Skip to main content
Summoner Wars box art

Summoner Wars

Game ID: GID0308216
Game Info
Year
2009
Players
2
Age
9+
Playtime
60 min
Collection
Your Tier
Loading…
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

GAME SYSTEM

This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.

Summoner Wars is a fast-playing, action-packed 2-4 player card game. Players take on the role of Summoners: powerful beings who harness the power of mysterious Summoning Stones to lead their race to conquest on the war-torn planet of Itharia. These Summoners wield terrible magic on the battlefield, freezing their foes in place, draining their enemies of power, and even bringing rains of fire down from the heavens. But most notoriously, they summon their great race’s hordes of warriors to the battlefield, to clash in the never-ending struggle for supremacy. A Summoner is both mage and general, and must combine their wizardly might with clever tactics to defeat the enemy Summoner on the opposite side of the battle.

Each Starter Set of Summoner Wars contains 2 complete, battle-ready Factions, ready to jump you and an opponent into the thick of the War for Itharia. Each Faction is a unique race or civilization with its own secret goals, be it wild-eyed Elves bent on revenge, or blood-crazed Goblins who merely want to set the world ablaze. Starter Sets also include everything you will need to play, including a Battle Mat, Wound counters, dice, and a rulebook.

But the war doesn’t end there! Summoner Wars is fully expandable with entirely new faction decks such as the hideous Undead of the Fallen Kingdom, or the righteous and knightly Human Vanguards. In addition, each Faction will have its own expansions, adding new warriors, summoners, and abilities to allow for a never-ending mix of combat options and surprises. Expansions will also include Mercenary units - warriors who care nothing for politics and will fight for any side that can afford them!

Summoner Wars uses a simple but deep rules set to capture both the strategy of deck construction and card playing, with the tactics of miniature war games. By purchasing expansions or multiple Starter Sets, players can customize their Faction Decks to suit any style of play and to keep their opponents guessing. During the game, players summon and move their various warriors about the battlefield using their unique powers and abilities to wreak havoc on the enemy lines. In the course of a game each side will inflict terrible casualties upon the other in their brutal quest for victory.

Description

GAME SYSTEM

This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.

Summoner Wars is a fast-playing, action-packed 2-4 player card game. Players take on the role of Summoners: powerful beings who harness the power of mysterious Summoning Stones to lead their race to conquest on the war-torn planet of Itharia. These Summoners wield terrible magic on the battlefield, freezing their foes in place, draining their enemies of power, and even bringing rains of fire down from the heavens. But most notoriously, they summon their great race’s hordes of warriors to the battlefield, to clash in the never-ending struggle for supremacy. A Summoner is both mage and general, and must combine their wizardly might with clever tactics to defeat the enemy Summoner on the opposite side of the battle.

Each Starter Set of Summoner Wars contains 2 complete, battle-ready Factions, ready to jump you and an opponent into the thick of the War for Itharia. Each Faction is a unique race or civilization with its own secret goals, be it wild-eyed Elves bent on revenge, or blood-crazed Goblins who merely want to set the world ablaze. Starter Sets also include everything you will need to play, including a Battle Mat, Wound counters, dice, and a rulebook.

But the war doesn’t end there! Summoner Wars is fully expandable with entirely new faction decks such as the hideous Undead of the Fallen Kingdom, or the righteous and knightly Human Vanguards. In addition, each Faction will have its own expansions, adding new warriors, summoners, and abilities to allow for a never-ending mix of combat options and surprises. Expansions will also include Mercenary units - warriors who care nothing for politics and will fight for any side that can afford them!

