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Slide 5 box art

Slide 5

Game ID: GID0290731
Collection Status
Description

Players arrange their cards on the playing surface building “hills.” Once a hill gets five cards high, the sixth card will cause an “Avalanche” and that player must take all of the cards in the row, leaving the sixth card to start a new hill. This is the re-themed version of 6 Nimmt!

Year Published
2007
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video KdFoyxYmshI Allies or Enemies game_review at 0:20 sentiment: positive
video_pk 61071 · mention_pk 153504
Allies or Enemies - Slide 5 video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, evolving puzzle that's rewarding to solve
  • Strong 3-4 player drafting dynamic
  • Compact playtime with depth
Cons
  • Looks bland visually and lacks direct interaction
  • Might be inaccessible to players who dislike abstract puzzles
Thematic elements
  • numbers, spatial reasoning, and puzzle solving
  • abstract, number-placement puzzle on a grid; dynamic sliding puzzle across rounds
  • puzzle-focused, non-narrative
Comparison games
  • Bridge
  • Canasta
Mechanics (from transcript analysis)
  • Compound Scoring — Points come from numbers that are not in any group, encouraging forming groups
  • drafting — Players draft a card and place it revealed, shifting existing cards to fill gaps
  • Scoring based on non-grouped numbers — Points come from numbers that are not in any group, encouraging forming groups
  • Sliding puzzle dynamics — After drafting, players slide their remaining cards to maintain groups and open edges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this feels like those little slide puzzles that you play with as a kid
  • you always have to slide the number in you can't ever just add it to an empty spot
  • it's really satisfying when you can take two numbers that are far apart and make them come together
  • it's a puzzle that you are figuring out
  • a spatial puzzle that constantly evolving and shifting
  • this is one that we're going to keep
  • you only have half of the information when you see the cards
  • depending on how many cards you have dictates what bonus or negative you'll get
  • the silent passing between players creates a fun bit of social interaction
  • it's interesting that you can't talk about the card you looked at
  • this is definitely four to five players and it's a mean card game
References (from this video)
No references stored for this video.
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