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Star Wars: Imperial Assault box art

Star Wars: Imperial Assault

Game ID: GID0301982
Game Info
Year
2014
Players
1-5
Age
14+
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars universe!

Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game, you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy, while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives.

In the campaign game, Imperial Assault invites you to play through a cinematic tale set in the Star Wars universe. One player commands the seemingly limitless armies of the Galactic Empire, threatening to extinguish the flame of the Rebellion forever. Up to four other players become heroes of the Rebel Alliance, engaging in covert operations to undermine the Empire’s schemes. Over the course of the campaign, both the Imperial player and the Rebel heroes gain new experience and skills, allowing characters to evolve as the story unfolds.

Imperial Assault offers a different game experience in the skirmish game. In skirmish missions, you and a friend compete in head-to-head, tactical combat. You’ll gather your own strike force of Imperials, Rebels, and Mercenaries and build a deck of command cards to gain an unexpected advantage in the heat of battle. Whether you recover lost holocrons or battle to defeat a raiding party, you’ll find danger and tactical choices in every skirmish.

As an additional benefit, the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are included within the Imperial Assault Core Set. These figure packs offer sculpted plastic figures alongside additional campaign and skirmish missions that highlight both Luke Skywalker and Darth Vader within Imperial Assault.

With these Imperial Assault and other Figure Packs, you'll find even more missions that allow your heroes to fight alongside iconic characters from the Star Wars saga. Boxed expansions add more heroes, imperial and mercenary groups, and totally new campaigns (see IA Community Wiki for a list), and the free Star Wars: Imperial Assault – Legends of the Alliance app provides you with additional content to play in solo or co-op mode.

Description

Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars universe!

Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game, you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy, while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives.

In the campaign game, Imperial Assault invites you to play through a cinematic tale set in the Star Wars universe. One player commands the seemingly limitless armies of the Galactic Empire, threatening to extinguish the flame of the Rebellion forever. Up to four other players become heroes of the Rebel Alliance, engaging in covert operations to undermine the Empire’s schemes. Over the course of the campaign, both the Imperial player and the Rebel heroes gain new experience and skills, allowing characters to evolve as the story unfolds.

Imperial Assault offers a different game experience in the skirmish game. In skirmish missions, you and a friend compete in head-to-head, tactical combat. You’ll gather your own strike force of Imperials, Rebels, and Mercenaries and build a deck of command cards to gain an unexpected advantage in the heat of battle. Whether you recover lost holocrons or battle to defeat a raiding party, you’ll find danger and tactical choices in every skirmish.

As an additional benefit, the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are included within the Imperial Assault Core Set. These figure packs offer sculpted plastic figures alongside additional campaign and skirmish missions that highlight both Luke Skywalker and Darth Vader within Imperial Assault.

With these Imperial Assault and other Figure Packs, you'll find even more missions that allow your heroes to fight alongside iconic characters from the Star Wars saga. Boxed expansions add more heroes, imperial and mercenary groups, and totally new campaigns (see IA Community Wiki for a list), and the free Star Wars: Imperial Assault – Legends of the Alliance app provides you with additional content to play in solo or co-op mode.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 61
This page: 50
Sentiment: pos 37 · mix 2 · neu 4 · neg 1
Mentions per page
Showing 1–50 of 61
Video t5aMsVlBU3k Board Stupid Top List at 19:23 sentiment: positive
video_pk 151894 · mention_pk 425994
Board Stupid - Star Wars: Imperial Assault video thumbnail
Click to watch at 19:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pick of Fantasy Flight Dungeon Crawler games
  • If you're a Dungeon Crawler fan and a Star Wars fan, it's a game that you need you need to play. You need to have.
  • Very cool campaign game
  • Very cinematic
  • Proper Star Wars
  • Combines the best of the best
  • S tier
Cons
  • Very difficult now to find the core box
  • Expansions are ridiculously expensive
  • Very difficult to find expansions
Thematic elements
  • Star Wars
  • Star Wars
  • Cinematic
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric — you're going to have one player is playing the uh Imperial forces, and and the other players are going to play each one a different character.
  • Campaign — it's a very cool campaign game.
  • Dungeon Crawler — Fantasy Flight Dungeon Crawler games.
  • Square Grid Movement — you're going to have one player is playing the uh Imperial forces, and and the other players are going to play each one a different character.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's had its time, mate. I think it's too annoying uh to set up with all the tiles and stuff like that and all the scenarios.
  • It is an absolutely amazing amazing game
  • It is the ultimate exercise in efficiency.
  • It's probably my favorite pandemic system game.
  • Agricola is a Agricola is Oh man, it is just such a classic euro game, man.
  • It's just too boring.
  • Oathsworn's is is very different. It creates like it's full of mini games that you do throughout the campaign between the boss battling
  • The production is absolutely fantastic.
References (from this video)
No references stored for this video.
Video m6-SxGgvERM Board Games UnLocked Analysis at 8:48
video_pk 117057 · mention_pk 330184
Board Games UnLocked - Star Wars: Imperial Assault video thumbnail
Click to watch at 8:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to stress that these are what I think and and that's that I mean it's my channel so I mean it's it's whatever
  • in no way do I hate video games at all I play video games like a lot actually
  • I just want to stress that for those of you that are watching that take this with basically a grain of salt and just understand that I'm not and really being serious I'm not being like death to video games all hail board games that's just that no I like them both
  • why board games are vastly superior to video games
  • board games bring a sense of social interaction as video games come out they are starting to kind of pull away from the coop bring your friends together have a good time split-screen kind of thing
  • there's something magical about everyone investing the time into a board game
  • I feel that board games have a higher sense of replayability
  • the difference between that kind of replayability and the ones that come with this is these don't take weeks or just years out of your life to play a session
  • thank you so so much for watching this video this first discussion that I'm actually doing
  • I try to make my videos you know fun and no caking and still get that idea of what board games can bring to the table
References (from this video)
No references stored for this video.
Video _JjzjPpYvE4 Board Games UnLocked Analysis at 11:00 sentiment: positive
video_pk 117049 · mention_pk 330548
Board Games UnLocked - Star Wars: Imperial Assault video thumbnail
Click to watch at 11:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • App integration makes the game better by removing the Imperial player
Cons
none
Thematic elements
  • Star Wars
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — App is integrated to remove the Imperial player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fantasy Flight and Games Workshop have decided to concede their partnership meaning that they will no longer be working together
  • and there's one game on here that actually crushes my soul and and basically is the reason why I'm making this video
  • Talisman is my absolute favorite game
  • it's it's all of them like it's not just like the first edition or second edition it's all
  • the more I think about it the more I think that Fantasy Flight actually is not going to be hurt by this
  • A New Path forward so that could mean that they obviously it wasn't just like oh oh I I I thought we were in good standing I thought we were you know everything was going well
  • and if you do like these games and Games Workshop is just taking them probably expect the price to go up
References (from this video)
No references stored for this video.
Video WkMkkKDy3Ts Adam in Wales - Board Game Design Discussion at 13:08 sentiment: positive
video_pk 99987 · mention_pk 278199
Adam in Wales - Board Game Design - Star Wars: Imperial Assault video thumbnail
Click to watch at 13:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — Uses an app to drive the enemy players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we've got a number of questions today as always and the first one comes from the video filtering playtester feedback which was one of my YouTube shorts.
  • I think there's an element of group think in it, right? For a long time publishers would tell me you couldn't make a a space-themed Eurogame. And now we have games like Terraforming Mars and and and since then a whole slew of of similar games.
  • So a sports game would probably need to be about you know, tactics and management and strategizing at a broader level rather than the ins and outs.
  • The fact that we're still finding new ways to utilize this mechanism 5,000 years after it first emerged with the Royal Game of Ur is a testament to its versatility and how well it engages an audience.
  • So, an example of a racing game that does do fast very well is Pitchcar because we're flicking the pieces around a track in order to get ahead of the other players.
  • Um well, the answer is for me, it does, but I'm not the whole market. In fact, I'm a very I'm representative of a very small I've I've realized this about myself. I represent a real niche, right?
  • And frankly, no, I don't have that many examples. I've got a lot of data, play test data, I've got a lot of data about all the different meetings that I've had with publishers. Can I give you a a firm example of where that's helped? Not really.
  • There's always a justification and if that justification is written down, it also helps me later when the publisher asks me, "Why is it this way and not something else?"
  • Players will often expect more than you're offering. But, that doesn't mean you have to provide it. You've got to look after the costs, as well.
  • So, brilliant um idea, but ultimately, I I guess because of the user experience, it was it was abandoned in later editions.
References (from this video)
No references stored for this video.
