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Star Wars: The Deckbuilding Game box art

Star Wars: The Deckbuilding Game

Game ID: GID0302446
Collection Status
Description

The Rebel Alliance fights valiantly against the tyranny of the Galactic Empire. Each new victory brings the Rebels hope, and each heroic sacrifice strengthens their resolve. Still, the Empire's resources are vast, and the firepower of its Empire Navy is unmatched. With neither side willing to accept defeat, their war rages across the galaxy...

In Star Wars: The Deckbuilding Game, a head-to-head game for two players, the galaxy-spanning war between the Galactic Empire and the Rebel Alliance comes alive on your tabletop. In this easy-to-learn game, you and your opponent each choose a side, playing as either the Empire or the Rebels, and as the game progresses you both strengthen the power of your starting decks and work to destroy each other's bases. The first player to destroy three of their opponent's bases wins.

In more detail, each player starts with a unique ten-card deck, with seven of those cards providing only resources to acquire new cards. Six cards from a galaxy deck are always on display, with Rebel cards facing the Rebel player, Empire cards the Empire player, and neutral cards turned sideways. You can spend resources to acquire cards in the galaxy row that don't belong to the opponent, and you can use attack power to take out cards that do belong to them, gaining a reward in the process.

Each player starts with a base that lacks abilities (Dantooine for the Rebels and Lothal for the Empire), but when that base is destroyed, you get to choose a replacement from your base deck, with each base having a special ability. Choose wisely to counter your opponent's plans! In addition to having special abilities, capital ships absorb damage meant for your base.

Players also fight for control of a Force track to gain additional resources or make use of "If the Force is with you..." abilities on their cards.

