Game Info
Year
2021
Collection
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Description
Street Fighter: The Miniatures Game is a pre-painted miniatures game that uses the Universal Tactics System! This system allows 2 to 6 players to simulate fights across the iconic roster of Street Fighter by controlling their favorite characters, rolling dice and playing cards from fighter specific 40-card battle decks!
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 1
Showing 1–4 of 4
Video -6eMcARHRh8
The Dice Tower Analysis at 3:05 sentiment: negative
video_pk 81603 · mention_pk 203474
Click to watch at 3:05 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Really cool miniatures
Cons
- not a very good game
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey everybody, I'm Tom Vassal and welcome to look back where I take a look at uh reviews that I did last year, five years ago, 10 years ago, and 20 years ago this very week and tell you what I think about the games now if I think about them at all.
- Thanks for watching Look Back on the Dice Tower. I'm Tom Vassal. We'll see you next time.
- Hey. Uh thanks for watching another video here on the Dice Tower. Uh we really appreciate you stopping by and checking our things out. Thanks so much for joining us today.
- And hey, if you really like what we're doing here at the Dice Tower, then there are different ways to support Dice Tower. One of those ways is through Patreon. We have links in the description to this video.
References (from this video)
No references stored for this video.
Video qcJVAcquLQI
Top List at 5:15 sentiment: positive
video_pk 74848 · mention_pk 181611
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Best production value
- Faithful to the Street Fighter IP
- Deep strategy and layers
- Highly interactive and action-packed
- Numerous characters and miniatures
- Variety of game modes
- Tailored for board gamers
Cons
- Significant learning curve for new players
- Requires learning many details and rules
Thematic elements
- Fighting game based on Street Fighter characters.
Comparison games
- Dice Throne
Mechanics (from transcript analysis)
- action selection — Players can move, draw cards, play cards, or use ultimate abilities on their turn.
- Card-based combat — Attacks and defenses are resolved by playing cards face down, with options to block, counterattack, or play events.
- combos — Chained attacks are possible if cards have matching colors, allowing for extended combo sequences.
- Dice Rolling — Attack dice are rolled, and hits are counted based on fist symbols.
- Health System — Characters have their own health pools, and the goal is to reduce the opponent's health to zero.
- Meter system — Rolling specific dice symbols adds meter, which is used to power up ultimate abilities.
- Multiple Game Modes — Includes versus mode, multiplayer, team-based modes, and a boss battle mode.
- Terrain interactions — Learning how terrain and obstacles affect gameplay is part of the learning curve.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And that's why dueling board games are just some of my favorite because they're just so replayable and they're really quick to reset.
- This game takes the trophy, quite literally, for the best production value, hands down, out of all the games that you can see today.
- I honestly thought it was sort of a gimmick where you just have a bunch of really nice production value, but in exchange you just roll dice and see whoever has the highest number wins.
- Yes, when it comes to dueling board games, nothing checks every single box like Marvel Dice Throne does for me.
- The game really encapsulates what it feels like to be that actual character.
References (from this video)
No references stored for this video.
Video nMGu8L8F6QQ
Tabletop Minions Discussion at 1:46:39 sentiment: positive
video_pk 5077 · mention_pk 15080
Click to watch at 1:46:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Licensed IP appeal
- Fast-playing and visually striking minis
- Strong for quick, pick-up games
Cons
- Can be costly per box
- Table space heavy for a duo combat game
Thematic elements
- fighting game translated into a miniatures skirmish
- Street Fighter universe brought to tabletop
- arcade-inspired, fast-paced combat
Comparison games
- Other Street Fighter board games
Mechanics (from transcript analysis)
- Attack resolution with cards/dice — Combats resolved via dice or card-driven outcomes.
- character-focused combat — Each fighter has distinct moves and stats driving engagements.
- Turn-based activations — Players alternate activations to resolve actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- sunday i want to get into kill team war cry and i was wondering how much terrain i need to start playing
- the agroid myrmidon... technically not a monster i mean he's monstrous
- monsters in the chaos book for war cry
- it's like a buffet if you remember buffets from before times
References (from this video)
No references stored for this video.
Video BiNlDYz2jlw
Tabletop Wolf Review at 0:09 sentiment: positive
video_pk 3848 · mention_pk 11296
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Nostalgia for Street Fighter II fans; fighters are drawn from that era to capture the vibe
- Rich variety of fighters included in the basic set and expansions; nostalgic roster expansions for favorites
- Pre-painted large-scale miniatures; impressive presence on the table
- Core combat mechanics are engaging and depthful; 1v1 duels with tactical decision-making
- Solid solo/AI rules (Noel Martinez's design) that offer replayability
- Balanced fighters with clear identities; fun to execute combos with Ken, Bison, and others
- Terrific table presence and art; board maps and terrain can be visually striking
Cons
- Dice-based blocking and blocking interactions can introduce unpredictable swingy outcomes
- Terrain pieces can be brittle; trees and stands may snap or sit unevenly, affecting gameplay
- Inserts and storage can be fiddly; restricted to a few boxes; assembly and sleeving can be tedious
- Health dial can be loose, causing occasional mis-tracking during play
- Some players may find the game heavy or complex; may not be ideal for casual players
- Price and shipping tax issues; international shipping costs and taxes can dampen enthusiasm
- Limited 2D board variety and terrain pieces compared to other games; expansion content adds more, but base board feels constrained
Thematic elements
- Nostalgia-driven competitive fighting with character-specific move decks and dice-based defense
- Street Fighter universe; arena-style duels featuring iconic fighters
- Improv-tinged arcade duel feel; emphasis on player interaction and memorization of moves
Comparison games
- Super Fantasy Brawl
Mechanics (from transcript analysis)
- 1v1 card combat — Two players select a fighter and engage in a duel using a personal deck of ~40 cards per fighter; gameplay revolves around drawing five cards, taking a free move, and performing two actions per turn.
- Block and counter resolution — On defense, the opponent can choose to block using two dice or counter by playing a card of the same type as the incoming attack; successful counter can deal damage.
- Character uniqueness via fighter decks — Each fighter (Roy, Ken, Bison, Vega, Goyle, Blanca, E. Honda, Zangief, etc.) has a dedicated 40-card deck that shapes its speed, range, and combos.
- Deck-based actions and movement — Each turn starts with drawing and using cards to perform movement and actions; some cards resolve as attacks, counters, or special moves.
- Miniature quality and terrain interactions — Pre-painted large-scale minis with terrain and a 2D board; terrain pieces influence line of sight and movement but require careful setup.
- Solo AI rules — Official or third-party solo rules allow playing against AI opponents using Noelle Martinez's rules; adds a robust single-player experience.
- Ultras and health tracking — Fighters have health dials and ultra-moves unlocked by energy/meter progress; the management of these resources adds depth and risk.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- nostalgia sells
- the balance seems to be fine mostly across the board
- akuma is a sodding beast
- more combat goes
- i'm just not jumping in because of the shipping and tax
- damn right it is the core mechanics
- these are just getting shoved into boxes for me
- it's a cracking game
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4