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Tainted Grail: Kings of Ruin box art

Tainted Grail: Kings of Ruin

Game ID: GID0313246
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
2 min
Collection
Ratings
Creator Score
Expansions & Family
Tainted Grail: The Fall of Avalon
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Kings of Ruin is a new stand-alone story campaign from the team behind the acclaimed Tainted Grail board game, set in the same universe. Playable with a brand new set of exciting characters, it continues the stories of Fall of Avalon, Last Knight, and Age of Legends while also providing a perfect self-contained entry into the saga for new players.

During your experience with the game you will explore new land (with a totally changed system of traveling through Wyrdness), solve encounters with force or diplomacy with unique puzzle card system, and develop your heroes with new passive skills, cards and powerful items.

Most importantly, you will discover a dark immersive story of abandoned land at the wrong side of Avalon and Kings of Ruin ruling there:
Claudyne, the Unknighted.
Amberqueen Veneda.
Nonus, Bishop of the Deep.

Description

Kings of Ruin is a new stand-alone story campaign from the team behind the acclaimed Tainted Grail board game, set in the same universe. Playable with a brand new set of exciting characters, it continues the stories of Fall of Avalon, Last Knight, and Age of Legends while also providing a perfect self-contained entry into the saga for new players.

During your experience with the game you will explore new land (with a totally changed system of traveling through Wyrdness), solve encounters with force or diplomacy with unique puzzle card system, and develop your heroes with new passive skills, cards and powerful items.

Most importantly, you will discover a dark immersive story of abandoned land at the wrong side of Avalon and Kings of Ruin ruling there:
Claudyne, the Unknighted.
Amberqueen Veneda.
Nonus, Bishop of the Deep.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 118
This page: 50
Sentiment: pos 27 · mix 12 · neu 3 · neg 3
Mentions per page
Showing 1–50 of 118
Video AQbk-AfYJAI Gaming Rules! Other at 1:10 sentiment: positive
video_pk 151909 · mention_pk 426268
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Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic story
  • Much better game than the original due to rule tweaks
  • Grind has been removed
  • Best boss fights seen in a board game
Cons
  • Took a while to get used to the rules and storyline
  • The first session back was a bit rough
Thematic elements
  • Tainted Grail universe
Comparison games
  • Tainted Grail: Fall of Avalon
Mechanics (from transcript analysis)
  • Campaign play — The host discusses playing the campaign over a year and resuming it.
  • Card-based combat — The host mentions the combat is card-based.
  • Resource Management — The host contrasts the old game's resource management for lighting meners with the new game's wayston stones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't think I will ever play the Danes at four players again. It was great to do it, and I'm happy that I've done it, but there is quite a bit of downtime.
  • And for one reason or another, this game didn't stand out as being amazing.
  • No, we actually won quite easily. And I think that's because we had such a good start in the first era of the game that that then caused a snowball effect which meant we were able to keep everything under control.
  • It's an old school Euro.
  • Gameplay was smooth, rules are smooth.
  • And it's like, 'Nope, nope. That that's it. This is this game.'
  • That mechanism is a game is is a mechanism which I absolutely detest in games and in Cubano I have no problem with it at all.
  • So thematically it works absolutely perfectly and it does work in the game and I really enjoy it.
  • But this is probably going to be my number one game of this year.
  • Suffice it to say, I loved it. I think it's an extremely good game.
  • Vlaada is one of my favorite designers. Thomas Hollik is absolutely fantastic. Put the two of them together with CGE's development team and production team. Yeah, this is this is a dream come true for a lot of people.
  • It's still the best fantasy cooperative narrative driven campaign game that I've seen.
  • Um, yeah, I still love it.
  • Every scenario feels like an individual episode of a role playing game.
  • Gloom Haven is the fight part of that role playinging session.
  • So in Agamonia, you will do a lot of things.
  • Would I play the Agamonia campaign again? Absingutely.
  • Now this was a practice game of Whisperwood.
  • And the solo mode is a really good solo mode.
  • I think I've qualified for the finals.
  • My learning of the game was not comfortable. And it was a tricky game for me to get used to, but now I'm about four or five games into it. I'm really enjoying it.
  • But it's very clever and it works really well.
  • numbers have continued to slowly drop.
  • this year hasn't been great.
  • I don't feel comfortable in doing one of those videos where I go, you know, please give me money for me to be able to carry on.
  • the last six or seven months, the Patreon has been slowly declining despite all the hard work that I've done, improving the studio, buying more equipment, and really trying to improve the quality.
  • we're going to be donating the last month's advertising revenue to the latest fundraiser from the Chrysalis Youth Empowerment Network.
  • if you are able to spare $1, $2,5 you know, three gion, whatever you're able to afford, please consider supporting them because they do great work.
  • Those videos that I've just mentioned, they're all going to be sponsored playthrough videos.
  • why do I need the patron support?
  • I don't charge as much for the playthrough videos as other channels do.
References (from this video)
No references stored for this video.
Video fuM9jZHzTFE Board Games UnLocked Playthrough at 13:49 sentiment: negative
video_pk 151936 · mention_pk 426550
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Overall sentiment (raw)
Negative, based on a past personal experience with the game's writing.
Pros
none
Cons
  • The writing style was disliked by the host ('absolutely not', 'really hard to write dialogue').
Thematic elements
  • The game is implied to have a dark or grim setting based on the mention of 'menhirs' which the host associates with Tainted Grail.
  • The host refers to encountering 'menhirs' which are associated with Tainted Grail, suggesting a narrative element in that game.
Comparison games
none
Mechanics (from transcript analysis)
  • exploration — The mention of 'menhirs' suggests a game where players explore locations, often with narrative encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like just run on sentence after run on sentence it's like do you get it do you get it are you are you are you enthralled
  • all the designs of them are awesome like I don't think there's a single boss I'm just like that looks stupid like so they nailed they nailed the the boss design
  • its skin is as tough as iron armor we think it's because of its diet it breaks up and chews on shards of iron rich Rock to strengthen its body with pure metal
  • the iron eater standing around a pool of blood and strips of Flesh
References (from this video)
No references stored for this video.
Video tbTvKsmY7JU Board Games UnLocked Top List at 1:43:53 sentiment: positive
video_pk 134284 · mention_pk 382740
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Overall sentiment (raw)
extremely positive (despite lack of play)
Pros
  • Phenomenal writing and world-building
  • Deep narrative and character-driven story
  • Engaging combat and diplomacy deck systems
  • Excellent component quality (Sundrop minis)
Cons
  • Can feel like a grind, especially solo
  • Lack of recent play due to overwhelming campaign schedule
Thematic elements
  • survival and exploration in a mystical, dying land
  • Dark fantasy
  • story-driven campaign
Comparison games
  • Seventh Continent
  • Sleeping Gods
Mechanics (from transcript analysis)
  • Campaign play — massive campaigns out for it extra campaigns
  • Choice-driven narrative — you make choices you have um yeah different decisions that will lead to different events
  • deck building (combat/diplomacy) — you have two types of decks that you are building as the game is going on your combat deck and then your diplomacy deck
  • Resource Management — you have to light those mens to kind of like the bonfires push the darkness back
  • story-driven events — there's like a narrative Book for a bunch of different things that you can do there
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The ability to just sit down and play a scenario in you know 20 or 30 minutes you know with setup is just completely Bonkers
  • The battling is super simple because it's just like hey I roll you hit you die
  • There's so much mitigation I mean hell it's like oh you rolled three of a kind change one of them to a face you want okay
  • God this game is Just oozing with with theme and one of the best boss Battlers like for just a boss battler out on the out on the market
  • The goal of this game is like you have 20 dice you know there's 17 one dice and there's three I think skill dice or whatever and you are trying to work your way through the deck doing the challenges
  • For a solo only game that you would think with me and dice I would absolutely hate it but 102 just because again it's so quick
References (from this video)
No references stored for this video.
Video OffMhYxdhUA Rob's Tabletop World Review at 0:58 sentiment: positive
video_pk 127705 · mention_pk 363561
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Overall sentiment (raw)
positive
Pros
  • Masterpiece
  • Glorious heroes
  • Stunning cards
  • Great results from companies collaborating
  • Top quality
  • Great thematic gameplay
  • Plenty of replayability for a lifetime
Cons
none
Thematic elements
Comparison games
  • 20 Strong
  • Nemesis
  • Etherfields
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What happens when you combine two fantastic, glorious uh companies together? Uh Chip Theory Games and Awaken Realms. Well, you get nothing but a masterpiece, and that's what's going on with 20 Strong.
  • Run out and pick this up right now. I'm telling you, because this is a masterpiece.
  • The cards are absolutely stunning and when you take two great companies and you put them together like this, you're going to get great results.
  • When you combine 20 Strong, and Tainted Grail, Nemesis, and it uh either feels uh either feels I mean, you cannot go wrong. Uh this is a masterpiece.
  • I would love to see more of this type of thing. I would like to see a Dragon Age one.
  • I mean, plain and simple. Uh the whole 20 Strong thing is is brilliant from Tanglewood to this, to the basic.
References (from this video)
No references stored for this video.
Video BSha7wmMV-A Board Games UnLocked Rules Teach at 0:32 sentiment: positive
video_pk 117913 · mention_pk 332711
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Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative combat and diplomacy systems.
  • Deep and engaging mechanics.
  • Rich thematic elements and world-building.
  • Large amount of content with 800 scenarios.
  • Incorporation of character-specific mechanics like Béor's wound.
Cons
  • Tutorial does not cover all rules (e.g., parties, bank cards, legacy locations).
  • Character's wound negatively impacts gameplay (health loss when exhausted).
Thematic elements
  • A dying land with encroaching weirdness and personal struggles.
  • Avalon
  • Appears to be driven by location-based exploration journals and event cards.
Comparison games
  • Gloomhaven
  • Inking
  • Death Monster
  • The 7th Continent
  • Arkham Horror: The Card Game
  • Marvel Legendary
  • Smash Up
  • Dark Souls
Mechanics (from transcript analysis)
  • character abilities — Each character has unique abilities, like Béor's 'craft' ability to draw items and his 'festering wound' that causes health loss.
  • Combat — A card-based combat system where players aim to match symbols and values to defeat enemies.
  • Deck Building/Modification — The game involves drawing cards from decks and potentially modifying them, with an emphasis on strategic card play.
  • diplomacy — A card-based system that involves a tug-of-war on an affinity track to resolve encounters.
  • exploration — Players explore locations by paying energy, which triggers text from an exploration journal.
  • Menhirs — Objective markers with dials that track time or game progression, affecting the game world.
  • Resource Management — Players manage energy, health, and terror, which affect character actions and mental state.
  • Safe Sheets — Used for saving campaign state and holding story triggers that alter the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video is brought to you by Audible.
  • I am super excited to say that I'm starting a solo series for Tainted Grail the Fall of Avalon.
  • The last relic of the glory days of Ox is it's men here.
  • The lawyer your health the less energy you have and the more less terror you could have.
  • This tutorial has its own event card.
  • The artwork is fantastic.
  • So basically how does that work?
  • Congratulations you finish the tutorial scenario.
  • This game is gonna be phenomenal.
References (from this video)
No references stored for this video.
Video AOEPdw5Dsr0 Board Games UnLocked Unboxing at 1:55
video_pk 117033 · mention_pk 330501
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Click to watch at 1:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the biggest boss fighting I've gotten from where I order my games
  • The winner of the 2013 Kennerspiel
  • This is the dumbest the dumbest premise that I've ever heard of
  • I have a really funny idea for the opening skit
  • This is probably the closest to a first-person shooter at a patient of video game into a board game.
  • the whole of a game it doesn't look the best but damn the gameplays awesome.
References (from this video)
No references stored for this video.
Video 1mv7MG44ao8 Board Games UnLocked Playthrough at 0:29 sentiment: mixed
video_pk 116009 · mention_pk 328555
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Overall sentiment (raw)
mixed
Pros
  • Rich narrative and exploration
  • Challenging and thematic combat
  • Satisfying character progression
  • Intriguing world-building and artwork
Cons
  • Can be overly difficult and frustrating
  • Unclear quest requirements and progression blockers
  • Tedious grinding for experience and resources
  • Repetitive elements can slow down gameplay
Thematic elements
  • Survival, exploration, and rebuilding the order of the round table in a dying world.
  • Avalon, a world filled with weirdness, plague, and conflict between civilizations.
  • Branching narrative with player choices impacting the story and outcomes.
Comparison games
  • Seventh Continent
  • Gloomhaven
Mechanics (from transcript analysis)
  • Character advancement — Players can spend experience points to upgrade character stats and abilities.
  • Combat — Players engage in combat encounters against various enemies, utilizing cards and abilities to defeat them.
