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Shogun box art

Shogun

Game ID: GID0285880
Game Info
Year
2006
Players
1-4
Age
14+
Playtime
180 min
Collection
Your Tier
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How this game feels to play
Description

Japan during the Sengoku or “Warring States” Period (approx. 1467-1573): each player assumes the role of a great Daimyo, leading their troops to conquer the provinces of the Japanese islands.

Each Daimyo has the same 10 possible actions to develop his kingdom and score points. Each round, the players decide which of their actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cube Tower plays the leading role: cubes (representing troops) from both sides are thrown in together, and those that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters, and castles means points when scores are tallied. Whichever Daimyo has the highest number of points at the end of the game becomes – SHOGUN!

Shogun is based on the Wallenstein game system. The game is an international edition with language-independent components and five language-dependent rule booklets.

Re-implements:

Wallenstein

Description

Japan during the Sengoku or “Warring States” Period (approx. 1467-1573): each player assumes the role of a great Daimyo, leading their troops to conquer the provinces of the Japanese islands.

Each Daimyo has the same 10 possible actions to develop his kingdom and score points. Each round, the players decide which of their actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cube Tower plays the leading role: cubes (representing troops) from both sides are thrown in together, and those that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters, and castles means points when scores are tallied. Whichever Daimyo has the highest number of points at the end of the game becomes – SHOGUN!

Shogun is based on the Wallenstein game system. The game is an international edition with language-independent components and five language-dependent rule booklets.

Re-implements:

Wallenstein

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 25
This page: 25
Sentiment: pos 19 · mix 2 · neu 2 · neg 0
Mentions per page
Showing 1–25 of 25
Video 1vE6V0ZdB8o 3 Minute Board Games Top List at 11:25 sentiment: positive
video_pk 91734 · mention_pk 246189
3 Minute Board Games - Shogun video thumbnail
Click to watch at 11:25 · YouTube ↗
Overall sentiment (raw)
Positive but Stalled by Lack of Ownership
Pros
  • Was really good
  • Cube tower mechanic was neat
Cons
  • Host doesn't own it and hasn't played it since release
  • Struggled to pick a game from this year
Thematic elements
  • null
  • null
  • null
Comparison games
none
Mechanics (from transcript analysis)
  • Cube Tower — Features a cube tower mechanic where players count cubes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hunter is another one of those games we ended up playing a lot at University mostly while drinking
  • Hunter has several problems it takes a lot longer to play than it should for what it is especially when you're doing the coup those can drag on quite a long time and also fundamentally it's pretty racist
  • I think the hunter idea of a Banana Republic itself is pretty dated but the idea of a corrupt government where players of different office members competing for positions and stockpiling money definitely has potential just there's got to be a better way to interpret it
  • Cosmic Encounter is still going strong and that is an achievement and a half
  • it's core idea of a simple gameplay element Modified by a whole bunch of variable Powers has had a profound influence on all of gaming and unlike a lot of designs from this period it still holds up pretty well today
  • so happy birthday to me for 42 years old today here's to 42 more
  • if you want to do the same thing yourself just go to board game geek click on advanced search and search by year published range and just fill in the year and feel free to post your list Below in the comments
References (from this video)
No references stored for this video.
Video DeK5gqpMcq8 Board Game Spotlight Top List at 22:57 sentiment: positive
video_pk 91225 · mention_pk 244569
Board Game Spotlight - Shogun video thumbnail
Click to watch at 22:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful abstract game
  • Unique component (actual rocks)
  • Deep strategy despite simple rules
Cons
  • Rules clarification needed initially
Thematic elements
  • Abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Make a passive move on one board and an aggressive move on another.
  • Area Control — It's a control game because it's like the person the first person to knock the other player off of one of the boards you have access.
  • Board interaction — Rocks can push other rocks, but not off the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dual Powers is my number one it was dual powers like we live stream that back in 2008 we were in South Carolina and it released in February of 2019 to retail it delivered in 2018 to backers at the back end of 2018 but I checked with Keith and it's a 2019 release and Lizzie has never she's not stopped talking about this game like since we live straight dick
  • School Kahlo is my number one for the year and it's I love the meatballs in school Kahlo and like the different guardians
  • Blitzkrieg from PSC games Blitzkrieg is a two-player tug of war world war two in 20 minutes really great game honestly
  • Cloud spire there's another one that I just we didn't get to the table and I really think it would have been potentially on the list had we been able to get at the table because it's a gorgeous game
  • Oh eternal which is a deck building game from renegade and direwolf which is an app but that's a good building game technically plays for but it's perfect a to wouldn't play it with anymore personally
  • Dual Powers is just the area of history I love areas in history that don't get enough attention that's for sure good enough love and the Bolshevik Revolution is one of those
  • I love history more than Derek I'm gonna go on and say it's true
References (from this video)
No references stored for this video.