Year Published
2023
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 8 · mix 2 · neu 0 · neg 0
Mentions per page
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Showing 1–10 of 10
Video 0eWp2UyJLNM Unknown Channel game_review at 0:00 sentiment: positive
video_pk 60648 · mention_pk 153051
Unknown Channel - Star Wars: The Deckbuilding Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous, varied card art and clear faction iconography
  • Central Market design is intuitive and visually clear
  • Rulebook and player aids are clear, with helpful FAQs
  • The asymmetry between Rebels and Imperials is well realized
  • Short playtime (about 30-45 minutes) makes it accessible
  • High replayability due to dozens of unique cards
  • Expansion on the horizon creates anticipation
Cons
  • Market randomness can lead to blowout turns and unpredictability
  • The game can snowball; early strong turns can be hard to recover from
  • Certain bases can become autolocks, impacting pacing
  • Market can stall if many neutralities exist, slowing the game
Thematic elements
  • Array
  • Star Wars
  • asymmetric, thematic battle between factions
Comparison games
  • Dominion
  • Radlands
Mechanics (from transcript analysis)
  • asymmetric factions — Two factions (Rebels and Imperials) have distinct cards and strategies, creating different playstyles.
  • Attacking mid-row / central targets — Attacks can target the opponent’s middle row and central market cards for tactical rewards.
  • Base/Capital Ship health and endgame — Bases are HP resources; Capital Ships stay and provide ongoing effects; lose by destroying bases.
  • Capital ships as income — Capital ships provide ongoing income; if kept alive they boost turns.
  • Card/Chit Market — A shared Market where cards can be bought and attacked; some abilities affect the Market.
  • Deck building — Players construct a personal deck by drafting new cards from a central market and adding them to their deck; discards cycle back into play.
  • End-of-turn draw/discard and sequencing — Each turn you draw 5, perform actions, then discard everything before next turn.
  • Exile/Deck thinning — Some cards allow you to exile cards to thin your deck for consistency.
  • Force tracker / Force economy — A force track determines who has the Force, affecting card abilities and resources.
  • Market/central market interaction — A shared Market where cards can be bought and attacked; some abilities affect the Market.
  • Resource management — Cards show a symbolic resource used to buy new cards; players use five buys each turn to buy as much as they want.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's filled with art
  • there's so many unique cards with Gorgeous art
  • the Central Market is easy to see
  • the rule book is very clear with the frequently Asked question area
  • this game is just really thematic throughout
  • short and swingy
  • my personal score 7 out of 10
  • Star Wars and deck building and card game like games naturally good time
  • there's an expansion on the horizon to be excited about
References (from this video)
No references stored for this video.
Video dKmV_Py7Cfk Stonemire Games top_10_list at 15:18 sentiment: positive
video_pk 35324 · mention_pk 152525
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Click to watch at 15:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich Star Wars theming that enhances the feel of every session.
  • Multiple factions and bases offer varied strategic routes.
  • Core deck-building is robust and highly replayable.
  • Expansion potential and fan-driven content keep the game fresh.
Cons
  • Expansions can accumulate and overwhelm new players.
  • Some combinations can feel asymmetrical in power without proper balancing.
Thematic elements
  • deck-building with a strong franchise pulp aura and evolving faction choices.
  • Star Wars galaxy; familiar factions, ships, and heroes come to life in a card-building framework.
  • campaign-like and modular expansion-friendly; play sessions feel cinematic.
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Ark Nova.
  • Bees in space best theme ever.
  • This game is just always buzzing in my ear.
  • The actions are distilled down to such a great system.
References (from this video)
No references stored for this video.
Video mRctBCPImAg Unknown Channel game_review at 0:00 sentiment: mixed
video_pk 28531 · mention_pk 151487
Unknown Channel - Star Wars: The Deckbuilding Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting twist: ability to remove opponents' cards from the row for rewards
  • The Force mechanic can boost powers when aligned with the Force
  • The Star Wars theme brings iconic characters and flavor to the mechanic mix
Cons
  • Unclear how it compares to other deck builders or to Star Wars Destiny
  • Potential complexity for new players due to multiple interactions and twists
  • Balance and pacing may vary with group dynamics and playtesting data
Thematic elements
  • Military and faction warfare using a Star Wars license; power-ups via Force alignment
  • Star Wars universe with Rebel vs Empire conflicts, destruction of enemy bases, space battles
  • episodic, game-state-driven progression where base destruction unlocks new abilities
Comparison games
  • Star Wars Destiny
Mechanics (from transcript analysis)
  • Combat: Damage Based — Attack opponents and destroy bases to advance and gain powerful new abilities
  • Combat/attack and base destruction — Attack opponents and destroy bases to advance and gain powerful new abilities
  • Deck building — Acquire better cards and build a personal deck by spending resources to buy cards
  • deck-building — Acquire better cards and build a personal deck by spending resources to buy cards
  • Inter-player card interaction — Can buy neutral cards or take out cards from other players' rows to disrupt opponents
  • Resource management — Gather resources to purchase cards; balance economy to access stronger options
  • The Force mechanic — A Force-aligned state enhances abilities, making certain powers stronger
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Darth Vader Boba Fett Princess Leia or even some Tie fighters
  • a nice twist is that you can buy your type of cards or neutral cards but you can also take out cards of the other player in the row
  • after bases are destroyed you'll be able to select a new one giving you a new ability that's really powerful
References (from this video)
No references stored for this video.
Video e4wFhk-zZv0 Unknown game_review at 0:16 sentiment: mixed
video_pk 13733 · mention_pk 117304
