Frederick II, Holy Roman Emperor and King of Germany and Italy, was a man of extraordinary culture, energy, and ability. His contemporaries called him "stupor mundi" ("the wonder of the world"), and many historians consider him Europe's first modern ruler. The kingdom Frederick established in Sicily and southern Italy ran on an efficient bureaucracy similar to modern, centrally governed kingdoms.
As one of Frederick II's vassals in Stupor Mundi, you will summon allies from around the Mediterranean, build structures in your castle, and promote specialists to improve your kingdom. You may improve your chances by upgrading your castles: towers house additional allies, walls store more resources, and keeps aid in managing action cards. Through a clever card-selection mechanism, you will have to choose actions carefully, some of which will trigger edicts that affect Frederick's palace, and determine the rewards players may receive from their allies. Do you stay loyal to the Emperor, or do you support independent allies? Keep a close eye on what your opponents do and form alliances at the right time — or go your own way when things get too heated...
—description from the publisher
Stupor Mundi Review
Stupor Mundi - Gamefound Playthrough
- builds on trick-taking and climbing themes
- designer has strong track record
- not all specifics given in transcript
- trick-taking and conquest expansion
- medieval Germanic/empire period (Frederick II)
- grand strategy with trick-taking mechanics
- Darwin's Journey
Mechanics (from transcript analysis)
- climbing/space in play — noted as a climbing and shedding variant with card values
- Trick-Taking — trick-taking with modern twist, expanding kingdom
Video topics + discussion points
Quotes (from this video)
- welcome to drunk It's games
- I will go through those in alphabetical order
- I'm going to be talking about a bunch of games that I've learned about over the last month
- if you think I missed a game or if you have thoughts about any of these games then please comment
- world wonders I am very excited to try this game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
- The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
- Agemonia, still fantastic, still really good.
- It's all three of our number one games of all time.
- Does it fit with the Marvel theme? Absolutely. It it really does.
- I
- Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
- So, good luck for that and I'll announce the winner next month.
- all of my advertising revenue from all of my videos every month goes to charity.
- So yeah, Solar Titans is going to get three play throughs on the channel in December.
- It's going to be January and February. In fact, February's looking like a good month for me at the moment.
- Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
- And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
- People received replacement parts.
- It appears people got the game.
- Customer service issues reported (no response after 56 days)
- Shipment issues (Canada Post returning shipment to sender)
- Potential for technical issues with pledge manager launch.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This trend that has just taken over the entire hobby, which is re-releasing popular older games that was intellectual properties and it still is, but now it's like, all right, let's go revisit those 5, 10, 15, 20-year anniversary editions. They're printing money here.
- Do I want it? Can you do it? How much is it?
- Wow, that was a huge chunk of text and I didn't know you could write that much text and I kind of like it, right? Cuz you're either going to zone out really quick or you're going to be like, okay, I'm in for all this information and I think you're the kind of person who's interested in a 90-minute Eurogame, you're probably not against reading all this.
- Okay. Not out yet. So, we got one out, not out.
- I've contacted Quined Games, received no response after 56 days. Is this the level of customer service you offer?
- 84.95. That's reasonable for deluxeified version of the game. I'm in.
- 426 people said, I like the wood. Acrylics, 815. Two to one. Wow. I'll eat my words. People love their acrylics. Holy Toledo.
- Triple-layered player boards are annoying. Let me tell you. Unless you have a machine to do them.
- The deluxeification came across. It looks good.
- Europe Europe Europe United States North America United States 15. We're lumped together with Canada. Interesting.
- I think the main image could definitely be spruced up a bit. Some awards, something.
- I'm going to go B plus. Almost I You could talk me into an A minus cuz I appreciate how quickly they got to business, but I'm going to I'm going to go with a B plus.
- They did a great job spotlighting the track record of this game. There was no question about it. It was like this is a fantastic game.
References (from this video)
- Smooth Euro gameplay with a pedigree-driven design
- Strong thematic integration with Frederick II setting and castle mechanics
- High potential for player interaction through alliances, edicts, and tracks
- Playable in digital form on Board Game Arena for testing and refinement
- Lack of big engine-building or standout combo turns
- Track-based scoring can feel less dynamic for some players
- Asymmetry and some mechanisms may not be as exciting as other deck-building euros
- Resource management, alliance-building, court politics
- Medieval Europe under Frederick II, Holy Roman Empire; Sicily and southern Italy
- Historical-political Euro with centralized governance and edict-driven scoring
- Autabon (Autabon) by Inor Mongon and Fabio Lano
- Mercer by Uwe Rosenberg
Mechanics (from transcript analysis)
- Action-limited sequencing — Turns allow one or two chances to take standard tableau actions, forcing careful planning.
- Ally recruitment and track progression — Recruit allies and advance on tracks to gain points/resources and unlock benefits.
- Castle construction and edict interaction — Tiles and edicts influence Frederick's Castle and scoring; players shape the castle as part of strategy.
- Deck Building — Start with 10 action cards; purchase up to 37 advanced cards; cards provide actions or can be played face down on your tableau.
- deck-building — Start with 10 action cards; purchase up to 37 advanced cards; cards provide actions or can be played face down on your tableau.
- Edicts and palace influence — Edicts alter scoring and can affect all players by changing castle or track benefits.
- Influence Points — Edicts alter scoring and can affect all players by changing castle or track benefits.
- Resource Management — Travel around a market board to buy/sell resources and recruit allies, with location-based trading options.
- Resource management and market on a circular map — Travel around a market board to buy/sell resources and recruit allies, with location-based trading options.
- Tableau Building — Actions from cards are used to perform effects; some actions are taken face down on your tableau.
- tableau-building — Actions from cards are used to perform effects; some actions are taken face down on your tableau.
- Track Advancement — Recruit allies and advance on tracks to gain points/resources and unlock benefits.
Video topics + discussion points
Quotes (from this video)
- overall this is a very smooth Euro game to many in terms of mechanisms which is backed by the pedigree of this designer and games that he has designed in the past
- it's definitely a Euro and if you are a Euro mechanistically Euro fan then I don't think you'll have too much trouble learning this game
- I do like the edict interactions with Frederick's castle and having a lot of say in what could be constructed or go on with that and how scoring might be affected for everyone
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is a prototype copy of the game so things are subject to change in the future, including some of the rules as well as some of the art
- this game is designed by Nester Mangone and published by Quined Games
- we are one of King Frederick II's vassals
- the asymmetry in our decks is actually just two cards that will differ from everyone else's
- edicts tiles are very important because there are three ways that the game can end