  • Diplomacy/Negotiation — Interactions with NPCs can lead to choices that impact the story, such as mediating disputes between settlements.
  • exploration — Players navigate a map, revealing new locations and encountering events or challenges within them.
  • questing — The game involves progressing through a narrative by completing specific quests and objectives, such as delivering the Excalibur scabbard or finding the true Grail.
  • Resource Management — Players must manage resources like food, magic, experience, and reputation to survive and progress.
  • Set Collection — Some objectives require collecting specific parts of a status or item, like parts of the diplomatic mission status.
  • Timed Encounters — The 'hunted' mechanic introduces a time-based threat that moves across the map and must be dealt with.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have to go fight and just basically run around and do a bunch of [expletive] constantly
  • This is just asinine like there's no way if there are no other characters in play oh I may have been I may I may have dis completed this
  • I feel like that they just they're doing everything in their power to just [expletive] me over
  • The forest of whispers which is 155 they they're they're getting longer which I'm appreciating but goddamn
  • I feel like I've done everything I can in the tombs of the order
  • The game is really really cool there's a lot of stuff in it but but I have a story I have an objective if it's not just explore the world and try and figure something out
  • I was about to just call it quits here because it's like this is just awful but I didn't I didn't I figure it out
References (from this video)
No references stored for this video.
Video INXiBJ7OFiA Board Games UnLocked Playthrough at 0:29 sentiment: mixed
video_pk 116015 · mention_pk 328563
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Overall sentiment (raw)
mixed
Pros
  • Intriguing world-building and surprising story elements.
  • High-quality items and beneficial mechanics.
  • Encourages exploration and offers replayability.
  • Completion of quests feels rewarding.
  • Thematic integration of mechanics and narrative.
Cons
  • Frustrating guidance and inaccessible options due to prior choices.
  • Arduous and sometimes frustrating gameplay progression.
  • Lack of clear objectives or guidance can be an issue.
  • Extensive backtracking required at times.
Thematic elements
  • Quest for the Tainted Grail
  • Avalon
Comparison games
  • The Seventh Continent
Mechanics (from transcript analysis)
  • Character progression — Gaining experience (XP) allows for character upgrades and improvements.
  • Combat System — Combat involves drawing cards, attacking, defending, and utilizing character abilities and equipment.
  • Event deck — Random events drawn from an event deck influence gameplay and introduce new challenges or boons.
  • exploration — Moving between locations, revealing new areas, and interacting with the environment are key components of the gameplay.
  • Menhir Activation — Activating Menhirs requires specific resources and often progresses the game or unlocks new areas.
  • Questing and Tasks — Completing specific tasks and quests is central to advancing the narrative and progressing through chapters.
  • Reputation system — The player needs to gain reputation to enter locations like Camelot.
  • Resource Management — Managing food, health, and energy is crucial for survival and progression.
  • Secret Cards and Items — Acquiring and utilizing secret cards and items provides advantages and helps overcome challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The world's not what it used to be. Is that all? It is now dark fantasy.
  • The game does have that Seventh Continent vibe where you explore, survive, do things, and meet an objective here.
  • What's really cool is that I've actually already gone this way in chapter 2... it's neat that you're in this one I go back with a check marker with just something else to do and then it's this whole new experience.
  • Oh, come on. Well, okay, so it's that the task that's not really a task, that's just this is some notes I'll write that down.
References (from this video)
No references stored for this video.
Video GTQQQ6voWwc Board Games UnLocked Discussion at 0:30 sentiment: positive
video_pk 116038 · mention_pk 328606
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Overall sentiment (raw)
positive
Pros
  • Phenomenal and hits on all cylinders.
  • Amazing company (Awaken Realms) with consistently high-quality games.
  • Dark fantasy Arthurian legends theme is compelling.
  • Writing does a fantastic job of immersion.
  • Characters are relatable 'B team' trying to survive.
  • Cool concept of activating/lighting menhirs to explore and expand the map.
  • Thematically scary concept of encroaching 'weirdness'.
  • Fantastic writing and immersion.
  • Dice rolls are not an end-all-be-all; opportunities to add to rolls exist.
  • Combat is loved more than Gloomhaven's, with great hand management and versatility.
  • Card play in combat is simplistic yet thematic.
  • No luck in combat, or ways to mitigate it.
  • Abilities and symbols in card play maximize efficiency.
  • Sequential card play tells a story and enhances theme.
  • Artwork is beautiful, dark, and grim.
  • Exploration journal is massive and a great replacement for cards.
  • Dreams provide hints, lore, and intrigue.
  • Nightmares occur if insane.
  • Exploration journal is a blast with many things to explore.
  • Secrets are well-hidden through markers, preventing accidental spoilers.
  • Production quality is amazing.
  • Getting a map is a nice touch.
  • Tasks provide side quests with benefits like items and secret cards.
  • Statuses are a key element affecting characters.
  • Save sheet is fantastic for tracking character progress.
  • Rulebook and tutorial are very helpful and not complicated.
  • Player aids are super helpful.
  • Perfection in exploration, storytelling, combat, and gameplay.
  • Versatility in exploration.
  • Combat and diplomacy are streamlined, elegant, and unique.
Cons
  • Diplomacy is not heavily used (in early game).
  • The game can lead players on 'bunny trails' that end up leading to nothing, which could be frustrating.
  • Uncertainty about the length and depth of later chapters (initially thought there were only 6 chapters, later corrected to 15).
Thematic elements
  • Survival in a grim, medieval fantasy world corrupted by 'weirdness'
  • Dark fantasy Arthurian legends
  • Choice-driven narrative with lore integrated through exploration journal, dreams, and secrets.
Comparison games
  • This War of Mine
  • Nemesis
  • Etherfields
  • The Great Wall
  • The Seventh Continent
  • Gloomhaven
  • Tales of the Arabian Nights
Mechanics (from transcript analysis)
  • Card-driven combat — Combat involves two decks (combat and diplomacy). Players draw three cards and create a sequential order to match enemy symbols and attributes, aiming to achieve a certain number of 'cubes'.
  • Deckbuilding (light) — Players can spend experience points to draw cards from their advancement deck and shuffle them in, while removing cards that don't fit their playstyle. Decks must maintain a minimum of 15 cards.
  • Dice rolling (mitigated) — Dice are used in certain checks, but players have opportunities to add to their rolls or mitigate luck through card play and abilities.
  • Hand Management — Players manage their combat/diplomacy decks, drawing cards and playing them sequentially, with abilities triggering based on play or enemy actions.
  • Legacy/Exploration Journal — Instead of numerous cards for exploration events, the game uses a detailed exploration journal with numbered entries corresponding to player actions and locations.
  • map exploration — Players activate and light menhirs to expand the map by placing location cards. Exploring expands the map further, and menhirs need to stay lit.
  • Narrative choices — Decisions made throughout the game affect the narrative and world, with consequences reflected in encounters and story progression.
  • Resource Management — Players manage energy (action points) and food for survival, and also wealth which can be used for various actions.
  • Set Collection (items/secrets) — Players can gain items and secret cards that provide benefits or unlock unique situations and encounters based on specific criteria.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viewer discretion is advised.
  • This game is phenomenal.
  • They might be the best company.
  • This is kind of a first impressions discussion more than anything.
  • I got to say this game is phenomenal.
  • It hits on all cylinders for me right out of the gate.
  • They do a fantastic job with the writing to immerse you.
  • It feels kind of like Dark Souls in a way.
  • This game doesn't have a board. It doesn't have anything like that.
  • I actually love this combat more than Gloomhaven and I love Gloomhaven's combat.
  • The card play where you draw three and you pick which one you want to do... I think that's a simplistic, yet thematic way of actually representing combat.
  • The entire time I was I was enveloped in everything that was happening.
  • The exploration journal is a blast.
  • This game just I mean, it's it's so good.
  • It's perfection in just in exploration, in in storytelling, in combat, in gameplay.
  • Fantastic job. I am I am engrossed with this, and I'm very glad it was not a disappointment.
  • As of right now, on a scale of 1 to 10, I'm going to have to give this game a 10.
References (from this video)
No references stored for this video.
Video 2eNEWYJbeY4 Board Games UnLocked Playthrough at 0:31 sentiment: positive
video_pk 115994 · mention_pk 328539
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Overall sentiment (raw)
positive
Pros
  • Intriguing and deep story with well-written elements.
  • Challenging navigation and exploration mechanics.
  • Meaningful choices with significant consequences.
  • Satisfying combat encounters that require strategic play.
  • Engaging narrative progression through chapters and quests.
Cons
  • Pacing issues in some chapters.
  • Mechanics can be complex or lead to confusion.
Thematic elements
  • The game follows a character continuing their journey through a dark and mysterious world, dealing with ancient races, mythical artifacts like the Holy Grail, and the consequences of past decisions.
  • The game's narrative progresses through chapters and encounters, with player choices significantly impacting the story and world state.
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Players gain XP, which can be used to improve their character or abilities.
  • Choose-Your-Own-Adventure Elements — Sections of the game involve branching paths and choices similar to a choose-your-own-adventure book.
  • Combat — The game features card-based combat against various enemies, requiring players to manage their hand and choose cards strategically.
  • Encounter decks — The game utilizes event and encounter decks to introduce challenges and narrative moments during exploration.
  • exploration — The gameplay involves moving to different locations, interacting with the environment, and triggering encounters based on those locations.
  • Hunted Mechanic — A specific mechanic where a player is actively pursued by an enemy, adding a time-pressure element.
  • item acquisition — Players find and utilize various items and gear that provide benefits in combat or other situations.
  • Narrative choices — Player decisions during encounters and quests directly influence the story progression and outcomes.
  • questing — The game involves completing various tasks and objectives, such as retrieving items or helping characters.
  • Resource Management — Players manage resources like XP, wealth, food, magic, and energy, which are used for various actions and abilities.
  • Terror/Sanity — A 'terror' mechanic is present, which can accumulate and affect the player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The fair and see is notoriously difficult to navigate riddled with hidden crevices and gateways.
  • It is so good and so well-written them I'm just flabbergasted and excited to see where the story goes.
  • This section is really interesting because it's more of like a choose-your-own-adventure than a kind of a fetch quest or a destination quest.
  • Congratulations you've completed your current quest.
  • Wow all right um so all right hold on all right the war band so there's them so they're coming to fight local lordlings gather armed men and make laws of their own.
References (from this video)
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Video cpFxqKDRcHM Board Games UnLocked Rules Teach at 0:31 sentiment: positive
video_pk 116037 · mention_pk 328605
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Overall sentiment (raw)
positive
Pros
  • The game has an immersive narrative with character-specific lore.
  • The artwork is visually appealing.
  • The combination of exploration, resource management, and combat offers engaging gameplay.
  • The side-by-side card system for combat and exploration is innovative and tells a story.
  • The game presents challenging choices with meaningful consequences.
Cons
  • The host experienced some confusion with game rules and tracking, particularly regarding event cards.
  • The game can be punishing, with potential for nightmares and negative status effects.
  • The 'treasure hunt' mechanic in the Four Dweller Mounds seemed underwhelming.
  • The thunderstorm event significantly hindered movement and added challenges.
Thematic elements
  • Saving a dying land from encroaching darkness and decay.
  • An island that once belonged to a twisted immortal power, now fragmented and sinking into weirdness.
  • Story-driven, with encounters and events revealing lore and narrative progression.
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Characters gain 'XP' which can be used to advance their attributes or gain new abilities.
  • Combat — Encounters can lead to combat, with players using cards and stats like 'aggression' and 'courage' to resolve them.
  • Dream/Nightmare Sequences — Players can experience dreams or nightmares, influenced by dice rolls, which can have positive or negative effects.
  • exploration — Players move to different locations to discover events, gather resources, and advance quests.
  • Narrative events — Drawing event cards and resolving encounters in books or on cards drives the story forward.
  • questing — The primary goal involves completing objectives like earning a 'menhir right secret card' to resolve chapter events.
  • Resource Management — Players manage resources like 'food,' 'wealth,' 'stamina,' and 'magic' to perform actions.
  • Status Effects — Players can gain various statuses (e.g., Hunter's Mark, Charred Knowledge, Terror) that affect gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Well, you all have failed. Now, the granaries stand empty, the spring won't come, and the men here in our village darkens by the day.
  • I'm just kind of courageous, but I'm also kind of cautious. I'm more spiritual. I'm not practical in any way, and I have a little bit more aggression than empathy.
  • It's like I could either be in a cozy bed and have horrific nightmares all all night or I could be in a bed and get stabbed in my sleep or I mean, there's really no good situation in tainted grail.
