Similo is a co-operative deduction game, and each version of the game — e.g., Fables, History, Myths — comes with a deck of thirty cards, beautifully illustrated by Naïade, showing the portrait and the name of a series of characters with a common theme.
Your goal is to make the other players guess one secret character (out of the twelve characters on display in the middle of the table) by playing other character cards from your hand as clues, stating whether they are similar to or different from the secret character. After each turn, the other players must remove one or more characters from the table until only the right one remains and you win — or it is removed and you lose!
You can play with one of the Similo sets on its own, using the cards from, say, Fables both for the characters being laid out and for the clues being given to the guessers, or you can use the cards from one set for the twelve characters on display and the cards from another set as the clues. The game is far trickier this way!
- Loved it
- Artwork was amazing
- Fast on the table
- Enjoyed the tension
- Great filler game
- Quick and easy
- Can be very easy if not combined with other series
- Challenge may require mixing decks
- Various themes depending on the edition (Myths, Fables, Animals, History, Spookies)
- Mysterium
Mechanics (from transcript analysis)
- clue-giving — One player gives clues to help others identify a specific card.
- Deduction — Players try to deduce the correct card based on clues provided by the active player.
- Hand Management — Players play cards to indicate similarity or dissimilarity to a clue card.
- Player Elimination (indirect) — If players incorrectly eliminate the target card, the game ends immediately.
- Set Collection — Players eliminate cards based on similarities and differences.
Video topics + discussion points
Quotes (from this video)
- 10 years technology still bites Us in the ass
- Tony just goes just like uh oh yeah so yes unlike for the past 10 years that's two curse words you've heard on rdtm which you've never heard us you know I mean it's we're tired it's late and we got to recreate the magic
- it's like hey Tony you've only got two trees but one of them doesn't really count as a tree in Vanessa's world because it's got to be a six foot tree but you said yours is only two foot it's only two foot and it gets all the crappy ornaments
- oh I've got six pretty cool I mean you're like how can there be these perfect nature circles you know
- how to kill bugs to keep them from putting white circles around your trees you're you're a bug trying to create a perfect circle around a tree that I mean there you go Elizabeth Hargrave there's your next game there's a theme for you
- I don't know how people can do that
- The whole gameplay the logistics of it it's a logistics puzzle of how you accomplish things
- I am a problem child
- I don't know if you ever heard the Paper Mario series Paper Mario series was also an RPG so it's not a platformer there's no jumping or anything like that it is literally a role playing game which you honestly may like then
- The big knock of this game is don't knock over the Tesseract
- y'all there was some amazing things happening over November there was Black Friday sales there was one day where there was free shipping for orders $50 and over and you know what that wasn't in the daily email y'all nope nope you had to go over there and click on the miniaturemarket.com website to see this was going on
References (from this video)
- Plays quickly
- Always a hit
- Can pair decks in various ways
- Lots of laughs and fun
Mechanics (from transcript analysis)
- Deduction — Players give clues (vertical/horizontal cards) to help teammates deduce a secret character. Clues indicate similarity or difference.
- Set Collection — The game involves pairing various versions of cards and using different decks to give clues.
Video topics + discussion points
Quotes (from this video)
- Are you tired of having social gatherings and only talking about the weather and what you ate for lunch
- This game you'll be howling laughing the entire night and you want to play again
- You've got to be honest you got to tell the truth and you've got to play the game
- This game makes you think really hard. It really pushes your brain and you make decisions about where things should be.
References (from this video)
- Very approachable; works with a wide range of players
- Flexible themes (wild animals, fairy tales, spooky, history, etc.)
