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Star Wars: Destiny box art

Star Wars: Destiny

Game ID: GID0301895
Collection Status
Description

GAME SYSTEM

This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.

Star Wars: Destiny is a collectible dice and card game of battles between iconic heroes and villains that encompasses characters, locations, and themes from the entire Star Wars saga.

In Star Wars: Destiny, two players engage in a fast-paced duel, each striving to eliminate the other's characters first. The game's innovative mechanisms combine dice-driven combat with faction-driven hand management. Straightforward rules make the game easy to learn, but also enable deep strategic thinking and clever deck-building. Players can create decks that include characters from every faction and any era, as long as heroes and villains are on opposite sides of the fight. For example, Padmé Amidala might fight alongside Rey and Finn, taking on Jabba the Hutt, Kylo Ren, and Jango Fett.

Each round, you use your characters' abilities, an assortment of dice, and a carefully constructed thirty-card deck filled with events, upgrades, and supports. You and your opponent alternate actions: activating your dice, playing cards from your hand, attacking your foes, and claiming the battlefield. You need to prove your skills and defeat your opponent's characters to claim your destiny!

At launch in November 2016, Star Wars: Destiny consists of two starter sets — Rey and Kylo Ren, each with nine dice and 24 cards — and the Awakenings booster packs, each containing one die and five cards.