  • The remnant of an enormous wicker man kneel at the bottom of a veil of a small veil. You were here when it was set alight years ago. The day was wet. The wicker man smoldered but didn't burn. Its victims, dozens of tightly packed druids, are still inside.
References (from this video)
No references stored for this video.
Video 8U-72jSr9t0 Board Games UnLocked Rules Teach at 0:33 sentiment: positive
video_pk 116022 · mention_pk 328588
Board Games UnLocked - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative combat system
  • Engaging narrative and world-building
  • Challenging exploration and resource management
  • Meaningful choices and branching paths
Cons
  • Can lead to brick walls in side paths without enough reputation
  • Some mechanics like the dial for time tokens are not well-sized
Thematic elements
  • Exploration of a mysterious island, survival, and uncovering ancient mysteries.
  • Avalon
Comparison games
none
Mechanics (from transcript analysis)
  • Character advancement — The host mentions gaining XP and spending it to improve character stats like empathy and aggression.
  • Combat — The host engages in card-based combat against various enemies, managing hand and resources to defeat them.
  • Deck Building — The host mentions modifying decks and drawing cards, implying deck management is part of the game.
  • Diplomacy/Affinity — The host engages in diplomacy with NPCs, which can affect the game state and potentially provide benefits.
  • exploration — The host moves between different locations on the map, revealing new areas and encounters.
  • Location-based events — The host draws event cards that trigger encounters and affect gameplay based on the current location.
  • questing — The host follows a main questline and also picks up side quests and tasks.
  • Resource Management — The host tracks and uses resources like food, magic, and health, and manages cards in hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you know even even 16 chapters isn't enough with how great this game is
  • The more difficult the monsters the more puzzly the combat is
  • I love it I love it so innovative
  • This got even better than my my expectations
  • Do not go to Camelot tis a silly place
References (from this video)
No references stored for this video.
Video tDQCjy_iDHY Board Games UnLocked Other at 0:32 sentiment: positive
video_pk 115949 · mention_pk 328889
Board Games UnLocked - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressive visuals and art style.
  • Immersive atmosphere and music.
  • Engaging and choice-driven narrative.
  • Strategic and intuitive combat system.
  • High replayability due to branching paths.
  • Faithful adaptation of the board game's feel.
Cons
  • Still in beta, with some bugs and placeholders.
  • Limited movement options (e.g., no free rotation).
Thematic elements
  • Survival in a mysterious, encroaching darkness, with a focus on resource management, quests, and combat.
  • Avalon, a dying land threatened by 'weirdness'.
  • Choice-driven narrative with branching paths and dialogue.
Comparison games
  • The Witcher (music comparison)
Mechanics (from transcript analysis)
  • Card-based combat — Combat is resolved using cards with attack and defense values, requiring players to manage energy and strategize card plays.
  • Character progression — Players can level up, gain new cards, and improve their character's abilities.
  • Dialogue System — Interactions with non-player characters are handled through a dialogue system with multiple choice options.
  • exploration — Players navigate a world map, discovering locations, interacting with characters, and encountering enemies.
  • questing — The game involves undertaking quests and making choices that affect the narrative progression.
  • Resource Management — Players must manage health, healing items, and other resources to survive.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game looks amazing.
  • This is so impressive.
  • I really really like the combat, it's very simple but still has enough complexity and enough decisions to make where you're not just clicking a button.
  • It's going to be so immersive and so choice-based and I'm very very excited.
  • The voice acting is great, the music is fantastic, gives me really good Witcher vibes.
References (from this video)
No references stored for this video.
Video TVJ0oZhoTkU Board Games UnLocked Playthrough at 0:18 sentiment: mixed
video_pk 115607 · mention_pk 328058
Board Games UnLocked - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative and atmosphere
  • High quality artwork
  • Strategic depth in mechanics
  • Rewarding exploration
Cons
  • Can be intimidating to return to after a break
  • Complex and can be resource-intensive
  • Requires careful planning and backtracking
  • Frustration with specific mechanics or lack of progress
Thematic elements
  • Solo campaign gameplay log
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — The host mentions leveling up and gaining new abilities, such as 'Sharp Senses', which alter gameplay mechanics.
  • Combat — The host engages in combat encounters, discussing card play, resource management, and the effects of items and abilities to defeat enemies.
  • Dial Tossing/Dice Rolling — The host frequently uses items or abilities that require tossing a dial or rolling dice, emphasizing the need to accept the outcome, which adds an element of chance.
  • diplomacy — The host engages in diplomatic encounters, involving conversations, reputation checks, and using specific cards or abilities to influence outcomes.
  • Encounter cards — The host draws and resolves various types of encounter cards (blue, green, purple), making choices that affect gameplay and narrative progression.
  • exploration — The host describes exploring various locations by reading encounter cards and making choices based on available options and character abilities.
  • Item Management — The host utilizes and discusses various items, such as the hunting spear, rusty sword, and protective gear, explaining their effects and strategic use.
  • Menhir Activation — The host activates Menhirs, which are significant locations on the map that often require resources to activate and unlock new areas or benefits.
  • Movement — The host details moving between locations on the map, often discussing energy costs, available paths, and the use of special abilities or items to facilitate travel.
  • Status Effects — The host tracks and utilizes various status effects, like 'Fate of the Expedition' and 'Coast Wheel', which provide bonuses or unlock new options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "when you don't play a video game for uh a long time and then you try to go back and you're just like oh God what what happened"
  • "It can be intimidating to go back to but here I am continuing uh maggot story in the fall of Avalon"
  • "oh child this place almost destroyed us Beyond the Wall there are no rules everything is in flux"
  • "I'm playing maggot kind of as if he is exactly that"
  • "I kind of like the books for these uh maybe it'd be better if I wasn't recording but I kind of like having being able to see all these options"
  • "Oh my God that is is that is that like a place that I can go I just I just don't know"
  • "It's like look if the manh here goes out I will put it I I will light it I I just it's not out yet so just leave me alone"
  • "Oh man I was hoping I could [__] go through it on my own"
  • "God this art is so good"
  • "Well that was that that was The Crows Nest I can pay damage to do blood offering there"
  • "Oh man okay I don't think I'm getting into the Kinga Hall"
  • "Well I guess I will I really didn't want to go talk to what's face but the thing is is like why did it tell me that he was in he was in Far Shire when he's not"
  • "This is this video has taken just way too long"
References (from this video)
No references stored for this video.
Video LAsgQ8Mf3Ro Board Games UnLocked Discussion at 1:30 sentiment: positive
video_pk 115608 · mention_pk 328458
Board Games UnLocked - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 1:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely fantastic for a casual just playing and not have to worry about the length of a video.
  • The writing is so well done.
  • The gameplay is well done.
  • Still a 10 out of 10 game.
  • Everything about it is fantastic.
  • I absolutely love it.
Cons
  • Does not make a good series for the channel due to its length and depth.
  • Can hit a wall when trying to complete quests.
  • Can feel tedious due to constant management of objectives (lighting menus, managing resources, travel, fighting, statuses).
  • Difficult to jump back into after a long break due to the need to relearn mechanics and story.
  • Challenging to play solo controlling two characters.
Thematic elements
  • rich in its story and its campaign
Comparison games
  • Seventh Continent
  • Sleeping Gods
  • Madara
  • Gloomhaven
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • chapter-based campaign — Because it is broken up into chapters instead of just play whenever you feel like it I always wanted to kind of get one video per chapter but the problem with this is that since it is broken up into chapters you don't know when that chapter is going to end.
  • combat deck — Because you have the two different decks the combat and the diplomacy decks you have to manage their upgrades all their resources.
  • Diplomacy Deck — Because you have the two different decks the combat and the diplomacy decks you have to manage their upgrades all their resources.
  • Exploration journal — Their characters have their own stories within the exploration journal and their own goals.
  • Resource Management — You know you still have resources to manage you still have to light the menus you still have to travel and do all of this.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is so rich in its story and its campaign that it just for me I don't feel it makes a good um it makes a good series.
  • Tainted Grail even is a video game now that just goes to show how how deep this this game is in terms of just everything that goes on with it.
  • I was really starting to feel like man it is just me trying to take on the burden of the of the world and it's it's hard.
  • This is such a I mean the writing is so well done the gameplay is well done it's just it's a lot for one person to handle.
  • Still a 10 out of 10 game just because I'm not continuing the series means I dislike it.
  • Everything about it is fantastic.
  • I absolutely love it.
References (from this video)
No references stored for this video.
Video u0cmuINK_Yo Board Games UnLocked Playthrough at 0:16 sentiment: negative
video_pk 113730 · mention_pk 325536
Board Games UnLocked - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Cool design of the pursuer.
Cons
  • Frustrating dice rolls and combat difficulty.
  • Frequent trauma and negative conditions.
  • Enemy has strong defensive traits like 'Toying'.
  • Players struggle to inflict wounds.
  • The game felt like a 'waste of an hour' after losing.
Thematic elements
  • Pursuit by a vengeful entity
  • Mythological Greece
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
  • Ambrosia Tokens — Awarded to players, these can be used for various effects or perhaps contribute to healing or other resources.
  • Awakening — A late-game mechanic where players can 'awaken' into a powerful 'God form' by accumulating specific resources or conditions.
  • Combat — Involves rolling dice to hit enemies, with specific target numbers required. Players can use 'fate' to re-roll dice and 'armor' to reduce incoming damage.
  • Condition Cards — Players can gain 'condition cards' like 'Fear' or 'Dread' which have negative ongoing effects.
  • Damage — Enemies have a health pool (e.g., 10 Health, reduced to 8 for this encounter). Players inflict damage through successful attacks.
  • Evasion — Players attempt to 'evade' incoming attacks by rolling dice, with modifiers that can reduce the number of dice rolled or the target number needed.
  • Fate tokens — Players can spend 'fate' tokens to re-roll dice or influence outcomes of certain actions.
  • Pushback/Knockback — Attacks can cause pushback, moving player characters away from the attacker. 'Knockback' has more severe effects, potentially causing damage from collisions.
  • Signature Attacks — The enemy has special 'signature' attacks that trigger under certain conditions.
  • Story Events — The game progresses through a narrative with branching choices and unique events that impact the game state and player options.
  • traits — Enemies have various 'traits' that modify their behavior or attacks, such as 'Toying' which reduces evasion and damage, and 'Wing Doom' which grants unlimited movement.
  • Trauma — Players can gain 'trauma' cards which represent negative conditions and lasting effects on their characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We win as soon as he has suffered Five Wounds
  • we lose if one Titan dies
  • He has eight it yeah Elizabeth to hit him as an eight
  • Wing Doom is he has unlimited okay so he just has unlimited movement
  • we rolled a nine why are you trash I'm so bad at this game
  • dude we're gonna [__] lose this one
  • This kills the Titan not the pilot
  • well that was his turn that was that that took forever to figure out what he does
  • It's like okay you lose
  • we're just gonna go like that and have it attack her
  • The dream is more Vivid now
  • you too will have your chance to gain yours in time little one
  • Love were paid with hate, nurture repaid with destruction.
References (from this video)
No references stored for this video.
Video VMR4zkwpnvk Board Games UnLocked Rules Teach at 0:16 sentiment: neutral
video_pk 113580 · mention_pk 325328
Board Games UnLocked - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • The fall of a civilization, facing primordial threats, deciphering strange symbols, and uncovering the secrets of a grand vessel.
  • Crete, a seafaring empire, abandoned islands, a tiny fishing village
Comparison games
  • Hades
Mechanics (from transcript analysis)
  • Argo Knowledge — An abstract representation of general world knowledge and knowledge about the Argo. Gaining Argo knowledge triggers a special inward adventure. Two progress tokens on 'Inward Odyssey' are converted into +1 Argo knowledge.
  • Doom track — Doom tokens are placed on a Doom Card, and when there are five or more, the card flips to its B side, acting as a timer and campaign end condition.
  • exploration — Map tiles become explored, and players can gain progress tokens from unexplored tiles. Entering a map tile with a doom symbol triggers doom resolution.
  • progress tokens — Progress tokens are gained, typically placed on story cards, charting main goals and progress in the storyline. They can also be placed on the 'Inward Odyssey' card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so let's go ahead and just do this shall we
  • basically all of my all of my um Greek knowledge comes from when I read the Odyssey back in high school so um 13 years ago
  • you resolve a doom symbol each time you enter a map tile showing it even if this map tile has already been explored
  • This is also kind of a timer and doom tokens
  • basically if it's face up we've explored it which is kind of why saving the game is a little bit difficult in terms of the tiles because it's like well [__] which ones have I been to
  • not every video needs to be 2 hours But continuing on to round five next time
  • comment share and subscribe and have a wonderful whatever dat is for you
References (from this video)
No references stored for this video.
