Jackhammers chattering, trucks beeping, engines roaring, the sounds of construction are everywhere. Sprawlopolis is growing and YOU are in charge of it all. The last team of planners couldn't cut it, so the city turned to your team, the best of the best. If anyone can turn this tiny town into a thriving civic center it's you.
In Sprawlopolis, 1-4 players work together to build a new city from the ground up. Using only 18 cards and a variable scoring system, the game is never the same twice. Each turn, players will play 1 card from their hand to the growing city, trying to score as many points as possible. Players will have to communicate and plan without revealing their own cards in order to most efficiently develop large areas in each of the 4 zone types. Watch out though, the city hates paying for road maintenance so each road will cost you points in the end. When all cards have been placed, the game ends and players see if they have met dynamically generated minimum score for their game. Can you meet the demands of the officials, work with your fellow planners and build the ultimate urban wonder? It’s time to find out!
—description from the publisher
Released in the June 2018 Board Game of the Month Club $20+ package.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this sounds really boring but essentially i built a database of all of the content that i've made over the last eight years
- it's an incredible number i was shocked to see that
- it's now publicly available to everybody you can go to johngetsgames.com/games and that'll take you right to a read-only version of it
- these are essentially passion projects that i'm working in amongst the paying work that I do
- this is essentially a 1.0 version of the junkets games database
- it's possible at some point i will upgrade this into an actual website
References (from this video)
- Easy to learn and play
- Portable and wallet-friendly
- Clear rules and quick setup
- Balanced scoring with two or more scoring mechanisms
- Limited depth for experienced players
- Roads can generate punitive penalties if not planned
- City-building and zoning themes expressed through abstract card placement
- Urban planning in a compact card game; modular city-building with randomly drawn cards
- Abstract/strategic
- Agropolis
- Naturopolis
- Cinemapolis
- Combopolis
Mechanics (from transcript analysis)
- Adjacency/area placement — Placed cards must connect to existing layout; scoring depends on adjacent blocks.
- Card Drafting — Players pick which card to place from drawn options and place it on the play area.
- Negative scoring via roads — Roads reduce points, adding tension to placement.
- scoring cards — Three scoring cards determine end scoring; players optimize layout accordingly.
- Tile Placement — Placed cards must connect to existing layout; scoring depends on adjacent blocks.
Video topics + discussion points
Quotes (from this video)
- I love my combopolises my one my two my three
- this game is so easy to transport I can put four of these wallet pockets in in my back pocket like wallet games come on
- it's fun and different every single time
- isn't it super straightforward and easy I love that
- old cinemapolis is even more challenging
- button shy games is where you can find them
References (from this video)
- Cooperative feel
- Compact
- May be too light for some players
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- there is the wall for September it is button shy month what's your favorite button shy game let me know in the comments
- September it is Button Shy month
- fishing lessons and skulls of sedlick with the solo expansion as well as
- Aqua Rove Kickstarter will deliver
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the Restriction is supposed to be and when we moved which was a few years ago now it did get to these shelves are it get the games to fit on those shelves I think we did that and maybe had a bit of room to spare but since moving it's yeah there's a lot of extra shelves downstairs
- 300 is the mark of too much and that includes like the shelves of tiny games of the game and the C crazy
- it's size is driving it more than the numbers and as I said it's it's got a it's got to shrink down to mostly this room and there are big gaps but yeah it'll happen
- Mansions is like a cube to itself Eldritch horror is a Quee to itself
- Shadows of Brimstone that's probably the game that's it's probably tied from tied with Marvel United for a game that's taken up the most amount of space
- box size is the issue and that's why like it's so one of them may be um like Imperial like Imperial was a cool idea and a a great train game but like one of the major things it's get it's got against it is that's one whole cax Cube for that game also box size is the issue
- the game is always a favorite I think we've all got a copy of the game it never needs taken anywhere
- My number one wish list for board game arena is more Cooperative games
- I am continuously and constantly in gam castles of burgundy and I'm still no better at it
References (from this video)
- frustration with not reaching a goal
- difficulty in grasping the optimal placement patterns
- placing cards to build a city under scoring pressure
- city-building/puzzle theme
- abstract
Mechanics (from transcript analysis)
- Card Drafting — select and place cards to form a scoring grid
- card drafting / placement — select and place cards to form a scoring grid
- pattern/score optimization — maximize points by constructing efficient layouts
Video topics + discussion points
Quotes (from this video)
- I love this puzzle of trying to make a path from the bottom of the mountain to the top of the mountain
- Ro is my number one button shy game
- I like trying to figure out which animals can eat which animals to make sure that I have the fewest animals left
- this one jumped up and I think it's going to jump up even more the more I play with the expansions
- I cannot figure out how to get the river to go down to surround the animals to get a decent score
References (from this video)
- Feudum
- Suburbia
- The Saurer's
- Tibay
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- nobody, including us, need this many games.
