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Shiver Me Timbers box art

Shiver Me Timbers

Game ID: GID0285802
Collection Status
Description

Shiver Me Timbers is a highly thematic, strategic sandbox game set in the Golden Age of Piracy. The game is heavily Euro-inspired: It uses a tactical card-based combat system and takes lots of strategic planning to use your available actions to optimal effect and become the most notorious pirate of your era.

Each playing will vary as you randomly reveal five of ten vastly different victory conditions: One game, you'll be rescuing your lost family, the next you might have to conquer enemy ships and fortresses or face the hideous Kraken.

At the beginning of the game, each player secretly chooses two of the revealed conditions as their personal goals. After all players have chosen, they set-up the fully modular board, each of them trying to find a constellation that optimally supports their hidden agenda. Then they outfit their modable ship miniatures, select their starting abilities and equipment and set sails to fight, conquer, trade, loot, hunt for treasure and much more.

During play, every achievement is rewarded with victory points. The game continues until all five victory conditions have been met. There's a final scoring in which players collect extra points if they managed to achieve the goals they chose, and highest point total wins.

—description from the designer

Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 1 · neg 0
Mentions per page
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Showing 1–3 of 3
Video W1-GEfCQf2M Meeple Mountain game_review at 0:14 sentiment: positive
video_pk 39443 · mention_pk 119065
Meeple Mountain - Shiver Me Timbers video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich sandbox design with high player agency and emergent narratives
  • Strong sense of theme supported by modular components and tactile rewards
  • Deep yet approachable combat with a balanced dueling system
  • High feel and quality of components (metal coins, chest upgrades) that enhance immersion
  • Map is highly replayable due to player-driven layout and modular routing
  • Rulebook is clear, comprehensive, and well-illustrated
Cons
  • Table footprint is considerable; setup and storage can be intimidating
  • Setup can be tedious with many decks and pieces to organize
  • PvP emphasis may frustrate groups seeking a purely cooperative or non-interactive experience
Thematic elements
  • Revenge, treasure hunt, power struggles among pirates, and familial redemption
  • Open seas pirate world with modular islands and quests spanning the Caribbean-inspired archipelago
  • Asymmetric, emergent storytelling within a highly modular sandbox
Comparison games
  • Western Legends
Mechanics (from transcript analysis)
  • Asymmetric play — Players begin with unique talents, starting locations, and paths to victory, enabling varied strategies per game.
  • Combat: Deck/Hand — Duels on a plank use red attacker vs blue defender cards; speed determines who acts first; outcomes push captains off the plank or repel/retaliate.
  • deck-driven action economy — Four decks (green spells, black crew, red missions, yellow pests) feed powerful, high-impact actions with costs and benefits.
  • dueling system — Duels on a plank use red attacker vs blue defender cards; speed determines who acts first; outcomes push captains off the plank or repel/retaliate.
  • end-game objectives and missions — A pool of end-game objectives is shuffled and revealed; players secretly select mission markers and vie for points.
  • Modular board — Coins, chests, boards, and multiple decks create a substantial table presence and a tangible, tactile experience.
  • Monster Hunting — Sea serpent and Kraken provide high-value targets; monsters are summoned and pursued via crew or spell effects and yield tokens and bonuses.
  • ship customization — Each player's vessel starts with base stats (speed, cannons, haul) and can be upgraded with modular components to alter performance.
  • table presence and modular components — Coins, chests, boards, and multiple decks create a substantial table presence and a tangible, tactile experience.
  • treasure and treasure maps — Treasure items and maps guide point accrual, with mechanics for storage in chests and potential theft during raids.
  • wind and movement — A wind deck introduces variable movement each round; speed interacts with wind, altering a player's travel options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this sandbox style pirate high seas Adventure where really the quests and the journey that you go on are entirely up to you
  • every aspect of shiver Timbers is asymmetric and gives you freedom nothing in this game feels constricting
  • it's a very modular open world sandbox style game
  • the map is modular and built by the players
  • the rule book is exceptional in this game
References (from this video)
No references stored for this video.
Video o0AhERKnFC4 Meeple Mountain game_review at 0:00 sentiment: positive
video_pk 28143 · mention_pk 82339
Meeple Mountain - Shiver Me Timbers video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High degree of asymmetry and customization
  • Modular, player-driven map and lengthy sandbox play
  • Beautiful components and thematic assets (coins, chests, etc.)
  • Excellent rulebook with clear illustrations and examples
  • Multiple viable paths to victory and strong replayability
Cons
  • Table space required; large footprint and setup
  • Initial setup can be tedious and fiddly
  • Not a pure co-op; PVP elements can be reliant on negotiation and timing
Thematic elements
  • Pirate adventure centered on treasure, lost family, and sea monsters
  • A modular pirate open-world on a high seas map with islands and ports
  • Sandbox, emergent storytelling with player-driven quests
Comparison games
  • Western Legends
Mechanics (from transcript analysis)
  • asymmetric player powers — Each player starts with a unique talent that shapes travel, combat, or treasure gathering.
  • Combat: Damage Based — Attack and defend using ship stats and card resolution for naval combat.
  • Combat: Deck/Hand — Combat uses attacker/defender cards and a plank mechanic to determine outcomes.
  • dueling system — Combat uses attacker/defender cards and a plank mechanic to determine outcomes.
  • Modular map and trade routes — The map is built by players with removable trade routes, changing each game.
  • Quests and objectives as endgame goals — Randomized objectives give variable scoring and strategic targets.
  • Resource-based combat and raids — Attack and defend using ship stats and card resolution for naval combat.
  • Ship customization and upgrades — Players modify their vessel (speed, cannons, haul capacity) to tailor their strategy.
  • Three actions per turn — On a turn you can move, trade, or engage in combat/duel or treasure hunting.
  • Treasure and loot management — Treasure chests and coins create scoring opportunities and risk of theft.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this sandbox style pirate high seas Adventure where really the quests and the journey that you go on are entirely up to you
  • it's a modifiable open World sandbox Style game
  • The rule book is exceptional in this game
  • it's a big table hog
  • this is an awesome title that I was really excited to play and share with you guys
  • it's Unique it's Innovative
References (from this video)
No references stored for this video.
Video xGcDYlsbxvM Dice Tower general_discussion at 9:18 sentiment: neutral
video_pk 12689 · mention_pk 37028
Dice Tower - Shiver Me Timbers video thumbnail
Click to watch at 9:18 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Getting reprint and new expansion
Cons
none
Thematic elements
  • Piracy and treasure
  • Pirate adventure
  • Adventure
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • To me, the fun of Monopoly isn't really in playing it. Once you open a box, you lose about 90% of its value.
  • The guy has something he's passionate about.
  • That made me happy seeing that. I completely forgot about Quake till I saw this.
  • Game fountain's killing it.
  • I would play it again with this. That's one that stuck with me.
  • If I'm going to be a dinosaur and go head-to-head with other dinosaurs, I'm kind of in on that game.
  • The fact that this company can continue to thrive by producing new versions of it. Why wouldn't they?
  • I hate this one particular. I think it looks terrible. I would never want to play this game.
  • No Thanks is one of the best card games I think ever made.
  • Do you have enough Wingspan? No. No one does.
  • I love stuff like that.
  • I really do love Federation.
  • Trading card game mechanisms such as those referred to in the law are not subject to needless legal actions.
  • Eat first, die last.
  • Winners don't quit, Tom.
References (from this video)
No references stored for this video.
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