Edited description from Bruno Faidutti's write-up of the game in his Ideal Game Library:
Skull & Roses is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two successful challenges wins the game. Skull & Roses is not a game of luck; it's a game of poker face and meeting eyes.
Skull & Roses Red features the same gameplay as Skull & Roses, with the only change being alternate rules that allow each player to control two biker gangs. Both Skull & Roses Red and Skull are playable on their own, with each game containing six different biker gangs. Each Skull or Skull & Roses set can be combined with another to allow for games with more than six players.
- Extremely easy to jump into.
- Five different symbols are very clearly different on the board.
- You can see what every card does.
- Easy and fluid movement.
- You can get across the board well.
Mechanics (from transcript analysis)
- Movement — You can't cross a ocean space unless there's a ship in it and if it's your ship it's free. You can move as many people from one area to an adjacent land and that is one movement point.
Video topics + discussion points
Quotes (from this video)
- This is one that is extremely easy to jump into.
- I appreciate how easy and fluid the movement is in this.
References (from this video)
- Engaging two-player trick-taking game.
- Offers multiple scenarios with increasing difficulty.
- Clever mechanic of using trick-taking for boat navigation.
- Cannon symbols allow for special actions, including mitigating Kraken damage.
- Can lose very quickly if players are not careful.
- Short-suiting strategy is unclear.
- The nine with the 'well tail' symbol has unique scoring implications.
- Navigating a boat around islands and avoiding a Kraken.
Mechanics (from transcript analysis)
- Card Drafting — Passing a card at the beginning of the round allows for limited knowledge sharing and strategy.
- cooperative play — Players work together to navigate the boat and avoid losing to the Kraken.
- Push Your Luck — Players must eliminate cards before a round ends, or face consequences from the Kraken.
- Set Collection — Collecting specific symbols or card types to activate special abilities.
- Trick-Taking — Standard trick-taking rules with three suits numbered 1-9. Winning a trick moves the boat forward.
Video topics + discussion points
Quotes (from this video)
- I mean it's a game that you're kind of managing the supply chain for the Allied invasion of Europe.
- You're always on the edge of your seat.
- You gotta manage your resources very carefully.
- You've got to manage your troops and your supplies, and your transport.
- If you roll bad and they get pushed back then you have to deal with that.
- more Vanessa less Tony is how I was reading all those comments
- It's not about the games it's the banter that you two brought to the show it's about the taste test it's about everything
- Matthew Perry yes Matthew Perry 54 years old played Chandler Bing
- he had started providing places for people who were dealing with the same thing to go to he was a philanthropist and trying to help others
References (from this video)
- Good for a quick filler game.
- Locally popular.
Mechanics (from transcript analysis)
- bluffing — Known for bluffing.
Video topics + discussion points
Quotes (from this video)
- mine's pretty straightforward okay I want to sit down with Professor X and play the mind so I can finally win that game
- Playing a social deduction game with a trickster would be hilarious
- Jenga with the Hulk would be funny
- Groot would be fantastic to play that with
References (from this video)
- priestly competition; climbing to power
- ancient city / idols
- light abstract strategy
Mechanics (from transcript analysis)
- priest/prayer theme — training priests to rise within an ancient city
Video topics + discussion points
Quotes (from this video)
- it's a fast-paced dungeon tile game where you end up to three fronts must explore a dangerous and ever-changing maze to win
- threading a string through one of the grommets either going up or going down
- it's a pinball game
- this is a loop based game where you're gonna keep playing the same thing over and over again
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hello everybody my name is ilya and i'm tyler together we make up cabre
- you should definitely check their video out below
- oh i know this one it's skull
- this one's probably going to be way more hard
- paralysis paralysis analysis the story of my gaming life
- this is useless
- oh my goodness i think this one might have to leave our collection
- it is a set collection game
- this is embarrassing
- eight years later is it herbaceous no
- ah this is one of the new games we got i just totally forgot about it
- no throw it out throw it out
- i'm so bad at this game
- oh my god it is tiny towns
- this feels like harry potter hogwarts battle
- good job yay
- i love that game
- first impression i think it feels like um oh i like dixit kind of is the box size
- the problem is is i get like i think of a game and then i get so caught up in that game that i'm like it has to be the game that i said first
- especially after um after tiny towns
- yeah good job
- what gave it away uh the little punch-out things because you can put your people in the flips flippity floop those yeah
- do you think i could osmosis sit through my head then i could figure out what game it was
- what how come i cannot get to the bottom of this
- hello this step i need this thing
- is this one cartographers final answer yeah yeah
- uh a renegade game it is or oh wow i knew it okay
- the main reason i know this but i don't know which one it is because they're all the same size
- yes i love this game
- hmm this is a heavy one
- it's hard to take off
- why it's so heavy what could be a heavy game that we own that's shaped like this
- it's not jaws of the line right is that your guess
- yeah it is not jaws of the line
- what has this many boards
- um okay okay am i just going to be taking out cardboard the whole time
- wow more cardboard
- ah help me i can't get it out
- is it caverna yeah
- yeah like no like is it too big to fit on our shelf
- i think i have to guess grim forest final answer yeah yeah yeah
- oh this one's pretty obvious burgle bros nice
- well there you have it in this category tyler got eight points because he gets four of these games on the second try
- now these were all the first time guesses that he had pretty impressive if you ask me
- and it looks like there is one two three four five six 18 points
- so that leaves tyler with 26 points
- this was actually a lot of fun more difficult than i thought it would be
- a lot of boxes are like very similar so most of the times what gave it away for me where like scala was a very unique skull and burgle bros was very unique
- you gotta look for that gloss the gloss finish on the names but that's what i did with paladins also i got that whole title
- absolutely love paladins
- well if you like what you saw hit that subscribe button down below
- also if you want me to do this give us a comment and give that thumbs up because if you get enough maybe i'll try this challenge and hopefully i'll beat 26 points
- make sure you tag raine and philip phillip wanted board games check their video once again they're fantastic
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Gorgeous components
- Quick to learn
- Great for groups
- Bluffing and risk
- Abstract bluffing party game
- Social, quick
Mechanics (from transcript analysis)
- Betting and Bluffing — Bid and bluff around the table to win hands
- bluffing — Bid and bluff around the table to win hands
- Mats and coasters — Use individual mats and coasters; physical components matter
Video topics + discussion points
Quotes (from this video)
- it's my number one
- skull is my number four game to pack with you on a trip
- the base game of sushi go is one that's perfect to bring with you on a trip because it comes in this little tin
- it's a die rolling battling game
- tiny epic galaxies is my number one
References (from this video)
- Gorgeous components (coasters)
- Fun
- Works well
- Quick to play
- Not going to convert players who don't like blind bidding/guessing/mind games
- Can be tough if players are purely random
Mechanics (from transcript analysis)
- bluffing — Players bluff about the contents of their hidden discs and how many roses they have, influencing others' decisions.