- This is Divan. Mhm. I don't know anything about this game. I bought it because it looks beautiful.
- This could have easily been a Reiner Knizia game I feel like.
- And I love a reason to play Lost Ruins of Arnak Lost Ruins of Arnak because I think it's a great game.
- We have to empty our unplayed game shelf from everything that's not 2025 releases and then we'll put it in there and the rest go on the floor until we manage to play them.
- And it's based on the problem called what is called again it's based on the seven bridges of somewhere.
- I feel kind of like bad about bringing a hundred games back home.
- I I usually they go in, they go out. And that's also the thing like if I haven't played a game in a month, I will not remember the rules most of the time.
- The longest line I saw was for coffee. In the morning before the whole office.
- What's more important for you for the channel? Playing the popular ones or the less known niche ones?
- My favorite animal beside the monkey which is my favorite animal. The capybara.
- We are basically very lucky because we share a lot of hobbies.
- The building thing Ah, it was too much building. I didn't like that too much.
- It's been super fun. It's so many people. It's been so long since we did a live.
- Thank you so much for watching. Like it. We wouldn't have done this if it wasn't for you.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm going to attempt 30 solo games in 30 days.
- This is totally not premature ranking of these games.
- There's one takeaway, there's a solo game for everyone.
- What a fitting end to this solo gaming journey that I play the hardest game on a cruise ship.
- I ended up finishing this challenge at 32 days.
References (from this video)
- Compact and highly replayable with variable scoring goals
- Buttonshy design yields tight, pocket-sized puzzle
- Can feel abstract; some players prefer larger, more thematic games
- tiny city map construction under modular card conditions
- city-building with city-specific scoring constraints
- puzzle-driven city design
- Worms (Stonemaier) or Sprawlopolis is referenced as a Buttonshy title
- Junk Art
Mechanics (from transcript analysis)
- card overlay/city-building — Flip and overlay city cards to connect roads and fulfill requirements
Video topics + discussion points
Quotes (from this video)
- Everdell is one of my favorite worker placement games.
- Everdell is moving on as the first number one seed that has actually moved on.
- Three Sisters is one of my favorite rolling-right games.
- Hanamikoji is a lane battler where you are placing cards down in an I cut you choose fashion.
- Santorini is an abstract game.
- Parks is the better game.
- Hot Streak is moving on.
- Harmonies is the Cascadia Killer, but Cascadia I like more.
- Junk Art is pulling up the upset and I really, really like Junk Art.
- Calico is not my favorite; Cascadia I like more than Calico.
- Long Shot is a roll and ride where you're betting on horses.
- Sprawlopolis is a buttonshy game where you try to build the best city.
- Azul Summer Pavilion is my number one Azul game.
- Small World is an area control game with variable beings.
References (from this video)
- Great cooperative game
- Small and portable
- Easy to play on a plane tray
Mechanics (from transcript analysis)
- Cooperative — Sprawlopolis is described as a cooperative game.
Video topics + discussion points
Quotes (from this video)
- If you're on the good team, you're in the cult, you're branding people, you're doing weird rituals, you're making them call their loved ones and say they're never going to see them again.
- The thing about Tumbling Dice is I need to be able to swear freely or I can't do it.
- This is the cardboard version of it.
- This is a blossoming strategy game of taking flowers from a garden and then pressing them.
- I get plus three operation points no matter where I go.
- He's handsome. He needs to become my best friend.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- man, this theme and everything about this from One More Turn Games, I'm very pumped about this one. I love the I cannot wait.
- It's a cool cover actually. It's just not very legible, but it's a life.
- If you like gardens, that's great. You like dragons, that's great. You like them both, buy three copies.
- This is teetering on the edge. This is almost more of a tainted grail type of a look to me.
- I think of all the ones that we've mentioned, this is the one I'm least interested in
- Never mind. This might be the one I'm least interested in.
- Cuz Clank! Catacombs exists.
