Similo is a co-operative deduction game, and each version of the game — e.g., Fables, History, Myths — comes with a deck of thirty cards, beautifully illustrated by Naïade, showing the portrait and the name of a series of characters with a common theme.
Your goal is to make the other players guess one secret character (out of the twelve characters on display in the middle of the table) by playing other character cards from your hand as clues, stating whether they are similar to or different from the secret character. After each turn, the other players must remove one or more characters from the table until only the right one remains and you win — or it is removed and you lose!
You can play with one of the Similo sets on its own, using the cards from, say, Fables both for the characters being laid out and for the clues being given to the guessers, or you can use the cards from one set for the twelve characters on display and the cards from another set as the clues. The game is far trickier this way!
- Easy to pick up and bring anywhere; fast rounds
- Expandable with various themed decks
- Some versions require hunting for specific regional editions
- Guessing similarity through card cues
- Cooperative/deduction-style party game with visuals
- Playful, social
Mechanics (from transcript analysis)
- limited communication — Players convey similarity/difference via card placement without talking
- Multiple themed variants — Different themed decks (Harry Potter, Spooky, Greek Myths, etc.)
- Nonverbal communication — Players convey similarity/difference via card placement without talking
Video topics + discussion points
Quotes (from this video)
- parade would be my number one because i love this game
- this is like the best bang for your buck you're gonna find
- it's an absolute blast
- it's so worth it
- this has been the game of the summer for us
- we've played this like most nights this summer
References (from this video)
- Engaging deduction that invites social interaction
- Accessible and quick to teach
- Varied card decks provide replayability
- May feel repetitive for some players after multiple plays
- Less depth for players seeking heavy strategy
- iconography-driven deduction and social interaction
- abstract deduction with a grid of character cards and clues
- clue-led, conversational deduction
- Mummy
- Cinderella
Mechanics (from transcript analysis)
- deduction — Players infer the target card by interpreting clues and card relationships on a grid.
- Pattern recognition — Players identify patterns and connections between cards to narrow the target.
Video topics + discussion points
Quotes (from this video)
- these games are visually striking unique mechanically and that really put fun at the Forefront of any game nights
- I think you really can't go wrong with symbolo if you're into these deduction Cooperative style games
- Dragon Castle as you can see visual appeal 10 out of 10
- this game is such a Serene beautiful experience with just the right amount of tension in the drafting
- Steam Park is the game where you're creating a roller coaster theme park for robots
- Railroad Inc is a rolling right game where you are rolling dice to construct highways
References (from this video)
- easy to learn
- quick rounds
- works well online via voice chat
- deck variety can affect perceived value
- depends on group dynamics
- guessing/word association through clues
- party game night with clue-based guessing
- light, social
- Mysterium
- Dixit
Mechanics (from transcript analysis)
- card-deduction — players guess which card is the target based on clues
- clue-giving / deduction — players give clues to help others identify a target card among a set
- deduction — players give clues to help others identify a target card among a set
Video topics + discussion points
Quotes (from this video)
- thank you for sticking around and viewing this list once again
- it's easy to try them out there [Board Game Arena]
- these are the most underrated games in my opinion
- this is a tiny Epic type of game where it's really, small and quick
- I think this is a masterpiece of micro game design
References (from this video)
- Adorable art style by Horrible Guild
- Flexible player count (works with two and up)
- Accessible deduction/game night staple
- Deduction and social interaction around guessing a single character.
- A cooperative party/ deduction game with a grid of character cards and clue-giving mechanics.
- Cute, approachable art style with Disney/fable-like cards.
Mechanics (from transcript analysis)
- Clue/character card placement — A grid of 12 character cards is used; players provide clues by showing cards in relation to the target.
- deduction — One player picks a target character and uses others’ cards to give clues to the team to deduce who it is.
Video topics + discussion points
Quotes (from this video)
- the art on the cards are absolutely stunning
- the cards are gorgeous
- I absolutely love the art in Similar
- the art in this game is so freaking cute
- Meadow is one that everyone talks about how beautiful the cards are
- the art is absolutely stunning
- the artwork is absolutely fabulous
References (from this video)
- Very accessible and easy to teach
- Cooperative play supports broad age ranges
- Deck variability with themed animal sets adds variety
- Cooperative nature may not appeal to competitive players
- Theme and components may feel light for some players
- cooperation and deduction
- Cooperative animal clue game
- team-based puzzle solving
- Other cooperative deduction games
Mechanics (from transcript analysis)
- Clue-giving / narrowing down — A clue giver narrows down a target animal by selecting clues and arranging cards to eliminate possibilities.
