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Smile box art

Smile

Game ID: GID0291509
Game Info
Year
2017
Collection
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Description

Description from the publisher:

Night is falling and your tamed critters have somehow escaped their enclosure! Head into the forest and tempt them back with juicy lightning bugs in Smile, a game of gathering cute creatures for three to five players.

In every game of Smile, you and your fellow players attempt to lure your critters back by taking turns placing fireflies on their cards one at a time. But be careful! Wild critters are equally enamored with your fireflies, but will give you negative points. Wisely spend your fireflies to attract the best critters while saving enough to bid in future rounds. Just remember: In the end, you'll be surrounded by a collection of cute smiling creatures — for better or worse!

Description

Description from the publisher:

Night is falling and your tamed critters have somehow escaped their enclosure! Head into the forest and tempt them back with juicy lightning bugs in Smile, a game of gathering cute creatures for three to five players.

In every game of Smile, you and your fellow players attempt to lure your critters back by taking turns placing fireflies on their cards one at a time. But be careful! Wild critters are equally enamored with your fireflies, but will give you negative points. Wisely spend your fireflies to attract the best critters while saving enough to bid in future rounds. Just remember: In the end, you'll be surrounded by a collection of cute smiling creatures — for better or worse!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 13 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–17 of 17
Video kpGtzJpoER4 Getting Games Discussion at 59:47 sentiment: positive
video_pk 92019 · mention_pk 247070
Getting Games - Smile video thumbnail
Click to watch at 59:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick, elegant, and visually delightful
  • easy to teach and play; high replayability
  • strong art and approachable mechanics
Cons
  • can be brutal with penalties if you hit low-value cards
Thematic elements
  • quirky social card game with color-matching and negative/positive points
  • critters and fireflies in a friendly party-game setting
  • light, playful, party-game vibe
Comparison games
none
Mechanics (from transcript analysis)
  • color/point management — players place fireflies on cards to push down lower-valued cards to optimize scoring
  • end-game drafting — deck is exhausted after two passes; players aim to maximize points while avoiding negative cards
  • inverse set collection — collect critters with color-matching constraints; two identical colors discard each other
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I am officially going pro at this"
  • "I’m going to be running a February pledge drive"
  • "two videos a week"
  • "this is one of the best board gaming experiences of my life"
  • "the game ends once somebody gets all of the tiles out"
References (from this video)
No references stored for this video.
Video 5fapqKwRw78 The Mill Discussion at 0:45 sentiment: positive
video_pk 89387 · mention_pk 237315
The Mill - Smile video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan is available on Board Game Arena which is awesome
  • I'm looking forward to Wingspan Asia to the table
  • Desert Finch this is a grassland bird
  • it costs three grain and has points uh worth six points
  • the Wingspan is 26 centimeters
  • that power is Lay one egg on this bird for each other bird in your grassland
References (from this video)
No references stored for this video.
Video Cdbh5yF0_JY The Mill Discussion at 0:58 sentiment: positive
video_pk 89368 · mention_pk 237195
The Mill - Smile video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Free copy of Smitten with every physical order
  • Smitten described as Jamie's one to two player cooperative game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Rise of Fenris ... a love letter to the fans a love letter to the franchise"
  • "Jamie has been sharing different cards from wingspan Asia"
  • "Between two cities essential Edition includes some of the same contents as the capitals expansion"
  • "free copy of smitten"
  • "it's nice having three of them available at once to help with savings on shipping"
References (from this video)
No references stored for this video.
Video ssLWRiKwvpU Allies or Enemies Top 14 List at 0:54 sentiment: positive
video_pk 89101 · mention_pk 236143
Allies or Enemies - Smile video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short playtime (about 3 minutes per round)
  • art and nods to other Stonemire games
  • cooperative puzzle with a satisfying build-up when you succeed
Cons
  • very dependent on card order; can feel luck-reliant
  • limited depth due to 18-card scope
Thematic elements
  • abstract puzzle / grid art
Comparison games
none
Mechanics (from transcript analysis)
  • Card placement — place 18 cards across two orthogonally adjacent grids, following numeric constraints (1-3, 4-6, 7-9) on each side.