Summoner Wars uses a simple but deep rules set to capture both the strategy of deck construction and card playing, with the tactics of miniature war games. By purchasing expansions or multiple Starter Sets, players can customize their Faction Decks to suit any style of play and to keep their opponents guessing. During the game, players summon and move their various warriors about the battlefield using their unique powers and abilities to wreak havoc on the enemy lines. In the course of a game each side will inflict terrible casualties upon the other in their brutal quest for victory.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 70
This page: 50
Sentiment: pos 28 · mix 4 · neu 4 · neg 3
Mentions per page
Showing 1–50 of 70
Video Mxs6p3tqq6g Watch It Played Behind The Scenes at 3:50
video_pk 92582 · mention_pk 248816
Watch It Played - Summoner Wars video thumbnail
Click to watch at 3:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not reviewing the game we don't necessarily play until we understand every facet of the game instead we'll play until we've decided whether or not we're having fun with it and would want to play it several more times
  • my favorite game is whatever I think the other people I'm playing with are going to enjoy because for me most of the time board gaming is really just that social experience and what I enjoy is when I'm sitting with a group of people and all of us are having a really good time
  • there's just so much of it and it's so easy for many of us to obtain it particularly when it comes to digital media that uh it's just very hard for something to have any kind of staying power when there's so many shiny objects to catch our attention
  • we're not a review Series so there's not the same kind of conflict of interest there we're only going to play games that we enjoy but there are enough games that we enjoy that we can't possibly cover them all
  • this has been just a fantastic ride anytime you do something on the Internet you open yourself up to criticism and trolling and we just have an experience that everyone has been super kind and supportive and we don't take anything for granted we just appreciate how far we've been able to get with this and if it had to end I would be I would be fine with that because I really the whole experience has been really gratifying
  • I hope they remember the emphasis on fairness following the rules problem solving being able to beat your competitor and at the same time be a good sport about it to take a loss well all of those things are things that I hope as a father I leave behind for my children
References (from this video)
No references stored for this video.
Video j4a4rzshhrw Watch It Played Discussion at 1:14
video_pk 92506 · mention_pk 248626
Watch It Played - Summoner Wars video thumbnail
Click to watch at 1:14 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is actually uh still the wall that we normally use now but it's the other side of it which was painted green
  • I've been asked about that if you've already donated and claimed a perk but now you'd like to go to a higher level is it possible to do that and it is and I'll explain to you how you do that in just a moment
  • there is a spelling error uh in Wanda speech bubble Ricardo crosa does not speak English natively I do so I should have caught this but it was actually Luke who caught it after I printed out he's like Dad there's a spelling error here oh man anyway
  • if you've donated at the Visionary level you can pick any one of these three unlocked images and if you donate at the curator level you get all three of them
  • if you've already donated to the fundraiser but now you'd like to claim a higher perk level there's not a direct way to do this in Indiegogo but all you have to do is donate the difference and then select no perk on my end I'm keeping a spreadsheet so I'll be able to see the total amount of your donation and then award you the perk at that level
  • the next game giveaway fundraiser draw would be for Dungeon roll that has now been unlocked and when we unlock the next game draw it will be for soccer Row
  • I should should also apologize I know I'm calling this game soccer to the rest of the world it's known as football but hey I'm here in North America so forgive me for my Oddball North American ways
  • if you haven't donated though don't worry buddy you can still get into the draw just head over to our fundraiser page in the update section where I posted this video there's going to be some text instructions there about how you can enter into the draw absolutely free
References (from this video)
No references stored for this video.
Video gqgFflGS08c Watch It Played Fundraiser Announcement at 4:56 sentiment: positive
video_pk 92513 · mention_pk 248646
Watch It Played - Summoner Wars video thumbnail
Click to watch at 4:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have been so fortunate to be able to spend so much of my time doing something that I thoroughly enjoy and get such satisfaction out of and so I want you to understand I don't feel entitled to your support financially or otherwise but I am just so grateful for it because it allows me to continue doing something that I love doing so much
  • if the series has been valuable to you in some way maybe it's helped you to spend your money well so you picked up a game that you knew would be a good fit for your family because of something you saw here or maybe it helped you avoid a couple of stinkers maybe it's just provided you with some entertainment whatever it is then I would ask for your support as a vote of confidence that this is something that I should continue doing
  • I realize I cannot create an episode every time that all of you are going to enjoy equally but I do hope that through this variety I will keep things fresh I'll help introduce you not only to games that you know you're already going to like but maybe some styles of games you wouldn't normally try out but hey you can watch it played and maybe discover that it's something that you would enjoy playing
  • I want to continue to fully support all of the video content that's created by that I mean that even if today you're just now going back and watching even one of our oldest videos from 2 years ago and you leave a comment there or you have a question I am going to go and I'm going to respond to that because I see your contributions those comments and those questions as a sign that what we're doing matters to you I mean otherwise you wouldn't leave those comments and so I want to let you know it matters to me and so by responding to you that's how I show it and that interaction it really is important to me
  • listen we're Gamers and social interaction is a part of that I mean unless you're exclusively playing solo games and so being able to create this series and feel connected to the larger Gaming Community is really something special and I want to be able to return that favor by letting you know that you're connecting with us and it really matters
  • I am commissioning unique digital artwork that I can send to you and will only be sent to you through this fundraiser but the artwork is going to be done by an actual board game artist and they're going to be depicting moments that occurred during gameplay that you watched and were involved in
  • I would like for all of you to do the same thing I want this to be a special momento of your involvement and support of our series
  • if you can't donate if it's just not something you're able to do or you simply don't want to do it I perfectly understand I just appreciate that you watch this video and you continue to watch our series and be a part of it until the next episode
References (from this video)
No references stored for this video.
Video kB_P2uQwglA Watch It Played Discussion at 8:43 sentiment: positive
video_pk 92505 · mention_pk 248613
Watch It Played - Summoner Wars video thumbnail
Click to watch at 8:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Custom tuck boxes made for all factions with official faction dice are a must-have.
Cons
none
Thematic elements
  • Factions
Comparison games
none
Mechanics (from transcript analysis)
  • Dice — Official faction dice to go with the tuck boxes.
  • Tuck boxes — Custom tuck boxes made for all the factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you buy toys for your toys in other words do you purchase or make some enhancements to upgrade the components that come with your game just to bring that something extra to the gameplay
  • so i borrowed some petri dishes and radioactive labeling tape to give my pandemic game some more character
  • having physical treasures or keys adds more weight to how the story might be told
  • we also recently picked up i dark overlord and to show who the overlord was i got out my black cape
  • i went to a windshield shop and i got them to cut out a custom sized piece of plexiglass which i could then lay over top of the board once all the trains on there
  • i have my dreadfleet game in a pirate's chest and use a holo atlas book for the cards to go in
  • listen no one said the upgrades had to be expensive
  • as 3d printers become more and more mainstream and more affordable don't you just think this is going to dominate how board game prototypes are made
  • i have replaced the paper money in most of my games with poker chips for they are more solid and make a nice clinking sound
  • my only guilty pleasure is my dice tower i hate dice that roll on the floor
  • if our dice roll off the table onto the floor we always re-roll them even if the dice land on the table but they're on top of a token and they're just slightly slanted we re-roll those as well if it's not flat we take it back that's our smith's rule
  • i found some actual game of thrones souvenirs which would normally be way too expensive but they were 50 off i couldn't resist
  • fish tank gravel
  • i went on board gay geek and i found the file that lets you play sort of the game from the ghostbusters theme
  • they all will they're the ones i will use for playing relic
  • i designed my own pitches
  • i found painted figs.com
  • when you take damage in the game you will be inflicting pain to your victim so you put a little pin in there where you take damage
  • i totally saw yours and copied your idea
  • damn dice box now they won't go all over the place
References (from this video)
No references stored for this video.
Video BFxI3HifHwU Rolling Dice & Taking Names Discussion at 1:22:10 sentiment: positive
video_pk 90471 · mention_pk 241766
Rolling Dice & Taking Names - Summoner Wars video thumbnail
Click to watch at 1:22:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides a miniatures game feel without the assembly and painting.
  • Tactical gameplay with different faction abilities.
  • Streamlined rules make it easy to learn and play quickly.
  • Unique deck building with pre-built factions and customization options.
  • Updated board and art.
  • Fast setup and gameplay.
  • A new app is being developed for digital play.
Cons
  • Some players may not like the updated art style.
  • Mastering specific factions and their combos can be challenging.
  • Netrunner may have influenced a preference for more complex deck building.
Thematic elements
  • Summoners battling each other with units and magic
Comparison games
  • Ashes: Rise of the Phoenixborn
Mechanics (from transcript analysis)
  • action selection — Players choose actions such as summoning, moving units, building structures, attacking, and managing magic.
  • Card Drafting — Players summon units and cast spells by playing cards from their hand.
  • Deck Building — Factions come with pre-built decks, but players can customize them with expansions.
  • Dice Rolling — Dice are used for combat resolution, with icons representing different attack types.
  • Magic System — A streamlined magic tracking system is used, and magic is spent to summon units.
  • Summoning — Players summon units onto the board from gates.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're facing real monsters know that you're going to be in a fight
