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Star Wars: Imperial Assault box art

Star Wars: Imperial Assault

Game ID: GID0301982
Game Info
Year
2014
Players
1-5
Age
14+
Playtime
90 min
Collection
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars universe!

Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game, you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy, while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives.

In the campaign game, Imperial Assault invites you to play through a cinematic tale set in the Star Wars universe. One player commands the seemingly limitless armies of the Galactic Empire, threatening to extinguish the flame of the Rebellion forever. Up to four other players become heroes of the Rebel Alliance, engaging in covert operations to undermine the Empire’s schemes. Over the course of the campaign, both the Imperial player and the Rebel heroes gain new experience and skills, allowing characters to evolve as the story unfolds.

Imperial Assault offers a different game experience in the skirmish game. In skirmish missions, you and a friend compete in head-to-head, tactical combat. You’ll gather your own strike force of Imperials, Rebels, and Mercenaries and build a deck of command cards to gain an unexpected advantage in the heat of battle. Whether you recover lost holocrons or battle to defeat a raiding party, you’ll find danger and tactical choices in every skirmish.

As an additional benefit, the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are included within the Imperial Assault Core Set. These figure packs offer sculpted plastic figures alongside additional campaign and skirmish missions that highlight both Luke Skywalker and Darth Vader within Imperial Assault.

With these Imperial Assault and other Figure Packs, you'll find even more missions that allow your heroes to fight alongside iconic characters from the Star Wars saga. Boxed expansions add more heroes, imperial and mercenary groups, and totally new campaigns (see IA Community Wiki for a list), and the free Star Wars: Imperial Assault – Legends of the Alliance app provides you with additional content to play in solo or co-op mode.

Description

Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars universe!

Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game, you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy, while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives.

In the campaign game, Imperial Assault invites you to play through a cinematic tale set in the Star Wars universe. One player commands the seemingly limitless armies of the Galactic Empire, threatening to extinguish the flame of the Rebellion forever. Up to four other players become heroes of the Rebel Alliance, engaging in covert operations to undermine the Empire’s schemes. Over the course of the campaign, both the Imperial player and the Rebel heroes gain new experience and skills, allowing characters to evolve as the story unfolds.

Imperial Assault offers a different game experience in the skirmish game. In skirmish missions, you and a friend compete in head-to-head, tactical combat. You’ll gather your own strike force of Imperials, Rebels, and Mercenaries and build a deck of command cards to gain an unexpected advantage in the heat of battle. Whether you recover lost holocrons or battle to defeat a raiding party, you’ll find danger and tactical choices in every skirmish.

As an additional benefit, the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are included within the Imperial Assault Core Set. These figure packs offer sculpted plastic figures alongside additional campaign and skirmish missions that highlight both Luke Skywalker and Darth Vader within Imperial Assault.

With these Imperial Assault and other Figure Packs, you'll find even more missions that allow your heroes to fight alongside iconic characters from the Star Wars saga. Boxed expansions add more heroes, imperial and mercenary groups, and totally new campaigns (see IA Community Wiki for a list), and the free Star Wars: Imperial Assault – Legends of the Alliance app provides you with additional content to play in solo or co-op mode.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 52
This page: 50
Sentiment: pos 35 · mix 4 · neu 5 · neg 1
Mentions per page
Showing 1–50 of 52
Video WkMkkKDy3Ts Adam in Wales - Board Game Design Discussion at 13:08 sentiment: positive
video_pk 99987 · mention_pk 278199
Adam in Wales - Board Game Design - Star Wars: Imperial Assault video thumbnail
Click to watch at 13:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — Uses an app to drive the enemy players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we've got a number of questions today as always and the first one comes from the video filtering playtester feedback which was one of my YouTube shorts.
  • I think there's an element of group think in it, right? For a long time publishers would tell me you couldn't make a a space-themed Eurogame. And now we have games like Terraforming Mars and and and since then a whole slew of of similar games.
  • So a sports game would probably need to be about you know, tactics and management and strategizing at a broader level rather than the ins and outs.
  • The fact that we're still finding new ways to utilize this mechanism 5,000 years after it first emerged with the Royal Game of Ur is a testament to its versatility and how well it engages an audience.
  • So, an example of a racing game that does do fast very well is Pitchcar because we're flicking the pieces around a track in order to get ahead of the other players.
  • Um well, the answer is for me, it does, but I'm not the whole market. In fact, I'm a very I'm representative of a very small I've I've realized this about myself. I represent a real niche, right?
  • And frankly, no, I don't have that many examples. I've got a lot of data, play test data, I've got a lot of data about all the different meetings that I've had with publishers. Can I give you a a firm example of where that's helped? Not really.
  • There's always a justification and if that justification is written down, it also helps me later when the publisher asks me, "Why is it this way and not something else?"
  • Players will often expect more than you're offering. But, that doesn't mean you have to provide it. You've got to look after the costs, as well.
  • So, brilliant um idea, but ultimately, I I guess because of the user experience, it was it was abandoned in later editions.
References (from this video)
No references stored for this video.
Video zDlmI9GnYxQ Rolling Dice & Taking Names Analysis at 1:32
video_pk 93558 · mention_pk 253988
Rolling Dice & Taking Names - Star Wars: Imperial Assault video thumbnail
Click to watch at 1:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • at its core ameri trash games are all about theme
  • what if you could sit down and play a game with a theme that you're already familiar with
  • When a board game company wants to polish game based on popular stories or characters they don't own they must first get rights from those who own the IP
  • the reason they want to produce games based on IP is because they know there will be many consumers in the market place that will be interested in playing a game with the theme that they are fan of
  • however be forewarned that not all games based on IP are necessarily good
  • it's like movies that are made based on video games many may look good but once you see it you realize is more about making money than making a good movie
  • When a well-known IP is merged with a sound game design it allows a player to become immersed in the game
  • in upcoming segments I'll look at ways to enhance your meritage game sessions with elements beyond the board game itself
References (from this video)
No references stored for this video.
Video 296gxzZrlPQ Rolling Dice & Taking Names Analysis at 2:46 sentiment: neutral
video_pk 93552 · mention_pk 253971
Rolling Dice & Taking Names - Star Wars: Imperial Assault video thumbnail
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what is it about miniatures and more games they get people excited
  • for me it helps when I can see a 3d representation of the world that I'm playing in some ice the art on the car door in the rules and actual physical form a helps me get more engaged with them
  • also I love toys and ever since I was a kid I enjoy playing with toy figures
  • well now I can play with my toy figures in the board games which just helps spark imagination
  • classic board game components such as meeples and cubes just can't create that same experience
  • don't be thinking miniatures make a game good while more and more games are incorporating miniatures that doesn't make the gameplay better
  • adding nice miniatures to a game just makes it look more exciting on the table they add a tactile and visual element to the game that you don't get with meeples or cubes and helps open up your imagination to the world that you're playing in
References (from this video)
No references stored for this video.
Video qn6mc0jHpGQ Rolling Dice & Taking Names Other at 10:56 sentiment: neutral
video_pk 93590 · mention_pk 254100
Rolling Dice & Taking Names - Star Wars: Imperial Assault video thumbnail
Click to watch at 10:56 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game blows
  • I have just ruined relations between the US and the UK
  • The sign ups weren't very clear so I don't know if I'm in
  • We'll get over it we'll be fine
  • I just want to do a lot of open gaming
  • it's got a degree of complexity but it's not really very difficult to learn
  • I really liked kanban I really like the demo it took us an hour and like we came in first thing in the morning and we did it which is when our brains were the best and it was fabulous and then we tried to play our own copy a few hours later and we just wanted to melt
  • this is like a deduction game kind of like like a nuns on the run or lettuce and white chapel
  • pure net deck pure that i had no clue what i was doing and i came in third it was hilarious
  • I won so I know there's something wrong with it I'm not supposed to win a game my first place
References (from this video)
No references stored for this video.
Video oRTYl87Hzuc Watch It Played Analysis at 0:50 sentiment: positive
video_pk 92334 · mention_pk 248088
Watch It Played - Star Wars: Imperial Assault video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • biggest launch they've had yet
  • selling tremendously
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome back to watch it played my name is Rodney Smith and once again I'm going to walk you through another one of the Premier presentations at the gamma trade show 2015 this time from Fantasy Flight games
  • despite having an hour that wasn't even enough time to really cover the entire Fantasy Flight line so they had to pick and choose what they were going to talk about
  • they talked about Armada the upcoming release also set in the Star Wars universe and involving ship-to ship combat but on a much grander scale
  • the big announcement here was that in the Wave 2 releases for Armada they're going to have an Imperial Star Destroyer something many people were looking for
  • when he says these are the best components they've ever had in a game that's a high claim because Fantasy Flight games is known for for really good quality components
References (from this video)
No references stored for this video.