Video zDlmI9GnYxQ Rolling Dice & Taking Names Analysis at 1:32
video_pk 93558 · mention_pk 253988
Rolling Dice & Taking Names - Star Wars: Imperial Assault video thumbnail
Click to watch at 1:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • at its core ameri trash games are all about theme
  • what if you could sit down and play a game with a theme that you're already familiar with
  • When a board game company wants to polish game based on popular stories or characters they don't own they must first get rights from those who own the IP
  • the reason they want to produce games based on IP is because they know there will be many consumers in the market place that will be interested in playing a game with the theme that they are fan of
  • however be forewarned that not all games based on IP are necessarily good
  • it's like movies that are made based on video games many may look good but once you see it you realize is more about making money than making a good movie
  • When a well-known IP is merged with a sound game design it allows a player to become immersed in the game
  • in upcoming segments I'll look at ways to enhance your meritage game sessions with elements beyond the board game itself
References (from this video)
No references stored for this video.
Video 296gxzZrlPQ Rolling Dice & Taking Names Analysis at 2:46 sentiment: neutral
video_pk 93552 · mention_pk 253971
Rolling Dice & Taking Names - Star Wars: Imperial Assault video thumbnail
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what is it about miniatures and more games they get people excited
  • for me it helps when I can see a 3d representation of the world that I'm playing in some ice the art on the car door in the rules and actual physical form a helps me get more engaged with them
  • also I love toys and ever since I was a kid I enjoy playing with toy figures
  • well now I can play with my toy figures in the board games which just helps spark imagination
  • classic board game components such as meeples and cubes just can't create that same experience
  • don't be thinking miniatures make a game good while more and more games are incorporating miniatures that doesn't make the gameplay better
  • adding nice miniatures to a game just makes it look more exciting on the table they add a tactile and visual element to the game that you don't get with meeples or cubes and helps open up your imagination to the world that you're playing in
References (from this video)
No references stored for this video.
Video qn6mc0jHpGQ Rolling Dice & Taking Names Other at 10:56 sentiment: neutral
video_pk 93590 · mention_pk 254100
Rolling Dice & Taking Names - Star Wars: Imperial Assault video thumbnail
Click to watch at 10:56 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game blows
  • I have just ruined relations between the US and the UK
  • The sign ups weren't very clear so I don't know if I'm in
  • We'll get over it we'll be fine
  • I just want to do a lot of open gaming
  • it's got a degree of complexity but it's not really very difficult to learn
  • I really liked kanban I really like the demo it took us an hour and like we came in first thing in the morning and we did it which is when our brains were the best and it was fabulous and then we tried to play our own copy a few hours later and we just wanted to melt
  • this is like a deduction game kind of like like a nuns on the run or lettuce and white chapel
  • pure net deck pure that i had no clue what i was doing and i came in third it was hilarious
  • I won so I know there's something wrong with it I'm not supposed to win a game my first place
References (from this video)
No references stored for this video.
Video oRTYl87Hzuc Watch It Played Analysis at 0:50 sentiment: positive
video_pk 92334 · mention_pk 248088
Watch It Played - Star Wars: Imperial Assault video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • biggest launch they've had yet
  • selling tremendously
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome back to watch it played my name is Rodney Smith and once again I'm going to walk you through another one of the Premier presentations at the gamma trade show 2015 this time from Fantasy Flight games
  • despite having an hour that wasn't even enough time to really cover the entire Fantasy Flight line so they had to pick and choose what they were going to talk about
  • they talked about Armada the upcoming release also set in the Star Wars universe and involving ship-to ship combat but on a much grander scale
  • the big announcement here was that in the Wave 2 releases for Armada they're going to have an Imperial Star Destroyer something many people were looking for
  • when he says these are the best components they've ever had in a game that's a high claim because Fantasy Flight games is known for for really good quality components
References (from this video)
No references stored for this video.
Video ObuHYX1ppjU Gaming with Edo & Jessica Interview at 13:51 sentiment: positive
video_pk 91901 · mention_pk 246685
Gaming with Edo & Jessica - Star Wars: Imperial Assault video thumbnail
Click to watch at 13:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich Star Wars IP integration
  • deep tactical decisions and campaign depth
  • strong production values
Cons
  • complex rules
  • long play sessions
Thematic elements
  • campaign-driven tactical combat with miniatures
  • Star Wars universe; galactic conflict
  • story-driven campaign with episodic missions
Comparison games
  • Power Rangers: Heroes of the Grid
Mechanics (from transcript analysis)
  • Asymmetric gameplay — Hero/Empire sides have distinct objectives and mechanics.
  • Campaign — Campaigns with upgrades and story advancement.
  • Campaign progression — Campaigns with upgrades and story advancement.
  • Tactical miniatures combat — Grid-based battles with squad-level decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • licensed games weren't something I'd had any experience in prior
  • we each play different Ranger with our own unique deck that gives us our own fighting style
  • it's a cooperative game design
  • over 120 figures
  • it's a hit
  • super fans are fantastic
  • post the same image across Instagram Facebook and Twitter
  • people always say like the customer's always right
  • it takes skill to turn a really upset person into a satisfied customer
  • just talk to people
  • case-by-case thing for repeated things
  • there's an opportunity for people to feel like they saw how the inception came to where it is
References (from this video)
No references stored for this video.
Video tp2jAxu-IB0 3 Minute Board Games Top List at 12:34 sentiment: positive
video_pk 91347 · mention_pk 245066
3 Minute Board Games - Star Wars: Imperial Assault video thumbnail
Click to watch at 12:34 · YouTube ↗
Overall sentiment (raw)
Strongly Positive
Pros
  • Genuinely fun and interesting core gameplay
  • Cinematic Star Wars moments
  • Good alternative to a full RPG
  • Enjoyed painting the miniatures
Cons
  • Sheer amount of expansions can be a pro or con
Thematic elements
  • Star Wars universe
  • Cinematic
Comparison games
none
Mechanics (from transcript analysis)
  • Dungeon Crawler — A one versus all dungeon crawler.
  • One vs All — A one versus all dungeon crawler.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video dyi6OBy828U 3 Minute Board Games Top List at 7:15 sentiment: positive
video_pk 90797 · mention_pk 242988
3 Minute Board Games - Star Wars: Imperial Assault video thumbnail
Click to watch at 7:15 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Better than Descent 2nd Edition
  • Strong Star Wars theme
Cons
none
Thematic elements
  • Dungeon crawling in the Star Wars universe
  • Star Wars
Comparison games
  • Descent: Second Edition
Mechanics (from transcript analysis)
  • Dungeon Crawler — one of my favorite dungeon crawlers
  • Modular Board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 22JcjK3XvqQ Drive Thru Games Top List at 1:23 sentiment: positive
video_pk 89350 · mention_pk 237114
Drive Thru Games - Star Wars: Imperial Assault video thumbnail
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Longevity despite no new content being produced
Cons
none
Thematic elements
  • Star Wars
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This week might be the weakest week.
  • I don't know anything about this game.
  • I apologize it's just like I don't know what that game is.
  • This is a really fun game and you really don't see too many people talk about this one.
  • I don't care for Time Stories.
  • Get it out of here I'm done I don't have time for it I have better things to do.
  • I think this one will go away because the Star Wars license can be a Fickle thing.
  • I just don't understand the game that's that's my problem absolutely my problem is this kind of game.
References (from this video)
No references stored for this video.
Video hQQvCjoBD5A Ryan and Bethany Board Game Reviews Top List at 2:29 sentiment: positive
video_pk 85420 · mention_pk 218826
Ryan and Bethany Board Game Reviews - Star Wars: Imperial Assault video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fun
  • Campaign mechanics encourage continued play
  • App-driven cooperative mode preferred
Cons
none
Thematic elements
  • Rebels facing off against the evil Empire.
  • Star Wars world
  • Campaign with scenarios where abilities carry over.
Comparison games
  • Journeys in Middle-earth
  • Mansions of Madness
Mechanics (from transcript analysis)
  • app integration — Can be run cooperatively via an app or with one player as the Empire.
  • Campaign play — Features scenarios with persistent progression.
  • Dungeon Crawl — Played as an app-driven dungeon crawl.
  • Miniatures combat — Implied through dungeon crawl and campaign play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are doing a top 10 games we've played in May.
  • It's probably my number one favorite trick chicken game.
  • Imperial Assault is basically a app-driven dungeon crawl in a Star Wars world.
  • As some of you know, I am kind of on this solo journey.
  • It was just really clever game that involved this kind of this tetrisy gravity thing.
  • I just really like having a game that I can play in 15 minutes in my bag at all times, and this is the one.
  • But to me, in me, in my opinion, uh this is like the penultimate version or the ultimate version of that system.
  • She dominated. She she beat me and the other two guys as well.
  • It was not mine. It was like the heaviest game in the universe. It's rated at 4.39 weight.