  • The intrigue is what held my attention
  • The rule book oh my gosh it's dry it's like the rules reference guide from FFG
  • This game looks gorgeous gorgeous on the table
  • The action selection that was the best part of the game
  • It's a tactical game to me I've always viewed this game as a miniatures game with cards
  • Simple minds simple pleasures
References (from this video)
No references stored for this video.
Video ip-naKxvtyU kovray Discussion at 27:17 sentiment: other
video_pk 89568 · mention_pk 238134
kovray - Summoner Wars video thumbnail
Click to watch at 27:17 · YouTube ↗
Overall sentiment (raw)
Highly Recommended
Pros
  • Awesome fantasy card game
  • Each faction plays differently
  • Tactical grid movement
  • Unique deck management mechanic
Cons
  • The transcript does not specify cons.
Thematic elements
  • Fantasy Card Combat
  • Fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Card game — A head-to-head card game where players summon units and cast spells.
  • Deck Building — Opportunity for players to build their own decks outside of the game.
  • deck management — Players must manage their decks, as there is no reshuffling once depleted.
  • Grid Movement — Units are moved and positioned on a game board grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is Star Realms from Wise Wizard Games in this game you're going to be building your deck up so that you can put you your opponent's ships and bases so that their score goes down to zero the first person to do that wins it's a lot of fun
  • it's definitely a must-have for star realms lovers like i am
  • the app is amazing definitely need to check it out on steam
  • if you are a fan of two-player head-to-head card games i cannot suggest summoner wars enough
  • these are this is probably the best part of the game here look at these awesome chips
  • it's like chess but it's much easier to learn
  • Watergate is definitely a strictly two-player game
  • really just it's a really fun outside game
  • it is essentially a game where you are trying to play poker hands to win area control over these different stone tablets out in front of you
  • it's a good stress
  • this is a good one and we basically played the expansion for it and it just made the game even better
References (from this video)
No references stored for this video.
Video EDqvTVseZhU BoardGameBollocks Top List at 1:54 sentiment: negative
video_pk 88470 · mention_pk 233223
BoardGameBollocks - Summoner Wars video thumbnail
Click to watch at 1:54 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Shitty paper mat.
  • Cards used as units.
  • Aesthetic is terrible.
  • Need to buy extra factions for full experience.
  • Difficult to remember unit abilities.
  • Boring slog.
Thematic elements
Comparison games
  • Memoir 44
Mechanics (from transcript analysis)
  • Faction Play — This game works on the principle of getting different factions. The master set gives you a few but not enough you can have to go out and buy extra factions in order to explore this game.
  • Unit Abilities — Where each unit has its own special ability it's very difficult to remember what each bloody unit does.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Windsor girl Crest is sterile as a unit that's had an irreversible vasectomy.
  • The aesthetic of the game is complete crap, it's like somebody has mixed up a lot of sick in a cement mixer and just splashed it all over the board.
  • We got the uh the larger expansion hoping that that would fix some of the problems and it didn't, it just exacerbated it.
  • You constantly have to check for dominance right and this can change at any time during the game.
  • I felt like I was sinking through the Earth's crust into the magma and just getting burnt from my toes upwards.
  • It's basically top trumps with birds.
  • When you've got a market employee that tries to manipulate the consumer and you've got a depthless and toothless game underneath it.
References (from this video)
No references stored for this video.
Video 14RWXb5vFYM Brains On Games Review at 0:00 sentiment: positive
video_pk 87473 · mention_pk 228698
Brains On Games - Summoner Wars video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly replayable due to multiple factions and deck options
  • App/browser version enables online play with asynchronous turns
  • Flexible deck construction adds variability
  • In-person play feels tactile and strategic
Cons
  • No built-in organizer for cards in the physical box
  • Two-player only (not suitable for larger groups)
  • Some players may find the setup and indexing on the table crowded
Thematic elements
  • asymmetric duel between Summoners and their minions
  • two-player fantasy battlefield where two Summoners compete on a modular board
  • competitive skirmish with deck-building elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — movement on a grid-like board with gates and structures controlling spaces
  • asymmetric turns — opponent's turns can be taken in a different order when using the app/browser version
  • combat and damage — dice-based combat with symbols indicating swords, arrows, or wild; damage counters and health tracking
  • Combat: Damage Based — dice-based combat with symbols indicating swords, arrows, or wild; damage counters and health tracking
  • Deck Building — preconstructed decks that can be combined or customized; cards represent units and actions
  • deck-building — preconstructed decks that can be combined or customized; cards represent units and actions
  • Resource Management — manage magic (resource) and draw/discard to optimize summons
  • Summoning — spending magic to summon units onto the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love it I can't say enough good things about this game
  • the online implementation of the game is a great option
  • there are a lot of decks... the decks interact in various ways
  • the fact that you're not you're not married to the preconstructed decks you can construct your own
  • I love that I can play it with people who are far away
References (from this video)
No references stored for this video.
Video 9yg2AIYdu6E The Dungeon Dive Interview at 11:15
video_pk 87449 · mention_pk 228560
The Dungeon Dive - Summoner Wars video thumbnail
Click to watch at 11:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Experience doesn't start when they start playing the game The First Time The Experience starts when you open the box
  • I like Zone movement because if you if you think about it like I don't know why we have such tightly grided uh games where you're counting out your character's movement spaces
  • The app really does for us is it um that barrier of Entry that I talked about earlier um the app really helps with that because what it does is it'll just walk you through the setup process which makes it really easy
  • It's going to be more like a you know like a classic pulp sci-fi Adventure it's always going to be a lot of pew pew going on
  • Your character starts off you have a deck of 10 cards it's a deck builder and so oh cool you have you start off with 10 cards
References (from this video)
No references stored for this video.
Video tRZlpwEz5X8 All You Can Board Discussion at 53:47 sentiment: negative
video_pk 86676 · mention_pk 225177
All You Can Board - Summoner Wars video thumbnail
Click to watch at 53:47 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Well-regarded two-player experience; asymmetric factions; strong design potential
Cons
  • Text-heavy cards; long setup; high cognitive load; not ideal for casual play
  • Requires learning and repeated play to master
Thematic elements
  • Hero/leader combat with cards
  • Two-player fantasy skirmish; asymmetric factions
  • fantasy tactical combat
Comparison games
  • Santorini Trickshot
  • The Crew
Mechanics (from transcript analysis)
  • card-based tactical combat — Deck-building/leader-based skirmish with portals and units
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to go over right now the list of games that I've acquired in 2024
  • I've decided to get rid of the bottom three
  • it's sunk cost fallacy and I don't need to hold on to this
  • the three I mentioned are Admirals, Rosio, Rap Gods
  • this is one of those 'it's the wrong theme for today' moments
  • I don't want to be gaslit into justifying my position in the comments
References (from this video)
No references stored for this video.
Video O-xEzrWNkbQ Hungry Gamer Analysis at 0:37 sentiment: negative
video_pk 86554 · mention_pk 224252
Hungry Gamer - Summoner Wars video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
  • Flock Together
  • Summoner Wars
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my game of the year winner Conquest princess
  • Summoner Wars it is
  • I know a lot of people are devastated over dog park
  • it has been redeemed and it will move on
  • Harrow County with the upset knocking out mind space
References (from this video)
No references stored for this video.
Video O_6t2lqq_Zo Hungry Gamer Analysis at 4:40 sentiment: positive
video_pk 86256 · mention_pk 222661
Hungry Gamer - Summoner Wars video thumbnail
Click to watch at 4:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — just a fantastic head-to-head combat game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my video where I recap what games hit the table the most
  • it is the best game that didn't make my three idiots game of the year list
  • it's got the craziest and most amazing toy Factor at least in the deluxe edition wonderful components
  • I don't get any cash here but I'm just able to use it to get more games
  • all the money that I'm making from YouTube and channel memberships it does all go back into this hobby
References (from this video)
No references stored for this video.
Video Dn9UCqyWhGk One Stop Co-op Shop Analysis at 4:53 sentiment: positive
video_pk 84084 · mention_pk 213105
One Stop Co-op Shop - Summoner Wars video thumbnail
Click to watch at 4:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of my favorite games of all time
  • Clearly, it's a keep
  • Great online implementation
  • Solo modes and solo campaigns online
  • Awesome awesome game
  • One of the best designs
  • One of my favorite games out there
  • Definitely a keep
Cons
  • Don't buy every faction because I don't play with my kids as often as I might
  • Wish they had a solo co-op mode like they did for Ash's reward
Thematic elements
Comparison games
  • Ash's Reward
Mechanics (from transcript analysis)
  • Online Implementation — Has a great online implementation with solo modes and solo campaigns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Seven games kept out of 12. Although some of these were like favorites. They got reprints or, you know, competitive coverage of my favorite games ever or expansions for some of my favorite games ever. So, only a few of these are really surprising, I would say.
References (from this video)
No references stored for this video.
Video AXMTYwf-6ds Board Games UnLocked Top List at 1:10:21 sentiment: positive
video_pk 82869 · mention_pk 208215
Board Games UnLocked - Summoner Wars video thumbnail
Click to watch at 1:10:21 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Second edition is an improvement in every way
  • Improved combat
  • Radically unique factions
  • Simple to play
Cons
none
Thematic elements
  • faction combat
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven combat — Uses cards for movement and abilities, with combat involving dice rolls.
  • Deck Building — Finite decks require players to manage their resources carefully.
  • direct player elimination — Players attack each other's summoner to win.
  • Faction Asymmetry — Each faction has unique units, abilities, and playstyles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sky Team is absolutely phenomenal.
  • This game is just awesome.
  • the gameplay itself is is super fun.
  • this was a super big surprise for me because I mean I never played Whistle Stop.
  • Second edition because it's just improved in literally every way.
  • This one is just absolutely fantastic.
