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Splendor box art

Splendor

Game ID: GID0298393
Game Info
Year
2014
Players
2-4
Age
10+
Playtime
30 min
Complexity
1.8/5
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.

On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.

All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.

Description

Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.

On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.

All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 250
This page: 50
Sentiment: pos 32 · mix 2 · neu 3 · neg 3
Mentions per page
Showing 1–50 of 250
Video yh39tCMd9g8 Top List at 11:35 sentiment: positive
video_pk 134298 · mention_pk 382909
Splendor video thumbnail
Click to watch at 11:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic game
  • Brings new players into the hobby
  • Well-loved
  • Set collection is appealing
Cons
none
Thematic elements
  • Collecting gems to purchase development cards and attract nobles.
Comparison games
  • Century: Spice Road
Mechanics (from transcript analysis)
  • Card Drafting — Players draft development cards.
  • Engine Building — Acquiring cards that provide ongoing benefits.
  • Set Collection — Players collect sets of gems.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Parks number 25 beautiful there's a couple of expansions that go with it they're they're fine but Parks base game love it yes love it love it love it
  • it's a dice drafting game and I love dice drafting games and you have little coasters and you roll your dice Fe coaster right and you keep one and then you pass the coaster and then you keep going around until you have you've collected all your di
  • Dune Imperium um you can play it with two players but you'll have to have a dummy player so essentially it's a three player game uh worker placement Builder um takes after the Dune yeah the science F right um and it's just it's your basic deck builder except what this one adds and I love it is when you go to certain locations you can start to add troops to the Battleground and at the end of every round a battle takes place
  • the art is beautiful the mechanics are fantastic it's thinky my brain hurts when I'm done I love it
  • it's a great engine builder the game's beautiful um it's super fun it's thinky enough but easy enough to teach yeah great wingspan the component is also very good so beautiful
  • traumatized by having to put the little deal on every little trolley before we played it
References (from this video)
No references stored for this video.
Video isyeRJbsWlg Top List at 2:33 sentiment: positive
video_pk 134237 · mention_pk 382081
Splendor video thumbnail
Click to watch at 2:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple to teach and learn
  • Lots of depth
  • Enjoyable to play
  • Classic game
Cons
none
Thematic elements
  • collecting jewels/gems to buy cards
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Acquiring cards to gain more resources and points.
  • Set Collection — Collecting jewels/stones to purchase cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We want to give you a little bit of a heads up on our criteria, how we made our lists this year, just in case you haven't watched our other videos, although you should.
  • My number 30 was 29 last year.
  • Number 26 on my list is the White Castle.
  • This is a game that had me at hello.
  • No, this is such a good game. We have had a great time playing this game.
  • My number 25 was number 14 last year.
  • My number 24 was 49 last year. So it has definitely come up.
  • I cannot believe it is this high on your list.
  • It is my favorite of the Span games.
  • Fantasy Realms. Yes.
  • My number 22 was 21 last year.
  • My number 23 was not on the list last year.
  • My number 21 was number six last year.
  • Space Base is so good.
  • All right, my number 21 is Space Base.
  • Two crossovers? In the same video.
  • Now we want to hear from you guys. Tell us down below in the comments, what are your numbers 30 to 21 games of all time?
  • We're counting down our top 50 games of all time. In this video, we're doing 30 to 21. Let's jump right in.
  • my number 22 was 21 last year. Um and it is Lord of the Rings: The Fellowship of the Ring trick-taking game. So, it hasn't really changed that much at all. This is a super fun cooperative trick-taking game with an awesome IP. We love Lord of the Rings.
  • Number 21 on my list was number six last year. It's come out of my top 10, but I love this game. It is one of my favorite quick games of all time. Space Base.
  • All right, my number 21 is Space Base. No way. Two crossovers? In the same video. Wow. Yeah, true crossover. That is wild.
  • Now we want to hear from you guys. Tell us down below in the comments, what are your numbers 30 to 21 games of all time? We want to hear about it.
  • Thanks for watching and we'll see you next time.
References (from this video)
No references stored for this video.
Video fzHUMWYojaA Top List at 3:13 sentiment: positive
video_pk 134269 · mention_pk 382566
Splendor video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Successfully translates the Splendor experience to a two-player format.
  • Engaging central board with moving gems.
  • Addition of pearls is well-liked.
  • Highly accessible and enjoyable as a two-player game.
  • Fast-paced gameplay.
  • Good for set collection and resource gathering.
Cons
  • The host prefers the larger version of Splendor due to nostalgia.
Thematic elements
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • Drafting — Implied by the acquisition of gems and cards.
  • Engine Building — Getting your gems that are worth other gems.
  • Resource Management — Gathering gems to purchase cards.
  • Set Collection — Collecting gems.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Onyx I mean at this point it's kind of turned into one of the classic solo games where it's you know you've got a deck of cards you're pulling them in a certain order in your hand.
  • There's these nightmare cards inside the deck and anytime a nightmare card comes out, bad things happen and you have to try and like mitigate those nightmare cards coming out by playing other cards.
  • All right, my number 81. Me and Scott have played this game to death this year. It is new to my list.
  • Gizmos. And this game, I feel like so many people overlooked it because, and this is one of those weird times where you overlook a game because it was made by a publisher that you wouldn't expect to make this game.
  • Basically, you're just trying to gather marbles from a little chute that has them come down it. You use those marbles as currency to buy these little machine gizmos that go into your tableau.
References (from this video)
No references stored for this video.
Video B8kfET6iyEs Top List at 8:14 sentiment: positive
video_pk 134234 · mention_pk 382037
Splendor video thumbnail
Click to watch at 8:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely love Splendor
  • Love the simplicity of the turns
  • Love the engine building
  • It just builds on itself
  • Splendor Duel is also fantastic
  • Original Splendor just plays too well
Cons
  • Prefers base game to Splendor Duel
Thematic elements
Comparison games
  • Splendor Duel
Mechanics (from transcript analysis)
  • Engine Building — Purchasing cards adds to your engine, providing gem equivalents.
  • Set Collection — Collecting chips and cards to purchase other cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But that's why when you win as the witch, it's so much more fulfilling. IT'S LIKE, I GOT YOU.
  • The good doctor did it again with Iliad. Iliad is fantastic.
  • It's It's the worker placement game. It's the the it boy of worker placement games.
  • best components in board gaming, the little squishy berries.
  • I love Rondell's. I love Rondell's. This one is fantastic.
  • This game's just for fun. You just play it to have fun.
  • Raiders is actually the game that turned me on to Shim Phillips and them
  • At one point in time, this was my number two game of all time.
References (from this video)
No references stored for this video.
Video jlwHKHEZOI0 Rolls in the Family Top List at 59:06 sentiment: positive
video_pk 134203 · mention_pk 381781
Rolls in the Family - Splendor video thumbnail
Click to watch at 59:06 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Moves up significantly on the list due to consistent enjoyment
  • Serves as a 'comfort food' game for the host and Kaylee
  • Efficient and satisfying race to 15 points
  • Strategic depth in planning paths and card acquisition
  • Improved accessibility due to a 3D printed storage solution
Cons
  • Original box insert caused chips to fall out when stored vertically
  • One host has not played it as much as the other
Thematic elements
  • gem trading
  • Renaissance merchant era
Comparison games
  • Splendor Duel
  • Ticket to Ride
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • Card Drafting — Players select cards from a common display.
  • Engine Building — Players acquire cards that provide ongoing benefits, creating an engine for point generation.
  • Resource Management — Players manage different types of gem resources to purchase cards.
  • Set Collection — Players collect sets of resources or cards to achieve objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It dropped eight spots.
  • This is what Clank! should have always been.
  • Um, so I've just had tons of fun with this one um, and it still holds up here on my list largely based on a lot of memory of plays.
  • This is crazy.
  • My number 31 is Splendor.
  • A very big cool presentation that admittedly does make it more fun to play as you're moving these buildings out and seeing how everything um but really accessible rules.
References (from this video)
No references stored for this video.
Video SGQkncmw0dA Top List at 2:33:28 sentiment: positive
video_pk 134202 · mention_pk 381752
Splendor video thumbnail
Click to watch at 2:33:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple with many approaches
  • Good for younger and older players
  • Easy to teach
  • Challenging to master
Cons
  • Sometimes ends too quickly
Thematic elements
Comparison games
  • Marvel Splendor
  • Pokemon Splendor
Mechanics (from transcript analysis)
  • Card Drafting — You use these tokens to buy cards and these cards will act as permanent tokens.
  • Set Collection — The object is to get to 15 points before anybody else does.
  • token drafting — You're drafting these tokens that have gems on them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Splendor is just a great game. It's simple. It has a lot of different ways you can approach it, you know, all within basic mechanics.
  • War of the Ring is just an absolute masterpiece of thematic design. It truly captures the epic struggle of The Lord of the Rings.
  • Terraforming Mars is just that perfect blend of engine building and strategic play.
  • Gloomhaven is just a beast of a game. The amount of content, the story, the tactical depth, it's all just incredible.
  • Everdell is just a beautiful game. The artwork, the components, the 3D tree, it all just comes together to create something special.