- Effectiveness depends on clue-giver's hints
- Some decks may feel more accessible than others
- hidden clues and alignment across contrasting decks
- Deduction-based guessing using clue cards across themed decks
- Cooperative deduction with a shared goal
Mechanics (from transcript analysis)
- Deduction — A clue-giver uses a hand of cards from a different deck to guide players toward the target card on a grid
- Pattern Recognition — Players evaluate card features such as orientation, accessories, backgrounds, and colors to infer the target
Video topics + discussion points
Quotes (from this video)
- I have zero impulse control
- this is a scrumptious looking little card game
- I'm a big fan of Real Time games I'm a big fan of word association
- my number one holiday game I'm looking forward to cat in the Box Lux
- there you have it
References (from this video)
- Blamed for killing a GPU
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the White House plumbers with uh Woody Harris it was about Watergate
- that looked good
- it was a pretty funny if all this [ __ ] is like even somewhat true that happened in the series it was pretty wild what the [ __ ] happened
- she's still working man
- she's got like three or four credits every year
- I can't think of a movie I've seen her in in forever and for a while there she was in a ton of stuff
- 99 was a big year
- 97 was a big year
References (from this video)
- The fun thing to do is to because there's so many sets that you can mix two sets.
- Codenames
Mechanics (from transcript analysis)
- Clue giving — The player giving hints are trying to give you hints for what they are similar to or different from.
- Deduction — One player is giving clues to the other players, and you're trying to narrow it down to the one character that the hint is trying to hint to you about.
Video topics + discussion points
Quotes (from this video)
- Flip 7 is a very silly push a lot game, but it just works.
- It's the only game where I don't teach the rules before we start playing. I just steal a card and say, "Do you want another one? There is 12, 11, 10. You don't want the same one." Boom. Oh, you're out. Haha. You lose.
- But flip seven is just it's even less. Flip seven is just like the perfect breakdown game.
- When it was at its best, Time Stories is one of the most fantastic storytelling vehicles in a board game ever.
- When it was at its worst, it was very bad.
- Dominion is the deck building game. It's like the OG deck building.
- Gloom Heaven we actually finished still one of my favorite experiences in a game ever.
- Basically everything I didn't like Frost Haven has just made better.
- It's a card game. It's a push your luck kind of game.
- So, you're always trying to trick your opponent into trying they can have have a color to themselves or trying to wait as long as possible to see if those good cards come up or just like doing whatever and see what happens.
References (from this video)
- cooperative deduction
- multiple themes and variants
- minimal space required
- depends on clue quality
- cooperative clue-deduction
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- A Gentle Rain is just like my happy place.
- Kenya Coladis... feels like a vacation in a box to me.
- It's so fun and relaxing and we can play it anywhere.
- That's Not a Hat is a memory game where you're trying to either make up an answer because you forgot what the answer is.
- The Crew is a strategy based game of trying to get to Mars, I think.
- Ido is a rank game where you tell people in a category what the category is and then they come up with the best or the worst answer.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- nobody, including us, need this many games.
- This is Divan. Mhm. I don't know anything about this game. I bought it because it looks beautiful.
- This could have easily been a Reiner Knizia game I feel like.
- And I love a reason to play Lost Ruins of Arnak Lost Ruins of Arnak because I think it's a great game.
- We have to empty our unplayed game shelf from everything that's not 2025 releases and then we'll put it in there and the rest go on the floor until we manage to play them.
- And it's based on the problem called what is called again it's based on the seven bridges of somewhere.
- I feel kind of like bad about bringing a hundred games back home.
- I I usually they go in, they go out. And that's also the thing like if I haven't played a game in a month, I will not remember the rules most of the time.
- The longest line I saw was for coffee. In the morning before the whole office.
- What's more important for you for the channel? Playing the popular ones or the less known niche ones?
- My favorite animal beside the monkey which is my favorite animal. The capybara.
- We are basically very lucky because we share a lot of hobbies.
- The building thing Ah, it was too much building. I didn't like that too much.
- It's been super fun. It's so many people. It's been so long since we did a live.
- Thank you so much for watching. Like it. We wouldn't have done this if it wasn't for you.
References (from this video)
- Sharp little design
- Works great
- Good introduction to party-style deduction games
- Reviewer would rather play bigger, more elaborate games like Mysterium
- Deduction game with cooperative elements
- Mysterium
- Mysterium Park
Mechanics (from transcript analysis)
- Clue giving — One player provides clues to help others deduce the target card.
- cooperative play — Players work together to eliminate cards.
- Deduction — Players must deduce which card is the target based on clues given by a clue-giver.