Video HGsNqz77wmk Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113503 · mention_pk 325246
Board Games UnLocked - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gaining resources after defeating enemies.
  • Successfully completing combat encounters.
  • Making progress in exploration and objectives.
Cons
  • Backtracking due to game events.
  • Encountering difficult combat situations.
  • Taking damage and negative conditions like 'fear'.
Thematic elements
  • Exploring Avalon, surviving encounters, and completing objectives.
  • Avalon
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Turn-based combat against 'Titans' and other adversaries, involving dice rolls, attack/defense rolls, and card abilities.
  • Deck Building/Management — Shuffling cards into and out of 'AI decks' and 'BP decks' as enemies are wounded or new threats emerge.
  • Diplomacy/Reputation — Interactions with factions like the 'Liberians' affect relationships (neutral/unfriendly) and trigger in-game effects.
  • exploration — Players move around a map, revealing tiles and drawing exploration cards.
  • Resource Management — Managing 'fate' and 'rage' to perform actions and gain advantages.
  • Set Collection — Gaining resources like Ambrosia, muscle clusters, and calcified knuckle bones after combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • some viewers may find the following video disturbing viewer discretion is advised
  • we are continuing a on trespass Odyssey
  • we are on day 13 where we will have a fight
  • so we gained a what is oh that's an Argo fate well that sucks
  • we will have a fight all right who are we fighting
  • well that was level one that was actually wounded
  • this is a bad one to end the fight with isn't it
  • this was number 13 everyone day 13
References (from this video)
No references stored for this video.
Video 5cJHRy9k4bA Board Games UnLocked Other at 0:16 sentiment: mixed
video_pk 113514 · mention_pk 325257
Board Games UnLocked - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gained progress in the Odyssey.
  • Gained an armament.
  • Gained knowledge.
  • Successfully fought the Herian Pursuer, avoiding major setbacks like character death.
  • Unlocked new narrative elements and lore through glyph deciphering.
Cons
  • Encountered a dead end, forcing a backtrack.
  • Faced a very difficult and brutal adversary.
  • Experienced critical failures on dice rolls, leading to negative consequences like losing gear.
  • The fight against the pursuer was a long and challenging ordeal, requiring multiple attempts and close calls.
  • Difficulty in hitting the pursuer consistently due to high defense/evasion.
Thematic elements
  • A continuing campaign log for Tainted Grail: The Fall of Avalon, focusing on day 12 and the exploration of a new area leading to a confrontation.
Comparison games
  • The Seventh Continent
  • Kingdom Death: Monster (KDM)
Mechanics (from transcript analysis)
  • Card Play — Mention of 'equipped gear card', 'flare cards', and 'AI deck' suggests a system involving card play for abilities and enemy actions.
  • Character progression — The host mentions gaining 'progress' for the 'inward Odyssey', gaining an 'armament', and receiving 'knowledge', suggesting character or campaign progression.
  • combat/encounter — A significant portion of the discussion revolves around fighting an 'adversary' and a 'Herian Pursuer', detailing attack rolls, damage, evasion, and specific traits of the enemy.
  • Dice Rolling — Numerous mentions of rolling dice for attacks, evasion, and checks (e.g., 'roll two evasion', 'need eight or higher', 'roll a d10') highlight the reliance on dice mechanics.
  • exploration — The host discusses moving across a map, inching closer to objectives, and encountering dead ends, indicating exploration is a key mechanic.
  • Symbol/Glyph deciphering — The discussion about unknown map symbols and the 'Kain glyphs' being a language that needs deciphering points to a puzzle-solving element.
  • token management — The host refers to various tokens such as 'Ambrosia token', 'danger', 'rage', 'fate', 'opening', 'break', and 'condition' tokens, indicating their importance in gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh no that's bad it's a dead end.
  • A terrible foe awaits you.
  • We're not meant to win but it's still so shitty.
  • The only ones we were able to wound were the five level ones.
  • Not a bad fight against him um nobody died nobody died.
References (from this video)
No references stored for this video.
Video JM2vsDrRqG0 Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113533 · mention_pk 325276
Board Games UnLocked - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cool theme
  • Engaging narrative elements
  • Satisfying progression with crafting and tech unlocks
Cons
  • Brutal difficulty
  • Losing reputation with factions
  • Doom events can be punishing
Thematic elements
  • abandonment, curse, cult activity
  • remote fishing village
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — The game involves fighting adversaries and mentions specific combat mechanics like 'active weapon' and 'defense'.
  • crafting — Players can craft items like armor and shields using gathered resources.
  • Dice Rolling/Skill Checks — Players roll dice for tests of cunning, endurance, and other stats, often spending 'Fate' or 'Danger' tokens.
  • Diplomacy/Reputation — Player actions affect their standing with factions like Labyrinthos, Horn Sworn, and Minoan.
  • Doom track — Doom tokens advance, triggering negative events and potentially flipping the board.
  • exploration — Players move to new tiles and interact with story hubs.
  • Resource Management — Players gain and manage resources like 'Titan', 'monument', 'Armament', and 'Trium'.
  • story progression — The game has a narrative element where players advance through story events and unlock new content.
  • timeline advancement — The game progresses through days, with events triggering based on the timeline.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's brutal it's brutal that Labyrinth it makes things very difficult thematic is really cool
  • a sense of abandonment permeates The Village there is history written in the buildings crude but sturdy ones withered by time
  • This place has been cursed by the truth you've been hearing about maybe you should keep hope
  • The shape of things to come as you familiarize yourself with the island and its people you start to understand why the daughters of mos want their father back their rule is crumbling
  • We win it with bread
  • The city of the bull marker
References (from this video)
No references stored for this video.
Video R01TtsGppwA Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 113448 · mention_pk 325572
Board Games UnLocked - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game offers a rich narrative experience.
  • Crafting new powerful weapons is satisfying.
  • Navigating the treacherous waters can be tense and exciting.
  • The game provides a sense of accomplishment when overcoming challenges.
Cons
  • The game can be brutal and unforgiving.
  • Players can feel weak and overwhelmed.
  • Understanding all the rules and terminology can be difficult due to a lack of a glossary.
  • Enemies like the 'herian pursuer' are particularly challenging and disliked.
Thematic elements
  • Fighting gods and mythical beings
  • Kemet
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Players engage in combat against various enemies, using different weapon types and dice rolls.
  • crafting — Players can craft new weapons and items using collected resources.
  • Diplomacy/Negotiation — Players can attempt to negotiate with factions, impacting relationships and gaining benefits.
  • exploration — Players draw exploration cards which can lead to encounters, resource gains, or story events.
  • Movement — Players move their ship across the map, sometimes requiring resource expenditure or dealing with environmental hazards.
  • Resource Management — Players collect and spend various resources like TR, monuments, and armaments for different game actions.
  • Set Collection — Players collect clue cards to form a pursuit deck.
  • Story Events — Players encounter story cards that advance the narrative and present choices or challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have never felt powerful
  • I have felt weak and small
  • why did I awaken you
  • I can't wait to I like we fought it once and I hate it
  • we gain a doom oh God there's Dooms in there apparently
  • I don't know what half these words are man
  • This is enough to sink the largest of vessels
References (from this video)
No references stored for this video.
Video EZDe9dmHeik Board Games UnLocked Playthrough at 0:14 sentiment: positive
video_pk 113021 · mention_pk 324672
Board Games UnLocked - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative that feels personal and well-written.
  • Compelling story with relatable characters and motivations.
  • Meaningful choices with significant consequences for diplomacy and gameplay.
  • Good art and thematic presentation.
  • The game mechanics support the narrative well, creating a tense and immersive experience.
Cons
  • Some mechanics, like crit misses and gaining Danger, can feel punishing.
  • Randomness in dice rolls and card draws can sometimes lead to frustrating outcomes (e.g., failing critical tests).
Thematic elements
  • The central theme appears to be a struggle against a corrupting force (the Labyrinth) that manifests in both the environment and its inhabitants, alongside interwoven narratives of romance, betrayal, and political intrigue within a mythological setting.
  • The game takes place in a world with a Labyrinth that corrupts and transforms cities and inhabitants, with a particular focus on ancient Greek mythology elements like Poseidon and Minos.
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Involves tests and dice rolls, with mechanics like Fury and successes contributing to outcomes.
  • cooperative play — Players work together, making choices and performing tests as a group to overcome challenges.
  • Deckbuilding/Card acquisition — Players acquire new cards, such as the 'Unsolved Enigma' support card, which offer unique abilities and influence gameplay.
  • Dice Rolling — Used for various tests and combat, with mechanics like crit misses (rolling a 1 on white dice) and spending Fate to influence results.
  • diplomacy — Player choices impact diplomacy levels with different factions like the Menaws and Horn Sworn, affecting game progression and outcomes.
  • Doom track — A mechanic that represents escalating threats and can lead to game loss if it reaches a certain point.
  • exploration — The game involves exploring a map, revealing tiles, and uncovering secret chambers, progressing towards objectives.
  • Resource management (Fate, Danger, Argo Fate) — Players manage Fate to boost rolls, Danger to represent negative consequences, and Argo Fate which influences certain events and can be lost.
  • timeline advancement — The game progresses through days and months, with certain actions advancing the timeline and impacting events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You want nothing to do with that Lathian and they so-called profit.
  • The naked truth of the Labyrinth, the total loss of meaning.
  • Petty squabbles in the face of Doom are what got creep into this crisis in the first place.
  • Damn I was like oh hey we we we avoided it.
References (from this video)
No references stored for this video.
Video CojUZbnSkgk Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 112992 · mention_pk 324637
Board Games UnLocked - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gaining powerful new gear like the Gigas and crafted items.
  • Successfully defeating challenging enemies like the herian pursuer.
  • Advancing the storyline and unlocking new mechanics like the Nessus Theater.
  • The narrative and thematic elements are engaging.
  • The complexity of the combat and crafting systems provides depth.
Cons
  • The high cost of upgrades and items ('everything's so expensive').
  • Encountering difficult or frustrating mechanics like cumbersome weapons or repetitive combat.
  • The game can be punishing, with events like ambushes and unavoidable damage.
  • The complexity of the rules and keywords can be overwhelming at times.
Thematic elements
  • Survival and exploration in a dying world, dealing with a spreading maze disease and the encroaching Labyrinthian.
  • A world where mazes are appearing and morphing the land, leading to the collapse of civilization.
Comparison games
none
Mechanics (from transcript analysis)
  • Character advancement — Players advance their characters by acquiring new gear, leveling up Titans, and progressing through story elements like 'inward Odyssey.'
  • Combat System — The game features dice-based combat with mechanics for 'hitting,' 'danger,' 'wounds,' 'critical hits,' 'armor,' 'evasion,' and special abilities for both players and enemies like the 'herian pursuer.'
  • diplomacy — The transcript mentions diplomacy levels with factions like 'horn sorn' and 'menow,' affecting event outcomes and interactions.
  • Doom Card resolution — A 'Doom Card' is drawn and its effects, including placing a 'Labyrinthian temple marker,' adding 'heart of the maze exploration cards,' and resolving a 'temos battle,' are discussed.
  • exploration — Players move to new map tiles, draw 'exploration cards,' and encounter events, such as finding 'progress' or dealing with 'storm' effects.
  • Item crafting — Players can craft powerful items and weapons like the 'Gigas,' 'smelted breastplate,' and 'Hermes Cape' by spending collected resources.
  • Nemos system — The 'Nemos system' allows players to gain 'Nemos nodes' and use 'Nemos cards' for various effects, with a mechanic to gain nodes by having the most on a single card.
  • Resource collection and spending — Players collect various resources like 'monuments,' 'muscle clusters,' 'calcified knuckle bones,' 'hecaton core,' 'powdered matter,' and 'grotesque beaks' to craft items and upgrade their characters.
  • story progression — The game features a narrative structure with 'Doom Cards,' 'story books,' 'inward Odyssey' entries, and events that advance the overarching plot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • all hope seems lost
  • everything's so expensive and it's going to get
  • that looks expensive
  • cumbersome and commit which that means fate to activate commit
  • man look at that look at at my illari that you you now tacus knows about my daddy issues and I'm sad
  • that is such dog [ __ ] hate it all
  • he just sucks ass when it's on his turn
  • this is going to hurt a you little bit
  • I want to name it
  • that is [ __ ] cool though that we have a chance to kill him
  • that's pretty disgusting I like him I do too
References (from this video)
No references stored for this video.
Video cL-fwV1YL2s Board Games UnLocked Rules Teach at 0:42 sentiment: mixed
video_pk 112843 · mention_pk 324510
Board Games UnLocked - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging combat system with combos and threat assessment.