—description from the publisher

Year Published
2016
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 9 · mix 1 · neu 0 · neg 0
Mentions per page
Top
Showing 1–10 of 10
Video kQFcDP4FRfo Unknown Channel playthrough at 0:03 sentiment: mixed
video_pk 11357 · mention_pk 109909
Unknown Channel - Star Wars: Destiny video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging dice-driven combat with tactical decisions
  • Strong battlefield-control options via batch cards like Grand Battalion and Ground Battalion
  • Deck synergy opportunities with officer and support cards
Cons
  • Heavy luck variance from dice results
  • Leia and Leia-like disruptions can undermine plans
  • Complex interactions can be hard to manage mid-game
Thematic elements
  • dice-driven combat between two opposing decks with dice manipulation and resource management
  • Star Wars universe; Bespin, Port District battlefield
  • skirmish tactical duel within an encounter-based format
Comparison games
none
Mechanics (from transcript analysis)
  • battlefield control — Control of battlefield effects affects who gains resources and who takes the initiative
  • card effects on dice faces — Cards modify dice faces or convert dice outcomes into resources or damage
  • Combat: Dice — Cards modify dice faces or convert dice outcomes into resources or damage
  • Dice pool management — Characters and enemies roll dice to generate actions, focus, and damage
  • focus and re-roll — Dice with focus values or re-roll mechanics to reroll blanks
  • Indirect damage — Damage that bypasses shields and affects health over time
  • Resource management — Gaining and spending resources to activate abilities and play cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let the hate flow
  • three indirect damage
References (from this video)
No references stored for this video.
Video f5M8c0VFk2s Star Wars Destiny Encounters playthrough at 0:00 sentiment: positive
video_pk 11146 · mention_pk 115793
Star Wars Destiny Encounters - Star Wars: Destiny video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, modular ruleset with battlefield and discard overlays adding depth
  • Dynamic interactions between Kylo Ren and Jango Fett create meaningful decisions
  • Live playthrough showcases how to leverage upgrades and battlefield abilities
Cons
  • Rule complexity can be intimidating for new players
  • Some promised equipment cards did not appear in this match
  • Great variance from dice luck can obscure optimal play
Thematic elements
  • duels using character dice, upgrades, and battlefield effects
  • Star Wars universe; arena encounters featuring Kylo Ren, FN-2199, Jango Fett and related assets
  • play-by-play commentary with live deck interaction and battlefield decisions
Comparison games
  • Boba Fett encounter deck
  • Jango Fett promo 2024
Mechanics (from transcript analysis)
  • advanced discard module — reveals cards from an opponent's hand to trigger indirect effects and strategic decisions
  • battlefield control — claiming and managing battlefield cards with on-table effects that influence damage and card reveals
  • Combat: Dice — character and upgrade dice rolled to generate damage, shields, and special effects; dice faces determine outcomes
  • Dice-driven combat — character and upgrade dice rolled to generate damage, shields, and special effects; dice faces determine outcomes
  • equipment and upgrade chains — characters can attach weapons and upgrades; post-attachment dice are resolved and can trigger chained effects
  • indirect damage and shields — some effects deal indirect damage or bypass shields; others grant shields that alter survivability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Battlefield 4 the Boba Fett encounter deck
  • it's basically just like kku it uses an existing encounter set in this case you use boa Fett and counter set and all you do is replace the leader and the Mandalorian armor and you just use Jango Fett and his westart 34 in their place
  • Jango Fett has his own ability that is different from Boba fets when a weapon is attached to him
  • after you play this upgrade on kylo Ren deal one damage to a character so oh and I forgot
References (from this video)
No references stored for this video.
Video JoZl7u9K2Gw Robert playthrough at 0:00 sentiment: positive
video_pk 10694 · mention_pk 115765
Robert - Star Wars: Destiny video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear demonstration of how the starter deck flows into a full game
  • Effective visualization of dice mechanics and resource management
  • Notes on using battlefield modules to add complexity
Cons
  • AI can be challenging to manage in solo play
  • Some rule clarifications are glossed over in the playthrough
  • Fresh players may need additional context for some encounters
Thematic elements
  • Heroic space opera combat with deduction and luck, upgrading characters with gear
  • Star Wars universe; battlefield skirmish between Rebel Alliance and Imperial forces using Destiny dice
  • play-by-play, instructional commentary with live dice resolution
Comparison games
none
Mechanics (from transcript analysis)
  • ai opponent with starter deck — the opposing AI acts following a top-to-bottom activation order
  • battlefield control / claim — players can claim the battlefield and influence turn order and opponent resources
  • card crafting — cards that attach to characters to modify stats and abilities
  • character dice pool — each character has its own dice that are rolled to generate resources and combat results
  • Combat: Deck/Hand — the opposing AI acts following a top-to-bottom activation order
  • die face resolution and sequencing — damage, shields, and effects resolve in a defined sequence per round
  • encounter deck and top-card events — drawing and resolving encounter cards adds challenges or effects
  • focus and indirect damage — special dice faces and focus dice modify damage type and indirect damage
  • Resource management — players accumulate resources to pay for upgrades and characters
  • Turn Order: Claim Action — players can claim the battlefield and influence turn order and opponent resources
  • Upgrades and attachments — cards that attach to characters to modify stats and abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that's how you play Star Wars Destiny encounters I hope this gives you an idea of how the game flows
  • I highly recommend that you try the advanced Battlefield modules where the enemy is able to bring their own Battlefield as well as use claim abilities
  • thank you so much for watching if you have any comments questions feedback make sure to put them in the comment section
References (from this video)
No references stored for this video.
Video T0XPku0KVNk Unknown rules_teach at 0:16 sentiment: positive
