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Tabriz box art

Tabriz

Game ID: GID0312816
Game Info
Year
2025
Collection
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Description

Weave and sell luxurious carpets in the bustling Persian market city of Tabriz. Fill commissions for the commoners and before long the merchants and royals will take notice as well. Earn the most prestige from completed commissions to win the game and become known as the undisputed master of your craft.

On your turn, you move one of 3 assistant meeples through the Grand Bazaar and take the action where it lands. Actions include buying, trading, and rolling dice for wool, camel hair, silk, plant dye, and carmine dye. Each assistant has limited range, but with careful planning you can set up a quick and efficient series of actions to net you all the materials you need for your commissions before another player completes theirs.

At the end of each turn, if you have the necessary materials, you may complete 1 commission you have in hand.

Resources are limited and the market fluctuates every round. Watch for opportunities to grab more for less, and be careful to avoid moments when the resource you need is out of stock everywhere. Gain skill to attract better commissions, move your assistants further in each round, claim and complete multiple commissions at once, and earn bonus prestige. Optionally, play with the Advanced Workshop Mode so every weaver has their own unique ability taken at the start of the game and at the end of every round.

When any player completes 9 or more commissions, or gains the maximum of 14 skill, the current round is finished and the player with the most prestige wins!

Includes a robust solo mode with multiple AI opponents.

Description

Weave and sell luxurious carpets in the bustling Persian market city of Tabriz. Fill commissions for the commoners and before long the merchants and royals will take notice as well. Earn the most prestige from completed commissions to win the game and become known as the undisputed master of your craft.

On your turn, you move one of 3 assistant meeples through the Grand Bazaar and take the action where it lands. Actions include buying, trading, and rolling dice for wool, camel hair, silk, plant dye, and carmine dye. Each assistant has limited range, but with careful planning you can set up a quick and efficient series of actions to net you all the materials you need for your commissions before another player completes theirs.

At the end of each turn, if you have the necessary materials, you may complete 1 commission you have in hand.

Resources are limited and the market fluctuates every round. Watch for opportunities to grab more for less, and be careful to avoid moments when the resource you need is out of stock everywhere. Gain skill to attract better commissions, move your assistants further in each round, claim and complete multiple commissions at once, and earn bonus prestige. Optionally, play with the Advanced Workshop Mode so every weaver has their own unique ability taken at the start of the game and at the end of every round.

When any player completes 9 or more commissions, or gains the maximum of 14 skill, the current round is finished and the player with the most prestige wins!