  • Wingspan is just such a lovely game. It's relaxing, it's beautiful, and the engine building is so satisfying.
  • Ark Nova is just one of those games that has so much depth. You're constantly making tough decisions.
  • Spirit Island is, for me, the ultimate cooperative puzzle.
References (from this video)
No references stored for this video.
Video rXX-MjrHfF0 Board to Death TV - Board Game Reviews Review at 0:09 sentiment: positive
video_pk 130741 · mention_pk 372304
Board to Death TV - Board Game Reviews - Splendor video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Subtle strategies and tactics
  • Never boring
  • Every game is different
  • Player interaction
  • Addictive
  • Fun and strategic regardless of player count
  • Quick turns with hardly any downtime
  • Always paying attention to other players
  • Great replay value
  • Components are very good and sturdy
  • Can be used as a filler or a whole game night
Cons
none
Thematic elements
  • merchants acquiring resources to create works of art
  • Renaissance
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players can reserve a development card, taking it away from others, and can later purchase it.
  • Engine Building — Development cards produce specific gem types on future turns, allowing players to acquire more cards, potentially for free.
  • Resource Management — Players must manage their gem tokens, as they can hold a maximum of 10 at the end of their turn, discarding any excess.
  • Set Collection — Players collect gem tokens to acquire development cards, which provide permanent gem bonuses and prestige points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So sweet, Splenda decided to change its name to Splendor. It gets 8.5 Ooh, shiny out of 10.
References (from this video)
No references stored for this video.
Video LeBIH_NhBKE Ryan and Bethany Board Game Reviews Discussion at 1:21 sentiment: negative
video_pk 128739 · mention_pk 366249
Ryan and Bethany Board Game Reviews - Splendor video thumbnail
Click to watch at 1:21 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Ryan was absolutely demolished by his other daughter, losing 7 to 17.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As the first game of Strong Tower 2026. We are playing ice school uh with my youngest daughter and uh I crushed it.
  • Nope. Uh she crushed me. Absolutely demolish me. 7 to 17.
  • We actually only own the Christmas edition, so it's fun to play the original. And um I lost. I lost pretty handedly.
  • This is, you know, this is a 437 people attendees. So on the smaller side of conventions, definitely what we call like a playing game convention.
  • The library was incredible. Yeah. Tons of open tables for gaming. Um it felt more spacious even though it had higher numbers here too.
  • My highlight was just playing playing games with friends after hours.
  • All events that we ran were sold out events with even some of them with waiting lists and stuff. So that was cool to see that uh it was just fun to play games with everybody that we saw.
  • Strong Tower Gaming Convention was a huge success for us and I think for the organizers as well. So it was a blast.
References (from this video)
No references stored for this video.
Video SLCUCXuzSJk Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 115632 · mention_pk 328085
Board Games UnLocked - Splendor video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brett's all-time favorite game
  • considered better than 'everything else'
  • fast-paced and easy to understand gameplay
Cons
  • can be a 'hate draft' game
  • some cards are described as 'crappy gold'
Thematic elements
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards from a common display to add to their tableau.
  • Engine Building — Acquiring cards provides permanent gems (resources) which helps in acquiring more expensive cards later, representing an engine building aspect.
  • Resource Management — Players collect gem tokens of different colors, which are used as currency to acquire cards.
  • Set Collection — Players collect cards which grant points and resources, and the goal is to reach a certain number of points through these collected cards.
  • Take That — Players can take cards that others might want, preventing them from acquiring it, which is a form of "take that" or "hate drafting" in this context.
  • Worker Placement — While not explicit, the act of taking a gem or reserving a card can be seen as a limited action selection that is analogous to worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything else fails in comparison
  • hate draft the game
  • I don't need the red give me the red you have the red card that's fine
  • you seem to be um hoarding well you can only have 10.
  • get rekt
  • pretty sneaky sis
  • commercials don't exist for us
  • I pay for them not to exist exactly
  • fist fight after this actually
  • he's smoking us
References (from this video)
No references stored for this video.
Video SzUIDmGQ0DE Board Games UnLocked Analysis at 0:16 sentiment: mixed
video_pk 115633 · mention_pk 328086
Board Games UnLocked - Splendor video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Appeals to a more linear playstyle with fewer decisions.
  • Can develop a strategy over time or adapt after several plays.
  • Good bang for your buck with expansions.
  • Modules add variety.
  • Quick paced and short.
  • Coins are fun to play with and have quality.
  • Art for newer cards is better.
  • Hits niche for some players perfectly.
  • Simple enough for strategic adaptation.
Cons
  • Despised the base game.
  • The orient expansion didn't make the speaker like or hate it more.
  • The coins are not real gems.
  • Hate drafting is a disliked mechanic.
  • Top-decking/reserving cards can feel lucky and annoying.
  • Halfway through, it's sometimes clear there's nothing to do to catch up.
  • Theme is virtually non-existent.
  • Gateway games need a puzzly element, which this lacks.
  • Lack of clear strategy beyond reaching 15 points.
  • Nobles can feel like a freebie or a way to shorten the game.
  • Expansions are not necessarily designed to be used together.
  • The art from the first edition is not great.
  • The game can feel like going through the motions.
  • The game doesn't have a meta.
Thematic elements
  • Gems and jewel merchants
Comparison games
  • Seven Wonders Duel
  • Too Many Bones
  • Takanoko
  • Dwellings of Eldralla
  • Canvas
  • Sagrada
  • Calico
  • Istanbul
Mechanics (from transcript analysis)
  • Drafting — Players draft cards from a central display. Hate drafting is mentioned as a dislike.
  • Engine Building — Players acquire cards that provide ongoing benefits (gems) to acquire more expensive cards.
  • Noble tiles — Nobles provide bonus points if certain conditions are met, acting as a potential end-game trigger.
  • Race — The game is a race to a certain number of points (15).
  • Set Collection — Players collect gems to purchase cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The base game is [__] but this expansion fixes that. No, it's a broken game to begin with and it doesn't deserve praise for releasing a broken game.
  • Hate drafting... not just in this game but in any game where I just don't understand the concept. It's like you're not gaining anything, you're only causing me to lose something, which means that you're just a vile human that you just get pleasure out of just being a dick.
  • Gateway games just have to have a puzzly element for me and this really doesn't.
  • It's like I don't really see a strategy.
  • The game has like potential to actually do something that I would like it just doesn't.
  • It's average gotcha it's an average game like if someone if someone begged me to play it I'd be I'd be like sure but if it was like oh you want to play nah I'd rather just not I'm going home.
  • It hits the the niche for me perfectly.
References (from this video)
No references stored for this video.
Video RWWI2ZIBAl8 Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 112657 · mention_pk 324288
Board Games UnLocked - Splendor video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good two-player game
  • Blown away by how much it's enjoyed
  • Changes base game mechanics in a better way
  • Adds a spatial awareness element
  • Privilege scrolls are not broken and offer enhancement
  • Multiple avenues of victory
  • Works really well as a two-player exclusive
  • Set collection element works well
  • Thematically engaging and rewarding
  • More tactical and engaging than base Splendor
  • Pleasantly surprised by how much liked it
  • Highly recommended if on the fence about Splendor
  • Adds a nice puzzle
  • Super easy to learn, set up, and teach
  • Rarer type of game with strategic depth that's still accessible
  • Could be taught to almost anyone and be a home run
Cons
  • The base Splendor game was tedious
  • Might not play this all the time, doesn't sink to that level of strategy
  • Requires a larger table, not a small footprint
Thematic elements
Comparison games
  • Splendor
  • Seven Wonders Duel
  • Five Tribes
  • Lord of the Rings: Duel for Middle-earth
Mechanics (from transcript analysis)
  • Card Drafting — Players select cards from a central display.
  • Set Collection — Players gather colored chips to pay for cards.
  • Spatial Puzzle — Chips are laid out on a board, and players take adjacent chips, adding a spatial consideration to resource gathering.
  • Take That — Privilege scrolls allow players to take tokens, which can impact opponents.
  • Variable End Game — The game ends based on reaching a certain number of points, crowns, or points of a specific color.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am actually blown away by how much I enjoy Splendor Duel.
  • It has the bones of the base game of what it's replicating, but changes it up in a better way.
  • What Splendor Duel does is it adds a spatial awareness element, which is something I love in games.
  • It just has a lot more I think kind of like getting to the head of your opponent.
  • These kinds of games are rare in the sense that it has all those elements and still has some thought and strategy behind it.
  • On a scale of 1 to 10, I'm giving Splendor Duel I'm going to give it an eight.
References (from this video)
No references stored for this video.
Video RWWI2ZIBAl8 Board Games UnLocked Review at 0:25 sentiment: neutral
video_pk 112657 · mention_pk 324289
Board Games UnLocked - Splendor video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Always kind of a go through the motions game
  • Tedious for 30-45 minutes or even 10-15 minutes
  • Never really enjoyed it
  • Never think about it
  • Whatever of a game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am actually blown away by how much I enjoy Splendor Duel.
  • It has the bones of the base game of what it's replicating, but changes it up in a better way.