  • Thematic integration of mechanics and narrative.
  • Challenging progression with escalating rules like Ascendancy Rules.
Cons
  • High reliance on RNG, making some fights feel "pure RNG".
  • Ascendancy Rules can make previously useful gear "useless".
  • Combines complex mechanics with a punishing difficulty curve.
Thematic elements
  • A cruel lesson administered by the Nigan, emphasizing strength and humanity's salvation.
  • A world under the influence of the "Mortal Nigan Shadow", described as black and repugnant.
Comparison games
  • KDM
Mechanics (from transcript analysis)
  • AI deck — The Nigan's actions are dictated by an AI deck, with specific cards triggering effects like combos.
  • Argo Abilities — Players can utilize various abilities from their "Argo" to influence the battle.
  • Ascendancy Rules — A set of rules applied after a certain point in the battle that penalize gear based on its power level and cycle.
  • Attack Power — Victory is achieved by performing an attack of a given total power, irrespective of wounds dealt.
  • Combo System — The Nigan has a weapon master ability that involves a combo track and mechanics for breaking combos.
  • Condition/Token Management — Various tokens and conditions (e.g., "Ambrosia tokens", "knockdown", "danger") affect gameplay.
  • Danger Zone — Specific areas on the board marked as the "Danger Zone" trigger special effects if Titans move through them.
  • Kratos Pool — A pool where tokens can be placed, but is rendered useless under Ascendancy Rules.
  • Rage — The Nigan gains rage, which seems to influence his actions and possibly his power.
  • Resource Management — The game involves managing resources like "Living Abyss" resources.
  • Signature Attacks — The Nigan performs signature attacks like "Measure of Worth" and "End of Hope" at specific times.
  • Wounds — The Nigan's health is tracked by wounds, and dealing a certain number of wounds can lead to victory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • his design is dope though like that all black and his his fat balls
  • Stay your hand each nichan attack deals one danger less
  • if the nin has six plus wounds sword combos cannot be broken
  • Dude this is disgusting we are clearly we start off so strong
  • The Infernal monolithic creature looms over the Argo a vision of Doom hanging far overhead
  • Swear Vengeance for the Fallen that's option one loses us Humanity but we gain a progress
  • Your Righteous Fury has taken root and will be sure to grow in their hearts
References (from this video)
No references stored for this video.
Video Vjvt4sIDER0 Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 112738 · mention_pk 324383
Board Games UnLocked - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Challenging combat encounters
  • Engaging resource management
  • Satisfying critical hits and successful maneuvers
  • Intriguing narrative and thematic elements
  • Satisfying progression of difficult encounters
Cons
  • Harsh trauma system
  • High difficulty can lead to frequent setbacks
  • Complex mechanics that can be easy to forget or misinterpret
  • Potential for frustrating dice rolls
  • Losing characters can feel devastating
Thematic elements
  • An epic journey or quest
Comparison games
  • Fable
Mechanics (from transcript analysis)
  • Area Movement — Players and enemies move across a board with tiles and zones.
  • Card Play — Utilizes various types of cards, including AI cards for enemies, condition cards (hatred, frenzy), body part cards, and unique gear cards.
  • Combat — Involves dice rolling, attack rolls, evasion, armor, and managing damage (danger).
  • Combo System — The game features combo mechanics that players try to build or break, influencing turn order and effects.
  • cooperative play — The dialogue indicates two players working together ('we', 'our turn') to overcome challenges.
  • Deck Building/Management — Implied through the use of decks for exploration, trauma, and AI cards, and the need to manage or interact with them.
  • Dice Rolling — Used for attack rolls, evasion checks, and other crucial actions throughout the game.
  • Player vs. Environment (PvE) — The primary interaction is against game-controlled enemies (Titans, Primordials) and environmental effects.
  • Resource Management — Players manage resources such as fate, rage, summon charges, and various tokens like precision, evasion, and break tokens.
  • scenario/campaign play — The game is played as part of a series ('cycle two', 'day 25') with ongoing consequences and progression ('next fight will be level threes').
  • Trauma System — Drawing trauma cards when taking damage or failing certain checks, which impose negative effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Puns are the lowest form of comedy.
  • You're embarrassing me in front of my best friends.
  • Can't wait to find out how humanity dicks us at the end.
  • Damn it, Devin. Why do you make me go for this?
  • This is pretty hot.
  • It's pretty dog [ __ ]
  • That's brutal.
  • I didn't hear no bell.
  • You cut through the biceps tendons as if you were cutting through a spider's web.
References (from this video)
No references stored for this video.
Video VNpp1QsnX3s Board Games UnLocked Analysis at 0:16 sentiment: mixed
video_pk 112680 · mention_pk 324316
Board Games UnLocked - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong narrative and lore
  • Challenging and consequential choices
  • Engaging exploration
  • Satisfying progression despite difficulty
Cons
  • Emotionally taxing gameplay
  • Frequent negative outcomes and resource loss
  • Difficult to avoid negative consequences
  • Punishing mechanics
Thematic elements
  • Deciphering lost languages, dealing with refugees, consequences of past actions
  • Helis, contemporary Sparta
Comparison games
  • Attack on Titan (ATOT)
Mechanics (from transcript analysis)
  • Combat — Discussed in the context of fighting enemies, including specific enemy types like Cyclonus and Thanoros killers, and the impact of losing battles.
  • Deck Building — Mentioned in the context of acquiring new cards, such as faded Neos cards, and managing their effects.
  • diplomacy — Players interact with factions and characters, with outcomes influenced by diplomacy checks and decisions.
  • exploration — Players navigate a map, encountering events and making choices based on their location and discovered tiles.
  • Resource Management — Players manage various resources such as Argo Fate, refugees, and humanity, which are crucial for progression and mitigating negative effects.
  • Story Events — The game progresses through a series of story events and encounters that present choices with significant consequences.
  • Technology research — Players can research new technologies that provide in-game advantages or new options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The deed is done. Your bloodied arms proof enough."
  • "You gain a rage."
  • "And a faded Neos card."
  • "Warmth spreads throughout your body as you plunge into the emerald waters of the balon."
  • "I don't know what happened to the helotss inside the mine, but the Spartans are still there."
  • "The old priest ponders the question that the Argo only harnesses something greater than itself."
  • "We get the old transportation system tech. The hellets tell us tell of old roads for ships is worth investigating."
  • "They made sure to make every choice feel shitty this whole [__] cycle."
References (from this video)
No references stored for this video.
Video 0QfvrzKQlSo Board Games UnLocked Playthrough at 0:18 sentiment: negative
video_pk 112654 · mention_pk 324284
Board Games UnLocked - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The game can provide a satisfying crit on specific rolls.
  • The 'Achilles counter' mechanic creates a temporary weak spot.
  • The 'MaChIna Nymph' can provide useful buffs like unexhausting gear.
Cons
  • The game is described as 'impossible', 'disgusting', and 'exhausting'.
  • Difficulty progression feels punishing and doesn't lead to a feeling of increased player power.
  • Gear progression is minimal, leading to frustration.
  • Adversaries are perceived as absurdly powerful.
  • Random elements and dice rolls can feel overwhelming and lead to quick deaths.
  • The 'Moira Vault' mechanic is underutilized or not encountered.
  • Some mechanics, like 'Rewind', are disabled in specific cycles, which can be confusing.
  • The game feels like a constant uphill battle with little reward.
  • The 'Blade Nymph' mechanic is risky, with high penalties for failure.
  • Combat is described as 'brutal' and 'relentless'.
Thematic elements
Comparison games
  • Kingdom Death: Monster (KDM)
  • Gambler's Chest
Mechanics (from transcript analysis)
  • Ambrosia Tokens — Tokens that can be gained through various actions, potentially used to empower characters or abilities.
  • Armor Piercing — A weapon property that allows attacks to bypass hardened defense.
  • Attack rolls with modifiers — Dice rolls are modified by factors like precision, being hidden, and hardened defense, requiring specific numbers to hit or wound.
  • Blind Spot Attacks — Attacks from specific positions (e.g., rear spaces) may grant bonuses like additional accuracy.
  • Climb Test — Players may need to perform a climb test to move through cliff tiles, requiring a certain dice roll based on fury.
  • Combat Escalation — As the fight progresses, the titan's stats or abilities may increase, making the combat more difficult.
  • Crit Success/Failure — Critical successes on dice rolls can trigger special effects or deal extra damage, while critical failures can have negative consequences.
  • End of Hope — At the end of its turn, the titan performs a signature action. Suffering a 'crash' as a result also grants an Ambrosia token.
  • Kickback — When hitting an obstacle, the titan bounces 90 degrees around it, described as 'pinball style'.
  • Moira Vault — Stolen gear, Neos cards, and progress tokens are placed in the Moira Vault. Wounding a fateless body part allows the player to take an item from the vault instead of dealing damage.
  • Rewind — An ability that seems to undo previous actions or effects, noted as being disabled for Cycle 2.
  • Sisyphus Spiral — When a titan moves adjacent to a target and is not in front of them, it moves around the target and displaces anyone it lands on.
  • Status Tokens (Fire, Opening, Break) — Tokens like fire tokens are applied to the titan, and 'opening' and 'break' tokens are placed in the Kratos pool to modify future rolls.
  • Weak Spot — Specific spaces on the titan diagram can become weak spots, reducing the target number for attacks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Burden and the Nietian are impossible.
  • This one's This is so stupid.
  • I don't understand like what you do about this game anymore.
  • These fights are exhausting, honestly.
  • It's like, okay, so it's just let us roll reds the entire time and keep the numbers lower because us being able to roll whites doesn't increase our chance of wounding because the AT is so ridiculous.
References (from this video)
No references stored for this video.
Video dWOOzvSuyIo Tim Chuon Discussion at 16:24 sentiment: positive
video_pk 101605 · mention_pk 294576
Tim Chuon - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 16:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host loves solo games
  • Already played
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Solo Play — Mentioned as a game the host loves for solo play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right, don't tell anybody, man. Got some Gen Con coffee.
  • So, this is a tabletop RPG tabletop game, but I want to show you how cool the terrain is.
  • We're in line for the Asmodee booth.
  • So, Josh is in line for Neroscape TCG and I'm like, "Since you're here, I really want to get Dinab."
  • It's a war game.
  • The Number Nine, you play cards of the same value, check the table, if you beat someone's set, and then create new combos and be the first out of cards to win.
  • You all know what I love these solo games.
  • You know, I said earlier that 10 to 15 slots is my maximum. See, that right there is what we call a parlay. It's just a general guideline. I may have exceeded that already.
References (from this video)
No references stored for this video.
Video OQqTswhNw1w Meeple University Interview at 27:42
video_pk 91022 · mention_pk 301593
Meeple University - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 27:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Ticket to Ride
  • Dead of Winter
  • Hanabi
  • Mansions of Madness
  • Arcadia Quest
  • Frosthaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "anyone can paint minis"
  • "it's called plastic cameras but you see in the logo around the edge it says a beginner's journey into painting minis"
  • "document my progression in the hobby"
  • "I genuinely do think that anyone can do it"
  • "you have to have beautiful sort of artwork or table presence for a game to sell"
References (from this video)
No references stored for this video.
Video FVlxk7ASX6Q All You Can Board Discussion at 10:13
video_pk 89009 · mention_pk 235750
All You Can Board - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 10:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Okay let's introduce you to the third member of all you can board. This is Braden.
  • the big announcement is that aycb is uh getting an additional member they're now going to be three people that make up all you can board
  • we're not going full time for all you can board
References (from this video)
No references stored for this video.
Video BFekUQP5Ugg Quackalope Analysis at 18:35 sentiment: positive
video_pk 87580 · mention_pk 229131
Quackalope - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 18:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Kingdom Death
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the 10 things we wish we knew before ever buying or diving in to this Behemoth Masterpiece and uh overwhelming board game
  • one thing I wish I knew before I started playing is the monster AI is not like Dungeons and Dag dragons
  • Jaws the lion I wish I knew jaw the lion existed
  • you're going to have some new best friends through through Gloom Haven
  • I wish I knew that I needed an organizer
  • the Mechanics will tell the story The Mechanics will reveal the characters the mechanics will give you epic climactic finishes almost every time you go on this journey
  • Gloom Haven is a commitment
  • you don't have room in your life to play table purchase obsess over any of these other big box scale games you can only have room for one
References (from this video)
No references stored for this video.