Includes a robust solo mode with multiple AI opponents.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 4 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video YDyUu3aLn8s Watch It Played Game News at 5:15 sentiment: positive
video_pk 89543 · mention_pk 238028
Watch It Played - Tabriz video thumbnail
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fills contracts for townsfolk
  • Earn prestige
  • Resources are limited and market fluctuates
  • Stunning presentation
Cons
  • Need to be careful to avoid moments when needed resources are out of stock
Thematic elements
  • Weaving and selling luxurious carpets
  • Persian market city of Tabriz
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • contract fulfillment — Filling contracts for the townsfolk hopefully get noticed by the upper echelons of society even the royals themselves.
  • Market manipulation — Resources though are limited and the market fluctuates every round so you'll have to watch for opportunities to grab more for less while being careful to avoid moments when the resources you need are out of stock everywhere.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was very happy when a big new Days of Wonder game was announced.
  • There's no way in a million years and I'm not trying this game.
  • More Wingspan makes me happy it's a wonderful game.
  • All that makes for a must try game for me.
  • I love the whole look of this version.
  • The thief has promised to be a tense stealth-like video game feel with it.
  • If we do what may be excited about this one.
  • I love these games so more is what I want. One a year please.
References (from this video)
No references stored for this video.
Video 6r75FanzvfI Board Gaming Ramblings Other at 14:25 sentiment: mixed
video_pk 85630 · mention_pk 219946
Board Gaming Ramblings - Tabriz video thumbnail
Click to watch at 14:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Had fun while I played
  • Nothing wrong with the game
  • Fun game
Cons
  • Less fun than it sounded
  • A flying game
  • Would have liked it more earlier in our board game journey
Thematic elements
Comparison games
  • Istanbul
  • Century Spice Road
Mechanics (from transcript analysis)
  • Dice Rolling — Incorporates some luck through dice rolling.
  • Pick-Up and Deliver — Moving around the board to take actions and acquire resources.
  • recipe fulfillment — A core mechanic where contracts need to be fulfilled.
  • Resource Management — Acquiring and trading resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We have like nine games and I think all of them we never played before.
  • This is the worst legacy game I've ever played.
  • This is the worst stock game I've ever played. The best thing about this game is the name.
  • We called eight of them. That's good. And we kept the smallest one.
References (from this video)
No references stored for this video.
Video f8VQsc_sHFQ Rahdo Runs Through Top List at 59:06 sentiment: positive
video_pk 84600 · mention_pk 215136
Rahdo Runs Through - Tabriz video thumbnail
Click to watch at 59:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A really lovely tile-laying game.
  • Up there with favorite games released this year.
  • The market dynamics are interesting and change without high rule overhead.
  • Has a nice light engine-building and worker placement feel.
  • Described as 'board game chicken noodle soup'.
  • Feels classic and timeless.
  • A good intro to heavier games.
  • Beautiful table presence.
  • Gorgeous production value.
  • Plays well with kids and adults.
  • The conveyor belt mechanic with a nature theme (logs down a river) is thematic and clever.
Cons
  • The theme might be overlooked due to its perceived similarity to Sentry.
  • Less buzz after Kickstarter delivery compared to the launch.
Thematic elements
  • Traveling along paths to gain resources to construct rugs for wealthy patrons.
Comparison games
  • Cascadia
  • Sentry
Mechanics (from transcript analysis)
  • conveyor belt — Tiles on a river move further down each round, restricting placement options based on position.
  • Engine Building — Completed rug commissions tuck under the player mat to create a light engine.
  • Resource Management — Gathering various resources is key to constructing rugs.
  • Tile Placement — Players create a fountain by stacking and nesting circular tiles.
  • Worker Placement — Workers travel along paths to shops with unique resource exchange gimmicks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Adults yell at hot dog man.
  • This might be a hot take, but I feel like Hot Streak is kind of what Camelup wants to be.
  • So, it is absolutely critical that every player understands exactly what um their teammates are up against.
  • It is my number one best game so far of 2025 in my opinion anyway, is the Peak Team.
  • That that shared that shared deck that you're building together that then collectively destroys all of you is so genius.
  • It totally solves that single player solitaire feeling. And the humor is so great.
References (from this video)
No references stored for this video.
Video ix59gmSdBKI Our Family Plays Games Game Reviews at 1:14:55 sentiment: positive
video_pk 81942 · mention_pk 205109
Our Family Plays Games - Tabriz video thumbnail
Click to watch at 1:14:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic and deep
  • well-executed components
Cons
  • some players felt overlooked in a crowded market
Thematic elements
  • Dye and weave; contracts; markets
  • Persian rug market
  • engine-building with market prices
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — resolve actions with dice
  • Engine Building — gather resources to craft rugs and fulfill commissions