Video rPw8AqgSvII Brains On Games Discussion at 0:26 sentiment: positive
video_pk 90910 · mention_pk 243437
Brains On Games - Shogun video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple to teach and learn
  • Compact and portable on the table
  • Engages visual-spatial problem solving
  • Short playtime (~20 minutes)
Cons
  • Extremely abstract; may not appeal to players seeking theme
  • Relies on spatial reasoning, which may be challenging for some
Thematic elements
  • visual-spatial problem solving
  • abstract space on a four-board layout with wooden stones
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • aggressive action — on the opposite board, move an opponent's stone in the same direction and distance as the passive move
  • capture off-board — knock all of the opponent's stones off the board to win
  • passive action — move your own stones on your side up to two spaces in any direction without affecting opponent stones
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an excellent game and i'm excited to talk to you about it today
  • this is a fantastic game that's super simple to explain
  • it's a 20 minute game
  • it's a super abstract game
  • there's lots of spatial problem solving involved
  • it's so quick to teach and learn
References (from this video)
No references stored for this video.
Video gVsqAlJSjpU Watch It Played Discussion at 12:08 sentiment: positive
video_pk 89882 · mention_pk 239411
Watch It Played - Shogun video thumbnail
Click to watch at 12:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract game — This is an abstract game.
  • Area Control — Players are trying to do area control things.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • does board game media podcasts youtube and blogs really matter
  • it matters because it can act as asking a friend online if they liked a game to an extent if z garcia from the dice tower likes a card game i'm probably going to like that card game
  • for me board game media matters and i'm trying to think of me the consumer rather than me the board game media person
  • it's such a valid and important form for me specifically it's form of entertainment i watch a lot of board game reviews and i watch a lot of them as entertainment
  • yeah it does because board game media sells copies of games so in that regard undoubtedly board game media matters
  • it's funny when you compare those lists to the previous years what was i looking forward to but often you kind of don't even know for starters what's coming out in 2022
  • i find these what are we looking forward to lists very interesting when compared to the previous what did we enjoy of that year
  • and i'd really love to know what games you're looking forward to so below in the comments i'd love to start a conversation about what games are we excited for in 2022.
  • it really felt like going off doing loads of side quests in skyrim and you had the main mission and like things going on but really you could just go into another side quest
  • federation seems to be the star trek game that i've always wanted though it's not star trek theme
  • i always go for a board game resolution and i tell ya i don't follow through on them pretty much ever
  • i would like to be a better ambassador for the board game hobby than i am at the moment
  • looking for recommendations on games to show people who have little patience for lots of rules
  • the rules to so clover for instance are so short and quick and simple but the game itself is incredibly fun
  • strike the game of gladiators fighting to death in a tournament bowl of doom fantastic fun brilliant
  • p for pizza the one of the most underrated party games of all time
  • because of the the the wall that of wall of text can really provide
  • game itself is incredibly fun strike the game of gladiators fighting to death in a tournament bowl of doom fantastic fun brilliant
  • p for pizza the one of the most underrated party games of all time where you are drawing cards trying to make a pizza but really it's just a word to guess word association game absolutely love pizza pizza by big potato it's great
  • if you have any answers to the questions that we have what games do you think have a small rule set that are just really good games to get people into the hobby who are a bit hesitant because of the the the wall that of wall of text can really provide let me know in the comments i'd love to know
References (from this video)
No references stored for this video.
Video otH0bFrAkDc UndeadVikingVideos Analysis at 7:00 sentiment: positive
video_pk 86964 · mention_pk 226639
UndeadVikingVideos - Shogun video thumbnail
Click to watch at 7:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It has auction aspects that the host really enjoys.
  • It has remained in the host's collection.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — The game has auction aspects that the host really enjoys.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the whole uh idea behind this and theoretically videos later will be to talk about certain mechanisms uh that I've enjoyed and why I've enjoyed them and these are the mechanisms that I like the ones that if I see them in a game um unless the game really does something bad to screw it up I'm probably going to enjoy myself and today it is uh auction or bidding
  • when I was probably like six or seven watching all these old people just saying you know seven n 15 16 17 okay go ahead you know and I was like what what are they I just heard these numbers being thrown out into the universe and I didn't really get what was going on
  • it's a complete free form depending upon the game it is a complete free form uh of aspect of the game that is completely removed from the the the core mechanisms of the game and it is completely and totally dependent upon the people that are playing at it
  • most board games you play are very very very regimented and very structured they they are set up in a way that like the rules State this and you can't change it
  • I really liked that aspect of it and and so in a weird way and I I don't think it's like a subconscious reason why I enjoy it but I can see the connection there between like I can do whatever I want with this aspect of the game
  • I do feel better when I achieve something really really good in a game because of my skill uh not just because I happen to just get the right card at the right time kind of situation
  • so yeah I mean and that's just kind of why I I just like it I I I like how the interaction is I like how it affects the game I like how it challenges me challenges the other players and there really is some head-to-head there going on it isn't a garden aspect I'm not auctioning with myself I I am auctioning with the other players and I'm trying to outsmart them and I'm trying to outdo them if you will
References (from this video)
No references stored for this video.
