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Smile box art

Smile

Game ID: GID0291509
Game Info
Year
2017
Collection
Ratings
Creator Score
Mechanic profile
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Vibe profile
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Description

Description from the publisher:

Night is falling and your tamed critters have somehow escaped their enclosure! Head into the forest and tempt them back with juicy lightning bugs in Smile, a game of gathering cute creatures for three to five players.

In every game of Smile, you and your fellow players attempt to lure your critters back by taking turns placing fireflies on their cards one at a time. But be careful! Wild critters are equally enamored with your fireflies, but will give you negative points. Wisely spend your fireflies to attract the best critters while saving enough to bid in future rounds. Just remember: In the end, you'll be surrounded by a collection of cute smiling creatures — for better or worse!

Description

Description from the publisher:

Night is falling and your tamed critters have somehow escaped their enclosure! Head into the forest and tempt them back with juicy lightning bugs in Smile, a game of gathering cute creatures for three to five players.

In every game of Smile, you and your fellow players attempt to lure your critters back by taking turns placing fireflies on their cards one at a time. But be careful! Wild critters are equally enamored with your fireflies, but will give you negative points. Wisely spend your fireflies to attract the best critters while saving enough to bid in future rounds. Just remember: In the end, you'll be surrounded by a collection of cute smiling creatures — for better or worse!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 7 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video 3SnP36NVyhw Rolling Dice & Taking Names Event Coverage at 1:54:04 sentiment: positive
video_pk 151842 · mention_pk 425961
Rolling Dice & Taking Names - Smile video thumbnail
Click to watch at 1:54:04 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Expected to be a good follow-up to No Thanks!
Cons
none
Thematic elements
Comparison games
  • No Thanks!
Mechanics (from transcript analysis)
  • Engine Building — It's around the 'No Thanks!' engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Terrence is my favorite game of all time and so this going into space and being streamlined and tweaked a little bit I was just so excited
  • it's gonna have to be distinguished from castle panic because when you look at the game yes it looks exactly like the castle panic board
  • basically you can talk about that now where it's the complete opposite of what you do from pandemic legacy season one where the world collapse now at seventy years later you our own little outposts in the ocean trying to save humanity and you have to try to supply the world with these cubes and we'll call them that because that's what they are and that helps you trying to build the outpost from there so you're trying to rebuild the world not save it trying to rebuild it
  • it was like an emotional experience it's like holy cow this one guy had an idea to have get some miniature gamers together who eventually decide I'm gonna make an RPG to the event that we have now with 70,000 people in it
  • if we were to sum up Gen Con in one word what would it be I think it was just pretty darn neat very neat
  • it's becoming the thing to do at GenCon it's nice it's like a way to cap off the show you know for me once that's over I'm ready to go home I've had my Gen Con
References (from this video)
No references stored for this video.
Video kpGtzJpoER4 Getting Games Discussion at 59:47 sentiment: positive
video_pk 92019 · mention_pk 247070
Getting Games - Smile video thumbnail
Click to watch at 59:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick, elegant, and visually delightful
  • easy to teach and play; high replayability
  • strong art and approachable mechanics
Cons
  • can be brutal with penalties if you hit low-value cards
Thematic elements
  • quirky social card game with color-matching and negative/positive points
  • critters and fireflies in a friendly party-game setting
  • light, playful, party-game vibe
Comparison games
none
Mechanics (from transcript analysis)
  • color/point management — players place fireflies on cards to push down lower-valued cards to optimize scoring
  • end-game drafting — deck is exhausted after two passes; players aim to maximize points while avoiding negative cards
  • inverse set collection — collect critters with color-matching constraints; two identical colors discard each other
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I am officially going pro at this"
  • "I’m going to be running a February pledge drive"
  • "two videos a week"
  • "this is one of the best board gaming experiences of my life"
  • "the game ends once somebody gets all of the tiles out"
References (from this video)
No references stored for this video.
Video xJWmuNz7giw UndeadVikingVideos Discussion at 3:03:47 sentiment: mixed
video_pk 88502 · mention_pk 233364
UndeadVikingVideos - Smile video thumbnail
Click to watch at 3:03:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Creepiness was well done
Cons
  • Fell apart in the third act
  • Ambiguous ending that didn't provide a clear answer
Thematic elements
  • Supernatural entity causing madness
  • Psychological thriller with ambiguous elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Giving out one deck is sort of like what are you gonna do in one deck?
  • The cards look amazing.
  • it feels like a Tetris game like if Tetris made this game people would Rave if it was a Tetris branded it would be so far
  • great filler weight game
  • The way the DMV and where I live goes they they give you a ticket you go and you sit down in this big room with all these chairs and it's like it's in this old mall where that has 95 of them all is is vacant and they're actually planning on tearing the whole thing down
  • it has an ending that makes you think and makes you actually go whoa that's huge
  • it is the most graphically violent like movie that it is it I don't it's and it's very um it's very psychological as far as the horror goes
  • it's one of those things where uh I I I want I I seriously want other people to watch all of Martyrs so I can actually talk to them about the ending so I can discuss what you think theUATION the ending means