  • Yes, it is this big, heavy, complex game, but once you start doing it, it's it's not anymore.
  • Endeavor Deep Sea, which is a whole new thing using some similarities from the original Endeavor system.
  • It was incredibly thematic which was more than I can say for the original Endeavor.
  • Every single action was fun.
References (from this video)
No references stored for this video.
Video vLPelkEGfeM Rob's Gaming Table Playthrough at 19:12 sentiment: positive
video_pk 85335 · mention_pk 218422
Rob's Gaming Table - Star Wars: Imperial Assault video thumbnail
Click to watch at 19:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • dungeon crawler
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is episode two. Episode one already happened. Surprise.
  • It's down below in the video description. There is a playlist and you can find past and future episodes there.
  • I did it a long time ago and now I see people do it.
  • This game, however, since it came out in 2021, I think it's considered a old, busted, dead game.
  • This is the best dungeon crawler ever made.
  • It's like I feel like it feels like a band-aid solution made to like they were like play testing without it and then like they were like oh in dungeon crawlers people always like start getting really good
  • It's like I mean, it's succeeding at that, but yeah, it's just it's a frustrating mechanic.
  • For me, it's not such a big deal to replay a game if I wasn't streaming it and if it's just you and I playing in our home. But I always just think of that worst case scenario of like you have four buddies that that take the time away from their family, their life, their school, their kids or whatever they're doing to come over for game time or meet at a game store or go over to their house.
  • I don't know if that's like good game design. I think that's like it's very the opposite of respecting the players time, right?
References (from this video)
No references stored for this video.
Video Tg3I-RgwO5k Sir Thecos Discussion at 16:46 sentiment: positive
video_pk 85149 · mention_pk 217658
Sir Thecos - Star Wars: Imperial Assault video thumbnail
Click to watch at 16:46 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Really like this
  • Still very good
Cons
  • A lot of setup
  • Setup isn't very streamlined
  • Looking a lot at the app
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • STI, I will give this an A. I played this twice. I really like the game. I don't know how much I will like it in the long run, but I really enjoyed and I could imagine actually owning it.
  • It's like a um it's kind of a tile puzzling and resource management game. Um in a pretty short play time, very simple, very red, like very streamlined, which I like. Um but it like at the end it wasn't too special.
  • One of my most favorite word games. I would give this an A. We're trying to like um prevent goats from taking like the letters from a from a printing office. Very very cool.
  • Star Wars Imperial saw to play for the first time. Um and we're actually playing it again today. And I really like what I really like this. Um there was a lot of setup. The setup isn't very streamlined.
  • Tiny Towns on my list for a while. Finally, I got a copy and I really like this. I will give this an A for now as well.
  • Walking Birano. I will have to like do this here because this one also gets an S. Like always a great game to play. Really love this little puzzly game.
  • Wingspan amazing amazing my most favorite game ever. You know that. So of course Srank
  • It's a very good uh word game. I would give this a B. I enjoy that one.
  • Duel which is fine. It definitely is not as good as Azour. It's It's a fine enough game. I would probably play it again if you asked me, but I don't understand why it exists.
  • At the Helm, a deck building game by Buttonsh Games with only 18 cards, which is pretty good. Um, I'll give this an A as well.
  • Animal Kingdoms. That one surprised me. It's like a uh you like place cards down in specific regions and you're trying to get like the majority there.
  • And then Aon's End, of course, always gets an S for me. It's my most favorite solo game, and that will probably not change for a while.
  • And then I've also finally gotten Seventh Content. I got a like a huge collection. I've got almost everything that you can get at retail, uh, including like the cool white box and stuff. Um, and I would give this I've only played this once, but I would give it an A for now.
  • Loads of A ranks this time. Not bad. Not bad. Um, and a lot of B's as well and quite a lot of S's. No D's this time and only a few C's.
References (from this video)
No references stored for this video.
Video U11v8pu0gEo Board Gaming Ramblings Top List at 7:18 sentiment: mixed
video_pk 85080 · mention_pk 217379
Board Gaming Ramblings - Star Wars: Imperial Assault video thumbnail
Click to watch at 7:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • had a lot of fun with
  • loved this when we played it
  • fun memories
Cons
  • one player has to be like the game master and the other players are playing against that
  • like it more when you are all on the same team and you're playing like against
Thematic elements
  • Star Wars
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me, this is an S. This is one of the better games ever. I love it.
  • Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
  • It's just like F plus for me. This is boring.
  • If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
  • We like lordas but like boa and kban ee is my favorite ones.
  • And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
  • I would place Marbo in B or C.
  • What? D.
  • And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
  • That was way more fun than I thought it would be.
  • I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
  • Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
No references stored for this video.
Video ktQPSMyPnEQ Sir Thecos Top List at 14:41 sentiment: positive
video_pk 84804 · mention_pk 216139
Sir Thecos - Star Wars: Imperial Assault video thumbnail
Click to watch at 14:41 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Really enjoyed
  • Really good game
  • Enjoying the cooperative campaign
Cons
none
Thematic elements
  • Star Wars
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — We are currently playing through a cooperative campaign.
  • cooperative play — Three people like two others and me like my neighbor, a friend of his and me.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like a polyomino game, which you may know that I really love.
  • The production quality is great. The art style is great. The theme is pretty cool, but the game somehow didn't work for us at all.
  • This one really, really surprised me. This is good.
  • And I think it's very well designed, but that's almost a given with Ryan Lockett games.
  • Parks always gets an S tier, especially the first edition.
  • Spirit Island is rising up in rank higher and higher. It has always been S tier game for me, but it's like rising up my like list of most favorite games.
  • This game is very polarizing. I understand that some people really love this and some don't like it at all.
  • Deal of merchants. Always Srank. This is like one of my most favorite deck builders ever.
  • It can be kind of broken, a little bit unbalanced, very luck heavy, but it's a very, very good design as well.
References (from this video)
No references stored for this video.
Video dkViBAwawoY The Brothers Murph Top List at 2:58 sentiment: positive
video_pk 84712 · mention_pk 215554
The Brothers Murph - Star Wars: Imperial Assault video thumbnail
Click to watch at 2:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lets me do a dungeon crawl in the Star Wars universe, and that is dope.
Cons
none
Thematic elements
  • Dungeon Crawl
  • Star Wars Universe
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video Y1vCyXi4AqM The Dice Tower Discussion at 46:58 sentiment: neutral
video_pk 82208 · mention_pk 206483
The Dice Tower - Star Wars: Imperial Assault video thumbnail
Click to watch at 46:58 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Good job
Cons
  • Too many Star Wars games
Thematic elements
  • Monarchical Violence
  • Star Wars
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Food Chain Magnate.
  • Eric, your clue is Sanguin Anger.
  • That's Blood Rage.
  • Holy Knights from the Occidental Domain.
  • Paladins of the West Kingdom.
  • Stratosphere Squad.
  • Sky Team.
  • The Big One with the giant lion on the front.
  • Twilight Imperium four. Fourth edition.
  • Maritime Metropolis
  • Underwater Cities.
  • Fraudster Doctor
  • Quacks. Quacks of Quedlinburg
  • Art Curator
  • The Gallerist
  • Blue.
  • Azul.
  • Battles of Suns, Monarchical Violence.
  • Imperial Assault.
  • The Bleached Fortress.
  • White Castle.
  • Sand Bank Sovereignty.
  • Dune Dune Imperium.
  • This is the seeding round.
  • So, much like the famous game title recall, Oh. right? The this is the seeding round.
  • This game is broken. You win this game every time if you lose all your battles. Winning battles is the worst thing you can do, apparently.
  • One star review, Royalty free clip art, complete absence of graphic design, lowest possible grade components, and then priced above most ultra premium titles.
  • That is Food Chain Magnet.
  • No ducks, false advertising.
  • 70 collector's box plus crown expansion, first Kickstarter promo.
  • Watching paint dry or play this game about watching paint dry. Tough decision.
  • I love this one. I'm here to berate the designer of the game. I haven't even played the game, and it's already driving me to tears and make me want to flip the table. Who designed the pieces? Who? Zero stars for that junk.
  • This is like Sudoku, but worse and colorful.
  • Azul is way better than those.
  • The deck building is dull, the resource conversion is dull. It's just a mishmash of stuff.
  • Too old. Don't believe anyone who says that it's still relevant.
  • El Grande.
  • When I buy a core box, I expect to be able to play the game by itself and don't have to buy an expansion for it to be actually playable.
  • It's mostly about brewing coffee for rerolls.
  • It's a blowout.
  • Reading one star reviews is Oh. It's It's kind of a guilty pleasure, isn't it?
  • Remember to check out dicetower east.com if you want to register to play games with us
References (from this video)
No references stored for this video.
Video ToqmG-e6L9Y Shelfside Review at 0:05 sentiment: positive
video_pk 81350 · mention_pk 201489
Shelfside - Star Wars: Imperial Assault video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent miniatures and component quality.