- that's a really good-looking prototype.
- This would have been my most anticipated game of the year or one of them had I known about it
- This is one of my most anticipated games of the year now.
- This is basically um a Star Trek version of Captain Sonar.
- We know about this for a while. We've been very excited. We've already played it actually.
References (from this video)
- Fun to play
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- super cute um draft card drafting game.
- It is a trading card game with a mech concept.
- So, you're Ruel and I'm Bailey. But then your shield is Rueld and my shield is Shieldly.
- The two ways you can flip your over flip to your overclock which gives you your mech super cool new powers is either for a good reason or a bad reason.
- Looks like a sexy bat.
- Crab fried rice sounds really good.
- So, if I get, you know, if I knock you your shield down to zero, if there's any excess, normally it would just you just lose it, but I get the shockwave that would apply to your your character then.
- Orcs together strong.
- I love this game. I really
- It's got the sauce. I'm going to play this a lot.
References (from this video)
- Solid card-based city builder
- Puzzly gameplay
- Easy to bring on trips
- Provides a 15-20 minute experience
- Solo mode is easier than higher player counts
- Solo game is easier than higher player counts
- Requires table space
- Citybuilding
Mechanics (from transcript analysis)
- Card Drafting — Each player is dealt cards and selects one to play.
- Scoring Conditions — Variable scoring conditions are randomly selected at the start of the game, influencing player strategy.
- Set Collection — Players score points based on specific scoring criteria related to card arrangements.
- Tile Placement — Cards representing city blocks are placed adjacent to or overlapping existing cards.
Video topics + discussion points
Quotes (from this video)
- I am actually out of the country on a family trip and this is my hotel room
- it was like a doomsday movie where you know you you watch those movies where the end of the world is coming and everybody's trying to leave the city and everybody's just full stop uh traffic
- this was a last minute decision they actually booked this trip and I was I just tagged along I kind of just crashed their trip
- these are 18 card games I believe that all come in this little wallet
- the object of the game is for you to be a ble to eat as many of these animal cards as possible so that you end with only three or fewer cards left in the grid
- it's a lot simpler for like 90% of the game and then when you get to the end game that is that's the kicker that's where the challenge is
- I love the theme um I'm a big sucker for like holiday themed anything remotely close to Holiday themed games
References (from this video)
- Portable and compact for on-the-go play
- Quick play sessions (roughly 10-15 minutes)
- Engaging puzzle with spatial planning
- Accessible for solo play and easy to explain rules
- Loop construction can be challenging and require planning
- Scoring can feel tight or punishing if not optimized
- Some cards can subtract points
- Can produce leftover loose roads that incur penalties
- urban planning scoring with largest-area bonuses and goal-card scoring
- city-building grid with parks, suburbs, residential blocks, and industrial/commercial zones
- explanatory playthrough commentary
- Ugly Griffin Inn
Mechanics (from transcript analysis)
- Goal cards with +/- points — three goal cards drawn that add points or penalties.
- Hand Management — start with a starting tile and a three-card hand; draw from pile.
- Loop/road-building objective — create loops of roads connecting parks; loops grant extra points.
- Network/Route Building — create loops of roads connecting parks; loops grant extra points.
- Scoring by largest group per type — points for the largest connected region of parks, suburbs, industrial, residential, and commercial areas.
- Starting tile and hand management — start with a starting tile and a three-card hand; draw from pile.
- Tile Placement — place city cards edge-to-edge to form connected zones.
- tile/card placement — place city cards edge-to-edge to form connected zones.
Video topics + discussion points
Quotes (from this video)
- This is my first ever Buttonshy game.
- It's going to be so fun.
- This is such a perfect game to bring with you, whip it out. You can play it basically anywhere.
- Honestly, this is such a perfect game to bring with you, whip it out. You can play it basically anywhere.
- I think Strawopolis is probably one of the Buttonshy games I was looking forward to trying the most.
- So next up we're going to try Ugly Griffin Inn.
