Splito is a fun and fast card game for 3 to 8 players! Based on a draft principle, at each turn put a card between you and your neighbor on the left... or on the right! Help each other to complete the objectives but be the smartest to be the only one to win.
Each player receives 13 cards at the beginning of the game, and at the end of each turn, each player chooses a card (Objective or Value) from their hand and decides to place it between themselves and their neighbor on the left or right.
At the end of the 13 rounds, each player checks the Objectives in each zone between the players, and the two common Objectives, revealed at the beginning of the game, are also attributed to the zones that have fulfilled the conditions.
The score of each player is calculated by multiplying the points obtained in the area on their left by the points in the area on their right. Throughout the game, it is therefore necessary to balance this double alliance in order to score as well as possible on both sides and emerge as the sole winner.
- sharing two piles of cards between players
- card game with two piles of cards
- abstract
- Between Two Castles
Mechanics (from transcript analysis)
- card drafting — Players draft from two piles of cards shared between players.
Video topics + discussion points
Quotes (from this video)
- This game has been around forever. In fact, this is the 25th anniversary edition.
- The more people you have playing, the better the trades are.
- In the super low player counts of two or three, I don't think it's as fun.
- This is one I think you definitely want five to six players to have a really good time with.
- This is the original. I still love it. I think it's a great play.
- You can play this with actually it says up to 99 players, but as long as everyone has a sheet and can see the sets of cards in the middle.
- Camel Up is this wacky camel racing game
- you are trying to predict which camel is going to win the race, but they move in unpredictable ways.
- This plays up to eight players, I believe.
- I love Camel Up.
- you definitely want five to six players to have a really good time with.
- what you are doing is you are building a castle, one to the right of you and one to the left of you.
- you can't neglect one or the other because you only score your lower scoring castle.
- You're drafting tiles and then placing those tiles into your castle.
- this is one of the games that plays much better at the higher player count.
- If you're wanting a similar feel but not wanting it in a board game, look into the card game Splitto.
- World Wonders. This one does top out at five, but it's one of those games where you don't necessarily know how long the round's going to be because people are going to be allocating their money.
References (from this video)
- fast play sessions (roughly 15-20 minutes per game)
- high replayability due to a large variety of cards and combinations
- scales well to larger groups (up to eight players)
- strong abstract aesthetic; easy to teach and pick up
- dynamic can diminish with very small player counts (3 players noted as less ideal)
- two-sided tableau mechanic can marginalize a player if group dynamics center around a few players
- no explicit theme; focuses on abstract design and scoring interaction
- abstract, non-themed card game with emphasis on color, shape, and design rather than narrative
- short, sharp rounds; competitive drafting with simultaneous reveals
- 7 Wonders
- Kodama Forest
- Between Two Cities
- Between Two Castles of Mad King Ludwig
Mechanics (from transcript analysis)
- card drafting — players are dealt a hand of cards and, in turns, select one card to keep while passing the remaining deck to the neighbor; each player builds a small tableau on two neighboring play areas
- central scorecards with multipliers — the game features two scorecards in the center with diamond-based multipliers that affect final scoring; performance on left and right sides is multiplied to produce the overall score
- Compound Scoring — the game features two scorecards in the center with diamond-based multipliers that affect final scoring; performance on left and right sides is multiplied to produce the overall score
- deck passing / two-sides tableau — the deck is placed between you and the player to your left and the player to your right; each turn you choose a card to keep and place it in either your left or right tableau, influencing scoring on both sides
- Simultaneous reveal — after selections are made, all players reveal their chosen cards at the same time to determine immediate impact and scoring progress
Video topics + discussion points
Quotes (from this video)
- this is a fascinating card game that really condenses or simplifies that concept and gives you that experience in a short card game that plays up to eight players
- it's streamlined it's really fast
- a load of fun
- highly suggest that you play with more players than you do fewer
- it's dynamic it gives that card drafting mechanic with playing into a tableau to your right and to your left
- there are so many different cards to get to know as you pass and you compare to your left and to your right
- it's just streamlined it's really fast and I love that it goes up to eight
- enjoy Split with a bigger group for your game night, boy lots of fun
References (from this video)
- easy to transport
- strong social engagement
- outcome can be luck-influenced
- party/ social deduction with conditional scoring
- group table, casual setting (restaurant/bar) gameplay
- semi-cooperative teamwork with a final winner
- Lords of Hellas
- Lords of Ragnarok
Mechanics (from transcript analysis)
- card_deck_conditions — players draw and play cards to meet stated conditions on a card
- Combat: Deck/Hand — players draw and play cards to meet stated conditions on a card
- Compound Scoring — participants cooperate toward shared conditions but only one scores highest
- semi_cooperative_scoring — participants cooperate toward shared conditions but only one scores highest
Video topics + discussion points
Quotes (from this video)
- "the most wholesome themes ever like I loved dog park and forever home"
- "Split Ho is a really fun game how it works is you're trying to meet conditions that are on opposite sides of you"
- "I absolutely love Scythe"
- "I'm very excited with this overall and to compare this versus Lords of helles"
- "Forever Home... Kickstarter is launching September 4th"
References (from this video)
- High interaction with neighbors
- Great party game for larger groups
- Requires careful counting and math mid-game
- May feel chaotic for some players
- neighbor-scoring through shared cards
- mass-participation drafting with left/right neighbors
- social-drafting puzzle
- Point Salad
Mechanics (from transcript analysis)
- closed drafting — Draft cards by choosing from neighbors; simultaneous reveal and scoring on both sides.
- Compound Scoring — Score is the product of left and right neighbor results.
- Multiplicative Scoring — Score is the product of left and right neighbor results.
Video topics + discussion points
Quotes (from this video)
- Everything Ever is the party game that you've been preparing for your entire life.
- Time Chase is a really interesting take on a trick taking game.
- Gap is easy to play so easy to learn; plays up to six.
References (from this video)
- Chaotic but rewarding puzzle
- Fast-paced and tense with rolling constraints
- Reactive and punishing when not aligning numbers
- Can become frustrating when numbers don’t align
- May require multiple plays to appreciate the pacing
- Numbers and groupings with a rolling-pressing feel
- Dice-driven puzzle with sheet drafting
- Light, chaotic yet tactical
Mechanics (from transcript analysis)
- Dice rolling — Roll dice and place/record numbers on sheets to form groups.
- Dice rolling and sheet drafting — Roll dice and place/record numbers on sheets to form groups.
- Increasing board density — More dice rolls lead to a tighter board and tougher matching.
Video topics + discussion points
Quotes (from this video)
- this is one of many games i'm talking about here that i did purchase at the uk games expo
- i think i can give it a 7 out of 10
- it's a very neat game
- it's multiplayer solitaire with a race aspect
- one of the all-time classics
- this is a very well-rounded game