Video topics + discussion points
Quotes (from this video)
- Ants. And I loved this game. Um it is a phenomenal worker placement game where we are controlling a colony of ants trying to, you know, spread out into the uh the countryside, um you know, set up pheromone trails of scavenging ants, exploring, dealing with big scary bigger bugs than us, like centipedes and millipedes and whatnot, getting to the far reaches where there are huge benefits if we're the first player to occupy, and, you know, basically expand our little ant kingdom.
- And unlike most other ant colony civilization games, there is no player versus player in this game. No direct attacking. We just have to fight, you know, the the other big bugs that are out there.
- this is a conveyor belt game, folks, and I love conveyor belts. The conveyor belt here is the life cycle of our ants.
- Everything about this game is fantastic.
- It's the second best game we played this month. It's Ants.
- The Last Droids.
- This game is phenomenal.
- It's an I split, I choose game, which is a fun little thing.
- That decision, which do I keep for myself, which two do I give to the other players, is phenomenal.
- The rules actually suggest that once the cards are revealed before the lead player hands them out and keeps one for themselves that players could say, "Hey, I really want that one."
- The art in this game is stunning.
- It is the best game I played this month as a three-player game.
- As a two-player game, I don't know. So, I'm going to have to do a follow-up in a future roundup, I assume.
References (from this video)
- Easy to teach
- Quick to play
- Does not have a Christmas version
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Rudolph. We haven't played it yet, but it is Rudolph themed, so it's holiday themed, so I think it'd be great. We're definitely going to be pulling it out this Christmas.
- when you open it up and you look at it, it's very much so. Like there's there's Holly and like mistletoe and cranberry and all of the m the mice are dressed with their little cute scarves.
- It's a cooperative game. you're all working together to get Frodies to Mordor.
- And I just think that this there's something. It's not Christmas themed. It's not holiday themed, but there's something like about this game that's just very magical.
- It's cozy, it's quick, it's simple, it's festive.
- Santa versus Krampus. That's very holiday theme.
- which is the Christmas themed one. And this is like has a 3D tree and you're booping ornaments off of it.
- So, I would do like just a big batch of chili with different toppings.
- And when you order in takeout, especially like I don't know about everywhere, but here like for our Chinese food, it's always so much food. You can feed an army with what you're ordering.
- I personally prefer the Jim Carrey one or the old like the original Grinch. Those are the best ones.
- Elf is I don't know if you guys knew this, but Elf is literally my favorite movie of all time. not just Christmas movie. It is my favorite movie of all time.
- This is a perfect movie. T the season to be jolly and joyous.
- I think that could be really fun. You could have a table for like ornament decorating or cookie decorating. I think it would be really fun to do like build your own gingerbread houses or mele gingerbread decorating.
- I almost said Nightmare Before Christmas. I'm sure there's a book about that, too. But I think that could also be really fun.
References (from this video)
- A very nice deduction game
- Easy to hit the table
- Very quick to play
- A lot of fun
- Really like playing this
Mechanics (from transcript analysis)
- Deduction — a very nice deduction game.
Video topics + discussion points
Quotes (from this video)
- This is just my own opinion. My opinion also may change over time right? This is just a snapshot of how I feel at the moment about these games.
- Just One, one of my one of the best party games out there.
- It's a solid push your luck game that I'd like to play with my wife's family, with the in-laws.
- The gameplay is very good, but I think the app uh just takes up too much room.
- Merchants, one of my most favorite deck builders of all time.
- You like stare at the screen almost all the time. At least 60 to 70% of the time you stare at the screen
- I'm kind of sorry to putting a Seven Wonders game in uh D rank, but yeah, I just did not enjoy my time with it.
- So, yeah. Um a lot of S and A ranks as usual, but also quite a lot of B's, and we even have a D again this time.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- man, this theme and everything about this from One More Turn Games, I'm very pumped about this one. I love the I cannot wait.
- It's a cool cover actually. It's just not very legible, but it's a life.
- If you like gardens, that's great. You like dragons, that's great. You like them both, buy three copies.