Unknown - Star Wars: The Deckbuilding Game video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong Star Wars flavor and thematic connection through cards and character references
  • Fast-paced, 20-minute two-player filler with simple, accessible rules
  • Dynamic base system with varied choices and strategic depth
  • Galaxy row/market mechanic adds layered decision-making
Cons
  • Significant randomization in the Galaxy/market row can lead to feel-bad moments
  • Limited ability to influence the market or deck beyond buying cards
  • Some players may dislike Star Wars licensing or card art depending on taste
Thematic elements
  • Star Wars theming with deck-building combat, bases, and a Galaxy/Trade Row mechanic
  • Star Wars galaxy; rebels vs empire, bases, and the Force
  • fast-paced, theme-forward, flavor through cards and base interactions
Comparison games
  • Star Realms
  • DC Deck-Building Game
  • Summoner Wars
Mechanics (from transcript analysis)
  • attack — Players attack bases, opponent's cards, and the Galaxy/Trade Row; destroying cards yields rewards and can alter the opponent's options.
  • base_system — Bases are destroyed and replaced with new bases, each with unique powers that influence strategy and deck-building choices.
  • Deck building — Players acquire and play cards to generate resources, draw cards, and trigger actions; the deck evolves over the game.
  • deck_building — Players acquire and play cards to generate resources, draw cards, and trigger actions; the deck evolves over the game.
  • force_track — A Force token/track mechanic that influences resources and strategic options as the game progresses.
  • galaxy_row / trade_row — A market-like row from which players buy cards; interacts with the deck and overall pacing of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is all about cards
  • guess what this is a deck building game
  • it's a deck building game
  • it's a very fast paced game where you really quickly play your cards, attack and do the actions that you want to
  • the theme is strong with this one
  • my first best thing is the Galaxy row
  • you can play this game in 20 minutes
  • it's a really nice filler to play like in the evening
  • it's just a brilliant game they made it really like you said nice little filler two-player versus game
  • I enjoyed everything
References (from this video)
No references stored for this video.
Video eiBjr1BNe2Y Three Minute Board Games game_review at 0:00 sentiment: positive
video_pk 9608 · mention_pk 88339
Three Minute Board Games - Star Wars: The Deckbuilding Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dedicated two-player duel feel within a deck-building framework
  • Polished, focused experience that remains faithful to the deck-building genre
  • Short playtime with meaningful variability because not all cards are seen each game
  • Interesting base replacement mechanic and base powers add strategic flavor
  • Optional rules allow removing neutral cards for customization
Cons
  • Ultimately still a basic deck-building game; may feel repetitive for some players
  • Limited to two players, reducing audience breadth for some groups
Thematic elements
  • dueling space combat with fleet management and base defense, set in a galactic conflict
  • Star Wars universe with Rebel vs. Empire combat, orbiting around base damage and galactic objectives
  • brief, tactical duel in a two-player format with a central Galaxy row and base mechanics
Comparison games
  • Star Realms
  • Rebellion
Mechanics (from transcript analysis)
  • base_replacement — When a base is destroyed, it is replaced with a new base and its power—a way to refresh options.
  • combat_and_damage — Units and ships deal damage to the opponent's base; excess damage can influence outcomes and replacement bases.
  • Combat: Damage Based — Units and ships deal damage to the opponent's base; excess damage can influence outcomes and replacement bases.
  • Deck building — Players improve a starting deck by drafting and playing cards to gain resources and combat power.
  • deck-building — Players improve a starting deck by drafting and playing cards to gain resources and combat power.
  • drafting — From the central Galaxy row, players select cards to add to their decks, shaping future turns.
  • force_tracker — A force tracker balances advantage, with certain cards benefiting when the forces are favorable.
  • Resource management — Resources (yellow cubes) are generated and spent to acquire ships and abilities.
  • resource_management — Resources (yellow cubes) are generated and spent to acquire ships and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a great and simple dueling game; it has enough going on to be quite interesting.
  • Fundamentally it is a deck building game and it doesn't veer far away from the norms of that genre.
  • The best thing about this game is it's a dedicated dueling game and as a result the experience is nicely polished.
  • However it's still just a basic deck building game and if you don't like the main traits of that genre nothing here will save that.
  • Star Wars the deck building game: perfectly good for what it is.
  • This game is compared to Star Realms a lot.
  • And for heavier Star Wars game try Rebellion.
  • If you enjoyed this video hit the notification button like share and subscribe to the channel.
References (from this video)
No references stored for this video.
Video 8WbbcwmgvEM Stonemire Games top_10_list at 17:32 sentiment: positive
video_pk 8281 · mention_pk 110732
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Click to watch at 17:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surprise of including Jar Binks adds a playful, unexpected twist
  • Strong thematic integration with deck-building mechanics
Cons
  • Limited appeal for players who dislike licensed IP-dependent games
  • Jar Binks card can feel punishing by clogging an opponent’s deck if misused
Thematic elements
  • deck-building, factional play, character synergies
  • Star Wars universe, with iconic characters
  • card-driven, character-focused interactions
Comparison games
  • Slay the Spire
  • Magic: The Gathering
Mechanics (from transcript analysis)
  • Character cards with unique abilities — Inclusion of Jar Binks as a unique card that affects both deck and interaction with opponents.
  • Deck building — Players build a deck over the course of the game to gain resources and actions.
  • deck-building — Players build a deck over the course of the game to gain resources and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Metal Gear Solid, without getting into spoilers, those who have played the original Metal Gear Solid on PlayStation 1 back in the '9s may be asking, how did they adapt that particular boss encounter from the video game to a tabletop experience? Isn't that impossible?