Video ObuHYX1ppjU Gaming with Edo & Jessica Interview at 13:51 sentiment: positive
video_pk 91901 · mention_pk 246685
Gaming with Edo & Jessica - Star Wars: Imperial Assault video thumbnail
Click to watch at 13:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich Star Wars IP integration
  • deep tactical decisions and campaign depth
  • strong production values
Cons
  • complex rules
  • long play sessions
Thematic elements
  • campaign-driven tactical combat with miniatures
  • Star Wars universe; galactic conflict
  • story-driven campaign with episodic missions
Comparison games
  • Power Rangers: Heroes of the Grid
Mechanics (from transcript analysis)
  • Asymmetric gameplay — Hero/Empire sides have distinct objectives and mechanics.
  • Campaign — Campaigns with upgrades and story advancement.
  • Campaign progression — Campaigns with upgrades and story advancement.
  • Tactical miniatures combat — Grid-based battles with squad-level decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • licensed games weren't something I'd had any experience in prior
  • we each play different Ranger with our own unique deck that gives us our own fighting style
  • it's a cooperative game design
  • over 120 figures
  • it's a hit
  • super fans are fantastic
  • post the same image across Instagram Facebook and Twitter
  • people always say like the customer's always right
  • it takes skill to turn a really upset person into a satisfied customer
  • just talk to people
  • case-by-case thing for repeated things
  • there's an opportunity for people to feel like they saw how the inception came to where it is
References (from this video)
No references stored for this video.
Video tp2jAxu-IB0 3 Minute Board Games Top List at 12:34 sentiment: positive
video_pk 91347 · mention_pk 245066
3 Minute Board Games - Star Wars: Imperial Assault video thumbnail
Click to watch at 12:34 · YouTube ↗
Overall sentiment (raw)
Strongly Positive
Pros
  • Genuinely fun and interesting core gameplay
  • Cinematic Star Wars moments
  • Good alternative to a full RPG
  • Enjoyed painting the miniatures
Cons
  • Sheer amount of expansions can be a pro or con
Thematic elements
  • Star Wars universe
  • Cinematic
Comparison games
none
Mechanics (from transcript analysis)
  • Dungeon Crawler — A one versus all dungeon crawler.
  • One vs All — A one versus all dungeon crawler.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video dyi6OBy828U 3 Minute Board Games Top List at 7:15 sentiment: positive
video_pk 90797 · mention_pk 242988
3 Minute Board Games - Star Wars: Imperial Assault video thumbnail
Click to watch at 7:15 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Better than Descent 2nd Edition
  • Strong Star Wars theme
Cons
none
Thematic elements
  • Dungeon crawling in the Star Wars universe
  • Star Wars
Comparison games
  • Descent: Second Edition
Mechanics (from transcript analysis)
  • Dungeon Crawler — one of my favorite dungeon crawlers
  • Modular Board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 22JcjK3XvqQ Drive Thru Games Top List at 1:23 sentiment: positive
video_pk 89350 · mention_pk 237114
Drive Thru Games - Star Wars: Imperial Assault video thumbnail
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Longevity despite no new content being produced
Cons
none
Thematic elements
  • Star Wars
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This week might be the weakest week.
  • I don't know anything about this game.
  • I apologize it's just like I don't know what that game is.
  • This is a really fun game and you really don't see too many people talk about this one.
  • I don't care for Time Stories.
  • Get it out of here I'm done I don't have time for it I have better things to do.
  • I think this one will go away because the Star Wars license can be a Fickle thing.
  • I just don't understand the game that's that's my problem absolutely my problem is this kind of game.
References (from this video)
No references stored for this video.
Video hQQvCjoBD5A Ryan and Bethany Board Game Reviews Top List at 2:29 sentiment: positive
video_pk 85420 · mention_pk 218826
Ryan and Bethany Board Game Reviews - Star Wars: Imperial Assault video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fun
  • Campaign mechanics encourage continued play
  • App-driven cooperative mode preferred
Cons
none
Thematic elements
  • Rebels facing off against the evil Empire.
  • Star Wars world
  • Campaign with scenarios where abilities carry over.
Comparison games
  • Journeys in Middle-earth
  • Mansions of Madness
Mechanics (from transcript analysis)
  • app integration — Can be run cooperatively via an app or with one player as the Empire.
  • Campaign play — Features scenarios with persistent progression.
  • Dungeon Crawl — Played as an app-driven dungeon crawl.
  • Miniatures combat — Implied through dungeon crawl and campaign play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are doing a top 10 games we've played in May.
  • It's probably my number one favorite trick chicken game.
  • Imperial Assault is basically a app-driven dungeon crawl in a Star Wars world.
  • As some of you know, I am kind of on this solo journey.
  • It was just really clever game that involved this kind of this tetrisy gravity thing.
  • I just really like having a game that I can play in 15 minutes in my bag at all times, and this is the one.
  • But to me, in me, in my opinion, uh this is like the penultimate version or the ultimate version of that system.
  • She dominated. She she beat me and the other two guys as well.
  • It was not mine. It was like the heaviest game in the universe. It's rated at 4.39 weight.
  • Yes, it is this big, heavy, complex game, but once you start doing it, it's it's not anymore.
  • Endeavor Deep Sea, which is a whole new thing using some similarities from the original Endeavor system.
  • It was incredibly thematic which was more than I can say for the original Endeavor.
  • Every single action was fun.
References (from this video)
No references stored for this video.
Video vLPelkEGfeM Rob's Gaming Table Playthrough at 19:12 sentiment: positive
video_pk 85335 · mention_pk 218422
Rob's Gaming Table - Star Wars: Imperial Assault video thumbnail
Click to watch at 19:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • dungeon crawler
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is episode two. Episode one already happened. Surprise.
  • It's down below in the video description. There is a playlist and you can find past and future episodes there.
  • I did it a long time ago and now I see people do it.
  • This game, however, since it came out in 2021, I think it's considered a old, busted, dead game.
  • This is the best dungeon crawler ever made.
  • It's like I feel like it feels like a band-aid solution made to like they were like play testing without it and then like they were like oh in dungeon crawlers people always like start getting really good
  • It's like I mean, it's succeeding at that, but yeah, it's just it's a frustrating mechanic.
  • For me, it's not such a big deal to replay a game if I wasn't streaming it and if it's just you and I playing in our home. But I always just think of that worst case scenario of like you have four buddies that that take the time away from their family, their life, their school, their kids or whatever they're doing to come over for game time or meet at a game store or go over to their house.
  • I don't know if that's like good game design. I think that's like it's very the opposite of respecting the players time, right?
References (from this video)
No references stored for this video.
Video Tg3I-RgwO5k Sir Thecos Discussion at 16:46 sentiment: positive
video_pk 85149 · mention_pk 217658
Sir Thecos - Star Wars: Imperial Assault video thumbnail
Click to watch at 16:46 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Really like this
  • Still very good
Cons
  • A lot of setup
  • Setup isn't very streamlined
  • Looking a lot at the app
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • STI, I will give this an A. I played this twice. I really like the game. I don't know how much I will like it in the long run, but I really enjoyed and I could imagine actually owning it.
  • It's like a um it's kind of a tile puzzling and resource management game. Um in a pretty short play time, very simple, very red, like very streamlined, which I like. Um but it like at the end it wasn't too special.
  • One of my most favorite word games. I would give this an A. We're trying to like um prevent goats from taking like the letters from a from a printing office. Very very cool.
  • Star Wars Imperial saw to play for the first time. Um and we're actually playing it again today. And I really like what I really like this. Um there was a lot of setup. The setup isn't very streamlined.
  • Tiny Towns on my list for a while. Finally, I got a copy and I really like this. I will give this an A for now as well.
  • Walking Birano. I will have to like do this here because this one also gets an S. Like always a great game to play. Really love this little puzzly game.
  • Wingspan amazing amazing my most favorite game ever. You know that. So of course Srank
  • It's a very good uh word game. I would give this a B. I enjoy that one.
  • Duel which is fine. It definitely is not as good as Azour. It's It's a fine enough game. I would probably play it again if you asked me, but I don't understand why it exists.
  • At the Helm, a deck building game by Buttonsh Games with only 18 cards, which is pretty good. Um, I'll give this an A as well.
  • Animal Kingdoms. That one surprised me. It's like a uh you like place cards down in specific regions and you're trying to get like the majority there.
  • And then Aon's End, of course, always gets an S for me. It's my most favorite solo game, and that will probably not change for a while.
  • And then I've also finally gotten Seventh Content. I got a like a huge collection. I've got almost everything that you can get at retail, uh, including like the cool white box and stuff. Um, and I would give this I've only played this once, but I would give it an A for now.
  • Loads of A ranks this time. Not bad. Not bad. Um, and a lot of B's as well and quite a lot of S's. No D's this time and only a few C's.
References (from this video)
No references stored for this video.
Video U11v8pu0gEo Board Gaming Ramblings Top List at 7:18 sentiment: mixed
video_pk 85080 · mention_pk 217379
Board Gaming Ramblings - Star Wars: Imperial Assault video thumbnail
Click to watch at 7:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • had a lot of fun with
  • loved this when we played it
  • fun memories
Cons
  • one player has to be like the game master and the other players are playing against that
  • like it more when you are all on the same team and you're playing like against
Thematic elements
  • Star Wars
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me, this is an S. This is one of the better games ever. I love it.
  • Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
  • It's just like F plus for me. This is boring.
  • If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
  • We like lordas but like boa and kban ee is my favorite ones.
  • And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
  • I would place Marbo in B or C.