  • This one is the simplest of the three games.
  • this one does a really cool system of like you actually lose.
  • It just they knew they knew the assignment with their writing.
  • this was I mean I know you like S. Corey if it wasn't so long. I think we both kind of settle on this one in current state being the best of the three.
  • it's a 7.3. I could have sworn this was at like a four at one point, which is fair cuz I think uh Portal Games kind of shat the bed on the game.
  • the actual gameplay of this one is one of the best uh cooperative survival games out there.
  • Awesome thing of like a good example is oh hey you actually when you're exploring you come across a shack that has some preserved food
  • this one remastered, they they condensed it down
  • The expansions for it um, Well, because now it's all cross compatible.
  • it literally is role to resolve. like you can be as strategic and tactile as you want. If dice if you roll blanks, you roll blanks and [censored] off.
  • This one's absolutely fantastic.
  • It's actually a digestible campaign game. Like you can finish it and feel satisfied
  • My only hiccup with this is its expansion. while as good as an expansion is a continuation of the main campaign story except you don't play with the characters that you were playing with.
  • The Cloud Spire one, I think you'll like though.
  • This game is literally luck the game
  • the Tangle Woods ones, I'm like, do I hate this game?
References (from this video)
No references stored for this video.
Video 7YzsTssgtYA One Stop Co-op Shop Discussion at 1:24 sentiment: positive
video_pk 82112 · mention_pk 206183
One Stop Co-op Shop - Summoner Wars video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep faction asymmetry
  • strong tactical decisions
  • ongoing interest and collection growth (factions)
Cons
  • complex rules for new players
  • some balancing considerations with expansions
Thematic elements
  • faction-based tactical duels
  • fantasy battlefield
  • mythic battles with asymmetric factions
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players vie for control of zones on a modular board
  • Card-driven combat — cards evolve unit capabilities and affect combat outcomes
  • Combat: Deck/Hand — cards evolve unit capabilities and affect combat outcomes
  • Dice-based resolution — combat outcomes are resolved with dice
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one continues to be amazing.
  • I'm usually not a FOMO buy everything kind of guy, but I wanted to have every single faction for this one.
  • Love Leviathan Wild. Very happy that my son loved it too and requested to play it multiple times.
  • I could see myself culling the original Unstoppable.
  • It's like you're solving word puzzles almost like Wordle ish, but you're moving around like this little map with this card-based action system.
References (from this video)
No references stored for this video.
Video 63KMT72z7ZY The Dice Tower Discussion at 3:59 sentiment: positive
video_pk 81880 · mention_pk 204790
The Dice Tower - Summoner Wars video thumbnail
Click to watch at 3:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • absolutely amazing
  • Better than the first edition
  • I still love it to this day
Cons
none
Thematic elements
  • Array
  • Fantasy
  • Competitive strategy with factions
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Twilight Struggle, amazing game.
  • Ticket to Ride Marklin, which is my favorite Ticket to Ride.
  • Five years ago, I reviewed Summoner Wars, which was absolutely amazing.
  • Room 25 is kind of like that.
  • Dive. Gorgeous game.
  • Last year, I reviewed Box Monster, a game where you're for kids where you're sticking your hands inside a box to feel things out.
References (from this video)
No references stored for this video.
Video Wedusl6NmOY The Dice Tower Event Coverage at 1:55
video_pk 80700 · mention_pk 197353
The Dice Tower - Summoner Wars video thumbnail
Click to watch at 1:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, Tom Vasel here and we are going to the opening day of a board convention here in the Philippines and this is the first day.
  • So, the game buying area is finished.
  • Here's one of these from Table Toys, one of the Spiel des Jahres nominees.
  • And here's the big stage where this morning's They'll have a presentation this morning.
  • This is the view from the stage. You can see kind of the whole thing. They're expecting 20,000 guests, at least 10,000, 15,000. It's going to be a packed thing.
  • The energy here is pretty high.
  • The ultimate play for fun, board card game.
  • I just think it's kind of neat, you know, you have all this and then you can just go outside and see sort of a jungle-esque nature here.
  • It's 9:30, the convention really opens at 10:00.
  • We did our bingo game, our Metro Bingo, which was a lot of fun.
  • The line is almost all the way out the door.
  • But this is not bad for the convention for people to buy this many games.
  • Well, that was a long day.
  • I had a good first day. A great time, a lot of people.
  • I saw tons of games being played and bought. It was a really great time.
  • Thank you everybody for joining me. We'll come back to you for more. There's still three more days of the convention to go.
References (from this video)
No references stored for this video.
Video rElaBO_YCPI The Dice Tower Event Coverage at 9:56 sentiment: neutral
video_pk 80657 · mention_pk 197078
The Dice Tower - Summoner Wars video thumbnail
Click to watch at 9:56 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right, I heard there's just shy of 4,000 people in the building at this point in time.
  • Trying to find something to eat is hard here. Not because it's hard to find something to eat, but just because there is so much delicious food to eat.
  • So, we say end of the year the game will be available.
  • this was incredible friendliness that we saw here. Incredible outpouring of just people wanting to gather and play games.
References (from this video)
No references stored for this video.
Video 3260HfGnFRU Watch It Played Playthrough
video_pk 68572 · mention_pk 164852
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh that got really exciting
  • the object of the game is to completely eliminate your opponent's summoner
  • this is the event of the season
  • gate is free
References (from this video)
No references stored for this video.
Video RvX4EmbZhUw Watch It Played Playthrough
video_pk 68768 · mention_pk 165048
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome back to watch it played my name is Rodney Smith this is Andrew and we are continuing our Seminole Wars playthrough
  • I just want to say a quick thanks everyone who's been continuing to watch our series and saying nice comments and giving thumbs up I even heard a couple people say that they picked up the game and took the time to write plaid hat games let them know they watched our series and that helped encourage them to purchase the game that's really kind of you appreciate you doing that so I want to say quick thanks to you for that as well
  • the smell bringer you might be right
  • this episode has been a real roller coaster for me I've been up I've been down enough down again down
  • I've done as much damage to myself as I care to do for this turn um we're gonna do something a little different this time
  • we had some IndieGoGo fundraisers who donated at the playmaker level and so I'm gonna email all of them and ask them to give me suggestions about what I should do as a last-ditch effort to get out of this hole that I'm in and I'm gonna pick one of those that I like the best and I'll announce who got chosen in the next episode until then you can post your mocking comments to me in the youtube channel or your words of support or your words of praise to Andrea at her great rolling ability
  • we hope to see you on the next episode when I thanks for watching
References (from this video)
No references stored for this video.
Video BMUioB9MRoA Watch It Played Playthrough
video_pk 68770 · mention_pk 165050
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to Watch and it played. My name is Rodney Smith. This is Andrea.
  • And we're continuing our Summer of Wars playthrough.
  • So, this would be great to use on a lut ball because he has a seven cost. So, that would reduce him down to two.
  • We're having a fallen kingdom sale here. So out comes Elut Ball.
  • I need you guys to help me decide what I'm going to be doing on my next turn.
References (from this video)
No references stored for this video.
Video f0JLP_5VID0 Watch It Played Playthrough
video_pk 68771 · mention_pk 165051
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to watch it played my name is rodney smith this is and we're back for some more summoning some more warring
  • it's not gonna be Andrews turn let me tell you something there's a real help having you guys suggest what to do for a move
  • you won't be able to see the cards in her hand but you can certainly suggest what unit she should move and attack with and if she feels like it she might might pick one of them and go with that
  • and I need your help deciding what to do next thing people I've got Doug skull into a little bit of a trap here I need to help get him out of that or the very least make him very effective before he goes down amongst all these smelly heroes
  • good smelling euros yes good smelling heroes thanks again for watching we'll see in the next episode
References (from this video)
No references stored for this video.
Video 3260HfGnFRU Watch It Played Playthrough at 0:10 sentiment: positive
video_pk 68572 · mention_pk 241890
Watch It Played - Summoner Wars video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting mix of cheap units enabling swarms and diverse strategies
  • Dynamic event cards that alter combat and dice outcomes
  • Deep tactical options: gates, boosts, and a variety of unit types (clingers, beasts, rhino, champions)
  • Close, tense back-and-forth with a dramatic finish
Cons
  • Rules can be dense and require attention to details during play
  • Dice-driven combat introduces luck that can swing outcomes
  • Magic management can become tight in the heat of the match
Thematic elements
  • unit boosting and synergy between units
  • fantasy battleground featuring cave goblins vs savannah elves (faction leaders like Sneaks and Abuashi)
  • tactical combat with skirmish-style clashes
Comparison games
none
Mechanics (from transcript analysis)
  • Attacks and dice — Attacks involve rolling dice; symbols like bows and swords trigger effects; some units gain extra attacks.
  • Beast Rider — A unit that can move multiple spaces and gains strength when moved, reflecting mounted mobility.
  • Boosts and Boost tokens — Units can be boosted to increase health or grant extra attacks; summoners boost adjacent units.
  • Chant of weaving/power — A summoning-support event that boosts adjacent units and enhances future summons.
  • Clinger — A zero-cost unit that clings to adjacent units and moves with them.
  • Combat: Dice — Attacks involve rolling dice; symbols like bows and swords trigger effects; some units gain extra attacks.
  • Gate building — Players build gates (often for free or at low cost) to expand board presence and bolster defense.
  • Pylon and Enrage the Horn (events) — Epic events that modify combat, including granting extra attacks to multiple units.
  • Rhino trampling — A trampling unit that can move through enemies and other units, dealing damage along the way.
  • Smeg (champion) — A zero-cost champion with boost mechanics; can be sustained on the board by spending magic.
  • Sneak swap — During the attack phase, zero-cost units can be swapped in for additional attacking opportunities.
  • Summoning phase — Players spend magic to summon units; summons must be placed orthogonally adjacent to a gate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh that got really exciting
  • the object of the game is to completely eliminate your opponent's summoner
  • this is the event of the season
  • gate is free
References (from this video)