Video l5jJvYPuIac Board Gaming Ramblings Discussion at 2:51 sentiment: positive
video_pk 86803 · mention_pk 226018
Board Gaming Ramblings - Shogun video thumbnail
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun game
Cons
  • Pains me a little not something I need to oh I'm waiting for an app version
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this whole video is US looking at 40 boxes saying this is a great game let's never play it again
  • so this is like a nice set for somebody want to play it you have everything need for like a lot of
  • this is a game I I thought I had fun while I played it but then we tried to get it played again for keeper K and it just like I it was always something else I wanted to play more than this
  • sometimes you have to know that the person you play these games with have the wrong taste and they will not play it with you
References (from this video)
No references stored for this video.
Video CVFIzDp5iio The Dungeon Dive Top List at 15:50 sentiment: positive
video_pk 85250 · mention_pk 218115
The Dungeon Dive - Shogun video thumbnail
Click to watch at 15:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The Asian setting was very appealing to the host.
  • Felt like a grand strategy war game.
  • Ignited a passion for bigger, more involved board games.
  • Made the host feel like they were part of a real hobby.
  • Provided epic experiences on the tabletop.
  • It was part of a series that included other popular games.
Cons
  • The game could be very long, often requiring games to be set up for extended periods.
  • It is described as being similar to 'advanced Risk'.
Thematic elements
  • Grand strategy, war
  • Feudal Japan
Comparison games
  • Samurai Swords
  • Axis and Allies
  • Fortress America
  • Risk
Mechanics (from transcript analysis)
  • Area Control — Players compete for control over regions on the map.
  • Dice Rolling — Used for combat resolution.
  • war game — Focuses on military conflict and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It might be hyperbole to say that a game can change your life, but I don't really think so.
  • Hobbies for a lot of us are the reason we we put so much of our time, so much of our life into our hobbies.
  • Acquire was my family's Monopoly.
  • I think Acquire is a perfect little economic game.
  • It's not an exciting game, but I just I always have fun when I play it.
  • The game that changed many of our lives.
  • Playing D and D was an act of rebellion.
  • it would be impossible to imagine this hobby. It would be impossible to imagine the Dungeon Dive without Dungeons and Dragons.
  • It's a huge bohemoth in this industry and I am very very thankful for that game being in my life for 40 years probably.
References (from this video)
No references stored for this video.
Video lb8eo-rBBxg Chairman of the Board Top List at 0:33 sentiment: mixed
video_pk 85168 · mention_pk 217756
Chairman of the Board - Shogun video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Very clever and clean design
  • Super well-designed and creative
  • Appreciates the concept of delayed movement for tactical advantage
Cons
  • Found it boring, plotting, and too dry
  • Did not spark passion or the itch to master it
  • Did not extract enjoyment from it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — It is described as a 'head-to-head abstract strategy game'.
  • Dual Movement (Passive/Aggressive) — A player's turn is divided into a passive move and then an aggressive move that mirrors the first move on a different board.
  • Pushing/Moving Pieces — The objective is to push opponent's pieces off the board using your own pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games that I've played and I rank and review them in order of preference.
  • I want to get fun from it, and this one didn't do that, sadly.
  • So, if you want a quirky little filler one with, you know, limited brains capacity needed, Duck and Cover might be a good option for you
  • This one, I think, is the cleanest and best version by far that I've played.
  • And I have to say, I was thoroughly thoroughly impressed.
  • It's a game that I want to pull off my shelves and play because I just enjoy the process and just seeing how these paths build and watching those butterflies fly around uh the board.
References (from this video)
No references stored for this video.
Video jnkwqUo7f_4 The Cardboard Herald Discussion at 50:53 sentiment: other
video_pk 85100 · mention_pk 217463
The Cardboard Herald - Shogun video thumbnail
Click to watch at 50:53 · YouTube ↗
Overall sentiment (raw)
Appreciated for its depth, but may not be ideal for casual hobbyists.
Pros
  • Rewarding to invest in
  • Has depth
Cons
  • Requires significant dedication for mastery
  • May not be appealing to casual gamers due to high skill ceiling
Thematic elements
none
Comparison games
  • Hive
  • Go
Mechanics (from transcript analysis)
  • No randomness — We all start with the same board in Shobu.