  • What? D.
  • And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
  • That was way more fun than I thought it would be.
  • I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
  • Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
No references stored for this video.
Video ktQPSMyPnEQ Sir Thecos Top List at 14:41 sentiment: positive
video_pk 84804 · mention_pk 216139
Sir Thecos - Star Wars: Imperial Assault video thumbnail
Click to watch at 14:41 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Really enjoyed
  • Really good game
  • Enjoying the cooperative campaign
Cons
none
Thematic elements
  • Star Wars
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — We are currently playing through a cooperative campaign.
  • cooperative play — Three people like two others and me like my neighbor, a friend of his and me.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like a polyomino game, which you may know that I really love.
  • The production quality is great. The art style is great. The theme is pretty cool, but the game somehow didn't work for us at all.
  • This one really, really surprised me. This is good.
  • And I think it's very well designed, but that's almost a given with Ryan Lockett games.
  • Parks always gets an S tier, especially the first edition.
  • Spirit Island is rising up in rank higher and higher. It has always been S tier game for me, but it's like rising up my like list of most favorite games.
  • This game is very polarizing. I understand that some people really love this and some don't like it at all.
  • Deal of merchants. Always Srank. This is like one of my most favorite deck builders ever.
  • It can be kind of broken, a little bit unbalanced, very luck heavy, but it's a very, very good design as well.
References (from this video)
No references stored for this video.
Video dkViBAwawoY The Brothers Murph Top List at 2:58 sentiment: positive
video_pk 84712 · mention_pk 215554
The Brothers Murph - Star Wars: Imperial Assault video thumbnail
Click to watch at 2:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lets me do a dungeon crawl in the Star Wars universe, and that is dope.
Cons
none
Thematic elements
  • Dungeon Crawl
  • Star Wars Universe
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video Y1vCyXi4AqM The Dice Tower Discussion at 46:58 sentiment: neutral
video_pk 82208 · mention_pk 206483
The Dice Tower - Star Wars: Imperial Assault video thumbnail
Click to watch at 46:58 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Good job
Cons
  • Too many Star Wars games
Thematic elements
  • Monarchical Violence
  • Star Wars
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Food Chain Magnate.
  • Eric, your clue is Sanguin Anger.
  • That's Blood Rage.
  • Holy Knights from the Occidental Domain.
  • Paladins of the West Kingdom.
  • Stratosphere Squad.
  • Sky Team.
  • The Big One with the giant lion on the front.
  • Twilight Imperium four. Fourth edition.
  • Maritime Metropolis
  • Underwater Cities.
  • Fraudster Doctor
  • Quacks. Quacks of Quedlinburg
  • Art Curator
  • The Gallerist
  • Blue.
  • Azul.
  • Battles of Suns, Monarchical Violence.
  • Imperial Assault.
  • The Bleached Fortress.
  • White Castle.
  • Sand Bank Sovereignty.
  • Dune Dune Imperium.
  • This is the seeding round.
  • So, much like the famous game title recall, Oh. right? The this is the seeding round.
  • This game is broken. You win this game every time if you lose all your battles. Winning battles is the worst thing you can do, apparently.
  • One star review, Royalty free clip art, complete absence of graphic design, lowest possible grade components, and then priced above most ultra premium titles.
  • That is Food Chain Magnet.
  • No ducks, false advertising.
  • 70 collector's box plus crown expansion, first Kickstarter promo.
  • Watching paint dry or play this game about watching paint dry. Tough decision.
  • I love this one. I'm here to berate the designer of the game. I haven't even played the game, and it's already driving me to tears and make me want to flip the table. Who designed the pieces? Who? Zero stars for that junk.
  • This is like Sudoku, but worse and colorful.
  • Azul is way better than those.
  • The deck building is dull, the resource conversion is dull. It's just a mishmash of stuff.
  • Too old. Don't believe anyone who says that it's still relevant.
  • El Grande.
  • When I buy a core box, I expect to be able to play the game by itself and don't have to buy an expansion for it to be actually playable.
  • It's mostly about brewing coffee for rerolls.
  • It's a blowout.
  • Reading one star reviews is Oh. It's It's kind of a guilty pleasure, isn't it?
  • Remember to check out dicetower east.com if you want to register to play games with us
References (from this video)
No references stored for this video.
Video ToqmG-e6L9Y Shelfside Review at 0:05 sentiment: positive
video_pk 81350 · mention_pk 201489
Shelfside - Star Wars: Imperial Assault video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent miniatures and component quality.
  • High amount of content for the price (bang for buck).
  • Intuitive and deep dice system.
  • Engaging character progression and customization.
  • Strong Star Wars theme and narrative immersion.
  • Satisfying tactical combat and movement mechanics.
  • Rebel characters feel heroic and dynamic.
  • Empire player has meaningful choices and agency.
  • PvP dynamic is highly engaging and adds replayability.
  • Scenarios often reinforce the world and fiction.
  • Doors add interesting tactical elements.
  • Art style is great and evocative.
  • Custom dice feel good to roll and are clear.
  • AT-ST miniature is impressive.
  • Action system reinforces feeling like a 'big damn hero'.
  • Jyn and Fen Signis characters have distinct, thematic playstyles.
  • Empire has multiple doctrines for varied play.
  • Campaign progression doesn't feel like a simple stat climb; Empire uses more tricks.
  • Variety of Imperial units to summon.
  • Imperial units have empowered versions with new text.
  • Imperial officers can buff other units.
  • E-web and Nexu are fun and evocative units.
  • Dice nuance makes attacks 'crunchy'.
  • Moving through enemies is a significant improvement over Descent.
  • Line of sight rules feel thematic for Star Wars gunfights.
  • Map design includes ample cover and impassable terrain.
  • Resting to recover strain is a thematic and rewarding action.
  • Rebel health and dying system is well-handled, allowing continued play.
  • Looting system provides both credits and useful cards.
  • Side missions can grant unique rewards like recruiting named characters.
  • Campaign allows for direct player vs. player interaction.
  • I-go-you-go turn structure feels like a skirmish.
  • Agency for both Rebel and Empire players throughout the game.
  • Campaign allows for losing scenarios without a full restart, with continued rewards.
  • Skirmish mode is a blast and worth the price of admission alone.
  • Core systems are strong and could translate to other themes.
  • Expansions like Hoth and Jabba's Palace add compelling content.
  • FFG makes the best Star Wars content, understanding the theme.
  • Game feels more like an adventure or skirmish than a traditional dungeon crawler.
  • Character progression feels meaningful and impactful.
  • Dice rolling remains compelling throughout the game.
  • Combat tells a mini Star Wars story each round.
  • Surges have versatile uses for both attacker and defender.
  • Defense dice feel thematic (armor vs. wits).
Cons
  • Setup for each scenario can be fiddly due to small numbers and double-sided tiles.
  • Attachment pieces for terrain don't always sit perfectly, leading to fraying.
  • Walls on tiles can sometimes be hard to see.
  • Damage tokens can clutter the board, especially for the Empire player representing multiple figures.
  • Damage tokens (5s) can be difficult to distinguish from others.
  • Lack of a reference card for scenario rules (e.g., door functions) can lead to forgetting rules.
  • Not enough dice included in the base game, requiring purchase of extras.
  • Doors don't always sit perfectly on spaces, encroaching on playable squares.
  • No insert/storage solution for the game, leading to messy component storage.
  • Pieces can be easily lost due to lack of organization.
  • Campaign balance can snowball; winning early provides better rewards, leading to more wins.
  • Some Empire units (E-web, AT-ST, Vader) look cool but are less effective for their cost/threat than Stormtroopers or Royal Guard.
  • Some players might find the theme too fantastical for a 'gritty' Star Wars feel.
  • The core campaign might feel generic to some players.
  • Empire units sometimes feel thematically incorrect (e.g., using Stormtroopers as basic troops).
  • Dice rolling can get a bit tiring with so much repetition.
  • Downtime can be an issue in 3-player Rebel games.
  • Some players may find dungeon crawlers in general to be fatiguing.
  • Some dice results can feel like missing the attack rather than failing the roll.
  • The theme doesn't always feel like a traditional dungeon crawler (skeletons, oozes, etc.).
Thematic elements
  • Rebellion against the Galactic Empire
  • Star Wars universe, shortly after Episode 4
Comparison games
  • Star Wars: Imperial Assault (mentioned as a reimplementation of Descent)
  • Descent: Journeys in the Dark Second Edition
  • Gloomhaven
  • Gloomhaven: Jaws of the Lion
  • Mansions of Madness Second Edition
  • HeroQuest
  • Arcadia Quest
  • Project Elite
  • Frosthaven
  • Zombicide
  • Cthulhu: Death May Die
  • Arkham Horror
  • Ark of War
  • Kingdom Death Monster
  • Uprising: Curse of the Last Emperor
  • Star Wars Rebellion
  • Star Wars: Unlimited
  • Coin games
Mechanics (from transcript analysis)
  • asymmetrical player roles — One player controls the Galactic Empire, while the other(s) control Rebel heroes.
  • Campaign play — A narrative-driven campaign with linked scenarios where player choices and outcomes affect future missions.