- Hidden Information — Players have hidden discs with either roses or a skull, and this hidden information is central to the bluffing and decision-making.
- Push Your Luck — Players push their luck by deciding whether to add another disc or to declare they can flip a certain number of discs without hitting a skull.
- Take That — If a player busts (reveals a skull when they shouldn't have), they lose one of their discs.
Video topics + discussion points
Quotes (from this video)
- It's always fun when my brother brings over a game I haven't played before
- this is a huge beautiful addition you have all these coasters some sides have roses some have skull but they're like all gorgeous
- it works it's fun this is gorgeous these are gorgeous um coasters um I really dig them
- if you don't it's not going to convert you because it's really simple
References (from this video)
- Epitome of simplicity.
- Great for parties.
- Can take a long time with more players if sets are mixed.
- Gambling with skulls and roses
Mechanics (from transcript analysis)
- bidding — Players open bids on how many coasters they can flip without revealing a skull.
- bluffing — Players place coasters face down, trying to bid on how many non-skull coasters they can flip.
- Elimination — Players are eliminated when they reveal a skull or run out of coasters.
Video topics + discussion points
Quotes (from this video)
- Remember if your favorite bidding slash auction game isn't on this list that's because hey we haven't played it or B we think it's [__] so remember if you're new here then please consider subscribing to this channel hit the like button and all that YouTube [__] see you after this
- Well I'll say that if you're playing with a la playground if you mix two sets together you're going to be here till the cows come home
- The thing that makes this game fantastic is that the real value of the item you're bidding on is only known at the end of the auction when you [__] want it right
- You might end up buying an outhouse for a shitload of money and then flogging it for [__] all
- So if you ain't got no mates you're in the [__] in yeah
- It causes an absolute Ruckus when you write down an astronomical bid for Chinese housing right only to be usurped by an even more batshit crazy bid from your Mabel that causes everyone's eyes to pop out of their socket and the hemoroids to fall from your ass
References (from this video)
- clever theme
- accessible difficulty
- strong crisis-management feel
- engaging spatial element
- some players find it too thematic/realistic
- potential emotional heaviness regarding animal casualties
- environmental disaster response
- oil spill crisis on sea platform
- crisis management with tangible consequences
- Pandemic
Mechanics (from transcript analysis)
- Cooperative Actions — players cooperate to rescue animals and clean up spill to meet objectives
- cooperative goals — players cooperate to rescue animals and clean up spill to meet objectives
- dice-driven spill distribution — a large dice-dropping mechanism that determines spill quadrants and spread
- variable powers per player — each player has different abilities affecting movement and cleanup
Video topics + discussion points
Quotes (from this video)
- Spill is a clever game and a fun addition to crisis-management themed games.
- the animals can be harmed; it can be emotionally heavy.
- Sentinels of the Multiverse is a favorite cooperative game for our group.
- Parade is a Zen beer game; it's light and fun.
- Critter Kitchen is a blind worker placement with modular expansions.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Peter Piper oh oh yeah is correct yes
- It's not a problem it's who cares it's just it's just drop in the bucket doesn't matter these people's ratings doesn't matter at all
- I think that person would just go pound sand
- It's like you know you know who I am me it's just like you know I am like no [ __ ] no no I was I was quoting Quint
- I think the fact that you like like Lance Evan you get an email Board Game Geek that you know with this new system six negative reviews have been removed here you know the reasons because they mentioned shipping was the issue or you mentioned the word first edition
- You're becoming the Arbiter of what is or isn't an acceptable reason to rate
- It's like you can't create anything without without yes there's warts I Make Some somebody say that you suck right
- I think it's cool I think it's a cool idea think it's a cool system I think it make the board game geek rating that much better and more reputable
- You know it's like it's like you know you say hey look this is [ __ ] you'd be like okay fine it's [ __ ] but if like I went in there and I was like oh well you know it's like if somebody said play it played R to three played this game way too random
- You know it's like you can’t create anything without without yes there’s warts I Make Some somebody say that you suck right
- I think the rating system I I don't know what I would change for that one but there there's definitely other things I would change
- I think you're just not looking at from the perspective of a really small I guess that's my perspective I'm thinking of a firsttime Kickstarter who actually is on board game geek
- I think you're becoming the Arbiter of what is or isn't an acceptable reason to rate
- The idea is you want to make the ratings you want to see and that'll be what I mean I get it
- The fact that you like like Lance Evan you get an email Board Game Geek that you know with this new system six negative reviews have been removed here you know the reasons because they mentioned shipping was the issue or you mentioned the word first edition
References (from this video)
- Quirky theme of fish people fighting.
- Likely to be a free game.
- Details are sparse as the host hasn't paid close attention recently.
- Odd fish people fighting each other.
- Under the world of Turnip 28.
- Turnip 28
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This viewer suggested that I make a video about new skirmish games with potential
- I love me some skirmish games so here we go
- The rule book is tiny and cute as a button, which is probably not the response the designers were looking for but you know I call them as I see them
- The rules are streamlined mind but also I think unique and the game flows pretty quickly
- It's really the rules and this system is very interesting to me
- These are games that are pretty Indy generally except for like one is maybe a little bit less Indy than the other two
References (from this video)
- Good for demonstrating initial actions without explaining all consequences.
- Allows players to get hands-on with components quickly.
Mechanics (from transcript analysis)
- bidding — Mentioned as an action players can take after placing cards.
- bluffing — Eric demonstrates the initial actions by telling the player to take a card, look at it, and place it face down, then either place another or bid.
Video topics + discussion points
Quotes (from this video)
- ahead those Azul tiles they look like Starburst they look like delicious bespoke chocolats that I might get in Europe or something uh they look amazing I when they talk about Like A Feast for your eyes those AO tiles are you know like I'm getting hungry I'm getting a little sweaty looking at those things going like oh boy I just want to eat one of those
- the Forbidden Island lion is a certain type of like softer gummier plastic that she every time we play that thing is like it's the plastic that you just want to chew on I'm like what's wrong with you I'm worried she's come down downstairs in the middle of the night and take Chomps out of the lion in The the box like she doesn't want it to taste like anything else she wants that to be exactly what it is she meets that lion where it is she's like I this is I would like to eat this lion yeah it feels chewy
- do you think like any of the Gloom Haven or Frost Haven characters would be like if they were like roasted which Gloom Haven character looks like they would taste the best based off of their artwork
- I'd love to hear from the audience what do you think would be the tasus board game component uh however you want to interpret that and also what's wrong with Christina uh maybe we could get some feedback on that too uh put it in the comments below
References (from this video)
- Worked well when shuffling in expansions
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's very risky what I'm doing here, but let's just see.