  • perfect information — We all start with the same board in Shobu.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that there are a lot of games that even if they're not built specifically for two players, the draw to play those games that was there at four players or three players is still there at two players.
  • I think that some parts of Aries expedition becomes a lot stronger at two players than it does at three or four players.
  • I have my sandbox, you have your sandbox. This can be great at two players.
  • Well, let me tell you, nothing is going to create a marital uh battle like someone not being entirely focused on a game of sale.
  • I can kind of be doing something else while playing.
  • So to me, Ark Nova is ideal for two players.
  • Peak Spirit Island is two-player or two spirit if you're playing solo and you have uh and you want to do double-handed
  • However, it's too bigrain for me to feel like I'm up for that.
  • I just like them at two players. You know, I don't need the extra player count. That's the right amount of opposition that I need for those.
References (from this video)
No references stored for this video.
Video z6rSzxd5JEI Game Night Picks - Pair Of Dice Paradise Top 10 List at 13:23 sentiment: mixed
video_pk 83334 · mention_pk 209690
Game Night Picks - Pair Of Dice Paradise - Shogun video thumbnail
Click to watch at 13:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • classic status and enduring discussion, potential reprint
  • historical-feel with accessible mechanics
Cons
  • confusion with similarly named games and legacy variants
  • possible confusion with different editions
Thematic elements
  • political intrigue and military strategy
  • feudal Japan
  • historical intrigue with fresco-like theme
Comparison games
  • Samurai Swords
  • Ekusa
Mechanics (from transcript analysis)
  • Area Control — control regions and shape the political landscape
  • area control / influence — control regions and shape the political landscape
  • competition and reprint dynamics — reprint discussions and potential evolutions across versions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is definitive. It is not just our opinions, okay? This is now this is it.
  • We will debate in a healthy manner to whittle down and come to our shared agreement of our top 10.
  • Pillars of the Earth is out of print and yet I know all about it.
  • Through the Ages: A Story of Civilization. Boom. Mutual pick. Instant classic.
  • Niroshima Hex has had three different iterations of it.
  • On the Underground was made and then reprinted again as On the Underground.
  • Battle Lore is fully on my list. This absolutely, I think, should be a classic from 2006.
  • This has to be on the list.
  • Mass market darling Bananagrams.
References (from this video)
No references stored for this video.
Video cH-UxTUcl_4 Neon Gorilla Interview at 27:22
video_pk 82063 · mention_pk 205921
Neon Gorilla - Shogun video thumbnail
Click to watch at 27:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You gotta keep throwing spaghetti at the wall, man.
  • I would love to make content, but it's that where does it fall on the gaming? I'd rather game personally.
  • That is what I wish I would have done from the get-go.
  • Clip that.
References (from this video)
No references stored for this video.
Video eeYkeExY6jU kovray Top List at 8:10 sentiment: positive
video_pk 80931 · mention_pk 198681
kovray - Shogun video thumbnail
Click to watch at 8:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simone Luciani is a co-designer.
  • Excited to see how it plays out.
  • Set in Japan, which they are drawn to.
Cons
  • Don't know too much about it, which is why it's on the demo list.
Thematic elements
  • Japan
Comparison games
  • Darwin's Journey
Mechanics (from transcript analysis)
  • Deck Building — it's sort of got like this deck building aspect to it, where you're going to be revealing a bunch of cards, activating them, and then upgrading them to do things throughout the entire game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we have two more games to talk Oh, wait, no. I guess four more games to talk about because two to buy and two to demo. Wait, one more to demo, two buy. Oops, silly little figured.
  • You're going to play and you're going to instantly get hungry cuz all the unique illustrations and of all the little treats are just
  • This is a The Lord of the Rings. The Lord of the Rings and it is a roll and write. It is a roll and write.
  • I understand the game being like very much you're playing the person on your right and you're playing the person on your left. You're taking the role of like the good and the bad in this game to uh go on against the opposite on the right and the opposite on the left and I think there's a lot of interactions that go on, a lot of communication that will have to happen around the table to make sure that the turns are flowing.
  • I'm a huge fan of Sashi and Sashi and they will be debuting to move Railway Porters at UKGE.
  • It is by Taiki Shinzawa and it's a trick taking game where every player has a condition that they must follow in their trick taking. But every condition is different.
References (from this video)
No references stored for this video.
Video BRIlmaDBE44 Board Game Hangover Review at 9:25 sentiment: positive
video_pk 79962 · mention_pk 193697
Board Game Hangover - Shogun video thumbnail
Click to watch at 9:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Takes the Ark Nova action selection system and applies it to a medieval Japanese theme.
