Game Info
Year
2008
Collection
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Description
Sylla was the name of a Roman Consul and dictator; the name of the game is a reference to his person. The designer tried to bring together "Res Publica Romana" and "Saint Petersburg," furthermore playable in one hour.
The players will try to become the premier Consul of Rome. Each of the five years (turns) is subdivided into seven phases in which the players take their actions. It will be semi-cooperative as one player alone cannot influence all parts of the Roman social or political life. They also have to prepare for negative events like epidemic plague or persecution of the Christians and also decadence.
The Ystari games website has downloadable rules for the game for 2 players.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment:
pos 6 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–7 of 7
Video u_CkKm7m6TM
Watch It Played Analysis at 5:29
video_pk 92297 · mention_pk 247934
Click to watch at 5:29 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Awards can set our expectations so high for the game that the game can really do nothing but disappoint us in the end
- while Game Awards don't influencing my purchasing choices they do influence what is available for me to purchase
- The actual winners are the board game fans
- Awards provide at the very best a good footnote a marker in time or just a good jumping-off point for discussion and exploration
- Awards matter for the reasons that others have highlighted and as you've mentioned they inspire discussion they put games in our mind that might not otherwise have gotten there but perhaps the most valuable thing they do is they force us to consider why do we like the games we do
References (from this video)
No references stored for this video.
Video t47jFiuUQx4
Meeple University Top 10 List at 21:41 sentiment: positive
video_pk 89371 · mention_pk 237246
Click to watch at 21:41 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Interesting tile placement
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Rondel — A rondel or wheel mechanism is present.
- Tile Placement — The game features tile placement which is described as interesting.
- Worker Placement — A simple worker placement mechanism is the core.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- uh yes sister Ami yes by boarding guys and it has rondel worker placement game Wheel rather than a Rondo thank you thank you um but it was you know for everything that you'll see here it's fundamentally a uh simple worker placement leading to a tile placement but it's very interesting tile placement
- plain craft this is this was successfully kick-started we this is the deluxe edition with beautiful components by cardboard I can't say things right now cardboard Alchemy yeah very uh very big in the hotness at the moment this one indeed indeed
- next one is Evergreen now this is by the designer of photosynthesis it has some same feeling but I think it's not as special as rotationally as photosynthesis yeah you really struggle to uh to visualize what was going on with photosynthesis and even I did and I can rotate stuff in my head oh right yeah it's very challenging that one yeah this one Evergreen
- next one is endless winter now this is this is the uh the Australian version which has got gas Studios so I am part of goth Studios with Mark and Carl so there's no way I'm gonna review this game I'm just telling you that I think this is going to be it's well anticipated well anticipated it'll be a in my anticipated list not because I want to get it but because I'm excited for our partner Fantasia games so it's liberation
- if you're in Australia um Essen weekend corresponds with Pax Australia week and it'll be a demo there as well and hopefully be for sale there as well
- this is we're helping Mozart in his last days and this is also it is going to be I think it's really good the components are great it's double layered it's from Denver games which is the rectil guys let me show you the back of the box it boxes kind of like typical Euro gaming and I was looking at the components I was punching it out the other day and look at this side it's so cool it's like it's music book but it's a double layer player board ta-da it we have not played this yet as of today but it looks like kind of like the Concordia style card play which the deck building pool building pool action Action Pool thank you so theme is great so excited for this one
- so again what are your release am I going to see you at Essen let me know let us know in the comments section below and I'll be happy to also check it out maybe it is your game maybe someone else's game I don't care in any cases write in the comments and I'll check it out anything else Sam
- if you enjoy this video and you want us to make this sort of video or you know maybe our most anticipated other games or our whole Essence Hall games it's probably like should be another one which is showing and then compare this video with the next one anyways if you do that please let us know like the video comments below and subscribe and hit the bell
References (from this video)
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Video OcEHt9V91LI
Quackalope Review at 0:49 sentiment: positive
video_pk 88062 · mention_pk 231092
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging narrative and lore.
- Interesting thematic elements and dark fantasy setting.
- Challenging choices with significant consequences.
- Good for solo play, but enjoyable with a friend.
- Approachable solo game with story-telling potential.
Cons
- Missing out on content due to following a specific path.
- The consequences of choices can feel brutal (e.g., losing a finger).
- Difficulty in the first combat encounter.
Thematic elements
- Survival and navigating dark magic, sacrifice, and war after an alliance breaks.
- An age of war between three islands (Maana, Puakea, and Ruki) in an ocean, following a volcanic eruption on Puakea.
- Choose your own adventure style through a deck of cards.
Comparison games
- Spire's End
- Hildr
Mechanics (from transcript analysis)
- Action Points — Players spend action points to move around and defeat enemies.
- Card Deck Progression — Players progress through a stack of cards, with decisions leading to different outcomes and the discarding of many cards.
- Dice Rolling Challenges — Mental and physical challenges require dice rolls to succeed, with options to spend stamina to modify outcomes.
- Enemy Placement and Combat — Enemies are placed on a board, and players engage in combat using attack actions, with specific traits affecting combat.
- Health and Wounds — Players track health, which decreases when taking wounds, represented by rotating markers.
- Influence Ability — Allows manipulation of stats for enemies or oneself.
- Item and Ability Acquisition — Players gain items, rewards, and keywords as they progress.
- Lob Attack — An attack that can go over other characters or terrain with an added cost.