- This is teetering on the edge. This is almost more of a tainted grail type of a look to me.
- I think of all the ones that we've mentioned, this is the one I'm least interested in
- Never mind. This might be the one I'm least interested in.
- Cuz Clank! Catacombs exists.
- that's a really good-looking prototype.
- This would have been my most anticipated game of the year or one of them had I known about it
- This is one of my most anticipated games of the year now.
- This is basically um a Star Trek version of Captain Sonar.
- We know about this for a while. We've been very excited. We've already played it actually.
References (from this video)
- Thematically one of the games the designer is most proud of
- Mechanically different from previous works
- Creates something unique
- Has several unique mechanics
- Good chance fans will like it
- A bit heavier than usual
- Correfoc (Catalan fire run festival)
- Street performance (Correfoc)
- Theme is central and drives mechanics
- Voyage Puzzle
- Arbaria
- Neo Syndicate
Mechanics (from transcript analysis)
- action selection — Inspired by the Correfoc performance, players place 'diapas' (performers) next to spectators on their player board, each with different actions and preferences.
- Area Control — Placing performers on the main board contributes to scoring and rewards, with players vying for spots.
- Drafting — Players select actions by placing performers next to spectators with different preferences.
- Resource Management — Players manage performers and fireworks, which are needed for actions and unlocking more workers.
- Set Collection — Players collect rewards and score based on placing performers in various zones on the main board.
- special abilities — Mythical beasts (demons, dragons) act as more expensive workers with special powers, costing more fireworks.
- timed rounds — The game has three rounds with a specific amount of time, unlike Danny Garcia's usual player-driven game end.
- Worker Placement — Performers are placed on the player board for actions and sent to the main board, where they are lost for the rest of the game.
Video topics + discussion points
Quotes (from this video)
- I think you're absolutely brilliant.
- That's the beautiful part about that the frustration mechanic where you overcome the frustration.
- It's not that I'm working on so many at once. It's probably that I go very quick since I had an idea in until it's ready to show to a publisher.
- I'm kind of obsessed on trying to do new things on every game.
- I get really bored if I have to repeat the same thing.
- It's not just doing the game, it's also sharing something I'm I'm passionate about.
- I don't want confrontation? So most dual games what they do is they when you do something you may attack the other or you may remove something from the other here when whenever you do something you're giving something to the other player.
- You have to know that it's a bit heavier than usual, but I think it creates something that's quite unique.
- So what you do in the past with that civilization will dictate the options you have in the future.
- Whenever you do something you're giving something to the other player.
- If you'd like to help find a cure for this incredibly devastating disease, links are down below with where you can donate.
- My current love is Voyage Puzzle and the best piece of art I think that you've created is coming of age.
References (from this video)
- Thematically significant and personally meaningful to the designer.
- Mechanically unique and different from previous designs.
- Heavier weight that creates a unique experience.
- Heavier than usual games from the designer.
Mechanics (from transcript analysis)
- Unique Mechanics — Features several mechanics that are distinct from the designer's previous games.
Video topics + discussion points
Quotes (from this video)
- I think you're absolutely brilliant.
- That's the beautiful part about that the frustration mechanic where you overcome the frustration.
- It's not that I'm working on so many at once. It's probably that I go very quick since I had an idea in until it's ready to show to a publisher.
- I'm kind of obsessed on trying to do new things on every game.
- I get really bored if I have to repeat the same thing.
- It's not just doing the game, it's also sharing something I'm I'm passionate about.
- I don't want confrontation? So most dual games what they do is they when you do something you may attack the other or you may remove something from the other here when whenever you do something you're giving something to the other player.
- You have to know that it's a bit heavier than usual, but I think it creates something that's quite unique.
- So what you do in the past with that civilization will dictate the options you have in the future.
- Whenever you do something you're giving something to the other player.
- If you'd like to help find a cure for this incredibly devastating disease, links are down below with where you can donate.
- My current love is Voyage Puzzle and the best piece of art I think that you've created is coming of age.