  • Character progression — Characters earn experience points and credits to gain upgrades, new abilities, and items over the course of the campaign.
  • Dice Rolling — Custom dice are rolled for attacks and defense, with different colored dice providing various results like accuracy, damage, and surges.
  • Line of Sight — A specific rule for drawing line of sight from squares, allowing for 'leaning around corners' and tactical positioning.
  • Looting System — Rebels can interact with crates on maps to gain credits and potentially useful item cards.
  • Movement Through Enemies — Players can move through enemy spaces by spending extra movement points, unlike in Descent Second Edition.
  • Player vs. Player (PvP) — The core campaign features direct conflict between the Rebel player(s) and the Empire player, rather than an AI.
  • scenario-based gameplay — The game progresses through a series of distinct scenarios with unique objectives and map layouts.
  • skirmish mode — A separate mode for competitive play where players build armies and battle with custom decks.
  • Strain Resource (Rebels) — Rebel characters can use 'strain' to power special abilities, similar to mana.
  • Threat Resource (Empire) — The Empire player generates 'threat' which is used to deploy additional units and activate special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our favorite dungeon crawler we've ever completed.
  • FFG makes the best Star Wars content on the planet currently.
  • The systems as they are have been like made to work within Star Wars so nicely that it is really satisfying to play this game.
  • Best game ever, right?
  • I think a much better way to do winning or losing in this game is impact the scenario setup.
References (from this video)
No references stored for this video.
Video NNPCf_iv-7Q Shelfside Analysis at 0:09 sentiment: positive
video_pk 80206 · mention_pk 194795
Shelfside - Star Wars: Imperial Assault video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, let's see if we can come up with the definition together. Then we'll walk back through all sorts of iterations of dungeon crawling to see how the heck we got here.
  • The genre is getting stretched in all these new creative ways to become more of a vibe.
  • And again, if you think it's really boiled down to something simple like kill monsters, grab the loot, and level up. Well, doesn't that also describe the backsabbing party game Munchkin?
  • And pretty much every single dungeon crawler we've played here is not actually a dungeon crawler by some sense of the definition.
  • Fly, you fools.
  • Rather, it's better to make combat mechanics around, say, constantly responding enemies that goofully stand around and exist to die for the adventurer's profit.
  • So actually the right terminology for a lot of dungeon crawling would be dungeon exterminating.
  • So, since we established that dungeon crawling is now dungeon exterminating with a level of vibes that you feel once your character is equipping items, fighting, and looting, let's go into some other examples of dungeon crawler feel that I felt over the years.
  • And finally, number four, dungeon crawler vibe check. There's actually now zero nada puzzle solving, at least from the strict sense of performing a dedicated puzzle within the dungeon.
  • cooperative board gaming just didn't really exist back then.
  • These are the moments that cause the high fives and make you remember game night.
  • But since it was made with a skirmish mode in mind, its turn order doesn't feel like a dungeon crawler at all.
  • This might be the most dungeon crawlery in the truest sense.
  • Wow, this is actually a pretty good comparison.
  • It's kind of like Munchkin and being dungeon crawler inspired, but now you have the threat of dying and with more mechanics.
  • We've always felt like Gloom Haven fit perfectly into what gamers wanted out of Dn D to just be a murder hobo and to kill everything in their path.
  • It wasn't so much about looting or exploration, even though it technically had those things. Rather, it was about being euro puzzly.
  • And ironically, none of them have that typical high fantasy swords and armor and elves and magic theme.
  • Yeah, I was actually chocked by this.
  • It really feels like we've gone from the video game inspiration to board game form which came with a lot of limitations as dungeon crawling in a board game is inherently timeconuming and also very component consuming.
  • For me, I started this video with the goal of, okay, we're going to nail exactly what a dungeon crawler is. But yeah, still it's just it's just like vibes, right?
  • My final thoughts. So, what do I think is going on with this genre? Well, I think it's been massively overtaken by video game influence onto your board game night.
  • And that makes my life as a reviewer more complicated, but also a lot more fun.
  • It actually sounds a lot like what Hero Quest scenarios are trying to do at the end.
  • So, what do I play now? Like what what?
  • And then I can participate in some sort of conflict like probably combat. And then I can move and interact with some sort of map thing like rooms. I don't care about the puzzle element, and it doesn't always have to be a campaign.
References (from this video)
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Video _lWrb_Fyw_M Adam in Wales - Board Game Design Analysis at 10:48
video_pk 79958 · mention_pk 193655
Adam in Wales - Board Game Design - Star Wars: Imperial Assault video thumbnail
Click to watch at 10:48 · YouTube ↗
Pros
none
Cons
  • Complex
  • Difficult to relearn after breaks
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer.
  • Once we introduce this degree of randomness into a game, then all strategic decisions and tactical decisions cease to matter.
  • Dice are the garlic of the game design world.
  • A board game design is only as good as the decisions that a player makes on their turn.
  • Building
  • In a strategy game, we want choices and those choices have to mean something and they have to be fun and and sort of delicious little puzzles for us to solve.
  • So, I I I wonder what you made of this video. Let me know what you think of the video that I've made now, the video that I made back then and the video that I'm making today.
  • Was it interesting to watch me watching it? Was it interesting to hear my updated views on it, or was it distracting?
References (from this video)
No references stored for this video.
Video XzjPe26dsAM Top List at 1:28
video_pk 72701 · mention_pk 172116
Star Wars: Imperial Assault video thumbnail
Click to watch at 1:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, those are your honorable mentions. But, there is five, and five that were overwhelmingly picked.
  • Some of these kind of shocked me and in the position that they are, uh I kind of thought maybe it'd be a little bit different.
  • Gloomhaven, a lot of people are torn on this game. So, I'm surprised to see this in the top five of all time.
  • And when you get down to these last three, I mean, it could have gone either way, and you kind of would have just been okay with what no matter where it went.
  • HeroQuest has to be considered, you know, out of all the dungeon crests the uh uh the dungeon crawls, probably the greatest of all time, at least in my opinions.
  • This is a very very special special game with tons of just absolute greatness.
  • But right now, as picked by you, the number one overall pick for the greatest dungeon crawl of all time in our top five, number one, is Shadows of Brimstone.
References (from this video)
No references stored for this video.
Video 3YXjdQ0VavE Other at 0:36 sentiment: neutral
video_pk 69181 · mention_pk 165552
Star Wars: Imperial Assault video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, Radland's not my favorite.
  • This is an underrated one.
  • I like Cascadia a lot.
  • It's my number one.
  • It's a forever playable game.
  • Clank is my former actual number one game of all time.
  • Imperial Assault.
  • Okay, I can live with that as four.
References (from this video)
No references stored for this video.
Video ENLJahYbFB8 Review at 0:09 sentiment: positive
video_pk 65750 · mention_pk 159514
Star Wars: Imperial Assault video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best way to tell a story about a group of heroes in Star Wars without having to run an entire roleplaying game.
  • Campaigns have enough content to tell a story without a year long commitment.
  • Characters have very different playstyles and many ways to be upgraded.
  • Allows you to play your own Star Wars epic where great cinematic moments can happen.
Cons
  • Has many expansions.
  • One versus all gameplay puts a lot of responsibility on one player.
Thematic elements
  • Rebel spaceships striking from a hidden base, winning their first victory against the evil Galactic Empire.
  • a period of civil war
Comparison games
  • Descent 2nd edition
  • The Outer Rim
Mechanics (from transcript analysis)
  • Action Points — On their activation, they can take two actions including. Move a number of squares equal to their speed. Attack an opponent. Interact with some objects. Roll the relevant skill on your character. Other actions include opening unlocked doors and getting item crates. The last action is to rest.
  • Campaign play — You will be playing through a campaign, which has story missions and a bunch of potential side missions from a deck you build.
  • Character upgrades — characters gain skills and upgrades. And each character has many ways to be upgraded, from item crates, to equipment and skills. And some equipment can even be further modded.
  • Deck Building (Side Missions) — a bunch of potential side missions from a deck you build.
  • Dice Rolling — Most actions are resolved with dice. These symbols represent damage, but you can roll defence to prevent damage. Dice also have surges on them than can activate special abilities.
  • Threat/Spawning — At the end of the turn, the imperial player gains threat, which they can use to spawn new opponents from one of the missions spawn points.
  • Wounded/Defeated Characters — If a hero takes more damage than their health, flip their character and they are now wounded. If this happens again, your character is removed from the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Imperial assault is easily the best way to tell a story about a group of heroes in Star Wars without having to run an entire roleplaying game.
  • Imperial Assault - it’s heroquest IN SPACE!!!!
References (from this video)
No references stored for this video.
Video g_3PDrzkPSE Watch It Played Rules Teach at 5:42 sentiment: neutral
video_pk 65453 · mention_pk 159126
Watch It Played - Star Wars: Imperial Assault video thumbnail
Click to watch at 5:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Search tokens provide potential benefits like potions or gold.
  • Clarified rules on line of sight, card activation, and condition removal.
  • Two distinct win conditions for heroes and overlord provide strategic depth.
  • Multiple ways to acquire the key to open the locked door.
  • Reinforcement mechanic allows for strategic redeployment of monsters.