  • Cooperative Game — players can cooperate or play solo to complete the grid.
  • Cooperative/Solo play — players can cooperate or play solo to complete the grid.
  • Pattern Building — end result is a cohesive grid pattern that creates a small art piece.
  • pattern completion — end result is a cohesive grid pattern that creates a small art piece.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a real time game, so the pace is fast but the tension comes from timers
  • the art in the new Libertalia is excellent
  • Wingspan is an ambassador of modern board games
References (from this video)
No references stored for this video.
Video xJWmuNz7giw UndeadVikingVideos Discussion at 3:03:47 sentiment: mixed
video_pk 88502 · mention_pk 233364
UndeadVikingVideos - Smile video thumbnail
Click to watch at 3:03:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Creepiness was well done
Cons
  • Fell apart in the third act
  • Ambiguous ending that didn't provide a clear answer
Thematic elements
  • Supernatural entity causing madness
  • Psychological thriller with ambiguous elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Giving out one deck is sort of like what are you gonna do in one deck?
  • The cards look amazing.
  • it feels like a Tetris game like if Tetris made this game people would Rave if it was a Tetris branded it would be so far
  • great filler weight game
  • The way the DMV and where I live goes they they give you a ticket you go and you sit down in this big room with all these chairs and it's like it's in this old mall where that has 95 of them all is is vacant and they're actually planning on tearing the whole thing down
  • it has an ending that makes you think and makes you actually go whoa that's huge
  • it is the most graphically violent like movie that it is it I don't it's and it's very um it's very psychological as far as the horror goes
  • it's one of those things where uh I I I want I I seriously want other people to watch all of Martyrs so I can actually talk to them about the ending so I can discuss what you think theUATION the ending means
  • it is it is a extremely difficult watch
  • the ending has stuck with me for like days
  • it is completely and totally like uh totally popcorn TV it is there's nothing there is it is perfectly solid B material that you can just have on and like you can literally not watch it
  • it's like the monster's not gonna come out of the movie
  • the one genre that will be affected least by the strike will be horror because most horror films are independent
  • Mario made a billion bucks let's not discredit that
  • the sound is like unreal it was like one of the best sounding movies I've ever heard
  • Dunkirk had the rapid noise
  • I hated seeing it the movie before yeah it's awful and then I noticed a bunch of movies followed that afterwards it annoyed me every time afterwards too
  • 250 000 views and you only got 30 bucks
References (from this video)
No references stored for this video.
Video 5oKd87b6ULQ Where There's A Wilz, There's a Play Top 10 List at 3:52 sentiment: positive
video_pk 87222 · mention_pk 227482
Where There's A Wilz, There's a Play - Smile video thumbnail
Click to watch at 3:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short setup and quick play
  • fun and approachable
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number 10 uh favorite game from the month was smitten
  • Kites was my number four
  • World Wonders is a polyomino tile-lane game like nothing I have
  • Forges of Ravenshire is definitely a keeper for me
  • Creature Comforts is usually one of those Comfort games for me
References (from this video)
No references stored for this video.
Video ecpUwJ8Btlc The Cardboard Herald Top List at 18:36 sentiment: positive
video_pk 86525 · mention_pk 224087
The Cardboard Herald - Smile video thumbnail
Click to watch at 18:36 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fantastic solo mode.
  • Competitive play against automa.
  • Close solo scores.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • automa — Uses an automa where the automa performs actions that are more powerful than the player's.