- deduction — A clue giver narrows down a target animal by selecting clues and arranging cards to eliminate possibilities.
- Grid deduction — Team uses grid clues to converge on the correct animal from a set of possibilities.
Video topics + discussion points
Quotes (from this video)
- it's the golden age of board games. It is becoming more and more popular.
- visually it just looks incredible out on a table.
- the game just has a ton of fun kind of figuring out what people have.
- dead simple to teach this game.
- an absolute hit and it's been an absolute blast.
- this is the game I could see playing again and again.
References (from this video)
- short playtime
- easy to teach
- depends on consistent player buy-in
- historical or thematic guesswork
- cooperative deduction
- Dixit
- Codenames
Mechanics (from transcript analysis)
- deduction / clues — players give clues to help teammates guess characters
Video topics + discussion points
Quotes (from this video)
- it's a great simple trick taking game for kids where you don't see your own cards
- the top rated two-player game for us on this channel
- exit could be a good option as a co-op game
- Skull here we go a super great little party game about bluffing
- Sleeping Gods the other great great story game here is a area control game in ancient Egypt you're playing Gods Railroad
- Leave a comment down below and I think if you would share this video with somebody who also would comment underneath
References (from this video)
- Great cooperative play
- Easy to teach
- Good for families
- Hints can be vague
- Elimination can be unforgiving
- Identifying a target character from a list
- Co-op deduction
- Cooperative and tense
- Marvel Remix
- Catch Sketch
Mechanics (from transcript analysis)
- hint-based deduction — One player gives hints to narrow down the target character while others eliminate options.
Video topics + discussion points
Quotes (from this video)
- Catch Sketch is the best drawing game out there
- Agent Avenue is a two-player game
- it's basically a bluffing game where you try to challenge others at the right time
- the greatest card game of all time
References (from this video)
- Engaging drafting and engine-building feel
- Beautiful boards
- Rule complexity for new players
- Table hog due to multiple boards
- Railway logistics and route optimization
- Japan, modern rail network
- Competitive engine-building on a large map
- Memoir '44
- Command & Colors: Ancients
Mechanics (from transcript analysis)
- drafting and engine-building — Draft carriage cards to build routes and activate actions
- multi-board track layout — Place tracks and stations across a multi-board map
Video topics + discussion points
Quotes (from this video)
- not a deduction game like the original cryptid is this is something totally different
- if you like deduction games you might want to give this a shot
- this is a deduction game ... the complexity can be high but it's rewarding
References (from this video)
- Easy to teach
- Great for groups and gatherings
- Clue interpretation can vary; luck factor exists
- party deduction
- guess-the-character with clues
- Codenames
- Dixit
Mechanics (from transcript analysis)
- hidden-role / clue-giving — one player is the guesser; others give hints to guide but not reveal too much
Video topics + discussion points
Quotes (from this video)
- five times if you don't you got to get rid of those games
- you're going to pick which pile I have to play five times or else I'm getting rid of that pile anyways
- my board game collection this is my board game shop
- Wingspan killer did I say that cuz I meant it
- it's a unique game where you're placing cards and literally a book and then turning pages
- thank you for watching
References (from this video)
- Simple, portable, and replayable
- Great for travel and quick sessions
- Can feel repetitive after multiple plays
- guess the correct target from clues
- Animal-themed deduction with clue-laden cards
- lateral-thinking deduction
- Codenames
- Where's Waldo
Mechanics (from transcript analysis)
- card layout — A fixed set of 12 animal cards is laid out as clues
- deduction — One player gives clues to guide others to pick the correct card
Video topics + discussion points
Quotes (from this video)
- this is visually appealing
- I am going to pitch you 10 games
- they will pick collection to take home
- it's a card game where you're going to play elves Orcs
- Planet X is a deduction game
- Galaxy Trucker and this is super silly fun
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Don't crush them when you are teaching a board game.
- I could teach you from memory.
- it's easy peasy lemon squeezies.