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Speakeasy box art

Speakeasy

Game ID: GID0296373
Game Info
Year
2025
Players
2-4
Age
14+
Playtime
60 min
Collection
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Description

Speakeasy will transport you to the roaring 1920s during the era of Prohibition. Manhattan was under the firm control of Lucky Luciano, a prominent mobster. To strengthen his grip on the territory, he implemented a well-structured system. He divided Manhattan into different districts, each assigned to a specific mobster responsible for handling their "business" operations.

In this worker-placement and card-management game, you take on the role of one of those mobsters, managing and operating your very own speakeasy empire in Manhattan. To do so, you'll need to use all your cunning and resources to stay ahead of the competition. As you improve your operation, become more infamous, and upgrade to more lavish speakeasies and even casinos, you'll attract the attention of the outside mafia and the police. You need to use your leverage to keep your business running and receive your share from Lucky Luciano.

You need to hire goons to help you take over Manhattan during this exciting and dangerous time. You can associate with outside mobsters — and even attack and rob rum runners to gain valuable resources to gain an edge over your rivals. You need to manage your cards carefully, placing your workers strategically to deliver illicit liquor and reach Manhattan's goals to earn income. You will cook your books to fill your safes with free tax money by achieving some goals.

The ultimate goal is simple: accumulate the most money and become the most successful mobster in the city. Do you have what it takes to rise to the top of the speakeasy scene and take over Manhattan during Prohibition? It's time to grab your fedora and find out in Speakeasy.

Description

Speakeasy will transport you to the roaring 1920s during the era of Prohibition. Manhattan was under the firm control of Lucky Luciano, a prominent mobster. To strengthen his grip on the territory, he implemented a well-structured system. He divided Manhattan into different districts, each assigned to a specific mobster responsible for handling their "business" operations.

In this worker-placement and card-management game, you take on the role of one of those mobsters, managing and operating your very own speakeasy empire in Manhattan. To do so, you'll need to use all your cunning and resources to stay ahead of the competition. As you improve your operation, become more infamous, and upgrade to more lavish speakeasies and even casinos, you'll attract the attention of the outside mafia and the police. You need to use your leverage to keep your business running and receive your share from Lucky Luciano.

You need to hire goons to help you take over Manhattan during this exciting and dangerous time. You can associate with outside mobsters — and even attack and rob rum runners to gain valuable resources to gain an edge over your rivals. You need to manage your cards carefully, placing your workers strategically to deliver illicit liquor and reach Manhattan's goals to earn income. You will cook your books to fill your safes with free tax money by achieving some goals.

The ultimate goal is simple: accumulate the most money and become the most successful mobster in the city. Do you have what it takes to rise to the top of the speakeasy scene and take over Manhattan during Prohibition? It's time to grab your fedora and find out in Speakeasy.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 67
This page: 50
Sentiment: pos 30 · mix 6 · neu 4 · neg 2
Mentions per page
Showing 1–50 of 67
Video YYDMN20FRvE Heavy Cardboard Discussion at 1:45:23 sentiment: positive
video_pk 86646 · mention_pk 224935
Heavy Cardboard - Speakeasy video thumbnail
Click to watch at 1:45:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Played it a bunch
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no way to be I I can't I can't even get people to tell me their schedule two weeks in advance so it's very much a week to week thing
  • I hold it to a higher level than that and so on the downside it doesn't allow us to stream games as quickly as I would like sometimes
  • if if if the expansion for oath were included in that I would I would put that above arcs okay wow okay
  • universally okay
  • don't I think it's great the way it is just get more maps which they're doing so honestly that's my answer
  • a reprint of ground floor would be great so I can get a copy of it
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 52:48 sentiment: mixed
video_pk 86569 · mention_pk 224356
Heavy Cardboard - Speakeasy video thumbnail
Click to watch at 52:48 · YouTube ↗
Overall sentiment (raw)
Mixed anticipation
Pros
none
Cons
  • Host has played the prototype and has it, making anticipation less novel
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video nO7eX2GHmks slickerdrips Discussion at 46:08 sentiment: positive
video_pk 86459 · mention_pk 223725
slickerdrips - Speakeasy video thumbnail
Click to watch at 46:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Worth being a massive exclamation mark on the calendar.
  • I really like the theme.
  • I'm very very excited to dip into that.
Cons
none
Thematic elements
  • Speakeasies
  • 1920s Prohibition era
Comparison games
  • On Mars
  • The Gallerist
  • Inventions
  • Crang
  • Shades of Tesla
  • Apocalypse Dragon (Mage Knight expansion)
Mechanics (from transcript analysis)
  • Area Control — Implied by rival gangs potentially ransacking player areas.
  • Resource Management — Players build up and manage resources.
  • Worker Placement — Workers are placed on action spaces on player boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great big box uh like it's a campaign right well like not it goes over several sessions but I don't think like a completely ongoing thing.
  • I've heard it described as like a well I've actually heard a mix of people saying that it's like too many bones 2.0 and that it's like a mix of um too many bones and H Marcus I haven't played uh H Marcus but I've heard good things maybe I'll get stri at some point mixed together with the Elder Scrolls lured stuff I'm completely on board for this I cannot wait to play this.
  • it is completely like to to try and put you off if uh if you're not familiar and you're into Euro stuff it is completely dice chucking and there there is like there is Choice there is strategy and stuff into it but more than any of that there is Dice chucking there's rooll to move there's rooll to hit there's rooll to wound there's there's so much dice in this.
  • and so many things crop up in these um random cards that you're drawing whether it's the gear that you find whether it's those um events that um that come up or the the enemies that you tend to find that like you can you can see it happen even in like the the few episodes that I did of that playthrough like it's partly like just the human thing of wanting to recognize patterns but it comes up with these satisfying uh stories so often based on just a big pile of Randomness it is crazy that it can do that.
  • Shout out to bromstone is so good they had a big Kickstarter I think that was a couple of years ago now and it's projected for this year who knows if it will deliver.
  • if you get it and like it it is such a big rabbit hole that you can fall into like this game has been going for a long time like is like 2013 or something original Shadow to bromstone 2014 this game has been out for a long time and like 194 expansions.
  • Liz Boa is winning so I think we're going to be playing Liz boa next year next week.
  • is still getting disappointingly low votes that's my personal I'd like to give uh the the re revised uh Pathfinder ago uh and the reckon is actually
References (from this video)
No references stored for this video.
Video nO7eX2GHmks slickerdrips Discussion at 1:32:56 sentiment: other
video_pk 86459 · mention_pk 223734
slickerdrips - Speakeasy video thumbnail
Click to watch at 1:32:56 · YouTube ↗
Overall sentiment (raw)
interested but unplayed
Pros
  • The host expresses a desire to play it.
Cons
  • The host has not yet played it.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great big box uh like it's a campaign right well like not it goes over several sessions but I don't think like a completely ongoing thing.
  • I've heard it described as like a well I've actually heard a mix of people saying that it's like too many bones 2.0 and that it's like a mix of um too many bones and H Marcus I haven't played uh H Marcus but I've heard good things maybe I'll get stri at some point mixed together with the Elder Scrolls lured stuff I'm completely on board for this I cannot wait to play this.
  • it is completely like to to try and put you off if uh if you're not familiar and you're into Euro stuff it is completely dice chucking and there there is like there is Choice there is strategy and stuff into it but more than any of that there is Dice chucking there's rooll to move there's rooll to hit there's rooll to wound there's there's so much dice in this.
  • and so many things crop up in these um random cards that you're drawing whether it's the gear that you find whether it's those um events that um that come up or the the enemies that you tend to find that like you can you can see it happen even in like the the few episodes that I did of that playthrough like it's partly like just the human thing of wanting to recognize patterns but it comes up with these satisfying uh stories so often based on just a big pile of Randomness it is crazy that it can do that.
  • Shout out to bromstone is so good they had a big Kickstarter I think that was a couple of years ago now and it's projected for this year who knows if it will deliver.
  • if you get it and like it it is such a big rabbit hole that you can fall into like this game has been going for a long time like is like 2013 or something original Shadow to bromstone 2014 this game has been out for a long time and like 194 expansions.
  • Liz Boa is winning so I think we're going to be playing Liz boa next year next week.
  • is still getting disappointingly low votes that's my personal I'd like to give uh the the re revised uh Pathfinder ago uh and the reckon is actually
References (from this video)
No references stored for this video.
Video lsPxLU9hioc The Brothers Murph Discussion at 8:03
video_pk 85957 · mention_pk 221455
The Brothers Murph - Speakeasy video thumbnail
Click to watch at 8:03 · YouTube ↗
Pros
  • It's very jazzy.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If my score is higher than their cumulative score, then the studio, the channel, and the Murfs themselves belong to me.
  • How well do these brothers know each other? If they don't, their souls are mine.
  • I chose I play I chose my least favorite game on the planet, which is London.
  • The point is I want Squishy Fruits. But we all had the right idea.
  • I would say that he thinks C is the best letter for board games. The letter C.
  • It's between C and T. T.
  • Your souls belong to me.
References (from this video)
No references stored for this video.