video_pk 10243 · mention_pk 113817
Unknown - Star Wars: Destiny video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds difficulty and variety through Advanced Battlefields
  • Supports personal battlefield customization for deeper synergy
  • Provides concrete enemy battlefield abilities that fit multiple encounters
  • Clarifies discard/hand effects with safeguard rules
  • Introduces milling, scoring, and achievement paths for extended play
Cons
  • Increases complexity and setup time
  • Requires additional PDFs or sheets and potential house-rule adoption
  • Some enemy abilities may deviate from original feel to better fit the module
Thematic elements
  • combat encounters with strategic deck-building, battlefield control, and modular expansions
  • Star Wars universe; galactic conflicts with AI adversaries and encounter-specific battlegrounds
  • rule-by-rule explanation supplemented with examples and practical playthrough notes
Comparison games
  • Magic: The Gathering
  • Marvel Champions
  • Destiny Smash (deck lists)
Mechanics (from transcript analysis)
  • Achievements/meta goals — External achievement ideas to extend play beyond core rules and create goals for players.
  • Advanced battlefield integration — Allows bringing your own Battlefield and matching synergy with your deck; the AI can do the same.
  • Battlefield selection and control — Players choose or determine the battlefield; the winner gains battlefield control and access to specific dynamics.
  • Discard and hand management rules — Dedicated rules and safeguards to implement discard effects without neutering the enemy.
  • Enemy Battlefield ability cards — Printed enemy cards provide battlefield-specific abilities, with generic and specialized variants per encounter set.
  • Mill strategy variant — Deck-milling focus as a path to victory, modifying how the game ends and how resources are managed.
  • Scoring and Elite cards — Optional scoring conditions andElite modifiers to encourage deck-building variety and competition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This module increases difficulty and adds new layers to the game.
  • Eight different enemy claim abilities are available.
  • It’s a breath of fresh air from just focusing on damage to win.
  • Even if you win the roll, you still provide an ability to the battlefield.
References (from this video)
No references stored for this video.
Video ovDmzW_7Ygc The Cardboard Herald game_review at 0:00 sentiment: positive
video_pk 8019 · mention_pk 84728
The Cardboard Herald - Star Wars: Destiny video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • polished and enjoyable integration of Star Wars flavor with Pandemic mechanics
  • strengthened by missions, unique villains, and permanent squad assets
  • assets provide flexible, multi-use utility and life support during damage
  • squad-building RPG vibe adds depth beyond traditional Pandemic
  • hero characters' once-per-turn free actions help to smooth coordination and thematic feel
  • tight core mechanics with approachable but deep strategic options
Cons
  • not radically different from previous Pandemic games; core pandemic feel remains
  • not for players who dislike cooperative, pandemic-style games or Star Wars expansion aversion
  • differences from Wrath of the Lich King may not compel ownership for some fans
  • setup and complexity may be challenging for newcomers
Thematic elements
  • cooperation against a spreading threat with a focus on missions, villains, and starship assets
  • Star Wars galaxy during the Clone Wars era
  • mission-driven, episodic progression with villain decks and moral choices
Comparison games
  • Pandemic (original)
  • Pandemic: Wrath of the Lich King
  • Arkham Horror
Mechanics (from transcript analysis)
  • action selection — up to four basic actions per turn to move, combat, and manage resources
  • Combat: Deck/Hand — villains have their own six-card decks; one card drawn each turn and the epidemic function increases threats
  • cooperative actions — each hero character offers simple, once-per-turn free actions that bridge Pandemic with a more narrative, Arkham-like feel
  • Cooperative Game — players work together to manage threats and complete missions against a galaxy-wide clock
  • cooperative play — players work together to manage threats and complete missions against a galaxy-wide clock
  • deck-based hand management — cards drawn from a deck into your hand one at a time, used for actions and tests
  • dice-based tests — roll a large die (D12) at key moments to determine successes on a mission test
  • epidemic-like escalation — an epidemic function increases production of threat across the map, demanding increased player focus
  • hero-free actions — each hero character offers simple, once-per-turn free actions that bridge Pandemic with a more narrative, Arkham-like feel
  • Mission-driven progression — complete a wide variety of missions across the galaxy to advance the game and unlock new missions
  • Multi-use cards — squad cards placed on the board shape your capabilities and provide life points during damage
  • permanent asset growth — assets like yellow armor, blue ships, purple stealth, and red assault troops can be exhausted or discarded for multiple uses and to improve tests
  • squad cards — squad cards placed on the board shape your capabilities and provide life points during damage
  • Track advancement — complete a wide variety of missions across the galaxy to advance the game and unlock new missions
  • villain decks — villains have their own six-card decks; one card drawn each turn and the epidemic function increases threats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Star Wars is All About damn villains
  • This is the least pandemicy of them all
  • really blown away by how truly polished and enjoyable it is
  • Star Wars is a New Hope in this pandemic system
References (from this video)
No references stored for this video.
Video 5xEyl_pc9X4 Robert's Board Gaming Channel general_discussion at 27:35 sentiment: positive
video_pk 8022 · mention_pk 109702
Robert's Board Gaming Channel - Star Wars: Destiny video thumbnail
Click to watch at 27:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun spin on Star Wars IP
  • good variety in decks
Cons
  • collectible nature can be expensive
  • balance can shift with new releases
Thematic elements
  • deck-building combat with dice
  • Star Wars universe with collectible cards
  • episodic, card-dice hybrid skirmishes
Comparison games
  • Sentinels of the Multiverse
  • KeyForge
Mechanics (from transcript analysis)
  • deck-building with dice — dice-based combat and resource generation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not plug and play, it just works like a switch
  • five possible tables just cuz one isn't enough
