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Surplus of Sloths box art

Surplus of Sloths

Game Info
Year
2025
Players
Age
Playtime
Publisher
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

In Surplus of Sloths, the rivers are flooding, and players are wildlife rescuers each trying to save sloths and make them happy so that they can be awarded even more sloths!

To set up, use as many types of sloths as the number of players, plus one. Each player takes three cards in hand, then discards one card to the "surplus net". Deal out two rows of cards, with each row having one more card than the number of players. The active player drafts one card from a row, then each other player drafts from the same row, with the final card falling into the surplus net. Add a new row of cards, then the next player clockwise starts the next turn.

When you all the rows have been drafted, with remaining cards falling into the net, players compare their longest run of each sloth type. A type has cards numbered 1-7, along with three Xs, which are wild. Whoever has the longest run of a type, with ties being broken by whoever has the highest numeral in their run, claims all cards in the surplus net of that type. The value of a type equals the sum of the numbers in the net multiplied by 1-4 depending on how many sloths of that type (0-3) are also in the net. Whoever has the most points wins.

You can also play with four baby sloths of value 0 that count as all types. They aren't worth any points in the surplus net, but they can lengthen all of your runs...assuming they would otherwise start with 1, that is.

Description

In Surplus of Sloths, the rivers are flooding, and players are wildlife rescuers each trying to save sloths and make them happy so that they can be awarded even more sloths!

To set up, use as many types of sloths as the number of players, plus one. Each player takes three cards in hand, then discards one card to the "surplus net". Deal out two rows of cards, with each row having one more card than the number of players. The active player drafts one card from a row, then each other player drafts from the same row, with the final card falling into the surplus net. Add a new row of cards, then the next player clockwise starts the next turn.

When you all the rows have been drafted, with remaining cards falling into the net, players compare their longest run of each sloth type. A type has cards numbered 1-7, along with three Xs, which are wild. Whoever has the longest run of a type, with ties being broken by whoever has the highest numeral in their run, claims all cards in the surplus net of that type. The value of a type equals the sum of the numbers in the net multiplied by 1-4 depending on how many sloths of that type (0-3) are also in the net. Whoever has the most points wins.

You can also play with four baby sloths of value 0 that count as all types. They aren't worth any points in the surplus net, but they can lengthen all of your runs...assuming they would otherwise start with 1, that is.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video VjUtmDl8PCk Hungry Gamer Other at 27:42 sentiment: positive
video_pk 153845 · mention_pk 429732
Hungry Gamer - Surplus of Sloths video thumbnail
Click to watch at 27:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host had a good time and intended to buy a copy.
  • The game was a delight.
Cons
  • Initial doubt about the game's depth.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Mechanics involve making runs of cards, which is described as 'not really' set collection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the only reason I bring it back up is multiple publishers offered me an exhibitor badge.
  • I don't know if I have a problem but it's like Pokemon. You just got to have them all.
  • And I don't know if they want their names out there, so I won't use names. But one of their staff showed me how to play surro, which is weird. I've never played surro before, but I did play surro. I lost. He whooped me, which I also love that he's like, 'I'm going to teach you how to play, but there ain't no mercy here. I will destroy you.' And he did.
  • My point is what a lovely experience that somehow managed to engage the whole convention.
  • So, I did. I took it. I I talked to Dave and I told him the story how we do game nights and all this now and how they're so excited. They just won this thing. And then I reached down in and I pulled out the bottle and said, 'He wants you to have this.'
  • And I was like, 'Wait a minute. Is that a heart?' And it is. It's a heart. They have a bunch of hearts that you drop into the monolith in the middle because humanity kind of landed on this planet. into this monolith has just driven everyone crazy and now it's like this I guess not apocalyptic it's another planet but it's kind of apocalyptic area control factions.
  • And so but just like this illicit deal that I made it just lovely and fun, a fun little story.
  • This is one of the two hottest games at Gen Con.
  • I love it. I love it. It's crazy, but in all the best ways.
  • It looks to me like it's got a beautiful simplicity and streamlininess to what you're doing in the game.
  • Very very excited to play it.
  • If you are looking for a big con where there's excitement and you're going to buy way too much stuff and then you can also go play it, Gen Con is a really great one to go to.
References (from this video)
No references stored for this video.
Video oNH5uTKkw3I Jamie, Tabletoptiktok Review at 0:03 sentiment: positive
video_pk 153455 · mention_pk 427747
Jamie, Tabletoptiktok - Surplus of Sloths video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute/adorable components
  • Interesting scoring mechanism
  • Strategic decisions with wilds and baby sloths
  • Engaging drafting element
Cons
none
Thematic elements
  • Collecting runs of numbers in the same suit.
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Players draft cards from a central river of cards, with a specific drafting order and row selection mechanic.
  • Hand Management — Players manage cards in their hand, deciding whether to use them for runs or for scoring potential.
  • Set Collection — Players collect runs of numbers in the same suit.
  • wilds — X cards act as wilds, counting as any number or potentially contributing to scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Give me a like and a follow, and I'll keep bringing you more board game content.
References (from this video)
No references stored for this video.
Video CJP2P2Gw6tc Jamie, Tabletoptiktok Rules Teach at 0:04 sentiment: positive
video_pk 86020 · mention_pk 293363
Jamie, Tabletoptiktok - Surplus of Sloths video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast and accessible play experience (roughly 15–20 minutes once learned).
  • Engaging tension between taking cards for your hand vs. protecting favorable surpluses for end scoring.
  • Charming sloth theme with approachable mechanics suitable for families and casual gamers.
  • Clear push-pull decisions and color-based scoring provide meaningful choices.
Cons
  • Prototype status means balance and components may change before release.
  • Endgame multiplier system can feel opaque until players grasp the timing of surplus value.
  • Potential balance questions with different player counts as color counts and river sizes adjust.
Thematic elements
  • Cute forest animals and light strategic drafting with a push-pull tension around which cards to take for hand-building versus surplus scoring.
  • A colorful card-driven game about collecting sloth cards and navigating two river lines as sloths fall from trees, with endgame scoring based on color-specific surpluses and multipliers.
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • color-based scoring — At the end of the game, the player with the most cards of each color earns the corresponding surplus cards for scoring.
  • Compound Scoring — At the end of the game, the player with the most cards of each color earns the corresponding surplus cards for scoring.
  • end condition triggered by river exhaustion — The game ends when the river cannot be replenished, at which point scoring occurs by color and multiplier values.
  • surplus management — Collected surplus cards determine the multipliers; players must decide whether to push multipliers into the surplus or deny opponents a color boost.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the really fun and adorable game surplus of sloths
  • this game plays two to four players
  • it's that interesting push and pull of do I want to take this card from the river because it's going to help my hand or would it be better in the Surplus
  • I love sloths I love card games I'm excited for surplus of sloths
  • it's like a 15 20 minute game
References (from this video)
No references stored for this video.
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