No references stored for this video.
Video 6h1a5wOvM1k The Hungry Gamer Top 10 List at 7:45 sentiment: positive
video_pk 66144 · mention_pk 160779
The Hungry Gamer - Summoner Wars video thumbnail
Click to watch at 7:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong entry point for new players due to clear faction identities
  • High replay diversity thanks to different factions
  • Good potential for campaign-style or ongoing play
Cons
  • Age of design may show in some interactions compared to newer games
Thematic elements
  • Array
  • Fantasy
  • Factions with episodic flavor; narrative flavor from play in different factions
Comparison games
  • Wandering Galaxy
  • Forgot Waters
Mechanics (from transcript analysis)
  • asymmetric factions — Each faction has unique abilities and playstyles, requiring different strategies and counterplays.
  • Asymmetric Mechanics — Each faction has unique abilities and playstyles, requiring different strategies and counterplays.
  • Deck Building — Players construct and optimize a deck around their chosen faction, enabling varied unit deployment and tactics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the most scientific way of deciding the best game
  • the Fellowship of the Ring trick taking game from Office dog I believe
  • the app has amazing voice acting and storytelling
  • Elder Scrolls is now my favorite game of all time
  • Captain's Chair is based on the Imperium system I think this is better in every single way
  • Fate Forge is a campaign game you can play in a relatively short window, but it's still deeply narrative
References (from this video)
No references stored for this video.
Video m6keQIuWvGM watch it played Discussion at 4:23 sentiment: positive
video_pk 65615 · mention_pk 159339
watch it played - Summoner Wars video thumbnail
Click to watch at 4:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • host really wants to show this game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if I left the show I wouldn't be missed but if they did I don't know I might have a riot on my hand
  • that game is going to drive me insane
  • Yomi is another game that you play with cards like Flash Duel but instead of having just two or three abilities you have an entire deck full of abilities for your fighter and then you face off against another opponent who also has their own unique deck of cards
References (from this video)
No references stored for this video.
Video JaEnj3-1pW0 Watch It Played Discussion at 0:07 sentiment: neutral
video_pk 65605 · mention_pk 159324
Watch It Played - Summoner Wars video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Dungeon Run
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey I bought all your stuff because I watch it played
  • your videos are awesome Rodney hope this money helps
  • listen I'd love if you give one of the ones you saved from me to someone else because I already have the full set of Arkham Horror miniatures
  • you guys did a fantastic job finding all the clues and then finding the answers to the clues and we had 74 people submit to this contest
  • connor milen or milhon not sure if I'm pronouncing that right but either way you are the winner congratulations
References (from this video)
No references stored for this video.
Video OdFqkFj1A8M Watch It Played Rules Teach at 0:19 sentiment: positive
video_pk 65610 · mention_pk 159333
Watch It Played - Summoner Wars video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The master set comes with six different factions, and starter sets come with two each.
  • All factions are unique and allow for full gameplay out of the box.
  • Faction decks can be purchased separately and do not change the rules of the game.
  • The gaming experience from separate faction decks is similar to the starter sets.
  • The setup cards clearly show how to set up starting units and provide a turn phase summary.
  • The first player's turn has a slight handicap to even out the advantage of going first.
Cons
  • The first player has a handicap on their first turn (skip draw, summon, play event cards, reduced movement), making it harder to build magic.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat Dice — Attacks involve rolling dice, and some abilities modify attack values or add extra dice.
  • Deck building/Faction decks — The game uses faction decks, and players can pick up different sets which come with unique factions that do not overlap. Faction decks can be purchased separately and do not change the core rules of the game.
  • Discard Pile Interaction — Cards, particularly units, can be moved from the discard pile back to the battlefield or used to power abilities.
  • Healing — The Vanguard faction has units with healing abilities, allowing them to spend magic points to remove wound markers from other units.
  • Line of Sight — Ranged units cannot attack through friendly units, enemy units, or walls unless a special ability allows it.
  • Magic pile — When units are destroyed, they normally go into the opponent's magic pile. Some abilities can alter this outcome.
  • Magic points — Magic points are a resource used for abilities like summoning units from the discard pile or healing.
  • Protection — The guardian knight has a 'protector' ability that forces enemy units adjacent to it to target the guardian knight instead of other units.
  • Summoner abilities — Summoners have unique abilities, such as the Fallen Kingdom's summoner being able to 'raise the dead' by spending magic points to return common units from the discard pile to the battlefield, or the Vanguard's summoner having a 'greater healing' ability.
  • Turn structure — A standard turn involves draw, summon, play event cards, movement, attack, and build magic phases. The first player's turn has a modified structure, skipping several phases and limiting movement.
  • Unit Abilities — Units have special abilities like infectability (removing a discarded unit and placing it on the destroyed unit's space), magic locked (chance to avoid going into the opponent's magic pile when destroyed), soul harvest (adding defeated unit cards underneath the Reaper to increase attack value and gain extra dice), and hail of arrows (increasing attack value based on adjacent friendly archers).
  • Unit Placement — Newly summoned units must be placed adjacent to one of your walls, and walls must be played on your side of the battlefield. Units can be summoned into the opponent's half if the wall is positioned correctly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My name is Rodney Smith.
  • In this episode, I'm going to introduce you to the two factions that Andrew and I will be using for our playthrough. And then I'm going to show you how to set up for a game of Summoner Wars.
  • The first one was from Fluan 83, and he wanted to know, can you attack through other units?
  • Now, you'll remember in the last video I mentioned when you want to summon a new unit to the battlefield, it has to be placed adjacent to one of your walls.
  • All right, so give me a second. I'm going to grab the two faction decks that me and Andrew are going to be playing with, and I'll show you which ones they are.
  • Normally in our video series, if a game has expansions or variants, we don't include it in our playthrough because we want to show you how the game plays if you just had the base set.
  • So, the faction I'll be using is the Fallen Kingdom.
  • This is my summoner, the most important card in the deck. It has the ability to raise the dead.
  • Well, I guess that answers that question. This unit has the infectability.
  • And here is the Vanguard's faction deck that Andrea is going to be using. And her summoner is called Sarah Eldwin, and she has the greater healing ability.
  • And just so you don't think, it's a bunch of healing and protective pansies on her faction. There's also the stalwart archer.
  • So, her units are all clumped together in a very protective formation, whereas my guys are kind of spread out and shambling around.
  • All right, so using this card as a reference, I've set up my starting units on the board, including my wall.
  • And here's Andrea's side all set up as well.
  • So, the first thing each player does is they roll a dieice. And whoever gets the highest value decides whether they want to go first or they want to make their opponent go first.
  • Okay. Okay, so once you've got the game board set up, you just need to make sure you have the wound markers close by and then the dice.
  • So in the next video, we can begin the actual gameplay.
  • And as always, we want to get you involved.
  • Now Andrea and I talked about whether or not you should be helping me out during the game play or Andrea.
  • Smart girl. I can't argue with that. So, you're stuck with me. Sorry if you were disappointed.
  • All right, one last thing before I go. This is going to be the first episode where I take advantage of our Watch It Played editors.
  • Basically, the editors are going to help make me look better, hopefully help the show be better, which I'm looking forward to.
  • All right. Well, in the next episode, as I said, we'll be getting the actual gameplay. Thanks again for watching it played. We'll see you then.
References (from this video)
No references stored for this video.
Video LT4054SBojw Watch It Played Rules Teach at 0:38 sentiment: positive
video_pk 65611 · mention_pk 159334
Watch It Played - Summoner Wars video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fully compatible sets and factions
  • Expandable with new factions and reinforcement packs
  • Can be adapted for 3-4 player games
Cons
none
Thematic elements
  • Wars and Summoning Things
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control/Movement — Units move across a grid-based battlefield. Movement is limited to adjacent spaces and cannot be diagonal. New units must be placed adjacent to walls.
  • Card Play — Factions are represented by decks of cards. Cards include units, event cards, and wall cards. Units move and attack, event cards influence the game, and wall cards provide protection and placement strategy.
  • Combat — Units attack other units by rolling dice equal to their attack value. Rolls of three or higher are hits. Units can be destroyed if their wounds equal their life points.
  • Deck Building — Factions are represented by decks of cards. The game is expandable with new factions and reinforcement packs to modify faction decks.
  • Resource Management — Summoning units costs magic points, which are paid by moving cards from the magic pile to the discard pile. Players can also add cards from their hand to their magic pile during the build magic phase.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In our series, we will teach you how to play a game. And then over the course of several episodes, we'll actually play that game.
  • If you are able to remove your opponent's summoner from the battlefield, you immediately declare yourself as the winner.
  • And those are the rules for summoner wars.
  • As a reward to you, I'm giving you the first clue in the contest that we're going to be holding during this series. And the clue is plaid.
References (from this video)
No references stored for this video.
Video KvbahPnUbGA Watch It Played Rules Teach at 1:00 sentiment: mixed
video_pk 65609 · mention_pk 159332
Watch It Played - Summoner Wars video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The overhead cam helps viewers follow the game by seeing the entire board.
  • Units can come back from the discard pile, allowing for strategic recovery.
  • Champion units have powerful abilities like increased attack or fear effects.
Cons
  • The first player has a limited turn with fewer actions.
  • Some units have abilities that are less effective if their conditions aren't met (e.g., Zombie Warrior needing units in the discard pile).
Thematic elements
Comparison games
  • Mansions of Madness
Mechanics (from transcript analysis)
  • Card draw — Players draw cards from a deck at the start of their turn.
  • Dice Rolling for Attack — Attacks are resolved by rolling dice, with specific target numbers for hits.