  • What Splendor Duel does is it adds a spatial awareness element, which is something I love in games.
  • It just has a lot more I think kind of like getting to the head of your opponent.
  • These kinds of games are rare in the sense that it has all those elements and still has some thought and strategy behind it.
  • On a scale of 1 to 10, I'm giving Splendor Duel I'm going to give it an eight.
References (from this video)
No references stored for this video.
Video e210elIWfFs Board Game Sanctuary Discussion at 1:31 sentiment: positive
video_pk 109932 · mention_pk 316266
Board Game Sanctuary - Splendor video thumbnail
Click to watch at 1:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Outstanding gateway game with easy to learn and teach rules.
  • Beautiful curve to the game.
  • Great strategies and depth.
  • Relatively good breadth of choices for players on their turn.
  • Variation in noble tiles and available cards adds replayability.
  • Plays efficiently and is quicker than Century Spice Road.
  • Fun for family play.
Cons
  • Thematically sparse; feels very abstract.
  • Theme doesn't shine through mechanics.
  • Can feel more relaxed at a two-player count, focusing on engine building rather than interaction.
  • Limited supply of certain gems can create tension.
Thematic elements
  • Merchant guild investing in methods to transform gems into jewels
  • Renaissance era
Comparison games
  • Century: Spice Road
Mechanics (from transcript analysis)
  • Card Drafting — Players are drafting from an open pool of cards trying to gain the right combination of resources most efficiently to score points.
  • Engine Building — Players build up their tableau with development cards that provide gem production or victory points.
  • Race game — The first player to gain 15 prestige points wins the game.
  • Set Collection — Players collect gems and development cards to gain discounts and ultimately earn prestige points.
  • Worker Placement — Implied by the action of taking gems from a central pool and purchasing cards from a shared area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Splendor is an outstanding gateway game it's got a set of very easy to learn easy to teach rules and there's a beautiful curve to the game that you don't often see in a lot of other gateway games.
  • When you compare splendor and century spice room splendor definitely feels more like an economic efficiency game when players are purchasing cards and placing them in their player area and those cards provide discounts for purchasing some of those high-cost cards.
  • Century Spice Road has a lot more in terms of the synergy in terms of the cards and how they work together.
  • My pick is slender.
  • Century Spice Road I'd like to get out when there's a special group of people coming around who really want something a little bit more challenging.
References (from this video)
No references stored for this video.
Video AwhP1JervYE Board Game Sanctuary Analysis at 2:22 sentiment: positive
video_pk 109844 · mention_pk 315978
Board Game Sanctuary - Splendor video thumbnail
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super easy to teach
  • Pure economic engine building system
  • Fast, highly tense, interactive gameplay
  • Wild yellow chips add flexibility
  • Building a tableau of gem actions makes higher-end cards cheaper
  • Attracting nobles accelerates to the finish line
Cons
none
Thematic elements
  • economic engine building
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players acquire cards by paying gem costs, and the gem producing cards they have in front of them become efficient enough to attract nobles.
  • Resource Management — Players manage weighted poker chips representing gems to acquire cards.
  • Set Collection — Attracting nobles requires specific combinations of gem-producing cards, encouraging players to collect sets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you remember that feeling that you got when you learned to play your first ever deep strategic euro game or are you someone who's currently standing at the edge of the precipice deciding whether to take the leap of faith or not
  • What makes those three games incredibly unique is the idea that all three games are relatively easy to teach they provide players with actions that have incredible scope as well as having a theme that players can really dig their teeth into
  • there are other board games out there that allow players to dabble in some of the mechanics that are commonly seen in euro board games
  • Board games are great at making you spend money so much money in fact that it's naturally fitting that this next euro game has you dabbling in auctioning and tile placing
  • Never has there ever been a game so uniquely named it's like they tried to avoid calling it medium town or for goodness sakes ginormous town
  • Cube pushing is a common thing that happens in many euros
  • Euro games are often themed around some of the most spectacular and culturally diverse places around the world
  • Engine building in euro games has nothing to do with cars but rather to do with toying with what you have and making it grown work for you
  • If you really want to connect with the board game sanctuary community don't forget to head over to my patreon page on my facebook page and start a conversation there
References (from this video)
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Video v6RLJ4iKDak Board Game Sanctuary Top List at 14:43 sentiment: positive
video_pk 109913 · mention_pk 316214
Board Game Sanctuary - Splendor video thumbnail
Click to watch at 14:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Shines at any social gathering
  • Greedy game of chip collecting, card drafting, and economic engine building
  • Great immense satisfaction when cashing in gems for cards
  • Strategic card drafting to disrupt opponents
  • Pure efficiency and calculated moves
  • Fast engine building to reach victory points
Cons
  • Can be disrupted by other players reserving cards.
Thematic elements
  • Collecting gems and acquiring development cards to attract nobles
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Acquiring development cards.
  • Chip collecting — Players will be collecting gems.
  • Engine Building — Creating an economic efficiency engine.
  • Set Collection — If a player has the right number of combination of gems in their tableau they are visited by a noble yielding them extra victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Azul is a spiel des jahres winning abstract strategy pattern building board game where plays taking the role of tile leg artists as they take turns to drop different colored tiles to decorate the king's palace based on web plays place these tiles place who can make them together most efficiently to complete certain patterns will yield a large reward from the king in the form of victory points the player gains most victory points will win the game
  • The idea that players can only score species in their Arboretum if they hold the highest valued number of that particular species in their hand at the end of the game and if another player has a 1 and you're holding an a your 8 essentially becomes nullified and become 0 and the other players holding the one gets to score that particular species in their Arboretum denying your chance to score that particular species that brings in a huge level of Mexico mning that can actually occur Arboretum is also a game about progressively open information which means that as the game progresses you're going to find out more and more about the certain types of cards that players are playing and what sort of cards still remain in the Arboretum deck this really is a huge element because you're almost able to deduce what sort of cards people might be vying for and might be keeping in their hand so using that information is powerful knowledge that will help you to devise your own strategy for trying out with the other plays
  • Insider is a brilliant social deduction game which plays out like 20 questions where one player takes on the role of the master who knows a secret word and the other plays in the group take on the role of Communists who ask the master yes-or-no questions in an attempt to guess his or her a secret word the twist is is that one player takes on the role of the insider who already knows the Masters answer and props the other players to try and guess it before time runs out they need to do so in a very subtle and non obvious manner so that they don't reveal themselves to the group because if the other group suspect that a player is an insider and they guess correctly the insider loses the game
  • In splendor players gather gems which they use to purchase development cards from different pregrated levels playing a development card allows future purchases for player to become cheaper and thus creating an economic efficiency engine if a player has the right number of combination of gems in their tableau they are visited by a noble yielding them extra victory points players continue purchasing cards and building their tableau until one player surpasses 15 victory which triggers the final scoring of Splendor because it's all about generating really cool gem combos and using them to acquire high-tech cars I really love the Polka style feel a way to a lot of the gem chips and it really has this great immense satisfaction when you're cashing them in and acquiring a card into your tableau it's also about drafting cards and taking cards that you think other plays need and nabbing them before another player doesn't reserving them means that you can disrupt another player's economic engine that they're trying to build this game is all about pure efficiency and making calculated moves and thinking ahead about what you want to acquire and how you're gonna get it and how you gonna use it to enhance the speed of your engine so that you can get to the 15 victory point mark first and surpass the other players
References (from this video)
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Video hMbwW_Kpo2g Board Game Sanctuary Discussion at 0:22 sentiment: positive
video_pk 109196 · mention_pk 314881
Board Game Sanctuary - Splendor video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • sounds not too bad
  • stealing jewels while they all sound pretty fun
Cons
none
Thematic elements
  • stealing jewels
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey Danny it's date night we should totally play a two-play game which one should we pick
  • I think I want to play something a little bit more chill I mean it's not often that we get a night off together alone it's pretty rare to be honest
  • 4-Hour game of Arc NOA on solo mode sounds like a dream
References (from this video)
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Video bjw4qYGAiio Board Game Sanctuary Analysis at 22:14 sentiment: positive
video_pk 109054 · mention_pk 315354
Board Game Sanctuary - Splendor video thumbnail
Click to watch at 22:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Taps into the rule of three incredibly deeply with its three-lever jewelry cards.
  • The three-tiered card system drives crunchy decisions and a sense of progression.
  • The limited scrolls (three) create a tug-of-war feeling in this two-player game.
Cons
  • Level 1 cards are easy to get but cost a lot less.
  • Level 2 and 3 cards cost more and require more complex combinations.
  • Both players vie for the same cards, creating tension.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players buy cards, particularly those with gems, which can be used to purchase other cards.
  • Engine Building — Purchased cards provide gems that can be used for future purchases, creating an engine.
  • Resource Management — Managing gems (rubies, etc.) to acquire cards.
  • Set Collection — Collecting specific combinations of jewels to purchase cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I play a board game I often wonder how the game itself gives players a sense of choice and agency whilst maintaining a sense of restriction and competitiveness.
  • This three-stage process was something that really uh intrigued me and so in this video we're going to be looking at how board games use the rule of three to create some interesting gameplay experiences.