- This game is way more crunchy than I expected it to be. It's really crunchy.
- It looks way cuter than it actually is.
- I know that nowadays it's like kind of stupid to do that because um nowadays it's like all about short form content, all about Tik Tok and all that kind of stuff, right? Um but um so I know that it's not clever for like the growth of my channel to do that, but I don't care, right?
- I want to do what I am having fun with and I also want to do like what you as my community who enjoy like watch my videos, right? what you like to see and I often I always get the feedback that playthroughs are the thing that you enjoy the most.
- If I have to grow smaller in order to the content that we all enjoy, I'll do that.
References (from this video)
- Lance was unsure about the theme and the gameplay.
- A game about clothes
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Carnival of Kalamala. That game, that game has been like reprinted how many times? It seems like
- Antagonist of Temple of Doom.
- Adam Pastor, a no auto game where multi-use cars and growing traumas test your crew.
- Vantage looks cool.
- this is basically an escape room. 18 cars.
- 60 minutes. An 18 escape adventure. It takes an hour and it costs 10 bucks or€10.
- You saw a full length escape room using just 18 playing cards.
- Lay your tracks to revolutionize the Japan railway industry.
- Oh, that looks pretty euro.
- it's not euro, but I do like his designs.
- Bomb busters.
- Bombbusters.
- That is awesome.
- Yokohama is also awesome. Yokohama is an awesome game.
- Tracerian Anniversary Edition.
- It's a big giant box, right?
- Build your Anglo-Saxon kingdoms.
- It's got a weird It's got a weird thing going on there.
- It's like a draft maybe or something. I don't know.
- Well, it's like like you're creating things to help you protect you when like the Vikings show up. I don't know. It looks It looks
- Survival of the planet.
- Escape from the prison planet.
- Oh, I don't like that.
- Some hack. Schneider.
- My apologies to Ingo Schneider and all of his friends and family. I you're much better artist than I'll ever be.
- That sounds really fun.
- You can already buy it on Amazon.
- Formidable.
- Fulfill wishes of the village population with the supply of field crops and rewards.
- Propolis.
- I have played propolis propulolis.
- Isn't that uh that's a bee thing.
- Yeah, it's bees.
- it's basically like a splendor but with like a little extra.
- It wasn't It's like a seven out of 10 for me. You know, it was good, but like
- It's Splendoric, you know.
- Oh my gosh, what a depressing theme.
- 1975 White Christmas direct the air evacuations of Operation Frequent Wind from Saigon's rooftops.
- Oh, that's intense.
- Wow.
- Well, those looping games are pretty deep. Like the small box that they're coming in.
- They're pushing the the ship that off the the carrier. Yeah, they they cuz they were running out to so they could put more people like they because they didn't have time to refuel. The they that's true thing. So they didn't have time to refuel the helicopters and more helicopters are coming that had to land and so instead of like they just they just pushed them into the ocean.
- Yeah. You wouldn't see that today.
- People over machines.
- Yeah.
- what a depressing theme.
- Penguin Kaboom.
- red carpet, the leprechaun lararseny, baby.
- Iliad, a game of trust, tragedy, and the unknown.
- All right, this is the last one I'm clicking on. It's 1:00 in the morning, and I am I I I've got Afterboom to talk to you about, and then I got a
- Shinjakor that puts you in a Victorian Victorian area ghost story area.
- This game is either fully cooperative or one versus all.
- Only you have no way of knowing which one.
- Yeah, I like the cover.
- Purple Lantern Games. Never even heard of them.
- they've only made two games.
- This is what they've made.
- Purple Lantern Games. Let's go to your website.
- Get the game we made.
- They value your privacy.
- I I I am I am convinced it does nothing. It does absolutely nothing.
- Well, stay tuned next week everybody for our indepth
- our in-depth analysis of the eight
References (from this video)
- Super clever game.
- Unique deck building mechanic.
- Played enough times, not feeling the need to explore more.
Mechanics (from transcript analysis)
- Deck Building — It's one of those games where I want to do uh five things. I only get to do three and I have to be like really what's important now? And I think it's super clever with the with the deck that you're trying to um make your brew out of.
Video topics + discussion points
Quotes (from this video)
- Girl I never got around to play. When I tried to getting into solo, I don't remember when it was like a couple years ago. I try thinking I'm gonna make a solo series because that's going to be a good idea and I didn't enjoy myself too much because it felt like work.
- It's one of those where it's a very clever game. It's very good. It's just a little bit dry and a little bit long for what it was.
- I feel like I played it enough because we got to play this a couple of times, a few times uh when we got it.
- Legacies was for me too much work for the fun I had. It is a little convoluted. It's it's a it's a cool game, but it's not my kind of game.
- In a crowded market of so many tile drafting, tile placement games, we have like we have harmonies, we have spectacular, what else do we have? Cascadia, we have still have Baron Park, we have King Domino, like we have ASU, we have so many games in this category.
- But I think I would have chosen to play for example Spectacular over it.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Thou shalt not intentionally cheat.
- House rules are the creation of new custom original set of rules that everyone agrees to follow for whatever reason to make the game faster or more balanced or whatever.
- Be engaged in the teach.
- Let players fail. Let them select the builder and have them go into turmoil turn two as they start to realize how the game's choices connect to the game's consequences.
- Playing to win is really just an extension of saying it's important to recognize endogenous value.
- Thou shalt be graceful in defeat.
- Thou shalt not damage the pieces.
- You can't sacrifice the game at the altar of the rule book.
References (from this video)
- Masterclass in psychological depth
- Pure and demanding social game
- Elegant design
- Portable, accessible, and always gets played
- Excellent at any player count from 3 to 6
- Teaches in minutes
- Affordable
- Psychological bluffing
Mechanics (from transcript analysis)
- bidding — Players bid on how many discs they can flip without revealing a skull.
- bluffing — Players can bluff about the discs they place, and others can challenge these bluffs.
- Push Your Luck — Players attempt to flip discs, risking revealing a skull.
Video topics + discussion points
Quotes (from this video)
- Small box light board games are not the appetizer.
- For most groups, most of the time in the actual real world where we actually play these things, they are the main course, and the sooner we stop treating complexity as a proxy for quality, the better off everyone's game nights are going to be.
- The top 100 is disproportionately dominated by big, complex games, and it's not because those games are inherently better. It's a sampling bias problem fundamentally.
- The depth emerges entirely from human interaction. That's not a shallow game.
- Complexity creep is real.
- Adding complexity is easy. Stripping a game to its essentials and making every rule and every component carry its weight, that is hard. That is a design achievement.
- The most objectively impressive board game is worthless if it never hits the table.
- Heavy games are implicitly luxury goods.
- Small box games fit into real life.