  • Discard Pile Interaction — Units can be brought back from the discard pile, or have abilities that interact with it.
  • event cards — Special cards that have unique effects, such as altering unit stats or interacting with other game elements.
  • Healing — A priest unit has the ability to heal wounds from adjacent common units instead of attacking.
  • Magic/Resource Building — Players build 'magic' by discarding cards, which is then used to summon units or play event cards.
  • Summoning units — Players spend magic points to bring new units onto the board.
  • Unit Abilities — Specific abilities are tied to units, such as the Zombie Warrior's ability to bring back other zombie warriors from the discard pile upon killing an opponent's unit, or the Champion Skull's fear ability.
  • unit movement — Units are moved across the board by spending movement points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to crush you, by the way.
  • So, this will be my revenge game for the world to see.
  • Have fun doing hardly nothing this turn.
  • Get out your pruning shears. The garden knight is coming.
  • This is like the sixth take. Every time I say I'm dumping magic, she interprets it in some other rude way. I'm not taking a dump. I'm dumping magic. Sure.
  • Teenagers.
References (from this video)
No references stored for this video.
Video cS3ahGWhkoM watch it played Rules Teach at 8:47 sentiment: mixed
video_pk 65606 · mention_pk 159326
watch it played - Summoner Wars video thumbnail
Click to watch at 8:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging gameplay with strategic choices.
  • Clear explanation of rules and mechanics.
  • Interactive experience with viewer suggestions.
  • Fun thematic elements for the undead team.
Cons
  • Host admits to making mistakes in previous episodes.
  • Can be complex with unit abilities and interactions (e.g., Archangel's flight).
  • Defeat can be sudden and decisive.
Thematic elements
  • undead team, cheating death
Comparison games
none
Mechanics (from transcript analysis)
  • Card draw — Players draw cards to refill their hand or as part of their turn. Running out of cards is mentioned as a possibility.
  • Combat/Attack — Units attack with dice, with a certain number of hits needed to defeat an opponent. The outcome determines where the defeated unit goes (discard pile, magic pile, or under another unit).
  • Discard Pile / Magic Pile — Defeated units and played cards go into specific piles. Some unit abilities interact with these piles, like bringing a new Zombie Warrior from the discard pile.
  • Movement — Units have specific movement rules, with some units like the Archangel having 'greater flight' allowing them to move extra spaces and through walls.
  • Resource management (magic) — Players accumulate and spend magic points to perform actions like summoning units or activating abilities.
  • Summoning — Players spend magic points to bring units onto the board, such as a Priest, a Wall, or an Archangel. The cost and placement of these units are key.
  • Unit Abilities — Specific units have unique abilities, such as the Reaper attacking with an additional die when a card is underneath it, or the Archangel's 'greater flight'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm playing the undead team these guys are never more happy than when they got one foot in the grave and they're cheating death right
  • this goes to show you how important it can be to know the strengths and weaknesses of your opponent's deck
  • Apparently I was doomed to fail because there's a flying angel on Andrea's team
  • I really appreciate some of you having faith in me that maybe I could win this but it's over I've been defeated hopefully though you understand how this game works and you have a really good idea about whether or not this game would be good for you
  • there's been contest Clues teasingly and annoyingly dropped in each of the episodes and I haven't explained to anyone how this contest actually works
References (from this video)
No references stored for this video.
Video H1JjZVriPsk Watch It Played Discussion at 0:48 sentiment: neutral
video_pk 65564 · mention_pk 159284
Watch It Played - Summoner Wars video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome back to watch play my name is Lou Smith and this is Rodney Smith and we are doing an unboxing video and a draw video for puzzle strike
  • for the last 5 days I've been scripting filming editing and and uploading that video it's actually uploading right now so it should be online in a day or so
  • we're going to have another draw we're doing well in the Indiegogo fundraiser and we reached a perk level where I said I give away some more stuff
  • Gamers you never fail to disappoint always a treat to get boxes from you guys a lot of fun
  • we've opened a box we've done a draw we've given you some updates the next time you see us we're going to be playing and Mystics
References (from this video)
No references stored for this video.
Video DLFtUTCvt7A Watch It Played Rules Teach at 0:06 sentiment: positive
video_pk 65424 · mention_pk 159092
Watch It Played - Summoner Wars video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exciting game for two to four players.
  • Combines card game and tactical miniatures game elements.
  • Unique play styles, units, special abilities, and tactics for each faction.
  • Easy to learn but has tactical depth.
  • Players don't have to break the bank to expand their experience or try out new factions.
  • Master set provides six different factions; starter set provides two.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Units are summoned adjacent to walls, and walls can be attacked and destroyed.
  • Card game — Combines elements of a card game and a tactical miniatures game.
  • Deck Building — Players choose from a variety of faction decks, each with unique play styles, units, special abilities, and tactics.
  • Dice rolling combat — Units attack by rolling dice, with values of three or higher counting as hits.
  • event cards — Players play timely event cards which have effects that take place when played.
  • maneuvering — Players maneuver units strategically on the battlefield.
  • Resource Management — Players manage their reserve of magic and build up resources by placing cards into their magic pile.
  • Summoning — Players summon units to the battlefield by spending magic cards.
  • tactical miniatures — Combines elements of a card game and a tactical miniatures game.
  • Unit Abilities — Units have special abilities that are key to the game's strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Summoner Wars is an exciting game for two to four players that combines elements of both a card game and a tactical miniatures game.
  • The central character to each faction deck is the Summoner.
  • If a player's Summoner ever receives enough wounds that it would be destroyed that player loses the game making it your goal to destroy your opponent's Summoner first.
  • Summoner Wars is easy to learn but mastering the Tactical depths of the the gamepl will keep players coming back over and over again.
  • Summoner Wars captures the exciting play of a Miniatures game an entire Army is contained within a single deck of cards so you don't have to break the bank to expand your experience or just try out a new faction.
References (from this video)
No references stored for this video.
Video yh4m46WIFEU Watch It Played Product Preview at 3:36
video_pk 65412 · mention_pk 159079
Watch It Played - Summoner Wars video thumbnail
Click to watch at 3:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just a good example of the functional benefits of a custom insert.
  • This is just much more efficient.
  • The inserts are shipped unassembled.
  • Assembling these is very simple.
  • The other nice thing about this insert over the original is that the cards are all in snug.
  • Pretty clever design.
  • So, I've switched over to using these Ultra Pro standard sleeves because they fit the inserts perfectly.
  • But enough about inserts. Let's talk about bit boxes.
  • But until the next episode, thanks for watching.
References (from this video)
No references stored for this video.
Video LEPogo5GZ-Q watch it played Unboxing at 0:39 sentiment: positive
video_pk 65269 · mention_pk 158908
watch it played - Summoner Wars video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Personalized and unique copy of the game.
  • New artwork, abilities, and events.
  • Standalone expansion with all components needed to play.
  • Includes a two-part neoprene play map.
  • Features a new insert and dividers for organizing factions.
  • Accommodates sleeved cards.
Cons
  • Uncertainty about the 'card tearing' mentioned in a signature.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Allied Factions — The set combines 16 existing factions into eight new allied factions with 'completely new cards, unique to these Allied factions'.
  • Card Tearing — One signature on the box mentions 'card tearing', though the reviewer hopes the cards are not pre-torn.
  • Deck Building — The reviewer mentions that players can get 'reinforcement packs to do some deck building if you want'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh those turkeys they did it they signed the whole cover.
  • He handcrafted the Masterpiece within.
  • See he wrote Colby's daughter here and a personal message she loves stuffed animals and her dad.
  • This is a standalone expansion meaning that yes it does expand the Summoner Wars universe but everything you need to play is contained within this box.
References (from this video)
No references stored for this video.
Video ESi7bZ2xcM0 watch it played Rules Teach at 0:13 sentiment: neutral
video_pk 64506 · mention_pk 157969
watch it played - Summoner Wars video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • duel between summoners to defeat the opposing summoner
  • battlefield divided in half between two players with gates and summoners
Comparison games
none
Mechanics (from transcript analysis)
  • Attack phase — Attack with up to three units; choose a target; melee requires adjacent targets, ranged can target up to three clear spaces away; roll dice equal to strength to determine damage.
  • boost tokens — Boost counters on units can be spent for additional effects, such as extra attacks or stat boosts.
  • build phase — Pay to place cards labeled as structures (often gates) onto the battlefield, in empty spaces or adjacent to your summoner.
  • Card/under-card effects — Cards can be placed under other cards; when the top card is destroyed, cards underneath are discarded as well.
  • Damage and death — Unit life is reduced by damage; when life reaches zero the card is destroyed and discarded.
  • Deck Building — Players can construct their summoner decks by adding cards that share symbols with the summoner; deck-building details are explored in the rulebook glossary.
  • Deck construction — Players can construct their summoner decks by adding cards that share symbols with the summoner; deck-building details are explored in the rulebook glossary.
  • Effect resolution order — If multiple effects occur simultaneously, the current player decides the order of resolution.
  • Events — Events can be played during the move phase; they cost magic and can be active (placed in active events) affecting ongoing abilities until the next turn.
  • Forcing — Some effects slide a card a number of spaces (force movement). Forcing is not considered movement and does not resolve movement-related effects.
  • Magic economy — Gaining magic from certain events or destroying enemy cards; there is a cap of 15 magic; excess magic is ignored.
  • Movement phase — Up to three different controlled units may be moved one or two spaces each, through empty adjacent spaces.
  • Summoning units — From hand to battlefield by paying magic; newly summoned units must be placed in an empty space adjacent to a gate you control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the second edition of Summoner Wars.
  • the first was released in 2009.
