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Description
Players arrange their cards on the playing surface building “hills.” Once a hill gets five cards high, the sixth card will cause an “Avalanche” and that player must take all of the cards in the row, leaving the sixth card to start a new hill. This is the re-themed version of 6 Nimmt!
Year Published
2007
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Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video KdFoyxYmshI
Allies or Enemies game_review at 0:20 sentiment: positive
video_pk 61071 · mention_pk 153504
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Elegant, evolving puzzle that's rewarding to solve
- Strong 3-4 player drafting dynamic
- Compact playtime with depth
Cons
- Looks bland visually and lacks direct interaction
- Might be inaccessible to players who dislike abstract puzzles
Thematic elements
- numbers, spatial reasoning, and puzzle solving
- abstract, number-placement puzzle on a grid; dynamic sliding puzzle across rounds
- puzzle-focused, non-narrative
Comparison games
- Bridge
- Canasta
Mechanics (from transcript analysis)
- Compound Scoring — Points come from numbers that are not in any group, encouraging forming groups
- drafting — Players draft a card and place it revealed, shifting existing cards to fill gaps
- Scoring based on non-grouped numbers — Points come from numbers that are not in any group, encouraging forming groups
- Sliding puzzle dynamics — After drafting, players slide their remaining cards to maintain groups and open edges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this feels like those little slide puzzles that you play with as a kid
- you always have to slide the number in you can't ever just add it to an empty spot
- it's really satisfying when you can take two numbers that are far apart and make them come together
- it's a puzzle that you are figuring out
- a spatial puzzle that constantly evolving and shifting
- this is one that we're going to keep
- you only have half of the information when you see the cards
- depending on how many cards you have dictates what bonus or negative you'll get
- the silent passing between players creates a fun bit of social interaction
- it's interesting that you can't talk about the card you looked at
- this is definitely four to five players and it's a mean card game
References (from this video)
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