Video bjB0N5jxFg4 The Brothers Murph Playthrough at 80:16:40 sentiment: positive
video_pk 84784 · mention_pk 216057
The Brothers Murph - Speakeasy video thumbnail
Click to watch at 80:16:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly liked by the speakers.
  • Potentially a favorite game.
Cons
  • Very expensive.
Thematic elements
Comparison games
  • Lera
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you don't know what you're talking about, it just sounds ridiculous.
  • So blow so addictive that Slay the Spire for me.
  • It's very slay the spire but with dice.
  • The game itself in terms of the rules overhead is not that high.
  • But then yeah, figuring out how you want to do it and then how you manage constantly getting more and more and more of these cards is tough.
  • The artwork is a slight disappointment in this board game.
  • It's very interesting the way it all works.
  • I get why people dig it.
  • We really like Speak easy a lot, but could very well be our favorite Lera.
References (from this video)
No references stored for this video.
Video 4BBtMu4VkPU The Broken Meeple Analysis at 1:25:07 sentiment: neutral
video_pk 84342 · mention_pk 214287
The Broken Meeple - Speakeasy video thumbnail
Click to watch at 1:25:07 · YouTube ↗
Overall sentiment (raw)
Neutral, wants to play but publisher not sending review copies
Pros
none
Cons
  • Publisher does not respond to emails
  • Publisher does not send review copies
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork is very pretty.
  • it's an aggressive area control game.
  • This expansion is fixing a fundamental flaw of the original game.
  • I am salivating at the mouth for this one.
  • This game is the theme done justice in tabletop form.
  • I do have to temper my expectations because I think Valheim's going to be a little bit trickier to bring to tabletop.
  • There's not a lot of innovation in games anymore.
  • But when I played it, it's like, 'Okay, that mechanism I like. Let's find out.'
  • This is a very long podcast.
  • But remember, it's only a game.
References (from this video)
No references stored for this video.
Video 1N0y7X7A_zU Man vs Meeple Review at 0:04 sentiment: positive
video_pk 84186 · mention_pk 213728
Man vs Meeple - Speakeasy video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic incorporation and gameplay integration.
  • Highly thematic experience, comparable to Escape Plan.
  • Rewarding use of money.
  • Simple, easy actions from a single worker with multiple resulting actions.
  • Mix of enjoyable mechanics.
  • Zone-based area control is exciting.
  • Multiple scoring tracks reward different strategies.
  • Opportunity to take a mirrored action if another player has taken it.
  • One of the best games played this year, potential for Game of the Year.
Cons
  • Randomness of enemy appearances can lead to losing buildings and being defeated.
  • Losing a still is very defeating.
  • The boat mechanic is a weaker part of the game, though can score points.
  • Card play randomness can be frustrating, impacting leverage and ability to get family members out.
  • Newer players can get 'pounded' due to mechanics and missing opportunities.
  • Set collection with helper cards feels unnecessary.
Thematic elements
  • Bootlegging and mob activity
  • Prohibition era
Comparison games
  • Weather Machine
  • Inventions
  • The Gallerist
  • Conspiracy: The Board Game
  • On Mars
  • Escape Plan
Mechanics (from transcript analysis)
  • Area Control — Players aim to dominate districts and score based on dominance within zones.
  • Building placement — Players can build different types of buildings (speakeasies, nightclubs, casinos) that provide benefits and help with scoring.
  • Combat/Conflict — Players fight off incoming 'new cats' (enemies) and defend against police presence.
  • Hand Management — Playing cards for benefits, with cards representing different parts of the organization and having multiple uses.
  • Resource Management — Managing money, including 'dirty money' and 'laundered money', and producing barrels from stills.
  • Set Collection — Collecting sets of helper cards with different bottles for end-game scoring.
  • Track Advancement — Moving up infamy tracks to unlock abilities and score more money.
  • Worker Placement — Players place workers on action spots, with some spots allowing for one, two, or three workers, and one spot to swap actions with another player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one hits it out of the park. I absolutely love the theme and how it's incorporated in the gameplay.
  • I do think this is one of his best designs in recent years. No question.
  • This is one of the best games I've played this year. It could be up there for game of the year. No question.
References (from this video)
No references stored for this video.
Video IaBMVA2W7Rc Gaming Rules! Discussion at 10:35 sentiment: neutral
video_pk 84207 · mention_pk 213817
Gaming Rules! - Speakeasy video thumbnail
Click to watch at 10:35 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • The host's planned content for Speak Easy was delayed and is now facing scheduling conflicts due to a busy period leading up to Essen and other commitments.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
  • Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
  • Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
  • Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
  • It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
No references stored for this video.
Video w8ageJvxRDY Gaming Rules! Discussion at 35:50 sentiment: positive
video_pk 83911 · mention_pk 212430
Gaming Rules! - Speakeasy video thumbnail
Click to watch at 35:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very good
  • not as complex and as fiddly as some of his other games
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
  • Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
  • The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
  • we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
  • In general, I don't play abstract games. But there are certain ones which I do play and I do like.
  • Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
  • I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
  • Talisman. 34 year gap between playing it.
  • as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
  • And I've heard that Kingdoms for Lawn offers a similar experience.
  • But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
  • live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
No references stored for this video.
Video w8ageJvxRDY Gaming Rules! Discussion at 1:35:35 sentiment: neutral
video_pk 83911 · mention_pk 212459
Gaming Rules! - Speakeasy video thumbnail
Click to watch at 1:35:35 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • solo mode — heard good things about the solo mode
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
  • Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
  • The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
  • we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
  • In general, I don't play abstract games. But there are certain ones which I do play and I do like.
  • Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
  • I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
  • Talisman. 34 year gap between playing it.
  • as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
  • And I've heard that Kingdoms for Lawn offers a similar experience.
  • But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
  • live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
No references stored for this video.
Video kySA2qMk7vQ Gaming Rules! Discussion at 24:53 sentiment: positive
video_pk 83753 · mention_pk 211612
Gaming Rules! - Speakeasy video thumbnail
Click to watch at 24:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Initial impressions are very good.
  • Enjoyed the game and its theme.
  • Felt less confused than with other Lacerda games on the first play.
Cons
  • Only played once so far.
  • Still needs to play more to solidify opinion.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete for majority in certain areas.
  • Resource Management — Players manage resources.
  • Worker Placement — Players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
  • The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
  • Agemonia, still fantastic, still really good.
  • It's all three of our number one games of all time.
  • Does it fit with the Marvel theme? Absolutely. It it really does.
  • I
  • Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
  • So, good luck for that and I'll announce the winner next month.
  • all of my advertising revenue from all of my videos every month goes to charity.
  • So yeah, Solar Titans is going to get three play throughs on the channel in December.
  • It's going to be January and February. In fact, February's looking like a good month for me at the moment.
  • Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
  • And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
No references stored for this video.
Video VckC7xz_T20 Hungry Gamer Other at 13:11 sentiment: positive
video_pk 83328 · mention_pk 209638
Hungry Gamer - Speakeasy video thumbnail
Click to watch at 13:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent theme and mechanism integration
  • Multiple paths to victory
  • Great solo bot
  • Replaced Campan EV as favorite Lacerda game for one reviewer
Cons
  • Requires being a Lacerda or Euro game fan
  • Includes area control, which is a disliked genre for one reviewer
  • Can be long (1.5-2 hours solo)
Thematic elements
  • prohibition, speakeasies, distilleries, crime
  • 1920s Prohibition-era Manhattan
Comparison games
  • Campan EV
  • Weather Machine
  • Scarface 1920
Mechanics (from transcript analysis)
  • Area Control — Players can compete for control of different areas in the game.
  • Engine Building — Players develop their operations by distilling and selling liquor, building up their capabilities.
  • Solo AI — Features a solo bot with minimal overhead for single-player play.
  • Worker Placement — A core mechanic involving placing workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you are buttth hurt because you felt you were wronged previously, that is fair game.
  • My my pitch is the joy of Mind Sweeper.
  • It is a massively underrated game does have its issues.
  • It's a modern masterpiece.
  • It's it's it's an unsung hero.
  • Ricky Royal has put you out of the competition.
  • The name of the game is Unstoppable.
  • So, do you want to have a game that can't be stopped or do you want to have an uprising?
  • And an uprising back.
  • Okay, so let's talk about pain points here.
  • There's a gnarling process that happens.
  • The winner is from a bunch of Europeans.
  • It is a chunky thing. It is a lot of money, but no, it is fantastic.
References (from this video)
No references stored for this video.
Video TDemsLvRxEE Board Gaming Ramblings Top List at 22:45 sentiment: positive
video_pk 82576 · mention_pk 207436
Board Gaming Ramblings - Speakeasy video thumbnail
Click to watch at 22:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great worker placement game.
  • Love the theme.
  • Fun gangster mobster theme.
  • It's a bit of a pick up and deliver.
  • The order is very important.
  • So much fun stuff going on.
Cons
  • Melts your brain into little tiny pieces, puddles.
  • You always win, but you don't understand anything.
Thematic elements
  • Building and running speakeasies, dealing with gangsters and police.
