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Description
Description from the publisher:
Night is falling and your tamed critters have somehow escaped their enclosure! Head into the forest and tempt them back with juicy lightning bugs in Smile, a game of gathering cute creatures for three to five players.
In every game of Smile, you and your fellow players attempt to lure your critters back by taking turns placing fireflies on their cards one at a time. But be careful! Wild critters are equally enamored with your fireflies, but will give you negative points. Wisely spend your fireflies to attract the best critters while saving enough to bid in future rounds. Just remember: In the end, you'll be surrounded by a collection of cute smiling creatures — for better or worse!
Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 3 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video 1THmoe76e_k
Board Game Brody rules teach at 0:14 sentiment: positive
video_pk 61897 · mention_pk 154526
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging card-driven powers that reward timing and planning
- Strong thematic tie to gardening and neighborhood competition
- Interactive elements via pests and weeds add tension
- Reasonable playtime with clear progression across 12 months
Cons
- Rule depth may be challenging for new players
- Pest/weed carryover can slow pacing and cause analysis paralysis
- Tracking multiple card powers and growth timing could be complex for some players
Thematic elements
- competitive gardening with pests, weeds, and growth mechanics
- Garden-focused competitive card game where players grow, water, and compete with neighbor gardeners across multiple months
- card-driven action management with evolving garden scenarios over 12 months
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Each turn allows up to three actions (plant, water, harvest, plus other actions via card powers).
- Card-powered powers — Each card has bottom powers that trigger when specific actions occur (planting, watering, harvesting, composting, adding to garden basket).
- Compost interaction — Compost powers can be activated by discarding cards to alter growth and provide strategic advantages.
- end-of-round and end-of-game scoring — After each round, growth tokens may be added; after 12 months, points are tallied from the garden basket and penalties are subtracted.
- Garden placement — Players plant seeds on up to six garden plots with sun/shade restrictions affecting growth.
- Pest and weed management — Opponents can place pest and weed cards; pesticides and herbicides are used to remove them.
- Resource management — Use water tokens, compost, and other resources to grow plants and activate card powers.
- tile placement — Players plant seeds on up to six garden plots with sun/shade restrictions affecting growth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- that's soiled a Master Gardener Game of competing against your friends
- the game ends and players add up points from their Garden basket
- it's published by eat dirt games
- each card has bottom powers that trigger when one of the five actions shown on them occur
- there is one or more Powers listed on the bottom of each card
References (from this video)
No references stored for this video.
Video gp60-URV_5k
Stonemire Games general_discussion at 1:18 sentiment: mixed
video_pk 28471 · mention_pk 83571
Click to watch at 1:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- cooperative puzzle experience
- varied difficulty options
Cons
- rulebook formatting caused learning confusion
- hard difficulty paragraph not clearly separated
Thematic elements
- cooperation and spatial puzzle solving
- panoramic puzzle grids for cooperative play
- abstract/ puzzle-driven
Comparison games
- Smitten 2
Mechanics (from transcript analysis)
- Cooperative Game — two players work together to form matching panoramas on a shared grid.
- cooperative gameplay — two players work together to form matching panoramas on a shared grid.
- difficulty modes — different starting hands to adjust puzzle difficulty.
- Hidden Information — players don't know the opponent's hand contents, adding uncertainty.
- tile/grid placement — cards placed on a grid with adjacency constraints to trigger actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- giving players some starting resources at the beginning of the game... we like to give players a little boost
- a tiny formatting thing that actually makes a big difference
- the back of the box content packaging decision required a separate sheet to show the component list
References (from this video)
No references stored for this video.
Video K1zIGQBVoyA
Stonemire Games general_discussion at 20:44 sentiment: positive
video_pk 7464 · mention_pk 141110
Click to watch at 20:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Pocket-sized, quick to teach and play
- Cooperative tension and clear interaction
- Feels like a fresh but faithful evolution of Smitten
Cons
- Short playtime may limit depth for some players
Thematic elements
- homage to Stonemire’s catalog with a fresh grid and new abilities
- Tiny cooperative grid-puzzle style game
- light, playful, puzzle-driven
Comparison games
- Smitten (original)
Mechanics (from transcript analysis)
- Deck of 18 cards — A compact, portable micro-game designed as a standalone sequel.
- Grid building — Players cooperate to place cards into a 3x3 grid, aiming to fit abilities and reach goals.
- New card abilities — Each card has a unique ability; Smitten 2 introduces a new grid with redesigned actions.
- Three-grid puzzle in a cooperative setting — Players cooperate to place cards into a 3x3 grid, aiming to fit abilities and reach goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the five new dragon guilds, for example, they're all new. They all they all do new things that weren't done before.
- fledglings... they have exponential scoring. So the victory points for scoring this fledgling at the end of the game and all fledglings are one point per fledgling.
- the round tracker board changes things up a little bit. Speeds up the overall length of game a little bit.
- this is a totally new game designed around the Tokaido mechanism.
- I would highly recommend the game.
References (from this video)
No references stored for this video.
Video PC8s9NprEhE
Foster the Meeple general_discussion at 12:25 sentiment: positive
video_pk 3244 · mention_pk 9530
Click to watch at 12:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We have 63 games to talk to you about today.
- Grab a coffee, we're gonna go quick.
- We love board games and board gaming things.
- I just bought too many bones and dungeons dice in danger.
- If you're interested in buying board games, I feel like we missed a bunch.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4