Cons
  • Locked door mechanic requires finding a key, which can be a bottleneck.
  • Line of sight rules are complex and have been a point of debate.
  • The idol of skulls transport mechanic can be challenging for the overlord to execute.
Thematic elements
  • The heroes are in a cavern to gather information and set things right regarding two opposing idols: the idol of the sun which binds away evil, and the idol of skulls which erodes the sun idol's power, potentially releasing a terrible evil.
  • a dark dank cavern
Comparison games
none
Mechanics (from transcript analysis)
  • Doors — Distinguishes between regular doors and locked doors, with locked doors indicated by a red bar on the token.
  • Hero activation — Cards that say they can be activated during your turn are intended to be used during the 'perform two actions' step of a hero's turn.
  • Idol of Skulls Transport — When carried by a monster, the idol restricts the monster to one action (move or drop). A monster can pick up the idol as its first action, then must move or drop it as its second. If a monster carrying the idol is defeated, the idol is left in that space. Large base monsters can drop the idol into any space within their base.
  • Idol of the Sun Activation — Requires a hero to be adjacent and spend an action. This idol is behind a locked door, requiring a key to open.
  • Keys — The key can be found in one of three search tokens or obtained by defeating the Ettin. Without a key, the locked door cannot be opened.
  • Line of Sight — Requires a straight line between corners of spaces without interruption. The rules state line of sight cannot be interrupted by anything, including the target model itself. An FAQ clarified this, stating line of sight is considered blocked if interrupted.
  • Quest Objectives — The overlord wins by transporting the idol of skulls through sewers to specific spaces. Heroes win by getting adjacent to the idol of the sun and spending an action to activate it.
  • reinforcements — At the start of the overlord's turn, if monsters have been defeated, the overlord can deploy new monsters from the open group (e.g., cave spiders) onto specific entrance or exit tiles, up to the allowed limit.
  • Rest Action / Fatigue — The 'Gban the Thirsty' card allows removal of a single condition when performing a rest action, regardless of whether fatigue is recovered. This can be used even when a hero has no fatigue.
  • Search Tokens — These tokens are placed in search locations. Searching a token allows drawing from the search deck, potentially finding items like power potions or warding talismans, and can count as gold in a campaign. Once searched, the token is removed. Special items like the key are only hidden in starred search locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The one error I want to correct is that we have two different doors in the game regular doors and locked doors
  • The rules State the line of sight cannot be interrupted by anything including the Target Model itself
  • Fantasy Flight games in their most recently released frequently asked questions document they definitely clarified this line of sight cannot be interrupted by anything including the Target Model itself
  • anytime you perform a rest action whether or not you remove any fatigue from yourself you can also remove a single condition
  • in order for the overlord to win this Idol must be transported all the way down through through these sewers and placed into one of these two spaces
  • in order to win a hero has to get adjacent to that Idol and then spend an action to activate it
  • as soon as some of them are defeated and removed from the map then during the reinforcement step which takes place at the start of the overlord turn the overlord is allowed to bring out some more monsters
References (from this video)
No references stored for this video.
Video C_8o51vtIlc Watch it Played Discussion at 0:09
video_pk 65267 · mention_pk 158903
Watch it Played - Star Wars: Imperial Assault video thumbnail
Click to watch at 0:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played
  • my name is Rodney Smith and no this is not the beginning of a series for Imperial assault but if you've watched our Series in the past you may have heard me talk about Peninsula painting Services which is run by Cole Fisher longtime viewer of the series and friend of mine
  • we first featured his work when we did our playthrough of spacehulk and then later he painted all the Miniatures that we used in our descent video series as well and that got a very nice recep since that time he's now done commissions on I believe he's currently on his 28th base set of descent so big thanks from him to you guys for supporting his work something I'm also very happy to do
  • for something like Imperial assault it's not really possible to give an exact quote on the cost as most commissions will want to tweak the paint job at someway which either reduces or increases the charge but the level of detail would be equivalent to what your you're seeing here
  • and then you have options to add additional elements for example you might request to have the original Sabers replaced with plastic rods as you see on these models which is a really cool touch I have to say
  • but to make things a little quicker for him I left the bases as they are and instead he marked the duplicates with numbers and with different colored bases to Aid in the gam playay
  • I probably don't have to say too much more I imagine the work best speaks for itself but if you like the idea of having your Miniatures painted and you just don't have the talent or maybe the time then I think you'll be thrilled with these results I know that I was so in the description of this video you will find the email address you can reach Cole and talk to him about Imperial assault or any other game that you might imagine I know I just saw recently pictures he's painted of Arcadia Quest and that looks phenomenal as well but until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video Kd7I8ckrB7c watch it played Discussion at 5:34 sentiment: positive
video_pk 65272 · mention_pk 158913
watch it played - Star Wars: Imperial Assault video thumbnail
Click to watch at 5:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Room for potential expansions
  • Centerpiece can be removed for use as a tray
  • Tray holds dice and other tokens
  • Easy to pull out decks
  • Accommodates figures
  • Pre-assembled insert
  • Plenty of room to grow
Cons
none
Thematic elements
Comparison games
  • Descent
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love custom inserts
  • if there's one part of our hobby that I don't particularly enjoy it's not it's not punching at a new game or learning the rules or booking my housing for Gen Con although I don't really like that either no there's one thing I really don't like it's setting up and putting away games
  • I asked him specifically to set these up separately and I think you'll see why because now when I want to play I just take these sections of the insert out and plop them on the table everything's sorted and ready to go
  • One of the particular advantages to Robert's inserts compared to the other excellent options out there is that his inserts all come preassembled so as soon as you get them you're ready to put them in the box and start using them
References (from this video)
No references stored for this video.
Video 3ReUcMMH1v0 Getting Games Top List at 4:11 sentiment: negative
video_pk 63582 · mention_pk 157022
Getting Games - Star Wars: Imperial Assault video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
  • Descent 1.0
  • Descent 2.0
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic Legacy Season 1 is amazing
  • Through the Ages… I am a huge fan of this game
  • this persistent story line with some tiny little Legacy elements… it has This brilliant combat mechanic
  • I would love to see more content come out for this one
  • I really like this game and would probably play it again
References (from this video)
No references stored for this video.
Video BxT5Y_w4WGQ Shelfside Top List at 0:54 sentiment: positive
video_pk 60599 · mention_pk 152984
Shelfside - Star Wars: Imperial Assault video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong one-vs-many gameplay
  • Narrative-driven progression with increasing depth
  • Variety through different doctrines and Rebel character customization
Cons
  • Out of print, limiting future play opportunities
  • Balance can skew if one side dominates a mission consistently
Thematic elements
  • Array
  • Star Wars universe, Imperial vs Rebel campaign
  • cooperative vs. semi-cooperative campaign with evolving narrative
Comparison games
  • Frost Haven
  • A Distant Plane
  • Fire in the Lake
Mechanics (from transcript analysis)
  • Campaign — Characters/units gain experience, credits, items, and abilities over the campaign, altering how you approach future scenarios.
  • Campaign progression with experience points, items, and abilities — Characters/units gain experience, credits, items, and abilities over the campaign, altering how you approach future scenarios.
  • Doctrine-driven campaign variation — Empire-specific doctrines influence campaign strategy and outcomes, changing how you play the same campaign.
  • One versus Many — A core mechanic where a single Imperial player competes against a group of Rebel players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like the one versus many gameplay of it.
  • The Rebels and the Empire player also changes over time as they get more experience points too.
  • If the empire player is picking a different doctrine, the way you have to approach the campaign can actually be quite different.
  • you can change history.
  • the Europe scoring card, having painted all the battleground countries of Europe red on turn two and win the game immediately.
  • this game is wonderful. I've played it over 40 times now, and every game is a blast.
  • the card drawing and the two card limit per region mechanisms
  • the gods, they bicker amongst themselves. Sometimes in an alliance, sometimes in a state of total war.
  • I've spent many hours arguing over who is and is not a Sylon.
  • I would basically want to play this game all the time if I could.
References (from this video)
No references stored for this video.
Video TmTBdGj9iaw Board Games For One Discussion at 0:12 sentiment: positive
video_pk 59964 · mention_pk 152457
Board Games For One - Star Wars: Imperial Assault video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive Star Wars theme
  • campaign structure with ongoing progression
  • app-assisted solo play
Cons
  • complex rules and learning curve
  • setup can be lengthy
Thematic elements
  • asymmetric warfare and narrative-driven campaigns set in the Star Wars galaxy
  • Star Wars universe; Empire vs Rebel campaign across a modular map with missions that progress across sessions
  • Array
Comparison games
  • Descent: Journeys in the Dark
  • The Lord of the Rings: Journeys in Middle-earth
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • let's start with a big box we've got Star Wars Imperial Assault
  • campaign mode with missions that actually goes through like campaign after campaign
  • the app for the solo or cooperative mode
  • the theme is incredibly strong
References (from this video)
No references stored for this video.