  • The idea of having this TR factor or triy pathway through a game or having three open choices not only constrains players to not taking too long on their turn and limiting the scope of what they're contending with.
  • It's always really fascinating to see how game designs can really influence how we feel and how much we enjoy a game and something as simple as three options and giving them to players and letting them feel the tightness of those options is something that really makes us come back to a game time and time again.
References (from this video)
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Video dPNIU0ShFyU Board Game Sanctuary Analysis at 7:43 sentiment: positive
video_pk 108958 · mention_pk 314532
Board Game Sanctuary - Splendor video thumbnail
Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • three victory conditions
  • tug-of-war feeling
  • adds to the juice of the game
  • adds to the conflict
  • adds to the building tension
  • funnels the feeling and moments of tension far better than multiplayer designed games
  • feels more dynamic, tighter, cohesive than the original
  • elevates or improves the game more at the two-player count
Cons
  • less shelf space needed if replacing original Splendor
Thematic elements
Comparison games
  • Splendor
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's so many different versions of our favorite games that it's almost impossible to own them all
  • we're kind of being onslaught with these two-player games because people have often thought well I've only got my significant other to play with I guess I will buy a two-player only game
  • do we need both when the multiplayer version still allows you to play at two players do I need the two player only Duo version of the game
  • Duo versions of popular games sell relatively better and are far more appealing to the general public than expansions to a game
  • the selling value or the marketable value of a Duo game is going to be far more potent than any other version of the game
  • a two-player version does funnel that feeling and the moments of tension far better than say something that's designed for a multiplayer game
  • what was old is new becomes this momentum of bringing classic games again to the Forefront of everyone's Minds
  • it inserts into your mind this need to own everything
  • these versions or offshoots of these popular games are really really taking over and almost confusing and clouding the consumer
  • just cuz it says you know two players doesn't mean that's better than the original you might buy and go o actually it's not better than the original or I'd rather just play the original
  • it does feel like lazy game design it does feel like a cash grab
  • it really has to set itself apart if I really want to own that two-player version
  • this is shelf space this is our valuable time this is our valuable money that we've spent or earned
References (from this video)
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Video uSSwLwc4bLg Game Night Picks - Pair Of Dice Paradise Top List at 3:18 sentiment: positive
video_pk 105883 · mention_pk 305109
Game Night Picks - Pair Of Dice Paradise - Splendor video thumbnail
Click to watch at 3:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clean, satisfying climb
  • Game has been doing what it's doing since 2014
  • Original loop remains polished and approachable
Cons
none
Thematic elements
  • merchant guilds collecting gems to acquire development cards
Comparison games
  • Flip Seven
Mechanics (from transcript analysis)
  • Card Drafting — Players use gem tokens to acquire development cards.
  • Engine Building — Development cards supply a permanent gem bonus that reduces the cost of future purchases.
  • Set Collection — Players collect gem tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It may look like a nature documentary on the surface, but it often feels more like a knife fight over the last bag of trail mix.
  • The result is an engine builder where your engine is temporary, and the workplace is structurally unsound.
  • Players still need to fit cats into their boats, complete lessons, and manage awkward shapes without leaving too many empty spaces. But now you're not only rescuing cats, you are rescuing the particular cats that leave your opponent staring at an island and reconsidering your friendship.
  • French Toast plays with two to 10 people in about 15 minutes, and it creates a peculiar kind of teamwork where everyone is cooperating, everyone is communicating, but no one is entirely certain if they're using language correctly.
  • I am fascinated by any game that is confident enough to combine area control, professional wrestling, and treacherous shellfish treacherous shellfish in the same box.
References (from this video)
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Video zqFoEhUpVBc The Dice Tower Top List at 8:49:48 sentiment: positive
video_pk 100368 · mention_pk 278971
The Dice Tower - Splendor video thumbnail
Click to watch at 8:49:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simplicity
  • Simple engine building
  • Good in both two-player dual format and original multiplayer
Cons
none
Thematic elements
  • gem collecting, wealth building
Comparison games
  • Splendor Duel
Mechanics (from transcript analysis)
  • Engine Building — Players acquire chips to buy cards, which then give discounts on future card purchases, building an efficient engine.
  • Set Collection — Players collect chips and cards to eventually claim nobles and reach 15 points to win the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • He's got a voice that's really the bomb.
  • He'll make a choice that'll aggravate Tom.
  • I hate to spoil it but when all said and done Merchant of Venus gonna be number one.
  • Hello and welcome back to my top 100. We're doing number 40 through 31 today, but I wanted to show off this cool hex shelf that my wife made.
  • I was the one that hated it. This is terrible. They can't say specifically why, just their visceral reaction to the whole thing.
References (from this video)
No references stored for this video.
Video -CT_BmREtu4 The Cardboard Herald Top List at 7:40 sentiment: positive
video_pk 99138 · mention_pk 275846
The Cardboard Herald - Splendor video thumbnail
Click to watch at 7:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • hands down better than Splendor
  • going to be there forever
  • so tiny
  • so compact
  • smarter decisions than the original Splendor
  • full amount of game in that box
  • beautiful production
  • cuter small circular discs for all the tokens
  • so much more interesting optimization and constant confrontation with your opponent
Cons
  • plays two players instead of up to four player count
Thematic elements
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • Engine Building — implied by comparison to Splendor
  • Set Collection — implied by comparison to Splendor
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everyone. As you can tell, I'm not at the studio right now. I'm at beautiful NY Beach in Newport, Oregon on vacation with the family.
  • And I wouldn't necessarily bring all of these games on any given vacation, but these are some of the games that are kind of like my go-to travel games whenever I'm considering, hey, I'm going on a trip.
  • But it's it's a game that I need to let it set in.
  • And for whatever reason, just didn't make the top of the list.
  • As far as I'm concerned, Radlands is just one of the best head-to-head dueling games of all time.
  • But it's one of those ones where I know if I bring with me, I can get a bunch of games in, especially if there's someone else who likes head-to-head card games.
  • And it is so compact.
  • Hive is just one of those games that I it's going to be timeless. I think Hive is going to outlast me.
  • but this is the kind of game that I would definitely bring to a cabin if I knew that I was going to have other gamers there.
  • And you know what? Splender Duel hands down better than Splendor.
  • So, number five is on here because well probably Splender Duel is only two players and I need games that can accommodate a higher player count but have interesting mechanics but are easy to teach and you cannot go wrong with Sushi Go.
  • Sky Team itself is just one of the all-time great cooperative games as far as I'm concerned.
  • It's one of the all-time great two-player games, and it's one that I'm always going to bring traveling with me.
  • Oddlands, but it is just a fantastic tile placement game using cards where each card has four different terrain quadrants on it and then you're using that to place animals in habitats.
  • It also has a really good solo mode which if you're on vacation sometimes you find yourself alone and you got nice 20 25 maybe 30 minute stretch and you want to play some Oddlands or some other games solo.
  • Everyone tends to love Flip 7.
  • It's push your luck heaven.
  • It's kind of a cheating game, but it's Reicide.
  • Reisside is legitimately one of my favorite cooperative games of all time.
  • If you like high pressure, short playing, easy to learn but difficult to master games, Reicide is hard to beat.
  • This is Reicside and it's my all-time favorite travel game.
  • But above all else, thanks for being such a great community.
References (from this video)
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Video cPu7j2208SM Rolling Dice & Taking Names Analysis at 3:51 sentiment: positive
video_pk 94952 · mention_pk 260369
Rolling Dice & Taking Names - Splendor video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lighter type game
Cons
  • No dice in the game
  • Questionable categorization as a dice/card game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is Marty these are my musings
  • I love looking at empirical cells data whether it be for movies or comic books or albums it doesn't matter I like seeing what the top sellers are
  • those four games have been around for quite a while which goes to show that either one people in this hobby are still buying those games or hopefully hopefully people are coming into the hobby and those are those gateway games that everybody recommends for people to check out
  • evergreen as' I just made that term up
  • it doesn't matter how often they refresh that game it's always a fantastic seller thing is though I bet it drops out of the top ten in the next quarter
  • so to have this game that is a hundred bucks still continue to sell well quarter after quarter year after year is just a testament to how popular that game is
  • exploding kicking kicking exploding chickens now that would be funny
  • now when I first saw Dominion on this list I thought wait a minute that should be a board game but I guess when you really think about it it's nothing but cards 100% card game
  • I love Arkham Horror LCG I have been into LCG games since they first came out
  • with Arkham Horror LCG every time I play that game I am totally sucked into the story
  • sweet sweet game if you have not tried it I highly recommend checking it out
  • Seven Wonders is considered a card game come on it's got player boards it's got a lot of different tokens I think personally that should belong in the board game category and not the cards and dice Hey but maybe I'm wrong
  • Games Workshop is killing it right now
  • Dungeons & Dragons since the release of the fifth edition has just skyrocketed in popularity it has taken over everything
  • it's yugioh TCG key Forge and Dragon Ball super
  • it's really cool to see ki Forge up in there
  • While it's not a CCG in the sense of you buy blind booster packs you don't know what's gonna be in there instead you're buying a blind deck and not sure what's gonna be in there I guess it still has a collectible aspect to it
  • since that game just came out also fourth quarter of last year it was hot it was hard to find
  • you were you surprised by any on this list or did you think there would be someone this list that weren't on there
  • smash that like button and flip that subscribe button
References (from this video)
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Video tmuyz3qjEdw Rolling Dice & Taking Names Discussion at 0:48 sentiment: negative
video_pk 93577 · mention_pk 253412
Rolling Dice & Taking Names - Splendor video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Lost terribly
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the uh end of tabletop day for us.
