Game Info
Year
2021
Collection
Ratings
Creator Score
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Description
Street Fighter: The Miniatures Game is a pre-painted miniatures game that uses the Universal Tactics System! This system allows 2 to 6 players to simulate fights across the iconic roster of Street Fighter by controlling their favorite characters, rolling dice and playing cards from fighter specific 40-card battle decks!
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment:
pos 11 ·
mix 1 ·
neu 0 ·
neg 1
Showing 1–13 of 13
Video 5MLZTi3XpAk
Board Games UnLocked Review at 0:10 sentiment: positive
video_pk 115685 · mention_pk 328148
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Amazing core gameplay.
- Free-for-all mode is fun.
Cons
none
Thematic elements
- Street Fighter
Comparison games
none
Mechanics (from transcript analysis)
- 1v1 — A standard mode for the game, distinct from the boss variant.
- Free-for-all — A standard mode for the game, distinct from the boss variant.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I felt grossly underpowered compared to quite a powerful beast over there.
- I'm not having fun.
- The fact that you don't feel that way, it's not rewarding in any way, then what's the point.
- Theme doesn't make good game mechanics.
References (from this video)
No references stored for this video.
Video 9dU5eUhRNR4
Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 115709 · mention_pk 328175
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Phenomenal detail and quality of pre-painted miniatures
- Collectible value of the miniatures
- Unique 3D movement distinguishes it from other 2D fighting games
- Well-implemented multiplayer and free-for-all modes
- Tactful and enjoyable card play
- Satisfying and visually thematic combos
- High tension and engaging head-to-head gameplay
- Thematic production with 3D terrain and car destruction
- Excellent hand management and card design
- Good variety of game modes and variants
Cons
- Specialized dice can be frustrating with little mitigation
- Game can be surprisingly long without a timer
- Production issue: no zeros on the dials for meter/health
Thematic elements
- Fighting game characters
Comparison games
- Betrayal at the House on the Hill
- Battle Con
- Exceed
- Marvel Champions
- Dark Souls (board game)
- Horizon Zero Dawn (board game)
- Bloodborne (board game)
Mechanics (from transcript analysis)
- Area Control — The 3D board allows for strategic positioning and controlling areas to gain an advantage.
- Card Play — Players use cards for attacks, specials, and movement, requiring tactical decisions and hand management.
- combos — Players can chain multiple cards together to perform extended attack sequences.
- Deck Building — Each character has a unique deck of 40 cards, with a few shared cards like baits.
- Dice Rolling — Dice are used for combat resolution, with specialized dice that can lead to high damage or critical failures.
- Environmental interaction — The 3D terrain can be used to pin opponents or gain advantages.
- Hand Management — Managing the cards in hand is crucial for executing attacks and defense effectively.
- Movement — Features 3D movement on a board, allowing for positioning and environmental interactions.
- Set Collection — Collecting the right cards in hand to execute powerful combos.
- Variable player powers — Each character has unique decks and abilities tied to their fighting game persona.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- These are by far the best miniatures that especially pre-painted that have ever been released.
- I think the game is great. I I very much enjoyed it.
- Dice are always frustrating, especially specialized ones.
- The game is surprisingly long.
- The fact that there is not zeros on these dials is actually incredibly annoying.
References (from this video)
No references stored for this video.
Video WTEjoOzb41k
Board Games UnLocked Playthrough at 0:18 sentiment: positive
video_pk 115708 · mention_pk 328174
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Sexy and high-quality miniatures.
- Interesting combo system.
- Strategic depth with meter management and positioning.
- Thematic elements are well-integrated.
- Engaging back-and-forth combat.
- Card draw can lead to exciting turns.
Cons
- Miniatures can break apart.
- Some aspects of the game can be frustrating (whiffs, luck of the draw).
- Can feel like a long game, especially with multiple rounds.
- Difficulty in understanding some rules interactions.
- Whiffing attacks can be very punishing.
Thematic elements
- Fighting game characters in a miniatures combat game
Comparison games
- Killer Instinct
- Mortal Kombat Trilogy
- BattleCon
Mechanics (from transcript analysis)
- Card Play — Players play cards from their hand to perform actions during their turn.
- character abilities — Each character has unique stats, moves, and an ultimate/super ability that impacts gameplay.
- Combat — The core gameplay revolves around attacking, blocking, and countering opponent's moves.