References (from this video)
- Plays quickly
- Can mix and match sets for variety
- Fun clue-giving and guessing dynamic
- Can be hard to guess the clue giver's thought process
- Animals (wild, aquatic), people from history, fables, Lord of the Rings, Harry Potter
- Mysterium
Mechanics (from transcript analysis)
- Clue giving — The clue giver provides hints about similarities or dissimilarities to the target card.
- Deduction — Guessers have to eliminate options to find the correct answer.
- Set Collection — Players try to collect items or achieve certain combinations.
Video topics + discussion points
Quotes (from this video)
- We are talking about a six-year-old that has played more board games than days he's been alive.
- Chess. It's chess.
- So, what what are you liking about Llama? I'm liking like um getting chips.
- So the the guessers have to keep eliminating options and you win the game if you can get down to only having the answer right after they've continued.
- And then in those 3 seconds, you panic and then by the time it closes, you realize you remember nothing.
- So, you know, people who are, you know, coming over to play just maybe have played it before, want to play different games and stuff like that. But man, you know, I I can't remember if we included this one on like best board games to like start a collection, but this is just a such a good versatile, you know, card drafting at boiled down to kind of its simplest form.
- Can't have too many cats.
- It's a luck game.
- Literally the game is everybody in their hand puts these five objects.
- So, it's pretty good.
- I like pushing the tiles in and trying to like figure out the best way to do it.
- I like um getting two T-rexes.
References (from this video)
- Really fun.
- Love the various interaction.
- Love the table presence.
- Took two days to play due to starting late.
Mechanics (from transcript analysis)
- player interaction — The host loved the various interaction in the game.
Video topics + discussion points
Quotes (from this video)
- I think Castle Combo has been a game this year in particular. off castle.
- It's a simple draft game where you have to spend resources to play cards and you're building a nine card tableau. Super easy, super simple.
- I think it's definitely on the lighter side when it comes to hobby games as well.
- I feel like every time we play that game, you see people's faces light up and we want to come back to it again and again.
- What cult of the old game, so like 10 years old, have you discovered just this year?
- Last Will.
- Oh, it's so good.
- But the last will is hilarious because your whole goal is you got to spend money and you got to spend all of it
- Oracles of Delelfie.
- I played this game I think two or three years ago at a convention and I loved every minute of it and I have just not been able to find it.
- I'm really intrigued because I love Sweetland so much. I want to try Rosalie.
- I will shout out another store uh local to us called Pomemetto Games run by the owner of David. He is a phenomenal human being.
- A shout out I have is a Instagram creator named Dana from Better Mood Board Games.
- Dana is one of the most talented creators out there.
- What is your personal favorite piece of content we've created this year?
- Most recently, I think the UKG video we did, the tend to demo, tend to buy.
- I think my favorite video I like the one we did in the park.
- That'd be a long video.
- What game right now can you teach from heart? Setup and everything. You just take out the box, you teach the game.
References (from this video)
- Looks amazing
- Uncertainty about how much the mechanics will click without playing
- Fireworks festival
Mechanics (from transcript analysis)
- Set Collection — Managing a fireworks festival.
- Worker Placement
Video topics + discussion points
Quotes (from this video)
- Number one is these are the upcoming crowdfunding campaigns that I have as of right now.
- The things will change, things get cancelceled, things get added, things get pushed off, all of that will happen.
- I try to focus on those that seem to have the most interest or attention.
- So, this usually is going to be campaigns that have 500 or,000 followers or more.
- And I'll admit artifacts did have that. The problem is like what used to be like, oh my gosh, that's so incredible, that's so cute. That's so great. Now is colored with like that's good, but like is it real though?
- It removes some of the magic and wonder of artwork.
- That said, they do have a specific specific little tag over here saying no AI was used in the making of the game.
- I really I really hate like AI has I have mixed thoughts on AI.
- I think it ruins our sense of wonder.
References (from this video)
- Gorgeous component
- Interconnected theme and mechanics
- Clever decisions
- Engaging strategy that improves with play
- Crowdfunding campaign available
- Heavy
- Takes time to understand strategies
- Long initial play time
- Putting on the best fireworks show with a troop of performers
- Modern times
Mechanics (from transcript analysis)
- Engine Building — Your board really comes alive. The decisions in this game are just really clever.
