Warfare is an inescapable part of the Star Wars universe, from the Rebel Alliance's defeat in the Battle of Hoth to a few elite Rebel strike teams taking on a legion of stormtroopers on the Forest Moon of Endor. You can seize your chance to get your boots on the ground and lead your troops to victory with Star Wars: Legion, a miniatures game of thrilling infantry battles in the Star Wars universe!
Star Wars: Legion invites you to enter the ground battles of the Galactic Civil War as the commander of a unique army of miniatures filled with troopers, powerful ground or repulsor vehicles, and iconic characters like Darth Vader or Luke Skywalker. While innovative mechanics for command and control simulate the fog of war and the chaos of battle, the game’s unpainted, easily assembled minis give you a canvas to create the Star Wars army you’ve always wanted to lead into battle — whether you fight for the monolithic, oppressive Galactic Empire or the ragtag Rebel Alliance.
—description from the publisher
Star Wars: Legion Review
- Deep initiative and decision space that creates tension
- Flexible weapon options enabling varied strategies
- Strong thematic flavor and hobby appeal (collecting, painting, displaying)
- Simplified movement rule that reduces fiddliness and fosters squad cohesion
- High tactile appeal and table presence
- High cost and hobby overhead (models, terrain, paints, terrain boards)
- Expansion-driven experience can feel incomplete without buying more packs
- Mission objectives may not always matter in play due to eliminations
- Complexity and time commitment may deter casual players
- heroic tactical conflict with emphasis on army building, painting, and hobby cultivation
- Star Wars universe, ground-based tactical battles on planetary surfaces
- cinematic, narrative-driven miniatures wargame atmosphere
Mechanics (from transcript analysis)
- activation and order tokens — Units activate based on a shuffled deck of tokens, with some units having pre-assigned orders; activation order is strategic and can be disrupted by token draws.
- Combat: Dice — Attacks use attack dice, defenses use defense dice; heavy cover can negate hits before defense dice are rolled, emphasizing terrain importance.
- dice combat with cover modifiers — Attacks use attack dice, defenses use defense dice; heavy cover can negate hits before defense dice are rolled, emphasizing terrain importance.
- Initiative system — Players secretly select a command card each round; the one with fewer command-card bits goes first, but has fewer orders to issue, creating tension and priority decisions.
- Measurement Movement — Movement is simplified by measuring from the unit leader rather than every individual miniature, reducing fiddliness and keeping squads cohesive.
- measuring from unit leader — Movement is simplified by measuring from the unit leader rather than every individual miniature, reducing fiddliness and keeping squads cohesive.
- mission design and objectives — Typically includes intercept or hold objectives, scoring victory points; in some sessions missions may feel secondary to eliminations.
- multi-weapon interactions — A single unit with multiple weapons can combine their fire into the same attack, potentially targeting different enemies or concentrating fire for effect.
- speeders and explosions — Speeders have a mandatory free move; if they collide with obstacles or exceed limits, they can explode, introducing high-risk dynamic to the battlefield.
- terrain and terrain piece interactions — Terrain and barricades affect line of sight and cover; some terrain pieces have unique interactions (e.g., speeders exploding on impact) adding risk and flavor.
Video topics + discussion points
Quotes (from this video)
- Star Wars Legion is one of the best miniature war games I have ever played
- it's a constantly expanding game with miniature packs popping up like stormtroopers after a heavy rain
- the initiative system... it's juicy its tasty and it will very likely eventually kill you in most miniature games
- this is a hobby onto itself aside from all the other games that you might be playing
- movement unlike other miniature wargames you don't have to measure the distance for every single figure you move you just measure it from the unit leader and the rest just kind of bimble along together with you
- armed to the teeth does not do it justice
- this is a Fantasy Flight Games game and it's produced by a publisher who is known to love putting player comfort first
References (from this video)
- Iconic license with high-quality sculpts
- Thematic feel and cinematic presentation
- Rich tactical depth with large-scale battles
- Complex and costly compared to small-skirmish games
- Requires substantial table space and time
- Iconic Star Wars conflict reenactments with varied terrains
- Ground-based Star Wars battles using large-scale miniatures
- Scenario-driven campaigns and epic battles
- Warhammer 40k
- Star Wars Legion (core concept)
Mechanics (from transcript analysis)
- order_tokens_and_command_cards — Commands and orders shape activation and actions during turns
- unit-based movement — Stacks of miniatures move and fight on a grid-like map with elevation
Video topics + discussion points
Quotes (from this video)
- It's actually very expensive to run the site.
- BGG annual support drive stream which helps raise awareness about supporting BG.
- Color Cube, which is really amazing.
- I have a bajillion hobbies.
- It's amazing how great mini manufacturing has gotten.
- the minis look amazing, they’re really nice.
- The base details are beautiful.
- I would like to do Marvel United on the show.
- I think it's going to be fun to go to Florida for Santael and paint more minis.
- I love these minis. These are amazing looking minis.
