Hordes of monsters are attacking the world of Skytear and the legendary heroes from all four realms have forged an alliance to repel the common threat.
Skytear Horde is a lane-based card battler in which one or two players fight against the horde of monsters controlled by the game. In the competitive game mode one player controls the horde while up to two players fight together as the alliance.
Players say Skytear Horde gives them the feeling of playing a solo or cooperative version of competitive card battlers such as Keyforge, Hearthstone, or Magic: the Gathering.
In the six lanes of the battlefield monsters attack your castle while beyond the enemy line smaller minions pillage your resources, forcing you to discard cards from your deck each turn.
You lose the battle if your castle is destroyed or your deck runs out of cards.
You win if you destroy the portal spawning the monsters and the epic monster leading the horde.
There are many interesting choices on the tactical and strategic level: strike a balance between defending and counter-attacking but also fighting the minions pillaging your deck and the monsters destroying your castle.
While you juggle all these decisions you also have to be careful not to run out of cards, as the principal way to draw new cards is to destroy monsters!
Skytear Horde is really quick to setup, play, and store away.
There are 3 difficulty levels suitable for complete beginners and veterans alike.
In just a few seconds you can restart a new game giving it a strong “just one more try” aspect.
Out of the retail box there are 3 ready-made alliance decks with different play styles and 3 horde decks with their own boss.
All decks can be mixed and customized to provide additional combinations.
Skytear Horde | Review
Images
- appeals to fans of card battlers like Hearthstone and KeyForge
- compact and potentially easier to run than many solo setups
- limited information about mechanics beyond the concept
- release timing may vary
- card battlers; guardians in a battler setting
- fantasy card battler world (solo/CO-OP)
- solo and cooperative card game
- Hearthstone
- KeyForge
- Marvel Champions
Mechanics (from transcript analysis)
- card battler — solo and cooperative card game in a battler style
- Card-driven combat — combat resolved via cards
- Solo Play — explicitly designed for solo and cooperative play
Video topics + discussion points
Quotes (from this video)
- i am a huge fan of title blades the art is gorgeous
- this is sky tier horde is a follow-up that is a completely different genre and this one speaks to me way more than the mobile one
- i cannot wait to find out more about this when the crowdfunding campaign launches
- it's going to be one of those ones that like it just every so often i'm going to be searching up being like so is this still on track for 2023
- i am super super pumped about this
- i cannot wait to get this on my hands
References (from this video)
- gorgeous deluxe components and art
- built-in replayability via varied decks
- accessible and quick to learn (~30 minutes)
- co-op or competitive modes with strong theme
- rulebook can be irritating and confusing
- text on some cards is small and hard to read
- minion back color mislabeling led to setup confusion
- asymmetric alliance-vs-horde card battler with boss monsters
- castle defense with towers and portals; fantasy battle
- procedural, deck-driven campaign with Outsiders and portals
- Magic: The Gathering
Mechanics (from transcript analysis)
- Asymmetric play — three alliance decks vs three Horde decks with unique mechanics on each deck
- Cube Tower — defensive towers can be tapped each round for effects
- Deck Building — players use built decks with optional expansion to customize their play
- Deck-building / pre-built decks with expansions — players use built decks with optional expansion to customize their play
- Mana management — mana resources are spent to play cards
- Minions with attachments — minions can have attachments that buff them; attachments discarded when minions die
- Portals and monster spawn — portals spawn monsters; progression through portals triggers events
- Towers and tower abilities — defensive towers can be tapped each round for effects
- Treachery / Horde deck — treachery cards add surprise effects to rounds
Video topics + discussion points
Quotes (from this video)
- We set ourselves 24 hours to make this video.
- we finished filming this entire review and it is actually 11:16 PM
- it's 30 minutes, this game runs a quick and tight 30 minutes
- I would do it again
References (from this video)
- great visual design and included mat/insert
- high replayability due to multiple decks and variants
- strong asymmetry that is still easy to learn
- flexible strategy with many interactions and combos
- rulebook is irritating and can cause confusion (minion rules)
- text readability and back color labeling issues; misprints noted
- component price can be high (MSRP around $50 for base, deluxe adds cost)
- deck-building, real-time decision making, tower defense, and boss Outsiders
- asymmetric castle defense with multiple hero decks in a fantasy setting
- epic boss battles with forms and evolving threats; modular hero decks
- Netrunner
- Magic: The Gathering
- War of the Ring
- Star Wars: Rebellion
Mechanics (from transcript analysis)
- Asymmetric play with 3 alliance decks and 3 Horde decks — two sides with different goals and cards
- Cube Tower — castle health is the objective; towers assist defense
- Mana and card play, with tower actions — play cards using mana, towers provide activation effects
- Portals, minions, and pillage — monsters spawn from portals; minions can pillage from top of deck
- Towers and castle health — castle health is the objective; towers assist defense
- Two variants/modes including 2V1 — different modes including competitive 2v1 for team play
Video topics + discussion points
Quotes (from this video)
- We set ourselves 24 hours to make this video.