  • I wear a huge grin on my face every time I think of that encounter.
  • Meadow is a sweet game of set collection with a really interesting action selection system. The thing that really surprised me about it is the extra envelopes with additional cards to open at specific moments.
  • There are lots of hidden clues on unexpected components in Unlock. I think escape room games in general do surprises really, really well in a non-campaign format.
  • Jar says, 'When you purchase or play Jar Binks, you may spend two resources to gain one force and place him in your opponent's discard pile.'
References (from this video)
No references stored for this video.
Video c7ViLWCKYWs Rolling Dice and Taking Names general_discussion at 1:07:23 sentiment: positive
video_pk 7359 · mention_pk 125851
Rolling Dice and Taking Names - Star Wars: The Deckbuilding Game video thumbnail
Click to watch at 1:07:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tightly themed Star Wars experience
  • clear market system that scales with playtime
Cons
  • depth may plateau for long-term deck-builders
  • depends on good player adaptation to market timing
Thematic elements
  • deck-building with market dynamics and space conflict
  • Star Wars universe, space opera
  • competitive, theme-forward with market-driven decisions
Comparison games
  • Star Realms
  • Dominion
Mechanics (from transcript analysis)
  • combat and mission scoring — combat options and mission-based scoring drive end-game victory
  • Deck building — players acquire cards from a central market to improve their deck
  • deck-building — players acquire cards from a central market to improve their deck
  • Market manipulation — card availability and card effects shape strategy each turn
  • Market Pricing/Manipulation — card availability and card effects shape strategy each turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're not going to make them do the 45 minute history lesson
  • the kickstarter's three two three two three two three
  • this is a vast playground for cooperative and competitive play alike
References (from this video)
No references stored for this video.
Video 2084rnC_d9U Latvian Board Gaming Channel top_10_list at 5:01 sentiment: positive
video_pk 6591 · mention_pk 19515
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Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick game
  • Game flows well
  • Freaking love it
  • Don't need to be Star Wars fan to enjoy
Cons
  • A lot of luck involved
Thematic elements
  • Rebels vs Empire
  • Star Wars universe
  • Competitive deck building
Comparison games
  • Mindbug
Mechanics (from transcript analysis)
  • Combat — Cards can attack opponent
  • Deck building — Buy cards to build your deck
  • Force Track — Compete for the Force to be with you
  • Resource management — Cards give resources to buy new cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What does it tell about the board game if you play it a lot - you don't have any other board games or it's really really good
  • It's freaking amazing - one of the best games of all time
  • Best story writing I have ever played in board games - it makes me feel things
  • This is a game where you cannot lose
  • All the heroes have died fighting these monsters and all that's left is well you
  • There's a reason why this really old game is still on BGG's top 100
References (from this video)
No references stored for this video.
Video OQr4taube7M Stonemire Games top_10_list at 12:16 sentiment: positive
video_pk 4717 · mention_pk 82207
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Click to watch at 12:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smooth, fast dueling experience with a Star Wars IP flavor
  • Elegant base/row interaction creates indirect competition
Cons
  • IP-heavy weight can be intimidating for non-fans
  • Some players may prefer heavier engine-building games
Thematic elements
  • IP-driven deck-building duel
  • Star Wars universe, space battles and strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Base-building and opposition interference — Bases and ships protect your position and shape the opponent's options.
  • Deck building — Acquiring new ships and units from a central card row to improve your deck.
  • deck-building — Acquiring new ships and units from a central card row to improve your deck.
  • Resource management — Three resources balance purchase power and defense against an opponent.
  • Three-resource economy with limited board interaction — Three resources balance purchase power and defense against an opponent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Planet Unknown is my number one favorite game of all time as of right now."
  • "I am in awe of this design. It is a truly inspirational card design."
  • "This is Planet Unknown... a great spatial puzzle and a great simultaneous puzzle."
  • "Duel for Middle-earth is a delight. The tension is high throughout the game."
  • "The Gang is my number two favorite game of all time. I love its cooperative poker aspect."
  • "I love the pacing of Skull King—ramping up the number of cards each hand creates escalation."
  • "Ark Nova is the heaviest game on this list, and I love every minute of it when it's on the table."
References (from this video)
No references stored for this video.
Video h9t4dJ1M-Mc Unknown top_10_list at 3:59 sentiment: positive
video_pk 1177 · mention_pk 102157
Unknown - Star Wars: The Deckbuilding Game video thumbnail
Click to watch at 3:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast 1v1 play
  • compact after box is emptied
  • easy to fit into travel windows
Cons
none
Thematic elements
  • deck-building combat in a licensed setting
  • Star Wars universe
  • licensed/IP-based
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — players attack and defend to defeat opponent bases
  • Deck building — players acquire cards from a market to improve their deck
  • deck-building — players acquire cards from a market to improve their deck
  • Resource management — spend credits to acquire new cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a small card game
  • it's easy to explain
  • you can start playing without explaining the rules
  • one of those cards is like the person you need to find
  • you can mix and match these sets as well
  • it's a cooperative trick taking game
  • mind bug well that's freshy this is a really freshy
References (from this video)
No references stored for this video.
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