- Set Collection — Discovering different species.
- Worker Placement — You are putting together a troop of performers to perform with fireworks and put on the best show.
Video topics + discussion points
Quotes (from this video)
- Hello everybody. My name is Ia and my name is Tyler. Together, we make up Gre, a couple that loves to play board games and to share with you what we play and why we played it.
- We played a lot of games in June.
- June was our most played games this year so far.
- He has severe obstructed sleep apnnea.
- I stop breathing over 65 times an hour.
- I now am a proud owner of a CPAP machine
- we have played 66 plays.
References (from this video)
Mechanics (from transcript analysis)
- Card Play — Uses cards for gameplay.
- cooperative play — Players work together to achieve a common goal.
- Deduction — Players deduce information to reach a conclusion.
Video topics + discussion points
Quotes (from this video)
- One of the reasons I like board games so much is they're a great way to connect with loved ones and they can help you get through some tough times.
- Good luck getting through this tough time and your kid is going to beat it.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- PAX Unplugged is one of my very favorite conventions
- it's like watching an entire city get built
- it was exhausting but fun
- I really really enjoyed it
- it's definitely super entertaining for uh these purposes
- it was really really delightful
- Pax makes you tired
- PAX is and remains my favorite
References (from this video)
- Easy to pick up and bring anywhere; fast rounds
- Expandable with various themed decks
- Some versions require hunting for specific regional editions
- Guessing similarity through card cues
- Cooperative/deduction-style party game with visuals
- Playful, social
Mechanics (from transcript analysis)
- Limited Communication — Players convey similarity/difference via card placement without talking
- Multiple themed variants — Different themed decks (Harry Potter, Spooky, Greek Myths, etc.)
- Nonverbal communication — Players convey similarity/difference via card placement without talking
Video topics + discussion points
Quotes (from this video)
- parade would be my number one because i love this game
- this is like the best bang for your buck you're gonna find
- it's an absolute blast
- it's so worth it
- this has been the game of the summer for us
- we've played this like most nights this summer
References (from this video)
- Engaging deduction that invites social interaction
- Accessible and quick to teach
- Varied card decks provide replayability
- May feel repetitive for some players after multiple plays
- Less depth for players seeking heavy strategy
- iconography-driven deduction and social interaction
- abstract deduction with a grid of character cards and clues
- clue-led, conversational deduction
- Mummy
- Cinderella
Mechanics (from transcript analysis)
- Deduction — Players infer the target card by interpreting clues and card relationships on a grid.
- Pattern Recognition — Players identify patterns and connections between cards to narrow the target.
Video topics + discussion points
Quotes (from this video)
- these games are visually striking unique mechanically and that really put fun at the Forefront of any game nights
- I think you really can't go wrong with symbolo if you're into these deduction Cooperative style games
- Dragon Castle as you can see visual appeal 10 out of 10
- this game is such a Serene beautiful experience with just the right amount of tension in the drafting
- Steam Park is the game where you're creating a roller coaster theme park for robots
- Railroad Inc is a rolling right game where you are rolling dice to construct highways
References (from this video)
- Fast to learn
- Great for introducing new players
- Replayable with different clue decks
- Light on depth for seasoned gamers
- cooperative deduction through clues
- abstract guessing
- clever clue-based deduction
- Similar
Mechanics (from transcript analysis)
- Deduction — Players give clues to guide others toward a target, using a shared deck of clue cards.
- deduction / clue interpretation — Players give clues to guide others toward a target, using a shared deck of clue cards.