- we finished filming this entire review and it is actually 11:16 PM
- it's 30 minutes, this game runs a quick and tight 30 minutes
- I would do it again
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a brilliant train game system
- every map brings in completely new mechanics
- the Wisconsin map is excellent
- I love the fact that this is a system you can play so differently from one map to the next
- this game exists in that space between Cube Rails and 18xx
References (from this video)
- Love this game
- Has multiple completed campaigns
- Game has all the content
- So many varied ways to play
- Love the core play
- Tactical puzzle is slightly more engaging than Ashes
- Didn't love the campaign mode (but loved the campaign expansion for new factions)
- Campaign
- Ashes Reborn / Ashes Ascendancy
Mechanics (from transcript analysis)
- Campaign play — Done multiple campaigns now.
- Card Play — Playing your cards.
- lane battler — A sort of a lane battler like defense game.
- unit movement — Move your units around.
Video topics + discussion points
Quotes (from this video)
- This is my number one game of all time for competitive play. But when you play with my unofficial solo mode, yes, it's unofficial. It's still really good. Try it out. When you play with my unofficial solo mode, it drops down to number nine because I I freely admit that the game is best competitively.
- This is an awesome game from Renegade Solo series. A bag builder where you're drawing out tokens and trying to fight off enemies. Again, tons of variety with the ships. Tons of variety with the bosses. Uh so many ways to build your bag. So much excitement. I love that you defeat enemies to get new stuff in your bag. So you're not like wasting time spending money. You're just going to town.
- But the core like card system is still great, but they made it even better. The exploration is second to none. Finding out where you are in the world and mastering your environment.
- this game just punched me in the face until I said, "Okay, it's unstoppable."
- But yeah, if you're talking variety, if you're talking great card combos and awesome action play and asymmetry and just crazy goodness, you can't really go wrong with Spirit Island, right?
- But anyway, Settles and Multiverse. Love the hero variety. Love the card play. Love the boss variety. You know, is the game frustrating sometimes? Yeah, but way less than the original edition. And you just can't beat the fun.
- I love the hero variety. I love the boss variety. I like it competitive play. I like it solo. Oh, I like it co-op. I like it every way I could get it.
- Characters, variety, cool tactical play, amazing story, amazing exploration, like really take every other game on this list and take the cool things about it.
- I own way too much stuff for it. I'm not saying I like recommend it to everybody. I've spent even before they started sending me review copies of stuff, I spent like over $1,000 on this game, but I'm in. I spent it and now it's here and I can play it and it's great.
References (from this video)
- Really, really like this game.
- Plays super well solo.
- Solid solo or two-player experience, best solo.
- The production is really nice with acrylic tokens and big playmats.
- There are tons of cards with the base game and monolith expansion.
- It will likely hang around in the top rankings.
- The campaign expansion is not good and will likely not be replayed.
- The company's plans for the game are unknown, potentially indicating they are done with it.
- The deluxe box is 'insanely full', making it questionable if more content is needed.
- Playmats have symbols that differ from what is printed on them.
- The campaign aspect was not great.
- Lane battler fighting attacking entities
Mechanics (from transcript analysis)
- Card Play — Players put cards out and use characters to take out threats.
- lane battler — Players defend against threats coming down lanes.
- Set Collection — Players collect elemental icons from cards.
- Solo/Co-op — Plays well solo and cooperatively, but considered best solo.
Video topics + discussion points
Quotes (from this video)
- Um, this one for the price of the game and for what you get like all those monuments and stuff that you get or the you know the the wonders.
- They're like painted. They're all like chunky wood stuff. you know, it's a they're that's just retail relief and it's super nice.
- This game is just so good. I really this theme that I just absolutely love.
- That Cuphead style, what is a rubber hose animation?
- So it completely changes the way that you're that you fight them versus all the other ones.
- The components are outstanding for this game.
- This one was one of those that I saw the cover, I nabbed it, and it's was such a a surprise for me, you know, like uh it's it's because it uses that brand.
- Technically, you are not fighting the boss, but you're fighting things on the boss and the boss is fighting back for you.
- I this one I just absolutely love it.
- Every single boss is completely unique in in their their systems and mechanisms.
- If you played Shadow of the Colossus, uh, then you're going to love I I feel like it's just a shoe.
- Plays super well solo.
- Phenomenal cooperative game.
- It has so much content. There's so many uh spirits for this game that are all 100% unique.
References (from this video)
- Read the rules for the expansions
- Have not dove into them yet
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I made three videos earlier this year. Three videos where I cover the different games I want to play, some games, some expansions, some games in 2024, all the various categories.
- Now, I've shown off some of the things they have in the past. I have this kind of messily over here right now. Just the various uh bits and bobs of various ways you can track 10 by 10 lists or you know uh the 5x5 lists or any different kind of challenges using fun little uh blanks that go in here and then you use little meeples to track the various uh scores you the various games you've played in order to see how well you're doing on your personal challenges.
- Um, I mean, I've played a bunch of games and I have various games I will want to play, but stick around to the end of this video and you'll see me uh put together on the fly with subject to change a challenge board for me to go through separate from my uh current challenge.