  • Points can be gained from controlling areas or sending troops into temples.
  • Can't wait to get hands on it.
Cons
  • On the longer side.
  • Not available yet.
Thematic elements
  • Clan warfare and development
  • Medieval Japan
Comparison games
  • Ark Nova
Mechanics (from transcript analysis)
  • action selection — You are a daimo leading your armies and developing your clan to take control of Japan. To do anything in the game, you're going to use actions.
  • Area Control — To win, you need to control areas with Sakura flowers on them or win battles.
  • Combat — fight battles.
  • Resource Management — get more resources to do both.
  • unit movement — move units.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The most colorful area control game out there when this one comes from old sworn authors.
  • And this is the best mobile adaptation in board game form that well I have ever definitely played.
  • The card play is fantastic because it's a scar resource because whenever you have to play a card, you have to pay with other cards.
  • The blackjack combat where you're pushing your luck by drawing these cards and you don't know how close the other player is.
  • There is one thing uh rules. I mean, the rule book is good, right? Uh covers most things, but there are some ambiguities we couldn't solve and couldn't find.
  • First thing, the board immediately bent once we opened up the box.
  • And the biggest thing is this is the deluxe version. You can get also a version with standies like simple version but this particular version is so shiny that you can't even really appreciate how good it looks.
  • Star Wars is all about fighting.
  • For me, one of the coolest things is just how it looks. It feel like it just looks epic.
  • It is medium weight. So, the basic rules are super simple. You just like move your armies and then shoot.
  • what I really love about this game are just the minis, the feel, the ease of play.
  • If you don't care for Star Wars and want to try a miniatures game with moving around using household objects for terrain, how about little soldiers?
  • A board game that you probably will play just once already half of the audience gone.
  • It's a skill issue.
  • Yet, the more I play it, the more boxes I open up, the more the game change cuz each level feels completely different.
  • It's a lovely small package, even though a heavy one physically. There's so much content.
  • Pandemic Legacy is also a legacy game with a simple card system that keeps on building up with stickers, with new stuff, which has a story.
  • Ever played Ark Nova and thought, "This action selection system is so great. I wish somebody would take it and put it in a medieval Japanese themed war game."
  • The best thing about this game is the way you get points.
  • Do you want to do that?
  • it is on the longer side, especially with a lot of table talk, and the other, it's not available yet, but it is on game found right now, and I can't wait to get my hands on it when it comes out to put it in my collection.
  • This has been out for a while, but I just now played it, and well, I think it's worth your time as well.
  • It's very random. You can do what you want, but the dice will decide the destiny of your armies.
  • But isn't that fun?
  • Unpredictable. You don't know what's going to happen. Just like in real battle like like in real battles with orcs, dragons, and whatnot.
  • This is my actually alternative. I mean, if you compare it, then this is more thematical. This is bigger, grander, more event cards, more things. Yet, the game The Battle of Five Armies, which is this one, is more compact, a bit easier, and definitely more about just fighting and less about everything around the story.
  • I really, really enjoy it, and I'm one of the lucky guys who have a good friend who already has this copy.
  • Yet, the game The Battle of Five Armies, which is this one, is more compact, a bit easier, and definitely more about just fighting and less about everything around the story.
  • War of the Ring is quite plenty for me and it is a better game.
  • This one kind of maybe fills in the gaps if you finish. Oh, you can start with this one.
  • It's like to learn the system. pretty.
  • And then you move on to the best of the three. Yes, I just said three. It's Dune. Dune's the best.
  • The thing I love the most about this game are the visuals and the components.
  • it's just such a chill, great game about animals.
  • The other thing I really love about this game is the ease of play. It's almost like a chill game. You can have your cup of tea and just play around.
  • But if you also want a chill experience, then the alternative for this game would be Cascadia.
  • Well, the way opposite of that cute little game is this very aggressive, very good game.
  • Getting this game to your table is going to take a lot of work. It's quite complex.
  • All of your units are special with their own powers, with their own stats that you can upgrade.
  • And if you're brave enough, you can actually turn this character sheet to the other side and actually see that you can upgrade your fortress as well with lots of powers that break the game and feel epic.
  • Is it compensating with something? Cuz everything seems to be huge here. It's hugely good.
  • It's hugely good. You mean it's full of goodness.
  • It's on the lengthy side. That's another minus. It's a biggie.
  • Now, we have to find a replacement. These five we these five games we ranked as mine mine collection. So, which one will come on top?
  • I'm just going to start out and eliminate Star Wars Legion. It is good, but it is very Star Wars centered.
  • So, by the way, sad.
  • these in general are the best games we played this month.