  • scoring — Solo scores can be very close.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you know that this is directly inspired by Shadow of the Colossus
  • apart from the verticality it's just such a smart creative cool package where each hero is a combination of a character class and a couple hero cards shuffled together and kind of played as if it were a deck building game that you're not doing any addition to throughout the game itself
  • it has such an amazing intuitive simple system for telegraphing what the oppositional behavior of this Leviathan that you're climbing is going to be and giving you time most of the time to react to it
  • Ironwood is an asymmetrical hard driven tactical game with multi-use cards Ironclad and wood walkers have different decks different Victory conditions move around the board differently fantastic components and artwork
  • Pagan fate of Rowan Oak which is an expandable asymmetrical deduction card game where one player plays as a witch the other player is playing as the Witch Hunter and the witch is playing cards to try to perform this Grand ritual whereas the Witch Hunter is trying to figure out who the witch is and then bring them to justice
  • React the Arts of War this one was super under my radar until packs unplugged but this is a onev one grid-based card dueling game with these highly asymmetrical artist characters that are very unique in their play style very thematic you are moving your artists around the board trying to damage the other artists you're competing against so thematic and extremely
  • River of gold if you had told me 5 years ago that they were going to be making a Euro set in rokuan the setting of my personal Obsession as a teenager and young adult I would have well I would have believed you but I would have flipped my lid and even still now I'm kind of in shock at how good of a game it pulled off in being especially under a younger Studio like office dog
  • River of gold is an exceptional worker placement with a linear aspect as you navigate these boats down the river and progressively more and more buildings are constructed along the ways
  • it has just the right blending of approachable economics and astounding capabilities that you can roll into and is magnificently produced with these beautiful gold reflective elements throughout the otherwise kind of watercolor esque board
  • first up we have SEI I know this is on a lot of other people's lists but it has a fantastic solo mode it uses an automa where the automa uh will do somewhat of a random action but the actions will be more powerful than anything that you can do on your turn so it ends up being very competitive you can see here I just finished a solo game and the scores were pretty close actually within 10 points
  • arcs it is difficult to talk about this game without getting into the Weeds about how beautifully the mechanics interact with each other in this game to create an epic space conflict but at the same time a game about making do with what few actions you have
  • it's hard to imagine arcs not being in the top three of this list in what we have talked about as an absolute Bonkers of a year it's cunning inventive and original while still being all that much more approachable than many of Leader's prior works
  • the depths to which you can explore the systems involved is really something
  • the last recommendation on my list is I Napoleon designed by Ted racer uh and GMT games it's another card driven game what I like about this one is the historical aspect of it and how true to the life of Napoleon it is uh first you start by playing as uh Napoleon when he was a commander you move up to uh first console and then ultimately Emperor if you make that far and there's a ton of ways to lose um but you can go through his entire life it's a fantastic solo experience highly recommend it
  • Harvest the number one game of 2024 the Box really does say it best a fantastically fun fur filled farming Affair that is tricky to say but the game is just that much fun too
  • Harvest is an amazing game it is a knife fight in a hay bale your turns are so few that you cannot Dilly nor dally but the adorable theme makes something that should be an inherently stressful game into a cute little farming experience
  • it has the deep deep complexity of trying to maximize your turns to give it legs to even the most astute of board gamers was some serious debate Among Us contributors on the channel as to whether Harvest should take the number one slot
  • taking the raw elements that TMG had rightly gone with but bringing it to a more Modern Standard giving it both a visual overhaul but also giving at a tight mechanical system that is shockingly deep for how mechanically narrow it may seem at first to have this level of function in a farming game that is played in a mere four rounds only 12 placements for the entire game is the Pinnacle of refined game design
  • making Harvest our 2024 game of the year
References (from this video)
No references stored for this video.
Video DKXUCF6hpeg Stonemaier Games Playthrough at 0:34 sentiment: mixed
video_pk 83820 · mention_pk 212084
Stonemaier Games - Smile video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Can give a lot of resources early on.
  • Completing the grid can be rewarding, leading to hearts and stars.
Cons
  • Gets very puzzly and difficult later on.
  • A little bit luck driven.
  • Can be tricky to maximize rolls.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — You can use coins to copy numbers or pumpkins to write numbers.
  • Roll and Write — You write a number in one of these realms, and as you complete kind of like pairs of numbers, like if I have a two here and then a four here, I would get this heart. You write the sum of the rolled dice over on this other side.
