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Sweet Lands box art

Sweet Lands

Game ID: GID0311171
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
200 min
Collection
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Mechanic profile
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Description

Welcome to “Sweet Lands”, the kingdom of delightful confections! The former king has succumbed to his gluttonous love for sweets, leaving behind a final decree. Summoned by this royal edict, you and your fellow players are challenged to build the most magnificent city — and if you succeed, you will ascend as the new ruler of Sweet Lands. Gather the support of various townsfolk and navigate through fierce competition to create the richest and most prosperous city of sweets!

Sweet Lands is a heavyweight Euro-style game with over 200 cards, 14 unique characters, and 449 wooden tokens, offering an unprecedented gaming experience. This game captures the essence of traditional Euro-style games while introducing fresh and innovative mechanisms. Come and experience our biggest masterpiece!

—description from the publisher

Description

Welcome to “Sweet Lands”, the kingdom of delightful confections! The former king has succumbed to his gluttonous love for sweets, leaving behind a final decree. Summoned by this royal edict, you and your fellow players are challenged to build the most magnificent city — and if you succeed, you will ascend as the new ruler of Sweet Lands. Gather the support of various townsfolk and navigate through fierce competition to create the richest and most prosperous city of sweets!

Sweet Lands is a heavyweight Euro-style game with over 200 cards, 14 unique characters, and 449 wooden tokens, offering an unprecedented gaming experience. This game captures the essence of traditional Euro-style games while introducing fresh and innovative mechanisms. Come and experience our biggest masterpiece!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 61
This page: 50
Sentiment: pos 40 · mix 2 · neu 2 · neg 0
Mentions per page
Showing 1–50 of 61
Video N4x7ydGaGEE Board Gaymes James Review at 0:14 sentiment: positive
video_pk 100039 · mention_pk 278278
Board Gaymes James - Sweet Lands video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host 'really liked' it
  • Available for reprint via the Kickstarter for Rosalie
Cons
  • Was huge but did not get a reprint previously, making it hard to acquire
  • Upgrade pack components (card sleeves, character tokens, skill tiles tray) are not recommended by the host
Thematic elements
Comparison games
  • Rosalie
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rosalie is continuing along that same art style with a very heavy economic, debtridden, interest ridden board game puzzle.
  • Uchcoya is a small studio. They are very slow to make reprints.
  • It's really annoying when uh companies do Kickstarter exclusives because you do end up getting FOMO.
  • If you really love the art, you can get some pins and you can get a canvas pouch.
  • Mixing and matching [different print runs] is dangerous.
References (from this video)
No references stored for this video.
Video dmgvJ7ASiPk The Broken Meeple Discussion at 47:48:08 sentiment: other
video_pk 99154 · mention_pk 275890
The Broken Meeple - Sweet Lands video thumbnail
Click to watch at 47:48:08 · YouTube ↗
Overall sentiment (raw)
uncertain
Pros
  • Some people have been raving about it
Cons
  • It literally looks like Castles of Burgundy if you shoved about like shoved a couple of extra boards on it or something
  • It does not look like a game I'm going to enjoy
Thematic elements
  • City of sweets
Comparison games
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • Area Control — Develop cities on their map board
  • Card Drafting — Over 200 cards
  • Heavyweight Euro game — Described as a heavyweight Euro game.
  • player powers — 14 unique characters
  • Resource Management — 449 wooden tokens.
  • Track Advancement — advancing on their prosperity tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Basically, I think this is the third maybe fourth. I think it's the fourth time I've done a top 10 overrated games list, hence more. And I called it you have been warned.
  • But actually, surprisingly, despite somebody sharing it on Facebook, which I was not happy about really, cuz I mean I I don't know. I I like my content being shared on Facebook and I do say do it, but that list is a dangerous one to put on Facebook because, you know, we do have this problem in the hobby of toxic positivity.
  • No, shut off. It is really is not. I'm doing it because I enjoy it.
  • There's certainly examples of this you see in real life and it's just gez, how closed is your bubble that you have to think that that argument still works?
  • Do not be misled thinking that you look at this game and it's going to be a charming little farming game. It is everything but.
  • This game isn't really a game about cultivating roses. This is a game about debt management.
  • This game is multiplayer solitaire through and through.
  • This is a solo puzzle.
  • Hated this.
  • The hobby has become very elitist and very clicky.
  • Shame on you if you do it.
  • If you are done with the table and you're not playing something next, then get off the freaking table and let someone else use it. Honestly, it is selfish and irresponsible.
  • If you are the sort of people who leave your games on a table for hours on end just to hog the table and stop anybody else playing on it. And you essentially don't return to the table for hours on end. [...] If you're doing that to gaming tables, then shame on you.
  • For a hobby that is meant to be about, oh, let's be inclusive and let's uh get new people in and stuff like that, it doesn't half do a pretty damn good job of excluding a lot and, you know, being very elitist.
  • It's not a good feeling and it is something that is hurting, you know, conventions in general and I think that's the biggest reason that conventions sometimes don't work.
References (from this video)
No references stored for this video.
Video VTOYOO9i6ZA Our Family Plays Games Event Coverage at 10:50 sentiment: positive
video_pk 94218 · mention_pk 256734
Our Family Plays Games - Sweet Lands video thumbnail
Click to watch at 10:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Loved it
  • See the hype
Cons
  • Long game (took 4 hours)
Thematic elements
  • Building up your own sugar empire.
Comparison games
none
Mechanics (from transcript analysis)
  • Empire Building — Focuses on building up a sugar empire.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yo, give me something to dance to.
  • Um, I would have to say Cretaceous Rails by Amber Melee Journey. She is a local designer. It is such a wonderful game.
  • Yeah, Ticket to Ride with Dinosaurs.
  • But, uh, yeah, if you like heavy strategy games, yeah, definitely get Wondrous Creatures.
  • It's like playing Civilization on the table, except in the way Stefan Feld always goes.
  • It's a trick-taking push-your-luck kind of game.
  • Um, I'm kind of sort of on a trick-taking kick right now.
  • It's so hard though.
  • The heart is very cute.
  • I have two favorite games. I have my game Rainbow Boulevard which is designed by Adam Wise which is going to be on Kickstarter later this year.
  • And then I actually played Nippon last night. I hadn't played the new edition which was amazing.
  • It's not that. It's us. It's the human beings and the community that Starla and everyone on the team has put together here.
  • Yeah. And it's the best community.
  • My expectations were pretty low cuz I've been to a lot of first-year conventions. And this one definitely outdoes that.
  • It's already outgrown itself.
  • The vendor hall is just kind of out of sight, out of mind.
  • It is really exciting to hear that I think they've already outgrown this space.
  • And one one of the things that I really liked has been how inclusive everything has felt.
  • And lately I've preferred regional cons over the big cons because of that reason.
  • Um, and the events that are here are just more games.
  • This is games with more intentionality.
  • The only thing is that the tables are six long.
  • So I really like that they did the BGG Con hot games type of day because at BGG Spring you have the Spiel des Jahres where they decided it all up and then anyone could come and then they have teachers. So they did that here with the hot games where they had teachers sitting there and then they set up the the games, they know it and anyone can walk up and just sit down and play.
  • And just personally for me, the my favorite thing about this convention is not just the timing of it, but the location.
  • It's worth the drive, though.
References (from this video)
No references stored for this video.
Video Ty01LetgVxA Rolling Dice & Taking Names Review at 28:25 sentiment: mixed
video_pk 93566 · mention_pk 254030
Rolling Dice & Taking Names - Sweet Lands video thumbnail
Click to watch at 28:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Wind mechanic that controls cart movement is 'really cool'
  • Simple mechanics
Cons
  • Player elimination (getting killed twice puts you out of the game) is disliked
  • Teaching the game proved difficult, leading to an 'epic fail'
Thematic elements
  • Cooperative game where players navigate sands, avoid bandits, collect hints to escape to paradise
  • Post-apocalyptic world, nothing but sand
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Players navigate through a sandy landscape, avoiding or engaging bandits.
  • Cooperative Game — Players work together to achieve goals in a post-apocalyptic setting.
  • Player Elimination — Players can be killed and eliminated from the game if mortally wounded twice.
  • Resource gathering — Players collect items from bandits or recruit them to their team to gain additional characters.
  • Wind Mechanic — A unique mechanic that controls the movement of the player's cart.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Marty it's our anniversary month so it's going to take a lot to drag me away from you there's nothing that a hundred men or more could ever do just move on to the intro you're so unromantic."
  • "I don't know whether people like them or not but hey you know we're gonna do a couple of them."
  • "I one day i will pay you back for this."
  • "A card laid is a card played."
  • "Why did you pick round tokens that just floors me I don't understand that."
  • "I'm an old man it's a little small on cards people i know i know you got to get it in there yada yada yada whatever but the font was kind of one of those um Ignacio odds they're intense that's what we're gonna call it now yeah the annossy fine big na SI phan which now for from here on that would be known as a small small fun yes."
  • "Everybody knows your gay oh dude that was pretty I was nice was that their slogan you just make that up it's actually on his business card dude."
  • "I cannot believe that somebody hasn't come out with one of these before now."
  • "You need to drop start craft on them one down man just do that just come drop that on the table and say go for it."
  • "It's just it's a nagging gnawing type of feeling I have but I'm going to let those that are way smarter than me to tell me whether or not I'm wrong or right after they have a whole bunch of plays in their pros at these euro games."
  • "I'm a blind hog and found an acorn and saw it come it just hit me a blind hog finding an acorn yeah that's a common expression blind squirrel is blind hog Google a hog a hug are you serious why would a hog find ok for squirrels find a core is it a hug Hyundai corns too but ok for this show it's a blind squirrel finding an acorn."
  • "Anthony was possessed devil you know anyway I try to tie it together and you messed me up but that's okay I'm good with that."
  • "That's only one third of a 20-ounce coke in the hotel i'm at right now."
  • "It was abysmal dude it was like being releasing a horror flick in the middle of summer which you picked which idea which was an idiot pic but anyway."
  • "Our Marty obviously did not pay attention to that very well because he has been sharing it with every other guy and not me."
References (from this video)
No references stored for this video.
Video 5ZdwGzrlH_U Board Gaymes James Top 10 List at 3:42 sentiment: positive
video_pk 87089 · mention_pk 227075
Board Gaymes James - Sweet Lands video thumbnail
Click to watch at 3:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scale and production value
  • Combination feel of Burgundy and Terra Mystica
Cons
none
Thematic elements
  • Castle Burgundy + Terra Mystica vibe; production and building emphasis
  • Town-building with a large central board
Comparison games
  • Castles of Burgundy
  • Terra Mystica
Mechanics (from transcript analysis)
  • Player Board | Main Board — Player board that slots a character into production values
  • tile/route building — Build routes using bridges and activate tiles for scoring
  • Town-building with production emphasis — Build your own town with large wooden buildings
  • Two-piece player board — Player board that slots a character into production values
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's October so let's take a look at 10 games I think you should look at
  • you've got a really cool rotating board with an Ever Changing board inside of it
  • draft cards in a clockwise order
  • a dice chucking game to get resources
  • this is a big heavy Euro that's kind of like a combination of castles of burgundy and Terra mystica
  • pickup and deliver so I think that's a neat idea here not so keen on the theme though
References (from this video)
No references stored for this video.
Video roxAvt5_5cQ Board Gaming Ramblings Review at 0:08 sentiment: positive
video_pk 86927 · mention_pk 226530
Board Gaming Ramblings - Sweet Lands video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Card-driven action selection mechanism is liked.
  • Escalating feeling of power and options as the game progresses.
  • Interesting puzzle with multiple interconnected goals on the player board.
  • Variety in player powers with unique character sheets.
  • Beautiful production value, even for a prototype.
  • Satisfying card synergies and instant abilities.
  • Separated scoring tracks provide clarity on point generation.
Cons
  • Minimal direct player interaction, which might not appeal to all players.
  • Can be a lengthy game, especially with more players.
  • Difficulty in achieving high city point scores.
  • Action selection cost might be a problem for some, though mitigated by sideboard actions.
  • The rulebook acknowledges the lack of interaction.
Thematic elements
  • Building a countryside to succeed a king who is sick from eating too much sweets.
Comparison games
  • Terraforming Mars
  • Terra Mystica
Mechanics (from transcript analysis)
  • area control/influence — Players place terrain tiles and build buildings on their player boards, with adjacency rules for roads and connections to starting areas and harbors impacting scoring.
  • Card-driven action selection — Players play cards to perform actions. Actions have an increasing cost if performed by multiple players, and cards can also be used as payment for actions.
  • Engine Building — Players develop their income and abilities over the course of the game, especially through card play and building placement.
  • Set Collection — Building groups of three or more different buildings creates cities, which score additional points. Some cards also have symbols that can be used for synergies.
  • Track Advancement — Players move on various tracks that grant points, bonuses, income, or other advantages.
  • Variable player powers — Players have unique character sheets (seven, double-sided) with different abilities and starting conditions, influencing their strategy.
  • Worker Placement — Players choose actions from a common board, with costs increasing for subsequent players. More actions become available later in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a card driven action selection game where you are building your own Sweet Land because the king is sick.
  • It feels like a love letter to a lot of other Euro games.
  • This feels like you want to do all the things but the things doesn't work together - that's a positive thing.
  • This game looks good.
  • The production is beautiful.
  • This is a heavy game.
  • There's not like a lot of play interaction.
  • It does not have interaction basically.
References (from this video)
No references stored for this video.