- Speaking of my current challenge, I have a package from him that just showed up over here.
- As much as Vegas Geek 3D does fun little magnetic boards, if you want a fun place to put your fun little magnetic board, check out these shelves behind me from Allplay, the table from AllPlay.
- Long story short, uh he saw that I have this challenge for myself of games I want to play. And so he said, "Hey, what if I think a challenge board for you?" And I was like, "That would be awesome."
- Do I actually have 35? 1 2 3 4 5 6 7 8 9 10. No, this is a 50 challenge board. Oh no, I need to add 50 games to the mix.
- I'm going to go ahead and open up the tokens and simply see how well we've been doing.
- Middle Ages is one of the games that I wanted to play and I have played Middle Ages.
References (from this video)
- Very fun gameplay
- Challenging solo experience
- High quality components and visually appealing
- The campaign was lackluster.
- Upgraded components don't match icons.
- Organizing components with sleeves was 'atrocious'.
- Battling enemies to protect a castle and destroy portals.
Mechanics (from transcript analysis)
- Campaign — A campaign mode was included, but it was noted as being lackluster. Players backed for the extra content.
- Deck Building — Players use decks of cards to perform actions and build their capabilities.
- lane battler — The gameplay is described as a 'lane battler' where players place units to fight off enemies and protect their castle.
Video topics + discussion points
Quotes (from this video)
- It turns into one big puzzle because there's just a line of enemies that you have to defeat.
- So much stuff.
- And Vantage is just a masterpiece. It's so [ __ ] cool.
- Just the scenario ingenuity of these games is so cool because of different stuff just popping up and happening.
- Um this one [clears throat] is a a super and and this is the reason this is the sole reason why this game beat out Elder Scrolls when we were doing that comparison.
- It's just a masterful achievement.
References (from this video)
- highly enjoyable solo/cooperative puzzle
- expansions under consideration for meaningful additions
- uncertainty whether expansions add substantial content
- Seven Wonders expansion talk (possible alternative)
- Terrifying Mars
Mechanics (from transcript analysis)
- Hand Management — players manage a hand of cards to defeat enemies and progress toward the final boss.
- puzzle/odyssey style progression — campaign-like play with escalating threats.
Video topics + discussion points
Quotes (from this video)
- This is a new year, a fresh start, a new opportunity to succeed, as well as a new opportunity to fail.
- I love the base game and I love the way everything clinks together.
- Expansions don't make the game great. And so that's part of why I'm always a little hesitant.
References (from this video)
- deep deck customization
- solo-friendly
- complex rules for new players
- Deck-driven combat with monsters
- TCG-inspired fantasy skirmish
- Card-driven strategic play
Mechanics (from transcript analysis)
- deck-building — monoliths and cards drive deck construction
- TCG-like combat — directed skirmish experiences with card-driven combat
Video topics + discussion points
Quotes (from this video)
- it's always your turn
- one of the best solo deck builders you can get
- this is one of the most impressive solo titles from GMT
- this is such a fantastic puzzle
- a masterpiece of minimalism
- it's such a satisfying card play
References (from this video)
- Interesting tower defense with lanes and minions
- Portal mechanic and deck resource management
- Card synergies and ordering create satisfying combos
- High variability with multiple monster sets and factions
- Deck construction and customization potential
- Rulebook ambiguities and online errata
- Possibility of 'death spiral' if cards are not drawn when needed
- Base box may be insufficient; requires more cards to reach full potential
- Campaign is a one-time add-on that may affect value for some players
- World/lore can feel generic; focus is on crunch
- Castle under siege with deck-building and tower-defense mechanics.
- Castle defense against an invading horde through rotating portals and multiple levels.
- Expository with personal commentary; focuses on mechanics and potential.
- Hearthstone
- Magic the Gathering
Mechanics (from transcript analysis)
- Alliance phase / card play — Play allies, spells, and attachments; reposition and optimize activations.
- Combat: Damage Based — Allies and monsters occupy six lanes; interactions determine damage to portal/castle.
- Deck Building — Pre-made decks and deck construction options with faction variability.
- Deck construction — Pre-made decks and deck construction options with faction variability.
- Deck management and mulligan — Starting hand is five; draw by defeating foes; ability to mulligan initial hand.
- End phase / deck size — Discard down to seven cards; check game continuation.
- Lane-based combat — Allies and monsters occupy six lanes; interactions determine damage to portal/castle.
- Mana management — Mana gained each turn based on portal, spent to play cards.
- Pillage phase — Minions pillage cards from your deck based on HP.
- Portal rotation — Portal rotates each turn, affecting how many horde cards enter.
- Traitor Game — Draw treachery card and resolve symbols and effects.
- Treachery phase — Draw treachery card and resolve symbols and effects.
Video topics + discussion points
Quotes (from this video)
- I think this is a really interesting tower defense game
- lanes are really interesting
- minions are really interesting
- it's got a lot of variability
- this is ultimately going to be a positive review
- I am investing in what I believe is the potential of this game
- it's not enough just to have the bass box
- this is very much an all in or all-out thing