  • it is it is a extremely difficult watch
  • the ending has stuck with me for like days
  • it is completely and totally like uh totally popcorn TV it is there's nothing there is it is perfectly solid B material that you can just have on and like you can literally not watch it
  • it's like the monster's not gonna come out of the movie
  • the one genre that will be affected least by the strike will be horror because most horror films are independent
  • Mario made a billion bucks let's not discredit that
  • the sound is like unreal it was like one of the best sounding movies I've ever heard
  • Dunkirk had the rapid noise
  • I hated seeing it the movie before yeah it's awful and then I noticed a bunch of movies followed that afterwards it annoyed me every time afterwards too
  • 250 000 views and you only got 30 bucks
References (from this video)
No references stored for this video.
Video ecpUwJ8Btlc The Cardboard Herald Top List at 18:36 sentiment: positive
video_pk 86525 · mention_pk 224087
The Cardboard Herald - Smile video thumbnail
Click to watch at 18:36 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fantastic solo mode.
  • Competitive play against automa.
  • Close solo scores.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • automa — Uses an automa where the automa performs actions that are more powerful than the player's.
  • scoring — Solo scores can be very close.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you know that this is directly inspired by Shadow of the Colossus
  • apart from the verticality it's just such a smart creative cool package where each hero is a combination of a character class and a couple hero cards shuffled together and kind of played as if it were a deck building game that you're not doing any addition to throughout the game itself
  • it has such an amazing intuitive simple system for telegraphing what the oppositional behavior of this Leviathan that you're climbing is going to be and giving you time most of the time to react to it
  • Ironwood is an asymmetrical hard driven tactical game with multi-use cards Ironclad and wood walkers have different decks different Victory conditions move around the board differently fantastic components and artwork
  • Pagan fate of Rowan Oak which is an expandable asymmetrical deduction card game where one player plays as a witch the other player is playing as the Witch Hunter and the witch is playing cards to try to perform this Grand ritual whereas the Witch Hunter is trying to figure out who the witch is and then bring them to justice
  • React the Arts of War this one was super under my radar until packs unplugged but this is a onev one grid-based card dueling game with these highly asymmetrical artist characters that are very unique in their play style very thematic you are moving your artists around the board trying to damage the other artists you're competing against so thematic and extremely
  • River of gold if you had told me 5 years ago that they were going to be making a Euro set in rokuan the setting of my personal Obsession as a teenager and young adult I would have well I would have believed you but I would have flipped my lid and even still now I'm kind of in shock at how good of a game it pulled off in being especially under a younger Studio like office dog
  • River of gold is an exceptional worker placement with a linear aspect as you navigate these boats down the river and progressively more and more buildings are constructed along the ways
  • it has just the right blending of approachable economics and astounding capabilities that you can roll into and is magnificently produced with these beautiful gold reflective elements throughout the otherwise kind of watercolor esque board
  • first up we have SEI I know this is on a lot of other people's lists but it has a fantastic solo mode it uses an automa where the automa uh will do somewhat of a random action but the actions will be more powerful than anything that you can do on your turn so it ends up being very competitive you can see here I just finished a solo game and the scores were pretty close actually within 10 points
  • arcs it is difficult to talk about this game without getting into the Weeds about how beautifully the mechanics interact with each other in this game to create an epic space conflict but at the same time a game about making do with what few actions you have
  • it's hard to imagine arcs not being in the top three of this list in what we have talked about as an absolute Bonkers of a year it's cunning inventive and original while still being all that much more approachable than many of Leader's prior works
  • the depths to which you can explore the systems involved is really something
  • the last recommendation on my list is I Napoleon designed by Ted racer uh and GMT games it's another card driven game what I like about this one is the historical aspect of it and how true to the life of Napoleon it is uh first you start by playing as uh Napoleon when he was a commander you move up to uh first console and then ultimately Emperor if you make that far and there's a ton of ways to lose um but you can go through his entire life it's a fantastic solo experience highly recommend it
  • Harvest the number one game of 2024 the Box really does say it best a fantastically fun fur filled farming Affair that is tricky to say but the game is just that much fun too
  • Harvest is an amazing game it is a knife fight in a hay bale your turns are so few that you cannot Dilly nor dally but the adorable theme makes something that should be an inherently stressful game into a cute little farming experience
  • it has the deep deep complexity of trying to maximize your turns to give it legs to even the most astute of board gamers was some serious debate Among Us contributors on the channel as to whether Harvest should take the number one slot
  • taking the raw elements that TMG had rightly gone with but bringing it to a more Modern Standard giving it both a visual overhaul but also giving at a tight mechanical system that is shockingly deep for how mechanically narrow it may seem at first to have this level of function in a farming game that is played in a mere four rounds only 12 placements for the entire game is the Pinnacle of refined game design
  • making Harvest our 2024 game of the year
References (from this video)
No references stored for this video.
Video 7zT4IvG6qyA Getting Games Review at 0:02 sentiment: positive