  • Set Collection — As you complete pairs of numbers, like if I have a two here and then a four here, I would get this heart.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Smitten can give you a lot of resources early on, but it gets very puzzly and difficult and a little bit luck driven later on.
  • Planet Unknown seems out of reach, so I'm not even going to look at that yet.
  • So I'll put the one right here and because it is and I gain a coin as a result because it's uh greater than the previous number which was nothing.
  • In GooGong I want low numbers.
  • That might be the best I've ever done in Smitten. Not too bad.
  • Mark says it would be awesome if each realm had an easy level and an advanced level. That that would be that would be interesting, Mark.
References (from this video)
No references stored for this video.
Video J3hMJUahGzU Stonemaier Games Discussion at 4:55 sentiment: positive
video_pk 80597 · mention_pk 196600
Stonemaier Games - Smile video thumbnail
Click to watch at 4:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Today is not an announcement day."
  • "I always learn a lot from playing with different people and it's nice to play sometimes with other designers because they offer a different perspective than um than than non-designers as well."
  • "I think there are certain mechanisms that struggle to work at higher player counts, but they work at lower player counts."
  • "I think that back and forth play uh and your ability to plan ahead and base your decision off of what the opponent is doing and hope for some them to do something or not to do something because you want to do something in response."
  • "I think that maybe is a little bit of a sign that you might try to test it a little bit with some distance between you as the designer and the game."
  • "I think that's one thing that online play testing can do a little bit where it adds that separation between you and the game because you got to keep in mind that if you want your game if you want thousands of people to play your game, you are not going to be there for every session."
  • "I really really enjoyed that and thanks to my co-worker Susanna for teaching that one."
  • "It really encapsulates how introversion feels in game form and gaming is one of my favorite outlets for me as an introvert."
  • "I I don't necessarily think it needs the Awakened Realms treat treatment to make it cost three times as much and look beautiful but be significantly more expensive."
  • "I love that idea. Um, so I I guess maybe I'll turn that answer around to you, Gary. Are there some games that you think are uh that are wonderful games that were held back by something that a publisher could revisit?"
  • "I think the art for Libertalia is is great. And pretty crucially, I think it's important that the characters in Libertalia don't look like real people."
  • "No, control there isn't an issue. Um, the only hesitancy is consideration for my co-workers time."
  • "I think my take in general is for for for people who love to sleeve cards is we are always happy. We always welcome you to do that, but it isn't always necessarily our responsibility to make a box big enough to to fit sleeve cards."
  • "It is heavier than the games that we publish."
  • "I would probably go on a show where I don't have to lie to people and where people don't have to lie to each other."
  • "Vidiculture released in 2013. 13 years ago is when Vidiculture originally released."
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 9:00
video_pk 67045 · mention_pk 162994
Smile video thumbnail
Click to watch at 9:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Mentioned as a two-player cooperative game, suitable as a date game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video 7zT4IvG6qyA Getting Games Review at 0:02 sentiment: positive
video_pk 63562 · mention_pk 156999
Getting Games - Smile video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smart Firefly mechanic provides meaningful decisions and mitigates luck
  • Color matching cancellation adds depth and strategic planning
  • Very quick to teach and learn; suitable for casual play
  • Excellent artwork and production; large, adorable cards
  • Works well across 3-5 players; solid filler game for game nights
Cons
  • Scores can swing wildly, with late-game turns potentially changing the winner
  • Card draw luck exists but is mitigated by the available tableau and round structure
  • Tracking others' intentions can be harder at higher player counts (e.g., five players)
Thematic elements
  • luring critters back with fireflies while avoiding feral creatures
  • forest at night
Comparison games
  • No Thanks
Mechanics (from transcript analysis)
  • Auction / Bidding — In order to avoid taking undesired cards, players lose a resource to pass on a card; decisions hinge on planning and table reading.
  • Card Drafting — Each round, players take one card, either from the middle (if eligible) or from hand and place it on the lowest-valued critter.
  • Card drafting / selection — Each round, players take one card, either from the middle (if eligible) or from hand and place it on the lowest-valued critter.