  • Prohibition era
Comparison games
none
Mechanics (from transcript analysis)
  • action programming — The order of actions is very important.
  • Area Control — Defending your different places from police and mob wars.
  • Pick-Up and Deliver — Making drinks and sending them to different locations.
  • Worker Placement — A worker placement game where you try to build up speakeasies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Marrakesh is a really good game.
  • It's a fun game.
  • Underwater Cities is really good.
  • It's a fantastic game.
  • Revive is a cool game.
  • It does explode my mind and it does make your mind your brain go into a pulp.
  • The original a modern crime board game has given us like an amazing experience.
  • It's a classic and one that I will always enjoy to play.
  • It's a brutal game where you are hiring workers to work in your factories to produce things and try to sell them.
  • What I would really like to play more because it's a great game.
References (from this video)
No references stored for this video.
Video 5Bw3_XemfQk Going Analog Analysis at 13:06 sentiment: positive
video_pk 81719 · mention_pk 204171
Going Analog - Speakeasy video thumbnail
Click to watch at 13:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very thematic and visually striking production
  • Strong card play and engine of actions
  • Beautiful components and design
Cons
  • Can be heavy; a lot of rules to teach; heavy for new players
Thematic elements
  • Organized crime and bootlegging empire-building
  • 1920s Prohibition-era United States
  • sandbox-style with heavy engine-building and multi-layered actions
Comparison games
none
Mechanics (from transcript analysis)
  • action sequencing — Cards provide ongoing boosts when slotted and replaced as needed.
  • Hand Management — Use multi-use cards to power actions and unlock bonuses; cards are replaced over time.
  • Modular Board — Integrated action windows and modular board elements.
  • modular components — Integrated action windows and modular board elements.
  • upgrading/building progression — Develop and upgrade buildings (e.g., casinos) as part of your empire.
  • Worker Placement — Place workers to activate actions on a multi-layer board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this might be the best brass yet.
  • it's not extremely heavy. I would say it's not one of Lord's heaviest games.
  • the theme works so well that it adds to the gameplay for me.
  • this is better than normal barrage like a normal four player even brush. The two-player one was really tight.
  • the no glare board is a really cool upgrade they offer.
References (from this video)
No references stored for this video.
Video boV4_W4ztuc The Dice Tower Analysis at 5:01
video_pk 81649 · mention_pk 203734
The Dice Tower - Speakeasy video thumbnail
Click to watch at 5:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
  • We're nominating them now, and as I always say, the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
  • These are going to be games that are fantastic to teach to someone who is not necessarily part of our fantastic little world of games. Something to get them in the door, get them excited about board gaming, get them introduced to all these amazing things you can do on the tabletop now.
  • And so, we got together a group of 50 plus people, that's Dice Tower staff and the other reviewers, different reviewers, and we vote on the nominations, and so we're going to present them to you.
  • Well, too bad to each of those nominations because you have to go up against the other four. That is a tough slate.
  • if you enjoy heavy strategy games, you were eating well in 2024.
  • This is a category for games that play really well with two. It doesn't mean they are exclusively two, although that's usually what is nominated, but it's just a great game for two players.
  • This is something that for the last several, several years has become an increasingly large segment of the board gaming hobby.
  • Not only are those like pretty strong solo games, but they're also some of the games that were mentioned in top lists of last year. That shows where the category has come.
  • So, these are games that do something different. We see a lot of the same stuff, which isn't necessarily a bad thing because same can be good and comforting. But, something that does something unusual or different or feels fresh, here's some games that meet that category.
  • My goodness, you now have to ask every time you sit at the table, 'Wait, is this cooperative or competitive?' That's something that was unheard of, you know, a decade ago even.
  • I used to not really appreciate how good party games can be.
  • So, this is going to be just that implementation of the theme, really immersing you into this world and this setting, uh doing something cool, or maybe just showing you a different kind of light on a thing that you're familiar with.
  • I always find it odd how the new designer category often also every year seems to dominate best games of the year category, and I like that a lot.
  • Artwork is something that just walking by a table, you can convince me to play a game just by showing me a good box cover. And I think that it's something that can We talked about the theme, can really sell that, but it's that first entry point in the game, and can grab your attention.
  • Games are a total production, and what this category is about is saying, 'This is the most impressive full productions of a board game we've seen this year.'
  • Now, in this category, we have 10 um 10 nominees, and they kind of encompass the whole package here. You know, we're we're looking at the mechanisms, we're looking at the theme, we're looking at the artwork, just all of it. Which one brought its best to the table?
  • Games that are fantastic
  • Then our next one is Codenames, a game that really brought party games back into the light, especially word team party games.
  • This has sold a gazillion copies.
  • And that is Pandemic Legacy Season 1.
  • But this is the game. It wasn't the first legacy game, but it was definitely the one that people that kind of exploded and changed
  • changing the landscape.
  • Talk about a game that truly shook everything up.
References (from this video)
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Video TvOtU8bU-Vc The Dice Tower News at 1:20
video_pk 81460 · mention_pk 202363
The Dice Tower - Speakeasy video thumbnail
Click to watch at 1:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • man, this theme and everything about this from One More Turn Games, I'm very pumped about this one. I love the I cannot wait.
  • It's a cool cover actually. It's just not very legible, but it's a life.
  • If you like gardens, that's great. You like dragons, that's great. You like them both, buy three copies.
  • This is teetering on the edge. This is almost more of a tainted grail type of a look to me.
  • I think of all the ones that we've mentioned, this is the one I'm least interested in
  • Never mind. This might be the one I'm least interested in.
  • Cuz Clank! Catacombs exists.
  • that's a really good-looking prototype.
  • This would have been my most anticipated game of the year or one of them had I known about it
  • This is one of my most anticipated games of the year now.
  • This is basically um a Star Trek version of Captain Sonar.
  • We know about this for a while. We've been very excited. We've already played it actually.
References (from this video)
No references stored for this video.
Video OvZScU450Bk The Brothers Murph Unboxing at 2:51 sentiment: other
video_pk 81313 · mention_pk 201132
The Brothers Murph - Speakeasy video thumbnail
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
null
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our board game collection has surpassed the 1,000 board game mark.
  • It feels like it's time to do another collection tour.
  • This is Tiny Epic Galaxies. It's a really fun dice rolling, resource management, engine building kind of game.
  • Terraforming Mars. This is a classic.
  • The feeling of terraforming Mars is just epic.
  • Too Many Bones. This game has some of the coolest dice I've ever seen.
  • It's a cooperative adventure game with really satisfying combat.
References (from this video)
No references stored for this video.
Video uj31QmJ3zdE BoardGameGeek News at 11:32
video_pk 81233 · mention_pk 200636
BoardGameGeek - Speakeasy video thumbnail
Click to watch at 11:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Superb artwork and graphic design really can bring you into a game and support its success.
  • Great art is often the reason I love a game.
  • There's nothing more fun than a great cooperative game.
  • It's one of our favorite types of games.
  • Who doesn't love a good party?
  • Who doesn't want more of their favorite game?
  • Solo games have really taken off in popularity.
  • So much so that it's almost become a requirement for a new game to have a single-player mode.
  • Most of us here at Game Night are big fans of thematic games.
  • Podcasts are such a great way to go deeper into the hobby that we love.
  • We definitely know it takes a lot of work to create and produce shows like these.
  • We have a few favorites ourselves and are always looking for a great digital board game implementation.
  • this continues to be our most played category.
  • but I would say that we have played more heavy games this year than in recent years.
  • Congratulations go not only to the winners, but also to all of the nominees.
  • Thanks for so many wonderful games.
  • You make Board Game Geek what it is and your participation in selecting the nominees and the winners is much appreciated.
References (from this video)
No references stored for this video.
Video qc48EbZ0ITo The Brothers Murph Analysis at 3:35
video_pk 81168 · mention_pk 200211
The Brothers Murph - Speakeasy video thumbnail
Click to watch at 3:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my worst pick. This is actually the pick my lowest pick on this whole list.
  • I feel like this one's going to be pretty good.
  • That dropping down to your eighth pick is wild.
  • Oh my god, that's not good.
  • Again, that is what I expected. That is your lowest pick of your draft.
  • For a nine pick, that's a gift.
  • That's a solid score for a nine.
  • Wow, that's low for your nine.
  • That's a really great Your nine and 10 were really solid.
  • For a total of 54,000.
  • Helge, if you're watching this, you screwed me over, damn it.
  • Multiple in the top 100, yeah.
  • It came down to three.
  • The worst designer? Yeah, who's got the worst bottom seven?
References (from this video)
No references stored for this video.
Video NyJ0GfKrkU0 UndeadVikingVideos Discussion at 1:43:42 sentiment: mixed
video_pk 81172 · mention_pk 200300
UndeadVikingVideos - Speakeasy video thumbnail
Click to watch at 1:43:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • category is odd and difficult to define
Thematic elements
  • party game
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's called Schllock. It's pretty good.
  • I love Habitats.
  • You're making a you have a movie theater and you're making like Bem movie posters to draw people into your theater and uh Yeah. It's pretty neat.
  • It's like a poker game where you're trying to predict who wins the wins the hand.