- The hobby has a prestige problem.
- The goal is not to tear down heavy games. The goal is to build up the honest conversation around small ones.
- The small game delivers every single time.
- Stop calling them fillers.
- Stop treating complexity as a virtue.
- Stop letting a biased ranking system tell you what is good.
- Grab the small box. Sit down. Play.
References (from this video)
- Fast playing two-player game.
- Engaging pattern completion and tile shifting mechanics.
- Wizard duel
Mechanics (from transcript analysis)
- Pattern Building — Demonstrate your intelligence by completing patterns.
- Tile Placement — Shifting tiles around trying to make these patterns.
Video topics + discussion points
Quotes (from this video)
- These are reimplementations of older games, new additions, sort of just new printings of older games, and sometimes, you know, a a new game in an established series of games.
- So, yeah, uh, before I jump into the games, I just want to let you know I'm doing a board game comedy tour.
- It's sort of to worker placement a little bit like Dominion is to deck building and and stuff like that.
References (from this video)
- Pure, elegant social deduction and bluffing
- Takes five minutes to learn
- Plays in 30 minutes
- Generates backstabbing energy without wasted minute
- Less chaos, more craft
- Never overstays its welcome
- Ends while everyone still wants one more round
- Social deduction and bluffing
- Munchkin
Mechanics (from transcript analysis)
- bluffing — Pure, elegant social deduction and bluffing.
- Social Deduction — Pure, elegant social deduction and bluffing.
Video topics + discussion points
Quotes (from this video)
- A game can top every ranking, win every award, sell out every print run, and still sit on your table and leave you completely cold.
- A game being widely loved does not mean it was built for you.
- Your table is not our table.
- If we are hard on a game you adore, that is a data point about us, not a verdict on you.
- Race for the Galaxy instead.
- It delivers the same engine-building tableau satisfaction, the same thematic richness of building a galactic civilization card by card in under 45 minutes.
- Brass: Birmingham.
- It is a game I admire far more than I enjoy.
- Dune Imperium again.
- Two of our 11 alternatives are the same game. I think that tells you something honest about what our table actually wants out of an evening.
References (from this video)
- Pure bluffing game
- Provides social tension and fun reveals
- Simple and charming
- Rewards mind reading
- Hilariously good time
- Can play with literally anyone
- Wonderfully intuitive rules
- Virtually non-existent setup
- Plays at a variety of player counts
- Host and partner are not the biggest fans of bluffing games, but enjoy this one.
- bluffing
Mechanics (from transcript analysis)
- bidding — Players bid on how many flowers they can reveal.
- bluffing — Players secretly stack flowers and skull discs, then bid on how many flowers they can flip without hitting a skull.
- Push Your Luck — Players decide whether to flip coasters, risking hitting a skull.
Video topics + discussion points
Quotes (from this video)
- Citadels is an absolute classic and has been in my collection now for I think almost 25 years.
- There's just so much game packed in such a tiny little box.
- Citadels ask you to adapt not just to the players around the table and what their behaviors are and what their needs are, but also to the small hand of cards you draw from a large pool of building cards.
- Castle Combo is a nine-card tableau builder where you spend coins to buy villagers and nobles from a shared market and slot them into a 3x3 grid.
- This game is constantly through the simplest rule set and limited decision space forcing you to make immense trade-offs and decisions.
- it makes every turn feel meaningful despite the fact that you're only drafting from like six cards.
- I'm incentivized to pay close attention to what my opponent is doing which is something you rarely get in these sort of like much larger and more complicated tableau builders.
- If you want to join my Patreon, then I could have got the money to hire Rick Moranis.
- I have been on a tear now going through small box board games and just replaying a bunch of them because I want to make the biggest tier list video I have ever made.
References (from this video)
- Super light, clean, rules light, super clean bluffing game
- Fun element of how much you raise and when to call numbers
- Prefer it much more than Liar's Dice
- Liar's Dice
Mechanics (from transcript analysis)
- bidding — Players bid on the number of tiles they can reveal, with higher bids potentially being challenged.
- bluffing — Players place tiles face down, either flowers or a skull, and others bid on how many tiles they can flip without revealing a skull.
- Push Your Luck — Players decide how many tiles they can safely flip, pushing their luck to win a bid.
Video topics + discussion points
Quotes (from this video)
- Hey everyone, I'm Chris and I'm here to talk about my top 10 favorite in gambling games.
- But, I've got 10 games here that weren't included on theirs.
- If you like pure ridiculous unadulterated gambling, you should play Fairy. And that's my number one pick.
- Share your favorite gambling games below. Uh these are of course board games that give the feel of gambling. I didn't include anything that's just actually like a gambling game.
References (from this video)
- amazing like recovery though after this for Rob Diamond to still be like, "Yo, I'll make another legacy game."
- Just that that gut check of like, yeah, you still live in a in a messed up earth. You lost faith in humanity.
- There's so many mistakes and so many disappointments
- Loss of Faith in Humanity
- Earth
- Legacy
Mechanics (from transcript analysis)
- legacy — Seal is one of the biggest hype to reality moments that I've ever had.
- Sticker application — at one point, you're told to apply a sticker to the board over one of the one of the cut folds where you have to put it away.
Video topics + discussion points
Quotes (from this video)
- The game mostly speaks for itself. We've all experienced it. We all want to forget about it. Sorry I brought it up here.
- I think I think we live in a more innocent time and I miss that.
- This was a huge, huge disappointment for me because I wanted to like it so much.
- Seal is one of the biggest hype to reality moments that I've ever had. Just that that gut check of like, yeah, you still live in a in a messed up earth. You lost faith in humanity.
- There's so many mistakes and so many disappointments and we still tried to play through so much.
- my number one is what my clear number one because it was the worst execution possible of any game.
- And so on top of the fact that it didn't work, which is a huge problem, but if you didn't enjoy assembling them and if you assemble them just like a teeny bit off, not only would the marble like roll down and get stuck, but it would roll off the side of the first piece and just fall on the floor.
References (from this video)
Mechanics (from transcript analysis)
- Hidden Information — You don’t reveal the enemy cards before you can pick your card.
- initiative order — The initiative changes happen in L-R, T-B order.
Video topics + discussion points
Quotes (from this video)
- the initiative changes happen in L-R, T-B order, you don’t reveal the enemy cards before you can pick your card.
References (from this video)
- Simple to learn and play
- Requires minimal components (coasters)
- Generates a lot of laughter
- Great for casual settings like around a campfire
- Bluffing and risk-taking
- The Coaster Game (alternative name)
Mechanics (from transcript analysis)
- bidding — Players bid on how many tiles they can flip without revealing a skull.
- bluffing — Players conceal whether they've placed a skull or a rose.
