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Smile box art

Smile

Game ID: GID0291509
Game Info
Year
2017
Collection
Rating
Mechanic profile
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Description

Description from the publisher:

Night is falling and your tamed critters have somehow escaped their enclosure! Head into the forest and tempt them back with juicy lightning bugs in Smile, a game of gathering cute creatures for three to five players.

In every game of Smile, you and your fellow players attempt to lure your critters back by taking turns placing fireflies on their cards one at a time. But be careful! Wild critters are equally enamored with your fireflies, but will give you negative points. Wisely spend your fireflies to attract the best critters while saving enough to bid in future rounds. Just remember: In the end, you'll be surrounded by a collection of cute smiling creatures — for better or worse!

Description

Description from the publisher:

Night is falling and your tamed critters have somehow escaped their enclosure! Head into the forest and tempt them back with juicy lightning bugs in Smile, a game of gathering cute creatures for three to five players.

In every game of Smile, you and your fellow players attempt to lure your critters back by taking turns placing fireflies on their cards one at a time. But be careful! Wild critters are equally enamored with your fireflies, but will give you negative points. Wisely spend your fireflies to attract the best critters while saving enough to bid in future rounds. Just remember: In the end, you'll be surrounded by a collection of cute smiling creatures — for better or worse!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 4 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video HYc5-6a7gEU Discussion at 9:00
video_pk 67045 · mention_pk 162994
Smile video thumbnail
Click to watch at 9:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Mentioned as a two-player cooperative game, suitable as a date game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video 7zT4IvG6qyA Getting Games Review at 0:02 sentiment: positive
video_pk 63562 · mention_pk 156999
Getting Games - Smile video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smart Firefly mechanic provides meaningful decisions and mitigates luck
  • Color matching cancellation adds depth and strategic planning
  • Very quick to teach and learn; suitable for casual play
  • Excellent artwork and production; large, adorable cards
  • Works well across 3-5 players; solid filler game for game nights
Cons
  • Scores can swing wildly, with late-game turns potentially changing the winner
  • Card draw luck exists but is mitigated by the available tableau and round structure
  • Tracking others' intentions can be harder at higher player counts (e.g., five players)
Thematic elements
  • luring critters back with fireflies while avoiding feral creatures
  • forest at night
Comparison games
  • No Thanks
Mechanics (from transcript analysis)
  • Auction / Bidding — In order to avoid taking undesired cards, players lose a resource to pass on a card; decisions hinge on planning and table reading.
  • card drafting — Each round, players take one card, either from the middle (if eligible) or from hand and place it on the lowest-valued critter.
  • Card drafting / selection — Each round, players take one card, either from the middle (if eligible) or from hand and place it on the lowest-valued critter.
  • Color matching cancellation — If the color/splotch on the newly taken card matches a previous card, both cards are canceled from the game.
  • Compound Scoring — Negative and positive card values exist and can be canceled; the final score is calculated after ten rounds, with additional handling of fireflies.
  • End-of-round scoring with negatives — Negative and positive card values exist and can be canceled; the final score is calculated after ten rounds, with additional handling of fireflies.
  • Hidden Information — Players must keep their firefly count hidden from opponents during play.
  • Inverse auction — In order to avoid taking undesired cards, players lose a resource to pass on a card; decisions hinge on planning and table reading.
  • Matching — If the color/splotch on the newly taken card matches a previous card, both cards are canceled from the game.
  • Resource management — Players hold and manage fireflies as a resource to influence which cards are taken.
  • round structure — There are ten rounds; the starting player rotates and new cards are dealt each round.
  • Turn Order: Progressive — There are ten rounds; the starting player rotates and new cards are dealt each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I strongly recommend you give this one a shot
  • it's a really great package of some smart mechanics when it comes to the inverse auction and the way you have one card per player so you have some decent decisions to make
  • the artwork and the production design in this game is really great
References (from this video)
No references stored for this video.
Video 1THmoe76e_k Let's Table It Rules Teach at 0:14 sentiment: positive
video_pk 61897 · mention_pk 154526
Let's Table It - Smile video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging card-driven powers that reward timing and planning
  • Strong thematic tie to gardening and neighborhood competition
  • Interactive elements via pests and weeds add tension
  • Reasonable playtime with clear progression across 12 months
Cons
  • Rule depth may be challenging for new players
  • Pest/weed carryover can slow pacing and cause analysis paralysis