  • I had for our quiz today, I had I even showed the three frigin stripes. I'm like, that was way too easy.
  • The scammers have figured out a way around my anti-scammers work.
  • It's like an arms race.
  • It's like, you know, like you you know what you want. You have expressed it. But but when it was like the the fourth and fifth time that he brought it up in the thing trying to get people to to ban behind him that that was that was the you know I I I understood shooting his shot, you know, saying saying what he wanted out of his out of his board game so he could have a really awkward game night.
  • It's like, Oh, I want to play X. Well, I've got X. I can bring it. And so, it has matches.
  • The thing I couldn't figure out was I finally got it to figure out how to go to the geek and like if your game is like, 'What the hell is this game?' You can click on it, it'll go to the geek, it'll do a search for Ghost Tower.
References (from this video)
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Video wBrqZ_2cDkA Board Game Hangover Analysis at 26:44 sentiment: neutral
video_pk 81120 · mention_pk 199940
Board Game Hangover - Speakeasy video thumbnail
Click to watch at 26:44 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magical Athlete
  • Star Wars Battle of Hoth. Oh, it doesn't fit there. But take time.
  • Hot Streak. HOT STREAK FROM PUBLISHER CM. SHOULD HAVE TRUSTED MY INSTINCTS AND VOTED IT.
  • It's uh fate. It's fate. It's fate.
  • The Lord of the Rings. The Fate of the Fellowship from publisher Zman Games.
  • It's a cooperative Lord Rings game based on the pandemic system, which is super popular where you cure diseases and is one of the first cooperative games. At least it's the one that blew everybody's minds when it came out because you can play ball games cooperatively. And if you know the Lord Ring story, you have to take the ring to the volcano and destroy it.
  • Elder Scrolls? Really?
  • It's the most thematic game.
  • Galactic Cruise from publisher Kinsson Key Games.
References (from this video)
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Video HTGiav6wl00 The Broken Meeple Analysis at 19:52 sentiment: negative
video_pk 81114 · mention_pk 199848
The Broken Meeple - Speakeasy video thumbnail
Click to watch at 19:52 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • Not that great a game
  • Niche appeal
Thematic elements
Comparison games
  • Galactic Cruise
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to know what they're doing for the seven to 10 players though. If they're literally just giving you more chips and cards so you Yeah, if if all it is is just they're giving you more chips and saying, 'Now you can play it with 10.' That's rubbish. That's BS, okay? Because the game just fundamentally wouldn't work.
  • The thing that has me worried though is this 120 to 180 minutes. Is this a game that warrants two to three hours though?
  • The game is basically just area control cubes. That to me doesn't scream out crazy fun.
  • Deep Regrets is one of the worst games I've ever played, so screw that for a game of toy soldiers.
  • I think we've hit that peak of board gaming and now it's mostly a kind of downhill slope for gaming because we've now seen everything that can be kind of done. We're now recycling ideas.
  • Board games are getting to a point where we are seeing the same stuff all the time and it just means that it's hard to get excited for another convention.
  • UK Games Expo is mostly just recycling stuff that we've already reviewed at a few months ago in which case I don't need to look at it again.
References (from this video)
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Video 4bZQ-boWjoc Gaming Rules! Discussion at 7:25 sentiment: mixed
video_pk 81099 · mention_pk 199563
Gaming Rules! - Speakeasy video thumbnail
Click to watch at 7:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Huge parts of it that I love
Cons
  • A few parts that I don't like about it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cloudspire is one of those games that I would absolutely love to play more of and there are plans for a rematch between me and JP on my birthday week in July.
  • The Graft is one of the new factions that just came out and it doesn't have a fortress. What it does is it has one piece on the board which moves around and that is their fortress. So, it's actually a mobile piece and it's big amoeba type thing.
  • That's that's nonsense. Um where things like saving the game, the math, the upkeep is made trivial by the video.
  • I have Frostpunk the board game. I have Frostpunk the computer game. They're the same game, but they are entirely different experiences.
  • As much as I love Agemonia, it's a 30-minute setup each time we play because we're having to get all of these things out and these things and these things and these things. And that's just the nature of the game.
  • No.
  • Give me a good Uwe Rosenberg game, Feast for Odin. Feast for Odin solo, I love it. It's a beat your own score game, but I I love it.
  • The reason why it was a bad experience for me is the solo mode for Perseverance is a very good solo mode at recreating what another player would do, but it was so far beyond my comfort level I really struggled.
  • My favorite game in that category is probably either Tower Up or Ingenious. I might have to give it to Ingenious just because of my personal story with that game and the fact that I can play it with Vicky and her family and things like that.
  • My copy of Imperium Classics, Imperium Legends, and Imperium Horizons have left my collection.
  • I love Star Trek Captain's Chair, so there will never ever be a situation where I would prefer to play Imperium compared to Star Trek Captain's Chair.
  • Assyria second edition, which has only just come out, is my favorite game from Garfield Games.
  • So, if you're asking honestly for my favorite game from Garfield Games, it has to be Assyria second edition.
  • The discussion has been had a number of times.
  • It's not as easy as people think.
  • 65% of people say that polyomino games are a subset of tile laying games.
  • The secret word is scissors.
  • As of this morning, we had 1,331 patron supporters.
  • I will be back tomorrow at 4:00 with a live unboxing of the deluxe version of World Order.
  • And then on Friday is the public public release of the final video in the Star Trek Captain's Chair series, which is the Pike solo play through.
References (from this video)
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Video NP3_NWgyd4s The Brothers Murph Top List at 27:11 sentiment: positive
video_pk 80864 · mention_pk 198399
The Brothers Murph - Speakeasy video thumbnail
Click to watch at 27:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Masterful thematic integration by Vital Lacer
  • Stunning art by Eno Tool that enhances the theme
  • Intuitive mechanics despite being a heavy game
  • High replayability with multiple strategic paths
  • Excellent components and inserts
Cons
none
Thematic elements
  • Running speakeasies and casinos, gaining alcohol, and supplying establishments while navigating illegal activities.
  • Manhattan during Prohibition
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players select actions to build operations, produce alcohol, and transport it.
  • Area Majority — Competing with other families for turf and controlling locations.
  • Card Play — Used for action selection and managing operations.
  • Engine Building — Players build their own engine of speakeasies, stills, and casinos.
  • Resource Management — Managing alcohol production and supply.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art is going to be absolutely redonk fire.
  • All the characters uh almost entirely are completely cross-co compatible with any other set that you buy.
  • It takes like five minutes to learn like the individual actions you can do.
  • The art, Kyle Farah's art is, I mean, it's what made this game 100%.
  • The art is what got people to play this game.
  • the whole meta, the table talk element of trying to talk to your opponents
  • This game has made millions and millions of dollars because of the art.
  • people try this game because of the art and the components and then they get addicted to the gameplay.
  • Even though it's a game I'm not a big fan of, that doesn't change the fact that this game absolutely has it all.
References (from this video)
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Video xwoYD9LwIZw The Dice Tower Analysis at 34:29 sentiment: positive
video_pk 80681 · mention_pk 197250
The Dice Tower - Speakeasy video thumbnail
Click to watch at 34:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If we transform what's happening into a Q&A, maybe we this would be be what's happening.
  • Halfway through, if you guys don't entertain me enough, I will pull out a game and start playing. That's That's the threat.
  • I'll never understand it.
  • I understand it. I'm just kidding.
  • Please don't don't explain it to me.
  • Looks toxic.
  • Some of the stuff they put out definitely looks like nuclear runoff.
  • Okay, everybody. What's going on?
  • I hope you're having a fantastic Monday so far, folks.
  • Good morning, good afternoon to some of you.
  • I guess some of you are in places where it is already afternoon.
  • What is that about?
  • Question colon and then something that will help me spot your questions.
  • I'm also going to make this a little bit bigger here so I can see.
  • Volume is okay. You guys can see me
  • The area of the hobby I feel is being squeezed out is actually the middle. Those 45 minute to an hour and 15 minute family weight games are the ones that I think have a much harder time making a splash because they require a lot of production.
  • I can't review a prototype. So, no, I don't have the time.
  • It's not normally the math I'm concerned about because the the the arithmetic is not that complicated. I think it is the a a heavy rules dense euro game tends to be harder to reconstitute the abstractness into concrete thoughts.
  • I'm looking to buy an unmatched game, but I don't have much funds to buy multiples. If I had to invest in just one, which one would you recommend?
  • Donkey juice. You can really make a meal out of those two words. That's a big part of it.
  • It's part of the collective unconscious, says Mike Delisio.