  • engine-building — gather resources to craft rugs and fulfill commissions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • EASTER. SEE, I DIDN'T TELL YOU SEE THAT AT THE END? I just said Easter.
  • Galactic Cruise is a wonderful game. I love it. LOVE IT.
  • I definitely endorse it. I give it a BIG FIVE.
  • It's a mean game, but mean in a fun way.
  • This is a five for Rebel Princess. Must have, must play.
References (from this video)
No references stored for this video.
Video rQdusdfMXds Review at 0:00 sentiment: mixed
video_pk 70403 · mention_pk 167359
Tabriz video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Incredible details that enrich the experience.
  • Playing solo feels more puzzly than playing multiplayer.
  • Quite fun to play.
  • Lauds its artwork and component quality.
  • Gameplay is fluid and light, with a low barrier to entry.
  • Really impressive.
  • Easy to learn.
  • A lot of fun.
  • New favorite gateway game.
  • Solos really well.
  • Entertaining with minimal swing.
Cons
  • Might be too light for some players.
  • The board is cluttered.
  • The central puzzle is weak.
  • Refilling the markets is clunky.
  • Ruins the fun bits from Century: Spice Road.
  • Filling the stalls is somewhat tedious.
  • Long and drawn out.
  • Doesn't scale well.
  • There's nothing interesting about it.
Thematic elements
  • Collecting and spending resources to weave Persian rugs and sell them at market.
  • Persia
Comparison games
  • Cascadia
  • Century: Spice Road
  • Istanbul
Mechanics (from transcript analysis)
  • market interaction — Selling rugs at market.
  • Resource Management — Collecting and spending resources to weave Persian rugs.
  • Set Collection — Collecting and spending resources to weave Persian rugs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That said, Tabriz currently sits at 7.2 on BoardGameGeek with 270 ratings. Have you played Tabriz? Do you want to? Have any of these reviews swayed your opinion? Sound off in the comments!
References (from this video)
No references stored for this video.
Video sKy3bD-CghQ The Dice Tower Review at 0:19 sentiment: positive
video_pk 9445 · mention_pk 124079
The Dice Tower - Tabriz video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible gateway-style game with a welcoming learning curve
  • Strong production quality and components, including a playmat and well-organized resource areas
  • Engaging market and resource trading that scales well to four players
  • Clear, tactile worker placement with meaningful progression via the brush track
  • Multiple routes to scoring (contracts, endgame brush scoring, end-of-game bonus) that add strategic depth
  • Diverse tokens and distinct shapes aid readability and setup
Cons
  • Endgame pacing can feel a bit long and rinse-repeaty toward the end
  • Contract draw randomness can affect planning; some games may feel unpredictable
  • Box size and presentation can mislead about the game's weight; setup/cleanup can be lengthy
  • Money can feel tight if the right cards don’t come early, impacting pacing
  • May be approachable yet lightly depth-varied, which could disappoint players seeking heavier engine-building
Thematic elements
  • Carpet weaving, resource gathering, and market-based economics with a focus on contract fulfillment and endgame scoring.
  • A stylized market environment where carpet traders deploy workers to buy, trade, and produce carpets.
  • Procedural economic puzzle with a light narrative framing around master carpet weavers.
Comparison games
  • Century Spice Road
  • Eastern Seas
  • Istanbul
Mechanics (from transcript analysis)
  • brush track progression — A central track (the brush track) unlocks stronger cards, longer movement, and endgame scoring milestones as players advance.
  • Card Drafting — Cards become available through certain locations; players plan around card tiers and costs.
  • card drafting / card availability — Cards become available through certain locations; players plan around card tiers and costs.
  • contract fulfillment — Players fulfill contracts to gain immediate rewards and ongoing income, potentially tucking rewards under their board.
  • Contracts — Players fulfill contracts to gain immediate rewards and ongoing income, potentially tucking rewards under their board.
  • dice-based options — Some buildings provide push-your-luck or dice-related interactions, adding an element of chance to certain actions.
  • endgame trigger — The game ends when nine contracts are completed or the brush track reaches 14.
  • Resource Management — Cubes representing different goods must be managed; higher-value goods yield better rewards but are harder to obtain.
  • set collection / market trading — Buildings and market spaces allow players to acquire and convert various goods; colors and card levels determine value.
  • tiered card values — Card height and color indicate difficulty and reward, encouraging progression along the brush track.
  • Track Advancement — A central track (the brush track) unlocks stronger cards, longer movement, and endgame scoring milestones as players advance.
  • Worker Placement — On a turn, a player moves a pawn along footprint tracks up to three spaces and performs the action of the landing space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a gateway game
  • it's a pretty welcoming game
  • the markets in this game work very well
  • I like the resource trading
  • it's just go around, get stuff, trade it in
  • I would come back to it, but I'm shy of recommending
References (from this video)
No references stored for this video.
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