Video ZDxLOT1HbI8 Man vs Meeple News at 7:39 sentiment: positive
video_pk 86943 · mention_pk 226567
Man vs Meeple - Sweet Lands video thumbnail
Click to watch at 7:39 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique and cool aesthetic
  • Really cute looking
  • Adventure Time-like feel
  • Heavy but not overly complex strategy
  • Lots of interconnection between actions
  • Tableau building feels good
Cons
  • Massive negative points for not reaching map edges
Thematic elements
  • Building
  • Sweet Lands
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Area Majority/Influence — try to reach out to the edges of that map
  • building — build buildings on those tiles
  • End game scoring — massive negative points if you don't reach certain spots of the map... this one had a ton... so much endgame scoring
  • Tableau Building — there's some Tableau building that feels a little vaguely like some of the things you'd experience in something like terraforming Mars with tags and those tags letting you maybe get discounts or do other things
  • Tile Placement — put tiles on your Sweet Lands map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very different
  • it is very interesting
  • it's a little game already a huge game with a ton of stuff
  • I'm terrible at it but I play a lot more on the digital
  • it's a Euro game it's supposed to be really good
  • this is your real chance it doesn't really get into retail so this is your best chance to get it
  • this is the biggest flip and right Style game I've seen
  • the production on this one looks pretty insane for a blank and write
  • it's so much more than that but that is the really interesting thing that's driving the whole
  • huge amount of variability in the player powers
  • huge upgrade yeah
  • I think I can say this is the biggest flip and right Style game I've seen
  • the biggest flip and right Style game I've seen
  • this is the
  • Sweetlands, yeah, you haven't played. This is probably right now my number one game to play and that's not just because of the way it looks but it has such a unique and cool aesthetic to it.
  • it's really really cute looking it has almost kind of like an Adventure Time sort feel like it would be a cartoon in the world of Sweet Lands
  • this is a pretty heavy game there's a lot going on
  • there's like massive negative points if you don't reach certain spots of the map which is crazy
  • a lot of the games we've been playing lately have just massive amounts of end game scoring this one had a ton
  • there's some Tableau building that feels a little vaguely like some of the things you'd experience in something like terraforming Mars with tags and those tags letting you maybe get discounts or do other things
  • ninth level games is releasing a Thunder Road Vendetta RPG that's on Kickstarter right now
  • that polymorph system it's very easy to learn so if you're brand new to RPGs
  • it is intriguing to think of a role play game setting set in that world and it has to involve a lot of car driving and stuff like that and shooting and blowing up and all the stuff
References (from this video)
No references stored for this video.
Video 8u3vPAC8AA8 Board Gaming Ramblings Analysis at 21:51 sentiment: positive
video_pk 86883 · mention_pk 226386
Board Gaming Ramblings - Sweet Lands video thumbnail
Click to watch at 21:51 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • fun game
  • great artwork
  • brain burning gameplay
  • innovative blend of mechanics
  • looks like a finished game despite being a prototype
  • cozy brain melting experience
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — action selection
  • car racing — it has cars
  • economic engine building — a very cool C economy you have um a lot of things you can upgrade to get more uh income
  • Tableau Building — you will try to build out things on your own player board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very tight economical puzzle where you are placing your production on the board trying to place it where it's both cheap and makes sense and you can build like in your network
  • my number two is going to be clans of calonia because it's a fantastic game
  • my number one is going to be another prototype it's going to be sweetlands
  • the artwork is amazing the gameplay is so brain burning and cool
  • it looks so good it looks like a finished game
References (from this video)
No references stored for this video.
Video hzr110PtCyI Tabletop Tokki Top 10 List at 28:46 sentiment: positive
video_pk 86626 · mention_pk 224776
Tabletop Tokki - Sweet Lands video thumbnail
Click to watch at 28:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful, fresh art; cohesive theme
  • deep yet accessible solo engine-building experience
Cons
  • complexity and longer playtime may deter some players
Thematic elements
  • engine-building, resources, dessert economy
  • pastel fantasy city with bunnies and cookies
  • charming world-building with a cohesive thematic through mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Endgame scoring — scoring based on city development and resource optimization
  • Engine Building — develop resources to grow the city and economy
  • Hand Management — manage cards/resources to drive engine growth
  • maintenance — upkeep mechanics that influence pacing and choices
  • Tile Placement — place buildings to expand capabilities and resources
  • Track Advancement — progress along various resource tracks for endgame scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of my favorite pieces of content that I get to share with y'all all year which is of course my top 10 solo board games from this year
  • it plays in just about an hour so it's really easy to get to the table
  • this is just such an immersive fun experience
  • The Last Lighthouse is definitely one that has held my attention in terms of its overall presentation
  • Sweet Lands is my number one solo game of 2024
  • I love the multi-use cards, being able to destroy nightmares and turn them into traps
References (from this video)
No references stored for this video.
Video 0mEB838UO7k Tim Chuon Unboxing at 10:22 sentiment: positive
video_pk 84729 · mention_pk 215734
Tim Chuon - Sweet Lands video thumbnail
Click to watch at 10:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Filmed the commercial for it
  • Fun to see
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did ask for a copy and Bezier graciously gave us a copy of Rebel Princess.
  • This game is an asymmetric trick taking game.
  • princes are bad in this game and each round has a different rule.
  • also got some postcards of dogs with jobs. Super excited about this game.
  • I love the art in this game.
  • photo from Flip 7 getting a whole page spread with Junior, my other model, Florane, and Phil from One Minute Board Games.
  • they did showcase the Super Boss Monster commercial.
  • Thank you all so much for joining me on another haul, specifically the Gen Con haul.
  • This concludes the Gen Con series.
References (from this video)
No references stored for this video.
Video SgAmtnKNuY8 Board Of It Top 10 List at 20:55 sentiment: positive
video_pk 84515 · mention_pk 214795
Board Of It - Sweet Lands video thumbnail
Click to watch at 20:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • candy economy and route-building
  • candy-themed kingdom with tracks, cards, and multiple routes
  • thematic, whimsical euro
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a satirical take on capitalism and how decisions made hundreds and thousands of miles away will severely impact people
  • a lot of negotiation, a lot of table talk, a lot of drama
  • There are a lot of interesting concepts in there like this building out on the board these systems
  • the drive to play it is so insanely high
  • there's something special about Root when we've had multiple games where you end it and one person wins but on the next person's turn they would have won and that's how close it comes
  • No matter how you're doing, it's just fun to interact with that system
References (from this video)
No references stored for this video.
Video kV3t_oH6Ea4 Heavy Cardboard Discussion at 4:13
video_pk 83797 · mention_pk 211944
Heavy Cardboard - Sweet Lands video thumbnail
Click to watch at 4:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going super cash today.
  • We are going to see.
  • So, you get that back this way.
  • All right. So, uh, Robert came up with a cool little trick.
  • So, mine is slowly ticking down to below 20 seconds and it should be similar for you all if you want.
  • So, my delay for what I'm looking at here is about 15 seconds.
  • So, we're not going to do anything like no top down cameras.
  • And before I did, I wanted to kind of clean up the table this way when I come back.
  • So, we've been running tests for the last couple hours, me and the patrons, but I was like, 'Hey, why don't I just go live?'
  • Happy Thanksgiving, everybody.
  • So many pixels.
  • So, T-Ball says, 'I've always found it difficult to tell the difference between 2K and 4K.'
  • It's about 2K difference.
  • And it is it is a massive undertaking to be able to stream at 4K, especially with six cameras.
  • So, here's my question for y'all watching.
  • So, thanks for being my little lab rats.
  • But also in the end it benefits y'all.
  • Okay. All right.
  • So, I will certainly send Jess uh everyone's best.
  • T-ball says, 'The recent stream of Aegis Steam looked fantastic.'
  • So, I thought so, but however, uh there uh I had a viewer point out the fact that even if I'm able to stream at 2K or 4K, which obviously I can, not everybody can receive it in that.
  • So, therefore, they still I I'm still going to make use of the PTZ cams.
  • So, Diffy brings up a really good point.
  • Also, the the difference between 4K and 2K is much smaller.
  • Diminishing returns, right?
  • So, if you drop down from 4K to 2K, you notice a difference, but it's pretty minimal.
  • Where you're really going to notice the difference, and again, I didn't turn on the overhead cuz that's not what today is about.
  • So, the biggest difference in my testing is going from 720 to 1080.
  • That is the most significant difference.
  • That jump up.
  • Then the jump up from 1080 to to 2K is noticeable but not dramatic.
  • And same from 2K to 4K.
  • Noticeable but not absolutely dramatic.
  • So, on my end, just to kind of since this is kind of a test slash, you know, kind of how the sausage is made to some degree for the public.
  • So, I've worked hard to get it that way.
  • But my point is if on your end you're able to see how many drop frames and how stable your connection is.
  • So for instance, I am broadcasting on the main new super high-end computer that we built here for the studio.
  • What I am watching it on is on the old PC which there's a reason it got replaced.
  • So, Just again trying to give context.
  • Plus you all get to play around and look at some of the numbers that we've been messing not messing with but um using to troubleshoot.
  • So, Salt Pestian said, 'I think it's awesome you can stream in 4K, but I also hope this doesn't mean you're always going to be zoomed out.'
  • It doesn't.
  • Still going to use the PTZs.
  • I got them for a reason.
  • Don't worry about that.
  • So, rest assured the like nothing negative.
  • The goal of this is only to continue to evolve and and get better and everything you're used to is going to continue.
  • It's just a matter of upping the quality.
  • So, the PTZs and all that stuff, uh, those are going to be in use.
  • Uh, we currently have two.
  • I am working I'm using one of them on most streams.
  • I will eventually integrate the second one as well.
  • It's a process and it it it requires more up here for me.
  • So, I'm I'm gradually working my way up to that.
  • But don't worry the the zooming in and the PTZs and all that stuff that is still going to live.
  • So, rest assured on that.
  • So, Bob says, 'Even at 4K, assuming I'm actually getting 4K, I couldn't read that, but it's close.'
  • So, all right.
  • But that's the difference.
  • That's really what it's going to come into where where things are going to come into play a little bit more.
  • This would be a little bit easier.
  • Like you can pretty easily read those numbers I reckon at 4K, right?
  • So, so yeah, that's that's all we're working on is because we focus on medium and heavy strategy games here at Heavy Cardboard, upping the quality is going to allow y'all that are capable of being able to receive the 4K is you're just going to be able to see and read things better and it's just going to make for that much better of a presentation.
  • So it that that's all it is.
  • It's just prettier and easier and and more user friendly in that regard.
  • That's all.
  • That's all it is really.
  • Well, the reason 1080 is going to be crisper than it was in the in the old studio is um
  • A lot of money went into these cameras.
  • That's why the cameras have been upgraded.
  • Cameras and lenses.
  • So, that's how this looks, right?
  • So, um, Diffy says, 'The only problem is going back to the old streams.'
  • I get it and we're aware of that.
  • And so, what that means is we're going to revisit games.
  • I mean, I don't know, three, four streams a week.
  • Do the math.
  • As always, we're going to mix and match old with new.
  • Like Friday, we're doing Sweet Lands.
  • That I I would categorize that in the new category.
  • Uh, last night we did Power Grid.
  • That'd be in the old category.
  • So, yeah, I think y'all can rest assured that it's going to be a a a really good mix.
  • I I feel very comfortable with where we're at in general on the streams with the mixing of old and new.
  • So, it seems that nobody is having here.
  • Let let's just pause the the the chat for a moment here.
  • And for anybody that's having any kind of issues, like chime in, speak up, let me know what they are.
  • But it seems as of now everything's going pretty all right for y'all.
  • That's awesome.
  • Obviously, I didn't turn on any of the lights behind me other than the uh Ow, don't do that.
  • The Edison bulbs.
  • I think those fill that space pretty well.
  • Don't mind the box over here on the edge of the table here.
  • But well, that that's encouraging.
  • I like that.
  • The lighter says everything looks and sounds perfect.
  • The sound is so good.
  • So good.
  • I appreciate that. Thank you.
  • Um, the everything has been a it's been it's been a lot, but so it's good to hear that the work's paying off.
  • I'm glad to hear that.
  • Max says, 'I'm pretty ecstatic for you, Edward. Really deserve this. Best board game content creator, hands down.'
  • I appreciate it.
  • Now, now if we can just get the numbers bigger, that'd be awesome.
  • That'd be cool.
  • But I think that'll come in time.
  • Uh, the quality, I think, is is there.
  • So, I think we'll get there.
  • I appreciate that though, Zack.
  • Did I say Zack?
  • Really Max?
  • My bad.
  • Thank you, Rob. I appreciate that.
  • By the way, Rob is in work with new merch uh for for Heavy Cardboard.
  • So, that that is going to be coming.
  • Uh, hopefully by the end of the year we'll have something for y'all.
  • Um, and that'll be a constantly evolving process of what's available and that.
  • So, the salt pest say other than having to swap a new stream link at the start of every stream everything looks great.
  • Well, that's what today's troubleshooting uh behind the scenes was.
  • And I think we finally eliminated or found the culprits.
  • There are potentially six six gotcha points in the process of setting up and starting streams that can cause issues.
  • And I think I've caught all of them.
  • Knock on wood.
  • I think so.
  • It's now a much more involved process to stream honestly.
  • But once the stream is actually going, uh, today was kind of a a test to see, hey, is this going to work?
  • Um, and and so yeah, so far so good.
  • All right, John. Maybe maybe it's a New England thing.
  • So the glory to Rome board, it exists over there.
  • It's too big for the shelves.
  • So the previous shelf didn't had a didn't have a lid lid or other shelves on top of it.
  • So uh Greg is aware of this.
  • He is the creator of the Glory to Rome board.
  • And so he he has the dimensions and it will it will make an appearance when it's ready.
  • Okay.
  • That's crazy.
  • Okay, that's a little disturbing.
  • Ian says 4K has so many pixels I can zoom in on my phone and read the monitor and the reflection in your glasses.
  • I might have to start wearing different glasses.
  • Chip says, 'Part of me wants to say 'relax, it's good enough.'
  • Then I watch other streamers with the shadows, the bad sound, the player boards that are always offscreen.
  • I realize I've been spoiled.'
  • I You know what? I will not disparage any other content creator, period. The end.
  • Um, you know what? It's a lot of work doing this.