- Combo System — Attacks can be chained together to create combos, often with bonus effects or increased damage.
- Deckbuilding/Hand Management — Players draw cards from their decks and manage their hands to play attacks, events, and other actions.
- Meter management — Players accumulate and spend 'meter' to power up attacks or use special abilities.
- Movement — Characters can move around the board as part of their turn or in response to certain actions.
- Positioning — Character placement on the board and movement are important for range and line of sight.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- God, these minis are sexy.
- I was like, 'Man, everyone if anyone who's going to review this or do a run-through, they're going to do Ryu and Ken.'
- I I mean, I wish I could tell you which one is my favorite uh miniature. But they're all so good.
- I don't remember any of the combos. Where's their move list?
- So, You just [ ] whip kick me like a [ ]
- I'm too American to understand these terms.
- Dhalsim is a monk from India who has mastered the ancient art of yoga in order to cover the medical expenses for the people of his village who had fallen ill to an epidemic. Dhalsim became involved in street fighting despite his disdain for violence.
- He's like the main bad guy. Right. You can't. He has his own regular deck.
- And then Dan's over there taking notes.
- This is making me making me very very stressed and nervous.
- It's like, 'No, it's actually kind of annoying.' Pain in the ass.
- I love having an ultra that's just random.
- My throws suck dick.
- The fact that they don't have a zero for meter.
- It's funny cuz we were just playing BattleCon and when you play defensive characters, you never defend.
- I do like trading. I'm a trader. A traitor.
- I know, right? We're just Yeah, getting ready to pull it off.
- This is pretty [__] neat.
- Damn, you got a [__] thick ass hand.
References (from this video)
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Video CvyNrX68cmk
Board Games UnLocked Playthrough at 0:19 sentiment: mixed
video_pk 115686 · mention_pk 328149
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- The boss challenge variant adds an interesting dynamic.
- Character-specific abilities and lore are well-represented.
- Combo potential provides satisfying turns.
- The continue/respawn mechanic allows for comebacks.
Cons
- The boss mode can feel overwhelming or unbalanced for the players.
- Some mechanics, like the boss's unblockable damage and card discard effects, can be frustrating.
- Player might feel unable to contribute significantly at times.
- The game can feel very long when playing the boss variant.
Thematic elements
- Fighting game characters in a miniatures game format
Comparison games
none
Mechanics (from transcript analysis)
- attack dice — Players roll attack dice to determine the success and strength of their attacks.
- Boost Dice — Players can use boost dice when blocking to improve their defense.
- Boss Challenge — A variant where one player takes on the role of a powerful boss character against multiple opponents.
- Boss deck — The boss character uses a special deck of cards with unique effects.
- Challenge cards — The boss uses challenge cards that impose specific rules or effects on the game.
- Character Stats — Each character has specific stats like height, weight, blood type, and birthday, which are detailed in the transcript.
- combos — Attacks can chain together to form combos, leading to increased damage or effects.
- Continue/Respawn — The game features a continue system allowing defeated characters to return to the fight with full health, though this costs a continue token and resets their meter.
- counter attack — Players can initiate counter attacks in response to certain actions.
- Defense Dice — Players can roll defense dice to block or mitigate incoming damage.
- Discard — Players may be forced to discard cards from their hand due to attacks or other game effects.
- draw — Players draw cards to replenish their hand, with specific rules about drawing at the start of a turn.
- event cards — Certain cards are designated as 'event' cards.
- Ex (Extra) — Players can spend meter to use an 'EX' version of an attack, often granting bonus effects or dice.
- Health — Characters have a defined health value that is tracked throughout the game.
- Knockback — Some attacks have knockback effects, moving the target character on the board.
- Meter — A resource system that players can spend to use special abilities or boost attacks.
- Mix-up — A keyword that can allow for re-rolls of dice.
- Movement — Characters have defined movement values that dictate how far they can move on the board.
- Range — Attacks and abilities have defined ranges, influencing positioning and target selection.
- Re-roll — Players may be forced to re-roll dice as a game effect.
- Special action — Players can sometimes perform special actions or free actions during their turn.
- Stun — Certain attacks inflict stun, which forces the target to discard cards.
- Target Switching — An event card allows an attack targeting one character to be redirected to another adjacent character.
- Throw — Some characters can perform throws, which can move opponents and deal additional damage, potentially by slamming them into terrain or other characters.