References (from this video)
- Incredibly compact, yet dense for a co-op city-builder
- High replayability from different three-card scoring setups
- Quite challenging despite tiny footprint
- Urban planning and scoring through districts and roads
- Cooperative city-building using limited cards
- Abstract, puzzle-like
Mechanics (from transcript analysis)
- Compound Scoring — Each game uses a subset of three cards with different scoring rules
- Cooperative drafting / placement — Use 18 cards to collaboratively draft a city layout
- variable scoring — Each game uses a subset of three cards with different scoring rules
Video topics + discussion points
Quotes (from this video)
- parade would be my number one because i love this game
- this is like the best bang for your buck you're gonna find
- it's an absolute blast
- it's so worth it
- this has been the game of the summer for us
- we've played this like most nights this summer
References (from this video)
- Very quick and replayable
- compact and accessible
- In multiplayer it splits a one-player puzzle across participants, which the narrator dislikes
- urban planning and scoring from simple card objectives
- City-building with quick tile-laying mechanics across a grid
- puzzle-first, fast-paced and replayable
- Sprawlopolis: Agropolis
- Sprawlopolis: Neopolis
- Dorf Romantic
Mechanics (from transcript analysis)
- replayable objectives — Each game uses three random objectives to create a new scoring puzzle.
- tile-like card placement — A quick, quick-play tile-laying experience with three random objectives.
Video topics + discussion points
Quotes (from this video)
- the puzzle is so light I'd personally rather just make the decisions myself
- it's all about Adventure and exploration
- I want to have the time to be able to think out each turn
- I want to be in control and chart my own path
- the buck stops with me
- these are great solo experiences they feel complete
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- 2023 was an insane year for solo gaming
- the Golden Age of solo board games is right here and right now
- the last eight years of solo gaming have been the best eight years
- what a year for solo gaming
- this is a follow-up or companion video to a few previous lists on the channel
References (from this video)
- city-scape / map-building
- Push
- Sprawlopolis-related spin-offs
Mechanics (from transcript analysis)
- Card Drafting — players draft city cards to build a 2D city with scoring constraints
- card drafting / collaboration — players draft city cards to build a 2D city with scoring constraints
Video topics + discussion points
Quotes (from this video)
- I am a crazy board game gal
- we are going to Mexico for like a Christmas vacation
- I am so, so excited to play all these
- I would love to know other ones for us to pick up and try
References (from this video)
- Referenced as a recognizable example of light/reassuring board game content in contrast to more critical reviews
- not specified in the episode
- not specified in the episode
- not specified in the episode
- The King is Dead
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hello my name is efka this is bessie and i'm elaine
- we have a little board game channel called nope included
- reviewing board games is the best thing i have ever done in my life
- our channel is supported by our patrons
- we've decided to simply ask you to support us at whatever level you feel is right
- narrative storytelling in board games through the lens of ryan lockett's sleeping gods
- sharp criticism like our videos for horizon zero dawn
- feel-good reviews like sprolopolis
References (from this video)
- Extremely compact and portable; powerful city-building feel in a pocket format
- High replayability due to multiple hidden objectives and variable scoring
- Fast setup and approachable to teach in a few minutes
- Negative scoring for roads can punish aggressive expansion
- Abstract theme may not appeal to players seeking a more thematic experience
- City-building, planning, and dynamic neighborhoods
- Urban planning on a compact 18-card grid; pocket sized
- Abstract, puzzle-like, evolving city layout; iterative until score victory
- Suburbia
- Quadropolis
- Between Two Cities
- Le Havre
- Glasgow
Mechanics (from transcript analysis)
- Card placement — Place one card at a time; cards can be laid horizontally and can be overlapped by later cards.
- Cooperative with individual competition — Players work towards a shared city while individual scoring nuances influence decisions.
- Hidden scoring objectives — At the start, three cards are set aside with unique scoring conditions; final scoring relies on these hidden objectives.
- Negative scoring via roads — Building new roads can incur negative points, balancing growth and strategic placement.
- passing cards — Players pass two cards to the next player, managing flow and planning with teammates.
- Variable scoring & grid interaction — Scoring depends on neighborhood types, adjacency, and the interplay of placement decisions.