  • And I I am happy for other people to be in the the content creation space.
  • You know what? It's a lot of work.
  • I get it.
  • So if if somebody wants to put in the effort, regardless of who that may be,
  • Hey NB, I I've seen your messages.
  • Now that now that I'm getting the the the studio squared away, uh, I'll be reaching out to Rachel.
  • So, thank you.
  • Um, I'm hoping and I I'm not trying to put you on the spot, but I'm going Whenever somebody says, 'I don't mean to.'
  • Yeah, they do.
  • That's exactly what they're about to do.
  • They're about to do the thing they say they don't mean to do.
  • So, I'm not going to lie to you, NB.
  • I'm going to totally put you on the spot.
  • Uh, here at the table, we have we have we have six chairs and off camera at the end of the table.
  • I'm just saying there's a there's a chair with your name on it.
  • If you want to come up and when we stream, I would love to have you in the studio for that.
  • Just throwing that out there.
  • By the way, uh, non-breaking space, NB, um, designer of Cross Bronx Expressway and a number of other upcoming games.
  • Isn't it nice to have a real challenge to make you feel real satisfaction?
  • Didn't need to be that big a challenge, though, Chip.
  • I'm just saying.
  • I will take care of that salt.
  • Thank you.
  • Martin says, 'The Glory to Rome board suffering from exhaustion due to all the glory to Romes Edward uttered during setting up the new studio.'
  • So the patrons saw a lot of the uh a lot of the behind the scenes on a near not exact but near daily basis.
  • The amount of this that this process has had has been enormous.
  • At some point it'll be funny.
  • It's not there yet.
  • Little fresh.
  • NB says let's do it in December.
  • You name it, dude.
  • It's on.
  • Awesome.
  • I'm here for it.
  • Yeah.
  • Oh, Max, it's your chair when NB is not here.
  • Oh, this feels good.
  • All right.
  • So, while we're while we're chitchatting, I'm actually going to do the thing that I was going to do here, which is try and clean this up.
  • But feel free chat chat away.
  • Uh, I am excited at that prospect.
  • MB, I would love to have you here in studio.
  • That'd be awesome.
  • So yeah, just cleaning up Power Grid from last night.
  • By the way, how many of y'all have watched last night's stream of Power Grid?
  • I thought that was that was pretty epic.
  • The the turnaround and the just the the the way the game played out and everything.
  • Pretty awesome.
  • I was very pleased at how that turned out.
  • Let's put it that way.
  • Uh, Ian says, 'We focus on the studio side, but are you feeling settled into your new home?'
  • No.
  • The priority has been to get this space ready.
  • And it's still not finished.
  • There's a lot of stuff that you guys will never see, like tying up some of the cables that are up through here and a little bit of just refinement.
  • But there's still a fair bit up and around and with the background and all that that I want to finish.
  • But the focus has been getting this space ready.
  • And now that this space is ready, I'm going to be able to do things in the rest of the of the studio here that will make it way more way more comfortable.
  • Um, it's just not there yet.
  • But that's okay.
  • The priority is here.
  • And doing I mean this week we're only streaming twice tonight not with or today notwithstanding cuz this is kind of a really informal thing but last night's Power Grid and Friday's Sweet Lands like this weekend I don't really have a whole lot going on.
  • Now if we have a game day during the day on Saturday cool but if we don't the entire weekend is going to be spent trying to organize this place a little bit and it's going to take more than a weekend.
  • But yeah, that'll that'll certainly help get settled, get me settled.
  • And the other thing, if you're not a patron, you don't really know about this, but up there is a whole second studio we're setting up.
  • And by we, I mean me, and I guess Lincoln watches me set it up.
  • But that is going to be where we do these things.
  • There's not going to be a lot of that down here because this is cool.
  • Don't get me wrong.
  • I it's comfortable.
  • I'm in a comfortable chair.
  • I think the background's all right and the camera is great, but I want to be a little bit more intimate whenever we do Ask the Elephants or top 10s or whatever stuff.
  • So, I'm going to be doing all that in the other studio.
  • I still got to come up with a good name for the the talking studio.
  • But that is basically whenever I don't need the overheads and everything.
  • I'm going to do stuff up there with it.
  • But as it is right now, that's still a work in progress, but it's there.
  • The background's there.
  • The chair is there.
  • The the monitor.
  • Um, I still got to go buy a new laptop to be able to do it, but we're not far from being able to do that.
  • So, uh, definitely I'm thinking by the by the new year we should be doing the second be able to have the second studio.
  • And once that's done, um, that tells me this whole place is just about settled.
  • So, by the end of the year should be golden.
  • I appreciate you asking.
  • The end that was really nice.
  • Yeah. Oh, Max, it's your chair when NB is not here.
  • All right. So, while we're while we're chitchatting, I'm actually going to do the thing that I was going to do here, which is try and clean this up.
  • Yeah. Oh, Max, it's your chair when
  • I generally think that I tend to lean more towards Oath than Arcs as far as at least with arcs in the campaign game. That's not my favorite way to play the game because I think it's a little too Calvin ball as Kyle says for the third chapter and it's just the rules get in the way too much.
  • But even then, Oath isn't my favorite go-to. But I like them both quite a bit.
  • But I think I lean a little bit more towards Oath than Arcs.
  • So, um, historically games are streamed on heavy cardboard one of three ways. Edward wants to stream it, that's one. One of the loco group wants to stream it too. or paid sponsored uh streams by the publishers. That's three. Now, patrons also get a say in this as well.
  • And that is 1817.
  • So they they legitimately just straight up said, "Hey, can I go ahead and pay to get a a game streamed and the idea like had been floated in my head previously to allow something like that like non-publishers to be able to, hey, I really want this older game or this other game that you haven't streamed or to reream or whatever and to make it a priority."
  • Have I played Twilight Imperium? We have. We have not done it on the channel though.
  • Could we stream Twilight Imperium? It's not a priority at this moment, but yes, that is something that we could possibly do.
  • So, hey, 4K is doable, y'all. Uh, I didn't hear, outside of the delay, I didn't hear any issues from y'all as far as any negative results with a higher bit rate, which is really, really exciting.
  • We're going to be playing Sweetlands. I'm looking forward to that.
  • My goal is to get it as good as anything else that you're going to hear, whether it's in the board game content space or outside of it.
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Video kV3t_oH6Ea4 Heavy Cardboard Discussion at 55:20 sentiment: other
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Quotes (from this video)
  • So, we're going super cash today.
  • We are going to see.
  • So, you get that back this way.
  • All right. So, uh, Robert came up with a cool little trick.
  • So, mine is slowly ticking down to below 20 seconds and it should be similar for you all if you want.
  • So, my delay for what I'm looking at here is about 15 seconds.
  • So, we're not going to do anything like no top down cameras.
  • And before I did, I wanted to kind of clean up the table this way when I come back.
  • So, we've been running tests for the last couple hours, me and the patrons, but I was like, 'Hey, why don't I just go live?'
  • Happy Thanksgiving, everybody.
  • So many pixels.
  • So, T-Ball says, 'I've always found it difficult to tell the difference between 2K and 4K.'
  • It's about 2K difference.
  • And it is it is a massive undertaking to be able to stream at 4K, especially with six cameras.
  • So, here's my question for y'all watching.
  • So, thanks for being my little lab rats.
  • But also in the end it benefits y'all.
  • Okay. All right.
  • So, I will certainly send Jess uh everyone's best.
  • T-ball says, 'The recent stream of Aegis Steam looked fantastic.'
  • So, I thought so, but however, uh there uh I had a viewer point out the fact that even if I'm able to stream at 2K or 4K, which obviously I can, not everybody can receive it in that.
  • So, therefore, they still I I'm still going to make use of the PTZ cams.
  • So, Diffy brings up a really good point.
  • Also, the the difference between 4K and 2K is much smaller.
  • Diminishing returns, right?
  • So, if you drop down from 4K to 2K, you notice a difference, but it's pretty minimal.
  • Where you're really going to notice the difference, and again, I didn't turn on the overhead cuz that's not what today is about.
  • So, the biggest difference in my testing is going from 720 to 1080.
  • That is the most significant difference.
  • That jump up.
  • Then the jump up from 1080 to to 2K is noticeable but not dramatic.
  • And same from 2K to 4K.
  • Noticeable but not absolutely dramatic.
  • So, on my end, just to kind of since this is kind of a test slash, you know, kind of how the sausage is made to some degree for the public.
  • So, I've worked hard to get it that way.
  • But my point is if on your end you're able to see how many drop frames and how stable your connection is.
  • So for instance, I am broadcasting on the main new super high-end computer that we built here for the studio.
  • What I am watching it on is on the old PC which there's a reason it got replaced.
  • So, Just again trying to give context.
  • Plus you all get to play around and look at some of the numbers that we've been messing not messing with but um using to troubleshoot.
  • So, Salt Pestian said, 'I think it's awesome you can stream in 4K, but I also hope this doesn't mean you're always going to be zoomed out.'
  • It doesn't.
  • Still going to use the PTZs.
  • I got them for a reason.
  • Don't worry about that.
  • So, rest assured the like nothing negative.
  • The goal of this is only to continue to evolve and and get better and everything you're used to is going to continue.
  • It's just a matter of upping the quality.
  • So, the PTZs and all that stuff, uh, those are going to be in use.
  • Uh, we currently have two.
  • I am working I'm using one of them on most streams.
  • I will eventually integrate the second one as well.
  • It's a process and it it it requires more up here for me.
  • So, I'm I'm gradually working my way up to that.
  • But don't worry the the zooming in and the PTZs and all that stuff that is still going to live.
  • So, rest assured on that.
  • So, Bob says, 'Even at 4K, assuming I'm actually getting 4K, I couldn't read that, but it's close.'
  • So, all right.
  • But that's the difference.
  • That's really what it's going to come into where where things are going to come into play a little bit more.
  • This would be a little bit easier.
  • Like you can pretty easily read those numbers I reckon at 4K, right?
  • So, so yeah, that's that's all we're working on is because we focus on medium and heavy strategy games here at Heavy Cardboard, upping the quality is going to allow y'all that are capable of being able to receive the 4K is you're just going to be able to see and read things better and it's just going to make for that much better of a presentation.
  • So it that that's all it is.
  • It's just prettier and easier and and more user friendly in that regard.
  • That's all.
  • That's all it is really.
  • Well, the reason 1080 is going to be crisper than it was in the in the old studio is um
  • A lot of money went into these cameras.
  • That's why the cameras have been upgraded.
  • Cameras and lenses.
  • So, that's how this looks, right?
  • So, um, Diffy says, 'The only problem is going back to the old streams.'
  • I get it and we're aware of that.
  • And so, what that means is we're going to revisit games.
  • I mean, I don't know, three, four streams a week.
  • Do the math.
  • As always, we're going to mix and match old with new.
  • Like Friday, we're doing Sweet Lands.
  • That I I would categorize that in the new category.
  • Uh, last night we did Power Grid.
  • That'd be in the old category.
  • So, yeah, I think y'all can rest assured that it's going to be a a a really good mix.
  • I I feel very comfortable with where we're at in general on the streams with the mixing of old and new.
  • So, it seems that nobody is having here.
  • Let let's just pause the the the chat for a moment here.
  • And for anybody that's having any kind of issues, like chime in, speak up, let me know what they are.
  • But it seems as of now everything's going pretty all right for y'all.
  • That's awesome.
  • Obviously, I didn't turn on any of the lights behind me other than the uh Ow, don't do that.
  • The Edison bulbs.
  • I think those fill that space pretty well.
  • Don't mind the box over here on the edge of the table here.
  • But well, that that's encouraging.
  • I like that.
  • The lighter says everything looks and sounds perfect.
  • The sound is so good.
  • So good.
  • I appreciate that. Thank you.
  • Um, the everything has been a it's been it's been a lot, but so it's good to hear that the work's paying off.
  • I'm glad to hear that.
  • Max says, 'I'm pretty ecstatic for you, Edward. Really deserve this. Best board game content creator, hands down.'
  • I appreciate it.
  • Now, now if we can just get the numbers bigger, that'd be awesome.
  • That'd be cool.
  • But I think that'll come in time.
  • Uh, the quality, I think, is is there.
  • So, I think we'll get there.
  • I appreciate that though, Zack.
  • Did I say Zack?
  • Really Max?
  • My bad.
  • Thank you, Rob. I appreciate that.
  • By the way, Rob is in work with new merch uh for for Heavy Cardboard.
  • So, that that is going to be coming.
  • Uh, hopefully by the end of the year we'll have something for y'all.
  • Um, and that'll be a constantly evolving process of what's available and that.
  • So, the salt pest say other than having to swap a new stream link at the start of every stream everything looks great.
  • Well, that's what today's troubleshooting uh behind the scenes was.
  • And I think we finally eliminated or found the culprits.
  • There are potentially six six gotcha points in the process of setting up and starting streams that can cause issues.
  • And I think I've caught all of them.
  • Knock on wood.
  • I think so.
  • It's now a much more involved process to stream honestly.
  • But once the stream is actually going, uh, today was kind of a a test to see, hey, is this going to work?
  • Um, and and so yeah, so far so good.
  • All right, John. Maybe maybe it's a New England thing.
  • So the glory to Rome board, it exists over there.
  • It's too big for the shelves.
  • So the previous shelf didn't had a didn't have a lid lid or other shelves on top of it.
  • So uh Greg is aware of this.
  • He is the creator of the Glory to Rome board.
  • And so he he has the dimensions and it will it will make an appearance when it's ready.
  • Okay.
  • That's crazy.
  • Okay, that's a little disturbing.
  • Ian says 4K has so many pixels I can zoom in on my phone and read the monitor and the reflection in your glasses.
  • I might have to start wearing different glasses.
  • Chip says, 'Part of me wants to say 'relax, it's good enough.'
  • Then I watch other streamers with the shadows, the bad sound, the player boards that are always offscreen.
  • I realize I've been spoiled.'