  • we're ending it on for me not a very good note, but that's okay.
  • It's been a positive day.
  • Really enjoyed that.
  • It was a good day.
  • It was nothing but food, drink, and gaming.
  • Can't wait to do it again next year.
References (from this video)
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Video hdmfjE_8RpI Beyond Solitaire Top List at 1:26 sentiment: positive
video_pk 92819 · mention_pk 249606
Beyond Solitaire - Splendor video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to set up
  • Easy to play repeatedly
  • Sucks you in
  • Classic
Cons
  • Not a lot to it
  • Theme is barely there
Thematic elements
  • barely there
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Core loop involves using resources (chips) to acquire cards that provide more resources or enable buying better cards.
  • Resource Management — Players manage chips and cards to acquire more powerful cards.
  • Set Collection — Players aim to collect cards to reach a certain point threshold.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • potato chip games. And what I mean by that is games that I can play again and again and again across multiple game nights and even multiple times in one sitting.
  • I'm very glad that Ricky Royal introduced me to this game because he and I play it on BGA and it's been a really good time.
  • It was my original potato chip game, and I have really enjoyed playing it with students, um with just anybody over the years, because it's still a classic.
  • And so, for me, I think what a potato chip game is is a game that you've gotten so comfortable with, so familiar with, that you can cruise through it, and so it feels meditative and good in that particular way, as opposed to new and, you know, bitey and challenging the way that a fresher game or a more intense game might feel.
  • So, those are my potato chip games. The games that I find myself coming back to repeatedly on game nights, online, uh or when I want to solo something, but I don't want to learn something new. I just want to be comfortable.
  • So, now I'm curious about y'all. Uh what are your potato chip games that you'll just play again and again and um I think maybe an extension question is do you consider those your favorite games?
References (from this video)
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Video zaM5kZPoPlg Grant Lyon Top List at 20:22 sentiment: positive
video_pk 92852 · mention_pk 249710
Grant Lyon - Splendor video thumbnail
Click to watch at 20:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • small box, easy to travel with
  • added multiple paths to victory, making it more interesting
  • reinvigorated love for Splendor
  • great engine-building aspect
Cons
  • original Splendor could feel repetitive with the same strategy every time
Thematic elements
  • gem collection and card acquisition
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • Card Buying — Gems are used to buy cards, which provide discounts and points.
  • Engine Building — Acquired cards provide discounts on future cards, creating a more efficient purchasing engine.
  • gem collecting — Players take gems (tokens) from a central board.
  • Variable Win Conditions — Multiple paths to victory, such as collecting crowns, reaching 20 points across colors, or 10 points in a single color.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of the biggest trends in the board game hobby over the last few years has been dual versions of board games.
  • A two-player version of a game is often times easier to get to the table, you know, when you only have one other person you can you can get it played more often and sometimes these dual versions kind of distill a game down and make it a quicker experience as well and I like that too.
References (from this video)
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Video kor5TVHDOq4 Watch It Played Discussion at 17:20
video_pk 92370 · mention_pk 248181
Watch It Played - Splendor video thumbnail
Click to watch at 17:20 · YouTube ↗
Pros
  • easy to get to the table
  • played often
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the more expensive a game is the more I feel I need to play it in order to justify its cost likewise the cheaper something is I don't feel like I have to play it as often
  • it's not quantity it's quality
  • you kind of forget when you're a member of The Cult of the new as I sometimes tend to be just what it's like to sit down and not have to teach the game again not have to try to remember the rules for other people and everyone can just sit down and just focus on playing the game rather than learning to play the game
  • the game that I really want to try and exhaust for me is Star Trek Fleet captains because it's the only one I know of that includes all three of these elements but I can also use it for the fourth one as a Sandbox to explore and experiment with
  • you know you might think well 10 plays of a game that's not so much well it's 10 by 10 so you're looking at 100 plays of your year
  • it's possible as you play a game more often as Sarah comments you'll find things in it you don't like and as you play it more that could get accentuated
  • the biggest thing that really brought me back into the same game like Warhammer or 40K all the time was creating these campaign Maps
  • I can forgive a game several perceived design flaws if out of the experience it creates a memorable moment that makes me smile to think about or makes me want to retell it
  • it just depends on how you look at it you can justify anything the important thing is that you enjoy the game you're playing if you don't enjoy then you certainly have not gotten your money's worth out of it
  • I don't often consider how much gaming time do I really have to work with here
References (from this video)
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Video 2UwrlvcHT3E Watch It Played Discussion at 21:28 sentiment: positive
video_pk 92401 · mention_pk 248296
Watch It Played - Splendor video thumbnail
Click to watch at 21:28 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • She likes it.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Love letter she loves love letter
  • The first game doesn't mean anything don't worry about it you might mess up a couple of rules worse comes to worse next time you play the game you fix it
  • I think the most complex game I've ever played is Empires and Arms
  • but munchkin is a game that I've played where it's it's going on on like and on and on and it's because of the luck factor and it's also because of the beat up on the leader
  • I think the most played app would be suer Wars I've played like over 300 games of that
  • cheaters or jerks that's what we always say
  • I don't underestimate the number of people who might be interested in attending don't underestimate the amount of work it's going to be
  • I want to win too believe me like I want to win the game that that's fun but um I don't get wanting to win that much that to me seems dangerous or scary
References (from this video)
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Video u_CkKm7m6TM Watch It Played Analysis at 0:43 sentiment: negative
video_pk 92297 · mention_pk 247931
Watch It Played - Splendor video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • didn't think it was all that great
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Awards can set our expectations so high for the game that the game can really do nothing but disappoint us in the end
  • while Game Awards don't influencing my purchasing choices they do influence what is available for me to purchase
  • The actual winners are the board game fans
  • Awards provide at the very best a good footnote a marker in time or just a good jumping-off point for discussion and exploration
  • Awards matter for the reasons that others have highlighted and as you've mentioned they inspire discussion they put games in our mind that might not otherwise have gotten there but perhaps the most valuable thing they do is they force us to consider why do we like the games we do
References (from this video)
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Video 6VdbdgTQNY4 Watch It Played Analysis at 2:16
video_pk 92216 · mention_pk 247733
Watch It Played - Splendor video thumbnail
Click to watch at 2:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just another incentive to shop at the store
  • you're going to need to register for the tournament
  • the winners will get paired against the other winners and the losers will get paired against the other losers
  • if you lose in the first round to the guy for example who wins the entire tournament that happened to me during ashes you are going to have some of the best tiebreakers in the game
  • you probably want to check whenever you go to the tournament whether they're okay with it being like out and around the stuff the cards and everything but it's something you probably should have with you
  • you don't want to have a couple bags and just imagine if everybody at a tournament you went to had a suitcase with them
  • you can't have any sort of markings on your cards you have to make sure everything's very uni form
  • you should just be courteous in general when it comes to game and yeah there's some maners in Etiquette around a tournament isn't there
  • you might go oops I didn't mean to do that and it might be up to the discretion of your opponent whether or not they're going to let you
  • it's just like really yeah and and again I understand where he's coming from because that is something you can get a game loss for
  • I think your whole attitude and approach I mean yeah definitely a lot of times these tournament have disclaimers where they're saying look we're trying to grow a community here the number one thing is being fair being respectful of each other being treated the way you'd want to be treated
  • you got to got to be a good you got to be a good winner and you got to be a good loser too you don't want to be a sore loser
  • you might as well because you can see what other kind of decks people are play this might be a future opponent you're going to be facing
  • hey man you know you need to like not get involved this is let them figure it out themselves this is their game
  • there's a storm coming and it was related to some of the cards in his hand had the name storm in them
  • instantly like he's just like you know judge and he got to um he got to restart that match which was nice
  • little comments and just you know I'm really glad to hear I'm really glad to hear that was his reaction cuz you hear the GFF but it's nice he recognize hey I made a mistake and I don't want to affect somebody else's game
  • you have a responsibility right when you're observing
  • intently staring at someone's hand can be a little intimidating when you're playing
  • it can be a little intimidating right
  • n times out of 10 it's going to be like a Swiss tournament
  • it's so that everyone's going to have a good time
  • so how did you lose your last couple games like what are the other guys playing
  • it's not a complete surprise when someone starts dropping all these combinations on you that you weren't expecting
  • by the end of it when it was actually time to start the tournament I know I knew I wasn't going to win the tournament but I felt like I knew how my deck worked I felt confident about the sort of things I might see and I felt good about the way it played win or lose I liked what it was doing
References (from this video)
No references stored for this video.