  • ultimately trying to defeat the other person summoner as soon as you do you win the game
  • on your turn you'll complete six phases
  • the battlefield is divided in half by a line here
  • you can summon any number of units from your hand to the battlefield
  • you roll a number of dice equal to this value known as your unit's strength
  • you gain one magic
References (from this video)
No references stored for this video.
Video QxNz2ttP_U8 Rolls in the Family Top List at 12:52 sentiment: mixed
video_pk 63750 · mention_pk 157262
Rolls in the Family - Summoner Wars video thumbnail
Click to watch at 12:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck-building / faction-based combat — each player controls a faction with unique abilities; strategic deck construction to defeat the opponent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like building a Lego set and I'm and then watch your brother come in and just smash it.
  • watch as your pieces get just like pinned down
  • you're surrounded by the queen bee
  • it's a tug-of-war
  • the bluffing style of games
References (from this video)
No references stored for this video.
Video OlITCII8WII All You Can Board Top List at 0:16
video_pk 62897 · mention_pk 155765
All You Can Board - Summoner Wars video thumbnail
Click to watch at 0:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video v4d4lqgniDE Hungry Gamer Review at 0:09 sentiment: positive
video_pk 62426 · mention_pk 154951
Hungry Gamer - Summoner Wars video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, accessible core rules that are easy to teach
  • Rich faction variety with strong thematic coherence
  • Helpful app/online deck tester to explore options before buying
  • High replay value due to many factions and deck combinations
  • Satisfying dice-based combat and tactical decision-making
  • Strong thematic art and cohesive world-building across factions
  • Compelling strategic depth arising from faction-specific abilities
Cons
  • Potential power creep as new expansions release
  • Learning curve for mastering multiple faction-specific rules
  • High cost to collect all decks and master set
  • Not a Euro-style game; it is a direct head-to-head combat experience
  • Complexity can scale with expansions and new factions
  • Rule familiarity required for newer players when factions are unfamiliar
Thematic elements
  • asymmetric faction warfare driven by card-driven armies, mana management, and dynamic board manipulation
  • fantasy battlefield where two players command armies of summoned creatures and structures, battling to defeat the opponent's Summoner.
  • skirmish-focused with strong faction identities shaping playstyle and narrative flow
Comparison games
none
Mechanics (from transcript analysis)
  • board control via gates and melee/ranged engagement — movement and placement around gates creates tactical positioning and engagement decisions.
  • buffs and debuffs via potions and events — special cards can buff allied units or debuff enemies, often with lasting or turn-based effects.
  • Closed Economy — a mana pool is earned and spent to summon and activate abilities; certain cards modify mana generation or costs.
  • combat dice resolution — combat uses dice with symbols (swords/arrows) to determine damage, integrating luck with unit stats and buffs.
  • Combat: Dice — combat uses dice with symbols (swords/arrows) to determine damage, integrating luck with unit stats and buffs.
  • Deck Building — each player builds a personal army deck from a pool of cards, enabling a wide range of synergies and strategies.
  • deck-building — each player builds a personal army deck from a pool of cards, enabling a wide range of synergies and strategies.
  • faction-specific abilities — each faction has unique cards and events that drive distinct playstyles and strategic decisions.
  • Mana economy — a mana pool is earned and spent to summon and activate abilities; certain cards modify mana generation or costs.
  • Phase-based action economy — players execute a fixed sequence of phases (start of turn, summon, move, build, attack, magic, draw) before the opponent acts.
  • structure-building — cards can create structures (including gates) that influence battlefield dynamics and resource generation.
  • summoning from gates — units are summoned adjacent to gates by spending mana, creating strategic positioning options around limited gateway points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • very clear rule set it is very clean and simple and easy to understand
  • in a unbelievably satisfying way
  • head-to-head beat them up screw you Style game
  • there is so much joy in this game
  • replay and strategic Joy there is in this game
  • a wonderful wonderful game
  • not ready to put this in my top five two-player head-to-head games yet but I probably will
  • the app is amazing
  • keep playing and keep trying new things and getting stuff that you don't even need
  • Chuck and dice
  • this is not a cheap game
  • what do I like about this game: the very clear rule set
  • thematic depth comes from the diverse factions and their distinct abilities
  • the cards allow a huge variety of strategic paths and combos
  • the master set is packed with content and the expansions keep adding value
References (from this video)
No references stored for this video.
Video -kZ8xzUOPUo Shelfside Review at 0:09 sentiment: mixed
video_pk 60633 · mention_pk 153019
Shelfside - Summoner Wars video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Huge replayability with six diverse factions
  • Strong asymmetry and positioning invites tactical play
  • Dice combat and component quality feel satisfying
  • Clear, diagram-rich rule book with glossary
  • Long-term value and potential for deck-building variety
  • Asynchronous digital play option
  • Theme and unit design feel faithful to each faction
  • Short game length per match (40-60 minutes)
Cons
  • Rulebook lacks some clarifications; some edge-case moves unclear
  • No Mulligan included; card counts not listed in the rulebook
  • No included organization; needs bags or organizers
  • RNG on dice can dominate outcomes; some games feel unbalanced
  • Undead faction is notably weaker; balance concerns persist
  • Turns can be long with little interaction on opponent's turn
  • Card layout and lack of clear symbols can cause eye strain
  • Deck-out risk and heavy discard decisions can feel punishing
Thematic elements
  • Array
  • Fantasy battlefield
  • Analytical review with gameplay examples
Comparison games
  • Blitz Ball
  • Legacy's Allure
  • Chess
Mechanics (from transcript analysis)
  • Combat: Damage Based — Health is tracked with tokens, two-sided; damage reduces Health; tokens flip to show higher damage.
  • Deck Building — Players construct their starting decks by combining faction decks and events, with a huge variety of options.
  • Deck Manipulation — Players discard cards to generate magic; discard strategy affects deck size and late-game options.
  • Dice Rolling — Attacks are resolved by rolling dice determined by unit attack strength, with symbols indicating melee, range and hit probability.
  • event cards — Event cards provide buffs, heals, protections and movement adjustments lasting until the start of the next turn.
  • Events — Event cards provide buffs, heals, protections and movement adjustments lasting until the start of the next turn.
  • Gates/Spawn Points — Gates are structures that act as spawn points and positioning tools; can block spawns, spawn adjacent to Summoner, and be cluttered to control fronts.
  • Health Tokens — Health is tracked with tokens, two-sided; damage reduces Health; tokens flip to show higher damage.
  • Magic System / Card Discard — Players discard cards to generate magic; discard strategy affects deck size and late-game options.
  • Movement — Units can move up to two spaces per unit, up to three units can move per turn; no diagonal movement; lines of attack depend on adjacency.
  • Summoners and Asymmetry — Each Summoner has a unique deck and abilities creating asymmetric play, with Champions that scale with cards nearby.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Deck building offers incredible replayability across six factions.
  • Turns can be long with little interaction on an opponent's turn, which can slow the game.
  • The Master Set provides enormous value with six distinct factions and many possible matchups.
References (from this video)
No references stored for this video.
Video N9HYBn3mmG4 Brains on Games Top List at 9:20 sentiment: positive
video_pk 60478 · mention_pk 152887
Brains on Games - Summoner Wars video thumbnail
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep faction balance and variety
  • Massive replayability
  • Digital implementation for remote play
  • Portable relative to other larger war games
Cons
  • Complex and potentially intimidating for newcomers
  • Many components and counters to manage
Thematic elements
  • Deck-driven combat with tactical decisions and unique factions
  • Fantasy battleground with factions and Summoners
  • Array
Comparison games
  • Wizards of the Grimoire
  • The Crew
Mechanics (from transcript analysis)
  • App Assisted — Long-distance play supported by a digital app.
  • Card-based warfare — Decks power units and actions; combat is driven by cards.
  • Combat: Deck/Hand — Decks power units and actions; combat is driven by cards.
  • Combat: Dice — Combat uses dice pools to resolve attacks.
  • dice pools — Combat uses dice pools to resolve attacks.
  • digital app integration — Long-distance play supported by a digital app.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are games I wanted to show my friends I could play and win with after we tested them together.
  • Sky Team is such a gorgeous game with that limited communication that really adds tension.
  • Senjutsu is a beautiful duel with a clever simultaneous combat mechanic.
  • Summoner Wars is a brilliant game with deep factions and a great digital implementation.
  • Wizards of the Grimoire is easy to teach and highly portable, which I love.
References (from this video)
No references stored for this video.
Video YCSG0veLyok Watch It Played Discussion at 3:54 sentiment: positive
video_pk 51276 · mention_pk 140192
Watch It Played - Summoner Wars video thumbnail
Click to watch at 3:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability through multiple factions
  • deep tactical decisions and variety
Cons
  • steeper learning curve for new players
  • set-up and rules can be lengthy
Thematic elements
  • asymmetrical strategy and tactical combat
  • fantasy warfare with faction-specific lore
  • faction-driven world with distinct decks
Comparison games
  • Star Realms
  • Chess
Mechanics (from transcript analysis)
  • Asymmetric Mechanics — different win conditions and mechanics per faction
  • asymmetrical factions — different win conditions and mechanics per faction
  • Combat: Damage Based — map-based skirmish with positioning considerations
  • deck-building with faction-specific decks — each faction has its own deck of units and spells
  • grid-based tactical combat — map-based skirmish with positioning considerations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I'm going to have to consider going to my gaming group and my family and saying listen I'd like to explore some of these games a little more deeply
  • think about you know personally what do I like in games that help make them more replayable for me
  • I imagine that at least a couple my selections will be games that have that scenario based play, event decks, things that have narrative story elements that change each time that you play
  • I want us to think what is it about games that makes us want to play them over and over again
  • think probably a couple my choices will be something in the living card game format as well because this will offer the benefits of repeated play and getting better at a game
References (from this video)
No references stored for this video.
Video w0VpoY_evY4 Board Gaming Ramblings Discussion at 4:47 sentiment: positive
video_pk 42880 · mention_pk 239905