- Push Your Luck — Deciding whether to reveal a tile or risk hitting a skull.
Video topics + discussion points
Quotes (from this video)
- We are doing our top 10 games to play outside.
- Sky Team is fantastic. It's a wonderful game. It's one of our favorite two-player games.
- These big chunky pieces, if it's a little windy, that's not going anywhere.
- This is one of our favorite travel games and it's a perfect one to play outside.
- This is a game I can actually say from experience. I've played this outside and it works great.
- It is a great silly like I said campfire style game.
- This is a game where there's not a lot of components. You don't need a table for this. You can kind of just be in the same place just just hanging out with this game.
- The monster parts lock into place, preventing them from being knocked over.
- So, it almost works if you're doing there's lots of kids around and you put it on a table in between dealing with the small children, you can come back to that game and it's going to be totally fine.
- It is a wonderful beer and pretzel styles game, playing this around um a campfire or around a table, whatever the case is.
- This game is the reason why we came up with this list, and that is Hive.
- These have those big chunky acrylic tiles. They are not going to get ruined. It is okay if they face the elements. Nothing is going to happen.
References (from this video)
- Attacking players without knowing their defensive cards leads to unpredictable and unfun situations.
- Deck building lacks strong synergy due to buying random cards.
- Good cards are difficult to acquire and don't significantly improve the overall deck when they appear.
- The game feels messy, unrefined, and clunky.
Mechanics (from transcript analysis)
- Deck Building — Players are trying to build some sort of semblance of a deck by buying cards. There's not a lot of good strong synergy because you're just buying random cards and what you can afford. The good cards take too long to come out and even when they come out, it's not like all the cards get better; they just shuffle the good cards in so they start getting better.
Video topics + discussion points
Quotes (from this video)
- I might decide to attack Joe this turn or Sally this turn. I don't know what defensive cards that they have or will play.
- And so every round of this game, sometimes you get attacked by multiple people or the person you attack, this is the one turn that person decided to hunker down and be defensive.
- I don't find that to be very fun at all.
- And then the cards in the middle, you're trying to build some sort of semblance of a deck. There's not a lot of good strong synergy because you're just buying random cards. You buy what you can afford.
- The good cards take too long to come out and even when they come out, it's not like all the cards get better. We just now shuffle the good cards in so they start getting better.
- It's messy. It's unrefined and it's clunky.
References (from this video)
- Interesting gameplay
- Neat vibe while building
- Love the idea of playing cards out to get resources
- Setting up really cool things by activating buildings
Mechanics (from transcript analysis)
- Building and activation — The host describes taking resources to build buildings and then activating them to create "really cool things."
- Card play for resources — The host enjoys "playing cards out to get resources."
Video topics + discussion points
Quotes (from this video)
- I think the gameplay is very interesting
- and there's a neat vibe to it as you're building it up.
- I love the idea of playing cards out to get resources.
- Now I activate both those buildings and you can set up some really cool things.
References (from this video)
- Excellent bluffing and lying mechanics
- Full of mind games
- Great for casual settings like breweries/pubs
- Good production value
- High replayability
- Bluffing and lying
Mechanics (from transcript analysis)
- bidding — Players bid on the number of non-skull coasters they can flip.
- bluffing — Players decide whether to place coasters face down or bid on how many they can flip without hitting a skull.
- Push Your Luck — Players push their luck by trying to flip coasters without revealing a skull.
Video topics + discussion points
Quotes (from this video)
- Sheriff of Nottingham is one of the best bluffing games out there.
- I have literally made deals with the Sheriff where I'm like, 'I will pay you to open their bag over there.'
- It is social, it is fun.
- It's always so funny to see what the what different people write for stuff, you know?
- I just think it's really funny. It's it's funny to like group think.
- It's a fun game of exaggeration.
References (from this video)
- fast-paced and accessible
- supports 1-6 players
- thematic Norse-inspired powers add flavor
- offers solo mode
- mythic trials and challenges
- mythology-inspired world featuring Norse gods like Odin and Freyja
Mechanics (from transcript analysis)
- card-driven challenges — a deck of challenge cards provides tasks and variations
- dexterity — players perform physical actions (dice stacking) to complete challenges
- dice stacking — players stack their dice in the center to meet challenges
- pattern matching — the challenges involve matching patterns as part of the play
- resource grabbing from central supply — after using own dice, players may reach for black dice from the central supply
- scoring and victory conditions — points are awarded for winning cards; the first to five cards or a set point total wins
- solo/multiplayer modes — the game supports both multiplayer and solo play
- special powers from mythic characters — characters like Odin and Freyja grant special powers that affect play
- Unique Player Powers — characters like Odin and Freyja grant special powers that affect play
Video topics + discussion points
Quotes (from this video)
- the game plays one to six players with mechanics such as dexterity and pattern matching
- the game is of light complexity
- skull is a party or family game that challenges your speed and dexterity
- to stack you need to use your own dice first before reaching to the common supply to grab the black dice for your challenge
- this one comes from herder the blind God so you need to stack the dice with your eyes closed
- you must make your dice peeps facing outwards
- Odin has the power to look at top two cards and put one at the bottom of the deck
- multiplayer or solo mode
- there are many other challenges from the deck of cards
- Solomon 2 where you race against the time
References (from this video)
- Innovative bluffing mechanic allowing a win with two successful challenges
- Beautiful art and components; visually appealing coasters and tiles
- High replayability with different players and group sizes
- Strong social interaction and tension
- Liars Dice
Mechanics (from transcript analysis)
- Bid a number of coasters — During a challenge, players state a number representing how many coasters they think they can flip without revealing a skull.
- Flip and reveal coasters — Coasters must be flipped in front of each player; skulls reveal stops and may end the challenge.
- Loss of coasters to middle — If the bid is incorrect, coasters are placed in the middle; players can be knocked out of the current round.
- Optional early challenge — A player may choose to start a challenge instead of placing a coaster.
- Place a coaster face down — Each round, players simultaneously selects one of their remaining coasters and places it face down on their tile.
- Predictive Bid — During a challenge, players state a number representing how many coasters they think they can flip without revealing a skull.
- Round progression and bidding — If players do not pass, they may increase the bid; otherwise, coasters reset and a new round begins with starter from the last challenger.
- Scorekeeping with a flip — To win a round, a player must reveal the required number of non-skull coasters, then flip their score sheet to indicate a win for the round.
- Simultaneous Reveal — Coasters must be flipped in front of each player; skulls reveal stops and may end the challenge.
- Two successful challenges to win — A player wins the game by achieving two successful challenges, or by being the last player with coasters remaining.
Video topics + discussion points
Quotes (from this video)
- I could not recommend this enough
- I just love the art in this game
References (from this video)
- tensionful bluffing
- short playtime
- Liar Dice
Mechanics (from transcript analysis)
- Betting and Bluffing — The bid and reveal mechanic centers on deception and risk assessment.