- Ultra Moves — Each character has a powerful 'ultra' move with unique effects and dice rolls.
- Unblockable Damage — Some attacks deal damage that cannot be blocked by defense dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "Viewer discretion is advised."
- "strong women versus weak men exactly"
- "my ultra is called nightmare booster"
- "her ultimate is peach assault hell yeah"
- "cammy was once a member of m bison's personal guard operating under the code name killer b"
- "you just have to beat me once"
- "i don't think the strength of our characters are really synchronizing right now"
- "your hand was was gone yep"
- "you just shamed me that hurt to make me be an [ __ ]"
- "i just don't think the boss mode is my favorite"
- "oh boy, jesus christ"
- "you chose basically all like kickers close-up kickers"
- "i am not having a good time"
- "yay i win and i actually beat all of them"
References (from this video)
No references stored for this video.
Video I_9kwa5QWkU
Board Games UnLocked Playthrough at 0:19 sentiment: positive
video_pk 115693 · mention_pk 328156
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging free-for-all format
- Distinct character abilities and playstyles
- Strategic use of movement and positioning
- Satisfying combo system
- Exciting ultimate moves
Cons
none
Thematic elements
- Fighting game characters in a miniatures game
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — The core gameplay involves playing cards representing attacks, defenses, and events.
- Combo System — Players can link attacks together in sequences, referred to as 'combos', to deal more damage or apply effects.
- Dice Rolling — Dice are rolled for attacks and defenses, with results determining damage and block successes.
- Free-for-all — The game mode being played is explicitly a free-for-all, where multiple players engage each other simultaneously.
- Meter management — Players accumulate 'meter' which can be spent on powerful special moves or 'ultras'.
- Movement and positioning — Players move their characters on a board, with positioning near walls or corners being strategically relevant.
- Ultra/Super Moves — Characters have powerful ultimate attacks that require significant meter to activate and have specific defensive limitations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Thick thighs save lives
- My punches are stronger than your kicks
- You're a weak like kitten
- God, that hurt
- This feels broken
- I just slammed you into me
- I know I suck
- My combos suck
- You're just standing there like puny human
References (from this video)
No references stored for this video.
Video NIe2h8oDlDw
Board Games UnLocked Analysis at 0:20 sentiment: positive
video_pk 115694 · mention_pk 328157
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- More immersive than physical dials.
- Handles health and meter tracking, especially useful given the misprinted dials.
- Includes character-specific animations and sound effects.
- Supports Boss Mode.
- Features a win/loss tally.
- Has a random character selector.
- Completely free to use.
Cons
- Some users may have trouble opening the file.
- Specifying projectile types could be more granular.
- The purpose of 'WL' (Win-Loss) indicators was initially unclear.
Thematic elements
- Fighting game
Comparison games
none
Mechanics (from transcript analysis)
- Boss Mode — The app supports a 'Boss Mode' which changes the meter to the required 12 for the boss character.
- Character Selection — Players can select characters, and the app displays their stats and special moves, complete with animations.
- Health Tracker — The app tracks health and meter, which is particularly useful because the physical dials have a misprint with no zero.
- Randomizer — A random character selector is available within the app for players who don't know who they want to play.
- Sound effects — The app includes sound effects for attacks, taunts, and supers, enhancing the game's immersion.
- Win/Loss Tally — The app includes a feature to tally wins and losses, especially useful for best-of-three scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is not endorsed in any way this is something that the fan has commented on the run through and i believe the discussion of uh of street fighter and had mentioned oh have you tried the health tracker app
- but in my opinion get the app because it's just gonna it's gonna be a lot cooler
- it even does the animation over on the uh for the the character and then the ah and then they fall and then they die
- the answer lies in the heart of battle
- it makes the game a lot more immersive whenever you can just do quick taunts whenever you're doing stuff or or being able to play like you know play as wii u and then uh and then like actually play oh i'm gonna play hadook and then and then have the actual sound to back it up it's just so neat
- it's just it's such a cool cool app
- if you hate apps then use the dials but i'm telling you it is just it makes the game a lot more immersive
References (from this video)
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Video -6eMcARHRh8
The Dice Tower Analysis at 3:05 sentiment: negative
video_pk 81603 · mention_pk 203474
Click to watch at 3:05 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Really cool miniatures
Cons
- not a very good game
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey everybody, I'm Tom Vassal and welcome to look back where I take a look at uh reviews that I did last year, five years ago, 10 years ago, and 20 years ago this very week and tell you what I think about the games now if I think about them at all.