References (from this video)
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Video 2h57eq5rd64 Board Of It Top List at 13:25 sentiment: positive
video_pk 80520 · mention_pk 196095
Board Of It - Speakeasy video thumbnail
Click to watch at 13:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyed this game
  • Might be my favorite Vital Lacerda game
  • Really like the theme
  • Really like the way it plays
  • Players need money to do anything, but money is victory points
  • Always like the element of speculating to accumulate
  • Really enjoy the puzzle of navigating actions efficiently
  • Fun because it's interactive
  • A lot of area control
  • Lots to like
  • Very very heavy Euro, very excellent
  • Love the theme, love the gameplay
  • Played it 10 times almost back to back
  • Very heavy, very difficult to explain, very long
Cons
  • If you aren't a fan of Vital Lacerda games, this won't change your mind
  • Very heavy and difficult to explain
  • Very long playtime
  • Personally would only play it with two, three players
Thematic elements
  • Building speakeasies, producing and selling bootleg liquor
  • 1920s-1930s New York
Comparison games
  • On Mars
  • Kanban EV
  • Vinhos
Mechanics (from transcript analysis)
  • Area Control — Players build and control speakeasies/nightclubs across Manhattan, competing for territory and presence.
  • economic engine building — Players produce and transport bootleg liquor to sell for profit, managing money which doubles as victory points.
  • Risk Management — Players must navigate threats like rival gangsters and police, balancing costs and benefits of securing their establishments.
  • Worker Placement — Players use a limited number of workers to take actions across different districts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to try my best to keep it to games that came out in 2026, but of course with different regions, different games come out at different times.
  • So, as far as for me, these games came out in my region this year. Although some of you might have been able to access them earlier.
  • And then, some of the other things that I like as well is I like this team talk before you start playing. I think it's fun. It gives everyone a chance to kind of chat and contribute and come up with different strategies and try them out.
  • But Amelean feels like the first one that almost deserves to be there in its own right.
  • It's just very sharp, it's very brutal, it's very interactive.
  • And then we're getting to the heavy Euro section of this list of the year so far is Nippon.
  • And this is, yeah, 1920s, 1930s New York mobsters building speakeasies across Manhattan.
  • But this one might possibly be my favorite Vital Lacerda Vital Lacerda game.
  • So, I always like that element. It's also, going back to what I said about Nippon, I really like navigating the actions.
  • So, with that, those are my top five games of the year so far. Things are going to be really interesting to see what comes out in the second half of the year and if my opinions on these will shift or change or, you know, maybe you won't even see any of them on my list because so many good games come out between now and the end of the year.
References (from this video)
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Video gmNbDFzG97Y The Broken Meeple Top List at 12:32 sentiment: negative
video_pk 80050 · mention_pk 194214
The Broken Meeple - Speakeasy video thumbnail
Click to watch at 12:32 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The artwork may be considered good by some.
  • The game has a decent amount of variety in factions.
Cons
  • Extremely long teach and gameplay time.
  • Punishing mechanics can eliminate players early.
  • The theme does not align well with the mechanics.
  • Mechanically, it's too focused on defense against mobs and police.
  • Artwork is visually unappealing.
  • Limited ways to score points thematically (e.g., selling only two barrels of beer in a prohibition game).
  • Players are forced into defending rather than engaging with the theme.
  • Few turns in a very long game.
  • Bloated rules and complexity.
Thematic elements
  • Prohibition
  • Prohibition era
  • The theme leads players to believe one thing, but the mechanics deliver another.
Comparison games
  • Weather Machine
  • Inventions
Mechanics (from transcript analysis)
  • Area Control — The game revolves around controlling areas and defending properties.
  • Dice Rolling — Used in certain game scenarios, like mob battles.
  • Resource Management — Players manage resources, like beer, which can be sold.
  • Set Collection — Collecting specific items or bonuses is part of the gameplay.
  • track movement — Players advance on tracks to gain bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You try to say anything negative about this game or the designer, you know, leader, you know, leader games in general, but the designer of this game, you you try to criticize any one of his games, any of his little darlings. And boy, does the fan club of this game come to stab you in the face with a pitchfork because they are feral.
  • The idea that a critical scoring mechanism is tied to luck of the draw does not jail with me as a good design that is good.
  • This is a really punishing tight euro.
  • This is one of those overhyped solo games I've seen.
  • This game has no decision space or any thinking required.
  • This thing is a monster. But it's too much.
  • You've got to relearn this game every time you play it because there's so many goddamn rules.
  • This is a Euro game with the alien theme pasted onto it because you could retheme this to so many other things and it would still function in the same way.
  • This game is a broken mess. An absolute brokefest. It just does not work.
  • This was such a bad legacy game, and it practically has killed the format for me. I am done with legacy games, okay?
  • Why do I want to play 12 games of the freaking thing where it's not just luck, it's also outright broken?
References (from this video)
No references stored for this video.
Video mBJKXw-78zw The Dice Tower Top List at 15:40 sentiment: positive
video_pk 80060 · mention_pk 194278
The Dice Tower - Speakeasy video thumbnail
Click to watch at 15:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautifully designed Euro game
  • Theme integrated beautifully into mechanisms
  • Beautiful art and aesthetic
  • Mechanisms make teaching easier
  • Fantastic game
Cons
none
Thematic elements
  • Mobsters producing and delivering liquor
  • Chicago during prohibition
  • Euro style mechanisms integrated with theme
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Building speak easys and casinos on the map board.
  • Euro Game — A heavy Euro game with integrated theme.
  • Resource Management — Acquiring and delivering liquor.
  • Set Collection — Skills for producing liquor.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a category which before I started the list I thought would be um relatively wide ranging and and uh I came to find throughout get actually doing the research and getting ready for this list that maybe it's a little bit narrower than I actually expected.
  • Now, that makes sense thematically because, you know, a lot of the gangster movies or uh just cultural uh elements we've seen of mobsters involve like, you know, combat, fighting for control over areas and things along those lines.
  • The theme is probably not terribly integral to the game design itself.
  • those tend to be the games that I think best evoke a gangster or a mobster type of a theme.
  • This is such a cool take on this theme.
  • Speak Easy is a heavy Euro game designed by Vatital Lera who is known for heavy Euro games primarily and this is one that for a Euro which is usually considered Euro style games are usually considered to be you know not anti-theatic but the theme is usually not a huge element of them.
  • what Speak Easy does so brilliantly amongst many things is integrate the theme beautifully into the Euro style mechanisms that drive the game.
References (from this video)
No references stored for this video.
Video oi1-Opi2PFg Top List at 25:45 sentiment: positive
video_pk 78484 · mention_pk 191168
Speakeasy video thumbnail
Click to watch at 25:45 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Beautiful looking game with great components
  • Cool and thematic premise
  • Engaging gameplay mechanics
Cons
none
Thematic elements
  • running speakeasies during Prohibition
  • Prohibition era New York
Comparison games
  • Escape Plan
  • Inventions
Mechanics (from transcript analysis)
  • Area Majority — You're trying to like make him happy by performing the best across all these different districts and you're earning money that way.
  • Set Collection — You're putting out these speakeasies.
  • Worker placement (implied) — You're going and shaking down people and like getting them to do stuff for you with your little cappos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Galactic Cruise continues to be a game I play it on BGA now. It's I'm almost constantly in a game or two of this game on BGA. Like I don't know that I'm going to get tired of playing it primarily because of of the interesting puzzle that it gives you every time you play.
  • Shallow Sea has that really, really well because you're able to accomplish something, and by accomplishing something, it gives you this little shell resource, and you could spend that immediately to accomplish another thing, gives you another shell, and you can just have these massive turns
  • The presentation is amazing. The game looks beautiful.
References (from this video)
No references stored for this video.
Video EakUxmJoySw Review at 0:00 sentiment: positive
video_pk 69533 · mention_pk 166058
Speakeasy video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Historically accurate theme based on Lucky Luchiano's commission.
  • Thematic integration into gameplay, making the board feel like a living map.
  • Functional and visually appealing player boards.
  • Unique worker placement system with strategic depth in turn order.
  • Theme influences the teachability and understanding of game processes.
  • Thematic economy where money is victory points, with distinct 'safe' and 'pocket' money mechanics.
Cons
none
Thematic elements
  • Illegal booze production and distribution, organized crime families working together under Lucky Luchiano's commission.
  • 1920s during the height of prohibition
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a variety of action spaces, with a unique turn order system where going first or last has different strategic implications and costs.
  • Area Control — Players can place family members to protect their speakeasies, casinos, and nightclubs from police or mob wars.
  • Hand Management — Players use 'operation cards' which tie into game aspects and can be played to gain bonuses or chain into other actions.
  • Resource Management — Players manage booze production, delivery via trucks, and sales, all tied to different stats and actions.
  • Set Collection — Objectives scattered on the board encourage players to collect various items like crates or family members.
  • Track progression — Stats like production, delivery range, and party size are tracked on the player board, influencing the efficiency of certain actions.
  • Worker Placement — Players use 'capos' (workers) to take actions on the board. Many action spaces offer a main action and one or two bonus actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is actually historically accurate
  • the actual real thematic reason that you're not doing that is if you did you would get kicked out of the commission again completely real
  • this is something I'm going to come back to a lot the way that they've tied theme into this game
  • the unique worker placement system that's going on here
  • it has a unique turn order structure
  • the last thing I want to mention is how the theme of this game actually influences how you teach the game and how well you can understand the different processes
  • this game is all about making money
References (from this video)
No references stored for this video.
Video xl7UIdq0LlA Unboxing at 2:18 sentiment: positive
video_pk 67887 · mention_pk 164167
Speakeasy video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Potentially Viddle's most thematic game yet.