  • I You know what? I will not disparage any other content creator, period. The end.
  • Um, you know what? It's a lot of work doing this.
  • And I I am happy for other people to be in the the content creation space.
  • You know what? It's a lot of work.
  • I get it.
  • So if if somebody wants to put in the effort, regardless of who that may be,
  • Hey NB, I I've seen your messages.
  • Now that now that I'm getting the the the studio squared away, uh, I'll be reaching out to Rachel.
  • So, thank you.
  • Um, I'm hoping and I I'm not trying to put you on the spot, but I'm going Whenever somebody says, 'I don't mean to.'
  • Yeah, they do.
  • That's exactly what they're about to do.
  • They're about to do the thing they say they don't mean to do.
  • So, I'm not going to lie to you, NB.
  • I'm going to totally put you on the spot.
  • Uh, here at the table, we have we have we have six chairs and off camera at the end of the table.
  • I'm just saying there's a there's a chair with your name on it.
  • If you want to come up and when we stream, I would love to have you in the studio for that.
  • Just throwing that out there.
  • By the way, uh, non-breaking space, NB, um, designer of Cross Bronx Expressway and a number of other upcoming games.
  • Isn't it nice to have a real challenge to make you feel real satisfaction?
  • Didn't need to be that big a challenge, though, Chip.
  • I'm just saying.
  • I will take care of that salt.
  • Thank you.
  • Martin says, 'The Glory to Rome board suffering from exhaustion due to all the glory to Romes Edward uttered during setting up the new studio.'
  • So the patrons saw a lot of the uh a lot of the behind the scenes on a near not exact but near daily basis.
  • The amount of this that this process has had has been enormous.
  • At some point it'll be funny.
  • It's not there yet.
  • Little fresh.
  • NB says let's do it in December.
  • You name it, dude.
  • It's on.
  • Awesome.
  • I'm here for it.
  • Yeah.
  • Oh, Max, it's your chair when NB is not here.
  • Oh, this feels good.
  • All right.
  • So, while we're while we're chitchatting, I'm actually going to do the thing that I was going to do here, which is try and clean this up.
  • But feel free chat chat away.
  • Uh, I am excited at that prospect.
  • MB, I would love to have you here in studio.
  • That'd be awesome.
  • So yeah, just cleaning up Power Grid from last night.
  • By the way, how many of y'all have watched last night's stream of Power Grid?
  • I thought that was that was pretty epic.
  • The the turnaround and the just the the the way the game played out and everything.
  • Pretty awesome.
  • I was very pleased at how that turned out.
  • Let's put it that way.
  • Uh, Ian says, 'We focus on the studio side, but are you feeling settled into your new home?'
  • No.
  • The priority has been to get this space ready.
  • And it's still not finished.
  • There's a lot of stuff that you guys will never see, like tying up some of the cables that are up through here and a little bit of just refinement.
  • But there's still a fair bit up and around and with the background and all that that I want to finish.
  • But the focus has been getting this space ready.
  • And now that this space is ready, I'm going to be able to do things in the rest of the of the studio here that will make it way more way more comfortable.
  • Um, it's just not there yet.
  • But that's okay.
  • The priority is here.
  • And doing I mean this week we're only streaming twice tonight not with or today notwithstanding cuz this is kind of a really informal thing but last night's Power Grid and Friday's Sweet Lands like this weekend I don't really have a whole lot going on.
  • Now if we have a game day during the day on Saturday cool but if we don't the entire weekend is going to be spent trying to organize this place a little bit and it's going to take more than a weekend.
  • But yeah, that'll that'll certainly help get settled, get me settled.
  • And the other thing, if you're not a patron, you don't really know about this, but up there is a whole second studio we're setting up.
  • And by we, I mean me, and I guess Lincoln watches me set it up.
  • But that is going to be where we do these things.
  • There's not going to be a lot of that down here because this is cool.
  • Don't get me wrong.
  • I it's comfortable.
  • I'm in a comfortable chair.
  • I think the background's all right and the camera is great, but I want to be a little bit more intimate whenever we do Ask the Elephants or top 10s or whatever stuff.
  • So, I'm going to be doing all that in the other studio.
  • I still got to come up with a good name for the the talking studio.
  • But that is basically whenever I don't need the overheads and everything.
  • I'm going to do stuff up there with it.
  • But as it is right now, that's still a work in progress, but it's there.
  • The background's there.
  • The chair is there.
  • The the monitor.
  • Um, I still got to go buy a new laptop to be able to do it, but we're not far from being able to do that.
  • So, uh, definitely I'm thinking by the by the new year we should be doing the second be able to have the second studio.
  • And once that's done, um, that tells me this whole place is just about settled.
  • So, by the end of the year should be golden.
  • I appreciate you asking.
  • The end that was really nice.
  • Yeah. Oh, Max, it's your chair when NB is not here.
  • All right. So, while we're while we're chitchatting, I'm actually going to do the thing that I was going to do here, which is try and clean this up.
  • Yeah. Oh, Max, it's your chair when
  • I generally think that I tend to lean more towards Oath than Arcs as far as at least with arcs in the campaign game. That's not my favorite way to play the game because I think it's a little too Calvin ball as Kyle says for the third chapter and it's just the rules get in the way too much.
  • But even then, Oath isn't my favorite go-to. But I like them both quite a bit.
  • But I think I lean a little bit more towards Oath than Arcs.
  • So, um, historically games are streamed on heavy cardboard one of three ways. Edward wants to stream it, that's one. One of the loco group wants to stream it too. or paid sponsored uh streams by the publishers. That's three. Now, patrons also get a say in this as well.
  • And that is 1817.
  • So they they legitimately just straight up said, "Hey, can I go ahead and pay to get a a game streamed and the idea like had been floated in my head previously to allow something like that like non-publishers to be able to, hey, I really want this older game or this other game that you haven't streamed or to reream or whatever and to make it a priority."
  • Have I played Twilight Imperium? We have. We have not done it on the channel though.
  • Could we stream Twilight Imperium? It's not a priority at this moment, but yes, that is something that we could possibly do.
  • So, hey, 4K is doable, y'all. Uh, I didn't hear, outside of the delay, I didn't hear any issues from y'all as far as any negative results with a higher bit rate, which is really, really exciting.
  • We're going to be playing Sweetlands. I'm looking forward to that.
  • My goal is to get it as good as anything else that you're going to hear, whether it's in the board game content space or outside of it.
References (from this video)
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Video 3qBH9LAGilI kovray Playthrough at 2:18
video_pk 83412 · mention_pk 210126
kovray - Sweet Lands video thumbnail
Click to watch at 2:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is hard.
  • That should have been really obvious.
  • Uh, popcorn. That's a game, right?
  • Juicy Fruits ends in S. It's Silicon Valley, right? That's the game. Silicon Valley.
  • Silicon Valley is one, but that doesn't count.
  • That's a good one. Oh, no.
  • Boom. H. Winner.
References (from this video)
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Video bICYHD4yMUE Board Game Buzzz Discussion at 12:18 sentiment: positive
video_pk 83333 · mention_pk 209674
Board Game Buzzz - Sweet Lands video thumbnail
Click to watch at 12:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Imaginative and fantastical engine-inspired design
  • Offers deep resource interaction and a strong progression/upgrade system
Cons
  • No insert in the published copy mentioned; board/component insert issue noted as a negative point by the speaker
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my gosh. Oh, you have no idea how excited I am that Tend is on this list.
  • Luier is a fantastic, fantastic game from Pverson Games.
  • Sweet Lands is really cool because I love how fantastical, how imaginative, how creative it is. It feels like a breath of fresh air in the Euro genre.
  • 10 is the first ever flip and right/ roll and write type game that has ever made my top five lists because it has completely broken for me.
  • Tim, you are wrong. Flip and right games are incredible.
  • I wouldn't choose to play most flip and right/ roll and write type games.
  • This one is on my top as well. Not my favorite, but gosh, I am so excited.
  • Elder Scrolls: Betrayal of a Second Era is on this list. I know he really likes that one, so I'm guessing that one would be on there.
  • I guarantee that Elder Scrolls: Betrayal of a Second Era is on this list.
  • Roth works. And it's it's so funny that I mentioned it at the beginning.
References (from this video)
No references stored for this video.
Video HJzqyQPbY0I Board Gaming Ramblings Top List at 5:00 sentiment: positive
video_pk 82674 · mention_pk 207725
Board Gaming Ramblings - Sweet Lands video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite theme.
Cons
none
Thematic elements
  • Building a candy country
  • Candy country
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players select actions, and must discard cards from their hand regardless of the action chosen.
  • Engine Building — Players build up an engine to improve their capabilities and income.
  • Multi-Use Cards — Cards are used for payment and for bonuses when building or playing them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not science. This is a snapshot of feelings.
  • It's tight but it's tight in a nice way.
  • it's an exploration game you will be exploring.
  • It's wonderfully thematically. It's funny.
  • Role Player Adventures, it was a great storydriven game.
  • it's fun and fast and simple and easy to teach and uh it's just like a lot of laughs.
  • Hard to get is like um mix between similar and code names I usually say.
  • Prince of Florence is a great classic uh game that I will always enjoy.
  • And this also is one that I really appreciate because it's so easy to get it played.
  • It's one of the best games I've played.
  • We still have the original and I don't think we're going to let it go.
References (from this video)
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Video Y1vCyXi4AqM The Dice Tower Discussion at 30:39 sentiment: positive
video_pk 82208 · mention_pk 206469
The Dice Tower - Sweet Lands video thumbnail
Click to watch at 30:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying to teach
  • Immersive gameplay experience
Cons
  • Very large footprint
  • Long teaching time
Thematic elements
Comparison games
  • Galactic Cruise
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Food Chain Magnate.
  • Eric, your clue is Sanguin Anger.
  • That's Blood Rage.
  • Holy Knights from the Occidental Domain.
  • Paladins of the West Kingdom.
  • Stratosphere Squad.
  • Sky Team.
  • The Big One with the giant lion on the front.
  • Twilight Imperium four. Fourth edition.
  • Maritime Metropolis
  • Underwater Cities.
  • Fraudster Doctor
  • Quacks. Quacks of Quedlinburg
  • Art Curator
  • The Gallerist
  • Blue.
  • Azul.
  • Battles of Suns, Monarchical Violence.
  • Imperial Assault.
  • The Bleached Fortress.
  • White Castle.
  • Sand Bank Sovereignty.
  • Dune Dune Imperium.
  • This is the seeding round.
  • So, much like the famous game title recall, Oh. right? The this is the seeding round.
  • This game is broken. You win this game every time if you lose all your battles. Winning battles is the worst thing you can do, apparently.
  • One star review, Royalty free clip art, complete absence of graphic design, lowest possible grade components, and then priced above most ultra premium titles.
  • That is Food Chain Magnet.
  • No ducks, false advertising.
  • 70 collector's box plus crown expansion, first Kickstarter promo.
  • Watching paint dry or play this game about watching paint dry. Tough decision.
  • I love this one. I'm here to berate the designer of the game. I haven't even played the game, and it's already driving me to tears and make me want to flip the table. Who designed the pieces? Who? Zero stars for that junk.
  • This is like Sudoku, but worse and colorful.
  • Azul is way better than those.
  • The deck building is dull, the resource conversion is dull. It's just a mishmash of stuff.
  • Too old. Don't believe anyone who says that it's still relevant.
  • El Grande.
  • When I buy a core box, I expect to be able to play the game by itself and don't have to buy an expansion for it to be actually playable.
  • It's mostly about brewing coffee for rerolls.
  • It's a blowout.
  • Reading one star reviews is Oh. It's It's kind of a guilty pleasure, isn't it?
  • Remember to check out dicetower east.com if you want to register to play games with us
References (from this video)
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Video 1nX-nCCmbFQ Board Gaymes James Playthrough at 19:47 sentiment: positive
video_pk 81973 · mention_pk 205337
Board Gaymes James - Sweet Lands video thumbnail
Click to watch at 19:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • memory component is engaging
  • visually appealing
Cons
  • lengthy playtime (about three hours)
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Memory component — noted as a memorable memory-based mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The point of the game is an area majority.
  • Ties are broken by turn order.
  • Remember, there's two other starfalls that are going to come out.
  • Payloads mess the board up and it's really pretty.
  • First place is going to be swapped with second place wherever you end up placing this.
  • I just want to have fun.
References (from this video)
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Video oJfjdLKupRI The Brothers Murph Discussion at 1:09:55 sentiment: positive
video_pk 81989 · mention_pk 205409
The Brothers Murph - Sweet Lands video thumbnail
Click to watch at 1:09:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful theme, deep scoring engine, engaging play
Cons
  • Very heavy, long playtime; not great in large groups
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game about acquiring mergers and things that happen as you're physically placing out these pieces onto the board and starting hotels and then you can spend money to buy stock.
  • It's so good.
  • It's a two-player game, so it's perfect for two players.
  • Brass Pittsburgh does cool stuff. If you like brass, I think you're going to like Brass Pittsburgh. If you're not a fan of brass, it didn't change a dang thing.
  • The wake and loadup stuff, there's this kind of thing with like fuel range where you can really only be in the air so long.
  • This is Baby's first dog fight.
References (from this video)
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Video mhfLOHq9XNs Hungry Gamer Discussion at 1:33:38 sentiment: positive
video_pk 81769 · mention_pk 204350
Hungry Gamer - Sweet Lands video thumbnail
Click to watch at 1:33:38 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Clever game.
  • Very heavy.
  • Gorgeous to look at.
  • Great production.
  • Interesting card play mechanics.
  • Speaker has a strong hankering to play it again.
Cons
  • Hard to find a copy currently.
  • Complex dependencies can make actions difficult to perform.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — But if you want to take the actions on the game board, which are better, you have to throw away those cards.
  • Engine Building — And it's one of those games to where it's kind of hard to do things.