Video 9yg2AIYdu6E The Dungeon Dive Interview at 24:39
video_pk 87449 · mention_pk 228567
The Dungeon Dive - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 24:39 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Story-heavy adventure
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Experience doesn't start when they start playing the game The First Time The Experience starts when you open the box
  • I like Zone movement because if you if you think about it like I don't know why we have such tightly grided uh games where you're counting out your character's movement spaces
  • The app really does for us is it um that barrier of Entry that I talked about earlier um the app really helps with that because what it does is it'll just walk you through the setup process which makes it really easy
  • It's going to be more like a you know like a classic pulp sci-fi Adventure it's always going to be a lot of pew pew going on
  • Your character starts off you have a deck of 10 cards it's a deck builder and so oh cool you have you start off with 10 cards
References (from this video)
No references stored for this video.
Video 9yg2AIYdu6E The Dungeon Dive Interview at 24:39
video_pk 87449 · mention_pk 333458
The Dungeon Dive - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 24:39 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Story-heavy adventure
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Experience doesn't start when they start playing the game The First Time The Experience starts when you open the box
  • I like Zone movement because if you if you think about it like I don't know why we have such tightly grided uh games where you're counting out your character's movement spaces
  • The app really does for us is it um that barrier of Entry that I talked about earlier um the app really helps with that because what it does is it'll just walk you through the setup process which makes it really easy
  • It's going to be more like a you know like a classic pulp sci-fi Adventure it's always going to be a lot of pew pew going on
  • Your character starts off you have a deck of 10 cards it's a deck builder and so oh cool you have you start off with 10 cards
References (from this video)
No references stored for this video.
Video ruot2bjYNpg Man vs Meeple Top List at 28:43 sentiment: positive
video_pk 86586 · mention_pk 224496
Man vs Meeple - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 28:43 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Lots of narrative heavy stuff
Cons
none
Thematic elements
  • narrative heavy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a bag of chips and once everyone's done this is the beauty to score
  • this is what title blades is and why it's so high on my list is because it does exactly what I want in a in a in a Dungeon Crawl type game it's it's actually top tier to me
  • fantastic game really really love fantastic game
  • this game feels right every time like everything feels right
  • I think seti is a is a perfect game I actually have played my first game where I'm like I'm not necessarily sure there's anything wrong with this game
  • has some of the best dice mechanics and mechanisms in gaming in my opinion
  • they did revive which was one of our fav always always a fave of mine
References (from this video)
No references stored for this video.
Video ruot2bjYNpg Man vs Meeple Top List at 28:43 sentiment: positive
video_pk 86586 · mention_pk 306929
Man vs Meeple - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 28:43 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Lots of narrative heavy stuff
Cons
none
Thematic elements
  • narrative heavy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a bag of chips and once everyone's done this is the beauty to score
  • this is what title blades is and why it's so high on my list is because it does exactly what I want in a in a in a Dungeon Crawl type game it's it's actually top tier to me
  • fantastic game really really love fantastic game
  • this game feels right every time like everything feels right
  • I think seti is a is a perfect game I actually have played my first game where I'm like I'm not necessarily sure there's anything wrong with this game
  • has some of the best dice mechanics and mechanisms in gaming in my opinion
  • they did revive which was one of our fav always always a fave of mine
References (from this video)
No references stored for this video.
Video Jvt1B0lH86o slickerdrips Playthrough at 0:00 sentiment: positive
video_pk 85930 · mention_pk 311340
slickerdrips - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and exploration
  • Satisfying character progression and upgrades
  • Challenging and strategic combat
Cons
  • Difficult rolls can hinder progress
  • Resource management can be demanding
Thematic elements
  • Exiles on an adventure, exploring and fighting enemies
  • The Basin, a land with mountains, forests, and fields
Comparison games
none
Mechanics (from transcript analysis)
  • Character leveling and upgrades — Gaining experience points to level up, improving stats, and choosing new skills or abilities.
  • Combat — Involves dice rolls, threat management, enemy attacks (slash, bash), and using character skills to deal damage and defend.
  • Event draws — Drawing cards that trigger narrative events or combat encounters.
  • exploration — Moving between locations, drawing location cards, and encountering events or NPCs.
  • Item Management — Collecting and using equipment, potions, and key items.
  • Resource management (SP, HP, MP) — Managing player action points, health, and magic points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The journey is difficult and your spirits sag.
  • I could do some damage we'll see so I'll use my carve stuff strength 20 ideally of course I haven't rolled a 20 I've rolled a six get eight.
  • He sounds like a real Rascal I wouldn't be surprised if he shows up again.
  • You get to max on this as well and then in terms of stats yeah I would like to go up in just generally in things but I would really like my Stinger to be more consistently better so I'm going to go for intelligence four from Two and I'm level three and then continuing along this level up path oh the next one is ready to rock to master as a reaction at the start of your your turn in combat when you are below your maximum HP spend 2 MP but then it's mastered what is it I haven't got a oh my HS are the healing aren't they soothing merties that bring health and energy but I think I might go for something maybe a bit more damaging or something moving let's go for ker dance there's a reaction for wounded but not defeating a foe with your Tano ra what are you going for so I have chosen to upgrade my SP and my strength up to level four and then I've chosen this tactic skill don't know what that's going to do called form up and I can learn it when I have paid for combo so now we need to do event 903 so the paths Thad walks up after your last training session your skills have grown since the HP began I can see all your hard work on display come with me they leads you to a large chest here we don't have much but I'd like you to take something from The Guild cach you've earned it so what should we go for in the chest then big or little little just to try and fill up the gaps in or yeah we're only getting one of these three aren't we so our options are an old glove you're still missing a glove a scared shoulder neither has have got anything on our shoulders and a clasped cuff I suppose ra you have got one one less spot than me covered up so okay pick something you would like protected I'll take the shoulder fad nods at you you've earned your next rank on your path there's still a long way to go but you should feel proud so out of the dossier we get lie three and in three you may replace your old path rank with this new one and then we get rid of this card so I can choose to have healer instead of Soo I'll take it and I can have minstril instead of noodler I do like noodler I'll go for minstril and let's try that out for a bit The Hungry feelish Minstrel that's all the level up stuff done that's everything we want to do here isn't it we don't want to rest when we've only used one token do we shall we to perhaps round out this episode shall we go to felsworn Village and see if that's the lady who said my shipment of hurts as you thought right so we go up into the planes you pass this way easily it's about time and then along the road to felsworn Village again we also need to pick up a job don't we Tommy rumbles uh yeah we're along the road so that's fine you enjoy your travels taking in the sights so were you thinking it was NPC 7 reach no told us about that small four oh in the shop oh yeah she her Shop's empty is it I remember now yeah Bandits had attacked the wagon so npc1 yeah it was Hall of the herbologist and she said my shipment of herbs has gone missing that's the key words my shipment of herbs so draw event nine Alla clasps her hands oh my shipment I'm surprised someone as unique as yourself was able to recover it you tell Harbor about your battle with the puckle and their halfling leader he sounds like a real Rascal I wouldn't be surprised if he shows up again I'll have to hire some security for the next shipment well I guess I was wrong you really aren't as useless as you look she produces a small wooden coin which by the way we realized after we stopped playing last time the there there is a sample squill in the Box these are the things that we are being handed by the people were helping around the Basin she produced a small wooden coin and a glass potion named hollus herbs she proceeds to unpack the boxes placing herbs of all kinds out on display so we gain job 10 into the deck which we could take on from here tonics and herbs I've got to get this carload of tonics and herbs down to kwick which I think it's been mentioned somewhere yeah somewhere west of PE kwick is the statue of Sor we need to go find key quick don't we that's an available job she changes to B and we get rid of the key the shop is now fully stocked as you can see point of Interest six has changed as well so we tried to go in there but there was no one home oh and then we've got dos2 so we've got her potion okay that's not much use to us but thank you and we've got the title not useless if anybody would like it I'll have that so we've got this potion which I don't know that we can sell it's just not as good as my wrapped potion is it if it healed to i' swapped it over keep this card as a squir brilliant we've got two squills now so do you want to head over to POI 6 while we're here or we can talk to her oh yeah talk to her again see what she's saying there well well well thank you for finding the shipment my shop can Now operate normally what can I do for you did you try drinking that potion I gave you uh your potion's lovely thank you very much for it ah now let me top that off for you if you come back again tomorrow you can have another refill oh so like the napsack we could just be topping that up for free instead of paying and by the way R you can be topping up your thing with an MP can't you do you want to say that you did that before you leveled up yeah you had MP to do it with didn't you uh are you are your future shipments in any danger only so many times I can tell you thanks my patience is running thin okay too bad those puckle got away I'm sure they'll be up to no good yeah what about the puckle and Iggle piggle whoever was in charge puckle Bandits usually we don't have to worry about puckle they're so hot-headed if they do get into a group The egotists can never agree on anything and just end up fighting each other it's that's halfling he's the real trouble igle pickle KY was his name right I asked W gray she saw a little redheaded halfling around here earlier gray thought he was in Exile I guess with you lot it's a bit of a mixed bag eh RP Point ra okay that's what she's got to say should we have a quick stop off at POI 6 now that it might be something so he's the guy that can get us across the sea isn't he that was gone yeah but now he is not gone well we assum not something has changed you're standing before a small shack there's a sign of a painted fery with a man punting the door here is closed but has a small hatch in it the sign reads knock for service it's hard for you to hear but it sounds like someone is talking on the other side to know knock you want a e drop don't you I think you should have an e drop first where could he be I told him he wasn't cut out for adventure I hope he's just lost and the Caro didn't get him there's a loud sigh and the voice Trails off into silence RP point what would you like to do now R now burn down the cottage knock on a man opens the hatch and looks at you Exiles eh how many squills have you earned if you have less than three squills I don't deal with useless Exiles he says before slamming the hatch okay come back when we've got more squirrels it's not interested in his ra come too early so with that we have now two squills we had to spend one of our Boons we've got them powerful one left we're level three I'm not useless and we're ready to head out into the world I'd like to try and remember next time maybe we need to go south to find this kwick cuz once we found kwick we can go west and try and find this statue maybe keep Wick's in this little tip down here we need to go west from it either way there's still a lot of the Basin to explore in there there's jobs to take up we could swap the job over if we wanted to but we still haven't found the other place on the other job have we plenty to explore and maybe we'll get one more sill and be allowed that hot for now though we're going to go thank you very much for watching everyone you can support the channel on patreon and Kofi there are links in the description if you are able to and want to do that really appreciate if you can because it's how we're able to do this these aren't sponsored videos no Siri no Siri no sir and there's a baby to feed Ranch maybe a baby probably not quite when this comes out but soon and we will continue our adventures next time thanks for watching everyone and see you later bye
References (from this video)
No references stored for this video.
Video NxIVil98scE Board Gaming Ramblings Top List at 15:29 sentiment: positive
video_pk 85567 · mention_pk 219567
Board Gaming Ramblings - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 15:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Invested in the universe, story, and environment
  • Big impact
  • Great story
  • Loved Tainted Grail
Cons
  • Did not finish campaign
  • Not on new list due to not playing since
  • Did not love card playing mechanism
  • Potential for grinding
  • New 2.0 version and Kings of Ruin exist
Thematic elements
  • Survival and exploration in a dark world
  • Avalon
  • Story-driven campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — A campaign game that was not finished by the hosts.
  • Card playing — The host 'didn't love the card playing mechanism.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan is great. You probably know all about it.
  • Scout is a clever card game and yeah, it's a ladder climbing shutting game.
  • Pirates of Marbo hasn't made Mark Kybo worse. I think it has. I think I think it doesn't like not like it hasn't made the game worse, but it made it so if I go back and play Mario Kbo, I'll probably have fun. But I would also think I could get 80% of the same feeling in 80% less time.
  • Tainted Grail. Yep. I still think Tainted Grail is a great game. All the remembrance I have of it, but it has fallen a bit for me because of some of the things that I hope the new version makes better, but still a great game.
  • The Magnificent. It feels kind of unique and that's why it's on my list now. I don't know why it wasn't in 2019.
  • Electropolis is a great game. One of my favorite city building games.
  • Clank Legacy. Even though it's a long time ago and yes, the other like legacy campaign games from that year has fallen off the list, that still holds a fun memory for me and it was a really fun experience.
  • Cooper Island. That's number one for the reasons.
References (from this video)
No references stored for this video.
Video NxIVil98scE Board Gaming Ramblings Top List at 26:15 sentiment: positive
video_pk 85567 · mention_pk 219574
Board Gaming Ramblings - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 26:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • still think Tainted Grail is a great game
Cons
  • has fallen a bit for me because of some of the things that I hope the new version makes better
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan is great. You probably know all about it.
  • Scout is a clever card game and yeah, it's a ladder climbing shutting game.
  • Pirates of Marbo hasn't made Mark Kybo worse. I think it has. I think I think it doesn't like not like it hasn't made the game worse, but it made it so if I go back and play Mario Kbo, I'll probably have fun. But I would also think I could get 80% of the same feeling in 80% less time.