- Thanks for watching Look Back on the Dice Tower. I'm Tom Vassal. We'll see you next time.
- Hey. Uh thanks for watching another video here on the Dice Tower. Uh we really appreciate you stopping by and checking our things out. Thanks so much for joining us today.
- And hey, if you really like what we're doing here at the Dice Tower, then there are different ways to support Dice Tower. One of those ways is through Patreon. We have links in the description to this video.
References (from this video)
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Video qcJVAcquLQI
Top List at 5:15 sentiment: positive
video_pk 74848 · mention_pk 181611
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Best production value
- Faithful to the Street Fighter IP
- Deep strategy and layers
- Highly interactive and action-packed
- Numerous characters and miniatures
- Variety of game modes
- Tailored for board gamers
Cons
- Significant learning curve for new players
- Requires learning many details and rules
Thematic elements
- Fighting game based on Street Fighter characters.
Comparison games
- Dice Throne
Mechanics (from transcript analysis)
- action selection — Players can move, draw cards, play cards, or use ultimate abilities on their turn.
- Card-based combat — Attacks and defenses are resolved by playing cards face down, with options to block, counterattack, or play events.
- combos — Chained attacks are possible if cards have matching colors, allowing for extended combo sequences.
- Dice Rolling — Attack dice are rolled, and hits are counted based on fist symbols.
- Health System — Characters have their own health pools, and the goal is to reduce the opponent's health to zero.
- Meter system — Rolling specific dice symbols adds meter, which is used to power up ultimate abilities.
- Multiple Game Modes — Includes versus mode, multiplayer, team-based modes, and a boss battle mode.
- Terrain interactions — Learning how terrain and obstacles affect gameplay is part of the learning curve.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And that's why dueling board games are just some of my favorite because they're just so replayable and they're really quick to reset.
- This game takes the trophy, quite literally, for the best production value, hands down, out of all the games that you can see today.
- I honestly thought it was sort of a gimmick where you just have a bunch of really nice production value, but in exchange you just roll dice and see whoever has the highest number wins.
- Yes, when it comes to dueling board games, nothing checks every single box like Marvel Dice Throne does for me.
- The game really encapsulates what it feels like to be that actual character.
References (from this video)
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Video F6lM5rE0Qvo
TableTop Wolf Playthrough at 0:00 sentiment: positive
video_pk 9129 · mention_pk 26922
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Dynamic, cinematic combat sequences
- Engaging meter and EX move system
- Solid, if challenging, AI rules
Cons
- Can have a steep learning curve for new players
- Rules thoroughness may lead to occasional confusion
Thematic elements
- One-on-one arena combat between iconic characters
- Fighting tournament world inspired by Street Fighter universe
- cinematic, fight-by-fight storytelling
Comparison games
none
Mechanics (from transcript analysis)
- Card-driven combat — Actions and effects determined by action cards and dice, shaping turn order and outcomes.
- Defense tokens — Tokens used to mitigate or cancel attacks and alter outcomes.
- Ex moves / enhanced attacks — Powered-by-meter attacks that deal extra damage.
- Focus attack — A special offensive maneuver with enhanced effect and possible defense interactions.
- Meter system — Resource-building through actions that unlock powered moves and abilities.
- Stun and status effects — Opponents can be stunned, affecting actions and timing.
- Throw and reposition — Close-range interactions that reposition enemies and deal damage.
- Throwing/Bouncing/Flipping — Close-range interactions that reposition enemies and deal damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- i absolutely love this game though
- what a chain of attacks
- a much better game for myself now i've played it more
- i've played it more now and feel more confident with the rules
- ai rules this one was quite close in the end
- i hope you've enjoyed this one anyway as much as i had playing it
- please like comment and subscribe all the stuff you can do for free
- thanks for watching
References (from this video)
No references stored for this video.