Video cbBFm3Wk_iY Watch It Played Discussion at 1:13:24
video_pk 92188 · mention_pk 247627
Watch It Played - Splendor video thumbnail
Click to watch at 1:13:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pap, you still haven't received your Tekkaido that you backed at a pretty high amount because you got your own character in the game.
  • It's funny. We we talked about that at some point. Just like the humor, like the humor of doing something like a pep talks where I would talk about, you know, like some advice for particular games and it's something I like that. I like that. I love that idea of a pep talk.
  • Rebel Mage here uh, left a message just said, "Pep, just want to say you're a great co-host for watching play. Keep up the good work."
  • For me, it's probably going to be Star Realms. Star Realms is very high on here as well for me. Um, but I kind of want to skip that just because of how repeatable Star Realms is anyway. And I'm going to go to Sheriff of Nottingham.
  • Uh, this is self- serving, but I would dress up as a Mounty and be my character from the Dead of Winter promo that's in the fundraiser.
  • I'd want to find something I already look like and kind of like I wouldn't just go as my favorite character. I'd go as a character that I think I that I could that I could best look even kind of naturally almost, right?
  • Yes, we talk about it somewhat frequently actually. Like, oh, we should probably cover some of the old older classics. Yeah, cuz there are still people today who pick up those games and and want to uh learn how to play them, right?
  • Every game. But the one that always comes to mind for me is uh Pathfinder and any game that's kind of trying to do what the Pathfinder adventure card game is doing because in that game whenever you level up and complete missions, you get like draw a random item out of the box or do this or do that.
  • Like Seall has something similar to that. They have an emnity thing. If you attack someone then they remember that other players remember that in in the game's mechanics and then that comes back to haunt you later or whatever.
  • The whole idea of under Mountain is like it's constantly shifting and like it's the surroundings are changing. So every time you go down, things will be a little different anyway. So it' be really cool to make like a legacy style dungeon exploring thing around the end of that naturally.
References (from this video)
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Video PRYjO8BgBv8 Game Night Picks - Pair Of Dice Paradise Analysis at 2:34
video_pk 92124 · mention_pk 247418
Game Night Picks - Pair Of Dice Paradise - Splendor video thumbnail
Click to watch at 2:34 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Target being a friendly local game store? Why the mere thought is preposterous. Sacrilege, or is it?
  • no a catalog of modern board games alone doesn't qualify Target as a friendly local game store. There's more to a game store than just games.
  • Is the friendly local game store of the future going to change from being an independent Mom and Pop Shop to a big box retail chain? Could stores like Target and Barnes & Noble even ever technically qualify as a friendly local game store?
References (from this video)
No references stored for this video.
Video Q2vqoA2Hr5s Watch It Played Discussion at 4:07
video_pk 92094 · mention_pk 247268
Watch It Played - Splendor video thumbnail
Click to watch at 4:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a draw could be good if the battle was hard fought and deserved winning a close game is always the most satisfying and losing a close one is okay too but having multiple people win seems like a fake conclusion and everyone gets a participation ribbon kind of feel
  • for me it's the journey I enjoy the most not necessarily winning don't get me wrong I love winning but games are about enjoying who I'm with not just the outcome
  • board games are a social hobby I don't play deep strategy games or games that take three or four hours to finish where a clear Champion is really important
  • tiebreakers are absolutely necessary for games just in the sole fact that it will change the way I play the game
  • for me the tiebreakers need to make sense Within the play of the game
  • games that include tie Breakers should have meaningful ways to break ties
  • a tie is like kissing your sister there's just no thrill
  • there needs to be a definitive tie breaker where I just barely barely squeak out a win and I I hold on to that Victory it tastes that much better
  • the more possible points there are to score in a game the rarer it becomes that there will be a tie
  • if you have a very short game and there's a tie well you can easily solve that problem by playing another game of it however if you're playing a lot longer game like an hour or even 2 hours or more more then you're investing so much time and so much energy in that game that I prefer there to be several tiebreakers at the end of that game
References (from this video)
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Video RnOPUOzytDg Shelfside Review at 0:01 sentiment: positive
video_pk 91546 · mention_pk 245687
Shelfside - Splendor video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn
  • high skill ceiling for deeper play
  • beautiful components and art
  • great production quality and storage
  • counterplay via the reserve mechanic
  • balanced design for a quick euro
Cons
  • luck factor due to random card/color distribution
  • some cards are significantly stronger than others
  • first-move or turn order can impact early decisions
  • endgame may feel tight depending on table
Thematic elements
  • gem merchants building a trading empire to gain prestige
  • Renaissance Europe gem trade
  • abstract economic strategy with thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Card purchasing — buy development cards from the middle by paying their costs; purchased cards provide permanent discounts toward future purchases
  • End-game scoring — points are earned from cards and nobles; the game ends when a player reaches 15 points and the round finishes so all players have equal turns
  • Memory — reserve a card to take it later and gain a gold (wild) token; limit of 3 reserved cards
  • Nobles — noble tiles grant points and require owning sets of colors for attendance; nobles are acquired by meeting color requirements via owned cards
  • permanent discounts — owning cards reduces the cost of future cards of matching colors, enabling cheaper buys over time
  • Reserve — reserve a card to take it later and gain a gold (wild) token; limit of 3 reserved cards
  • token management — collect gem tokens (colors) to purchase cards; can take two same color if enough tokens, or three different colors; capped at 10 tokens
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is incredibly easy to understand and learn
  • the reserve mechanic allows for excellent counter play
  • the cards have amazing artwork
  • the coins are dope like my god these things are absolutely amazing components
  • the storage phenomenal
  • splendor gets a score of 9 out of 10 for a simple starter euro game
  • definitely go check it out if you're interested
  • apparently current editions of this game have way crappier coin components
References (from this video)
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Video ifvEL5sSzHY 3 Minute Board Games Other at 3:09 sentiment: mixed
video_pk 91254 · mention_pk 244677
3 Minute Board Games - Splendor video thumbnail
Click to watch at 3:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Popular game
  • Don't mind it, it's okay
Cons
  • Wins award for most air in a box
  • Prefer Century Golem
  • Occupies similar game space to Century Golem
  • Been sitting on the shelves untouched since review
Thematic elements
Comparison games
  • Century Golem
Mechanics (from transcript analysis)
  • Drafting — Implied by the comparison to Chocolate Factory which has auctions, and Pay Dirt which has drafting.
  • Set Collection — It's a set collection game that takes about 30 minutes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I appreciate Tigris and Euphrates. I admire its design but I don't really enjoy playing it that much.
  • One of the problems of Kickstarter and there are many problems with Kickstarter is that it creates games that are more flash than substance and one of those games for me was Vengeance.
  • It's also quite similar to a game I really like called Pay Dirt and Paid it was on my hidden gems list.
  • Gen7 for us was a hilarious experience of four people playing bureaucratic middle managers arguing and bickering while their colony ship started to burst into flames around them.
  • I really didn't like tapestry I really didn't enjoyed it all and it's not because I wasn't good at it I knew how the game worked I could get big scores.
  • The game keeps punching losers in the face.
References (from this video)
No references stored for this video.
Video aIYm3vMxlQA Nights Around a Table Analysis at 3:30
video_pk 91088 · mention_pk 244131
Nights Around a Table - Splendor video thumbnail
Click to watch at 3:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a way for board game publishers to take their existing customer base that has already purchased something from them, and say "Well you like that? Heeere's more!"
  • Because usually expansions require you to have the base game in order to play with them.
  • So you don't get it home and get disappointed or feel ripped off.
  • And the cynical side of me suspects that that's just a way for publishers to train their customers to try to play their games more than other people's games, right?
  • So I have a lot of expansions in my collection that are either unopened, or they've... I've just opened them and organized them, I've played them maybe once, or they're on my big list of things that I desperately want to play, and it's all because the people I play with don't know the base game.
  • So that's really important to know going in, hoping - you know - hoping that you can mix everything together, and then finding out that you can't.
  • It should go without saying, but it just feels better playing with better stuff!
  • So what you really have to try to figure out, and it's difficult I realize, is: will paying that extra money be worth that amount of enjoyment that I will get out of extending the lifespan of the game?
  • BUY!!! BUY!!! BUY!!!
References (from this video)
No references stored for this video.
Video rOVOv3vReWQ Nights Around a Table Rules Teach at 2:35
video_pk 91017 · mention_pk 243899
Nights Around a Table - Splendor video thumbnail
Click to watch at 2:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Mentioned as a gentle introduction to the engine building concept.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So engine building games. i think i can demonstrate the concept pretty simply.
  • Well, this is cool! So i'm... i'm getting better and better.
  • So i've just demonstrated sort of how an engine builder works: you get little pieces, and you use those pieces to build a machine that hopefully generates points for you as the game goes on, and more and more points, so you're building a better and better contraption, or machine, or whatever the theme happens to be, in the game.
  • Now it's a pretty broad generalization of a mechanic.
  • So in a lot of these games, you get your whole machine up and running, your whole engine's going, and it's ready to generate points for you, aaand that's the last round and it's over.