  • Color matching cancellation — If the color/splotch on the newly taken card matches a previous card, both cards are canceled from the game.
  • Compound Scoring — Negative and positive card values exist and can be canceled; the final score is calculated after ten rounds, with additional handling of fireflies.
  • End-of-round scoring with negatives — Negative and positive card values exist and can be canceled; the final score is calculated after ten rounds, with additional handling of fireflies.
  • Hidden Information — Players must keep their firefly count hidden from opponents during play.
  • Inverse auction — In order to avoid taking undesired cards, players lose a resource to pass on a card; decisions hinge on planning and table reading.
  • Matching — If the color/splotch on the newly taken card matches a previous card, both cards are canceled from the game.
  • Resource Management — Players hold and manage fireflies as a resource to influence which cards are taken.
  • round structure — There are ten rounds; the starting player rotates and new cards are dealt each round.
  • Turn Order: Progressive — There are ten rounds; the starting player rotates and new cards are dealt each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I strongly recommend you give this one a shot
  • it's a really great package of some smart mechanics when it comes to the inverse auction and the way you have one card per player so you have some decent decisions to make
  • the artwork and the production design in this game is really great
References (from this video)
No references stored for this video.
Video 1THmoe76e_k Let's Table It Rules Teach at 0:14 sentiment: positive
video_pk 61897 · mention_pk 154526
Let's Table It - Smile video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging card-driven powers that reward timing and planning
  • Strong thematic tie to gardening and neighborhood competition
  • Interactive elements via pests and weeds add tension
  • Reasonable playtime with clear progression across 12 months
Cons
  • Rule depth may be challenging for new players
  • Pest/weed carryover can slow pacing and cause analysis paralysis
  • Tracking multiple card powers and growth timing could be complex for some players
Thematic elements
  • competitive gardening with pests, weeds, and growth mechanics
  • Garden-focused competitive card game where players grow, water, and compete with neighbor gardeners across multiple months
  • card-driven action management with evolving garden scenarios over 12 months
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Each turn allows up to three actions (plant, water, harvest, plus other actions via card powers).
  • Card-powered powers — Each card has bottom powers that trigger when specific actions occur (planting, watering, harvesting, composting, adding to garden basket).
  • Compost interaction — Compost powers can be activated by discarding cards to alter growth and provide strategic advantages.
  • end-of-round and end-of-game scoring — After each round, growth tokens may be added; after 12 months, points are tallied from the garden basket and penalties are subtracted.
  • Garden placement — Players plant seeds on up to six garden plots with sun/shade restrictions affecting growth.
  • Pest and weed management — Opponents can place pest and weed cards; pesticides and herbicides are used to remove them.
  • Resource Management — Use water tokens, compost, and other resources to grow plants and activate card powers.
  • Tile Placement — Players plant seeds on up to six garden plots with sun/shade restrictions affecting growth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that's soiled a Master Gardener Game of competing against your friends
  • the game ends and players add up points from their Garden basket
  • it's published by eat dirt games
  • each card has bottom powers that trigger when one of the five actions shown on them occur
  • there is one or more Powers listed on the bottom of each card
References (from this video)
No references stored for this video.
Video -_AIrXwCr6g Positively Board Gaming Discussion at 14:20 sentiment: positive
video_pk 41132 · mention_pk 124774
Positively Board Gaming - Smile video thumbnail
Click to watch at 14:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative play
  • Unique turn-taking mechanic
  • Great for couples
Cons
  • Dependence on communication
Thematic elements
  • communication and cooperation
  • cooperative game about completing two panoramas of cards
  • cooperative and playful
Comparison games
  • Rolling Realms
  • Smitten 2
Mechanics (from transcript analysis)
  • turn-taking and hidden information — Players decide whose turn and how to play cards so the other can follow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Olympics does a fantastic job of making these niche sports accessible.
  • We're approaching that magical 50. Are we doing something special for 50?
  • It's not romantic, but it's a great way to experience a fun day together.
References (from this video)
No references stored for this video.