  • High amount of content for the price (bang for buck).
  • Intuitive and deep dice system.
  • Engaging character progression and customization.
  • Strong Star Wars theme and narrative immersion.
  • Satisfying tactical combat and movement mechanics.
  • Rebel characters feel heroic and dynamic.
  • Empire player has meaningful choices and agency.
  • PvP dynamic is highly engaging and adds replayability.
  • Scenarios often reinforce the world and fiction.
  • Doors add interesting tactical elements.
  • Art style is great and evocative.
  • Custom dice feel good to roll and are clear.
  • AT-ST miniature is impressive.
  • Action system reinforces feeling like a 'big damn hero'.
  • Jyn and Fen Signis characters have distinct, thematic playstyles.
  • Empire has multiple doctrines for varied play.
  • Campaign progression doesn't feel like a simple stat climb; Empire uses more tricks.
  • Variety of Imperial units to summon.
  • Imperial units have empowered versions with new text.
  • Imperial officers can buff other units.
  • E-web and Nexu are fun and evocative units.
  • Dice nuance makes attacks 'crunchy'.
  • Moving through enemies is a significant improvement over Descent.
  • Line of sight rules feel thematic for Star Wars gunfights.
  • Map design includes ample cover and impassable terrain.
  • Resting to recover strain is a thematic and rewarding action.
  • Rebel health and dying system is well-handled, allowing continued play.
  • Looting system provides both credits and useful cards.
  • Side missions can grant unique rewards like recruiting named characters.
  • Campaign allows for direct player vs. player interaction.
  • I-go-you-go turn structure feels like a skirmish.
  • Agency for both Rebel and Empire players throughout the game.
  • Campaign allows for losing scenarios without a full restart, with continued rewards.
  • Skirmish mode is a blast and worth the price of admission alone.
  • Core systems are strong and could translate to other themes.
  • Expansions like Hoth and Jabba's Palace add compelling content.
  • FFG makes the best Star Wars content, understanding the theme.
  • Game feels more like an adventure or skirmish than a traditional dungeon crawler.
  • Character progression feels meaningful and impactful.
  • Dice rolling remains compelling throughout the game.
  • Combat tells a mini Star Wars story each round.
  • Surges have versatile uses for both attacker and defender.
  • Defense dice feel thematic (armor vs. wits).
Cons
  • Setup for each scenario can be fiddly due to small numbers and double-sided tiles.
  • Attachment pieces for terrain don't always sit perfectly, leading to fraying.
  • Walls on tiles can sometimes be hard to see.
  • Damage tokens can clutter the board, especially for the Empire player representing multiple figures.
  • Damage tokens (5s) can be difficult to distinguish from others.
  • Lack of a reference card for scenario rules (e.g., door functions) can lead to forgetting rules.
  • Not enough dice included in the base game, requiring purchase of extras.
  • Doors don't always sit perfectly on spaces, encroaching on playable squares.
  • No insert/storage solution for the game, leading to messy component storage.
  • Pieces can be easily lost due to lack of organization.
  • Campaign balance can snowball; winning early provides better rewards, leading to more wins.
  • Some Empire units (E-web, AT-ST, Vader) look cool but are less effective for their cost/threat than Stormtroopers or Royal Guard.
  • Some players might find the theme too fantastical for a 'gritty' Star Wars feel.
  • The core campaign might feel generic to some players.
  • Empire units sometimes feel thematically incorrect (e.g., using Stormtroopers as basic troops).
  • Dice rolling can get a bit tiring with so much repetition.
  • Downtime can be an issue in 3-player Rebel games.
  • Some players may find dungeon crawlers in general to be fatiguing.
  • Some dice results can feel like missing the attack rather than failing the roll.
  • The theme doesn't always feel like a traditional dungeon crawler (skeletons, oozes, etc.).
Thematic elements
  • Rebellion against the Galactic Empire
  • Star Wars universe, shortly after Episode 4
Comparison games
  • Star Wars: Imperial Assault (mentioned as a reimplementation of Descent)
  • Descent: Journeys in the Dark Second Edition
  • Gloomhaven
  • Gloomhaven: Jaws of the Lion
  • Mansions of Madness Second Edition
  • HeroQuest
  • Arcadia Quest
  • Project Elite
  • Frosthaven
  • Zombicide
  • Cthulhu: Death May Die
  • Arkham Horror
  • Ark of War
  • Kingdom Death Monster
  • Uprising: Curse of the Last Emperor
  • Star Wars Rebellion
  • Star Wars: Unlimited
  • Coin games
Mechanics (from transcript analysis)
  • asymmetrical player roles — One player controls the Galactic Empire, while the other(s) control Rebel heroes.
  • Campaign play — A narrative-driven campaign with linked scenarios where player choices and outcomes affect future missions.
  • Character progression — Characters earn experience points and credits to gain upgrades, new abilities, and items over the course of the campaign.
  • Dice Rolling — Custom dice are rolled for attacks and defense, with different colored dice providing various results like accuracy, damage, and surges.
  • Line of Sight — A specific rule for drawing line of sight from squares, allowing for 'leaning around corners' and tactical positioning.
  • Looting System — Rebels can interact with crates on maps to gain credits and potentially useful item cards.
  • Movement Through Enemies — Players can move through enemy spaces by spending extra movement points, unlike in Descent Second Edition.
  • Player vs. Player (PvP) — The core campaign features direct conflict between the Rebel player(s) and the Empire player, rather than an AI.
  • scenario-based gameplay — The game progresses through a series of distinct scenarios with unique objectives and map layouts.
  • skirmish mode — A separate mode for competitive play where players build armies and battle with custom decks.
  • Strain Resource (Rebels) — Rebel characters can use 'strain' to power special abilities, similar to mana.
  • Threat Resource (Empire) — The Empire player generates 'threat' which is used to deploy additional units and activate special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our favorite dungeon crawler we've ever completed.
  • FFG makes the best Star Wars content on the planet currently.
  • The systems as they are have been like made to work within Star Wars so nicely that it is really satisfying to play this game.
  • Best game ever, right?
  • I think a much better way to do winning or losing in this game is impact the scenario setup.
References (from this video)
No references stored for this video.
Video NNPCf_iv-7Q Shelfside Analysis at 0:09 sentiment: positive
video_pk 80206 · mention_pk 194795
Shelfside - Star Wars: Imperial Assault video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, let's see if we can come up with the definition together. Then we'll walk back through all sorts of iterations of dungeon crawling to see how the heck we got here.
  • The genre is getting stretched in all these new creative ways to become more of a vibe.
  • And again, if you think it's really boiled down to something simple like kill monsters, grab the loot, and level up. Well, doesn't that also describe the backsabbing party game Munchkin?
  • And pretty much every single dungeon crawler we've played here is not actually a dungeon crawler by some sense of the definition.
  • Fly, you fools.
  • Rather, it's better to make combat mechanics around, say, constantly responding enemies that goofully stand around and exist to die for the adventurer's profit.
  • So actually the right terminology for a lot of dungeon crawling would be dungeon exterminating.
  • So, since we established that dungeon crawling is now dungeon exterminating with a level of vibes that you feel once your character is equipping items, fighting, and looting, let's go into some other examples of dungeon crawler feel that I felt over the years.
  • And finally, number four, dungeon crawler vibe check. There's actually now zero nada puzzle solving, at least from the strict sense of performing a dedicated puzzle within the dungeon.
  • cooperative board gaming just didn't really exist back then.
  • These are the moments that cause the high fives and make you remember game night.
  • But since it was made with a skirmish mode in mind, its turn order doesn't feel like a dungeon crawler at all.
  • This might be the most dungeon crawlery in the truest sense.
  • Wow, this is actually a pretty good comparison.
  • It's kind of like Munchkin and being dungeon crawler inspired, but now you have the threat of dying and with more mechanics.
  • We've always felt like Gloom Haven fit perfectly into what gamers wanted out of Dn D to just be a murder hobo and to kill everything in their path.
  • It wasn't so much about looting or exploration, even though it technically had those things. Rather, it was about being euro puzzly.
  • And ironically, none of them have that typical high fantasy swords and armor and elves and magic theme.
  • Yeah, I was actually chocked by this.
  • It really feels like we've gone from the video game inspiration to board game form which came with a lot of limitations as dungeon crawling in a board game is inherently timeconuming and also very component consuming.
  • For me, I started this video with the goal of, okay, we're going to nail exactly what a dungeon crawler is. But yeah, still it's just it's just like vibes, right?
  • My final thoughts. So, what do I think is going on with this genre? Well, I think it's been massively overtaken by video game influence onto your board game night.
  • And that makes my life as a reviewer more complicated, but also a lot more fun.