  • Hand Management — using cards that you can either play for their abilities or sometimes you can play them and keep them and they will keep activating over and over again.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The strategies are varied. It's never boring, you're never just going through a rote experience with it.
  • It is just this fun open world kind of romp that you go on.
  • It just has beautiful art on these cards.
  • And it's just so clever. So clever.
  • Every card has like five different options that you can interact with and it's just so clever. So clever.
  • I really have a hankering to play Sweetlands again.
  • Very, very heavy. Gorgeous to look at. You're going to love the production.
  • This really cool thing by using cards that you can either play for their abilities or sometimes you can play them and keep them and they will keep activating over and over again.
References (from this video)
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Video boV4_W4ztuc The Dice Tower Analysis at 5:07
video_pk 81649 · mention_pk 203735
The Dice Tower - Sweet Lands video thumbnail
Click to watch at 5:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
  • We're nominating them now, and as I always say, the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
  • These are going to be games that are fantastic to teach to someone who is not necessarily part of our fantastic little world of games. Something to get them in the door, get them excited about board gaming, get them introduced to all these amazing things you can do on the tabletop now.
  • And so, we got together a group of 50 plus people, that's Dice Tower staff and the other reviewers, different reviewers, and we vote on the nominations, and so we're going to present them to you.
  • Well, too bad to each of those nominations because you have to go up against the other four. That is a tough slate.
  • if you enjoy heavy strategy games, you were eating well in 2024.
  • This is a category for games that play really well with two. It doesn't mean they are exclusively two, although that's usually what is nominated, but it's just a great game for two players.
  • This is something that for the last several, several years has become an increasingly large segment of the board gaming hobby.
  • Not only are those like pretty strong solo games, but they're also some of the games that were mentioned in top lists of last year. That shows where the category has come.
  • So, these are games that do something different. We see a lot of the same stuff, which isn't necessarily a bad thing because same can be good and comforting. But, something that does something unusual or different or feels fresh, here's some games that meet that category.
  • My goodness, you now have to ask every time you sit at the table, 'Wait, is this cooperative or competitive?' That's something that was unheard of, you know, a decade ago even.
  • I used to not really appreciate how good party games can be.
  • So, this is going to be just that implementation of the theme, really immersing you into this world and this setting, uh doing something cool, or maybe just showing you a different kind of light on a thing that you're familiar with.
  • I always find it odd how the new designer category often also every year seems to dominate best games of the year category, and I like that a lot.
  • Artwork is something that just walking by a table, you can convince me to play a game just by showing me a good box cover. And I think that it's something that can We talked about the theme, can really sell that, but it's that first entry point in the game, and can grab your attention.
  • Games are a total production, and what this category is about is saying, 'This is the most impressive full productions of a board game we've seen this year.'
  • Now, in this category, we have 10 um 10 nominees, and they kind of encompass the whole package here. You know, we're we're looking at the mechanisms, we're looking at the theme, we're looking at the artwork, just all of it. Which one brought its best to the table?
  • Games that are fantastic
  • Then our next one is Codenames, a game that really brought party games back into the light, especially word team party games.
  • This has sold a gazillion copies.
  • And that is Pandemic Legacy Season 1.
  • But this is the game. It wasn't the first legacy game, but it was definitely the one that people that kind of exploded and changed
  • changing the landscape.
  • Talk about a game that truly shook everything up.
References (from this video)
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Video iqXIc2ljEyE Tim Chuon Discussion at 10:53 sentiment: neutral
video_pk 81346 · mention_pk 201452
Tim Chuon - Sweet Lands video thumbnail
Click to watch at 10:53 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Probably the most complex game I have in my collection, which is Lisboa.
  • Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
  • Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
  • I played and I love this game.
  • this was so much fun.
  • This game slaps.
  • It feels like a 2D arcade scrolling game and we're looking for it.
  • I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
  • This is a really fun building game.
  • This plays so different from other Lacerda games of course, because it's way easier.
  • I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
  • Snow Planner, really love this game.
  • Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
  • With that in mind, the final count is 160 games.
References (from this video)
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Video wBrqZ_2cDkA Board Game Hangover Analysis at 26:46 sentiment: neutral
video_pk 81120 · mention_pk 199942
Board Game Hangover - Sweet Lands video thumbnail
Click to watch at 26:46 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magical Athlete
  • Star Wars Battle of Hoth. Oh, it doesn't fit there. But take time.
  • Hot Streak. HOT STREAK FROM PUBLISHER CM. SHOULD HAVE TRUSTED MY INSTINCTS AND VOTED IT.
  • It's uh fate. It's fate. It's fate.
  • The Lord of the Rings. The Fate of the Fellowship from publisher Zman Games.
  • It's a cooperative Lord Rings game based on the pandemic system, which is super popular where you cure diseases and is one of the first cooperative games. At least it's the one that blew everybody's minds when it came out because you can play ball games cooperatively. And if you know the Lord Ring story, you have to take the ring to the volcano and destroy it.
  • Elder Scrolls? Really?
  • It's the most thematic game.
  • Galactic Cruise from publisher Kinsson Key Games.
References (from this video)
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Video -6zebyhZeMc Hungry Gamer Top List at 7:07 sentiment: positive
video_pk 81040 · mention_pk 199288
Hungry Gamer - Sweet Lands video thumbnail
Click to watch at 7:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Does a really awesome thing where you have to spend cards out of your hand to take actions
  • Builds up your own tableau and get more powerful
  • Has a lovely thing in a complex euro that I like
  • Engine's trucking along and you're doing cool stuff
  • Beautiful on the table
Cons
  • Complicated game
  • Heavier game than I usually like
Thematic elements
  • Wacky
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — You have to 'spend the cards out of your hand to take actions.'
  • Resource Management — You 'spend more resources to kind of keep those cards.'
  • Tableau Building — You 'build up your own tableau and get more powerful.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a cool little tableau builder, just quick, snappy, really fun, really clever little game that I really wish had done well enough to get some kind of expansion.
  • It's almost a race. You have to go fast cuz every turn things are going to get harder and harder and harder. If you stay too long, you're probably going to die and it's just a clever balance of speed versus efficiency versus I need some stuff so I can level up.
  • At the end of the day, I think the old board had more charm, was a little more thematic, but the new board is a lot cleaner and easy to see exactly what's going on.
  • It just works. It really does work. There's so much cool stuff and it is one of the first John D. Clair card crafting games that I've played that I'm like, yes, this I want to play over and over and over again. Just really, really satisfying.
  • It's a Euro that oozes theme, crushes the theme. It's complicated. Definitely a complicated game, but I'm really looking forward to getting it back to the table and being terrible at it.
  • And they actually put a sticker on the inside of the box, and it was a blessing. You're seeing it on the screen right now. And it just tickled me to no end.
References (from this video)
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Video 5mDVBSac19k JestaThaRogue Analysis at 10:24 sentiment: positive
video_pk 80625 · mention_pk 196768
JestaThaRogue - Sweet Lands video thumbnail
Click to watch at 10:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Does not really do anything unique mechanism-wise, but has a nice light candy theme.
  • The theme of chocolate and cakes is fun.
Cons
  • Considered a heavy game despite the light theme.
Thematic elements
  • Light candy theme where you're looking at chocolate and cakes.
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every game I've ever bought, I've bought for a good reason. At least that's what I tell myself.
  • I don't watch playthroughs cuz playthroughs tend to be too long.
  • I think it's just the hype and how much money this project's making and all this buzz around it was making me think I should get on this now, and I just know that I'm going to get the cards, maybe play it twice, and then never play it again.
  • If it can fit in this 4x4 Kallax, then it will stay. If it doesn't fit, then something's got to go.
  • Will I still enjoy the game after 10 plays? It's not a question I ask myself.
  • Those are the 10 questions I ask myself before buying a game
References (from this video)
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Video Xq4ex-sXoj8 kovray Top List at 18:52 sentiment: positive
video_pk 80618 · mention_pk 196742
kovray - Sweet Lands video thumbnail
Click to watch at 18:52 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Fantastic gameplay
  • Engaging core mechanics
  • Interesting decision points
  • High replayability due to asymmetric characters and multiple scoring paths
  • Tight resource management
Cons
  • Long playtime (3-4 hours)
  • Can be complex
Thematic elements
  • Building a sweets kingdom
  • Sweets kingdom
Comparison games
  • Suburbia
Mechanics (from transcript analysis)
  • Action Point Allowance System — Every action costs two cards.
  • Area Majority — You're building up your sweets kingdom. You're trying to place styles onto it. You place buildings onto it. You'll do little roads trying to make this kingdom so you can be the next sweets overlord.
  • Hand Management — The really cool aspect of this game though is the timing of everything that you do... The card match with the hand management is really interesting because not only are you going to use your cards to take actions, but there's things on the cards you can you can play the cards instead to sometimes take better actions.
  • Variable player powers — with the asymmetric characters
  • Worker Placement — you will have a shared worker pool. And you'll use those workers to place little discs on worker actions that you'll take to do a variety of things.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game we introduced to my parents, thinking that they would like it, and they ended up liking it.
  • Now, we recently got back from UKGE, and Not back. We we recently just finished UKGE.
  • This is a recap for the top games of May.
  • in the month of May, we have played 31 different games.
  • I think you did, too. I was looking at it, and cuz there was a few that I think we just rushed at the convention that I forgot to log.
  • This is a good reminder that if you
  • This game really caught my eye at our preview night that we were at, and it's essentially just these beautiful flower cards
  • It's super simple, super easy to play, but I have really enjoyed just like the simplicity of that and it's beautiful. Small box, beautiful game.
  • It was so beautiful that we were so immersed in it I forgot to take a lot of b-roll and it's my number two.
  • That hasn't happened in a while. It has not, I don't think.
  • And this game is a game that we do not have, but we recently got a 3D printer and the whole point was so that I could make like well, 3D prints. But part of that is inserts, board game inserts.
  • it was fantastic.
  • The really cool aspect of this game though is the timing of everything that you do.
  • resources are very tight in this game. So, that's the other thing is you have to be very clever with how you use everything.
  • I'll allow it. It was very fun.
  • It's definitely more layered. It's more layered than Suburbia. Yeah. Yeah.
  • Like Sweet Land's is much more complicated.
  • which has been hopping up because it was nominated for the Kennerspiel. I think it's number one on the BGG hotness right now.
  • Which it very very much so deserves because it is a fantastic game.
  • Do not get scammed. Be aware.
  • what have you been playing this uh past month? What have you really enjoyed? What was your favorite? What games are you hoping to get to the table this month?
References (from this video)
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Video mbn78tikwQw Discussion at 1:02:02 sentiment: positive
video_pk 80510 · mention_pk 195997
Sweet Lands video thumbnail
Click to watch at 1:02:02 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Gorgeous and weird theme
  • Adorable components
  • Heavy euro with cute theme
  • Challenging and deep gameplay
  • Satisfying progression of options
  • Tight player interaction
  • Clever design decisions
  • Plays well at 2-player
  • No free lunch (objectives require investment)
  • Plays well at 3-4 players
  • Game grows with the player
  • Provides resistance from other players
  • Satisfying to build your kingdom
  • Great replayability
  • Phenomenal game
Cons
  • Industry track seems weak
  • Establishing cities might be too expensive
  • Iconography can be confusing
  • Color can sometimes wash out clarity
  • Some parts might not be balanced
  • Some tracks might not be strategically viable
  • Limited options revealed in later rounds
  • Potentially prohibitive card hands early on
  • Luck of the draw with cards
  • Can be paralyzing for players with analysis paralysis
Thematic elements
  • Kingdom building with sweets
  • Kingdom made of confectionary
  • Unabashed theme
Comparison games
  • La Hav
  • Agricola
Mechanics (from transcript analysis)
  • Engine Building — Described as an 'engine building' game.
  • Hand Management — The number of cards in hand drives actions.
  • Set Collection — Collecting tiles of different colors to build income and scoring conditions.
  • Track Advancement — Players go 'up the tracks'.
  • Variable player powers — Characters are built a little different and have advantages.
  • Worker Placement — Uses worker placement, but is also hand management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to throw it out. I'm So all day I'm just gonna say Don and I'll let you guys decide who I'm actually talking to because I have not figured out a good way to do it without like long names here.
  • The little epilogue, we were laughing reading it like actually out loud laughing, not like, 'Oh, that's funny.' Like legitimately funny as you go through.
  • And this one uses an app that I my understanding is it does like all kind of the behind the scenes math and stuff for you.
  • It's like if you know Alan Moon did Oathsworn you'd be like what?
  • This game is crazy pants. It is hard and I love it.
  • It's deadly if you focus on all of them.
  • This is the kind of game that you could play many
  • I adore that that's on there, especially in a two-player game.
  • If you want a free lunch, go eat your house
  • And that's a testament of a really really good game, especially one as heavy as Sweetlands.
  • Stuper Monday is one of those games that similar to Sweetlands. It's not as deep, it's not as heavy as Sweetlands, but when it comes to timing, efficiency of actions, and uh sort of using cards to do actions, it's it's right there in that sweet spot.
  • This is a train game but with magic. And the magic matters because basically it's like ah gosh I can't connect my train to this spot. Magic. And now I just teleport over it and I keep moving the stuff.
References (from this video)
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Video H7xfM7deFSo The Dice Tower Discussion at 50:08
video_pk 80300 · mention_pk 195203
The Dice Tower - Sweet Lands video thumbnail
Click to watch at 50:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Inserts — Mentioned as a game that benefits from having little inserts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I was like, okay, Thunder Road is like full. That was easy. I guess I didn't need voting for that one.
  • To me, it's more it's much more important if I feel like I played well.
  • Diva wide receiver or DWR for short is a player that literally refuses to cooperate in any way and has to be the center of attention regardless of it if what they're doing is in best interest of the team.
  • It's impossible to game design around this issue where the quarterback issue has many games of built-in mechanisms to address it.
  • The munchkin. This is almost the munchkin.