  • The... the challenge is just getting there in just enough time to maybe squeeze some points out of it, and get your fun out of it, and then the game ends.
  • What is your favourite engine building game?
  • i have a beard. i have a corduroy jacket, and look: i'm even wearing glasses.
References (from this video)
No references stored for this video.
Video 0UPokmEm5VI Meeple University Analysis at 10:22 sentiment: positive
video_pk 91009 · mention_pk 243849
Meeple University - Splendor video thumbnail
Click to watch at 10:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Gem Merchants
  • Renaissance
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Mentioned as an example of engine building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me it's quite important let's say you find out about the game or somebody suggests it to you a game you know that you know just like in this game have you heard this my automatic response would be to go to war game get calm page and then look at it and in my eyes guys from the title do the I remember it's on the on the desktop anyway I think on on the mobile phone or mobile the fastest different the title and obviously the picture make sure it's the right game and then my eyes go to the right down for mechanics first thing every time before going through the description
  • Mechanics for me it's the quickest one of the quickest way to find out what's the game's about
  • The mechanics are less important than the the tightness of the game
  • A giant tableau eventually breaks my brain
  • I think the perfect engine builder is is the one where you're basically winning or losing not on the quality of your engine but when
  • Mechanics for me it's the quickest one of the quickest way to find out what's the game's about.
  • I think overall for me the mechanics are less important than the the tightness of the game.
  • You want the actions that other players are taking to have a significant impact on your options or the profitability in your options.
  • Simultaneous action and turn order drafting.
  • Colome is another one I can see up there on the shelf with simultaneous oh yes he's got that same happy pigs thing yeah where you don't want to pick the most popular action and you've got a look at what around what people can do because again you can you can get yourself stuck in a situation where there's only one obvious thing for you to do and if that happens it's that's it I don't want to lose that for nobody so you gotta feed that into your strategy.
References (from this video)
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Video I8TPVspnycY Shelfside Top 10 List at 18:35
video_pk 91016 · mention_pk 243886
Shelfside - Splendor video thumbnail
Click to watch at 18:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the game I compare every single semi coop to
  • I'm biased here because I like the show a lot
  • what a video guys what a video we're gonna do it again next year
References (from this video)
No references stored for this video.
Video o2Dfaki3-IE Meeple University Discussion at 19:13 sentiment: positive
video_pk 90986 · mention_pk 243752
Meeple University - Splendor video thumbnail
Click to watch at 19:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — acquiring cards to upgrade engine
  • Card/Resource drafting — acquiring cards to upgrade engine
  • Engine Building — players build a powering engine to gain points
  • engine-building — players build a powering engine to gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it instantly made me want to go out and get it"
  • "it's so simple but it has enough different pathways to victory"
  • "there are so many different themes as well and extensions"
  • "the game would tell you when there was no longer a tile that could go in a space"
  • "Ticket to Ride that is my favorite out of the three"
  • "it's the first game that introduced me to route building"
  • "Seafarers book has scenarios in it"
  • "introduced me to the engine-building mechanic"
  • "it's a tricky one"
  • "Jaipur I remember that"
  • "the red dragon inn"
References (from this video)
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Video qxz8ipnLSIY Nights Around a Table Playthrough at 0:24 sentiment: positive
video_pk 90919 · mention_pk 243466
Nights Around a Table - Splendor video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple and easy to learn
  • Good for introducing people to board games
  • Satisfying engine building aspect
  • Strategic depth with nobles and card acquisition
  • Digital version offers convenience and AI opponents
Cons
  • Theme is very thin and doesn't matter
  • Can be frustrating if opponents take cards you need
  • Digital version has minor UI quirks (e.g., 'store' button instead of 'play')
Thematic elements
  • gem cutting
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Card Drafting — Players select cards from a central display.
  • End-game trigger — The game ends when a player reaches 15 points, with all other players getting one final turn.
  • Engine Building — Purchased cards provide permanent gem discounts, allowing for the acquisition of more expensive cards and points over time.
  • reserve cards — Players can reserve cards from the table to prevent others from taking them and to build later, often gaining a gold (wild) token in the process.
  • Set Collection — Players collect gem tokens to purchase cards.
  • Worker Placement — Players take actions such as taking gems or buying cards. The limited number of actions per turn and competition for resources implies this.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can't stuff any pawns up your nose because there's not a function to do that
  • if you've got two things that you can build to get your points you know it it sucks if you only have one turn left because you can only build one thing on your turn
  • i'm that guy right now
References (from this video)
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Video 0_2Lc18wRtg Nights Around a Table Top List at 2:12 sentiment: positive
video_pk 90941 · mention_pk 243532
Nights Around a Table - Splendor video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice and quick.
  • Components are durable and unlikely to get ruined if dropped in dirt.
  • Good for playing after exhausting activities.
  • Good for after-dinner, before-the-fire game.
Cons
  • Wind can be a problem for the cards.
  • Less resilient if not sleeved.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Chip-drafting — All you have are these nice thick plastic chips.
  • Set Collection — Implied by the goal cards and purchasing of gems/cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So this isn't even a list of my picks. This is gonna be Cheryl's Favourite Games* to Take Camping *From Our Collection, right?
  • So we're not gonna end with the best and start with the worst or anything. These're just 5 Random Games from Our Collection that We Like to Take Camping.
  • I don't know, like, Top Ten necessarily, but it's... it's a favourite.
  • They won't get wrecked when you... when you bring them camping, like if a piece falls in the dirt, then it... you know, you can dust it off, and it would be fine, and you won't be, like, broken up that you've ruined your favourite board game.
  • And it doesn't take up a whole lot of real estate on the table.
  • Now, of all the games that you've recommended... I think this is the most unwieldy one.
  • Because you need a stiff-backed thing to put behind your your paper, right? And everybody needs a working pencil, which is kind of... I would say table only.
  • So that's why i really wanted these cards to be protected, because it's that kind of game.
  • So I brought two 2-player games specifically just so I could - you know - hang out with Ryan.
  • OH MY GOD CHERYL - IT'S A BEAR!!!
References (from this video)
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Video yw-q35g05wY Meeple University Analysis at 0:56
video_pk 90837 · mention_pk 243142
Meeple University - Splendor video thumbnail
Click to watch at 0:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the apps in general they've played through the games pretty well especially when you're familiar with the game
  • it makes it portable
  • they don't all translate perfectly well
  • the i think what works very well with this sort of thing is that it does let you play a game quickly
  • the thing that doesn't translate well and that's cards particularly cards with text
  • that's where the app versions of games do flourish is that they introduce things that make the game easier to play
  • the challenge of changing from digital then from board game to digital game is like the space where is the focus where your eyes are seeing like the cards there's no way you can include all the cards all at once
  • it would tell you when there is no longer a tile that existed that would go somewhere
  • no one plays carcass on like that
  • board game arena although this is it's kind of like a digital one
  • the absence of taxi backsies
  • most of them are expected that you play the board game the physical game before playing that digital version of the game
References (from this video)
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Video 27K23b4hkNM Watch It Played Discussion at 44:53
video_pk 90642 · mention_pk 242376
Watch It Played - Splendor video thumbnail
Click to watch at 44:53 · YouTube ↗
Pros
  • Good for introducing players deeper into the hobby
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not my intention to do multiple multiple multiples of these today to catch up even though that's what it feels like right now
  • live streaming so much fun
  • if you're into the lore of gloomhaven then there's gonna be quite a bit to dive into here and unpack and the artwork is really really nice
  • marvel or dc i'm a marvel guy but i grew up reading a lot of superman
  • dc tends to be gods among men kind of storytelling where you have these all-powerful creatures or beings or whatever and then marvel superheroes i often think of as down on your luck kind of humans who ended up with these powers that end up being kind of a curse along with a blessing
  • it's not surprising that board games did the same thing
  • oh that's what every woman feels like when they read a book oh i hadn't really thought of it that way because of course i didn't because of course this language was always catering to me traditionally
  • society does not typically change without some kind of effort
  • when the original blue haven came out i was like isaac childress what in the heck are you doing this is it this is doomed to fail in my mind because to me it looked like way too much game for anybody
  • you can't you you have to miss out there's no option but to miss out because no matter what you're playing there's like 100 other great games you could be playing
References (from this video)
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Video WRJYffNF5xI Watch It Played News at 3:26 sentiment: neutral
video_pk 90109 · mention_pk 240355
Watch It Played - Splendor video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • call of cthulhu one of the world's most beloved and popular role-playing games is getting a board game
  • bad old chestnut
  • it's a cthulhu game and we're told that as the game begins you don't know how to defeat your opposition or even what the opposition consists of my guess tentacles but it's all for you to discover on the way
  • coming now is the sponsor of this week's episode
  • i mean the expansion for the legendary a james bond deck building game
  • so that's preposterous
  • a portion of the profits goes to charity
  • it's a great cause and a massive saving on what would cost 165 pounds being available for as little as nine quid
  • if that wasn't enough digital ball games for you then you might be interested in the 2021 steam digital tabletop fest
  • cowboy bebop is getting a role-playing game coming to kickstarter sometime next year
  • look i love cowboy bebop it's one of the best tv shows of all time
  • this is all coming from don't panic games and mana project studios and while totally separate if the avatar the last airbender rpg's anything to go off it's gonna be one to look out for for fans of the show
  • resident evil the card game is a cooperative experience where the players control a character between them and was inspired by the age-old tradition of passing a controller between friends
  • this looks like a really true to life board game version of the classic resident evil games i think it looks really cool
  • then there's the heroes of mitre magic board game which is a whole other beast
  • so look out for that on kickstarter when it launches
  • that's it that's all we know
  • it's safe to say there's a crab monster
  • are we fighting it are we the crab monster who's to say certainly not me until they release more information about it in the months to come
  • it's described as a next level flicking game
  • two layers that's more layers than you get with me
  • what you see is what you see is what you get
  • i love romney i love it so very much so i've always been interested in these games
  • This one is an insta buy for me so i was very excited to tell you about it being released next month
  • purple haze is billed as an immersive story creation game for one to six players that drops you in the heart of the darkness that was vietnam
  • it's the gut-wrenching choices that you make that will determine the fate of you and your mission
  • looks like it's going to be an immersive and emotionally difficult game to play
  • while i was excited to see what wonderful games came from it now we know that who from over the 150 applications 46 proposals and eight finalists are the winners and the runners-up
  • it looks amazing but so do the others
  • so many great games seem to have come out of this award and i'm hoping it's not the last time that this competition runs
References (from this video)
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Video TbBN3M28zcU Allies or Enemies Top List at 4:31 sentiment: positive
video_pk 90136 · mention_pk 240455
Allies or Enemies - Splendor video thumbnail
Click to watch at 4:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great game
  • Quick back and forth
  • Satisfying moments
  • Would have ranked high on small box games list
Cons
  • Oversized box
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Having one card of a color makes it cheaper to get that card, building up with that.
