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Description
Street Fighter: The Miniatures Game is a pre-painted miniatures game that uses the Universal Tactics System! This system allows 2 to 6 players to simulate fights across the iconic roster of Street Fighter by controlling their favorite characters, rolling dice and playing cards from fighter specific 40-card battle decks!
Year Published
2021
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Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video nMGu8L8F6QQ
Tabletop Minions general_discussion at 1:46:39 sentiment: positive
video_pk 5077 · mention_pk 15080
Click to watch at 1:46:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Licensed IP appeal
- Fast-playing and visually striking minis
- Strong for quick, pick-up games
Cons
- Can be costly per box
- Table space heavy for a duo combat game
Thematic elements
- fighting game translated into a miniatures skirmish
- Street Fighter universe brought to tabletop
- arcade-inspired, fast-paced combat
Comparison games
- Other Street Fighter board games
Mechanics (from transcript analysis)
- Attack resolution with cards/dice — Combats resolved via dice or card-driven outcomes.
- character-focused combat — Each fighter has distinct moves and stats driving engagements.
- Turn-based activations — Players alternate activations to resolve actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- sunday i want to get into kill team war cry and i was wondering how much terrain i need to start playing
- the agroid myrmidon... technically not a monster i mean he's monstrous
- monsters in the chaos book for war cry
- it's like a buffet if you remember buffets from before times
References (from this video)
No references stored for this video.
Video BiNlDYz2jlw
Tabletop Wolf game_review at 0:09 sentiment: positive
video_pk 3848 · mention_pk 11296
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Nostalgia for Street Fighter II fans; fighters are drawn from that era to capture the vibe
- Rich variety of fighters included in the basic set and expansions; nostalgic roster expansions for favorites
- Pre-painted large-scale miniatures; impressive presence on the table
- Core combat mechanics are engaging and depthful; 1v1 duels with tactical decision-making
- Solid solo/AI rules (Noel Martinez's design) that offer replayability
- Balanced fighters with clear identities; fun to execute combos with Ken, Bison, and others
- Terrific table presence and art; board maps and terrain can be visually striking
Cons
- Dice-based blocking and blocking interactions can introduce unpredictable swingy outcomes
- Terrain pieces can be brittle; trees and stands may snap or sit unevenly, affecting gameplay
- Inserts and storage can be fiddly; restricted to a few boxes; assembly and sleeving can be tedious
- Health dial can be loose, causing occasional mis-tracking during play
- Some players may find the game heavy or complex; may not be ideal for casual players
- Price and shipping tax issues; international shipping costs and taxes can dampen enthusiasm
- Limited 2D board variety and terrain pieces compared to other games; expansion content adds more, but base board feels constrained
Thematic elements
- Nostalgia-driven competitive fighting with character-specific move decks and dice-based defense
- Street Fighter universe; arena-style duels featuring iconic fighters
- Improv-tinged arcade duel feel; emphasis on player interaction and memorization of moves
Comparison games
- Super Fantasy Brawl
Mechanics (from transcript analysis)
- 1v1 card combat — Two players select a fighter and engage in a duel using a personal deck of ~40 cards per fighter; gameplay revolves around drawing five cards, taking a free move, and performing two actions per turn.
- Block and counter resolution — On defense, the opponent can choose to block using two dice or counter by playing a card of the same type as the incoming attack; successful counter can deal damage.
- Character uniqueness via fighter decks — Each fighter (Roy, Ken, Bison, Vega, Goyle, Blanca, E. Honda, Zangief, etc.) has a dedicated 40-card deck that shapes its speed, range, and combos.
- Deck-based actions and movement — Each turn starts with drawing and using cards to perform movement and actions; some cards resolve as attacks, counters, or special moves.
- Miniature quality and terrain interactions — Pre-painted large-scale minis with terrain and a 2D board; terrain pieces influence line of sight and movement but require careful setup.
- Solo AI rules — Official or third-party solo rules allow playing against AI opponents using Noelle Martinez's rules; adds a robust single-player experience.
- Ultras and health tracking — Fighters have health dials and ultra-moves unlocked by energy/meter progress; the management of these resources adds depth and risk.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- nostalgia sells
- the balance seems to be fine mostly across the board
- akuma is a sodding beast
- more combat goes
- i'm just not jumping in because of the shipping and tax
- damn right it is the core mechanics
- these are just getting shoved into boxes for me
- it's a cracking game
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2