- Mimicry (implied) — The game's prototype nature means some cards and numbers are still being refined.
- Rage and Bolster Traits — Enemies with Rage become more lethal when wounded, and Bolster increases damage each round.
- stamina management — Stamina is used for actions and can be spent to modify dice rolls or heal.
- Stun Ability — An ability that prevents a target from moving on their next turn, though they can still attack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Your mind will go insane if you look at anything that you haven't been directed to look at.
- Consuming the living living was the gateway to the dead.
- This will be embarrassing if our entire gameplay video is losing to the first battle and then being like hey we'll see you later good great game thanks really solid.
- The goal is to survive and keep the ancient tikis from harm.
- Fewer toes fewer toes that's the secret.
References (from this video)
No references stored for this video.
Video Jp6N7Pos1wY
Zilla Blitz Discussion at 0:00 sentiment: positive
video_pk 41175 · mention_pk 124907
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Elegant game design with a sharp focus on a critical period
- Good entry point for players exploring Bulge themes
Cons
- Does not cover the entire Bulge campaign as some players want
- Fewer scenarios than bigger, sprawling Bulge titles
Thematic elements
- Focused on a crucial moment rather than the entire campaign
- Partial Bulge coverage emphasizing pivotal moments
- Concise yet impactful Bulge interpretation with cliff-edge decisions
Comparison games
- Cella vs World War II Commander: Battle of the Bulge
Mechanics (from transcript analysis)
- Area Movement — Non-full-campaign scope with targeted operational focus.
- area movement with limited theater coverage — Non-full-campaign scope with targeted operational focus.
- Modular Board — Simplicity and ease of learning compared to full-scale campaigns.
- modular rules for smaller footprint — Simplicity and ease of learning compared to full-scale campaigns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- All 20 of these games are worthy games
- The competition is real
- Go vote for which one of these two games you think is the better bulge game and should continue on in the competition
- Thanks so much for watching everybody
References (from this video)
No references stored for this video.
Video VSd7aDh1bzs
Board Stupid Discussion at 2:40 sentiment: positive
video_pk 38790 · mention_pk 116895
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- innovative vertical tile placement with a striking visual
- bridges and connections look and function well
- accessible and quick to teach
Cons
- visual readability can be challenging when trees grow tall and colors blend in dim lighting
Thematic elements
- vertical tile placement and tree-based dominance
- woodland/forested environment with treehouses
- abstract/strategic
Comparison games
- Castles of Burgundy
Mechanics (from transcript analysis)
- Area Control — dominance accrues by having more trees/houses within regions
- connection/bridges — bridges connect trees for extended control and scoring
- Hand Management — managing a hand of cards that directs where you can build
- Tile Placement — vertical stacking of tiles to build a multi-level treehouse structure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is one of the best two play games we have, Compile is amazing.
- The Fellowship of the Ring, what a game.
- This might be the best two play card game ever.
- Paradise is around the corner; Crafting the Cosmos is going to be huge.
References (from this video)
No references stored for this video.
Video bvyKCMwAStU
Chairman of the Board Review at 8:23 sentiment: positive
video_pk 9250 · mention_pk 83786
Click to watch at 8:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- dense, cohesive package with multiple interlocking systems
- excellent balance between drafting, bidding, and building
- threat management adds dynamic player interaction
Cons
- steep learning curve for new players
- some players may find the commodity system opaque at first
- need for more varied rules clarifications
Thematic elements
- commodity speculation, tokens with fluctuating value
- Ancient civilization economy and governance
- dynamic, consequence-driven drafting and bidding
Comparison games
none
Mechanics (from transcript analysis)
- blind bidding for rounds — use influence (money or Senators) in blind bids to gain control and maximize points
- building-based fields and economy — buildings provide fields and income, reducing point loss from economy management
- drafting characters and using abilities — players draft Senators, Merchants, Builders and use them for powers
- Risk Management — communal threats require contributions and can flip over slave cards, altering commodity values
- sacrifice for powers — to use a character's power you must sacrifice them to claim buildings
- threat management — communal threats require contributions and can flip over slave cards, altering commodity values
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the gameplay is really strong and it feels quite different to anything else out there on the market
- the game is Rock Solid
- I was blown away with the way this game was designed
- this is a Hidden Gem
- Chairman's Commendation
References (from this video)
No references stored for this video.
Video FrC4-ewdN_g
Chairman of the Board Top List at 11:53 sentiment: positive
video_pk 6563 · mention_pk 113500
Click to watch at 11:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clever commodity market feel
- strong interaction via drafting and timing
Cons
- some players may find it overly procedural
- complex enough to slow lighter groups
Thematic elements
- Economic/market dynamics with commodity scoring
- Commodity track speculation and token collection
- Procedural but engaging with track-based incentives
Comparison games
- Gardens of Babylon
- Amitis
Mechanics (from transcript analysis)
- commodity track scoring — tokens score based on track position at game end
- Compound Scoring — tokens score based on track position at game end
- Multi-Use Cards — cards can be used for different effects, with trade-offs
- round-based drafting / banked resources — draft resources and manage pool for endgame bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the coolest thing about this game was that sometimes when you choose a card the cards that you didn't select would end up impacting damage on your ship which would end up costing you negative points
- grossly underrated I can't even believe this game isn't talked about is so well put together
- Woodcraft is my favorite game of the month
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–7 of 7