  • It actually sounds a lot like what Hero Quest scenarios are trying to do at the end.
  • So, what do I play now? Like what what?
  • And then I can participate in some sort of conflict like probably combat. And then I can move and interact with some sort of map thing like rooms. I don't care about the puzzle element, and it doesn't always have to be a campaign.
References (from this video)
No references stored for this video.
Video _lWrb_Fyw_M Adam in Wales - Board Game Design Analysis at 10:48
video_pk 79958 · mention_pk 193655
Adam in Wales - Board Game Design - Star Wars: Imperial Assault video thumbnail
Click to watch at 10:48 · YouTube ↗
Pros
none
Cons
  • Complex
  • Difficult to relearn after breaks
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer.
  • Once we introduce this degree of randomness into a game, then all strategic decisions and tactical decisions cease to matter.
  • Dice are the garlic of the game design world.
  • A board game design is only as good as the decisions that a player makes on their turn.
  • Building
  • In a strategy game, we want choices and those choices have to mean something and they have to be fun and and sort of delicious little puzzles for us to solve.
  • So, I I I wonder what you made of this video. Let me know what you think of the video that I've made now, the video that I made back then and the video that I'm making today.
  • Was it interesting to watch me watching it? Was it interesting to hear my updated views on it, or was it distracting?
References (from this video)
No references stored for this video.
Video XzjPe26dsAM Top List at 1:28
video_pk 72701 · mention_pk 172116
Star Wars: Imperial Assault video thumbnail
Click to watch at 1:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, those are your honorable mentions. But, there is five, and five that were overwhelmingly picked.
  • Some of these kind of shocked me and in the position that they are, uh I kind of thought maybe it'd be a little bit different.
  • Gloomhaven, a lot of people are torn on this game. So, I'm surprised to see this in the top five of all time.
  • And when you get down to these last three, I mean, it could have gone either way, and you kind of would have just been okay with what no matter where it went.
  • HeroQuest has to be considered, you know, out of all the dungeon crests the uh uh the dungeon crawls, probably the greatest of all time, at least in my opinions.
  • This is a very very special special game with tons of just absolute greatness.
  • But right now, as picked by you, the number one overall pick for the greatest dungeon crawl of all time in our top five, number one, is Shadows of Brimstone.
References (from this video)
No references stored for this video.
Video 3YXjdQ0VavE Other at 0:36 sentiment: neutral
video_pk 69181 · mention_pk 165552
Star Wars: Imperial Assault video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, Radland's not my favorite.
  • This is an underrated one.
  • I like Cascadia a lot.
  • It's my number one.
  • It's a forever playable game.
  • Clank is my former actual number one game of all time.
  • Imperial Assault.
  • Okay, I can live with that as four.
References (from this video)
No references stored for this video.
Video ENLJahYbFB8 Review at 0:09 sentiment: positive
video_pk 65750 · mention_pk 159514
Star Wars: Imperial Assault video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best way to tell a story about a group of heroes in Star Wars without having to run an entire roleplaying game.
  • Campaigns have enough content to tell a story without a year long commitment.
  • Characters have very different playstyles and many ways to be upgraded.
  • Allows you to play your own Star Wars epic where great cinematic moments can happen.
Cons
  • Has many expansions.
  • One versus all gameplay puts a lot of responsibility on one player.
Thematic elements
  • Rebel spaceships striking from a hidden base, winning their first victory against the evil Galactic Empire.
  • a period of civil war
Comparison games
  • Descent 2nd edition
  • The Outer Rim
Mechanics (from transcript analysis)
  • Action Points — On their activation, they can take two actions including. Move a number of squares equal to their speed. Attack an opponent. Interact with some objects. Roll the relevant skill on your character. Other actions include opening unlocked doors and getting item crates. The last action is to rest.
  • Campaign play — You will be playing through a campaign, which has story missions and a bunch of potential side missions from a deck you build.
  • Character upgrades — characters gain skills and upgrades. And each character has many ways to be upgraded, from item crates, to equipment and skills. And some equipment can even be further modded.
  • Deck Building (Side Missions) — a bunch of potential side missions from a deck you build.
  • Dice Rolling — Most actions are resolved with dice. These symbols represent damage, but you can roll defence to prevent damage. Dice also have surges on them than can activate special abilities.
  • Threat/Spawning — At the end of the turn, the imperial player gains threat, which they can use to spawn new opponents from one of the missions spawn points.
  • Wounded/Defeated Characters — If a hero takes more damage than their health, flip their character and they are now wounded. If this happens again, your character is removed from the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Imperial assault is easily the best way to tell a story about a group of heroes in Star Wars without having to run an entire roleplaying game.
  • Imperial Assault - it’s heroquest IN SPACE!!!!
References (from this video)
No references stored for this video.
Video C_8o51vtIlc Watch it Played Discussion at 0:09
video_pk 65267 · mention_pk 158903
Watch it Played - Star Wars: Imperial Assault video thumbnail
Click to watch at 0:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played
  • my name is Rodney Smith and no this is not the beginning of a series for Imperial assault but if you've watched our Series in the past you may have heard me talk about Peninsula painting Services which is run by Cole Fisher longtime viewer of the series and friend of mine
  • we first featured his work when we did our playthrough of spacehulk and then later he painted all the Miniatures that we used in our descent video series as well and that got a very nice recep since that time he's now done commissions on I believe he's currently on his 28th base set of descent so big thanks from him to you guys for supporting his work something I'm also very happy to do
  • for something like Imperial assault it's not really possible to give an exact quote on the cost as most commissions will want to tweak the paint job at someway which either reduces or increases the charge but the level of detail would be equivalent to what your you're seeing here
  • and then you have options to add additional elements for example you might request to have the original Sabers replaced with plastic rods as you see on these models which is a really cool touch I have to say
  • but to make things a little quicker for him I left the bases as they are and instead he marked the duplicates with numbers and with different colored bases to Aid in the gam playay
  • I probably don't have to say too much more I imagine the work best speaks for itself but if you like the idea of having your Miniatures painted and you just don't have the talent or maybe the time then I think you'll be thrilled with these results I know that I was so in the description of this video you will find the email address you can reach Cole and talk to him about Imperial assault or any other game that you might imagine I know I just saw recently pictures he's painted of Arcadia Quest and that looks phenomenal as well but until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video Kd7I8ckrB7c watch it played Discussion at 5:34 sentiment: positive
video_pk 65272 · mention_pk 158913
watch it played - Star Wars: Imperial Assault video thumbnail
Click to watch at 5:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Room for potential expansions
  • Centerpiece can be removed for use as a tray
  • Tray holds dice and other tokens
  • Easy to pull out decks
  • Accommodates figures
  • Pre-assembled insert
  • Plenty of room to grow
Cons
none
Thematic elements
Comparison games
  • Descent
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love custom inserts
  • if there's one part of our hobby that I don't particularly enjoy it's not it's not punching at a new game or learning the rules or booking my housing for Gen Con although I don't really like that either no there's one thing I really don't like it's setting up and putting away games
  • I asked him specifically to set these up separately and I think you'll see why because now when I want to play I just take these sections of the insert out and plop them on the table everything's sorted and ready to go
  • One of the particular advantages to Robert's inserts compared to the other excellent options out there is that his inserts all come preassembled so as soon as you get them you're ready to put them in the box and start using them
References (from this video)
No references stored for this video.
Video 3ReUcMMH1v0 Getting Games Top List at 4:11 sentiment: negative
video_pk 63582 · mention_pk 157022
Getting Games - Star Wars: Imperial Assault video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
  • Descent 1.0
  • Descent 2.0
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic Legacy Season 1 is amazing
  • Through the Ages… I am a huge fan of this game
  • this persistent story line with some tiny little Legacy elements… it has This brilliant combat mechanic
  • I would love to see more content come out for this one
  • I really like this game and would probably play it again
References (from this video)
No references stored for this video.
Video BxT5Y_w4WGQ Shelfside Top List at 0:54 sentiment: positive
video_pk 60599 · mention_pk 152984
Shelfside - Star Wars: Imperial Assault video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong one-vs-many gameplay
  • Narrative-driven progression with increasing depth
  • Variety through different doctrines and Rebel character customization
Cons
  • Out of print, limiting future play opportunities
  • Balance can skew if one side dominates a mission consistently
Thematic elements
  • Array
  • Star Wars universe, Imperial vs Rebel campaign
  • cooperative vs. semi-cooperative campaign with evolving narrative
Comparison games
  • Frost Haven
  • A Distant Plane
  • Fire in the Lake
Mechanics (from transcript analysis)
  • Campaign — Characters/units gain experience, credits, items, and abilities over the campaign, altering how you approach future scenarios.
  • Campaign progression with experience points, items, and abilities — Characters/units gain experience, credits, items, and abilities over the campaign, altering how you approach future scenarios.