  • you own your board games, you own them; video games are a lease
References (from this video)
No references stored for this video.
Video mspxJ9n8anM Unknown Channel top_10_list at 7:29 sentiment: positive
video_pk 7667 · mention_pk 95743
Unknown Channel - Star Wars: Destiny video thumbnail
Click to watch at 7:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Generative solo engine with robust encounter content
  • Can be started cheaply using starters and print-and-play options
  • High replayability via character-focused mechanics
Cons
  • Discontinued product line; old core set and expansions may be hard to source
Thematic elements
  • deck-building, dice-based combat in a Star Wars setting
  • Star Wars universe
  • story-driven, modular encounters
Comparison games
  • Marvel Champions
  • Star Wars Destiny (core)
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • Combat: Deck/Hand — Encounters deck defines challenges
  • Combat: Dice — Dice determine combat outcomes
  • Deck building — Deck construction around characters and mechanics
  • deck-building — Deck construction around characters and mechanics
  • dice-based_combat — Dice determine combat outcomes
  • encounter_decks — Encounters deck defines challenges
  • solo_variant — Official-variant for solo and co-op play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo mode for this game is really good
  • if you want a Master of Orion like experience in board game form and that is solable I think this game is amazing
  • this campaign took me almost like 15 to 20 hours to complete in total
  • it's a car driven system that takes over in the role of the Imperial player
  • this game gives me a dopamine hit that a few other games do
  • the rules are an Abomination
  • it's insane
  • it's just a lot of content
References (from this video)
No references stored for this video.
Video UuTsO77EKY4 Robert's Gaming Channel playthrough at 0:16 sentiment: positive
video_pk 4706 · mention_pk 100805
Robert's Gaming Channel - Star Wars: Destiny video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ship-focused deck synergizes into a satisfying engine-build
  • Dice-driven combat feels thematic and tactical
  • Optional advanced rules (discard/hand effects, battlefield modules) add depth
Cons
  • Complex interactions can create a steep learning curve
  • High rule density requires careful tracking of resources, shields, and tokens
Thematic elements
  • Fleet combat, resource management, and character-driven duels
  • Galaxy-spanning space battles during the Star Wars era
  • cinematic, narrative-driven card interactions within a competitive skirmish
Comparison games
none
Mechanics (from transcript analysis)
  • battlefield control — Advanced Battlefield modules and attachments influence control and grant benefits when controlled.
  • Combat: Damage Based — Damage reduces shields or health; shields can be transferred or gained via effects.
  • Dice-based combat — Character and vehicle dice are rolled to resolve attacks, with dice sides representing damage, resources, or special effects.
  • hand management — Discard effects and forced card interactions drive strategic decisions and risk-reward tradeoffs.
  • Resource management — Pilots and ships generate resources to play cards and activate abilities.
  • Shields and damage resolution — Damage reduces shields or health; shields can be transferred or gained via effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is another playthrough of Star Wars Destiny encounters today I'm going to be playing against the squadrons encounter set
  • it's very very fun to play
  • there's other ways of adjusting ulty if you want a bigger challenge
  • thank you so much for watching if you have any comments questions feedback go ahead and put them in the comment section
References (from this video)
No references stored for this video.
Video 6NHAIgFkl3s Rolling Dice and Taking Names game_review at 33:45 sentiment: positive
video_pk 2317 · mention_pk 110629
Rolling Dice and Taking Names - Star Wars: Destiny video thumbnail
Click to watch at 33:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • IP-tuned Pandemic variant
  • quick plays
Cons
  • rules heavy for new players
Thematic elements
  • cooperative missions; droid battles
  • Star Wars Clone Wars
  • IP-driven, episodic missions
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Action economy — four actions per turn; use cards to activate effects.
  • mission deck — complete missions with a villain/deck dynamic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Phil Collins should retire
  • it's a sliding puzzle... it's a quick 20 minutes
  • this is a totally different style of game when it comes to card play
  • these games have made it better than the original pandemic
  • it's not a 're-themed' pandemic; it's very different
References (from this video)
No references stored for this video.
Video tCXeueZ9lPk Unknown Channel general_discussion at 5:27 sentiment: positive
video_pk 2020 · mention_pk 84412
Unknown Channel - Star Wars: Destiny video thumbnail
Click to watch at 5:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong Star Wars theming that complements the cooperative pandemic framework
  • Solid cooperative tension and negotiation under time pressure
  • Fits within the familiar pandemic-style system with a new setting
Cons
  • Long playtime; described as a “pretty long” experience
  • Rule complexity and need for rule verification during play
Thematic elements
  • cooperative pandemic-style threat management set in Star Wars world
  • Star Wars universe, Clone Wars era
  • episodic cooperative campaign with Star Wars theming
Comparison games
  • World of Warcraft board game
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to achieve shared objectives and prevent failure.
  • cooperative play — Players work together to achieve shared objectives and prevent failure.
  • pandemic-style infection/deck mechanics — Infection-like deck and threat tracking drive urgency and failures for players to mitigate.
  • Scenario / Mission / Campaign Game — Game uses different mission setups and difficulty to shape play through a Star Wars lens.
  • scenario/difficulty structure — Game uses different mission setups and difficulty to shape play through a Star Wars lens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • full feature game is actually Star Wars the Clone Wars pandemic it's pretty long
  • it's a solid game I uh I did it
  • the infection deck is where you add the droids and everything else is a little bit different
  • we're going to compare see how this bad boy is to the World of Warcraft right now
  • Big Star Wars, the Clone Wars a solid game
References (from this video)
No references stored for this video.
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