Video 8qVOOm1sxfE
Board Game Coffee Unboxing at 0:06 sentiment: positive
video_pk 8970 · mention_pk 26455
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- exceptional, pre-painted minis with high attention to detail
- massive visual appeal and presentation
- dynamic character poses and varied sculpts
- strong alignment with Capcom license and character integrity
Cons
- assembly-intensive; can be time-consuming
- rule complexity and text-heavy cards may slow first playthroughs
- availability largely tied to Kickstarter/collector formats
Thematic elements
- Martial arts tournament featuring a roster of iconic Street Fighter characters; nostalgia-forward fan service.
- Arcade-inspired fighter arenas drawing from iconic Street Fighter locations (air base backdrop, guile base, rooftops, palace-related stages, sauna, etc.).
- Franchise-accurate, arcade-flavored presentation with emphasis on character identity and stage flavor.
Comparison games
- Marvel vs Capcom
Mechanics (from transcript analysis)
- Boss Battler — additional boss enemies and boss-focused rules to broaden play or provide variant challenges.
- Boss expansion content — additional boss enemies and boss-focused rules to broaden play or provide variant challenges.
- Character move cards — each fighter has a deck of cards representing their moves, special actions, and effects.
- Combat: Dice — dice determine hits, blocks, and energy-related outcomes during encounters.
- Combo meter — a token-driven meter that can be built up to unlock stronger or unique actions.
- Dice-based combat — dice determine hits, blocks, and energy-related outcomes during encounters.
- Modular Board — buildable environments with trees, crates, backdrops, and other terrain to influence play.
- Modular terrain and boards — buildable environments with trees, crates, backdrops, and other terrain to influence play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- these might set a new precedent for pre-painted minis
- holy crap like these might be the prettiest minis of all time
- I am floored
- the minis look like statues
- these are by far the minis I've seen
- best painted minis I've ever seen
References (from this video)
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Video FxgtwA4Gjj4
TableTop Wolf Playthrough at 0:00 sentiment: positive
video_pk 8931 · mention_pk 26364
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Dynamic, varied combat with a rich set of moves and combos that feel thematic to the Street Fighter IP
- Meter and resource management introduces meaningful decision points and strategic depth
- Iconic specials and mix of offense/defense create exciting rhythm and potential comebacks
- The video serves as an accessible snapshot of the system, helpful for new players to learn the core mechanics
Cons
- Rules clarity around AI behavior and defense tokens could be improved, particularly for solo play
- Video is effectively a picture playthrough rather than board immersion, which diminishes spatial feel and tactile feedback
- Background interruptions from family during recording impact audio-visual quality and engagement
- Learning curve may be steep for newcomers due to token tracking, meter management, and sequence interactions
Thematic elements
- Classic one-on-one street fighting translated into a tactical miniatures framework. Emphasis on tempo, momentum, and cinematic finishers within a board-game context.
- A duel between iconic Street Fighter characters played on a 2D board, with a solo variant pitting the player against an AI Vega. The setting hybridizes arcade-inspired one-on-one combat with tactical card and dice mechanics that simulate speed, timing, and special moves.
- Minimal narrative framing; the video emphasizes procedural play, timing, and learning the system through a single-occasion match rather than sustained storytelling.
Comparison games
none
Mechanics (from transcript analysis)
- action dice and block tokens — Players roll action dice to perform moves while spending or risking block tokens to mitigate damage and maintain control of the round.
- character-specific specials and combos — Named moves and combos such as Hurricane Kick, Shoryuken, and other iconic effects that create dramatic turnarounds and damage potential.
- clock/timing track — A clock-like mechanism that tracks available actions and the pace of the round, influencing timing decisions and attack windows.
- Combat: Damage Based — Health points and knockdown states that determine survivability and subsequent action gating, shaping risk management over the match.
- meter management and EX moves — A meter/resource system that powers boosted moves and special abilities, creating strategic tempo shifts during the duel.
- stun/knockdown and health tracking — Health points and knockdown states that determine survivability and subsequent action gating, shaping risk management over the match.
- throwing and parry/counter — Close-quarters interactions that allow throws and parries, impacting damage, meter gain, and positional advantage.
- Time Track — A clock-like mechanism that tracks available actions and the pace of the round, influencing timing decisions and attack windows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- welcome everyone to my first playthrough
- but unfortunately this is just a picture
- play through as the kids are here during the school holidays
- let's fight
- rapid slashes
- i did use ken's last block but vega had to
- ken then discards the shahrupa to gain two mia
- ken fires off a fiercer dukin after moving one back
- ken combos with a quicker duke in forces the clock down to three
- shin ray hitting vega for six damage
- ken plays shoruken for his second action
- subscribe if you want to see more street fighter content
- please donate to me patreon so i can get a sudden dedicated office space eventually
- anyway i hope you've enjoyed it and you come back for more
References (from this video)
No references stored for this video.
