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Star Trek: Fleet Captains box art

Star Trek: Fleet Captains

Game ID: GID0301527
Game Info
Year
2011
Collection
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Description

Star Trek: Fleet Captains, designed for two or four players, is set in the "Prime Universe" of STAR TREK (as seen in the various TV series and movies up to Star Trek: Nemesis) and is more adversarial in nature when compared to Star Trek: Expeditions. Each player takes the role of a faction (or race) from the universe. In the base game, the choices are Klingons and Federation. Each faction has a number of ships (on Clix dials similar to the Heroclix line of components) of varying ability and with a corresponding “size.” Fleets of ships are drafted to a given size total which reflects the victory points required to win. Thus, larger fleet sizes lead to higher point (and longer games).

Players then “shuffle build” a deck of command cards. Choosing four decks from a set of ten decks per faction. Each deck has a unique flavor or theme, with corresponding major characters. For instance the Klingons have a deck themed around larger ships and imperial domination and Gowron is a central character. The four decks chosen will help to set the player’s strategy for winning.
The ships chosen have physical stats like weapons, shields, engines, and sensors. They also have mission totals for science, influence, and combat missions. These determine the kinds and numbers of each kind of mission cards the player draws to form a mission deck. Completing missions gains the player points, which will win them the game. Missions could be as simple as damage an opposing ship that is larger than your own (combat), to as complex as claiming the spaces connecting your command post to your opponents (influence). Thus a player’s chosen ships sets the types of missions they will need to earn points and the deck they build determines the way they will complete missions.

Points can also be earned for non-mission actions such as destroying a ship or building a starbase.

The game itself plays out on a randomly built board of hex cards, called sectors that start the game unexplored. As each ship progresses through the sector, the cards are turned face up, revealing what is in that part of the sector (a Class-M planet, a Class-J Nebula, empty space, etc...). There are additionally random events that can occur when exploring, which usually correspond to a single episode of a series (for instance one encounter is “trouble with tribbles.” Some of these encounters also give victory points.

Overall, the game can best be thought of as playing out an entire season of Star Trek with the conflict between players representing the major story arc and the turns, missions, and random encounters representing individual episodes. Players will move their ships, explore space, complete missions, play cards to upgrade their ships (and staff them with famous and not so famous crewmembers), or boost their stats in combat. Combat, while important, is not the sole path to victory, with the mission cards being the primary factor (some of which will encourage combat). The style of game will depend heavily on individual player decisions, but no matter what, it will feel like Star Trek.

Description

Star Trek: Fleet Captains, designed for two or four players, is set in the "Prime Universe" of STAR TREK (as seen in the various TV series and movies up to Star Trek: Nemesis) and is more adversarial in nature when compared to Star Trek: Expeditions. Each player takes the role of a faction (or race) from the universe. In the base game, the choices are Klingons and Federation. Each faction has a number of ships (on Clix dials similar to the Heroclix line of components) of varying ability and with a corresponding “size.” Fleets of ships are drafted to a given size total which reflects the victory points required to win. Thus, larger fleet sizes lead to higher point (and longer games).

Players then “shuffle build” a deck of command cards. Choosing four decks from a set of ten decks per faction. Each deck has a unique flavor or theme, with corresponding major characters. For instance the Klingons have a deck themed around larger ships and imperial domination and Gowron is a central character. The four decks chosen will help to set the player’s strategy for winning.
The ships chosen have physical stats like weapons, shields, engines, and sensors. They also have mission totals for science, influence, and combat missions. These determine the kinds and numbers of each kind of mission cards the player draws to form a mission deck. Completing missions gains the player points, which will win them the game. Missions could be as simple as damage an opposing ship that is larger than your own (combat), to as complex as claiming the spaces connecting your command post to your opponents (influence). Thus a player’s chosen ships sets the types of missions they will need to earn points and the deck they build determines the way they will complete missions.

Points can also be earned for non-mission actions such as destroying a ship or building a starbase.

The game itself plays out on a randomly built board of hex cards, called sectors that start the game unexplored. As each ship progresses through the sector, the cards are turned face up, revealing what is in that part of the sector (a Class-M planet, a Class-J Nebula, empty space, etc...). There are additionally random events that can occur when exploring, which usually correspond to a single episode of a series (for instance one encounter is “trouble with tribbles.” Some of these encounters also give victory points.