  • Set Collection — It's set collecting so once you have one card of a particular color it makes it cheaper to get that card as well.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's kind of this is really a snapshot of our favorite games as of like august 10th or something
  • the selling point is the huge board of actions there's 60 some actions in this game
  • it's interesting because it is a work replacement slash tile placement game and the tile placement part definitely tripped me up at the beginning because this is a game that at the start i i did not did not hook me at all because i just found the so punishing
  • it is one you get a lot better the more you play and for me the norwegian expansion made a really big difference for that
  • i love a legacy game it's really fun to go through a campaign together and open up new things and this one does it really well
  • the board itself by the end of the game you have a two-sided board that we use regularly which again for legacy can be a bit rare sometimes at the end of it you're just kind of done with it but this one we can still keep playing
  • and the story again is good like the writing's really short but it's funny
References (from this video)
No references stored for this video.
Video VcOQ4yIN3HY Watch It Played Discussion at 3:24 sentiment: positive
video_pk 89600 · mention_pk 238246
Watch It Played - Splendor video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone sequel to Splendor
  • Promises to be more complex, dynamic, interactive, rich, tense, and mean
Cons
  • Very new news, not much is known yet
Thematic elements
  • Engine building game with trading and upgrading.
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • Engine Building — This is described as an 'engine building game'.
  • two-player — The game is a 'two player version of this engine building game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this whole theme which i for one think is pretty unique just speaks to me
  • i really am excited to see big box uve farming games leave the german countryside explore something fresh
  • this new exciting marvel cinematic universe legendary expansion features characters from the first and second guardians of the galaxy movies featuring images pulled straight from both guardians of galaxy films recapturing the adventure
  • terra nova is just that a more streamlined and accessible version of terra mystica
  • Cosmos games also announced a brand new second expansion to Targi just like that out of the blue another expansion to one of my all-time favorite games
  • this thing's going to go up against charizard a carves and lacquered box metal dragon and phoenix pieces stone textured resin tiles embroidered bags fabric game boards it's a sight to behold with a price tag that's also a sight to behold 350 dollars but for a luxury item to cherish for a lifetime i think this is a pretty amazing project
  • i love the base game and this is a no-brainer to me
  • the original king's dilemma was a blast so i'm really interested to see how this one unfolds
  • that bit does sound different and exciting
  • which i have to admit is a pretty cool theme for a game it sounds like the type of anime i like
References (from this video)
No references stored for this video.
Video racR6BLufIE Getting Games Discussion at 11:29 sentiment: neutral
video_pk 89363 · mention_pk 237147
Getting Games - Splendor video thumbnail
Click to watch at 11:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not about like being the best
  • there are somewhere between 100 and 150 games nowadays it's nine days of gaming
  • the thing that's really cool about WBC is that it is very much couched in this tournament structure
References (from this video)
No references stored for this video.
Video NgcFaDm-lGY Board Gaming Ramblings Review at 0:07 sentiment: positive
video_pk 89315 · mention_pk 236985
Board Gaming Ramblings - Splendor video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components and elegant art that closely echo Splendor while feeling compacted for two players
  • Excellent insert and box design; small footprint suitable for travel and storage
  • Rulebook is concise and clear, with practical examples and a printable quick-start
  • The new tile-drafting method increases interaction and decision depth beyond the original
  • The Scrolls and crowns add meaningful interaction and tension without overcomplicating the game
Cons
  • Not a magic fix for Splendor fans who dislike Splendor; it remains a Splendor spin-off at heart
  • Two-player focus reduces some of the table dynamic present in multiplayer Splendor
  • Some players may prefer the rhythm and scarcity dynamic of the original; this version emphasizes speed and interaction instead
Thematic elements
  • Resource collection and engine-building toward prestige and victory
  • Two-player competitive gem economy in the Splendor universe; abstract economy with a central board
  • Abstract, competitive engine-building with a race-to-score dynamic
Comparison games
  • Seven Wonders Duel
  • Splendor
Mechanics (from transcript analysis)
  • board refill dynamics — Refilling the board introduces new options and scrolls for the next turn, influencing early planning.
  • card-purchasing / engine-building — Purchased cards grant discounts on future purchases and contribute to scoring.
  • crowns / royal cards — Crowns provide special abilities and contribute to alternate win conditions beyond raw points.
  • End Game Bonuses — Multiple pathways to victory (points, crowns total, or column-based totals) create varied endings.
  • End-game conditions — Multiple pathways to victory (points, crowns total, or column-based totals) create varied endings.
  • grid-based gem selection — Gems are laid out on a grid and players pick adjacent sets (including diagonals) to acquire resources.
  • privilege scrolls — Scrolls trigger at the start of a turn and after certain actions, granting temporary boosts or board actions.
  • reserve and wildcard — Players can reserve a card and gain a wildcard gem, mirroring classic Splendor rules.
  • Set Collection — Players collect gem tokens to purchase cards and build a discount engine.
  • set collection / resource management — Players collect gem tokens to purchase cards and build a discount engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Splendor Duel is a good two-player game and a nice adaptation.
  • I think it's a very simple game and easy to pick up.
  • If you enjoy Splendor you will enjoy this.
  • This board is the big thing.
  • It's Splendor Duel.
  • I think it's a seven for me.
  • This is a very good game.
References (from this video)
No references stored for this video.
Video yUdz3fJTF_Y Gaming with Edo & Jessica Review at 0:04 sentiment: positive
video_pk 89158 · mention_pk 236511
Gaming with Edo & Jessica - Splendor video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent two-player version of Splendor
  • Fantastic production quality
  • High-quality components (tokens and cards)
  • Compact size
  • Engaging two-player dynamics
  • Strategic depth while remaining easy to learn
Cons
  • The bag doesn't have a logo
  • Tokens can fall over easily
Thematic elements
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • Card Drafting — Purchasing cards from a display.
  • Engine Building — As you buy cards, they give you discounts on more expensive cards.
  • Push Your Luck — Taking specific combinations of gems to gain scrolls.
  • Resource Management — Selecting jewels/gems to purchase cards.
  • Set Collection — Buying cards that give you discounts or points towards victory conditions.
  • Take That — The gold mechanic allows reserving a card, which can thwart opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's great it's an excellent two-player version of splendor
  • this is easily going to be in my top games of the year for sure
  • super slick super easy to play
References (from this video)
No references stored for this video.
Video 5dH9dyLz05s kovray Gift Guidance at 1:09 sentiment: positive
video_pk 89140 · mention_pk 236443
kovray - Splendor video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player competition
  • three win conditions create a dynamic ending
  • tactile gem chips and satisfying engine growth
Cons
  • can feel short if players optimize quickly
  • may become repetitive after repeated plays
Thematic elements
  • resource management and engine-building through gem collection
  • Renaissance gem trade and mining
  • abstract economic competition with tactile components
Comparison games
  • Seven Wonders Duel
Mechanics (from transcript analysis)
  • Engine Building — purchased cards unlock better gem generation and purchasing power
  • Set Collection — players collect gem tokens to purchase cards and build their engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a two-player version of the original the classic Splendor
  • this game is not only an expansion for the base Wingspan game but it's a standalone two-player game
  • it's got that roll and write Vibe
  • you'll be helping write Mozart's last Requiem
  • the production in this game is wonderful
  • building a zoo and a conservatory
References (from this video)
No references stored for this video.
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