Video topics + discussion points
Quotes (from this video)
- "one two three boom"
- "it's a keep from both of us"
- "it's a very simple dexterity Speed game"
- "we're back I never left"
- "you can play it many times in a row"
References (from this video)
- easy to learn
- quick rounds
- works well online via voice chat
- deck variety can affect perceived value
- depends on group dynamics
- guessing/word association through clues
- party game night with clue-based guessing
- light, social
- Mysterium
- Dixit
Mechanics (from transcript analysis)
- card-deduction — players guess which card is the target based on clues
- clue-giving / deduction — players give clues to help others identify a target card among a set
- Deduction — players give clues to help others identify a target card among a set
Video topics + discussion points
Quotes (from this video)
- thank you for sticking around and viewing this list once again
- it's easy to try them out there [Board Game Arena]
- these are the most underrated games in my opinion
- this is a tiny Epic type of game where it's really, small and quick
- I think this is a masterpiece of micro game design
References (from this video)
- extremely compact and portable
- easy to teach and quick to play
- replayable with many variants
- some players may want more depth
- theme can feel abstract to newcomers
- communication, deduction, hidden roles
- cooperative deduction with animal-themed clues
- quick, clue-based deduction with hidden target
- Other Similo variants
- Cooperative deduction games in small boxes
Mechanics (from transcript analysis)
- Card Drafting — players pick clue cards and reject or accept clues to home in on the target
- card drafting/hand management — players pick clue cards and reject or accept clues to home in on the target
- cooperative deduction — one player gives clues about a target card, others guess the target based on suggested cards
Video topics + discussion points
Quotes (from this video)
- it's only cards, don't make a big box for small cards
- Similo is a fantastic gateway cooperative deduction game
- it's a clever game where you want to have your workers out on the fields and it's a little blocking
- the tea resources at the right place at the right time matter a lot
- it's a cool timing in this game
- it's Batman everybody tells the truth — I love the detective system, but I'm not into Batman as a property
- it's just like the investigative system we love
- this is catalog the card game, yeah this is a neat package
- I thought this game was fun
- the deck-building and racing mix works well
References (from this video)
- Adorable art style by Horrible Guild
- Flexible player count (works with two and up)
- Accessible deduction/game night staple
- Deduction and social interaction around guessing a single character.
- A cooperative party/ deduction game with a grid of character cards and clue-giving mechanics.
- Cute, approachable art style with Disney/fable-like cards.
Mechanics (from transcript analysis)
- Clue/character card placement — A grid of 12 character cards is used; players provide clues by showing cards in relation to the target.
- Deduction — One player picks a target character and uses others’ cards to give clues to the team to deduce who it is.
Video topics + discussion points
Quotes (from this video)
- the art on the cards are absolutely stunning
- the cards are gorgeous
- I absolutely love the art in Similar
- the art in this game is so freaking cute
- Meadow is one that everyone talks about how beautiful the cards are
- the art is absolutely stunning
- the artwork is absolutely fabulous
References (from this video)
- Very accessible and easy to teach
- Cooperative play supports broad age ranges
- Deck variability with themed animal sets adds variety
- Cooperative nature may not appeal to competitive players
- Theme and components may feel light for some players
- cooperation and deduction
- Cooperative animal clue game
- team-based puzzle solving
- Other cooperative deduction games
Mechanics (from transcript analysis)
- Clue-giving / narrowing down — A clue giver narrows down a target animal by selecting clues and arranging cards to eliminate possibilities.
- Deduction — A clue giver narrows down a target animal by selecting clues and arranging cards to eliminate possibilities.
- Grid deduction — Team uses grid clues to converge on the correct animal from a set of possibilities.
Video topics + discussion points
Quotes (from this video)
- it's the golden age of board games. It is becoming more and more popular.
- visually it just looks incredible out on a table.
- the game just has a ton of fun kind of figuring out what people have.
- dead simple to teach this game.
- an absolute hit and it's been an absolute blast.
- this is the game I could see playing again and again.
References (from this video)
- easy to learn and teach; highly portable
- presentation and components are appealing
- new decks (10 Years of Horribleness, Aquatic Animals) keep it fresh
- clue-giving and deduction, light but engaging
- Cooperative deduction with varying decks (themes)
- accessible, portable, easy to teach
Mechanics (from transcript analysis)
- Communication discipline — limited or structured communication to convey clues
- cooperative deduction — one clue-giver helps others identify a target card using a deck and placement cues
- deck-based play — new decks refresh gameplay and strategies
- Limited Communication — limited or structured communication to convey clues
Video topics + discussion points
Quotes (from this video)
- This list is based off of cold hard facts pulled from my dedicated logging of statistics for the entire year.