video_pk 63562 · mention_pk 156999
Getting Games - Smile video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smart Firefly mechanic provides meaningful decisions and mitigates luck
  • Color matching cancellation adds depth and strategic planning
  • Very quick to teach and learn; suitable for casual play
  • Excellent artwork and production; large, adorable cards
  • Works well across 3-5 players; solid filler game for game nights
Cons
  • Scores can swing wildly, with late-game turns potentially changing the winner
  • Card draw luck exists but is mitigated by the available tableau and round structure
  • Tracking others' intentions can be harder at higher player counts (e.g., five players)
Thematic elements
  • luring critters back with fireflies while avoiding feral creatures
  • forest at night
Comparison games
  • No Thanks
Mechanics (from transcript analysis)
  • Auction / Bidding — In order to avoid taking undesired cards, players lose a resource to pass on a card; decisions hinge on planning and table reading.
  • Card Drafting — Each round, players take one card, either from the middle (if eligible) or from hand and place it on the lowest-valued critter.
  • Card drafting / selection — Each round, players take one card, either from the middle (if eligible) or from hand and place it on the lowest-valued critter.
  • Color matching cancellation — If the color/splotch on the newly taken card matches a previous card, both cards are canceled from the game.
  • Compound Scoring — Negative and positive card values exist and can be canceled; the final score is calculated after ten rounds, with additional handling of fireflies.
  • End-of-round scoring with negatives — Negative and positive card values exist and can be canceled; the final score is calculated after ten rounds, with additional handling of fireflies.
  • Hidden Information — Players must keep their firefly count hidden from opponents during play.
  • Inverse auction — In order to avoid taking undesired cards, players lose a resource to pass on a card; decisions hinge on planning and table reading.
  • Matching — If the color/splotch on the newly taken card matches a previous card, both cards are canceled from the game.
  • Resource Management — Players hold and manage fireflies as a resource to influence which cards are taken.
  • round structure — There are ten rounds; the starting player rotates and new cards are dealt each round.
  • Turn Order: Progressive — There are ten rounds; the starting player rotates and new cards are dealt each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I strongly recommend you give this one a shot
  • it's a really great package of some smart mechanics when it comes to the inverse auction and the way you have one card per player so you have some decent decisions to make
  • the artwork and the production design in this game is really great
References (from this video)
No references stored for this video.
Video 1THmoe76e_k Let's Table It Rules Teach at 0:14 sentiment: positive
video_pk 61897 · mention_pk 154526
Let's Table It - Smile video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging card-driven powers that reward timing and planning
  • Strong thematic tie to gardening and neighborhood competition
  • Interactive elements via pests and weeds add tension
  • Reasonable playtime with clear progression across 12 months
Cons
  • Rule depth may be challenging for new players
  • Pest/weed carryover can slow pacing and cause analysis paralysis
  • Tracking multiple card powers and growth timing could be complex for some players
Thematic elements
  • competitive gardening with pests, weeds, and growth mechanics
  • Garden-focused competitive card game where players grow, water, and compete with neighbor gardeners across multiple months
  • card-driven action management with evolving garden scenarios over 12 months
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Each turn allows up to three actions (plant, water, harvest, plus other actions via card powers).
  • Card-powered powers — Each card has bottom powers that trigger when specific actions occur (planting, watering, harvesting, composting, adding to garden basket).
  • Compost interaction — Compost powers can be activated by discarding cards to alter growth and provide strategic advantages.
  • end-of-round and end-of-game scoring — After each round, growth tokens may be added; after 12 months, points are tallied from the garden basket and penalties are subtracted.
  • Garden placement — Players plant seeds on up to six garden plots with sun/shade restrictions affecting growth.
  • Pest and weed management — Opponents can place pest and weed cards; pesticides and herbicides are used to remove them.
  • Resource Management — Use water tokens, compost, and other resources to grow plants and activate card powers.
  • Tile Placement — Players plant seeds on up to six garden plots with sun/shade restrictions affecting growth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that's soiled a Master Gardener Game of competing against your friends
  • the game ends and players add up points from their Garden basket
  • it's published by eat dirt games
  • each card has bottom powers that trigger when one of the five actions shown on them occur
  • there is one or more Powers listed on the bottom of each card
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meeple Top List at 22:52 sentiment: positive
video_pk 8303 · mention_pk 103574
Foster the Meeple - Smile video thumbnail
Click to watch at 22:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks very pretty
  • Looks really pretty
Cons
none
Thematic elements
  • Art and culture
  • Japanese nature
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — Harmonize Japanese nature and culture elements to paint the most beautiful landscape
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video PC8s9NprEhE Foster the Meeple Discussion at 12:25 sentiment: positive
video_pk 3244 · mention_pk 9530
Foster the Meeple - Smile video thumbnail
Click to watch at 12:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We have 63 games to talk to you about today.
  • Grab a coffee, we're gonna go quick.
  • We love board games and board gaming things.
  • I just bought too many bones and dungeons dice in danger.
  • If you're interested in buying board games, I feel like we missed a bunch.
References (from this video)
No references stored for this video.
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