Private eye, gumshoe, shamus… you’ve heard all the names. Don’t care for any of ‘em. When you’ve got a case, you’re more like a dog with a bone.
You pull up your collar and adjust your hat. The pelting rain seeps in anyway. Of all the nights to get that call. This case’ll take some finesse. Too bad you haven't got much of that. Maybe Lady Luck will be on your side… and if not, there’s always your trusty .38. Sometimes, you’ve got to make your own luck.
In Stakeout, you’ll step into the shadowy world of a 1930s private detective, vying to complete investigations and close cases. Roll and spend dice to investigate leads, wiretap or go on a stakeout. Hot Tip cards give you dice manipulation powers you can use to gain an edge over your opponents. Careful timing can trigger powerful combos that can mean the difference between shaking down a suspect and going home empty handed.
Stakeout is a competitive noir-themed dice game for 2–4 players ages 14 and up that plays in around 45 minutes.
So, whadaya say? Will you take the case?
How to Play Stakeout
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I made 15 videos last week. Which is inhuman.
- It's just one thing after another. I mean, there's just no end.
- You need to take a look at it. It's Pokémon with armaments.
- I'm just by myself. I'm not like some of these marks that that, you know, have little helpers or guys that just want to be famous or fake you know. I just go out there and I do my stuff, you know? And I do it to the best of my ability. That's all I can do.
- I'm grateful for it. I'm grateful for you guys.
- I'm not a big massive Euro gamer. So, you know, I stayed away from a lot of stuff. But it's stuff that I think I'm going to like and usually I'm pretty right about those things.
- If you do that, that's that's the best thing that you could ever do for me.
References (from this video)
Mechanics (from transcript analysis)
- Dice Placement — A competitive dice placement game.
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Vassal. Welcome to the most boring unboxings on the planet Earth as we open up stuff that comes into the Dice Tower and see what it is.
- My word, are we ever going to quit with the games that start with EV?
- And there we go, folks. Another most boring unboxing in the world.
References (from this video)
- Setup is very simple.
- Gaining a new lead allows breaking the rule of needing two dice to open an investigation.
- Completing evidence grants a die that can be used immediately.
- Solo mode is in the works.
- Need to pass if too many dice are out on the board.
- investigator
- film noir world
Mechanics (from transcript analysis)
- Card Drafting — Players draft client cards and investigation cards.
- Dice Placement — Players use dice to take actions on the game board or cards.
- Set Collection — Players collect specific types of investigations (suspect, evidence, location) to close cases.
- Variable player powers — Each client provides a unique ongoing investigation bonus or power.
Video topics + discussion points
Quotes (from this video)
- Oo, that looks tasty.
- And thank you to the entire Stakeout team for sponsoring this video.
- And so what this means is is that you are both racing to complete the investigation on the typewriter.
- And that is a rule that has been changed.
- And so if you are interested in solo play, that is an option as well.
- As always, if I made any mistakes in this rules video, please let me know down in the comments with the timestamps so I can get that in the cling on subtitles.
References (from this video)
- Fun race to close cases quickly
- Can win without closing all three cases; quality can trump quantity
- Clever use of dice with minimal mitigation
- Noir art and flavor add charm
- Quick and light; approachable
- Limited dice mitigation options
- Gameplay arc is similar from game to game; not very deep
- Best at 2-3 players; 4 players introduces some downtime
- Limited differentiation between investigators
- Race to close three cases, deduction and noir atmosphere
- Film noir detective setting with stakeouts and investigations
- flavor text flourishes and noir atmosphere
- Seven Wonders Duel
- Murray the A-Hole Frog
Mechanics (from transcript analysis)
- Case-based scoring and end-condition — Each case has a value; the first player to close three cases ends the game, with scoring by case value.
- Dice pool management — Players roll a pool of dice each turn and allocate them to actions like investigations or advancing the stakeout car.
- Hot tip cards and private leads — Hot tip cards grant bonus dice; private leads provide investigation options exclusive to you.
- Open investigations by dice on cards — Dice are placed on card requirements to claim evidence, testimony, or other investigation elements.
- Stakeout car advancement — Spending dice moves the stakeout car along the board, unlocking bonuses such as hot tip cards or extra dice.
Video topics + discussion points
Quotes (from this video)
- it's a race to close the cases the fastest
- it's quick, it's light, it's hard to be offended by it
- you can win even if you did not close all three of your cases
- it's a fun little game
- best two to three players