- What a blast.
- Based on the level of complexity and entry into the game, Hrien's Wall still feels like a huge comfort and a source of enjoyment for me.
- Plus, look at this cute little ghost.
- Easy to learn, easy to teach, portable, fun, great presentation.
- The alliances are so fleeting and temporary, it never feels targeted or bad.
- There's something so tactile and hands-on about this game that brings set collection and spatial puzzling to a new level.
- It is from two of my favorite designers.
- The way that the layers of different engine building and combos work together is just incredible.
- It is an absolute masterpiece of board game design.
References (from this video)
- short playtime
- easy to teach
- depends on consistent player buy-in
- historical or thematic guesswork
- cooperative deduction
- Dixit
- Codenames
Mechanics (from transcript analysis)
- deduction / clues — players give clues to help teammates guess characters
Video topics + discussion points
Quotes (from this video)
- it's a great simple trick taking game for kids where you don't see your own cards
- the top rated two-player game for us on this channel
- exit could be a good option as a co-op game
- Skull here we go a super great little party game about bluffing
- Sleeping Gods the other great great story game here is a area control game in ancient Egypt you're playing Gods Railroad
- Leave a comment down below and I think if you would share this video with somebody who also would comment underneath
References (from this video)
- Great cooperative play
- Easy to teach
- Good for families
- Hints can be vague
- Elimination can be unforgiving
- Identifying a target character from a list
- Co-op deduction
- Cooperative and tense
- Marvel Remix
- Catch Sketch
Mechanics (from transcript analysis)
- hint-based deduction — One player gives hints to narrow down the target character while others eliminate options.
Video topics + discussion points
Quotes (from this video)
- Catch Sketch is the best drawing game out there
- Agent Avenue is a two-player game
- it's basically a bluffing game where you try to challenge others at the right time
- the greatest card game of all time
References (from this video)
- Engaging drafting and engine-building feel
- Beautiful boards
- Rule complexity for new players
- Table hog due to multiple boards
- Railway logistics and route optimization
- Japan, modern rail network
- Competitive engine-building on a large map
- Memoir '44
- Command & Colors: Ancients
Mechanics (from transcript analysis)
- drafting and engine-building — Draft carriage cards to build routes and activate actions
- multi-board track layout — Place tracks and stations across a multi-board map
Video topics + discussion points
Quotes (from this video)
- not a deduction game like the original cryptid is this is something totally different
- if you like deduction games you might want to give this a shot
- this is a deduction game ... the complexity can be high but it's rewarding
References (from this video)
- Easy to teach
- Great for groups and gatherings
- Clue interpretation can vary; luck factor exists
- party deduction
- guess-the-character with clues
- Codenames
- Dixit
Mechanics (from transcript analysis)
- hidden-role / clue-giving — one player is the guesser; others give hints to guide but not reveal too much
Video topics + discussion points
Quotes (from this video)
- five times if you don't you got to get rid of those games
- you're going to pick which pile I have to play five times or else I'm getting rid of that pile anyways
- my board game collection this is my board game shop
- Wingspan killer did I say that cuz I meant it
- it's a unique game where you're placing cards and literally a book and then turning pages
- thank you for watching
References (from this video)
- Simple, portable, and replayable
- Great for travel and quick sessions
- Can feel repetitive after multiple plays
- guess the correct target from clues
- Animal-themed deduction with clue-laden cards
- lateral-thinking deduction
- Codenames
- Where's Waldo
Mechanics (from transcript analysis)
- card layout — A fixed set of 12 animal cards is laid out as clues
- Deduction — One player gives clues to guide others to pick the correct card
Video topics + discussion points
Quotes (from this video)
- this is visually appealing
- I am going to pitch you 10 games
- they will pick collection to take home
- it's a card game where you're going to play elves Orcs
- Planet X is a deduction game
- Galaxy Trucker and this is super silly fun
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Don't crush them when you are teaching a board game.
- I could teach you from memory.
- it's easy peasy lemon squeezies.