  • Mechanisms are intuitive and match the theme.
  • Amazing artwork and iconography.
  • Good component quality (thick cardstock, chunky pieces).
  • Pleasing money denominations with different sizes.
  • Screen-printed buildings on both sides.
  • Wooden money tokens available as a deluxe extra.
  • Nice detail on player boards and cards.
  • Good insert with a cover to prevent components falling out.
Cons
  • Box is deeper than standard Eagle Griffin boxes due to component volume.
  • Focus issues with the camera during the unboxing.
  • Color issues with one camera during the unboxing.
Thematic elements
  • Running illegal speakeasies and managing criminal operations
  • Prohibition era / Mobster era
Comparison games
  • Rainbow Sparkle Legacy
  • Mage Knight
  • Escape Plan
Mechanics (from transcript analysis)
  • area control / influence — Implied by color-coded pieces like 'Influence' markers and the presence of various buildings (casinos, nightclubs, speakeasies) which players likely compete over.
  • Bag Building / Token Drawing — Mentioned with 'leverage tokens' that come in a bag, suggesting they are drawn or used from a supply.
  • Dice Rolling — Not explicitly stated, but implied by the presence of 'goons' and 'cops' and the mobster theme, which often involves random elements.
  • Resource Management — Mentioned through the presence of money tokens (cardboard and wooden) and the description of player screens for holding money.
  • Set Collection — Implied by the different types of buildings (casinos, nightclubs, speakeasies) and associated cards (VIP room, party, stills, fleet operations) that players might collect or activate.
  • Worker placement / action selection — Suggested by the playerboard with slots for 'operations markers' and specific themed operations like 'VIP room', 'Party', 'Stills', and 'Fleet'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is potentially Viddle's most thematic game yet.
  • The mechanisms in this game are more intuitive because they are they match what actually happened at the time.
  • Eagle Griffin games inserts are generally pretty good. And the main thing for me is it comes with this because this kind of insert without a cover is a waste of time for me because all of the bits look nice and then you carry the game anywhere and they all fall out. But they give you a cover which means it won't all fall out.
  • Typical vital game. Loads and loads of bits.
  • Yeah, that's really nice. That's just a really nice touch.
References (from this video)
No references stored for this video.
Video ZWBMgF8Y-GU Top List at 3:08
video_pk 67044 · mention_pk 162965
Speakeasy video thumbnail
Click to watch at 3:08 · YouTube ↗
Pros
none
Cons
  • Dropping off the list.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unlike other rankings that I know and love, like on BoardGameGeek, the hotness, um the hotness is kind of dominated by games that are coming out in the future, rather than games that are already that people are actively already playing.
  • I wanted a power ranking hotness-style list about games that we've already played, and now that we've played them, we want to play them again.
  • The bottom three get knocked off, and next month they will be replaced by Terraforming Mars, Sanctuary, and Dune Imperium.
  • I think that is really clever. I kind of want to see more games with this discovered asymmetry that impacts all players during the game.
  • This is the number two game that people have played that they want to play again.
  • A real classic game here that has been given a little bit of new life thanks to I think the special edition, which is really stunning.
  • I think these are games that people play. Like, people aren't I don't think everyone is playing Galactic Cruise every night. And even if you are, you're probably mixing in a lighter game every now and then. And those games I think are relevant are are relevant, too.
References (from this video)
No references stored for this video.
Video fe3HWZ0Ypbk Discussion at 4:17 sentiment: mixed
video_pk 66985 · mention_pk 162877
Speakeasy video thumbnail
Click to watch at 4:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Encountered 'utter fanboys' who would not let criticism slide.
  • Considered popular amongst a 'niche loud minority' rather than widely played.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the algorithm has changed to a to a kind of thing where you can't do series of videos easily. It doesn't like that. You need to do long form content in one video.
  • If you can't fit it on the shelf, it's not in the collection. And if you have to fit it on the shelf, someone else is leaving.
  • It's like, why? You know, it's bad enough to be doing the whole logging plays to say like, 'Oh, I played this at this time. I played this at this time.' I could not care less who won what game and when.
  • You do not have to meet a minimum prerequisite. It's just it does get on my wick that.
  • It's like there are two people that sort of get on my wick with this or say that try to get out of the idea of helping to pack a game away. Smokers [...] and then the ones doing the BG stats...
References (from this video)
No references stored for this video.
Video sut2KCCKAbA Stonemaier Games Discussion sentiment: positive
video_pk 63733 · mention_pk 157219
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viticulture is one that always comes back to me.
  • it's easy to teach, easy to play.
  • My beloved Moon Colony Bloodbath is going away along with Viticulture and Speakeasy.
  • It's not Edge. It's Andromeda's Eedee.
  • I love Dwellings of Eldervale because you get to put a little roof on your character and make it into an actual building.
  • Red Rising is such a good game.
References (from this video)
No references stored for this video.
Video sut2KCCKAbA Stonemaier Games Discussion sentiment: positive
video_pk 63733 · mention_pk 157228
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viticulture is one that always comes back to me.
  • it's easy to teach, easy to play.
  • My beloved Moon Colony Bloodbath is going away along with Viticulture and Speakeasy.
  • It's not Edge. It's Andromeda's Eedee.
  • I love Dwellings of Eldervale because you get to put a little roof on your character and make it into an actual building.
  • Red Rising is such a good game.
References (from this video)
No references stored for this video.
Video PB-AwBTXYv8 The Broken Meeple Review at 11:48 sentiment: mixed
video_pk 62620 · mention_pk 155339
The Broken Meeple - Speakeasy video thumbnail
Click to watch at 11:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Meaty, deep gameplay with multiple viable play paths
  • Strong card-driven action economy and variability between games
  • High component quality and durable pieces
  • Rich 1920s/mafia theme with thematic artwork in cards and tokens
  • Good potential for replayability and varied game arcs
Cons
  • Very long setup/teach and long playtime (around 4 hours with 11 turns)
  • Front-loaded, complex teaching that is hard for new players
  • Risk of pseudo-knockout for new players, which can sour a session
  • High price point (£150+) with questionable perceived value for some players
  • Table space requirements and heavy downtime between turns (snaking order)
  • Map and artwork are perceived as dull/muted, not visually striking
Thematic elements
  • Mafia/mafia empire building, prohibition era
  • 1920s Manhattan during Prohibition
  • economic/territory-building with crime–era flavor
Comparison games
  • Lisboa
  • Vinhos
  • Kanban (KBAN)
  • The Gallerist
  • On Mars
  • Weather Machine
  • Inventions
  • Escape Plan
  • Lands of Evershade
  • Hijgemony
Mechanics (from transcript analysis)
  • Area Control — control districts to gain money and victory points via zoning and book objectives
  • card management — cards provide top and bottom effects, shield concepts, and bonus actions when played
  • resource/infamy track — track progression (infamy) unlocks bonuses; mercenary/goon economy impacts strength
  • Set Collection — collect books and objective tiles to gain points and fulfill criteria
  • set collection / books — collect books and objective tiles to gain points and fulfill criteria
  • Track Advancement — track progression (infamy) unlocks bonuses; mercenary/goon economy impacts strength
  • Turn order manipulation — snaking turn order and location-based bonuses influence timing and leverage
  • Turn Order: Variable — snaking turn order and location-based bonuses influence timing and leverage
  • Worker Placement — players place workers to gather resources, control districts, and trigger actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pseudo Knockout is not fun.
  • First impressions are literally first impressions.
  • This is a Lerta big strategy game.
  • Five out of ten for me on first impressions.
  • It's a long freaking game.
  • The front-loaded teach.
References (from this video)
No references stored for this video.
Video zr8hIb7KZDA The Board Gaming Doctor Review at 0:33 sentiment: positive
video_pk 59408 · mention_pk 151965
The Board Gaming Doctor - Speakeasy video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration that aligns with the Prohibition-era setting
  • deep planning with meaningful turn-by-turn decisions and player interaction
  • varied objective structure and central-board dynamics that reward foresight
  • accessible entry point for heavy Euro players once the rules click
Cons
  • high learning curve that can be burdensome for new players
  • game length can be long and board congestion can occur at higher player counts
  • luck factor in mob wars can influence outcomes
  • replayability may not feel as expansive as top-tier heavy games for some players
Thematic elements
  • bootlegging, speakeasies, mobsters, and police pressure
  • Manhattan Island, 1920s, Prohibition era
  • thematic Euro with strong integration of theme into mechanics
Comparison games
  • The Gallerist
  • Escape Plan
  • Terramystica
  • Agricola
  • Lisboa
  • Venus
  • Aunt Mars
Mechanics (from transcript analysis)
  • Area Majority — building placement across zones and districts influences scoring and strategic control of the board.
  • area majority / zoning — building placement across zones and districts influences scoring and strategic control of the board.
  • Compound Scoring — players pursue randomized and some fixed objectives, with a 'cook the books' mechanic allowing placement of multiple completed objectives.
  • helper cards — drafted from a market; provide free abilities and contribute to end-of-game money via icon collection, adding a secondary strategic layer.