  • Doctrine-driven campaign variation — Empire-specific doctrines influence campaign strategy and outcomes, changing how you play the same campaign.
  • One versus Many — A core mechanic where a single Imperial player competes against a group of Rebel players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like the one versus many gameplay of it.
  • The Rebels and the Empire player also changes over time as they get more experience points too.
  • If the empire player is picking a different doctrine, the way you have to approach the campaign can actually be quite different.
  • you can change history.
  • the Europe scoring card, having painted all the battleground countries of Europe red on turn two and win the game immediately.
  • this game is wonderful. I've played it over 40 times now, and every game is a blast.
  • the card drawing and the two card limit per region mechanisms
  • the gods, they bicker amongst themselves. Sometimes in an alliance, sometimes in a state of total war.
  • I've spent many hours arguing over who is and is not a Sylon.
  • I would basically want to play this game all the time if I could.
References (from this video)
No references stored for this video.
Video TmTBdGj9iaw Board Games For One Discussion at 0:12 sentiment: positive
video_pk 59964 · mention_pk 152457
Board Games For One - Star Wars: Imperial Assault video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive Star Wars theme
  • campaign structure with ongoing progression
  • app-assisted solo play
Cons
  • complex rules and learning curve
  • setup can be lengthy
Thematic elements
  • asymmetric warfare and narrative-driven campaigns set in the Star Wars galaxy
  • Star Wars universe; Empire vs Rebel campaign across a modular map with missions that progress across sessions
  • Array
Comparison games
  • Descent: Journeys in the Dark
  • The Lord of the Rings: Journeys in Middle-earth
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • let's start with a big box we've got Star Wars Imperial Assault
  • campaign mode with missions that actually goes through like campaign after campaign
  • the app for the solo or cooperative mode
  • the theme is incredibly strong
References (from this video)
No references stored for this video.
Video IJ4TtmELykA Game Night Picks - Pair Of Dice Paradise Discussion at 1:07 sentiment: mixed
video_pk 32892 · mention_pk 97462
Game Night Picks - Pair Of Dice Paradise - Star Wars: Imperial Assault video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • familiar IP
  • rich campaign experience
  • lots of expansions
Cons
  • expansion overload
  • teaching complexity
Thematic elements
  • campaign exploration, tactical combat
  • Star Wars universe, Imperial era
  • campaign-driven
Comparison games
  • Descent
  • X-Wing
Mechanics (from transcript analysis)
  • asymmetric roles — Different sides with different abilities and victory conditions
  • Campaign — Players play through interconnected missions with campaign progression
  • campaign-based play — Players play through interconnected missions with campaign progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this would be the game not to introduce a newbie to
  • Arkham Horror second edition with multiple expansions can be a nightmare to introduce to new players
  • Gloom Haven has got to be 18 pounds or so it's insane
  • I believe that it is the job of the host of the event to play the part of host or guide
  • Don't let that fear prevent you from trying new games and introducing people to a variety of games
  • we were all newbies at one point
References (from this video)
No references stored for this video.
Video lPnnbDjhn2U Rolls in the Family Top List at 19:47 sentiment: positive
video_pk 31638 · mention_pk 93195
Rolls in the Family - Star Wars: Imperial Assault video thumbnail
Click to watch at 19:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong campaign memory, thematic immersion
Cons
  • campaign setup and upkeep can be lengthy
Thematic elements
  • campaign-driven cooperative play with skirmish options
  • Star Wars universe, galactic encounters
  • story-driven mission-based progression
Comparison games
  • Descent: Legends of the Dark
  • Star Wars: X-Wing (space combat flavor)
Mechanics (from transcript analysis)
  • asymmetric roles — rebel vs imperial sides offer distinct play experiences
  • Campaign progression — long-form campaigns with upgrading and branching missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the narrative it does ends up being a fun experience
  • it's the story. there's almost I find when I'm playing it and horrible things are happening
  • through the ages... a grand historical journey
  • epic and full-day experience
  • you can draft up to your point level and duke it out to the end
References (from this video)
No references stored for this video.
Video vwNcT48viZI The Dice Tower Discussion at 4:29
video_pk 29912 · mention_pk 87779
The Dice Tower - Star Wars: Imperial Assault video thumbnail
Click to watch at 4:29 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We added them together. That was the incorrect usage there.
  • Blast some imps. Do it.
  • Tea fatigue is what I'm calling it.
  • We’re going to show you 200 through 101 and talk about them.
References (from this video)
No references stored for this video.
Video 74EjieULwx0 Gaming Rules! Discussion at 36:43 sentiment: positive
video_pk 13353 · mention_pk 39180
Gaming Rules! - Star Wars: Imperial Assault video thumbnail
Click to watch at 36:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great Star Wars theme integration
  • Good for Star Wars Day tradition when possible
Cons
  • Learning curve and rules video required for newbies
Thematic elements
  • Story-driven missions with campaign progression
  • Star Wars universe; cooperative dungeon-crawl style
  • Narrative-driven table-top experiences
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-based scenarios — A sequence of missions offering escalating challenges
  • cooperative play — Players work together to complete objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Loving it, absolutely loving it"
  • "I think Jaws of the Lion is a better all-round put together package"
  • "it's one of the most complicated games out there; the learning curve is huge"
  • "I rate the game I think like a 9.5 out of 10"
  • "we played Star Wars Imperial Assault all day"
References (from this video)
No references stored for this video.
Video UBWD1-4dF48 Rolls in the Family Top List at 14:28 sentiment: positive
video_pk 13008 · mention_pk 38046
Rolls in the Family - Star Wars: Imperial Assault video thumbnail
Click to watch at 14:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging campaign arc
  • nimble character choices add flavor
Cons
  • older design shows signs of age in components
Thematic elements
  • Tactical squad combat and mission-based play
  • Star Wars galaxy, galactic campaigns
  • Campaign-driven with branching paths and upgrades
Comparison games
none
Mechanics (from transcript analysis)
  • Character upgrades — Earn gear and abilities to improve performance
  • Cooperative campaign — Players work together through missions with evolving narrative
  • Mission-based objectives — Each mission has specific win conditions and paths
  • Scenario / Mission / Campaign Game — Each mission has specific win conditions and paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the improvements or twists I guess that they make on the original Splendor formula are so much fun
  • this game is going to be a keeper in the collection
  • the overbuilding rules... room for creative strategic plays
  • this mission was just tight and interesting
  • Best in Class in terms of worker placement engine building
  • three win conditions and deeds tokens make the game dynamic
References (from this video)
No references stored for this video.
Video e3iVHufcQQA AzureDeath | Solo Board Gaming Top List at 26:17 sentiment: positive
video_pk 11503 · mention_pk 33839
AzureDeath | Solo Board Gaming - Star Wars: Imperial Assault video thumbnail
Click to watch at 26:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong Star Wars flavor
  • varied campaigns and expansions
  • excellent app support for solo/co-op
Cons
  • table hog and setup can be lengthy
Thematic elements
  • story-driven adventure with Imperial vs Rebel dynamics
  • Star Wars campaign and skirmish scenarios
  • campaign progression with miniatures
Comparison games
  • Star Wars: X-Wing
Mechanics (from transcript analysis)
  • campaign-driven skirmish/adventure — campaigns with an app-assisted or manual campaign flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the zombie game in my collection
  • gaming Nirvana
  • my first ever certified dopamin award
References (from this video)
No references stored for this video.
Video WZzWaTscHwU AzureDeath | Solo Board Gaming Top List at 9:16 sentiment: positive
video_pk 10956 · mention_pk 121607
AzureDeath | Solo Board Gaming - Star Wars: Imperial Assault video thumbnail
Click to watch at 9:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • top-tier dungeon crawler experience with app and fan-made content
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • totally deserves to have some spotlight here.
  • it's out of print, it's not even funny.
  • the newest edition which includes the solo mode in the box, which is the one that I got.
  • I love Shadows of Brimstone so much. It's such an awesome dungeon crawler, my favorite by far.
  • I can't believe I haven't played it.
  • Shadow Run Crossfire. Amazing deck builder.
  • One of the best experiences I've had in board gaming
  • this is what started the hobby for me.
References (from this video)
No references stored for this video.
Video 3FBkXtOBRvQ Foster the Meeple Top List at 35:37 sentiment: positive
video_pk 9797 · mention_pk 28891
Foster the Meeple - Star Wars: Imperial Assault video thumbnail
Click to watch at 35:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme, varied missions
  • great partners and replayability
Cons
  • setup and components are large
Thematic elements
  • iconic IP, dungeon-crawler style missions
  • Star Wars universe, galactic conflict
  • campaign/cooperative with adversarial scenarios
Comparison games
  • Gloomhaven
  • Imperial Assault variants
Mechanics (from transcript analysis)
  • campaign missions with app or manual tracking — tactical skirmishes and story-driven objectives
  • cooperative with asymmetric roles — heroes vs Imperial forces, special abilities
  • Scenario / Mission / Campaign Game — tactical skirmishes and story-driven objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • easy one for me
  • locking it in
  • we're not big fans of the crew
  • it's not close
  • open-world sandboxy exploration
References (from this video)
No references stored for this video.