References (from this video)
- Franchise appeal and polished production
- Strong organized play and community engagement
- Licensing costs and sector competition for attention
- Iconic franchise warfare, large battles with tactical depth
- Star Wars universe battles with miniature forces
- Narrative-driven campaigns and platoon-scale battles
- X-Wing Miniatures Game
Mechanics (from transcript analysis)
- Command and control style — Orders and leader-driven actions influence outcomes
- Miniature-based skirmish/large skirmish — Tactical positioning, line-of-sight, and unit activation
Video topics + discussion points
Quotes (from this video)
- it's a renaissance time too
- it's a great time to be a war gamer
- we're not apologizing to them because things were bad then but now it's an acknowledgment
- positive reinforcement they got to know they're making us happy
- we're going to make plastic Sisters of Battle and bring people back into the fold
- the open engagement on Twitch with Warhammer TV is just ongoing
- X-Wing money they're sitting on
References (from this video)
- Striking Star Wars license drives broad interest
- Thematic terrain options and unit variety
- Relies on non-standard components (custom dice, rulers)
- Starter and terrain quality may vary; some models perceived as large for 28mm scale
- Heroic squad-based ground battles with iconic characters
- Star Wars universe, Galactic Civil War era
- Competitive, scenario-driven skirmish gameplay
- X-Wing
Mechanics (from transcript analysis)
- Activation order and command systems — Dials and activation order influence when units act in a turn
- Custom dice and attack resolution — Unique dice pool determines hits, defense, and damage with thematic symbols
- Movement rulers — Special measurement tools to move units; distances differ from standard grids
Video topics + discussion points
Quotes (from this video)
- it's Star Wars - big license, so that's gonna draw you in; that milkshake is gonna bring the boys to the yard
- the terrain that we've made before Shadow War is gonna work really well
- the terrain is all custom-built stuff that's not stuff they're gonna be selling
- not pre-painted, you have to build these guys and paint them
- the next three or four codex books are already printed and sitting in a warehouse
- Gen Con 50... they sold out four day badges early
References (from this video)
- military conflict in a cinematic sci-fi setting
- Star Wars universe focusing on Galactic Empire vs Rebel Alliance with tabletop battles.
- scenario-driven skirmish warfare with narrative resonance from a larger franchise
- X-Wing
- Age of Sigmar
- Warhammer 40,000
Mechanics (from transcript analysis)
- Command Cards — order management and initiative flow through command mechanisms
- Miniatures combat — tabletop combat using configurable army units and line-of-sight rules
Video topics + discussion points
Quotes (from this video)
- This is generally known as churn in the wargaming industry.
- New additions cause many players to rebuy the books that they already have because some small things changed in the rules.
- What I mean by sunk cost is this. If you get into a war game ecosystem like Warhammer 40,000, and it is an ecosystem with all the rules and the models and the terrain and the novels and the video games and the merch, all that stuff, then you're less likely to switch to a different ecosystem or even a different game that isn't its own ecosystem.
- Lately, Games Workshop has gotten into a pattern where every other edition of 40k, they also invalidate all of the cotices as well.
- They'll be doing it in Age of Sigmar as well, fourth edition of Age of Sigmar which just came a little while ago did it.
- This is generally known as churn in the wargaming industry. And it's kind of different than just like making and releasing a lot of products, right?
- The main reason that big companies come out with new editions of their games kind of constantly is money.
- New editions cause many players to rebuy the books that they already have because some small things changed in the rules.
- Three-year edition cycle is something I would certainly stop; some people say five years is more reasonable, and while that's technically true, is that still necessary?
- A longer gap would let them make more optional add-on books during that time.
- The problem is that they don't want to make too many optional books; they want the new add-on books to seem optional but required.
- If something comes up that needs a change, then they usually have a free download that fixes it.
- Battletech is great because it's been the same addition for so long.
- Paid new edition is pretty clearly a cash grab.
- If you're not even interested in having to learn new editions at all, then I'd tell you to look at most smaller indie games because generally they don't do new additions of their games.
- What do you think? Are you okay with game systems with paid updates on a fixed schedule, like video game seasons?
References (from this video)
- great for Star Wars fans
- scales well for large battles
- terrain and painting effort required
- miniatures-based hex/spiral skirmish warfare
- Star Wars universe
- operational, theater-level campaigns
- Star Wars Imperial Assault
- Warhammer 40k
Mechanics (from transcript analysis)
- campaign_scaling — progression and upgrades across battles
- dice_combat — combat outcomes driven by dice with surge and cover rules
- miniatures_wargame — large range of model kits for battles with tactical movement
Video topics + discussion points
Quotes (from this video)
- I think Twilight Imperium is bananas
- I will sit and play it for 10 hours and be delighted by it
- Blood Bowl is one of the only games where Jamie usually beats me
- Star Wars Legion is going to be similar quality miniatures but if Rune Wars is any indication the miniatures weren't that much better
References (from this video)
- Strong Star Wars IP with accessible entry points
- Solid core rules and good skirmish scale
- Can require some investment in miniatures
- Some players feel rules updates shift balance
- tactical squad‑level battles in Star Wars
- Star Wars universe, iconic factions and units
- cinematic, theater‑style battles with exciting models
- Infinity
- Shatterpoint
- Warhammer 40,000 Combat Patrol
Mechanics (from transcript analysis)
- Terrain and line‑of‑sight emphasis — Tactical positioning with terrain to create cover and lines of attack.