  • People need to chill out about the number of nature themed games being released
  • I will say I'm getting tired of there's two parts of nature games I'm tired of. One is the obvious I'm trying to be Wingspan. I really dislike that.
  • This is cyclical and I think that right now nature themed games are very hot.
  • That was the people need to stop making dual layer boards. Got 50 hard disagrees.
  • Hexes are good sci-fi and only belong in science fiction.
References (from this video)
No references stored for this video.
Video qrHeippm_Kw kovray Discussion at 9:44 sentiment: positive
video_pk 80242 · mention_pk 194944
kovray - Sweet Lands video thumbnail
Click to watch at 9:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So good.
  • Wanted to play again immediately after finishing.
  • Smooth gameplay.
  • Incredible asymmetry.
  • Beautiful art.
Cons
  • One host did not win.
  • The game took 3-4 hours.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetrical gameplay — The game features incredible asymmetry.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Castle Combo has been a game this year in particular. off castle.
  • It's a simple draft game where you have to spend resources to play cards and you're building a nine card tableau. Super easy, super simple.
  • I think it's definitely on the lighter side when it comes to hobby games as well.
  • I feel like every time we play that game, you see people's faces light up and we want to come back to it again and again.
  • What cult of the old game, so like 10 years old, have you discovered just this year?
  • Last Will.
  • Oh, it's so good.
  • But the last will is hilarious because your whole goal is you got to spend money and you got to spend all of it
  • Oracles of Delelfie.
  • I played this game I think two or three years ago at a convention and I loved every minute of it and I have just not been able to find it.
  • I'm really intrigued because I love Sweetland so much. I want to try Rosalie.
  • I will shout out another store uh local to us called Pomemetto Games run by the owner of David. He is a phenomenal human being.
  • A shout out I have is a Instagram creator named Dana from Better Mood Board Games.
  • Dana is one of the most talented creators out there.
  • What is your personal favorite piece of content we've created this year?
  • Most recently, I think the UKG video we did, the tend to demo, tend to buy.
  • I think my favorite video I like the one we did in the park.
  • That'd be a long video.
  • What game right now can you teach from heart? Setup and everything. You just take out the box, you teach the game.
References (from this video)
No references stored for this video.
Video YPHlDT64kLQ Top List at 11:09 sentiment: positive
video_pk 79532 · mention_pk 193022
Sweet Lands video thumbnail
Click to watch at 11:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Feels huge and expansive
  • Rewarding for focused play
  • Sandboxy feel with many options
  • Fantastic art and production value
  • Satisfying combination of mechanics
Cons
  • Overwhelming the first time playing
Thematic elements
  • Producing sweets, building structures, exploring a map
  • Candy world, world of food
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • building — Building structures and cities.
  • Card playing — Playing cards that can give tags, contributing to a tableau.
  • exploration — Exploring out on the map and placing tiles.
  • Tableau Building — Similar to Terraforming Mars, where cards reference tags you have.
  • Track Advancement — Advancing on various tracks to make built items valuable.
  • Worker Placement — Core mechanic for taking actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want everything. Put everything and the kitchen sink into the game.
  • It's like everything is in this one. It's got a little bit deck building. It's got a little bit of worker placement. It's got a little bit of this, a little bit of that.
  • All these things thrown into one, cuz sometimes you make that gumbo work really good.
  • It's a masterpiece for a reason.
  • There's just too much stuff in this game.
  • Those are 10 games that have everything and the kitchen sink in them, we think.
References (from this video)
No references stored for this video.
Video oi1-Opi2PFg Top List at 4:52 sentiment: positive
video_pk 78484 · mention_pk 191158
Sweet Lands video thumbnail
Click to watch at 4:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Drastically different game every time
  • Variable player powers feel game-breaking
  • Challenging and makes you think
  • Beautiful appearance
Cons
  • Heavy weight game
Thematic elements
  • Cute buildings, milk cartons
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Economic Game — A tight economic game where players build up industry.
  • Multiple scoring tracks — Features three different scoring tracks that score in different ways at the end of the game.
  • Tableau Building — Similar to Terraforming Mars, players build out their tableau with cards that provide boosting abilities, special actions, and end-game scoring.
  • Variable player powers — Players choose from wildly different characters with unique powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Galactic Cruise continues to be a game I play it on BGA now. It's I'm almost constantly in a game or two of this game on BGA. Like I don't know that I'm going to get tired of playing it primarily because of of the interesting puzzle that it gives you every time you play.
  • Shallow Sea has that really, really well because you're able to accomplish something, and by accomplishing something, it gives you this little shell resource, and you could spend that immediately to accomplish another thing, gives you another shell, and you can just have these massive turns
  • The presentation is amazing. The game looks beautiful.
References (from this video)
No references stored for this video.
Video 2RLZe72GiLc Review at 0:02 sentiment: positive
video_pk 69509 · mention_pk 166036
Sweet Lands video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork.
  • Many ways to score points.
  • Satisfying engine building and ramp-up.
  • Interesting multi-use cards.
  • Variable powers add replayability.
  • Engaging action selection with increasing costs.
  • Satisfying tile placement and building mechanics.
  • Reaching ports is important to avoid negative points.
  • Skill tiles provide useful abilities.
  • Five-round game that ramps up quickly.
Cons
  • Heavy game, not for everyone.
  • Can feel complex due to multiple scoring avenues.
  • Free actions are inefficient.
  • High cost for drawing cards.
  • Negative points if cities don't reach ports.
Thematic elements
  • Being the best ruler for Sweet Lands.
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Area Control (implied) — You want to grow out for a number of reasons one of which you want to have potentially multiple cities when you start building the buildings but you also want to potentially reach these ports.
  • Card Drafting (implied) — You'll be looking in your hand like oh I want to play this and you'll look down you go I need one more cake tag so then you try to get another cake tag card played so that then when you play that you can do sort of the juicier version.
  • End game scoring — At the end of it we're going to score not just what you've done through passing but you're also going to look at those Prosperity tracks and score for each different one of them. There are also milestones we were trying to achieve and final scoring tiles.
  • Engine Building — When you play those cards a lot of those cards allow you to not just do actions but up your income. Every round you're going to get that income again. By the end of the round we have tons of like cubes for different resources. You can kind of build up an engine that serves that passing situation.
  • Hand Management — Everyone's going to have typically a hand of six cards. And to put a disc out there you have to discard at least one of your cards. You can either do this or play a card.
  • Set Collection (implied) — You have to have at least three different types of buildings. You can have two of the same.
  • Tile Placement — A lot of these actions are going to let you for example this one lets you take three tiles and place them out. When you place tiles this this is kind of like cultivating the land before you would build.
  • track movement — The biggest and most important ones are going to be these ones that in your top left corner are your Prosperity tracks. As you move up these tracks you can start saying like Okay for every that I've seen on the board it's going to be 3 to one but if I get my marker all the way to the end the hexes are going to be worth one to one.
  • Variable player powers — With your different character you also going to have different character Powers. Like you had one where when you took a specific action you could pay with wood instead of wheat. I had one that was giving me a discount on iron.
  • Worker placement (implied) — It kind of feels like worker placement but all these discs out here are Universal. No one has workers that they're putting out. Whenever you take one of these actions you're going to put one of these discs on here but everyone's going to hand have typically a hand of six cards. And to put a disc out there you have to discard at least one of your cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a heavy heavy game.
  • The thing that makes it um more complicated is the fact that you can score in so many different ways.
  • The free actions are they're going to be used they say that even in the rule book they say get used to the free actions use them a lot.
  • It doesn't go both ways you can't get 15 coins for a car so you really want to build your engine to do whatever you're specifically trying to do and make use of that efficiency not just rely on free actions.
  • This doesn't go on forever it is a five round game and I can tell you this uh it goes pretty quick.
References (from this video)
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Video S-n2uZ9YuTs Preview at 0:36 sentiment: positive
video_pk 69519 · mention_pk 166044
Sweet Lands video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adorable theme
  • Wide decision space
  • Satisfying midweight crunch
  • Engaging engine building potential
  • Strict timer is appreciated by some
Cons
  • Potential for analysis paralysis due to many mechanisms and scoring opportunities
Thematic elements
  • The King of Confectionary has fallen ill, and a grand examination is being held to find a suitable successor by transforming land into the most prosperous city.
  • The country of confectionary Sweetlands, ruled by King Sugar Syrup.
Comparison games
none
Mechanics (from transcript analysis)
  • Action spaces — Players use action spaces on the board by placing action discs, paying costs to execute effects. More spaces become available as the game progresses.
  • Card Drafting — During the income phase, players draw cards from the citizen deck.
  • Engine Building — Automating citizen cards allows players to enhance their industry bonuses, creating an engine for future turns.
  • Hand Management — Players draw and play citizen cards, which are needed for actions but also used to pay 'hand costs' for action spaces, requiring careful planning.
  • Resource Management — Players collect and spend resources like money, wheat, wood, and stone to perform actions and build components.
  • Set Collection — Building cities involves having three or more different types of property tokens adjacent to each other, implying a set collection aspect for scoring.
  • Tile Placement — Players place terrain tiles to develop their city, which can then be flipped by placing roads to gain bonuses. Properties are then placed on flipped tiles.
  • Track Advancement — Players advance on various tracks, including Industry, Food, and Prosperity tracks, which provide bonuses and influence victory points.
  • Variable player powers — Characters have unique basic abilities and clock tower abilities that can help players score more points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is not an official how to play video so please keep that in mind
  • Get It Sweet Lands
  • Welcome to the country of confectionary Sweetlands
  • this game is an ultimate Point salad well candy salad
  • you are going to perform an action you get to choose one of the actions to do you can do free actions
  • timing in this game is everything and almost everything you do will help you score points
References (from this video)
No references stored for this video.
Video UrQ0waIzjM Review at 0:00 sentiment: positive
video_pk 69107 · mention_pk 165461
Sweet Lands video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wonderful art and production
  • Satisfying core gameplay
  • Relatively easy to learn and plays easier than weight suggests
  • Straightforward and intuitive mechanics
  • Streamlined and quick solo mode
Cons
  • Abstract theme with poor integration
  • Solo mode might be too lightweight and lacks tension
  • Worker placement in solo feels too open
  • Feels like you accomplish too much in solo
  • Card draw can be a bit random
Thematic elements
  • Candy Land
Comparison games
  • Vital Lacerda games
Mechanics (from transcript analysis)
  • Area Control — Race on tracks to reach final spots for bonuses, and worker placement spots are contested.
  • Card Play — Cards are played to take actions, costing money or contributing to worker placement actions.
  • city building — Players build a city by placing terrains, roads, and houses.
  • Resource Management — Resources like wood, iron, and wheat are used, tied to exploration on the map.
  • Set Collection — Collecting three different houses together forms a city.
  • solo mode — Streamlined solo mode that blocks worker placement spots and focuses on reaching a point threshold.
  • Worker Placement — Players place workers to take actions, with costs potentially increasing based on the slot chosen (1, 2, or 3 cards).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sweetlands is a heavyweight, low-interaction city-building and worker placement game with a streamlined and puzzly solo mode.
  • The art and production are wonderful.
  • I found the gameplay to be really satisfying.
  • It plays, I think, a lot easier once you've got it under your belt than the weight would suggest.
  • my biggest criticism is simply that this is a fairly abstract game.
  • The theme of this being a Candyland that we're creating doesn't really come through.
  • That's a real shame. That's a missed opportunity.
  • The question is, is it too lightweight?
  • I would have liked that to have been tighter.
  • Ultimately, I'm a really big fan of this game. I recommend it.
References (from this video)
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Video oGB0VXoLSKk Rules Teach at 1:25 sentiment: mixed
video_pk 67616 · mention_pk 163768
Sweet Lands video thumbnail
Click to watch at 1:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyable theme and puns.
  • Engine building with incremental growth.
  • Track progression offers strategic depth.
  • Good for groups that don't like direct conflict or 'stomp on my sand castle' mechanics.
Cons
  • Game can feel long, especially the fifth round.
  • Mechanically familiar, drawing heavily from Terrammystica and Terraforming Mars.
  • High component count can be overwhelming.
  • Player interaction is present but can be heads-down.
  • Divisive in the group, with some loving it and others strongly disliking it.
Thematic elements
  • Succession to the throne of a kingdom ruled by King Sugar Syrup, who has fallen ill from overindulgence of sweets.
  • Country of Confectionary Sweetlands
Comparison games
  • Terraforming Mars
  • Terrammystica
  • Gaia Project
  • Russian Railroads
  • Feast for Odin
Mechanics (from transcript analysis)
  • action selection — Players choose from a variety of actions each turn, such as using action spaces, playing cards, or using skill tile abilities.
  • Card Drafting — Players draw cards into their hand which are used to pay for actions or provide ongoing benefits.
  • Set Collection — Collecting specific sets of tags or buildings can unlock bonuses or points.
  • Tile Placement — Players build terrain tiles onto a map, which must be placed adjacent to existing tiles or the capital.
  • Track Advancement — Players move markers along various tracks (e.g., prosperity, food, industry) to gain benefits and score points.
  • Worker Placement — Action spaces are used, similar to worker placement, where players place tokens to take actions, with costs increasing based on occupancy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is layer upon layer. It took a lot from Terrammystica. It took a lot from Terraforming Mars.
  • The fifth round is simultaneously the longest and the shortest round.
  • Solo or two-player is where this game is going to shine.
  • The cookie rabbits deserved no less than 4K.
  • Pay attention to your milestones.
  • We're going to go ahead and start by just burning a card.
  • Math ain't math.
  • I have no idea who's going to win this at this point.
References (from this video)
No references stored for this video.
Video 28w9Ab5Be_k Rules Teach at 0:00 sentiment: positive
video_pk 67595 · mention_pk 163745
Sweet Lands video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Structurally simple despite complexity.
  • Solo mode is handsoff and engaging.
  • Lots of cards and potential strategies.
  • Satisfying engine building.
  • Clear path to victory points.