Video fCqs4BwDSBA Rolls in the Family Top List at 50:53 sentiment: positive
video_pk 9557 · mention_pk 28296
Rolls in the Family - Star Wars: Imperial Assault video thumbnail
Click to watch at 50:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fond memories and strong Star Wars theme
  • rich campaign experience with ongoing upgrades
Cons
  • some sessions can be long
  • requires a consistent group to stay engaged
Thematic elements
  • dudes on a map, campaign-driven progression, upgrading components
  • Star Wars universe, heroes vs Emperor in a map-based campaign
  • immersive, episodic skirmish + campaign mode
Comparison games
  • Gloomhaven
  • Star Wars: Rebellion
Mechanics (from transcript analysis)
  • cooperative skirmish with campaign progression — players cooperate against a campaign against the Emperor with escalating challenges
  • Scenario / Mission / Campaign Game — multiple missions with selectable heroes and upgrades
  • scenario-based missions — multiple missions with selectable heroes and upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're leaving. They're gone. They're dead to us.
  • I'm rating Walk and Roll a five out of 10.
  • I rate it a six out of 10.
  • Aon's End is a great game and there are a lot of people I think that would really enjoy it.
  • Gloomhaven will always stand as one that I have such fond memories of.
  • Star Wars Imperial Assault... a nine out of 10.
  • World Wonders is a is a really solid game. Planet Unknown ended up replacing World Wonders for me.
References (from this video)
No references stored for this video.
Video q-CMWujMIIE Foster the Meeple Top List at 4:17 sentiment: positive
video_pk 8634 · mention_pk 25417
Foster the Meeple - Star Wars: Imperial Assault video thumbnail
Click to watch at 4:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic feel
  • dramatic campaign moments
Cons
  • can be lengthy to complete campaigns
Thematic elements
  • heroic skirmishes, campaign narrative
  • Star Wars galactic battles and campaigns
  • campaign-driven with thematic progression
Comparison games
  • Descent: Legends of the Dark
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • campaign mode — long-form, mission-based play with evolving storylines
  • dice resolution — combat and actions resolved with dice
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i love mansions of madness every time we talk about this game you make me feel like you think i don't like it
  • i love this game it is a polyamino tile placement game where you are rescuing cats from this island
  • i have such a good time playing this game very thematic you're upgrading your character you're uncovering new planets and new storylines
  • my number seven brass birmingham
  • my number six favorite game of all time is dune imperium
  • vast crystal caverns is a purely asymmetrical game wherein you have one sole objective
  • my number one game of all time is root
  • my number one game is villainous this was my number one game last year as well
References (from this video)
No references stored for this video.
Video 46pNaqmHgvc Drive Thru Games Top List at 14:48 sentiment: positive
video_pk 8456 · mention_pk 99697
Drive Thru Games - Star Wars: Imperial Assault video thumbnail
Click to watch at 14:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep Star Wars IP integration with a broad campaign scope
  • Variety of scenarios and maps; skirmish mode adds tactical depth
Cons
  • Not in print or widely available in some periods; licensing considerations
Thematic elements
  • Cooperative/asymmetric campaign with objective-based missions
  • Star Wars Rebellion-era narratives and missions
  • story-driven campaign with modular scenarios
Comparison games
  • Descent
  • X-Wing
Mechanics (from transcript analysis)
  • app integration — App/overlay manages AI/benefits and dynamic scenarios in some modes.
  • campaign/scenario-driven play — Multiple scenarios with varying objectives and progression.
  • skirmish mode — 1v1 or small squad battles with objective-based play and hacking cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • El Grande is the Godfather of the area control games
  • the longevity of Pandemic uh this can't be denied
  • it's basically descent with Star Wars slapped on
References (from this video)
No references stored for this video.
Video bB1rylGoTiQ Rolls in the Family Top List at 14:38 sentiment: positive
video_pk 8421 · mention_pk 24767
Rolls in the Family - Star Wars: Imperial Assault video thumbnail
Click to watch at 14:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight balance and challenging tactical play
  • great synergy when the squad builds a cohesive plan
  • strong upgrade system adds long-term progression
Cons
  • rules overhead can be heavy for new players
  • co-op fatigue if sessions run too long
Thematic elements
  • tactical combat with asymmetrical sides and a campaign progression
  • Star Wars universe, Imperial vs Rebel scenarios across a campaign
  • cinematic storytelling through scenario-driven missions
Comparison games
  • Descent: Journeys in the Dark
Mechanics (from transcript analysis)
  • Asymmetric gameplay — different mechanics and goals for Imperial (boss-like) and Rebel sides
  • Campaign — a linked series of scenarios with persistent upgrades and decisions
  • campaign-based play — a linked series of scenarios with persistent upgrades and decisions
  • upgrades / loot — collecting gear and improving the squad between missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the logic puzzle is a lot of fun
  • it's one of those games that I don't want to play all the time
  • the balance in it is really fantastic
  • this expansion was wonderful
  • we recreated you know this show that he's into and got to play a game together
References (from this video)
No references stored for this video.
Video 90pm9GZobfc Our Family Plays Games Top List at 25:44 sentiment: positive
video_pk 8057 · mention_pk 23735
Our Family Plays Games - Star Wars: Imperial Assault video thumbnail
Click to watch at 25:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong Star Wars theming
  • app support adds accessibility and repeatability
  • two distinct modes for variety
Cons
  • setup can be heavy; requires grouped play
  • overlord role can be challenging to fill
Thematic elements
  • one-vs-many with campaign and skirmish modes
  • Star Wars universe; post-episode IV era
  • story-driven missions in a galactic setting
Comparison games
none
Mechanics (from transcript analysis)
  • App Assisted — the app can run the Empire for solo play or managed sessions
  • app-assisted empire control — the app can run the Empire for solo play or managed sessions
  • campaign and skirmish modes — two modes offering different scales of play
  • one-vs-many overlord vs Rebels — Empire is run by a single player; Rebels cooperate to complete missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dungeon Academy came out in 2019 can be played from 1 to six players
  • let me show you how it plays
  • the key just means you have to get the key before you can get out of your dungeon
  • easy is 1 minute, moderate is 45 seconds and hard is 30 seconds
  • our goal is to make this world a better place one board gamer at a time
  • I love the original trilogy movies and that's what really drew me to this game
  • this one's getting my table as soon as I download that app
  • I would recommend this over the original zombicide
  • the hordes are coming you need to complete your goals and get out
  • it's actually my favorite of the Clank series now
  • you never know what's around the corner
  • Gloomhaven jaws of the lion what I love the most about this is it's taking the system of Gloom Haven and put it in a package that is super easy to get into
  • it's an easier way to learn I think at least for me
  • Arcadia Quest is a wonderful game and it was the first dungeon crawler I played
  • Star Wars Imperial Assault is getting my table as soon as I download that app
References (from this video)
No references stored for this video.
Video mspxJ9n8anM AzureDeath | Solo Board Gaming Top List at 4:00 sentiment: positive
video_pk 7667 · mention_pk 95742
AzureDeath | Solo Board Gaming - Star Wars: Imperial Assault video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich solo experience with app-based campaign
  • Extensive content and campaign depth
  • Accessible base experience with solo campaigns
Cons
  • Setup and upkeep can be heavy
  • Analog vs digital balance can require table space
Thematic elements
  • Campaign-driven hero vs imperial skirmishes
  • Star Wars universe, base game campaigns
  • Story-driven, campaign progression
Comparison games
  • Imperial Assault (base game)
  • Marvel Champions
  • Star Wars Destiny
Mechanics (from transcript analysis)
  • App Assisted — Digital app guides campaigns and rules
  • app_campaigns — Digital app guides campaigns and rules
  • asymmetric_roles — Imperial vs hero units with app-driven scenarios
  • Combat: Dice — Dice-based combat with card encounters
  • Cooperative Game — Co-op with boss-style campaigns
  • cooperative_play — Co-op with boss-style campaigns
  • dice_and_card_resolution — Dice-based combat with card encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo mode for this game is really good
  • if you want a Master of Orion like experience in board game form and that is solable I think this game is amazing
  • this campaign took me almost like 15 to 20 hours to complete in total
  • it's a car driven system that takes over in the role of the Imperial player
  • this game gives me a dopamine hit that a few other games do
  • the rules are an Abomination
  • it's insane
  • it's just a lot of content
References (from this video)
No references stored for this video.