- Unit activation and command structure — Carefully sequenced activations with command cards and orders.
Video topics + discussion points
Quotes (from this video)
- Combat Patrol is still the best way to do it for sure.
- Metallic speed paints 2.0 are my new favorites for nek runs
- Metallic speed paints are awesome
- Roadside Picnic audiobook is great I agree
- Zen published my first Skirmish game Zen nice
- I could definitely stand behind you know the airbrush paints love them since they launched them
References (from this video)
- High production value
- Familiar Star Wars setting for many players
- Complex for newcomers; learning curve
- Depends on expansions for full experience
- squad-level sci-fi warfare on iconic battlegrounds
- Star Wars ground battles with miniature troops
- campaign-like, scenario-driven skirmishes
- X-Wing
Mechanics (from transcript analysis)
- Battlefield command and unit leadership — Layered command hierarchy and activation mechanics
Video topics + discussion points
Quotes (from this video)
- it's my favorite convention
- it's definitely the biggest in the US
- there's a lot of people there
- try to get yourself to Adepticon
- the thing that I'm always the most interested in is the small stuff that you don't find in stores
- anytime that someone gives you something and you make a video you mention it
References (from this video)
- cinematic feel on the table
- large models and themed components
- expense
- time investment to play and collect
- large-scale battles with command cards and hero units
- Star Wars universe
- cinematic battles
Mechanics (from transcript analysis)
- activation cards — initiative/activation order governs turns
- miniatures-based combat — large plastic miniatures on varied terrain
Video topics + discussion points
Quotes (from this video)
- war cry is such a great system
- I find it interesting that people including myself are comparing war-cry to kill team
- Nova Open is a charity-focused convention with lots of seminars and hobby activities
- Gaslands to a new crowd at a hot Wheels show
- the capital pallet painting competition has apprentice, journeyman, and master divisions
References (from this video)
- strong IP familiarity for players
- accessible entry point compared to larger army games
- licensing and licensing changes over time
- some players crave deeper army-wide progression
- allegiance-based ground combat in the Star Wars saga
- Star Wars universe
- heroic squad-level battles with cinematic flavor
- Warhammer 40,000
- Fallout: Wasteland Warfare
- Kill Team
Mechanics (from transcript analysis)
- squad-level miniature skirmish — unit activation, command actions, orders, and mission-based play
Video topics + discussion points
Quotes (from this video)
- I think the future of wargaming is going to be moving more and more towards just shorter quicker games, things being accessible in the way that everything is included.
- The future is going to be controlled by the communities and the players more than it has been by the companies.
- We don't bowl alone—that's just it; our game requires someone else to play with, to partner with, to have a club, to have a group, to have a community and I think that is very much in demand.
- Bloomhaven getting some good minis recently and that's one of those things that got a lot more people into playing nerdy board games.
- Indy is going to be a bigger part of it; I really like to see people see their miniature collection as the game engine and the rules be something you can plug the cartridge in and be playing lots of stuff.
- I think it's a really exciting time for skirmish games; the manufacturing world is broken open so everybody almost anybody can make their own cool game.
References (from this video)
- Immersive Star Wars theme
- Tactical skirmish with cinematic feel
- Can be slow to learn; large model counts
- Narrative skirmish-style army building with hero units
- Star Wars universe
- Thematic battles with film-inspired units and terrains
- Kill Team
- Age of Sigmar
Mechanics (from transcript analysis)
- Hero/special unit mechanics — Key characters impact battlefield dynamics with unique rules.
- Heroic leadership — Heroes influence battlefield outcomes with unique powers.
- Line of sight — Line of sight and cover shape engagements on varied terrain.
- Terrain-driven strategy — Line of sight and cover shape engagements on varied terrain.
- Thematic army building — Players assemble forces to reflect a Star Wars era/theme.
Video topics + discussion points
Quotes (from this video)
- International tabletop day is a time for people to get together and play games; it’s basically a big promotional thing.
- Consistency is key if you're starting a YouTube channel—post on a schedule and keep it up.
- Gloomhaven has put my 40k on the back burner, but it’s because it’s that good a game.
- Start collecting boxes are great values for starting a new army; you get a lot of model for a fair price.
- I would like to try Star Wars Legion just to get the experience and talk about it more directly.
- 3D printing terrain is a game-changer for terrain variety and customization.
- If you want to paint big models, spray primer can save a lot of time and give an even base.