Cons
  • Can be complex to grasp initially.
  • Requires careful resource management.
  • Some aspects of the solo bot and blocking are unique.
  • Connecting all four ports is challenging.
Thematic elements
  • Transforming a small track of land into a magnificent sugary kingdom to prove oneself a worthy heir to the throne.
  • Sweet Lands, a country of confectionary ruled by the king Sugar Sura
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Building roads and terrain tiles on the board can flip adjacent tiles and lead to building placement, influencing the game state.
  • Card Play — Cards can be played for their action by paying a cost, or automated by paying a diamond, providing ongoing benefits or discounts.
  • Hand Management — Players draw cards from a large deck and must manage their hand, playing cards for their actions or costs, and holding onto at least one card for the next round.
  • Income generation — Players have tracks to increase their income of various resources and money, which they collect at the start of each round.
  • Set Collection — Collecting sets of buildings to form cities, and connecting all four ports contribute to end-game scoring.
  • Tile Placement — Players place terrain tiles adjacent to existing tiles or starting spaces, with some tiles flipping to reveal bonuses when a road is built adjacent to them.
  • Variable player powers — The character Alice T-Rose has special abilities related to developing cities and ignoring certain building rules.
  • Worker Placement — Players place action tokens on board spaces to perform actions, with some spaces requiring discarding cards as a cost.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In this complex strategy game, we'll try to prove ourselves a worthy heir to the throne by transforming our small track of land into a magnificent sugary kingdom.
  • This game has a ton of tokens and icons, but at its heart, structurally, it's actually very simple.
  • The solo mode for this game is about as handsoff as you can get.
  • We're trying to get 250 points. That's sort of considered a victory. And then over 300 points is considered like an extreme victory or something like that.
  • We won by two points.
References (from this video)
No references stored for this video.
Video _2lN1GRWHZs Top List at 0:39 sentiment: positive
video_pk 67277 · mention_pk 163240
Sweet Lands video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the most beautiful games
  • really fun
  • combos just pop off
Cons
  • heavy game
Thematic elements
  • sugary empire
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — playing cards to boost that engine.
  • Engine Building — by making a strong resource engine and playing cards to boost that engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here are my top five board games of 2025.
  • Here's my top five of 2025. If you had to pick one, which one of these games would you play
References (from this video)
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Video Xm8v72Ovxlo Unknown Channel Top 10 List at 1:13 sentiment: positive
video_pk 65809 · mention_pk 159670
Unknown Channel - Sweet Lands video thumbnail
Click to watch at 1:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting take on trick-taking with face-down elements
  • No bidding; scoring based on color sets
Cons
none
Thematic elements
  • gummy/trick-taking with twist
  • Trick-taking with candy-themed visuals
  • light, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Three face-down cards can be played; must-follow rules apply with color choices; scoring by color combinations.
  • Trick-taking with a twist — Three face-down cards can be played; must-follow rules apply with color choices; scoring by color combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video yaYk0_Fzh9E Jamie, Tabletoptiktok Review at 0:00 sentiment: positive
video_pk 61404 · mention_pk 154080
Jamie, Tabletoptiktok - Sweet Lands video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and quick to learn
  • Hidden-card twist adds strategic depth
  • Works well with 3-5 players
  • Affordable and well-made packaging (not a flimsy tuck box)
Cons
none
Thematic elements
  • Color-coded suits, scoring via hidden, revealed and face-down cards.
  • Abstract color-based trick-taking game with hidden information (six suits; each player has nine cards and three face-down cards).
  • Analytical and enthusiastic overview of gameplay.
Comparison games
none
Mechanics (from transcript analysis)
  • End-of-trick mitigation with face-downs — Face-down cards can be used strategically; once exhausted, choices are limited.
  • Hidden Cards — Each player has three face-down cards unknown to opponents.
  • Must-follow color — If you have the color led, you must play it.
  • Scoring of cards — Face-up cards score by their value; face-down cards are worth 1 point.
  • Trick-Taking — Players compete to win tricks; must follow the leading color if possible.
  • Turn order and start of trick — The winner of a trick usually starts the next trick; the game allows a house rule where the last winner starts.
  • Two-number cards with scoring — Cards show a main rank and a tiny score value; higher main rank corresponds to a lower tiny score.
  • Variable suits — Number of suits depends on player count (up to six).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Sweet Takes.
  • I think it's a great trick taking game.
  • I love that multiple people can take cards at the, you know, on each turn.
  • the big trick to this game is you have the three face down cards
  • This is a great trick taking game. I taught it to my nephew who had never really done trick taking and he caught on like that.
  • It's not in a tuck box like an Uno game that's just going to fall apart.
References (from this video)
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Video TqmCph6_-HM Tim Chuon Discussion at 0:00 sentiment: positive
video_pk 59619 · mention_pk 152152
Tim Chuon - Sweet Lands video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The action economy cascades: most actions lead to multiple downstream benefits, creating a satisfying sense of chained progress.
  • Asymmetric player setups and maps promote varied gameplay experiences and diversification between sessions.
  • Endgame scoring rewards a broad portfolio of activities, reducing the risk of stalling on a single path and encouraging exploration.
  • Solo play is solid and enjoyable, offering a relaxing engine-building experience without heavy AI management.
Cons
  • Iconography can be clunky and hard to parse, especially in the iconography-heavy cards and rulebook; deciphering card effects often requires rulebook consultation.
  • Citizen deck is large (around 200 cards) and some cards feel opaque, leading to impression of Dead Space and occasional confusion about interactions.
  • Backtracking or changing planned actions can be awkward and cognitively intensive, which may slow down or frustrate players who like to adjust plans on the fly.
  • Resource tokens are tactile but could be more distinctive; deluxe resource sets with uniquely shaped tokens could elevate immersion and tactile satisfaction.
Thematic elements
  • Resource generation, city-building, and trade in a candy-coated setting; progression through tracks and asymmetric development create a narrative of growth and official prosperity within a playful dessert universe.
  • A whimsical confectionery-themed kingdom-building world where players expand a sweet realm by placing terrain tiles, building properties, and trading through ports to grow a diversified economy.
  • Light, thematic, and approachable; the theme serves as a vivid backdrop to engine-building and strategic placement rather than a heavy narrative drive.
Comparison games
  • Lisboa
  • Nucleum
  • Brass Birmingham
Mechanics (from transcript analysis)
  • Asymmetric player boards and character abilities — Each player has a unique character board with a one-time per-round ability and a personalized map board, producing early-game divergence and varied strategic options across play sessions.
  • Asymmetric Player Powers — Each player has a unique character board with a one-time per-round ability and a personalized map board, producing early-game divergence and varied strategic options across play sessions.
  • Cards and automation engine — Citizen cards provide diverse effects that influence phase actions and resource flows. Automation cards, once activated, grant ongoing bonuses and must be slotted under the appropriate color area to continuously empower a player’s engine.
  • Compound Scoring — Final scoring blends scores from the prosperity track, city development, industry progression, and bonuses for roads, cookies, and other town features, creating a dense, multi-faceted endgame where every choice contributes to the final total.
  • Multi-track scoring and final tally — Final scoring blends scores from the prosperity track, city development, industry progression, and bonuses for roads, cookies, and other town features, creating a dense, multi-faceted endgame where every choice contributes to the final total.
  • Resource generation and track-based income — Income is produced via multiple sources: round support tiles, character-driven income, and a left-hand track on the player board. Resources are represented by differently sized cubes (e.g., 10s, 5s, 1s) to indicate value, and the generation rules emphasize planning and efficiency rather than brute accumulation.
  • Resource Management — Resources are represented by tactile tokens (wood, wheat, ore, gold, diamonds) that players physically manipulate during play; while functional, the reviewer notes a desire for more tactile differentiation and potential deluxe upgrades to enhance immersion.
  • Resource tokens and tactile components — Resources are represented by tactile tokens (wood, wheat, ore, gold, diamonds) that players physically manipulate during play; while functional, the reviewer notes a desire for more tactile differentiation and potential deluxe upgrades to enhance immersion.
  • Skill tiles and endgame scoring — Skill tiles offer high-value scoring opportunities and are typically unlocked as milestones are reached along-progress on the map, providing powerful late-game levers and defining end-game scoring potential.
  • Tile-based map expansion and city-building — Players acquire terrain tiles and place them on their map to expand their kingdom. Building properties (such as tents and factories) yields bonuses and enables the creation of cities when three properties are connected, which serves as a key engine for point generation.
  • Trading and ports for draw power — Ports on the map create triggers for trade and draw power. Trading basic resources for terrain tiles and leveraging port locations are central to growing throughput and enabling more lucrative actions later in the game.
  • Worker placement discipline with action discs — Players place one action disc per turn onto designated action spots on a central board. Each spot requires paying a card cost or other resources to perform the action, and the availability of stronger actions grows as the start and income phases advance. This creates a cascading sequence of choices where every placement can unlock additional benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the actions cascade and it feels so satisfying when you chain them together
  • you're rewarded for all the little things you do and for building out your sweet Kingdom
  • it's heavier than I expected but still approachable and fun
  • the theme is refreshing and not dry or dreary
  • this is a fantastic solo engine-builder and it fits a mellow evening session with friends
  • I'm backing it 100% and I think the gameplay justifies backing despite it being a prototype
  • the ports and draw power mechanic make exploration feel meaningful rather than arbitrary
  • the endgame scoring ties together so many different threads that you feel rewarded for your whole playstyle
  • iconography aside, the game sings when you start to chain actions and unlock engine bonuses
  • building out your city and watching bonuses cascade is incredibly satisfying
References (from this video)
No references stored for this video.
Video LPmiMzlCPjI Tabletop Tokki Playthrough at 0:05 sentiment: positive
video_pk 59683 · mention_pk 152206
Tabletop Tokki - Sweet Lands video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vibrant, unique art and presentation
  • Deep engine-building with multiple tracks and synergistic card interactions
  • Engaging solo gameplay with clear progression and end-game push opportunities
  • Potential for powerful late-game combos via skill tiles, bridges, and city expansion
  • Thematic cohesion around sweets and cookie rabbits enhances immersion
Cons
  • Prototype components and rules may differ from final production
  • Rule complexity can be high; initial learning may be intimidating
  • Solo rules diverge from multiplayer patterns; balance may depend on final rule set
Thematic elements
  • Prosperity through urban development and strategic resource management in a whimsical sugar-laden setting.
  • A confectionery-themed land-building world with territories connected by bridges and harbors, featuring cookie rabbits and baked goods as central motifs.
  • Narrated as a solo game playthrough with occasional humorous commentary; emphasis on world-building and track progression.
Comparison games
  • Aqua Garden
Mechanics (from transcript analysis)
  • Action discs on boards — Discs representing actions are placed on a board to activate multiple actions in sequence and manage efficiency.
  • Automation and tuck mechanics — Some cards allow automation of tokens and tucking of cards for points or bonuses.
  • Card Drafting — Draw five citizen cards, choose which to keep, and leverage discounts, bonuses, and unique abilities.
  • Card drafting from citizen deck — Draw five citizen cards, choose which to keep, and leverage discounts, bonuses, and unique abilities.
  • End Game Bonuses — Rounds progress with end-of-round bookkeeping; solo variant omits certain mid-game objectives found in multiplayer.
  • End-game scoring from multiple tracks — End-game scoring factors include prosperity, cities, tucked cards, and cookie rabbits, with late-game synergies.
  • End-of-round and end-of-game flow — Rounds progress with end-of-round bookkeeping; solo variant omits certain mid-game objectives found in multiplayer.
  • Resource Management — Citizens produce resources that are spent to perform actions, buy cards, and advance tracks.
  • Tile Placement — Place terrain tiles to expand your city's landscape, with bridges unlocking production bonuses when tiles touch.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a pre-production copy so just do be aware that the final components rules Etc may be different from what you see here
  • the art is from tasuki ano super cool
  • this game deserves all the hype it can get
  • I will be releasing a very in-depth review of this prototype hobby
  • the top is just so delicious in theme and presentation as well
References (from this video)
No references stored for this video.
Video uCUM1sTp3rQ Tabletop Tokki Review at 0:21 sentiment: positive
video_pk 59682 · mention_pk 152205
Tabletop Tokki - Sweet Lands video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant cube-based resources that simplify counting and enable smooth resource exchanges
  • Beautiful screen-printed wood tokens and well-designed components
  • Dual-layer, double-sided player boards with unique pass abilities and building options
  • Strong flow from turn to round with momentum-building engine-building
  • Solid solo mode and scalable player count
Cons
  • Prototype-specific scoring track is fiddly due to a small track and three point tokens
  • Citizen card rule requiring one card to be kept in hand each round can feel limiting
  • Long playtime may not fit all collections or players, especially with heavier expectations
Thematic elements
  • Candy-themed Euro game focusing on engine-building, city-building, and resource management.
  • A whimsical confectionery land where players expand territory, build terrain, and attract cookie rabbits over five rounds.
  • Economy and development driven with light thematic flavor; not strongly narrative.
Comparison games
none
Mechanics (from transcript analysis)
  • Card-based triggers — Card play enables combos and triggers on the main board and prosperity tracks.
  • Engine Building — Combine citizen cards, skill tiles, and buildings to trigger chains of bonuses.
  • engine-building — Combine citizen cards, skill tiles, and buildings to trigger chains of bonuses.
  • Multi-Use Cards — Citizen cards can be used for multiple purposes and must be managed across rounds.
  • Resource Management — Use cubes representing resources (wood, stone, coins, etc.) on a compact, numeric track to optimize actions.
  • Tile Placement — Place terrain tiles to expand your land and gain bonuses.