  • mobster and police tension — mob wars and police presence threaten buildings and require protective actions to maintain functionality.
  • Objective-based scoring — players pursue randomized and some fixed objectives, with a 'cook the books' mechanic allowing placement of multiple completed objectives.
  • park action — an action where bumping another player's worker grants you the action they occupied, plus a minor reward, increasing interaction and efficiency planning.
  • Set Collection — collect icon sets from helper cards to boost end-of-game money, providing a secondary objective track.
  • set collection and money flow — collect icon sets from helper cards to boost end-of-game money, providing a secondary objective track.
  • Worker Placement — players send family members to perform actions on the board; a central mechanic that drives infrastructure and resource generation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Speak Easy is a thematic Euro game by Vitala that portrays Manhattan Island in the 1920s during the era of prohibition
  • Thematic integration is topnotch here. I think the mechanisms themselves are tried and true.
  • I give it an 8.4 out of 10.
  • The turn-by-turn decisions are pretty tough, especially at higher player counts.
  • There is an element of gambling and luck factor.
References (from this video)
No references stored for this video.
Video 2lUzKjF-6J8 Heavy Cardboard Analysis at 0:00 sentiment: positive
video_pk 43011 · mention_pk 130841
Heavy Cardboard - Speakeasy video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration between underworld setting and core mechanics
  • Rich inter-player interaction through mob wars and district fights
  • Tight, purposeful action economy with meaningful choices each turn
  • Impressive table presence and component quality (including expansions and custom bits in play)
  • Expansions add nuanced variability without breaking core flow
Cons
  • Setup and teaching can be lengthy for new players
  • Table space heavy; not ideal for small surfaces
  • Risk of misreading protection costs and per-card leverage rules during play
  • Expansion content can feel optional or potentially disruptive if overused
Thematic elements
  • gangster families vying for influence, protection rackets, and illegal speakeasies
  • Prohibition-era Manhattan, 1920s
  • high-interaction, underworld ambience with territory battles and boss fights
Comparison games
  • Gallerist
  • Lisboa
  • Vinhos
  • Great Library
  • Escape Plan
Mechanics (from transcript analysis)
  • combat / mobster fights — Fights with mobsters (rum runners and police) in districts determine control and payouts.
  • deck-building / tableau building — Cards are added to a personal tableau to grant abilities, bonuses, and endgame scoring opportunities.
  • End Game Bonuses — Public goals and endgame bonuses shape final scoring beyond base cash and assets.
  • endgame scoring with public goals — Public goals and endgame bonuses shape final scoring beyond base cash and assets.
  • resource/cash modulation — Money is managed with a cash pool and behind-the-screen cash, affecting purchasing power and exchange rates.
  • Tableau Building — Cards are added to a personal tableau to grant abilities, bonuses, and endgame scoring opportunities.
  • Turn order manipulation — Turn order changes via capos and action timing, influencing pricing and availability on spots.
  • Turn Order: Variable — Turn order changes via capos and action timing, influencing pricing and availability on spots.
  • Worker Placement — Players place workers to perform actions across the board, including building and upgrading structures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is deceptively hard. I've been wrecked by the solo bot. So has John and I.
  • This turn-order mechanism is one of my all-time favorite mechanisms in board games.
  • This is the most approachable of his heavy games, while still offering deep strategic options.
  • I really loved the table fill and the synergy between tiles, buildings, and mob battles.
  • The production quality and expansions add a lot of value without complicating the core experience.
References (from this video)
No references stored for this video.
Video B94f_iLJIvs Paul Groen Discussion at 3:39 sentiment: positive
video_pk 42716 · mention_pk 161236
Paul Groen - Speakeasy video thumbnail
Click to watch at 3:39 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Innovative card interaction; strong thematic fit; depth and tactics
Cons
  • Prototype/learning notes; rule changes after release
Thematic elements
  • cooperative/ hidden information; deduction; social interaction
  • 1920s Prohibition era / speakeasy theme
  • thematic, with a strong atmosphere
Comparison games
  • On Mars
  • Kanban
Mechanics (from transcript analysis)
  • card top/bottom effects and hand management — cards in hand and their top/bottom effects influence actions and scoring; no deck drawing
  • Closed Economy — three cards per player; on turn either play a card to a board area or pick up a card and activate top effects
  • closed economy card interaction — three cards per player; on turn either play a card to a board area or pick up a card and activate top effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm getting a little bit jaded, tired, fed up with recipe games.
  • The card play mechanism was the USP for this game, and it's a really interesting one.
  • Speak Easy might become my number one favorite Lasserta game.
  • The campaign itself is really, really good.
  • If you like Lost Ruins of Arnak, you must play the campaign.
References (from this video)
No references stored for this video.
Video x4HuZIS4czk The Dice Tower Top 10 List at 5:07 sentiment: positive
video_pk 39349 · mention_pk 191313
The Dice Tower - Speakeasy video thumbnail
Click to watch at 5:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Narrow but robust heavy-game experience with clear worker placement payoff
  • Engaging crime theme and district-based actions
Cons
  • Complex rules and interactions may challenge new players
  • Longer play sessions can test attention spans
Thematic elements
  • mobster-world domination and district control
  • 1920s Manhattan; organized crime era
  • crime-heist theming with gang dynamics
Comparison games
  • House of F
Mechanics (from transcript analysis)
  • Area Control — Tight pacing keeps tension high as districts shift in influence.
  • area control within a heavy framework — Tight pacing keeps tension high as districts shift in influence.
  • district control and gang management — Compete to run Speak Easy districts while defending against rival gangs.
  • Worker Placement — A solid, rewarding worker placement core with streamlined action choices.
  • worker placement with tight economy — A solid, rewarding worker placement core with streamlined action choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The heaviest on this list physically just massive, huge, untenable how big and heavy it is, but it's such a cool adventure game as you're going through using your dice, a very interesting, clever mitigation and dice resource management systems in order to go out and adventure and fight and go through these stories.
  • I love a good track.
  • Galactic Cruise. This is such a phenomenal game. It is a Vital Lacerda-esque game, but it also smoothens so much of that onboarding and learning process, but also gives you so much crunch as you're trying to build up your cruise ships.
References (from this video)
No references stored for this video.
Video CUb8NtVKLb8 Totally Tabled Discussion at 0:03 sentiment: positive
video_pk 38868 · mention_pk 149297
Totally Tabled - Speakeasy video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Friendly big-box Euro with approachable learning curve
  • Thematic production chain and atmosphere (art, theme, production flow)
  • Low direct player conflict, focus on optimization and pacing
  • Strong solo play potential and accessibility for heavier games
  • Abundant play space and replayability given many spots and options
Cons
  • Limited direct interaction between players; potential lack of tension for some players
  • Theme may not be as thematic as expected for die-hard mobster games
  • Some players may prefer tighter worker placement; difficulty to accommodate all play styles
Thematic elements
  • mobsters and speakeasies in Prohibition-era New York
  • Prohibition era New York
  • production-chain driven, non-confrontational with minimal direct inter-player conflict
Comparison games
  • The Gallerist
  • Conbon EV
Mechanics (from transcript analysis)
  • Area Control — control districts and compete for spaces and resources
  • Engine Building — build stills, speak easys, nightclubs, casinos; produce and deliver resources
  • Production chain / engine building — build stills, speak easys, nightclubs, casinos; produce and deliver resources
  • Resource Management — manage money, pieces, and cards to optimize production; limited direct conflict
  • Resource management / optimization — manage money, pieces, and cards to optimize production; limited direct conflict
  • Worker Placement — placement-based actions with many spots; generally not tight or brutal
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Speak Easy is great. It gets my highest recommendation.
  • For me, that honor still goes to Conbon EV, and I'll explain why in just a little bit.
  • It's a surprisingly pleasant, easygoing kind of game.
  • The friendliest big box Lerta game ever made.
References (from this video)
No references stored for this video.
Video E02VOw3EdbU Board Gaming Ramblings Discussion at 14:20 sentiment: positive
video_pk 38759 · mention_pk 226756
Board Gaming Ramblings - Speakeasy video thumbnail
Click to watch at 14:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong mobster theme
  • two-player viability
  • cool mechanic with mobsters and buildings
Cons
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this month was a good month for gaming
  • it's a fantastic little game
  • the most fun experience is a fantastic little game
  • it's a great adaptation yes it is almost exactly the same
  • subscribe to the channel it's free you get cake
  • the video is over, thank you for watching
References (from this video)
No references stored for this video.
Video xShivFRxmgE Gaming Rules! Rules Teach at 0:09 sentiment: positive
video_pk 38295 · mention_pk 115253
Gaming Rules! - Speakeasy video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thorough rules explanation and setup guidance that clarifies a complex system
  • Strong thematic cohesion with Prohibition-era criminal activity
  • Multiple strategic vectors (mobsters, cops, routes, and buildings) that create depth
  • Scales with player count due to act structure and district setup
Cons
  • High learning curve for first-time players
  • Numerous icons and special-case rules can be confusing without reference sheets
  • Lengthy setup and board maintenance requirements can affect pacing
  • Some minor production misprints noted in community discourse (e.g., shield icon)
Thematic elements
  • organized crime, bootlegging, mob families vying for control
  • Prohibition-era Manhattan, starting in 1920 and spanning 13 years of Prohibition
  • historical gangster-era storytelling with strategic building and criminal moxie
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for dominance over city districts via buildings, mobsters, and protection.
