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Subastral box art

Subastral

Game ID: GID0307452
Collection Status
Description

We need only lower our gaze from the stellar night skies to the planet below to see that beauty surrounds us! The biomes of planet Earth are as diverse and wondrous as the living creatures that populate them, and ideally you'll see more than your fair share of them in the strategic card game Subastral.

In the game, you collect cards that represent your notes on eight different biomes: subtropical desert, savanna, tropical rainforest, chaparral, temperate grassland, temperate forest, taiga, and arctic tundra. You start the game with three random cards in hand; each card depicts one of the eight biome types and is numbered 1-6. Eight cards are placed onto six clouds in the center of the table, with the deck to the left of the #1 cloud and a sun card to the right of #6.

On a turn, play a card from your hand onto the matching numbered cloud, then collect any pile of your choice to the left or right of the pile on which you played. If you choose a cloud to the left toward the deck, you add the cards on that cloud to your hand, then draw an additional card from the deck and add it to your hand. If you choose to the right toward the sun, you add those cards to your "journal", which is your collection of cards. Cards from the same biome go in the same pile, and you build piles from left to right in your journal as you collect cards from new biomes, with those piles being numbered 1-8. To end your turn, you draw a card from the deck to fill the empty cloud space.

When you hit the "game end" card in the deck, complete the round, then play one additional round. Each player then scores for their journal in two ways: Score for your two biomes that have the most cards, with each card in those biomes worth as many points as the number of the pile. (In other words, whatever two biomes you start collecting last, you want to collect a lot of them since those cards will be worth the most points.) Next, you remove one card from each biome left to right until you hit an empty space or run out of biomes; the set is worth 1-36 points depending on the number of cards in it. Then you create another set collecting cards from left to right, etc. until your leftmost biome is empty. Whoever has scored the most points wins!

Will your journal of research notes on the planet's biomes be deep and diverse enough to stand out amongst your peers?

Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video dNl3OlnIYRs Chairman of the Board top_10_list at 2:52 sentiment: positive
video_pk 13757 · mention_pk 87546
Chairman of the Board - Subastral video thumbnail
Click to watch at 2:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple, modernized take on drafting
  • Good filler length (~45 minutes)
  • Clear flow and accessible rules
Cons
  • Thematic flavor is lightweight
  • May feel repetitive if played back-to-back
Thematic elements
  • cars as the collection set, scoring through types and order
  • card drafting with a row-based drafting mechanism
  • compact, streamlined filler
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — on your turn you draft from your hand and place on a row; numbers to the left/right influence future drafting and scoring
  • card drafting and row placement — on your turn you draft from your hand and place on a row; numbers to the left/right influence future drafting and scoring
  • set collection — collecting types of cars and sequencing them for higher points as the row progresses
  • set collection / sequencing — collecting types of cars and sequencing them for higher points as the row progresses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are ten really really good games
  • this is one of the coolest games in terms of like turn angst and frustration
  • it's timeless and very clean design
  • this is a co-design but it's definitely got a lot of the dna in it through that tile placement and other little mechanisms
  • an absolute blast to play
  • Arc Nova is going to stand the test of time
References (from this video)
No references stored for this video.
Video 6hz4QSS1ZgI OFPG Voices interview at 5:15 sentiment: positive
video_pk 9182 · mention_pk 27075
OFPG Voices - Subastral video thumbnail
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible core mechanics with meaningful decisions each turn
  • Strong replayability from multiple cloud/card interactions and endgame strategies
  • Clear, visual scoring framework and intuitive setup
  • Thematic art by Beth Sobel reinforces the biome concept
Cons
  • Rule density can be a bite to digest for first-time players
  • End-game timing can feel abrupt if players are not tracking the end card
  • Some players may prefer more direct interaction or player-versus-player tension
Thematic elements
  • Biomes and ecological collections expressed through a sky/cloud metaphor
  • A skyborne, biome-driven tableau world where players draft and place biome cards to build a scoring tableau
  • abstract/strategic; scoring driven by set-building across rows
Comparison games
none
Mechanics (from transcript analysis)
  • Card drafting / selection — Players choose from cloud cards and biome cards with placement constraints that affect future moves.
  • End-game condition via reveal — The game ends when a specific end card is revealed, after which players take a final round.
  • Hand management with end-turn choices — Placement on cloud cards determines whether you draw into your hand or advance your tableau, creating hand-size and tempo decisions.
  • set collection / pattern scoring — Score is driven by achieving the two largest matching sets in the tableau plus other combinations according to a reference scoring chart.
  • tableau building — Players place cards to form a personal tableau in front of them, shaping future options and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there is no place for bias in the board game hobby
  • check your bias
  • we're playing games because we are playing games
  • the identity of the game is important to establish early in your design journey
References (from this video)
No references stored for this video.
Video sLbO4RF_GXs Unknown Channel game_review at 0:00 sentiment: positive
video_pk 5943 · mention_pk 81526
Unknown Channel - Subastral video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant and well-balanced scoring that rewards both set-building and strategic timing
  • quick play (~20 minutes) with high replayability
  • beautiful production and clean art
  • scales well with more players; keeps engagement high
Cons
  • setup can be a bit bulky on small tables
  • initial scoring mechanism may require explanation to new players
  • the game hinges on resolving timely card access; can be punishing if you get the wrong cards
Thematic elements
  • set collection and competition over card stacks
  • Abstract astral-themed card stacks with a shared tableau
  • abstract / procedural
Comparison games
  • Stella
Mechanics (from transcript analysis)
  • card placement on matching numbers — Play a card to a matching-number column to build stacks.
  • Compound Scoring — Edges (1 and 6) wrap to opposite side offering additional choices.
  • end-game scoring curve — Score from the beginning for each set, plus the two largest stacks at end.
  • hand management — Keep a hand of cards and decide to draw or replenish.
  • Matching — Play a card to a matching-number column to build stacks.
  • set collection — Players collect varieties of suits and track progress to maximize scoring.
  • take-left or take-right action — After playing, choose to take a left-side stack into hand or add to scoring area from the right.
  • wrap-around scoring for extremes — Edges (1 and 6) wrap to opposite side offering additional choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is so well done. I always love it when designers come out with fresh concepts of board games but still without being overwrought and simple.
  • top notch
  • lovely little card game that deserves a lot of credit
References (from this video)
No references stored for this video.
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