  • Worker/turn-based action economy — Take actions by placing citizens or paying money to employ citizens; action costs increase with use.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh my gosh honestly y'all it blew me out of the water you can just stop the video right now and just go make sure you get a copy
  • the resources are actually just a series of Cubes
  • this is just a pre-production copy
  • I would absolutely recommend checking out Sweet Lands
  • wow number two criteria of it better do it better than anything else I own or anything else currently on the market that I have access to
  • the solo play is so great at least in this iteration of the rules and with the sample copy it just comes in two decks where you flip over two cards and then those actions are blocked out from the beginning of the round
  • being able to hold on to one card from round to round really can give you a boost on long-term planning
  • you absolutely need to keep an eye out and grab a copy of Sweet Lands as soon as you can
References (from this video)
No references stored for this video.
Video arGIXWqWDRY Neon Gorilla Review at 0:20 sentiment: positive
video_pk 59461 · mention_pk 152015
Neon Gorilla - Sweet Lands video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Card-driven engine with multi-use cards and sweet tags
  • Deep, crunchy decisions with multiple interaction layers
  • Strong thematic integration with Candy Lands and town-building
  • High variability and potential for powerful combos
  • Rich production and component feel (noted by the speaker)
Cons
  • AP-prone; can be overwhelming and slow to optimize
  • Very table-hogging with multiple boards and components
  • Early card costs and resource constraints can hinder starts; potential for unplayable hands
  • No in-game hand limit may cause awkward discard decisions unless house rules are applied
Thematic elements
  • Sweet treats, candy-based economy, and city construction with resource production
  • Candy Land-themed city-building on a hex grid with a king candy ruler
  • Flavor-forward, heavy crunch and multi-layer decision-making with automation and tags
Comparison games
  • Castles of Burgundy
  • Gaia Project
  • Underwater Cities
  • Earth
  • Creature Caravan
  • Wondrous Creatures
  • Aqua Garden
Mechanics (from transcript analysis)
  • Automation / multi-use cards — Some cards can be automated by spending diamonds, triggering effects from tucked cards.
  • Card Drafting — Draw five cards per turn; play or activate actions from cards; some cards grant bonuses.
  • card drafting/hand management — Draw five cards per turn; play or activate actions from cards; some cards grant bonuses.
  • Multi-Use Cards — Some cards can be automated by spending diamonds, triggering effects from tucked cards.
  • Prosperity/Industry tracks and endgame scoring — Progress on terrain-based prosperity tracks and industry tracks affects end-game points.
  • Public/shared action board — A central board provides actions that players can take by paying costs with strategic timing.
  • Resource Management — Track iron, wood, wheat, water, gold, and other resources to pay costs and activate actions.
  • Round structure with pass and round aid tokens — Five rounds with pass mechanics that grant bonuses or priority via round aid tokens.
  • Sweet tags / synergies — Tags on cards interact to discount costs or multiply effects based on tag counts.
  • Tags — Tags on cards interact to discount costs or multiply effects based on tag counts.
  • Tile placement / hex grid city-building — Place hex tiles on a personal map to build routes and districts; flips tiles to activate production.
  • Track Advancement — Progress on terrain-based prosperity tracks and industry tracks affects end-game points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the cards everything you do in this game revolves around cards
  • it's a point salad
  • this game is right up my alley
  • not sponsored not paid whatsoever
  • it's insane table hog
References (from this video)
No references stored for this video.
Video IazUNw2N3QU Board Game Sanctuary Discussion at 0:00 sentiment: positive
video_pk 50913 · mention_pk 151200
Board Game Sanctuary - Sweet Lands video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lush track-based economy with satisfying growth opportunities
  • Engages players in building an economic engine
  • Table presence provides a strong tactile experience
Cons
  • High complexity and significant table space requirements
  • Potentially long playtime and setup
Thematic elements
  • economic engine building, prosperity, urban development
  • Industrial city-building economy on a modular, tabletop board
  • abstract economic simulation with track-based progression
Comparison games
none
Mechanics (from transcript analysis)
  • Building construction and engine — Places/buildings create an engine that generates benefits and options.
  • Citizen card actions — Citizens are used to take actions that drive the economy and building phase.
  • Economy engine management — Players optimize sequences of actions to pull buildings and move up tracks.
  • Engine Building — Places/buildings create an engine that generates benefits and options.
  • Multi-Use Cards — Citizens are used to take actions that drive the economy and building phase.
  • Track Advancement — Prosperity and Industry tracks advance to unlock actions and build opportunities.
  • Track progression — Prosperity and Industry tracks advance to unlock actions and build opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a golden crunchy Euro game that redefines the word sweet
  • oh my goodness
References (from this video)
No references stored for this video.
Video x4HuZIS4czk The Dice Tower Top 10 List at 4:16 sentiment: positive
video_pk 39349 · mention_pk 118696
The Dice Tower - Sweet Lands video thumbnail
Click to watch at 4:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, charming presentation with a candy-inspired aesthetic
  • High variability and strong engine-building feel
Cons
  • Long playtime; can be lengthy for some groups
  • Some mechanics can feel dense for players new to heavy euros
Thematic elements
  • building candy and ice cream infrastructure while climbing tracks
  • Candy- and dessert-themed Euro game world
  • theme-forward with familiar heavy-game influences
Comparison games
  • Terra Mystica
  • Terraforming Mars
Mechanics (from transcript analysis)
  • city-building/placement — Players expand their candy-themed districts with different building types.
  • Multi-Use Cards — Cards provide multiple uses, used to pay for actions or unlock bonuses.
  • Track Advancement — Advancement on varied tracks provides bonuses and influences scoring.
  • track-driven progression — Advancement on varied tracks provides bonuses and influences scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The heaviest on this list physically just massive, huge, untenable how big and heavy it is, but it's such a cool adventure game as you're going through using your dice, a very interesting, clever mitigation and dice resource management systems in order to go out and adventure and fight and go through these stories.
  • I love a good track.
  • Galactic Cruise. This is such a phenomenal game. It is a Vital Lacerda-esque game, but it also smoothens so much of that onboarding and learning process, but also gives you so much crunch as you're trying to build up your cruise ships.
References (from this video)
No references stored for this video.
Video gwepGUzhiII The Board Gaming Doctor Review at 0:10 sentiment: positive
video_pk 38947 · mention_pk 117417
The Board Gaming Doctor - Sweet Lands video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong asymmetry with multiple character powers and personal boards.
  • Robust card-driven engine with high card variability and multi-use utility.
  • High replayability due to a large pool of cards and asymmetric plans.
  • Engaging solo mode that both teaches the game and provides replayability.
  • Satisfying track system that complements tableau-building without overwhelming players.
Cons
  • Downtime potential at four players due to heavy optimization and planning per turn.
  • Rulebook accessibility concerns in non-English digital versions; English rules are available on BGG.
  • Overall complexity may be a barrier for lighter-weight or gateway players.
Thematic elements
  • Economic tableau-building with asymmetric powers and a confectionery theme.
  • A whimsical confectionery kingdom focused on building a sweet fantasy realm and infrastructure to attract residents (bunnies).
  • Abstract, puzzle-driven with minimal storytelling; thematic flavor through sweets and kingdom-building.
Comparison games
  • Terramystica
  • Age of Innovation
  • Castles of Burgundy
  • Gricola
  • Agricola
  • Ark Nova
  • Russian Railroads
  • Clans of Caledonia
Mechanics (from transcript analysis)
  • card drafting and multi-use cards — Each card can be played for its effect or tucked under the player board for ongoing benefits; can discard for actions.
  • Resource conversion economy — Converts basic resources (e.g., wheat, wood, stone) into actions and abilities; money is central to many transactions.
  • Resource Management — Converts basic resources (e.g., wheat, wood, stone) into actions and abilities; money is central to many transactions.
  • Solo mode with AI blocking — Solo variant uses AI tiles that block spaces; players choose a column of benefits each round to shape strategy.
  • Tableau Building — Each player has an asymmetric board and eight character powers; builds tracks and structures to progress.
  • Tableau building with asymmetry — Each player has an asymmetric board and eight character powers; builds tracks and structures to progress.
  • Terrain/road building and tile placement — Place terrain tiles to enable road-building and unlock actions; roads and buildings interact with the tableau.
  • Tile Placement — Place terrain tiles to enable road-building and unlock actions; roads and buildings interact with the tableau.
  • Track Advancement — Multiple shared tracks provide VP and income; milestones set end-game or scoring goals.
  • Track advancement and milestones — Multiple shared tracks provide VP and income; milestones set end-game or scoring goals.
  • Worker Placement — Use cards or discard cards to take actions on a worker placement board; blocking or competing for spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But I think the most unique things about this game first of all are the cards/worker placement system.
  • I would give this an 8 out of 10.
  • the solo mode is really good.
  • this is a very very fun game.
References (from this video)
No references stored for this video.
Video 5ybzrZwG1TI Tim Chuon Top 10 List at 5:01 sentiment: positive
video_pk 38258 · mention_pk 115108
Tim Chuon - Sweet Lands video thumbnail
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Inventive engine-building
  • Engaging pacing and progression
  • Great solo or multi-player experience
Cons
  • No insert reduces physical experience
  • Learning curve for new players
Thematic elements
  • Imaginative engine-building with progressive seasons
  • Fantastical kingdom-building world
  • Fantasy, imaginative, discovery-driven
Comparison games
  • Luther
  • Ten
  • Roth
Mechanics (from transcript analysis)
  • action discs and resource board — Choose actions by placing discs and manage resources.
  • Engine Building — Play cards and manage income tracks; cards can be automated with gems.
  • engine-building and card play — Play cards and manage income tracks; cards can be automated with gems.
  • neighbor bonuses and interaction — Share resources and benefits with neighbors to increase interaction.
  • Neighbor Interaction — Share resources and benefits with neighbors to increase interaction.
  • tile and bridge expansion — Place tiles/bridges to expand empire and increase income.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Luther is a heavy game. There's a lot of rules overhead.
  • Top-notch game for me.
  • I love that every system feels connected.
  • The checks and balances system works for a game that is themed around classical music.
  • Sweet Lands is really cool because I love how fantastical, how imaginative, how creative it is.
  • It feels like a breath of fresh air in the Euro genre.
  • 10 is the first ever flip and right game that has ever made my top five lists because it has completely broken that mold for me.
  • I wouldn't choose to play most flip andright/roll andright type games.
  • My absolute favorite faction, the orcs, the oolin, because they have this ability called invasion for the horde, and they just spawn out of freaking nowhere.
  • I love Roth so much. It gives every player their spotlight moment.
  • The goal of Roth is to dominate this playing field and being the first to get to 30 points.
References (from this video)
No references stored for this video.
Video 6ujkiN6Y_wk Board Of It Top 10 List at 47:19 sentiment: positive
video_pk 36579 · mention_pk 109772
Board Of It - Sweet Lands video thumbnail
Click to watch at 47:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep variability and high production quality
  • lots of strategies and routes to explore
Cons
  • heavy for players seeking lighter games
  • complex to learn at first
Thematic elements
  • production, routes, and character-driven bonuses
  • candy kingdom, candy-themed heavy euro
  • varied, character-driven variability
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — different tracks and routes provide different scoring opportunities
  • multi-route scoring — different tracks and routes provide different scoring opportunities
  • Worker Placement — discard a card to perform actions; some cards provide one-off or ongoing benefits
  • worker placement with card costs — discard a card to perform actions; some cards provide one-off or ongoing benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think we both found this year quite difficult.
  • rough list, but yeah.
  • Skull King is iconic.
  • Sweet Lands is the best game that we've played this year.
References (from this video)
No references stored for this video.
Video Wz4QqgGXHlk Board Of It Top 10 List at 1:08:30 sentiment: positive
video_pk 36432 · mention_pk 225053
Board Of It - Sweet Lands video thumbnail
Click to watch at 1:08:30 · YouTube ↗
Overall sentiment (raw)
positive (prototype)
Pros
  • extremely engaging and addictive vibe in playtests
  • strong potential for a rich, modular system
  • very thematic with bold visual language
Cons
  • prototype status means unknown balance and final component quality
  • not currently a released title; subject to change
Thematic elements
  • lush, confectionery utopia with economic engine concepts
  • Candy‑land fantasy with cascading bonuses and city-building vibes
  • prototype-driven with modular components and evolving gameplay
Comparison games
  • Pampero
  • Caraston City
Mechanics (from transcript analysis)
  • high interactivity, cascading bonuses — Bonus chains create satisfying feedback loops and opportunities for big swings.
  • module/expansion toggles — Prototype scope with potential modules introducing new twists.
  • multi-path action chains — Numerous paths to scoring through evolving action chains and bonuses.
  • resource/gain cycles — Players derive resources and bonuses from card-driven actions and placements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Undaunted is an incredible system that we love.
  • it's a two-player head-to-head game and it is tense and stressful but a real testament that it's always come very close to who's won.
  • Worm Span is the new reimplementation of Wingspan with worms or dragons.
  • Pampero has everything I love: big chunky euro, heavy energy production.
  • Sweet Lands is a prototype that exists somewhere; it could be transformative if it becomes a real game.
References (from this video)
No references stored for this video.
Video KAaT9wPeOLY Maple University Discussion at 16:22 sentiment: positive
video_pk 35918 · mention_pk 161376
Maple University - Sweet Lands video thumbnail
Click to watch at 16:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong interlocking engine and thematic cohesion
  • Appealing artwork and feel of the confectionary setting
Cons
  • Can be dense and absorbent for players new to euro-heavy designs
Thematic elements
  • building sweet lands with edible aesthetics
  • Confectionery-laden land
  • playful, confectionary theming with crunchy card interactions
Comparison games
  • Arnak
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Deck-building with multi-use cards — Cards fuel actions, with costs paid via cards; engine-building elements drive income.
  • worker-placement-lite / action-costing — Three action options are available each turn; waiting costs more as more players take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our first 2026 vlog video.
  • Gatsby is a two-player game in its simplicity and I recommend it.
  • The interlinking part is very satisfying and the engine grows as you chain actions.
  • We are going to share our top five new-to-us games of 2025.
  • This is by Cranial Creations. And this is so good.
References (from this video)
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