Video YeQ9H8MU5PQ JestaThaRogue Review at 0:06 sentiment: mixed
video_pk 39188 · mention_pk 118095
JestaThaRogue - Star Wars: Imperial Assault video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Miniatures are appealing and visually attractive
  • Rules for moving, attacking, and line of sight are straightforward
  • Game moves at a fast pace thanks to clear mechanics
  • Campaign and multi-scenario options add replayability
Cons
  • The reviewer expresses personal dislike for combat-focused games
  • Some fans of Star Wars might be biased toward this style; the reviewer is not personally drawn to the theme
  • Campaign complexity can hide potential pitfalls for new players
Thematic elements
  • Empire versus Rebel Alliance in a modular, scenario-driven campaign.
  • Hoth system, Rebel base under threat; tactical skirmish in a Star Wars battle scenario
  • Scenario-driven, campaignable with modular missions; fast, tactical engagement emphasis
Comparison games
none
Mechanics (from transcript analysis)
  • attack_dice — dice-based combat whose results depend on range, cover, and card bonuses
  • Campaign — multiple scenarios that can be played in sequence, forming a campaign experience
  • Combat: Dice — dice-based combat whose results depend on range, cover, and card bonuses
  • command_cards — cards used to activate units and determine actions; effects vary per card and influence tempo
  • Line of Sight — visibility rules determine when attacks can be made between units
  • line_of_sight — visibility rules determine when attacks can be made between units
  • Movement — unit movement on a modular board with range considerations and positioning strategy
  • Multi-Use Cards — cards used to activate units and determine actions; effects vary per card and influence tempo
  • scenarios_campaign — multiple scenarios that can be played in sequence, forming a campaign experience
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The minis are nice, and the rules for moving, attacking, and line of sight are simple, which helps the game move at a fast pace.
  • However, there may be trouble buried in the ice.
  • I'm not a fan of combat games like this and I'm also not a fan of Star Wars.
  • The ability to play several scenarios over a campaign, which sounds pretty fun.
  • This is a small job for a small crew, just two teams of one or two players, and a scenario takes about 30 minutes.
  • I'll happily join the rebellion with your copy, but this smuggler is not betting his own credits on it.
References (from this video)
No references stored for this video.
Video IJ4TtmELykA Game Night Picks - Pair Of Dice Paradise Discussion at 1:07 sentiment: mixed
video_pk 32892 · mention_pk 97462
Game Night Picks - Pair Of Dice Paradise - Star Wars: Imperial Assault video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • familiar IP
  • rich campaign experience
  • lots of expansions
Cons
  • expansion overload
  • teaching complexity
Thematic elements
  • campaign exploration, tactical combat
  • Star Wars universe, Imperial era
  • campaign-driven
Comparison games
  • Descent
  • X-Wing
Mechanics (from transcript analysis)
  • asymmetric roles — Different sides with different abilities and victory conditions
  • Campaign — Players play through interconnected missions with campaign progression
  • campaign-based play — Players play through interconnected missions with campaign progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this would be the game not to introduce a newbie to
  • Arkham Horror second edition with multiple expansions can be a nightmare to introduce to new players
  • Gloom Haven has got to be 18 pounds or so it's insane
  • I believe that it is the job of the host of the event to play the part of host or guide
  • Don't let that fear prevent you from trying new games and introducing people to a variety of games
  • we were all newbies at one point
References (from this video)
No references stored for this video.
Video lPnnbDjhn2U Rolls in the Family Top List at 19:47 sentiment: positive
video_pk 31638 · mention_pk 93195
Rolls in the Family - Star Wars: Imperial Assault video thumbnail
Click to watch at 19:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong campaign memory, thematic immersion
Cons
  • campaign setup and upkeep can be lengthy
Thematic elements
  • campaign-driven cooperative play with skirmish options
  • Star Wars universe, galactic encounters
  • story-driven mission-based progression
Comparison games
  • Descent: Legends of the Dark
  • Star Wars: X-Wing (space combat flavor)
Mechanics (from transcript analysis)
  • asymmetric roles — rebel vs imperial sides offer distinct play experiences
  • Campaign progression — long-form campaigns with upgrading and branching missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the narrative it does ends up being a fun experience
  • it's the story. there's almost I find when I'm playing it and horrible things are happening
  • through the ages... a grand historical journey
  • epic and full-day experience
  • you can draft up to your point level and duke it out to the end
References (from this video)
No references stored for this video.
Video vwNcT48viZI The Dice Tower Discussion at 4:29
video_pk 29912 · mention_pk 87779
The Dice Tower - Star Wars: Imperial Assault video thumbnail
Click to watch at 4:29 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We added them together. That was the incorrect usage there.
  • Blast some imps. Do it.
  • Tea fatigue is what I'm calling it.
  • We’re going to show you 200 through 101 and talk about them.
References (from this video)
No references stored for this video.
Video 74EjieULwx0 Gaming Rules! Discussion at 36:43 sentiment: positive
video_pk 13353 · mention_pk 39180
Gaming Rules! - Star Wars: Imperial Assault video thumbnail
Click to watch at 36:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great Star Wars theme integration
  • Good for Star Wars Day tradition when possible
Cons
  • Learning curve and rules video required for newbies
Thematic elements
  • Story-driven missions with campaign progression
  • Star Wars universe; cooperative dungeon-crawl style
  • Narrative-driven table-top experiences
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-based scenarios — A sequence of missions offering escalating challenges
  • cooperative play — Players work together to complete objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Loving it, absolutely loving it"
  • "I think Jaws of the Lion is a better all-round put together package"
  • "it's one of the most complicated games out there; the learning curve is huge"
  • "I rate the game I think like a 9.5 out of 10"
  • "we played Star Wars Imperial Assault all day"
References (from this video)
No references stored for this video.
Video UBWD1-4dF48 Rolls in the Family Top List at 14:28 sentiment: positive
video_pk 13008 · mention_pk 38046
Rolls in the Family - Star Wars: Imperial Assault video thumbnail
Click to watch at 14:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging campaign arc
  • nimble character choices add flavor
Cons
  • older design shows signs of age in components
Thematic elements
  • Tactical squad combat and mission-based play
  • Star Wars galaxy, galactic campaigns
  • Campaign-driven with branching paths and upgrades
Comparison games
none
Mechanics (from transcript analysis)
  • Character upgrades — Earn gear and abilities to improve performance
  • Cooperative campaign — Players work together through missions with evolving narrative
  • Mission-based objectives — Each mission has specific win conditions and paths
  • Scenario / Mission / Campaign Game — Each mission has specific win conditions and paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the improvements or twists I guess that they make on the original Splendor formula are so much fun
  • this game is going to be a keeper in the collection
  • the overbuilding rules... room for creative strategic plays
  • this mission was just tight and interesting
  • Best in Class in terms of worker placement engine building
  • three win conditions and deeds tokens make the game dynamic
References (from this video)
No references stored for this video.
Video e3iVHufcQQA AzureDeath | Solo Board Gaming Top List at 26:17 sentiment: positive
video_pk 11503 · mention_pk 33839
AzureDeath | Solo Board Gaming - Star Wars: Imperial Assault video thumbnail
Click to watch at 26:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong Star Wars flavor
  • varied campaigns and expansions
  • excellent app support for solo/co-op
Cons
  • table hog and setup can be lengthy
Thematic elements
  • story-driven adventure with Imperial vs Rebel dynamics
  • Star Wars campaign and skirmish scenarios
  • campaign progression with miniatures
Comparison games
  • Star Wars: X-Wing
Mechanics (from transcript analysis)
  • campaign-driven skirmish/adventure — campaigns with an app-assisted or manual campaign flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the zombie game in my collection
  • gaming Nirvana
  • my first ever certified dopamin award
References (from this video)
No references stored for this video.
Video 3FBkXtOBRvQ Foster the Meeple Top List at 35:37 sentiment: positive
video_pk 9797 · mention_pk 28891
Foster the Meeple - Star Wars: Imperial Assault video thumbnail
Click to watch at 35:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme, varied missions
  • great partners and replayability
Cons
  • setup and components are large
Thematic elements
  • iconic IP, dungeon-crawler style missions
  • Star Wars universe, galactic conflict
  • campaign/cooperative with adversarial scenarios
Comparison games
  • Gloomhaven
  • Imperial Assault variants
Mechanics (from transcript analysis)
  • campaign missions with app or manual tracking — tactical skirmishes and story-driven objectives
  • cooperative with asymmetric roles — heroes vs Imperial forces, special abilities
  • Scenario / Mission / Campaign Game — tactical skirmishes and story-driven objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • easy one for me
  • locking it in
  • we're not big fans of the crew
  • it's not close
  • open-world sandboxy exploration
References (from this video)
No references stored for this video.
Video fCqs4BwDSBA Rolls in the Family Top List at 50:53 sentiment: positive
video_pk 9557 · mention_pk 28296
Rolls in the Family - Star Wars: Imperial Assault video thumbnail
Click to watch at 50:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fond memories and strong Star Wars theme
  • rich campaign experience with ongoing upgrades
Cons
  • some sessions can be long
  • requires a consistent group to stay engaged
Thematic elements
  • dudes on a map, campaign-driven progression, upgrading components
  • Star Wars universe, heroes vs Emperor in a map-based campaign
  • immersive, episodic skirmish + campaign mode
Comparison games
  • Gloomhaven
  • Star Wars: Rebellion
Mechanics (from transcript analysis)
  • cooperative skirmish with campaign progression — players cooperate against a campaign against the Emperor with escalating challenges
  • Scenario / Mission / Campaign Game — multiple missions with selectable heroes and upgrades
  • scenario-based missions — multiple missions with selectable heroes and upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're leaving. They're gone. They're dead to us.