  • So, sure, this is fantastic. Going to play it more. I already played more. Great game. Try it out if you want a cool simple leg game.
  • So, Cloudspire will be our game of the month. It's really interesting, different. Yes, heavy. We'd like those here.
  • Um, and it's something uh that we would love to play more and more and more.
References (from this video)
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Video qE8kyHyBlAo Rules Teach at 0:07 sentiment: neutral
video_pk 79776 · mention_pk 193335
Shogun video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Winning is achieved by clearing all of an opponent's stones from one of the four boards.
  • Movement — Stones can move up, down, left, right, or diagonally up to two spaces.
  • pushing — Players can push opponent's stones off the board during the aggressive move.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video sdJI-P-Sj1Q Rules Teach at 0:08 sentiment: positive
video_pk 79415 · mention_pk 192825
Shogun video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers multiple paths to victory.
  • The action selection mechanism with shifting tiles and increasing strength is interesting.
  • Strategic planning is required, looking several turns ahead.
  • Betrayal is a legal and encouraged aspect of the game.
  • Small skirmishes can have a major impact on the final score.
Cons
none
Thematic elements
  • Competing daimyo seeking control of Japan
  • Japan
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Each player has access to five double-sided action tiles. On your turn, you choose one action tile and resolve its effect. The further to the right an action tile is, the stronger its effect becomes. After using an action tile, move it to the first position in a row. All other tiles shift one space to the right, increasing their further strength.
  • Area Control — Each player takes control on one of the great daimyo competing to size control of Japan. A player controls a province if they have at least one unit there or have constructed a building in that province.
  • Building Construction — There are three buildings levels in the game: Mura (lowest), Machi (level two), and Yokamachi (level three). Yokamachi can only be placed on a level two, I mean Machi building. Constructing a Yokamachi allows you to upgrade an action tile by flipping it to its stronger side.
  • Combat — A battle begins whenever opposing units occupy the same area. Combat is resolved in several steps: rolling dice, playing cards and using special abilities, and assigning damage. The winner gains one Bushido point.
  • diplomacy — The diplomacy action allow you to move your daimyo and send units to temples. Temples provide special abilities and Sakura points.
  • Player destruction — The development action can also be used to destroy your opponent's structures. If you have units in a province containing another player's building, you may spend wood to destroy that building. For each building destroyed, you gain one coin.
  • Resource Management — Constructing buildings and activating the harvest action, you can collect resources such as wood, rice, and coins, which are needed to build additional structures, recruit new units, and strengthen your forces.
  • Secret objectives — Chronicle cards are secret objectives for players. Completing a chronicle card grants permanent progresses on the Sakura track.
  • Track Advancement — Controlling provinces marked with the sakura symbol grants progresses on the sakura track. Reaching the final space on this track immediately wins you the game. Each battle you win advances your marker on the Bushido track. If your marker reaches the final space, you immediately win the game.
  • Unit recruitment — Mastery allows you to recruit new units and upgrade existing ones. Recruiting ships costs wood, while recruiting ashigaru and samurai costs rice. Strengthening units costs coins.
  • Victory Points — The game may end after a set number of rounds determined by the sun marker on the time track. When this happens, the player with the highest combined total of Bushido and Sakura points wins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember, your informed decision is always the best decision you can make.
  • So, it is time to gather your samurai, raise your banners, and find out who will became the next Shogun of Japan.
References (from this video)
No references stored for this video.
Video wogU4gm2hK4 watch it played Discussion at 1:15 sentiment: neutral
video_pk 64508 · mention_pk 157972
watch it played - Shogun video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • distinct 3D tokens improve recognition during play
  • enhances board presence
Cons
  • none stated
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • tile_replacement — replacement of board tokens with 3D tokens for castles/temples/theaters and tile interaction on the base game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what are these well these are maps for carcassonne
  • one for the west coast of the us and one for the east coast
  • you reveal it and then gain the related number of points
  • if it works with the tile that they placed they gained two points
References (from this video)
No references stored for this video.
Video e1VJbLf6glw Get Into Games Discussion at 3:34 sentiment: positive
video_pk 61700 · mention_pk 154361
Get Into Games - Shogun video thumbnail
Click to watch at 3:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative cross-board tension system
  • tight, focused two-player duel
  • visually clear and elegant despite multiple boards
Cons
  • rules can feel complex and require deliberate memory of interactions
  • scaling to play with others (2 players only) may deter some groups
Thematic elements
  • pure abstract strategy, no thematic narrative
  • Abstract two-player duel across four boards (two home boards and two away boards)
  • non-narrative
Comparison games
none
Mechanics (from transcript analysis)
  • knock-off / capture objective — Victory is achieved by pushing an opponent's stones off a board.