  • Tainted Grail. Yep. I still think Tainted Grail is a great game. All the remembrance I have of it, but it has fallen a bit for me because of some of the things that I hope the new version makes better, but still a great game.
  • The Magnificent. It feels kind of unique and that's why it's on my list now. I don't know why it wasn't in 2019.
  • Electropolis is a great game. One of my favorite city building games.
  • Clank Legacy. Even though it's a long time ago and yes, the other like legacy campaign games from that year has fallen off the list, that still holds a fun memory for me and it was a really fun experience.
  • Cooper Island. That's number one for the reasons.
References (from this video)
No references stored for this video.
Video NxIVil98scE Board Gaming Ramblings Top List at 26:15 sentiment: positive
video_pk 85567 · mention_pk 320440
Board Gaming Ramblings - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 26:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • still think Tainted Grail is a great game
Cons
  • has fallen a bit for me because of some of the things that I hope the new version makes better
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan is great. You probably know all about it.
  • Scout is a clever card game and yeah, it's a ladder climbing shutting game.
  • Pirates of Marbo hasn't made Mark Kybo worse. I think it has. I think I think it doesn't like not like it hasn't made the game worse, but it made it so if I go back and play Mario Kbo, I'll probably have fun. But I would also think I could get 80% of the same feeling in 80% less time.
  • Tainted Grail. Yep. I still think Tainted Grail is a great game. All the remembrance I have of it, but it has fallen a bit for me because of some of the things that I hope the new version makes better, but still a great game.
  • The Magnificent. It feels kind of unique and that's why it's on my list now. I don't know why it wasn't in 2019.
  • Electropolis is a great game. One of my favorite city building games.
  • Clank Legacy. Even though it's a long time ago and yes, the other like legacy campaign games from that year has fallen off the list, that still holds a fun memory for me and it was a really fun experience.
  • Cooper Island. That's number one for the reasons.
References (from this video)
No references stored for this video.
Video BHProKdZ9ZU Board Games UnLocked Top List at 31:30 sentiment: positive
video_pk 83776 · mention_pk 211759
Board Games UnLocked - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 31:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Drastic upgrade from the original Tainted Grail.
  • Removes grindy mechanics like food management and difficult backtracking.
  • Allows players to get to combat, exploration, and narrative faster.
  • Considered the best Awakened Realms game overall by the speaker.
  • Beautiful art.
  • Good stories.
  • Likely improved rule updates for the original game's grind mechanics.
  • Strong theme and narrative.
Cons
  • Awakened Realms' use of AI art is a point of contention.
  • Original Tainted Grail had grindy mechanics (food, backtracking, relighting statues).
  • Slow pace if not recording, leading to unplayed games.
  • Potential for house-ruling to compensate for frustrating mechanics.
Thematic elements
  • Overland adventure with card-based combat, exploration, and narrative.
  • Dark Arthurian legend
  • Really good stories and beautiful art.
Comparison games
  • Tainted Grail
  • Kingdom Death Monster
  • Stalker
  • Gloomhaven
  • Aridia
  • Seventh Continent
Mechanics (from transcript analysis)
  • Card-based combat — Combat is resolved using a card-based system.
  • exploration — Focuses on overland exploration.
  • narrative — Strong emphasis on story and narrative reading.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is what Seventh Continent wanted to be.
  • Distant Skies is a cleaner, more streamlined system.
  • Primeial Apparel is like the the, you know, a third as long, like little it it it's done before it can get broken version.
  • The game kicks me in the nard sometimes.
  • Aon Trespass Odyssey to me does everything better.
  • So damn cool.
  • The rule book is awful.
References (from this video)
No references stored for this video.
Video sWJlhV8bq-I Playthrough at 7:04 sentiment: mixed
video_pk 83385 · mention_pk 209962
Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 7:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Intriguing narrative with a murder mystery and royal family secrets
  • Engaging puzzle-like diplomacy encounters
  • Focus on story and narrative progression
Cons
  • High difficulty and challenging encounters
  • Linear game progression
  • Cumbersome mechanics in some encounters (e.g., Claudine)
  • Can be frustrating due to random elements and difficulty spikes
Thematic elements
  • Investigating a murder, uncovering secrets of the royal family, dealing with political intrigue and shifting allegiances
  • Unfinished city, Lothian camp, Eastern Althian, Castle Lothian
Comparison games
  • Aridia
  • Earthborne Rangers
  • Tiger Grail
  • Kings of Ruin
  • American Gladiators
  • Harry Potter (specifically Quidditch)
Mechanics (from transcript analysis)
  • Card Play — Players play cards to perform actions, build combos, and interact with game systems.
  • Combat/Diplomacy Encounters — Players engage in encounters that can be resolved through combat or diplomacy, often requiring specific card plays and resource expenditure.
  • Deck building/Hand management — Players manage their hand of cards and think about deck composition for combos and strategic plays, particularly in the diplomacy encounters.
  • Dice Rolling — Used to resolve encounters and determine outcomes, such as with Claudine and the quest to find the witch.
  • exploration — Players move between locations on the board, revealing new areas and encountering events.
  • Location activation — Flipping locations and activating waystones to progress the game.
  • Resource Management — Players manage resources like energy, health, food, magic, and wealth to perform actions and survive.
  • story/quest progression — The game progresses through completing quests, following leads, and uncovering narrative elements.
  • Terror/Insanity — Players track terror levels, which can lead to negative effects or 'going insane' if too high.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "My experience is that you can't leave parties whenever you want. People call you rude when you leave mid conversation."
  • "It's like, so random, but then and once you roll the X, which is two sides of the dice out of six, he comes at you like a homie missile."
  • "I just want to know like I don't want to get in the same loop every single time. I'd rather spend the time right now to kind of understand cuz we're we're missing something."
  • "It's like, you know, I'm not here to like ruin your fun. I'm just like giving my thoughts like it's like just like."
  • "The game continues."
  • "Screw Claudine."
  • "We appreciate you playing the game so the rest of us don't have to."
References (from this video)
No references stored for this video.
Video mTHA4uOcpK4 Board Gaming Ramblings Analysis at 8:55 sentiment: positive
video_pk 83367 · mention_pk 209890
Board Gaming Ramblings - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 8:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Most fun experience
  • Loved the story
  • Great mixing of fantasy and Arthurian legend
  • Less punishing than the original
  • Hassle-free setup and cleanup
  • Convenient save system
  • Played for many hours
  • Number one game of the month
Cons
  • Original version was super punishing and brutal
  • Stopping playing campaign games for unknown reasons is common
Thematic elements
  • Dark Arthurian legend mixed with fantasy elements, survival
  • Avalon, which is overtaken by a mist called the 'weirdness'
  • Story-driven campaign
Comparison games
  • Tainted Grail
Mechanics (from transcript analysis)
  • Campaign play — The game is a campaign game that was played over multiple sessions, with progress tracked and a desire to continue playing.
  • Save system — The game offers a save system to allow players to pause and resume their campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We played 81 plays versus 98 in November.
  • We played 38 different games versus 68 in November.
  • We played 14 new to us games, which is also much lower than the 50 new to us in November.
  • We played 89 hours of games. So more than the 77 game hours you will November.
  • You will see why later. Uh, the most important thing of course is how many times did you win? How many times did I win? How many times did you win?
  • That's also because we played cooperative games which is weird. We don't usually do that.
  • We played 826 place.
  • We played in 29 locations last year. This time we played in 26 locations.
  • We played with 130 different players last year. This year 130 different players. So exactly the same amount but different people probably some of them are the same.
  • The age index was eight last year. So we had eight games. We had playlist eight times. This year we had nine games. We played this nine times.
  • Last year we played 366 different games which was like one one for each day. How many do you think it is this year?
  • Last year or 2024, we played 306 new draws. How many do you think that was in 2025?
  • We played I'm just going to do the DOS too because guessing is fun for me. 675 hours of gameplay lost the hour. 2024 2025 657.
  • We played 261 different days. How many do you think it was in 2025?
  • We had fun with the channel this year. I feel like we had a lot of fun.
  • What I would have liked there to be more people watching it always like and I think like but for me and we talk about this from time to time for me like now it is at a point where I just have fun with it.
  • I would always love the growth to be a bit more because I feel like what we do is fun. We might not have the biggest the best like production values and stuff like that.
  • But thank you to everybody who has subscribed this year. We appreciate you a lot.
  • But what I think is incredible is that I say silly, stupid, and also wrong stuff like my Norwegian brain just like whoop words. What are those? And people still watch our stuff and that's I don't know why, but thank you so much. I really appreciate you.
  • How many views do you think our videos got this year?
  • How many videos do you think we made in 2025?
  • 137 uh new videos, how many views do you think our channel got?
  • How many board games do you think we reviewed?
  • We played many different escape room games and campaign games. We had a lot of fun with that this December.
  • That's basically the reason why we played very much fewer games, but still more time because we had a great lot of fun playing campaign games and diving into more.
  • We have a huge shelf over there with just campaign games that we would love to play more of in 2026.
  • My most fun experience is Kings of Ruin because we had so much fun with it. We played it for almost 30 hours, I think, in December.
  • That said, both the setup and clean up of this game is super hassle-free. It's very simple to do and also there is multiple like chances that's very easy to save your game throughout the game.
  • My biggest letdown is The White Castle Duel. Not because it was a bad game or it's the worst that we play this month, but because I really love the White Castle and I had really high hopes for the dual version.
  • My biggest letdown for the month is sadly Rove.
  • My biggest surprises of this month was Dangers in the Deep and Curse of the Dark. Those are two escape room puzzle games.
  • If you get if you want to get something from from that company, get these two.
  • They're like uh two to three hours each.
  • My number three is Lost Ruins of Arnak. It was fun to play it again.
  • My number three is a game you didn't play this month. Yeah, it's Underwater Cities.
  • My number two is a co-op game. It is Bomb Busters.
  • My number two is another one that you didn't play and it's STI.
  • In SETI, it's one of those games where you really feel like you have nothing and you do one action and you're done.
  • My number one of the month, Tinder Grail, Kings of Ruin.
  • Thank you for another year. Thank you for uh all of you that watching and doing commenting and making us feel like there's somebody out there in the void watching what we do. We really appreciate it and we are really thankful.
  • Thank you to James that has been editing all our videos. You are amazing.
References (from this video)
No references stored for this video.
Video mTHA4uOcpK4 Board Gaming Ramblings Analysis at 19:54 sentiment: positive
video_pk 83367 · mention_pk 209900
Board Gaming Ramblings - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 19:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Most fun experience
  • Loved the story
  • Great mixing of fantasy and Arthurian legend
  • Less punishing than the original
  • Hassle-free setup and cleanup
  • Convenient save system
  • Played for many hours
  • Number one game of the month
Cons
  • Original version was super punishing and brutal
  • Stopping playing campaign games for unknown reasons is common
Thematic elements
  • Dark Arthurian legend mixed with fantasy elements, survival
  • Avalon, which is overtaken by a mist called the 'weirdness'
  • Story-driven campaign
Comparison games
  • Tainted Grail
Mechanics (from transcript analysis)
  • Campaign play — The game is a campaign game that was played over multiple sessions, with progress tracked and a desire to continue playing.
  • Save system — The game offers a save system to allow players to pause and resume their campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We played 81 plays versus 98 in November.
  • We played 38 different games versus 68 in November.
  • We played 14 new to us games, which is also much lower than the 50 new to us in November.
  • We played 89 hours of games. So more than the 77 game hours you will November.
  • You will see why later. Uh, the most important thing of course is how many times did you win? How many times did I win? How many times did you win?
  • That's also because we played cooperative games which is weird. We don't usually do that.
  • We played 826 place.
  • We played in 29 locations last year. This time we played in 26 locations.
  • We played with 130 different players last year. This year 130 different players. So exactly the same amount but different people probably some of them are the same.
  • The age index was eight last year. So we had eight games. We had playlist eight times. This year we had nine games. We played this nine times.
  • Last year we played 366 different games which was like one one for each day. How many do you think it is this year?
  • Last year or 2024, we played 306 new draws. How many do you think that was in 2025?
  • We played I'm just going to do the DOS too because guessing is fun for me. 675 hours of gameplay lost the hour. 2024 2025 657.
  • We played 261 different days. How many do you think it was in 2025?
  • We had fun with the channel this year. I feel like we had a lot of fun.
  • What I would have liked there to be more people watching it always like and I think like but for me and we talk about this from time to time for me like now it is at a point where I just have fun with it.
  • I would always love the growth to be a bit more because I feel like what we do is fun. We might not have the biggest the best like production values and stuff like that.
  • But thank you to everybody who has subscribed this year. We appreciate you a lot.