Overall, the game can best be thought of as playing out an entire season of Star Trek with the conflict between players representing the major story arc and the turns, missions, and random encounters representing individual episodes. Players will move their ships, explore space, complete missions, play cards to upgrade their ships (and staff them with famous and not so famous crewmembers), or boost their stats in combat. Combat, while important, is not the sole path to victory, with the mission cards being the primary factor (some of which will encourage combat). The style of game will depend heavily on individual player decisions, but no matter what, it will feel like Star Trek.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–4 of 4
Video kor5TVHDOq4 Watch It Played Discussion at 4:07
video_pk 92370 · mention_pk 248170
Watch It Played - Star Trek: Fleet Captains video thumbnail
Click to watch at 4:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • space exploration
  • space
  • sandbox
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the more expensive a game is the more I feel I need to play it in order to justify its cost likewise the cheaper something is I don't feel like I have to play it as often
  • it's not quantity it's quality
  • you kind of forget when you're a member of The Cult of the new as I sometimes tend to be just what it's like to sit down and not have to teach the game again not have to try to remember the rules for other people and everyone can just sit down and just focus on playing the game rather than learning to play the game
  • the game that I really want to try and exhaust for me is Star Trek Fleet captains because it's the only one I know of that includes all three of these elements but I can also use it for the fourth one as a Sandbox to explore and experiment with
  • you know you might think well 10 plays of a game that's not so much well it's 10 by 10 so you're looking at 100 plays of your year
  • it's possible as you play a game more often as Sarah comments you'll find things in it you don't like and as you play it more that could get accentuated
  • the biggest thing that really brought me back into the same game like Warhammer or 40K all the time was creating these campaign Maps
  • I can forgive a game several perceived design flaws if out of the experience it creates a memorable moment that makes me smile to think about or makes me want to retell it
  • it just depends on how you look at it you can justify anything the important thing is that you enjoy the game you're playing if you don't enjoy then you certainly have not gotten your money's worth out of it
  • I don't often consider how much gaming time do I really have to work with here
References (from this video)
No references stored for this video.
Video gz1gOto9m74 The Discriminating Gamer Top List at 7:02 sentiment: positive
video_pk 81005 · mention_pk 199015
The Discriminating Gamer - Star Trek: Fleet Captains video thumbnail
Click to watch at 7:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tremendous fun
  • Great war game
  • Provides Star Trek moments through encounter cards
  • Strategic power management is engaging
Cons
  • No longer in print
Thematic elements
  • Exploring space, encountering challenges, and engaging in warfare
  • Star Trek universe
  • Encounter cards provide Star Trek moments
Comparison games
none
Mechanics (from transcript analysis)
  • 4X elements — At its heart there there's it's kind of a 4X kind of a thing, but at its heart, it is a war game.
  • Encounter cards — Drawing encounter cards in unknown regions of space.
  • Hero Click System — You are frequently adjusting your power curves for shields, engines, weapons, and sensors.
  • Ship cloaking — Some of the ships can cloak.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are intellectual property war games. These are war games based on books, movies, IPs, right?
  • It's really fun to kind of visit that battle with this game.
  • I love G.I. Joe and I love access and allies. This is a match made in heaven.
  • It's just a beautiful game. It's such a cool production here.
  • No longer in print. It's one of those kind of grill games that hopefully one day it'll come back.
  • This is Star Wars X-Wing. That is my number six and that is from Fantasy Flight Games.
  • This is Star Trek Fleet Captains. That is my number five. That was from Whiz Kids.
  • Star Wars Armada is like X-wing but heightened because this is the capital ship battles.
  • Probably my favorite miniatures game.
  • This one is Star Wars in a box. It's like you're playing the original trilogy, but all sorts of funky things could happen.
  • This is essentially fantasy Axis and Allies.
  • As a war game, I really like Dune, War for Arachus better. I like its combat system better.
  • It's got that great hard coverver complete rules book I'm really excited about.
References (from this video)
No references stored for this video.
Video sZpPdWINZY0 The Discriminating Gamer Top List at 9:09 sentiment: positive
video_pk 13303 · mention_pk 118488
The Discriminating Gamer - Star Trek: Fleet Captains video thumbnail
Click to watch at 9:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • distinct Star Trek flavor with varied race dynamics
  • engaging space exploration and combat
Cons
none
Thematic elements
  • fleet command and space encounters
  • Star Trek universe; Federation vs Klingons; space exploration
  • story-driven space battles with encounters
Comparison games
none
Mechanics (from transcript analysis)
  • Exploration and battle progression — move, encounter, and battle to control space regions
  • ship customization and combat — points build ships with engines, weapons, shields, and configurations
  • Tile-based exploration with encounters — flip space tiles to reveal encounter details as fleets move
  • Tile/Map Shifting — flip space tiles to reveal encounter details as fleets move
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forbidden Stars is a great 4X game where you are the various factions from Warhammer 40k.
  • The game is beautiful. You have these tiles that have the different planets and whatnot on there. You've got these minis that are these beautiful spaceships and tanks and forces.
  • I love it. I think it's a fantastic game.
  • this game more than anything, I would say is probably a take that game with the card playing stuff.
  • it's a great civilization building game, but it would be a great civilization building game even if it wasn't Star Trek.
  • it's absolutely 4X because again you are exploring.
  • you are laying down warp lanes and you're actually laying down these like lanes that you do to travel to different planets and you're laying down the different planets and exploring them and then you're trying to take them over and build up your resources.
  • Twilight Imperium is my number one.
  • it's a grand epic space adventure. Again, you got a mountain of cards. You've got tons of plastic. I freaking love Twilight Imperium.
  • this is a show. It's like a movie. It's like a book.
References (from this video)
No references stored for this video.
Video 9RyaNJJhZSs John Gets Games Discussion at 26:31 sentiment: neutral
video_pk 2706 · mention_pk 7948
John Gets Games - Star Trek: Fleet Captains video thumbnail
Click to watch at 26:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Fan-friendly license and thematic feel
Cons
  • High setup time
  • Some balance concerns among players
Thematic elements
  • Starfleet exploration and ship combat
  • Star Trek universe
Comparison games
  • Beyond the Sun
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Miniatures combat — Tiered battles with miniature ships and combat rules
  • Scenario / Mission / Campaign Game — Scenarios drive goals and missions for players
  • set collection / scenario-driven play — Scenarios drive goals and missions for players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the snake board is better overall
  • my ad revenue has doubled since i added the advertisements into the middle of the videos
  • i'm choosing to make this my full-time job
  • 2021 will probably have more videos than any other year that i've done
  • rules are still overwhelming but the writing is exciting
  • i don't really want to flood people's subscription feeds with three or four videos at once
References (from this video)
No references stored for this video.
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