  • multi-board movement — Players interact across four boards (two home, two away) with paired moves each turn.
  • passive vs aggressive moves — Each turn features a passive move on one board and an aggressive action on another, creating cross-board tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shobu which is always fun when it comes to the table
  • Shou is a tough one
  • it's a challenge
  • it's a quick game 10 15 minutes but it shouldn't be 2 minutes
  • it's a lot of fun when it's back and forth
  • Mecha Dragon has the ability to win a game in two rolls
  • you've essentially broken that game
  • the board game experience at the Space Center was really nice and community-focused
  • this hobby has opened doors to new friends and new experiences
References (from this video)
No references stored for this video.
Video TvyV-MJzzqM Board Gaming Ramblings Discussion at 13:10 sentiment: positive
video_pk 42293 · mention_pk 242206
Board Gaming Ramblings - Shogun video thumbnail
Click to watch at 13:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever, accessible abstract with graceful rules
  • short and highly portable
Cons
  • some players may prefer heavier euros
Thematic elements
  • abstract strategy
Comparison games
  • Onitama
Mechanics (from transcript analysis)
  • simultaneous play and two-phase capture — Players move stones on mirrored boards, attempting to outsmart the opponent on multiple arenas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so tight like if you play this with five players it would be probably horrible so three or four players is the best
  • this week we played 22 games and three of those were not for the talents we played and then 19 games for this challenge
  • i'm having fun so far
  • this is basically the same designer so it has a lot of the same element
  • the weirdest thing that has ever happened in a board game
References (from this video)
No references stored for this video.
Video 88HRiInNy9w BoardGameCo Top N List at 5:53 sentiment: positive
video_pk 40930 · mention_pk 124180
BoardGameCo - Shogun video thumbnail
Click to watch at 5:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing vibe reminiscent of popular fantasy IPs
Cons
  • Not sure about open-source/permissions; unclear ownership
Thematic elements
  • feudal power struggle
  • Deception/lord-society intrigue
  • Game of Thrones-inspired deception
Comparison games
  • Game of Thrones: The Board Game
Mechanics (from transcript analysis)
  • Hidden Roles — Ruthless lords vying for control
  • Hidden roles / deception — Ruthless lords vying for control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a gamefound's press event where every quarter we put out a press event of here are a bunch of the campaigns that you can expect to see.
  • The top three alone, Zomicide, Dead Montales, Onward Twisted, Twisted, and Seven Wonders.
  • Semi co-op has always at best I've had fun with semi-opp, I haven't loved semi-op, so we'll see.
  • The vibes are incredible. I love this kind of universe and setting and art.
References (from this video)
No references stored for this video.
Video RvVxlZEv4h0 Rolls in the Family Top List at 5:46 sentiment: positive
video_pk 32664 · mention_pk 148164
Rolls in the Family - Shogun video thumbnail
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative four-board structure creates deep, emergent play
  • Two-move system adds timing and misdirection opportunities
  • Encourages forward-thinking and multi-board coordination
Cons
  • Learning curve can be steep due to multiple boards and move rules
Thematic elements
  • Strategic pressure and multi-board sequencing
  • Four boards with players' pieces on each board
  • Abstract, puzzle-like with competitive edge
Comparison games
none
Mechanics (from transcript analysis)
  • Cross-board interaction — Defensive and offensive planning must consider how moves on one board affect the others.
  • Dual-phase moves (passive vs active) — Each turn includes a passive move on your own side and an active move on the opposite color board.
  • Push-off captures — Active moves allow you to push stones off the boards to eliminate pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • condenses the feeling of chess into kind of a miniature chess board
  • movement templates can really change the feel of the game
  • there's a ton of God powers that you can play with and these aren't just little things
  • portable, very durable, this is a great like camping game
  • the pieces themselves make up the play area
  • there are some really good opportunities for clever plays or ways to trap your opponent
  • the goal is five in a row
  • when you move that ring, it flips all of the discs that it jumped over
References (from this video)
No references stored for this video.
Video yyh3AEk4Jvg Adam in Wales - Board Game Design Top List at 0:10 sentiment: positive
video_pk 12868 · mention_pk 115188
Adam in Wales - Board Game Design - Shogun video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • natural appearance like ancient games
  • interesting push mechanic
  • good abstract strategy
Cons
none
Thematic elements
  • abstract
  • ancient games
  • pebbles
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy
  • mirrored boards
  • pebble placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
  • stacking games have table presence like nothing else
  • looks beautiful it looks like a load of sweets on the board
  • one of my favorite games of all time
  • i don't like that sort of game i find that one of the most frustrating game mechanisms
  • the central marble dispenser is your main draw in this game
  • absolutely brilliant strategic game quite complex game
  • it's actually my favorite of the mask trilogy
  • i'm almost scared to say this but i don't really like azul very much
  • biggest most overlooked game on this list
References (from this video)
No references stored for this video.