  • But what I think is incredible is that I say silly, stupid, and also wrong stuff like my Norwegian brain just like whoop words. What are those? And people still watch our stuff and that's I don't know why, but thank you so much. I really appreciate you.
  • How many views do you think our videos got this year?
  • How many videos do you think we made in 2025?
  • 137 uh new videos, how many views do you think our channel got?
  • How many board games do you think we reviewed?
  • We played many different escape room games and campaign games. We had a lot of fun with that this December.
  • That's basically the reason why we played very much fewer games, but still more time because we had a great lot of fun playing campaign games and diving into more.
  • We have a huge shelf over there with just campaign games that we would love to play more of in 2026.
  • My most fun experience is Kings of Ruin because we had so much fun with it. We played it for almost 30 hours, I think, in December.
  • That said, both the setup and clean up of this game is super hassle-free. It's very simple to do and also there is multiple like chances that's very easy to save your game throughout the game.
  • My biggest letdown is The White Castle Duel. Not because it was a bad game or it's the worst that we play this month, but because I really love the White Castle and I had really high hopes for the dual version.
  • My biggest letdown for the month is sadly Rove.
  • My biggest surprises of this month was Dangers in the Deep and Curse of the Dark. Those are two escape room puzzle games.
  • If you get if you want to get something from from that company, get these two.
  • They're like uh two to three hours each.
  • My number three is Lost Ruins of Arnak. It was fun to play it again.
  • My number three is a game you didn't play this month. Yeah, it's Underwater Cities.
  • My number two is a co-op game. It is Bomb Busters.
  • My number two is another one that you didn't play and it's STI.
  • In SETI, it's one of those games where you really feel like you have nothing and you do one action and you're done.
  • My number one of the month, Tinder Grail, Kings of Ruin.
  • Thank you for another year. Thank you for uh all of you that watching and doing commenting and making us feel like there's somebody out there in the void watching what we do. We really appreciate it and we are really thankful.
  • Thank you to James that has been editing all our videos. You are amazing.
References (from this video)
No references stored for this video.
Video B73uRXdeajg Rob's Tabletop World Discussion at 9:23 sentiment: neutral
video_pk 83207 · mention_pk 209305
Rob's Tabletop World - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 9:23 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our last one. This is the last one I'm doing. And I'm I'm telling you, this is the last one I'm doing.
  • Make sure that you email me, uh, what lot you want to bid on, your address. That way I have it.
  • I'm just going to pull out one book that is worth $125.
  • It is a neat little storytelling game.
  • I cannot do it. Um, and it is a great Sony camera.
  • It's just filled with miscellaneous everything. It is a surprise lot.
  • I mean you can resell all this stuff. That's what I'm trying to tell you.
  • It is just a mishmash box of stuff and just I don't care what you bid, just take it, make some money off of it, sell it individually, whatever you want to do with it.
  • this is going to be a pain in the ass to pick up.
  • It is like having your own built-in arcade and it is fantastic.
  • It is going to be packed with almost $1,000 worth of war gaming uh war games.
  • I painted a majority of this. This is some of the better stuff that I've done.
  • I'm not a big fan of Eric Lang.
  • I always make sure that you get more than your money's worth.
  • make sure when you bid, uh, that you put in your, uh, address. uh what lot you're going to bid on
References (from this video)
No references stored for this video.
Video B73uRXdeajg Rob's Tabletop World Discussion at 9:23 sentiment: neutral
video_pk 83207 · mention_pk 337818
Rob's Tabletop World - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 9:23 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our last one. This is the last one I'm doing. And I'm I'm telling you, this is the last one I'm doing.
  • Make sure that you email me, uh, what lot you want to bid on, your address. That way I have it.
  • I'm just going to pull out one book that is worth $125.
  • It is a neat little storytelling game.
  • I cannot do it. Um, and it is a great Sony camera.
  • It's just filled with miscellaneous everything. It is a surprise lot.
  • I mean you can resell all this stuff. That's what I'm trying to tell you.
  • It is just a mishmash box of stuff and just I don't care what you bid, just take it, make some money off of it, sell it individually, whatever you want to do with it.
  • this is going to be a pain in the ass to pick up.
  • It is like having your own built-in arcade and it is fantastic.
  • It is going to be packed with almost $1,000 worth of war gaming uh war games.
  • I painted a majority of this. This is some of the better stuff that I've done.
  • I'm not a big fan of Eric Lang.
  • I always make sure that you get more than your money's worth.
  • make sure when you bid, uh, that you put in your, uh, address. uh what lot you're going to bid on
References (from this video)
No references stored for this video.
Video 90RRiij41j4 Board Gaming Ramblings Discussion at 3:07 sentiment: positive
video_pk 82778 · mention_pk 207954
Board Gaming Ramblings - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 3:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic atmosphere and strong world-building
  • Engaging campaign structure with meaningful decisions
Cons
  • Complex and heavy; not ideal for casual players
  • Can be lengthy and crunchy for new players
Thematic elements
  • Investigation, exploration, and resource management within a grim setting
  • Dark-fantasy world with mythic overtones and sprawling narrative
  • Campaign-driven, with branching story moments
Comparison games
  • Trajan
Mechanics (from transcript analysis)
  • Narrative Choice — Narrative choices steer the campaign and unlock outcomes.
  • Story-driven progression — Narrative choices steer the campaign and unlock outcomes.
  • tactical worker-placement — Players place workers to gather resources and advance events.
  • Worker Placement — Players place workers to gather resources and advance events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is traveling to the Netherlands and playing some of the best escape rooms in the world.
  • the quality of escape rooms are just very high.
  • We played 22 escape rooms.
  • You can do any puzzle at any time you want.
  • It's a deck of cards with puzzles and a cool little story to go with it.
  • It has a great hint system.
  • full replayable
  • language based things.
References (from this video)
No references stored for this video.
Video vR3wjj8ZLCA Board Games UnLocked Top List at 23:56 sentiment: positive
video_pk 82476 · mention_pk 207190
Board Games UnLocked - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 23:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rose three spots from last year.
  • Has been as high as number two.
  • Does literally everything right for the host.
  • Huge fan of FromSoft games (Dark Souls, Bloodborne, Elden Ring, Sekiro).
  • Theme definitely matches FromSoft games.
  • Encroaching darkness enveloping the land.
  • Pushing back darkness by lighting menhirs.
  • Found the grind not that bad.
  • Menhirs stay lit for a significant portion and are found frequently.
  • Set the bar for writing in board games.
  • Awaken Realms has been one of the best in board game writing.
  • Drips in theme.
  • Cool element of secret cards.
  • Marking on a track carries over throughout the campaign.
  • Different options become available.
  • Deck constructing two different decks (combat and diplomacy).
  • Characters are unique.
  • Gripped the host since the beginning.
  • Made the top 10 campaign games.
  • Reminded the host of what a great game this was.
  • Gameplay is very very solid.
  • Great example of doing two different phases.
  • Story is excellent.
  • Players are engrossed.
  • Mystery box thing makes the first playthrough exciting.
  • Drop in drop out mode.
  • Character build is forced to change every chapter because weapons break.
  • Fascinating element to throw in.
Cons
  • Haven't touched it in a while.
  • Grindy nature.
  • Might be less surprising on subsequent playthroughs.
  • Host hasn't played Kings of Ruin yet.
  • Considered a stinker when it comes to some campaign modes.
Thematic elements
  • Dark Fantasy
  • Story driven campaign
Comparison games
  • Madara
  • Kings of Ruin
  • Dark Quarter
  • Kingdoms Four
Mechanics (from transcript analysis)
  • Campaign play — The host mentions originally doing a solo campaign and wanting to play with another person. The game has a story-driven campaign mode and players mark progress on a track that carries over.
  • Deck construction — Players deck construct two decks: combat and diplomacy.
  • Resource Management — The host mentions that gathering resources to light the menhirs is part of the gameplay.
  • Set Collection — The host mentions gaining keywords which then give more options when returning to locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The easiest one is just to get um, get both of them. [referring to Sleeping Gods and Distant Skies]
  • So many of this game is go to a location and it asking if you have like three keywords and if you don't, then it takes you to a certain section. But it it gives the perfect feeling of exploration.
  • There's so much out for this game, you know?
  • The end so much gameplay in this like they always say like if you could pick like five games to keep, you know, this this would be one of them just because there's so much
  • The amount of uniqueness that this game brings.
  • This game has an excellent element of roleplay. [...] It incentivizes it. It it encourages role playing because you actually get like role playing points that you can use to modify a die roll.
  • It is damn near perfect. [referring to Aridia]
  • Once you once you sit down and learn the system then it's all about pretty much just getting your character down you know and and because that's the biggest crutch learning your character is the game I mean is is learning the game more or less
  • this combination of like otherworldly horror mixed with Greek mythology does just really works for me
  • The writing is absolutely exquisite for this game.
  • As you are damaging them, you make them stronger. As you get wounded with titans, your rage goes up and that gives you extra abilities.
References (from this video)
No references stored for this video.
Video V1Owyu6iKr0 Rob's Gaming Table Playthrough at 4:06 sentiment: positive
video_pk 82237 · mention_pk 206637
Rob's Gaming Table - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 4:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and world-building.
  • Challenging and strategic gameplay.
  • Satisfying combat encounters.
  • Offers a good replayability through different choices and outcomes.
Cons
  • Can be complex and require careful management of resources.
  • The game can be punishing if decisions are not optimal.
Thematic elements
  • Defeating an enemy named Nonus, the Bishop of the Deep, who is the King of Ruin.
  • A metropolis in the south, Colonia Mariana.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players use cards from their hand to perform actions, combat, or gain benefits.
  • Combat — Players engage in combat against enemies using cards and dice rolls.
  • exploration — Players move to different locations on the map to discover events and progress the story.
  • Resource Management — Players manage various resources like energy, food, and magic.
  • Terror Generation — Enemies and events can generate terror, which negatively impacts players.
  • Weather system — The game features a weather system that affects combat and encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like that we always run into the the stupid thing like to show us the new mechanic for the boss before the boss fight.
  • It's like, 'Why are you telling me this?'
  • We're good. All right.
  • The only thing as powerful you can think of is pure weirdness beyond the waystone's reach.
  • Just go insane and I'll play it. That seems right. I can agree.
References (from this video)
No references stored for this video.
Video V1Owyu6iKr0 Rob's Gaming Table Playthrough at 4:06 sentiment: positive
video_pk 82237 · mention_pk 302850
Rob's Gaming Table - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 4:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and world-building.
  • Challenging and strategic gameplay.
  • Satisfying combat encounters.
  • Offers a good replayability through different choices and outcomes.
Cons
  • Can be complex and require careful management of resources.
  • The game can be punishing if decisions are not optimal.
Thematic elements
  • Defeating an enemy named Nonus, the Bishop of the Deep, who is the King of Ruin.
  • A metropolis in the south, Colonia Mariana.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players use cards from their hand to perform actions, combat, or gain benefits.
  • Combat — Players engage in combat against enemies using cards and dice rolls.
  • exploration — Players move to different locations on the map to discover events and progress the story.
  • Resource Management — Players manage various resources like energy, food, and magic.
  • Terror Generation — Enemies and events can generate terror, which negatively impacts players.
  • Weather system — The game features a weather system that affects combat and encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like that we always run into the the stupid thing like to show us the new mechanic for the boss before the boss fight.
  • It's like, 'Why are you telling me this?'
  • We're good. All right.
  • The only thing as powerful you can think of is pure weirdness beyond the waystone's reach.
  • Just go insane and I'll play it. That seems right. I can agree.
References (from this video)
No references stored for this video.
Video Rt4srP3CtrY Gaming Rules! Interview at 11:40 sentiment: mixed
video_pk 82273 · mention_pk 206682
Gaming Rules! - Tainted Grail: Kings of Ruin video thumbnail
Click to watch at 11:40 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • very much enjoyed Tainted Grail from a narrative, thematic setting
Cons
  • nowhere near as good as Agemonia in terms of the actual playing experience
Thematic elements
Comparison games
  • Agemonia
  • Aridia
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel any pressure to create content.
  • This is my full-time job, right? I don't have another job to go to.
  • I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
  • The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
  • No games do. It doesn't need all of the bling and everything else.
  • I think most people in life are affected by what's called seasonally adjusted disorder.
  • Entering is absolutely free. It doesn't cost you anything whatsoever.
  • The secret word this month is haggis.
  • All of my advertising revenue from all of my videos goes to charity.
  • I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
  • It's only 70 to go.
  • I have not. No. Not Not even heard of that one.
  • I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
  • One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
  • I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
  • It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
  • I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
No references stored for this video.
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