  • I'm rating Walk and Roll a five out of 10.
  • I rate it a six out of 10.
  • Aon's End is a great game and there are a lot of people I think that would really enjoy it.
  • Gloomhaven will always stand as one that I have such fond memories of.
  • Star Wars Imperial Assault... a nine out of 10.
  • World Wonders is a is a really solid game. Planet Unknown ended up replacing World Wonders for me.
References (from this video)
No references stored for this video.
Video q-CMWujMIIE Foster the Meeple Top List at 4:17 sentiment: positive
video_pk 8634 · mention_pk 25417
Foster the Meeple - Star Wars: Imperial Assault video thumbnail
Click to watch at 4:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic feel
  • dramatic campaign moments
Cons
  • can be lengthy to complete campaigns
Thematic elements
  • heroic skirmishes, campaign narrative
  • Star Wars galactic battles and campaigns
  • campaign-driven with thematic progression
Comparison games
  • Descent: Legends of the Dark
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • campaign mode — long-form, mission-based play with evolving storylines
  • dice resolution — combat and actions resolved with dice
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i love mansions of madness every time we talk about this game you make me feel like you think i don't like it
  • i love this game it is a polyamino tile placement game where you are rescuing cats from this island
  • i have such a good time playing this game very thematic you're upgrading your character you're uncovering new planets and new storylines
  • my number seven brass birmingham
  • my number six favorite game of all time is dune imperium
  • vast crystal caverns is a purely asymmetrical game wherein you have one sole objective
  • my number one game of all time is root
  • my number one game is villainous this was my number one game last year as well
References (from this video)
No references stored for this video.
Video mspxJ9n8anM AzureDeath | Solo Board Gaming Top List at 4:00 sentiment: positive
video_pk 7667 · mention_pk 95742
AzureDeath | Solo Board Gaming - Star Wars: Imperial Assault video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich solo experience with app-based campaign
  • Extensive content and campaign depth
  • Accessible base experience with solo campaigns
Cons
  • Setup and upkeep can be heavy
  • Analog vs digital balance can require table space
Thematic elements
  • Campaign-driven hero vs imperial skirmishes
  • Star Wars universe, base game campaigns
  • Story-driven, campaign progression
Comparison games
  • Imperial Assault (base game)
  • Marvel Champions
  • Star Wars Destiny
Mechanics (from transcript analysis)
  • App Assisted — Digital app guides campaigns and rules
  • app_campaigns — Digital app guides campaigns and rules
  • asymmetric_roles — Imperial vs hero units with app-driven scenarios
  • Combat: Dice — Dice-based combat with card encounters
  • Cooperative Game — Co-op with boss-style campaigns
  • cooperative_play — Co-op with boss-style campaigns
  • dice_and_card_resolution — Dice-based combat with card encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo mode for this game is really good
  • if you want a Master of Orion like experience in board game form and that is solable I think this game is amazing
  • this campaign took me almost like 15 to 20 hours to complete in total
  • it's a car driven system that takes over in the role of the Imperial player
  • this game gives me a dopamine hit that a few other games do
  • the rules are an Abomination
  • it's insane
  • it's just a lot of content
References (from this video)
No references stored for this video.
Video pS16mWQI9uc Rolls in the Family Discussion at 23:53 sentiment: positive
video_pk 7043 · mention_pk 20872
Rolls in the Family - Star Wars: Imperial Assault video thumbnail
Click to watch at 23:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic theme; satisfying campaign progression; varied missions
Cons
  • Campaign complexity and setup time can be heavy
Thematic elements
  • Tactical squad-based combat; campaign progression
  • Star Wars universe
  • Story-driven, campaign-based with upgrades
Comparison games
  • Descent: Journeys in the Dark
  • Gloomhaven
Mechanics (from transcript analysis)
  • Experience upgrades — Characters gain abilities and items across missions
  • Tactical map-based combat — Mission-based scenarios with squad tactics and positioning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This goes to Times Up Title Recall. Ryan's now calibrating how many more plays.
  • Carcassonne is a classic. I would totally be down to still play Carcassonne.
  • The OG of Quacks of Quedlinburg. We have the OG of it.
  • This is Summoner Wars being a fantastic game.
  • The decks have their own identities. Day-long KeyForge experiences are special.
  • The 3D Santorini with god powers is just incredible.
References (from this video)
No references stored for this video.
Video miaTx2EupNw Adam in Wales - Board Game Design Discussion at 9:31 sentiment: positive
video_pk 6239 · mention_pk 18496
Adam in Wales - Board Game Design - Star Wars: Imperial Assault video thumbnail
Click to watch at 9:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with IP
Cons
  • Can be heavy and long to play
Thematic elements
Comparison games
  • Teenage Mutant Ninja Turtles: The Board Game
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Different sides (allied vs. Imperial) have distinct abilities and win conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer in a first-time design.
  • They are toxic. They destroy your first designs.
  • Meaningful interesting decisions… the decisions have to mean something.
  • Even if you have all sorts of other unique stuff going on in your game that roll for combat just overwhelms it.
  • Monopoly has a bit of both, chaotic, entertaining momentarily but ultimately frustrating.
  • Event decks can be devastating to your design if they wipe out progress or resources.
References (from this video)
No references stored for this video.
Video k4EAlV_-xK4 The Secret Cabal Gaming Podcast Discussion at 6:00 sentiment: positive
video_pk 5751 · mention_pk 17036
The Secret Cabal Gaming Podcast - Star Wars: Imperial Assault video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging campaign feel
  • accessible entry point for Star Wars fans
Cons
  • miniatures quality not top-tier
  • scenario balance can vary
Thematic elements
  • campaign-based, dungeon-crawl style skirmishes
  • Star Wars universe
  • campaign-driven with narrative progression
Comparison games
  • Descent: Journeys in the Dark
  • Mansions of Madness
Mechanics (from transcript analysis)
  • asymmetric_factions — distinct Rebel and Imperial capabilities and goals
  • campaign_gameplay — scenario-based missions with narrative progression
  • cooperative_play — players cooperate to achieve mission objectives against the game system
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Twilight Imperium is bananas
  • I will sit and play it for 10 hours and be delighted by it
  • Blood Bowl is one of the only games where Jamie usually beats me
  • Star Wars Legion is going to be similar quality miniatures but if Rune Wars is any indication the miniatures weren't that much better
References (from this video)
No references stored for this video.
Video GU3ONxUJIOc AzureDeath | Solo Board Gaming Top List at 58:11 sentiment: positive
video_pk 5527 · mention_pk 16440
AzureDeath | Solo Board Gaming - Star Wars: Imperial Assault video thumbnail
Click to watch at 58:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The Star Wars IP is strong and accessible
  • Flexible play styles: solo, co-op, and app-enabled campaigns
Cons
  • App reliance can be a barrier for some
  • Expansions can be pricey
Thematic elements
  • Cooperative dungeon-crawl with coordinated missions
  • Star Wars universe with iconic factions and quests
  • Campaign-driven with app-assisted DM duties
Comparison games
  • Descent: Journeys in the Dark
  • Gloomhaven
Mechanics (from transcript analysis)
  • App-assisted campaign management — The app handles the DM and enemy waves.
  • Multi-class campaigns and loot progression — Character progression through loot and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is amazing at creating an emerging narrative.
  • I voted this number one adventuring game this year.
  • Emerging narratives are just fantastic in Explor It.
  • The lore, the art, the setting—the Gothic vibe here is unmatched.
  • You can play solo without a DM and still have a deep experience.
  • This is one of the best dungeon crawlers you can buy today.
References (from this video)
No references stored for this video.
Video -E3GwpjBiTQ Adam in Wales - Board Game Design Analysis at 11:01 sentiment: positive
video_pk 4845 · mention_pk 14341
Adam in Wales - Board Game Design - Star Wars: Imperial Assault video thumbnail
Click to watch at 11:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative drive with scenario-based play
Cons
none
Thematic elements
  • adventure, exploration, and narrative-driven missions
  • Star Wars universe, imperial base under siege
  • campaign/story-driven with scripted outcomes
Comparison games
  • Star Wars Imperial Assault (base title)
Mechanics (from transcript analysis)
  • app or scenario-driven narrative — Pre-written scenarios guide events and decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I talk to the game and the game talks back.
  • the feedback tells the user you've done it right do that more or perhaps you've done it wrong don't do that again.
  • you're going to feel like you're achieving something when you play, you want a game to reassure you, guide you and challenge you, you want it to react to my decisions and you want to know that the game is listening.
  • the most common feedback in tabletop games is the allocation of rewards for certain actions.
  • the continuous accumulation of victory points gives a sense of growth or momentum to a tabletop game.
  • the game talks back, and that is a core part of what makes feedback powerful.
References (from this video)
No references stored for this video.