Video zLyXH0N-_H4 The Secret Cabal Gaming Podcast Top List at 1:28 sentiment: positive
video_pk 9389 · mention_pk 27694
The Secret Cabal Gaming Podcast - Shogun video thumbnail
Click to watch at 1:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unpredictable combat
  • Cube tower mechanic
  • Strategic gameplay
Cons
none
Thematic elements
  • War Strategy
  • Feudal Japan
  • Wargame
Comparison games
none
Mechanics (from transcript analysis)
  • cube tower combat — Random combat resolution using cubes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • guaranteed fun sit back and relax
  • I love these war type games
References (from this video)
No references stored for this video.
Video SVkn8U0L0uc Peaky Boardgamer Rules Teach at 0:26 sentiment: positive
video_pk 8716 · mention_pk 25706
Peaky Boardgamer - Shogun video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic flavor of Sengoku Japan
  • Deep strategic planning with a lot of interacting systems
  • Dynamic combat and battle tower mechanic
  • Varied actions and bidding create tension and choices
  • Robust component set and table presence
Cons
  • Complex rules and long setup
  • Setup can be laborious, especially with 3-5 players
  • High potential for chaotic or slow plays if players are not coordinated
  • Late-game scoring can feel lengthy and meticulous
Thematic elements
  • Daimyos vying for provincial control and influence, balancing construction, taxation, and revolt
  • Japan, Sengoku period (16th century)
  • historical strategy with factional power dynamics and episodic battles
Comparison games
none
Mechanics (from transcript analysis)
  • area_control / provincial management — Players control provinces, build in spaces, defend and attack to gain victory points.
  • battle tower combat — Combat resolution uses a battle tower with cubes; outcomes determine provincial control and potential revolt or loss.
  • Building Construction — Construct castles, temples, and theaters in provinces to gain regional bonuses and points.
  • event and special cards — Event cards drive yearly effects; special cards grant bonuses and influence turn order via auctions.
  • planning and bidding phase — Auction-like bidding for special cards and turn order; players plan actions by slotting province and bidding cards on their boards.
  • Resource Management — Use war chests as currency, track rise (rice) and treasure, manage province economies and revolt risk.
  • revolt and province policing — Revolt markers and green neutral forces interact with rise and province defense, changing control dynamics.
  • seasonal timing and scoring — Two-year game with seasons (spring, summer, autumn) and a winter round; end-game scoring by region and building bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shogun—a little bit chaotic but still controllable enough.
  • I always enjoy it whenever the game hits the table.
References (from this video)
No references stored for this video.
Video -mHD78iG2MI Before You Play Discussion at 9:01 sentiment: positive
video_pk 5240 · mention_pk 124755
Before You Play - Shogun video thumbnail
Click to watch at 9:01 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • elegant, deep abstract strategy
  • simple rules, substantial depth
  • compact, no-theme presentation that emphasizes mechanics
Cons
  • can be challenging for players new to abstract strategy
  • no flashy components or theme to attract casual players
Thematic elements
  • tug-of-war of influence across symmetric boards
  • abstract strategy on four boards with rope separation
  • minimalist, no-theme presentation
Comparison games
none
Mechanics (from transcript analysis)
  • dual-board placement and pushes — on your turn you perform a passive move on your own board and a corresponding aggressive move on the opponent's board
  • Positional strategy — depth comes from anticipating threats and setting up future pushes
  • programmed moves — the second move mirrors the first on the opposite color board, enabling pushing under strict sequencing
  • Programming — the second move mirrors the first on the opposite color board, enabling pushing under strict sequencing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the four player game is extremely chaotic
  • it's really a fantastic abstract
  • a nice kind of versatile game ... about 30 minutes
  • I really love War Chest
References (from this video)
No references stored for this video.
Video fBWDfXE9xsU Adam in Wales - Board Game Design Top List at 7:21 sentiment: positive
video_pk 988 · mention_pk 96814
Adam in Wales - Board Game Design - Shogun video thumbnail
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high tactile appeal
  • publisher place-ability helps with publishing decisions
Cons
  • rules can be tricky to explain quickly
Thematic elements
Comparison games
  • Onitama
  • Tess
Mechanics (from transcript analysis)
  • multi-board simultaneous play — four boards split the space; moves on one board can be mirrored on another
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have no theme
  • it's a toolbox for you as a game designer which of these mechanisms do you want to employ in your own abstract strategy game
  • product design is everything
  • the single most impactful feature of connect 4 was that little hatch beneath the frame
  • abstract strategy games are some of the most interactive games in existence
References (from this video)
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