Board Gaming Ramblings - Summoner Wars video thumbnail
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • factions are interesting; customization possible
  • core combat mechanics improved in 2nd edition
Cons
  • previous randomness could be harsh; hope for more solid mechanics
Thematic elements
  • arena/battle strategy with varied factions
  • Fantasy tactical skirmish with faction diversity
  • mythic fantasy combat with modular rules
Comparison games
  • Magic: The Gathering
  • Dixit
Mechanics (from transcript analysis)
  • Area Control — faction-versus-faction tactical skirmishes
  • Area control / tactical combat — faction-versus-faction tactical skirmishes
  • deck-building + hand management — factions use decks to deploy units and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a martin wallace game
  • we have played it once but we played it horribly wrong
  • i enjoyed parts of the game but i did not love it
  • we did some rules mistakes like a lot of them
  • it's a competitive dixit game
  • i am not a huge world of warcraft fan i'm not a huge pandemic fan
  • maybe those two together are much made in heaven it's the best thing ever
  • it's a dynamic cooperative game
  • you have dice in it
  • you do not have dice in it
  • it's a vampires deck building game
  • reminds people of clank
References (from this video)
No references stored for this video.
Video Ob6rv1SyrMQ Board Of It Top 10 List at 15:36 sentiment: positive
video_pk 42396 · mention_pk 229378
Board Of It - Summoner Wars video thumbnail
Click to watch at 15:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lots of variety and faction flavor
  • tight two-player tension
  • expands well with more factions
Cons
none
Thematic elements
  • card-driven tactical combat
  • fantasy battles with various factions
  • faction-driven, modular
Comparison games
  • Caper Europe
  • Undaunted Normandy
Mechanics (from transcript analysis)
  • card-driven movement and combat — cards represent units with ranges and actions
  • faction decks with varied abilities — different packs offer different powers and tactics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically a two-player head-to-head kind of you know like I do something and then you do something
  • it's a two-player trick taking cooperative game
  • the system is robust it gives you so many experiences
References (from this video)
No references stored for this video.
Video c1Ubrl3ddgM Game Night Picks - Pair Of Dice Paradise Top 10 List at 13:11 sentiment: positive
video_pk 36291 · mention_pk 108721
Game Night Picks - Pair Of Dice Paradise - Summoner Wars video thumbnail
Click to watch at 13:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This episode that you're watching right now is the one where we're going to list our 30 top nominees.
  • This is definitive.
  • Just click it.
  • You won't bias us.
  • See you soon.
References (from this video)
No references stored for this video.
Video 2iV9ftKCBtM The Dice Tower Playthrough at 0:40 sentiment: positive
video_pk 30319 · mention_pk 89231
The Dice Tower - Summoner Wars video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cinematic, dragon-assisted combat with strong faction flavor (Drake Sun Rebellion highlighted as particularly appealing).
  • Clear, satisfying combos that feel intuitive once learned (the deck is described as 'comboic' yet easy to grasp).
  • Excellent faction variety and thematic depth, with memorable abilities (recalling units, boarding mounts, etc.).
Cons
  • Rule complexity and interactions can be overwhelming for new players.
  • Certain abilities (e.g., Queen Maldaria recall) create tricky-to-counter or high-variance moments.
  • Online app format and chat distractions can affect the learning curve and pacing.
Thematic elements
  • Summoner-based warfare featuring dragons, dwarves, and other fantasy factions with cinematic, high-mobility battles.
  • Fantasy battlefield where summoners command units on a grid with gates, walls, mounts, and magic elements.
  • Flavored combat emphasis with cinematic moments (dragon mounts, recalls, and flashy abilities) highlighted during play.
Comparison games
none
Mechanics (from transcript analysis)
  • Adjacency and proximity effects — Many effects trigger from units that are adjacent or near friendly/enemy units; some cards provide buffs or debuffs based on adjacency.
  • Attack phase with dice-based resolution — Attacks use dice; swords on dice correspond to hits. Each unit can attack once per attack phase, with some units having special attack traits (e.g., quick strike).
  • Fire/ongoing effect zone — Some cards create ongoing zone effects (e.g., on-fire damage at the start of a turn).
  • Gates and walls as deployable structures — Gates serve as deployment points with varying life; walls and gates influence positioning, defense, and combat options.
  • Magic phase and resource management — Discard cards to gain magic and unlock extra moves or effects; the magic phase provides a different economy for action efficiency.
  • Mounts and flying units — Certain units can mount dragons or other mounts, granting extra movement and special interaction rules (jumping onto a target and dismounting into combat).
  • Neighbor Interaction — Many effects trigger from units that are adjacent or near friendly/enemy units; some cards provide buffs or debuffs based on adjacency.
  • orthogonal movement — Units move up to two spaces per move phase in orthogonal (non-diagonal) directions.
  • Summoner-based victory condition — Win by reducing the opponent's summoner health to zero or achieving other boss/structure conditions as dictated by the faction rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the cinematic nature of jumping on the back of a dragon, barreling down your opponent's throat, leaping off, getting a bonus when you do that.
  • One of my favorite factions for the game.
  • This deck is comboic, but they're easy to understand combos.
  • THE QUEEN MALDARIA must fall.
  • Dude's a beast.
  • The Drake Sun Rebellion... one of my favorite factions for the game.
References (from this video)
No references stored for this video.
Video U98QQzXm-zg Board Game Hangover Playthrough at 1:48 sentiment: positive
video_pk 12967 · mention_pk 37924
Board Game Hangover - Summoner Wars video thumbnail
Click to watch at 1:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • top-rated two-player on the channel
  • deep tactical decisions
Cons
  • complex for new players
  • asymmetric factions can be tricky
Thematic elements
  • skirmish warfare between factions
  • fantasy battlefield
Comparison games
  • Gloomhaven: Jaws of the Lion
  • Descent
Mechanics (from transcript analysis)
  • deck-building — players customize decks to lead factions in tactical skirmishes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great simple trick taking game for kids where you don't see your own cards
  • the top rated two-player game for us on this channel
  • exit could be a good option as a co-op game
  • Skull here we go a super great little party game about bluffing
  • Sleeping Gods the other great great story game here is a area control game in ancient Egypt you're playing Gods Railroad
  • Leave a comment down below and I think if you would share this video with somebody who also would comment underneath
References (from this video)
No references stored for this video.
Video elHn0wsiYBg No Rolls Bard Top 20 List at 16:08 sentiment: positive
video_pk 12935 · mention_pk 127881
No Rolls Bard - Summoner Wars video thumbnail
Click to watch at 16:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Renowned franchise refined and revitalized
  • Solid two-player puzzle with deep matchup variety
Cons
  • Licensing and availability may affect access in some regions
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • two-player tactical skirmish / faction-based — asymmetric factions fight with summoners and creatures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a treasure trove of puzzling riches and i love it
  • this box is the campaign that takes the form of a delightful comic
  • a gorgeous game unlike any i've played this year or most other years
  • it's an app-driven competitive storytelling game which just boggles my mind a little
  • it's all about family
References (from this video)
No references stored for this video.
Video MTvF6bEx-IY Going Analog Discussion at 8:10 sentiment: positive
video_pk 12522 · mention_pk 36526
Going Analog - Summoner Wars video thumbnail
Click to watch at 8:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced
  • great party game
Cons
  • some clues can be cryptic
Thematic elements
  • communication and clever clues
  • teams guessing coded words
Comparison games
  • Dixit
  • Monikers
Mechanics (from transcript analysis)
  • word-guessing — Clues connect multiple words for teammates to guess.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the board game quiz show
  • it's a board game play through series that's over 400 episodes now
  • we're rough on you but we're having fun today
References (from this video)
No references stored for this video.
Video 1zjqzCbflBI Board Game Hangover Top List at 14:22 sentiment: positive
video_pk 12272 · mention_pk 35814
Board Game Hangover - Summoner Wars video thumbnail
Click to watch at 14:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep tactical depth
  • varied factions
Cons
  • board setup
  • complex interactions
Thematic elements
  • tactical skirmishes, faction play
  • fantasy world with Summoners and units
  • cards and board with summoned armies
Comparison games
  • Runewars
Mechanics (from transcript analysis)
  • Area Movement — move units to contest zones
  • deck-building into combat — summoner and units battle on board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forest Shuffle is a super quick good good looking game
  • it's actually a really really good Bard game
  • War of the ring this is the most thematic board game ever created
  • quick easy to teach game
  • this game can end if Mr Nixon wins by stalling
  • it's almost like a Miniatures game where you have a board
  • it's hot right now that we only have the expansion box
  • you are playing a pilot and a co-pilot and trying to land a plane
References (from this video)
No references stored for this video.
Video hg5c9Oo9LjE Rolls in the Family Top List at 2:30 sentiment: positive
video_pk 11444 · mention_pk 109298
Rolls in the Family - Summoner Wars video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Diverse factions with distinct flavor
  • Second edition improvements (more resilient units, clearer balance)
  • Dense strategic decision-making that rewards planning
Cons
  • Steep learning curve and dense rulebook
  • Can be lengthy to teach and play for new groups
Thematic elements
  • Strategy and faction asymmetry with chess-like tension
  • Fantasy battleground where rival summoners deploy factions on a modular board
  • Competitive, faction-driven skirmish with strong thematic flavor
Comparison games
  • Twilight Imperium
  • Foundations of Rome
  • Mage Knight
Mechanics (from transcript analysis)
  • Area Control — Control key map tiles to gain advantages and objectives
  • Combat resolution with dice — Close- and ranged-combat outcomes are influenced by dice results and unit stats
  • Combat: Dice — Close- and ranged-combat outcomes are influenced by dice results and unit stats
  • Deck Building — Players manage and draw from personal decks to summon units and champions
  • deck-building — Players manage and draw from personal decks to summon units and champions
  • Faction Asymmetry — Different factions have unique abilities and playstyles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this die instead of the just a normal looking die you've got swords and arrows
  • it's cooperative so you you can't talk
  • the production is beautiful
  • the tutorial mission walks you through learning the game
  • it's a beast to learn
  • gosh Mage Knight is just so dang fun when you finally click
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–50 of 70
Game Deep Dive
View on BoardGameGeek