Video -_AIrXwCr6g Positively Board Gaming Discussion at 14:34 sentiment: positive
video_pk 41132 · mention_pk 191746
Positively Board Gaming - Smile video thumbnail
Click to watch at 14:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh take on cooperative play
  • Accessible and social
Cons
  • Requires good communication
Thematic elements
  • cooperation and puzzle solving
  • continued cooperative experience with card-based panoramas
  • cooperative and light-hearted
Comparison games
  • Smitten
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to complete panoramas by matching rules.
  • cooperative puzzle solving — Players work together to complete panoramas by matching rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Olympics does a fantastic job of making these niche sports accessible.
  • We're approaching that magical 50. Are we doing something special for 50?
  • It's not romantic, but it's a great way to experience a fun day together.
References (from this video)
No references stored for this video.
Video gp60-URV_5k Stonemaier Games Discussion at 1:18 sentiment: mixed
video_pk 28471 · mention_pk 83571
Stonemaier Games - Smile video thumbnail
Click to watch at 1:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • cooperative puzzle experience
  • varied difficulty options
Cons
  • rulebook formatting caused learning confusion
  • hard difficulty paragraph not clearly separated
Thematic elements
  • cooperation and spatial puzzle solving
  • panoramic puzzle grids for cooperative play
  • abstract/ puzzle-driven
Comparison games
  • Smitten 2
Mechanics (from transcript analysis)
  • Cooperative Game — two players work together to form matching panoramas on a shared grid.
  • cooperative gameplay — two players work together to form matching panoramas on a shared grid.
  • difficulty modes — different starting hands to adjust puzzle difficulty.
  • Hidden Information — players don't know the opponent's hand contents, adding uncertainty.
  • tile/grid placement — cards placed on a grid with adjacency constraints to trigger actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • giving players some starting resources at the beginning of the game... we like to give players a little boost
  • a tiny formatting thing that actually makes a big difference
  • the back of the box content packaging decision required a separate sheet to show the component list
References (from this video)
No references stored for this video.
Video K1zIGQBVoyA Stonemaier Games Discussion at 20:44 sentiment: positive
video_pk 7464 · mention_pk 141110
Stonemaier Games - Smile video thumbnail
Click to watch at 20:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pocket-sized, quick to teach and play
  • Cooperative tension and clear interaction
  • Feels like a fresh but faithful evolution of Smitten
Cons
  • Short playtime may limit depth for some players
Thematic elements
  • homage to Stonemire’s catalog with a fresh grid and new abilities
  • Tiny cooperative grid-puzzle style game
  • light, playful, puzzle-driven
Comparison games
  • Smitten (original)
Mechanics (from transcript analysis)
  • Deck of 18 cards — A compact, portable micro-game designed as a standalone sequel.
  • Grid Building — Players cooperate to place cards into a 3x3 grid, aiming to fit abilities and reach goals.
  • New card abilities — Each card has a unique ability; Smitten 2 introduces a new grid with redesigned actions.
  • Three-grid puzzle in a cooperative setting — Players cooperate to place cards into a 3x3 grid, aiming to fit abilities and reach goals.
Video topics + discussion points
No key topics recorded for this video.
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  • the five new dragon guilds, for example, they're all new. They all they all do new things that weren't done before.
  • fledglings... they have exponential scoring. So the victory points for scoring this fledgling at the end of the game and all fledglings are one point per fledgling.
  • the round tracker board changes things up a little bit. Speeds up the overall length of game a little bit.
  • this is a totally new game designed around the Tokaido mechanism.
  • I would highly recommend the game.
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Video PC8s9NprEhE Foster the Meeple Discussion at 12:25 sentiment: positive
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Click to watch at 12:25 · YouTube ↗
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positive
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none
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none
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Mechanics unknown.
Video topics + discussion points
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  • We have 63 games to talk to you about today.
  • Grab a coffee, we're gonna go quick.
  • We love board games and board gaming things.
  • I just bought too many bones and dungeons dice in danger.
  • If you're interested in buying board games, I feel like we missed a bunch.
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