  • area control / district control — Players vie for dominance over city districts via buildings, mobsters, and protection.
  • Deck-building / card-driven actions — Players insert and play operation cards to trigger actions across locations.
  • Hand Management — Manage money, leverage, crates, crates, and helper cards to optimize actions and payoffs.
  • hand management & resource management — Manage money, leverage, crates, crates, and helper cards to optimize actions and payoffs.
  • set collection / tile placement — Acquire city tiles and place buildings to gain immediate and end-game benefits while shaping the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A game of Speak Easy is divided into four acts, each made up of four phases.
  • The final step of phase three is the payouts for each zone.
  • Cooking the books is a good way to earn money in the game.
  • Casinos pay out at the end of each round in which at least one player visited the restaurant.
References (from this video)
No references stored for this video.
Video Do5eqr1hHIc Tabled Top 10 List at 16:26 sentiment: positive
video_pk 37195 · mention_pk 161407
Tabled - Speakeasy video thumbnail
Click to watch at 16:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cinematic setting
  • thematic depth and strong solo potential
  • thematic synergy with auteur artists
Cons
none
Thematic elements
Comparison games
  • Inventions: Evolution of Ideas
  • Forgotten Waters
Mechanics (from transcript analysis)
  • cozy/character-driven management — mobster-era management of speak-easy empire with goons and upgrades
  • progression and risk management — income growth, upgrades, and risk from mafia/police attention
  • Risk Management — income growth, upgrades, and risk from mafia/police attention
  • Storytelling — strong thematic integration with complex mechanics
  • thematic storytelling by LTA — strong thematic integration with complex mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number one most anticipated solo game for 2025 Speak Easy
  • never miss an opportunity to get it to the table with the included solo mode designed by Matt Leo himself
  • I absolutely adore that game Gloom Haven
  • this is a wonderfully cinematic setting
  • I'll be dropping everything just like I have for his last two games
  • what I'm most excited about for Speak Easy is the theme
References (from this video)
No references stored for this video.
Video ytoPwN6Rgjk Watch It Played Top 10 List at 7:39 sentiment: positive
video_pk 36609 · mention_pk 109858
Watch It Played - Speakeasy video thumbnail
Click to watch at 7:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic and strategic depth
  • encourages long-term planning
  • appealing production and vibe
Cons
  • steep learning curve for new players
  • complex decision trees can slow play
Thematic elements
  • mob bosses, territory, and influence
  • 1920s Manhattan during Prohibition
  • tension-filled planning with long-term pivots
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control territories with strategic planning.
  • economic/resource management — manage businesses and influence while expanding.
  • long-term planning — pivots and strategic adaptation over the course of play.
  • Resource Management — manage businesses and influence while expanding.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is The Climbers.
  • This is a fast, wacky racing game for two to six competitors who draft a team of ridiculous runners, roll dice, and watch the track turn into a parade of deeply unfair superpowers.
  • Agent Avenue just got a lot more dangerous with the Division M expansion.
  • One of the great hooks of Fate of the Fellowship is its modular structure.
  • Gold Country is blazing at number one right now.
References (from this video)
No references stored for this video.
Video ZxXxKPkBJeU BoardGameGeek Top List at 2:50 sentiment: positive
video_pk 35186 · mention_pk 105032
BoardGameGeek - Speakeasy video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, multi-path action economy around the four core actions
  • Rich theme and striking art direction that fits the 1920s vibe
  • High replay potential through varied strategies (produce, steal, smuggle, VIP protection)
Cons
  • Non-trivial ruleset; may be heavy for new players
  • Some players may find the thematic heaviness off-putting if they prefer lighter games
Thematic elements
  • bootlegging, speakeasies, mob dynamics
  • 1920s Prohibition era; New York City; mob families running speakeasies
  • theme-forward, action-oriented
Comparison games
  • Blitzkrieg
  • Too Many Bones
  • Gloomhaven
Mechanics (from transcript analysis)
  • card-driven augmentation — cards augment the base actions and may modify or enable secondary actions.
  • resource/production chain — production of alcohol, transportation, and sales via various tokens and routes.
  • Worker Placement — four core actions are driven by worker placement mechanics to execute different operations (production, movement, party sales, VIP protection).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a living website, which one we really like about it.
  • The list is a snapshot in time; it will morph over time as people rate more games.
  • BG is this living website; the community can contribute their own photos, their own feelings about a game.
References (from this video)
No references stored for this video.
Video DQuhLivASco Tim Chuon Review at 0:00 sentiment: mixed
video_pk 33989 · mention_pk 101217
Tim Chuon - Speakeasy video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong thematic integration and high production value
  • Deep solo mode with varied strategic options
  • Clear incentive loop from speakeasys to stronger buildings
Cons
  • Heavy micromanagement and potential AP-prone pacing
  • Long teaching curve and dense decision trees for each turn
  • High price point relative to perceived payoff in some sessions
Thematic elements
  • organized crime finance, expansion, and infiltration through illegal venues
  • 1920s Manhattan with mob districts, speakeasies, docks, police presence
  • strategy-driven with strong historical flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete to gain control of colored mob districts by meeting strength requirements and expending resources.
  • area control and district takeover — Players compete to gain control of colored mob districts by meeting strength requirements and expending resources.
  • mob war phase and defense — At mob war, stronger mobsters threaten buildings; players must defend with strength boosts and guards.
  • movement and convoy logistics — Trucks carry barrels from docks to buildings; movement range and timing affect delivery and scoring.
  • Multi-Use Cards — Decks of color-coded cards offer unique actions; city tiles grant ongoing bonuses and potential end-game scoring.
  • one-time use cards and city tiles — Decks of color-coded cards offer unique actions; city tiles grant ongoing bonuses and potential end-game scoring.
  • resource and income management — Hold cash, leverage tokens, barrels, and other resources to fund builds and defenses.
  • Resource Management — Hold cash, leverage tokens, barrels, and other resources to fund builds and defenses.
  • tile building and progression — Construct speak easys, nightclubs, and casinos to unlock bonuses and discounts for stronger buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme is spot on
  • I love the production value of this
  • it's hard for me to recommend and one I will probably not be keeping the collection
  • the stakes are high because if you don't defend your buildings during the mob war, they're gone for the whole game
References (from this video)
No references stored for this video.
Video 1QrzXN0_yew Gaming Rules! Playthrough at 1:37 sentiment: positive
video_pk 32822 · mention_pk 97269
Gaming Rules! - Speakeasy video thumbnail
Click to watch at 1:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, multi-layered strategy with many viable paths to victory
  • Strong theme and period flavor
  • Tense late game with mob wars and payouts
Cons
  • High complexity and potential rule ambiguity for new players
  • Prototype/demo context may show imperfect components
Thematic elements
  • Underworld crime syndicates, prohibition-era speakeasies
  • 1920s New York City (Central Park, Downtown, Midtown, Uptown)
  • Theme-driven, competitive resource management with asymmetric goals
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of districts by placing protected buildings and protecting them from mobsters and police.
  • area_control — Players vie for control of districts by placing protected buildings and protecting them from mobsters and police.
  • Hand Management — Cards held in hand provide actions and permanent bonuses when played.
  • hand_management — Cards held in hand provide actions and permanent bonuses when played.
  • Resource Management — Money, leverage, and crates are spent and laundered to build, upgrade, and protect buildings.
  • resource_management — Money, leverage, and crates are spent and laundered to build, upgrade, and protect buildings.
  • route_and_transport — Trucks move barrels between buildings and crates, enabling production and sales.
  • Set Collection — Players collect city tiles and books to achieve goals and end-game bonuses.
  • set_collection — Players collect city tiles and books to achieve goals and end-game bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Leverage is a commodity which is hard to come by.
  • There are so many options with this game.
  • End of game scoring is there.
  • This is a work in progress, but the game delivers.
References (from this video)
No references stored for this video.
Video hI3aGJcLfwE BoardGameGeek Interview at 1:06:55 sentiment: positive
video_pk 32470 · mention_pk 96083
BoardGameGeek - Speakeasy video thumbnail
Click to watch at 1:06:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight thematic fit and interaction
  • engaging tension around money behind screens
Cons
  • price tag noted as high
Thematic elements
  • Underworld finance and influence
  • Prohibition-era New York gangster milieu
  • Thematic, area-control oriented
Comparison games
  • Gallerist
  • Vinos
  • Conbon EV
Mechanics (from transcript analysis)
  • Area Control — Players manipulate influence and scoring by managing money behind screens.
  • area control with behind-the-screen money — Players manipulate influence and scoring by managing money behind screens.
  • player interaction and timing — Direct interaction around scoring and resources, with sharp tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time itself is testing you.
  • Player aids are a must.
  • Board game people are the best.
References (from this video)
No references stored for this video.
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