- bluffing and bidding with coasters — The bid and reveal mechanic centers on deception and risk assessment.
- Push Your Luck — Players place coasters and bid on how many to flip; revealing a skull leads to consequences.
- push-your-luck bluffing — Players place coasters and bid on how many to flip; revealing a skull leads to consequences.
Video topics + discussion points
Quotes (from this video)
- it's just a pristine version of it
- it's a push your luck kind of bluffing game
- it's fully Cooperative
- it's the best version of gambling without money I've ever seen
- I love that hand building and simple turn structure
- ends in only 20 minutes
References (from this video)
- easy to learn/teach
- Array
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid to determine how many coasters to flip, with risk of flipping a skull.
- bidding — Players bid to determine how many coasters to flip, with risk of flipping a skull.
Video topics + discussion points
Quotes (from this video)
- Do you hate reading rulebooks? Well, here are three of my favorite games that you can just learn by playing.
- Hi, I'm Alex and I'm a board game sommelier
- Piece of cake.
References (from this video)
- Fast rounds that are easy to teach
- Strong mind games and social interaction
- Great for family and friends with varied experience
- Can rely on luck at times and bluffing skill may frustrate some players
- Limited depth for players seeking heavy strategy
- bluffing, risk, social interaction
- Casual family/social game night
- lighthearted, anecdotal
- Perudo
- Liars Dice
Mechanics (from transcript analysis)
- Betting and Bluffing — Players bluff about intentions and bets while placing cards featuring flowers or skulls; successful bluffing yields points while incorrect bids can cost points.
- bluffing — Players bluff about intentions and bets while placing cards featuring flowers or skulls; successful bluffing yields points while incorrect bids can cost points.
- Hand Management — Players manage a small hand of cards (flowers or skulls) to influence bidding and risk-taking decisions.
- hand-management — Players manage a small hand of cards (flowers or skulls) to influence bidding and risk-taking decisions.
Video topics + discussion points
Quotes (from this video)
- This is a classic for us.
- Our copy is getting worn and it may be time to upgrade.
- This is definitely one of our most played games.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Cardboard Spooktacular community list is up and running right now.
- We have 10 days left to vote.
- Final Grill continues to sit at the top of the list.
- Horrified has made a huge run up with positive 13 votes.
- As a reminder, this is an up vote, down vote system.
- Witchcraft as well tied there.
- Arkham Horror card game.
- Dreadful Meadows.
- It being this high on the list had me looking at it yesterday.
- Thulu Death May Die.
- Vagrant Song.
- Arkham Horror.
- Boop.
- I like the cutesy game in there.
- And Mysterium rounds out the top 10.
- As you can see, there are tons of games that you can go vote for right this second.
- If you don't happen to see your game on this list, no worries.
- Scroll to the top, create a list. It's already hashtagged properly and you can nominate games for this list.
- You can go make your voice heard right now at crdbrd.ap.
- I want to hear from you.
- Make sure if you make a list, you can comment on each and every game and your comments will be shown on the list.
- So even if you see games on the list, go make your own favorite spooktacular game list.
- make comments there because I'd love to hear why you think the game should be on the
References (from this video)
- tight bluffing loop
- high social tension and read of opponents
- compact and portable
- initially non-intuitive to new players
- bluffing and bravado in a social pub setting
- pub/saloon bluffing ambience; coasters as bets
- tension-filled bidding and reveals
- Cockroach Poker
- Anomia
Mechanics (from transcript analysis)
- Betting and Bluffing — players bid on how many coasters they can flip without revealing skulls
- bluffing — players bid on how many coasters they can flip without revealing skulls
- Risk Assessment — players weigh bids against potential losses as coasters are revealed
- Risk Management — players weigh bids against potential losses as coasters are revealed
Video topics + discussion points
Quotes (from this video)
- Skull is a classic.
- The tension when someone is flipping coasters one at a time is brilliant.
- No Thanks is a one-of-a-kind game that is perfect for playing in pubs.
- Sea Salt and Paper is a phenomenal game that completely stands on its own.
- Valbara is less brutal than Libertalia.
References (from this video)
- The game appears to offer quick setup and a streamlined rules footprint, which lowers entry barriers and suits casual game nights while also supporting deeper strategic play for experienced players.
- Tile-laying is presented as the central engine, delivering a tactile and spatial puzzle that rewards forward planning and adaptive decision-making as the landscape evolves.
- Thematic flavor comes through in the forest spirits and the idea of lighting fires, which provides visual and narrative hooks that help players connect to the action beyond pure abstract scoring.
- Competitive tension arises from mechanisms that can limit opponents’ options, creating meaningful interaction without devolving into heavy abuse or downtime, depending on player count and pacing.
- The concept of optimizing landscapes rather than racing to a single rigid objective supports a range of strategies and counterplay, contributing to replayability and discovery over multiple sessions.
- Accessibility is reinforced by the promise of a fast game that remains robust enough for thoughtful analysis, appealing to both hobbyists and groups seeking shorter, satisfying plays.
- The transcript provides only a high-level snapshot, leaving several practical details ambiguous, such as exact scoring rules, end-game conditions, player count scalability, and how certain tile effects interact in edge cases.
- Publisher and official designer attribution beyond Bruno Cathala are not specified in the transcript, which can hinder researchers or players trying to locate rules or official errata online.
- There is insufficient information about playtime range, balance considerations across different player counts, and how player interaction scales as the board fills, which can impact perceived value and suitability for various gaming groups.
- Because the analysis is derived from a short transcript excerpt, there is a risk of overestimating or underestimating certain features; a full rulebook or extended gameplay footage would be needed for a comprehensive assessment.
- Landscape construction and resource optimization under competitive pressure, with forest spirits acting as thematic touchpoints that echo the evolving board state and players’ decisions.
- A fantasy landscape-building setting where players place landscape tiles to shape a shared environment that evolves as the game progresses. The world contains rustic terrains, forested areas, and spaces where fires can be lit to influence both scoring opportunities and the strategic dynamics of the board.
- Mechanism-driven with thematic spice: the game aspires to feel like constructing a living landscape where spirits and elemental cues guide the flow of turns and scoring rather than delivering a linear, plot-driven narrative.
Mechanics (from transcript analysis)
- area interaction / competition for space — Placement choices can constrain opponents by occupying critical regions or shaping the board to make certain paths or options less favorable for others, increasing strategic tension.
- Pattern Building — Players strive to arrange tiles into high-scoring patterns or efficient configurations, rewarding foresight, spatial reasoning, and careful tile sequencing.
- pattern optimization / landscape efficiency — Players strive to arrange tiles into high-scoring patterns or efficient configurations, rewarding foresight, spatial reasoning, and careful tile sequencing.