  • Tracking multiple card powers and growth timing could be complex for some players
Thematic elements
  • competitive gardening with pests, weeds, and growth mechanics
  • Garden-focused competitive card game where players grow, water, and compete with neighbor gardeners across multiple months
  • card-driven action management with evolving garden scenarios over 12 months
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Each turn allows up to three actions (plant, water, harvest, plus other actions via card powers).
  • Card-powered powers — Each card has bottom powers that trigger when specific actions occur (planting, watering, harvesting, composting, adding to garden basket).
  • Compost interaction — Compost powers can be activated by discarding cards to alter growth and provide strategic advantages.
  • end-of-round and end-of-game scoring — After each round, growth tokens may be added; after 12 months, points are tallied from the garden basket and penalties are subtracted.
  • Garden placement — Players plant seeds on up to six garden plots with sun/shade restrictions affecting growth.
  • Pest and weed management — Opponents can place pest and weed cards; pesticides and herbicides are used to remove them.
  • Resource management — Use water tokens, compost, and other resources to grow plants and activate card powers.
  • tile placement — Players plant seeds on up to six garden plots with sun/shade restrictions affecting growth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that's soiled a Master Gardener Game of competing against your friends
  • the game ends and players add up points from their Garden basket
  • it's published by eat dirt games
  • each card has bottom powers that trigger when one of the five actions shown on them occur
  • there is one or more Powers listed on the bottom of each card
References (from this video)
No references stored for this video.
Video gp60-URV_5k Stonemaier Games Discussion at 1:18 sentiment: mixed
video_pk 28471 · mention_pk 83571
Stonemaier Games - Smile video thumbnail
Click to watch at 1:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • cooperative puzzle experience
  • varied difficulty options
Cons
  • rulebook formatting caused learning confusion
  • hard difficulty paragraph not clearly separated
Thematic elements
  • cooperation and spatial puzzle solving
  • panoramic puzzle grids for cooperative play
  • abstract/ puzzle-driven
Comparison games
  • Smitten 2
Mechanics (from transcript analysis)
  • Cooperative Game — two players work together to form matching panoramas on a shared grid.
  • cooperative gameplay — two players work together to form matching panoramas on a shared grid.
  • difficulty modes — different starting hands to adjust puzzle difficulty.
  • Hidden Information — players don't know the opponent's hand contents, adding uncertainty.
  • tile/grid placement — cards placed on a grid with adjacency constraints to trigger actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • giving players some starting resources at the beginning of the game... we like to give players a little boost
  • a tiny formatting thing that actually makes a big difference
  • the back of the box content packaging decision required a separate sheet to show the component list
References (from this video)
No references stored for this video.
Video K1zIGQBVoyA Stonemaier Games Discussion at 20:44 sentiment: positive
video_pk 7464 · mention_pk 141110
Stonemaier Games - Smile video thumbnail
Click to watch at 20:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pocket-sized, quick to teach and play
  • Cooperative tension and clear interaction
  • Feels like a fresh but faithful evolution of Smitten
Cons
  • Short playtime may limit depth for some players
Thematic elements
  • homage to Stonemire’s catalog with a fresh grid and new abilities
  • Tiny cooperative grid-puzzle style game
  • light, playful, puzzle-driven
Comparison games
  • Smitten (original)
Mechanics (from transcript analysis)
  • Deck of 18 cards — A compact, portable micro-game designed as a standalone sequel.
  • Grid building — Players cooperate to place cards into a 3x3 grid, aiming to fit abilities and reach goals.
  • New card abilities — Each card has a unique ability; Smitten 2 introduces a new grid with redesigned actions.
  • Three-grid puzzle in a cooperative setting — Players cooperate to place cards into a 3x3 grid, aiming to fit abilities and reach goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the five new dragon guilds, for example, they're all new. They all they all do new things that weren't done before.
  • fledglings... they have exponential scoring. So the victory points for scoring this fledgling at the end of the game and all fledglings are one point per fledgling.
  • the round tracker board changes things up a little bit. Speeds up the overall length of game a little bit.
  • this is a totally new game designed around the Tokaido mechanism.
  • I would highly recommend the game.
References (from this video)
No references stored for this video.
Video PC8s9NprEhE Foster the Meeple Discussion at 12:25 sentiment: positive
video_pk 3244 · mention_pk 9530
Foster the Meeple - Smile video thumbnail
Click to watch at 12:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We have 63 games to talk to you about today.
  • Grab a coffee, we're gonna go quick.
  • We love board games and board gaming things.
  • I just bought too many bones and dungeons dice in danger.
  • If you're interested in buying board games, I feel like we missed a bunch.
References (from this video)
No references stored for this video.
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