Video topics + discussion points
Quotes (from this video)
- Sprolopolis is a game of hubris it seems
- it's a game of 18 cards and no compromise
- you can't show your cards to any other players
- the entire thing feels like it's about to tilt 45 degrees
References (from this video)
- quick to learn
- portable and easy to idle during travel
- abstract theme may not appeal to everyone
- spiral construction
- abstract/conceptual space
- abstract
Mechanics (from transcript analysis)
- Card Drafting — players draft cards and pass them to neighbors, shaping their tableau
- Set Collection — players collect cards to meet scoring patterns
Video topics + discussion points
Quotes (from this video)
- I'm so excited for this one I did read the instructions or the rules for it it seems like a pretty straightforward game
- this is a game that I've been wanting for a very long time because obviously the theme really speaks to me
- I'm so excited to try this out
- On Tour is a roll and write and I am a huge fan of Roll and Write
- the art is fantastic it is for two to four players
- holy crap this is a big monstrous box
- I feel like we have so many new games to play
References (from this video)
- extremely compact and easy to include
- polyomino-like layouts with card-driven objectives
- city-planning microgame
- narrative-light
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I managed to fit 17 games into this one ticket to ride box
- this is insane to me
- I'm trying to think of you know a well-rounded collection here
- it's a wonderful world would be 11
References (from this video)
- Accessible, robust solo mode; quick rounds
- Can require thinking in short bursts; objective tracking important
- urban development with objective-based layouts
- city-building puzzle with modular cards
- puzzle-forward; abstract city-building
Mechanics (from transcript analysis)
- card drafting / city-building — players place cards to satisfy objectives while building out a city grid
- solo or multiplayer scoring — playable solo or up to four players with shared goals and competition
Video topics + discussion points
Quotes (from this video)
- I'm super into button shy
- these two bags are full so I'm going to show you all of the button shy games that I currently own
- I freaking love it
- If you haven't tried button shy I highly highly recommend that you give it a go
- there's so many options for travel and storage; wallet games are perfect for on-the-go
References (from this video)
- Extremely portable and quick to play
- High replayability due to modular boards
- May feel light for players seeking heavier puzzle games
- Urban planning with constraints
- Modular city-building puzzle
- compact and abstract
- Cartographers
Mechanics (from transcript analysis)
- Card Drafting — Each card determines streets or blocks you place to score
- Tile Placement — Place streets and blocks to satisfy increasingly tough goals
Video topics + discussion points
Quotes (from this video)
- Spirit Island still an absolute Banger
- I love the sense of agency that you have in the game
- Arc Nova absolutely took my heart away
- Kabuto Sumo with 31 plays in a year
- the game that I knew was going to be up here
References (from this video)
- Very brain-burning puzzle with straightforward rules
- Flexible starter option in wallet-game format
- Difficulty spike can be high for new players
- Efficient city planning through card-placement
- Urban planning and city-block design
- Brain-burning puzzle with simple rules
- Score(s) of Satellite
Mechanics (from transcript analysis)
- Brain-burning scoring — Conditions on cards drive a tough but fair scoring puzzle
- Card layout to build a city — Lay city cards to satisfy scoring conditions while balancing overlaps
Video topics + discussion points
Quotes (from this video)
- it's very thematic, basically a gamification of the process of creating a character in DND
- the AI opponent is very smooth and doesn't take a lot of upkeep
- it's one page front and back, that's it very, very simple rules
- this is known as a raw and ripe game and it's a pretty beloved genre
- the universe games come with mini expansion modules that add replayability
- an 18-card masterpiece
- print this right here to turn it into a flip and ride game
References (from this video)
- easy to learn and highly portable due to wallet-size components
- strong solo puzzle appeal with satisfying end-game scoring
- compact design with expandable content via expansions
- multiplayer can feel non-interactive; alpha player dominance can reduce tension
- limited interaction and a relatively small card pool can limit in-game variety
- Urban planning and city design with light storytelling through scoring objectives
- A portable city-building puzzle where players place cards to create blocks and road networks
- Minimal thematic narrative tied to scoring objectives
- Sushi Go
- Point Salad
- Honshu
Mechanics (from transcript analysis)
- Card Drafting — Each turn you play a card and pass the remaining two to your neighbor, choosing from a small set to influence layout.
- end-game scoring based on designated criteria — Scoring cards selected at the start determine end-game scoring categories; points are awarded for blocks, roads, and other criteria.
- solo puzzle mode — In solo, you play against a fixed challenge by drawing and placing to reach a target score.
- tile/card placement — Place cards adjacent or overlapping to form terrain blocks and road networks.
Video topics + discussion points
Quotes (from this video)
- Button Shy's product is the real product here rather than any one individual game.
- Sprawlopolis is an addictive little activity, especially when played solo.
- I like the core mechanism at play in Tassimasi; it's a very clever drafting system.
- This is really a magazine model with committed fans likely to collect every new release from the company.
- Portability is a huge plus for Sprawlopolis and its wallet-sized siblings.