- Resource Management — Mechanics around lighting fires or utilizing specific resource markers provide scoring leverage and introduce tempo choices—when to activate or deprive opponents of certain regions.
- resource signaling / fires — Mechanics around lighting fires or utilizing specific resource markers provide scoring leverage and introduce tempo choices—when to activate or deprive opponents of certain regions.
- thematic spirits influence — Forest spirits act as thematic tokens or modifiers that can alter scoring opportunities, introduce subtle constraints, or shift priorities during play.
- Tile Placement — Players place landscape tiles to build and modify a shared board, creating opportunities for scoring, shaping future available moves, and influencing opponents’ options.
Video topics + discussion points
Quotes (from this video)
- now fully released on board game arena
- Souls a 2024 game by Bruno cathala
- this quick to setup game players use
- Hana food inspired mechanisms to
- assemble landscape tiles meet Forest spirits and light fires aiming to
- optimize their Landscapes and score
- points while limiting their opponent's options
References (from this video)
- great social interaction
- flexible player count
- easy to teach
- can be polarizing depending on players' tastes
- death skull imagery; social deduction
- pub bluffing game with deception
- n/a
Mechanics (from transcript analysis)
- Betting and Bluffing — players place cards face down and bid on how many skulls can be revealed without failure; challenges may occur
- bluffing — players place cards face down and bid on how many skulls can be revealed without failure; challenges may occur
Video topics + discussion points
Quotes (from this video)
- it's waterproof so will be entirely Pub friendly
- Skull is an amazing game
- Hanabi is a legendary game
References (from this video)
- great for social settings
- compact and easy to transport
- bluffing can be frustrating for some
- depends heavily on group dynamics
- bluffing and reading opponents
- dare/bluff social interaction
- social bluffing party vibe
- For Sale
- Love Letter
Mechanics (from transcript analysis)
- Push Your Luck — Players reveal cards to risk bluffing and calls.
- push-your-luck — Players reveal cards to risk bluffing and calls.
Video topics + discussion points
Quotes (from this video)
- Monopoly isn't a great game, but it's a game that everybody knows about.
- Non-gamers love Exploding Kittens.
- Code Names morphs and transforms based on the group that is playing it.
- Cascadia to me is one of the best introductions to nature games.
- Star Wars Deck Building Game is a dumb title. And what a great game.
- Deep Sea Adventure... you are going out from the submarine trying to get treasure and the oxygen runs out.
References (from this video)
- Fast-paced social bluffing
- Accessible and portable
- Bluffing-heavy game can be divisive
- Limited depth for some players
- Deception with minimal components
- Bluffing and risk-taking at a social table
- Light, party-game flavor
- Cockroach Poker
Mechanics (from transcript analysis)
- Betting and Bluffing — Players bet on whether a chosen card is a Skull or a Rose to bluff others.
- bluffing — Players bet on whether a chosen card is a Skull or a Rose to bluff others.
Video topics + discussion points
Quotes (from this video)
- Katan almost gives you like this bit of credos because it's like this German game
- Wingspan does that well for me. It makes you want to be a board game ambassador
- Werewolf could create upset or maybe not so much as like diplomacy or something
- Code Names is my favorite game of all time
- Pandemic Legacy that was one of the greatest board game experiences of my life
- If you go to Golden Globes again and played a game after, I think it would be Wingspan
References (from this video)
- Great social bluffing with larger groups
- Portable and easy to teach
- Distinctive use of coasters as components
- Heavy reliance on social interaction and luck
- Can stall in very large groups
- Bluffing with coasters and skull risk
- Casual social setting, beach/poolside vibe
- party-game feel with quick rounds
- Tiny Ninjas
Mechanics (from transcript analysis)
- bluffing — Players bid/guess whether a revealed coaster shows a skull or harmless symbol
- push-your-luck — Decide whether to keep bidding or stop to avoid skulls
Video topics + discussion points
Quotes (from this video)
- you don't need to worry about the wind with this game because the box becomes your board
- it's one of the simplest yet coolest bluffing games
- lower their self-esteem with humiliating events and stories
- Railroad Ink is a roll and ride puzzle that feels a little bit like meditation
- listen to the sea and the birds and everything around you
- underwater put on your masks and let the bugs do what they gotta do
References (from this video)
- light and social
- great party game for groups
- may rely heavily on social interaction
- bluffing and risk management
- pirate-themed party
- Liar's Dice
- Love Letter
Mechanics (from transcript analysis)
- bluffing / deduction — players bluff about their bids and try to out-predict others
Video topics + discussion points
Quotes (from this video)
- it's a great simple trick taking game for kids where you don't see your own cards
- the top rated two-player game for us on this channel
- exit could be a good option as a co-op game
- Skull here we go a super great little party game about bluffing
- Sleeping Gods the other great great story game here is a area control game in ancient Egypt you're playing Gods Railroad
- Leave a comment down below and I think if you would share this video with somebody who also would comment underneath
References (from this video)
- simple but brings emotions
- high engagement despite simple rules
- highly underrated
- flowers
- skulls
- risk
- bluffing
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's simple but brings so much emotions
- really really underrated game really love it
- i went all in on that kickstarter this is going to be the ultimate batman game in which it wasn't
- picking up phone checking stuff on phones your turn
- you didn't listen and another you explain all the rules
- if you don't like the game push through the end and never play it again but don't start saying that you hate the game
- just because we can reach bigger audience
- and we're friends so you can definitely be just don't talk about it
- i throw out the rules i don't like and put in rules i like and then i hope the game sells
- all euro games are the same
- they just feel so very similar
- they kind of kind of mush into one this big euro game mask
- sandwiches don't come free you know we need money to make sandwiches
References (from this video)
- Excellent crowd-pleaser with social dynamics
- Fast rounds maintain momentum in a league format
- Bluffing-heavy play may be unforgiving for newer players
- Deception, bluffing, and risk evaluation under social pressure.
- A bluffing and risk-taking social game set around skull imagery and hidden information.
- Light-hearted, competitive party game with player-driven decision making.
Mechanics (from transcript analysis)
- Bluffing / bluffing tension — Players bluff about intentions and attempt to mislead opponents to gain advantage.
- Risk Assessment — Decisions balance potential gains against the risk of exposure or loss as rounds progress.
Video topics + discussion points
Quotes (from this video)
- this is the board game league six
- they're going to earn different numbers of victory points
- our finale Cosmic Encounter
References (from this video)
- easy to learn and quick play
- strong social interaction and bluffing tension
- low setup with couch-friendly play
- fits a light party game niche, may lack depth for some players
- risk of repetitive play if coasters become predictable
- bluffing, risk management with hidden skull token
- Tabletop, casual party setting
- social deduction with push-your-luck bluffing
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid a number of coasters they can flip over without revealing the skull.