Video CS7dwOppBPk Rolls in the Family Top List at 23:30 sentiment: positive
video_pk 4836 · mention_pk 14213
Rolls in the Family - Star Wars: Imperial Assault video thumbnail
Click to watch at 23:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, dramatic finales with meaningful choices
  • strong character customization (e.g., Gideon) and synergy
  • immersive Star Wars flavor
Cons
  • learning curve and setup can be lengthy
  • long campaigns can be time-intensive
Thematic elements
  • Cooperative tactical combat with campaign progression
  • A galaxy-wide conflict between the Rebel Alliance and the Galactic Empire
  • Story-driven missions with character upgrades and boss encounters
Comparison games
  • Star Wars: X-Wing
  • Star Wars: Armada
Mechanics (from transcript analysis)
  • asymmetric_roles — Rebel and Imperial sides have distinct objectives and powers
  • campaign_progression — players upgrade heroes between missions with new abilities and powers
  • Combat: Dice — combat outcomes rely on dice and tactic rather than pure stats
  • Dice_based_combat — combat outcomes rely on dice and tactic rather than pure stats
  • Track Advancement — players upgrade heroes between missions with new abilities and powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the theme is just so strong with this game, the story elements pair with the campaign progression to create an intense mood
  • it's a campaign game, and failing forward actually feels satisfying as it changes the path and keeps the story interesting
  • this game is on my mind, it's on my heart and my pocket or my wallet is open and ready to spend
  • Gideon has to be the best character in Imperial Assault, upgraded he is insane
  • the flow of that card row through the game and all these cards, the different orders, creates a satisfying puzzle
  • it's a toss-up who knows who's going to win it down the stretch; the campaign stays tight and engaging
  • Through the Ages, oh I was so lost, but the depth is incredibly rewarding
  • it's a long, long game but the progression feels earned and satisfying as you grow your civilization
References (from this video)
No references stored for this video.
Video 39s27DZFjEI Beyond Solitaire Discussion at 7:26 sentiment: positive
video_pk 3897 · mention_pk 11394
Beyond Solitaire - Star Wars: Imperial Assault video thumbnail
Click to watch at 7:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • official solo mode
  • integrated app support for solo play
  • immersive Star Wars theming
Cons
  • complexity of rules
  • setup and component cost
Thematic elements
  • campaign-driven tactical battles with a narrative arc
  • Star Wars universe; Galactic Empire vs Rebel Alliance
  • episodic, mission-based progression
Comparison games
  • Mansions of Madness
  • Wingspan
Mechanics (from transcript analysis)
  • Campaign progression — linked missions that upgrade factions and characters over time
  • Dice-based combat — combat resolves with custom dice and character abilities
  • modular on-board map — board sections come together per scenario
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoy the solo mode of it with the integrated app
  • it's also great in the app for solo
  • Mansion of Madness Edition it's a game that needs to be in the top 100 of everything
  • Baseball Highlights 2045 which I think it's a fantastic solo mode
  • Pathfinder the Card Game... still on the top 200
  • Brass Birmingham... dropped 62 spots to 174
References (from this video)
No references stored for this video.
Video rOHUvC5SCmw Adam in Wales - Board Game Design Discussion at 12:35 sentiment: positive
video_pk 3341 · mention_pk 9878
Adam in Wales - Board Game Design - Star Wars: Imperial Assault video thumbnail
Click to watch at 12:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-regarded Star Wars license, strong production
Cons
none
Thematic elements
  • dungeon crawl / tactical combat
  • Star Wars universe
  • narrative-driven campaign with skirmish overlay
Comparison games
  • HeroQuest
  • Super Dungeon Explore
Mechanics (from transcript analysis)
  • campaign/story mode and skirmish mode — multi-mission campaigns with evolving scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the thirsty meatballs gaming library is wonderful to be able to go there and play all sorts of different games
  • UK Games Expo I always think about the newcomer to the hobby what are they going to find when they go there
  • the Kickstarter's up there people are pledging and now he starts to test and starts to design that game
  • Evolution has really become my favorite game at this point
  • Roll for the Galaxy is a fantastic euro game
  • it's a speed game if you think of Jungle Speed
References (from this video)
No references stored for this video.
Video 43vBuy49fDo Rolls in the Family Top List at 20:58 sentiment: positive
video_pk 3001 · mention_pk 8750
Rolls in the Family - Star Wars: Imperial Assault video thumbnail
Click to watch at 20:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • long-form campaigns with meaningful progression
  • variety from base game to multiple campaigns and mini-expansions
Cons
  • cost and accumulation of many small expansions
  • campaigns can feel daunting to complete
Thematic elements
  • epic narrative campaigns, cooperative play against a system
  • Star Wars galaxy with campaign-style missions
  • campaign-driven with both imperial and rebel perspectives
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-driven missions — a sequence of linked scenarios with evolving challenges
  • Cooperative Game — one player acts as the opposing forces in some modes, others are fully cooperative
  • cooperative play with a GM-like system — one player acts as the opposing forces in some modes, others are fully cooperative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a variability machine
  • it's an incredible experience and one I absolutely do not regret having
  • it's packed full with incredible stuff
  • it's one of fantasy flight's living card games
  • Marvel United tops of the list for both of us
  • start the addiction
References (from this video)
No references stored for this video.
Video A-882m_ozBM The Discriminating Gamer Playthrough at 0:00 sentiment: mixed
video_pk 2614 · mention_pk 7731
The Discriminating Gamer - Star Wars: Imperial Assault video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Card-driven activation provides depth and flexibility
  • Variety of unit types with thematic abilities
  • Terrain and line-of-sight rules create meaningful tactical choices
  • Recon/force mechanics add interesting decision points
  • High tension and dramatic swings due to dice
Cons
  • Dice luck can dominate outcomes and create unpredictable swings
  • Rule intricacies and frequent rule-checks can slow play
  • Dice-heavy sessions can feel grindy or frustrating during stalemates
Thematic elements
  • Epic sci-fi warfare with tactical squad combat and hero/villain twists
  • Star Wars battle between Rebel Alliance and Galactic Empire on a modular board with trenches, walkers, and urban terrain
  • card-driven, scenario-based skirmish with emphasis on dice outcomes and unit activations
Comparison games
none
Mechanics (from transcript analysis)
  • Activation sequencing — cards that order unit groups to move or attack, often with contingencies
  • Affiliates and events — cards like Imperial Assault and Vader effects that modify the game state
  • Combat dice and blast icons — dice pools with symbols (hit, wound, crit, blast) and terrain modifiers
  • Combat: Dice — dice pools with symbols (hit, wound, crit, blast) and terrain modifiers
  • Events — cards like Imperial Assault and Vader effects that modify the game state
  • Hidden Victory Points — tokens earned for objectives; reinforcements and VP thresholds influence play
  • Line of Sight — hex-based movement with terrain affecting line of sight and dice modifiers
  • Movement and line of sight — hex-based movement with terrain affecting line of sight and dice modifiers
  • Recon and force draws — cards that grant extra actions or redraws; scout mechanics provide bonus dice
  • Rulebook interactions — in-game rule interactions such as rule references, rule book searches, and HQ effects
  • Terrain effects — trenches and rocks provide cover or modify dice and retreats
  • Unit types with special rules — infantry, vehicles, turrets, and walkers with unique combat profiles
  • Victory points and tokens — tokens earned for objectives; reinforcements and VP thresholds influence play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You're a piece of crap.
  • Damn it.
  • Oh jeez. All right. Just these cards with this map. It's like, oh my gosh.
  • Wow. Oh. Oh my.
  • Those scouts really kind of screwed me up over there.
References (from this video)
No references stored for this video.
Video YGUHp5f9-Sk The Cardboard Herald Top List at 9:32 sentiment: positive
video_pk 602 · mention_pk 1772
The Cardboard Herald - Star Wars: Imperial Assault video thumbnail
Click to watch at 9:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • refined descent system mechanics
  • strong character synergy and strategies
  • beautiful presentation and immersive theme
Cons
  • complex and lengthy for some groups
  • app-assisted variants may skew experience
Thematic elements
  • dungeon-crawl style cooperative adventures
  • Star Wars universe; galactic conflict with familiar factions
  • campaign-driven, app-assisted scenario play
Comparison games
  • Descent: Journeys in the Dark
  • Descent Legends of the Dark
Mechanics (from transcript analysis)
  • App Assisted — digital tools enhance storytelling and automation
  • app_assisted_optional — digital tools enhance storytelling and automation
  • Cooperative Game — players work together against scenarios with evolving goals
  • cooperative_campaign — players work together against scenarios with evolving goals
  • Dungeon Crawl — scenario-based exploration and combat against enemies
  • dungeon_crawl — scenario-based exploration and combat against enemies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "the greatest tabletop simulation of city building that i've played today"
  • "the comfort food of board games"
  • "the primo area control game"
  • "it's one of the best euro games"
  • "my favorite donald x game and one of my favorite abstract games of all time"
  • "Five Tribes is easily one of the most played games in my collection"
  • "it's 7 wonders duel it's so much better than 7 wonders itself"
  • "this is the best of the best when it comes to the descent system"
  • "it is the best space opera game out there"
  • "it is my number one favorite game that is at least five years old"
References (from this video)
No references stored for this video.
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