Video nMGu8L8F6QQ
Tabletop Minions Discussion at 1:46:39 sentiment: positive
video_pk 5077 · mention_pk 15080
Click to watch at 1:46:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Licensed IP appeal
- Fast-playing and visually striking minis
- Strong for quick, pick-up games
Cons
- Can be costly per box
- Table space heavy for a duo combat game
Thematic elements
- fighting game translated into a miniatures skirmish
- Street Fighter universe brought to tabletop
- arcade-inspired, fast-paced combat
Comparison games
- Other Street Fighter board games
Mechanics (from transcript analysis)
- Attack resolution with cards/dice — Combats resolved via dice or card-driven outcomes.
- character-focused combat — Each fighter has distinct moves and stats driving engagements.
- Turn-based activations — Players alternate activations to resolve actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- sunday i want to get into kill team war cry and i was wondering how much terrain i need to start playing
- the agroid myrmidon... technically not a monster i mean he's monstrous
- monsters in the chaos book for war cry
- it's like a buffet if you remember buffets from before times
References (from this video)
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Video BiNlDYz2jlw
Tabletop Wolf Review at 0:09 sentiment: positive
video_pk 3848 · mention_pk 11296
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Nostalgia for Street Fighter II fans; fighters are drawn from that era to capture the vibe
- Rich variety of fighters included in the basic set and expansions; nostalgic roster expansions for favorites
- Pre-painted large-scale miniatures; impressive presence on the table
- Core combat mechanics are engaging and depthful; 1v1 duels with tactical decision-making
- Solid solo/AI rules (Noel Martinez's design) that offer replayability
- Balanced fighters with clear identities; fun to execute combos with Ken, Bison, and others
- Terrific table presence and art; board maps and terrain can be visually striking
Cons
- Dice-based blocking and blocking interactions can introduce unpredictable swingy outcomes
- Terrain pieces can be brittle; trees and stands may snap or sit unevenly, affecting gameplay
- Inserts and storage can be fiddly; restricted to a few boxes; assembly and sleeving can be tedious
- Health dial can be loose, causing occasional mis-tracking during play
- Some players may find the game heavy or complex; may not be ideal for casual players
- Price and shipping tax issues; international shipping costs and taxes can dampen enthusiasm
- Limited 2D board variety and terrain pieces compared to other games; expansion content adds more, but base board feels constrained
Thematic elements
- Nostalgia-driven competitive fighting with character-specific move decks and dice-based defense
- Street Fighter universe; arena-style duels featuring iconic fighters
- Improv-tinged arcade duel feel; emphasis on player interaction and memorization of moves
Comparison games
- Super Fantasy Brawl
Mechanics (from transcript analysis)
- 1v1 card combat — Two players select a fighter and engage in a duel using a personal deck of ~40 cards per fighter; gameplay revolves around drawing five cards, taking a free move, and performing two actions per turn.
- Block and counter resolution — On defense, the opponent can choose to block using two dice or counter by playing a card of the same type as the incoming attack; successful counter can deal damage.
- Character uniqueness via fighter decks — Each fighter (Roy, Ken, Bison, Vega, Goyle, Blanca, E. Honda, Zangief, etc.) has a dedicated 40-card deck that shapes its speed, range, and combos.
- Deck-based actions and movement — Each turn starts with drawing and using cards to perform movement and actions; some cards resolve as attacks, counters, or special moves.
- Miniature quality and terrain interactions — Pre-painted large-scale minis with terrain and a 2D board; terrain pieces influence line of sight and movement but require careful setup.
- Solo AI rules — Official or third-party solo rules allow playing against AI opponents using Noelle Martinez's rules; adds a robust single-player experience.
- Ultras and health tracking — Fighters have health dials and ultra-moves unlocked by energy/meter progress; the management of these resources adds depth and risk.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- nostalgia sells
- the balance seems to be fine mostly across the board
- akuma is a sodding beast
- more combat goes
- i'm just not jumping in because of the shipping and tax
- damn right it is the core mechanics
- these are just getting shoved into boxes for me
- it's a cracking game
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