- betting / bidding — Players bid a number of coasters they can flip over without revealing the skull.
- blind information / hidden knowledge — Only the skull coaster triggers loss; other players' stacks unknown to others.
- Press Your Luck — Flipping more coasters increases risk of encountering skull and losing the round.
- Push Your Luck — Flipping more coasters increases risk of encountering skull and losing the round.
- set collection / stack-building — Players place coasters to form a stack in front of them, building their risk exposure.
Video topics + discussion points
Quotes (from this video)
- In Skull, every player has a set of coasters. Most of them are flowers, but one of them is a skull.
- You are all giving a clue to try to get them to guess that word.
- But the trick is if you write the same clue as somebody else, you have to race your clues and the person doesn't get to see them.
- you want to think outside of the box, but not so outside of the box that it's not helpful.
References (from this video)
- Right up his alley
- Fun with right group and mood
- Played with wrong group
- Production doesn't do anything for him
- Table mats don't work for him
- Bluffing game
- Abstract poker
- Abstract
- Cockroach Poker
Mechanics (from transcript analysis)
- bluffing — Lying and betting
Video topics + discussion points
Quotes (from this video)
- It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
- The games that have a place in my heart really games that I've got a lot of nostalgia for
- It felt a bit like doing a roll and write game but without all of the sort of convenience
- I wish I still had castles of burgundy and notre dame
- The main thing that got in the way for me was all the iconography
- I do use board games as an escape from screens and technology
- I really like the production of cockroach poker
- I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
- It feels like something other than a board game
- The decisions you make in the game are very very slight
- Right up my alley
- I do really like push your luck
- That's my favorite game
- Abyss is my second favorite game
- I love pekka pig
- I just think it's ugly
References (from this video)
- tight bluffing mechanic with tension
- short rounds lead to quick, social play
- grows in enjoyment with player interaction and tells
- can be punishing if you misread tells
- sometimes luck dominates early hands
- bluffing, risk management, meta-reading
- social game night with bluffing under pressure
- playful, competitive, social
- Carbo
Mechanics (from transcript analysis)
- Hidden information bidding — Each player places a disc face down or bids how many discs they can flip over without revealing a skull.
- meta-read and tells — As play progresses, players can infer tells and adjust bids accordingly.
- set-building by bidding — Highest bid determines how many discs you flip; the skull is a penalty element.
Video topics + discussion points
Quotes (from this video)
- Pitch Out is such an underrated game I rarely hear anybody talking about it
- Skull is a game that's all about bluffing
- it's a d little game but absolutely anyone can play it
- Scout is my favorite card game of all time
References (from this video)
- Simple to learn and quick to play
- Strong social interaction and bluffing fun
- High tension may be uncomfortable for some players online
- Poker-like bluffing with cards showing skulls
- Bluffing and betting game over video call
- Competitive, social, tense
- Liar's Dice
- Werewolf-style bluffing games
Mechanics (from transcript analysis)
- Bidding and bluffing — Players bid to turn over cards while bluffing about skulls.
- Elimination via risk management — Turn over cards to avoid skulls and lose cards if caught bluffing.
Video topics + discussion points
Quotes (from this video)
- it's easy the makers of the game have uploaded their own online version for people to use
- this is a collection starter and here are 10 board games you can play over zoom that aren't awful
- it's absolutely wonderful and you have no reason we should ever have another boring zoom call during lockdown
- st stay safe everyone let's get through this together
References (from this video)
- high-energy, raucous atmosphere
- great for larger groups
- timeless pub-game feel
- can become chaotic with many players
- betting and bluffing with a danger-rich atmosphere
- pub-game ambience; rustic, folk feel
- folk tradition; casual party vibe
- Torres
- Medina
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid on how many coasters they can flip without revealing a skull.
- betting / raising bids — Players bid on how many coasters they can flip without revealing a skull.
- Risk Management — On a turn, players either raise the bid or drop out, hoping to survive.
- Social Deduction — Bluffing and psychology drive decisions as coasters are revealed.
- social deduction (implicit) — Bluffing and psychology drive decisions as coasters are revealed.
Video topics + discussion points
Quotes (from this video)
- my top 10 board games that are pure and trendproof
- these games have a timeless quality to them where it almost feels like they could have been played 100 years ago as well as still be played like 100 years in the future
- these games are not necessarily in order of what is more timeless and what isn't because I obviously feel like they either fit that category or they don't
- they all fit that category of feeling trendproof
- these are evergreen games that will weather the storm and stand the test of time
- Push your luck games have a timeless feel to them because… staying in one more round or dropping out and keeping what you've got is kind of a real visceral emotion
References (from this video)
- Fast to teach and easy to drop in/out
- Strong engagement through social interaction and misplays
- Compact and portable
- Short duration may disappoint players seeking longer games
- Bluffing and nonverbal signaling
- Casual social night
- Light-hearted deception with social tension
- Codenames
Mechanics (from transcript analysis)
- Betting and Bluffing — Players place bids on how many tiles they can reveal without triggering a skull
- Bluffing and betting — Players place bids on how many tiles they can reveal without triggering a skull
- Limited Communication — Much of the interaction happens through subtle tells and social cues
- Nonverbal communication — Much of the interaction happens through subtle tells and social cues
Video topics + discussion points
Quotes (from this video)
- Wavelength has a lot of good things going for it
- it's perfect for close friends at a holiday party
- Poetry for neanderthals is a team based game that's all about using one syllable words
- Codenames is an ultra popular board game about giving secret clues to your teammates
- Blood in the Clock Tower is an evolution of the classic Mafia and Werewolf
- Camel Up is the greatest crowd pleaser of them all
- Skull comes in a small box and it's a super quick teach and keeps the attention on one another
- Zuus is a negotiation game where up to seven people are trying to make their animal faction the star attraction in a zoo
References (from this video)
- tight bluffing loop with accessible rules
- low entry barrier, great for groups and families
- punchy, social moments and humor
- some players struggle with the bluffing concept
- may not satisfy players seeking deeper engine-building
- fiendishly simple bluffing
- bluffing and deduction circle
- short, quick rounds with high tension
- Cockroach Poker
- Liar's Dice
Mechanics (from transcript analysis)
- bluffing / push-your-luck — players bid/commit to continue or reveal and bluff to win
- coaster tokens / risk management — tokens track bets and reveal outcomes
Video topics + discussion points
Quotes (from this video)
- i think this game is actually a huge step up when it comes to decisions choices
- it's not the best game in the world but it's fun
- the more you upgrade the jeep track, the more movement you get in your park
- this is did it so well that replaced the game for you
- it's a race game and the more you upgrade, the more income you receive
- the q system is really clever and unique