Video LDHC-7-ZEwE AzureDeath | Solo Board Gaming Discussion at 0:13 sentiment: positive
video_pk 7447 · mention_pk 22048
AzureDeath | Solo Board Gaming - Star Wars: Imperial Assault video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Core set provides substantial content: six missions, two difficulties, multiple characters
  • Strong Star Wars theming with tactile miniatures
  • Solid solo play options via official Legends of the Alliance app and credible fan systems
  • Long-tail value: base content plus expansions add meaningful variety
Cons
  • Skirmish mode has no solo support, limiting some optional play styles
  • Expansions and printing components can be expensive and burdensome to assemble
  • Complexity and volume can be intimidating for newcomers
Thematic elements
  • campaign-driven tactical adventure with heroes vs. Imperial forces
  • Star Wars universe; galactic conflict across multiple missions and planets
  • episodic, mission-by-mission campaign with evolving storylines
Comparison games
  • Imperial Commander 2 app
  • Legends of the Alliance official app
  • Rave fan-made system
Mechanics (from transcript analysis)
  • Asymmetric play — one player controls Imperial forces while others play as heroes, with distinct objectives
  • Campaign progression — heroes and Imperial forces gain upgrades and alter campaigns across missions
  • cooperative vs. adversarial blend — heroes cooperate to complete objectives while Imperial side pursues its own goals
  • miniature-based components — game uses detailed miniatures to represent units and threats on the board
  • Modular Board — each mission uses layouts and components that yield varied experiences
  • modular mission design — each mission uses layouts and components that yield varied experiences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Skirmish mode has no solo support.
  • Missions at the very least on average last like two hours each.
  • I love how this game provides me with a miniature, like a war game miniature at home.
  • There’s a ton of content just from the base set.
  • I wanted to consolidate everything here because I literally spent hours figuring all of this stuff out.
  • The core set is very content rich; you don’t need to buy more right away.
  • Printing 300 cards for the Rave system is pricey if you go professional.
References (from this video)
No references stored for this video.
Video HLS63yfwTmA Rolls in the Family Top List at 15:39 sentiment: positive
video_pk 7377 · mention_pk 21837
Rolls in the Family - Star Wars: Imperial Assault video thumbnail
Click to watch at 15:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic, cinematic feel with Vader appearing in key missions
  • Strong theme and campaign variety
  • High-impact moments that feel grand and satisfying
Cons
  • Can be lengthy and heavy for newer players
  • Scales with player count and can feel pacey or slower depending on group
Thematic elements
  • Heroes versus Empire with modular, story-driven campaigns
  • Star Wars universe, tactical map-based missions
Comparison games
  • Lord of the Rings: Journeys in Middle-Earth
Mechanics (from transcript analysis)
  • Campaign-style play — Narrative-driven missions with evolving objectives and side content.
  • grid-based movement and combat — Tactical positioning on modular maps with dice and cards resolving outcomes.
  • Scenario / Mission / Campaign Game — Narrative-driven missions with evolving objectives and side content.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the dream of what I've wanted from a racing game
  • not feeling out of control lucky at all
  • Earth was pretty much everything I was hoping that game would be
  • KeyForge is the perfect game for casual dueling
  • it's just such a great session of laughing together around this game
References (from this video)
No references stored for this video.
Video pS16mWQI9uc Rolls in the Family Discussion at 23:53 sentiment: positive
video_pk 7043 · mention_pk 20872
Rolls in the Family - Star Wars: Imperial Assault video thumbnail
Click to watch at 23:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic theme; satisfying campaign progression; varied missions
Cons
  • Campaign complexity and setup time can be heavy
Thematic elements
  • Tactical squad-based combat; campaign progression
  • Star Wars universe
  • Story-driven, campaign-based with upgrades
Comparison games
  • Descent: Journeys in the Dark
  • Gloomhaven
Mechanics (from transcript analysis)
  • Experience upgrades — Characters gain abilities and items across missions
  • Tactical map-based combat — Mission-based scenarios with squad tactics and positioning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This goes to Times Up Title Recall. Ryan's now calibrating how many more plays.
  • Carcassonne is a classic. I would totally be down to still play Carcassonne.
  • The OG of Quacks of Quedlinburg. We have the OG of it.
  • This is Summoner Wars being a fantastic game.
  • The decks have their own identities. Day-long KeyForge experiences are special.
  • The 3D Santorini with god powers is just incredible.
References (from this video)
No references stored for this video.
Video miaTx2EupNw Adam in Wales - Board Game Design Discussion at 9:31 sentiment: positive
video_pk 6239 · mention_pk 18496
Adam in Wales - Board Game Design - Star Wars: Imperial Assault video thumbnail
Click to watch at 9:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with IP
Cons
  • Can be heavy and long to play
Thematic elements
Comparison games
  • Teenage Mutant Ninja Turtles: The Board Game
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Different sides (allied vs. Imperial) have distinct abilities and win conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer in a first-time design.
  • They are toxic. They destroy your first designs.
  • Meaningful interesting decisions… the decisions have to mean something.
  • Even if you have all sorts of other unique stuff going on in your game that roll for combat just overwhelms it.
  • Monopoly has a bit of both, chaotic, entertaining momentarily but ultimately frustrating.
  • Event decks can be devastating to your design if they wipe out progress or resources.
References (from this video)
No references stored for this video.
Video E6w7bA0YBHM Foster the Meeple Top List at 12:24 sentiment: positive
video_pk 5897 · mention_pk 17473
Foster the Meeple - Star Wars: Imperial Assault video thumbnail
Click to watch at 12:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent Star Wars theme integration
  • Rich world exploration
  • Multiple branching paths with app
  • Iconic character integration
  • Incredible miniatures
  • Unique scenario-based puzzles
  • Great production quality
Cons
  • Complex ruleset
  • Difficult to table regularly
  • Campaign hasn't been completed
Thematic elements
  • Rebellion vs Empire, Tactical combat, Campaign
  • Star Wars universe
  • Scenario-based campaign progression
Comparison games
none
Mechanics (from transcript analysis)
  • App Assisted — App-driven scenario progression and discovery
  • app integration — App-driven scenario progression and discovery
  • Campaign gameplay — Linked scenarios with progression
  • Character recruitment — Recruit iconic characters like Luke Skywalker
  • Equipment upgrades — Find and equip new weapons and items
  • Tactical combat — Tactical miniature-based combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lord of the Rings a confrontation is an amazing two-player only game and it's essentially like Stratego
  • Dominant species is a area control game where you are playing as different classes of animals
  • Mansions of Madness second edition this I think Will Always Forever ever be one of my favorite games
  • an acrony is a worker placement game with a unique twist
  • Obsession is like Downton Abbey Bridgerton the board game
  • I love polyaminos I love polyamino towels I think they're amazing and they're cats
  • Shores of Tripoli is a two-player card event based war game
  • root everybody plays a different faction of some type of Woodland creature
  • dwellings of Elder Veil is a hand management worker placement game
  • kanban ev is a car building game you are working in a car factory
  • we just like love this game it comes with us when we travel
  • Rise of Fenris is still one of the best board gaming experiences I've ever had
  • Unmatched is a head-to-head battle game where you are playing as a character
  • the Simplicity of it it gives so much depth but it's so easy to play
  • Twilight's struggle is a game I'm still continuing to explore
  • I don't drink wine but I love viticulture
  • Wonderland's War gives me everything that I enjoy in board games
  • Scout is a small box card game I love it
  • Star Wars Imperial assault this is the highest campaign game currently on my list
References (from this video)
No references stored for this video.
Video k4EAlV_-xK4 The Secret Cabal Gaming Podcast Discussion at 6:00 sentiment: positive
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The Secret Cabal Gaming Podcast - Star Wars: Imperial Assault video thumbnail
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Overall sentiment (raw)
positive
Pros
  • engaging campaign feel
  • accessible entry point for Star Wars fans
Cons
  • miniatures quality not top-tier
  • scenario balance can vary
Thematic elements
  • campaign-based, dungeon-crawl style skirmishes
  • Star Wars universe
  • campaign-driven with narrative progression
Comparison games
  • Descent: Journeys in the Dark
  • Mansions of Madness
Mechanics (from transcript analysis)
  • asymmetric_factions — distinct Rebel and Imperial capabilities and goals
  • campaign_gameplay — scenario-based missions with narrative progression
  • cooperative_play — players cooperate to achieve mission objectives against the game system
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Twilight Imperium is bananas
  • I will sit and play it for 10 hours and be delighted by it
  • Blood Bowl is one of the only games where Jamie usually beats me
  • Star Wars Legion is going to be similar quality miniatures but if Rune Wars is any indication the miniatures weren't that much better
References (from this video)
No references stored for this video.
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