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Taj Mahal box art

Taj Mahal

Game ID: GID0313318
Game Info
Year
2000
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
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Description

Northwest India at the beginning of the 18th century. The rule of the Grand Moguls is waning, and the Maharishis and princes seize the opportunity to take control of the region. By influencing the prominent forces, building magnificent palaces, and ensuring a steady supply of commodities, the princes increase their power until the most successful has won.

The goal of the game is to gain the most influence points. These can be obtained by building palaces and by acquiring commodities. A palace can be built after securing the support of the Vizier, the General, the Monk, the Princess, or the Grand Mogul. Commodities are gained by seizing control of a region or by retrieving them on a space where a palace has just been built.

There are twelve turns with an auction for the region control and the support of the Vizier, General, Monk, Princess, and Grand Mogul, each represented by a different symbol. Players use cards in four colors to bid for the various prizes, and each player may only play one color in any given turn. During your turn you can either increase your bid by playing more cards or withdraw. When you do, you gain the reward for every symbol you have the majority of. You place palaces, gain region tiles, and increase your score accordingly. There are bonus points for connecting palaces over several regions on the map.After the final area on the board is auctioned, the player with the highest point total wins the game.

This game is #3 in the Alea big box series.

Note: the 2018 edition from Fantasy Flight Games includes rules for 2 players. You use only the cards included in the game, so no additional components are required. Anyone could use these rules with any version of the game.

Description

Northwest India at the beginning of the 18th century. The rule of the Grand Moguls is waning, and the Maharishis and princes seize the opportunity to take control of the region. By influencing the prominent forces, building magnificent palaces, and ensuring a steady supply of commodities, the princes increase their power until the most successful has won.

The goal of the game is to gain the most influence points. These can be obtained by building palaces and by acquiring commodities. A palace can be built after securing the support of the Vizier, the General, the Monk, the Princess, or the Grand Mogul. Commodities are gained by seizing control of a region or by retrieving them on a space where a palace has just been built.

There are twelve turns with an auction for the region control and the support of the Vizier, General, Monk, Princess, and Grand Mogul, each represented by a different symbol. Players use cards in four colors to bid for the various prizes, and each player may only play one color in any given turn. During your turn you can either increase your bid by playing more cards or withdraw. When you do, you gain the reward for every symbol you have the majority of. You place palaces, gain region tiles, and increase your score accordingly. There are bonus points for connecting palaces over several regions on the map.After the final area on the board is auctioned, the player with the highest point total wins the game.

This game is #3 in the Alea big box series.

Note: the 2018 edition from Fantasy Flight Games includes rules for 2 players. You use only the cards included in the game, so no additional components are required. Anyone could use these rules with any version of the game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video JYGkuEu8kWM Rules Teach at 3:57 sentiment: positive
video_pk 69257 · mention_pk 165679
Taj Mahal video thumbnail
Click to watch at 3:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple and straightforward mechanics
  • Moves at a good pace
  • Compounding scoring potential
  • Strategic depth
  • Tight endgame
  • Good player interaction and blocking opportunities
  • Evergreen game
  • Aesthetically pleasing board and components
Cons
  • Can take a few rounds to 'click'
  • Potential for early game mistakes to be costly
  • Some graphic design elements on cards could be smaller or clearer
Thematic elements
  • Building influence and trade routes in Mughal India
  • India during the Mughal Empire
Comparison games
  • Modern Art
  • Ra
  • Medici
  • Castells
Mechanics (from transcript analysis)
  • area control/influence — Players place palaces in provinces to gain influence and connect areas.
  • auction/bidding — The game features 12 auctions where players compete for various rewards.
  • hand management — Players manage a hand of cards used for playing in auctions.
  • network and route building — Connecting palaces across provinces forms networks for scoring.
  • set collection — Players collect sets of commodity tiles and advisor tokens for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Taj Mahal.
  • The object of the game is to score points and the main way to score points uh are twofold you're going to get a lot of points from connecting your palaces across this map and you're going to get a lot of points from collecting um these symbols here.
  • Spite is is a good currency in this game.
  • It is a lost almost a lost Gem of of his.
  • This is an evergreen game for me this is never leaving my collection.
  • If I were designing a game and trying to come up with a theme I would stay the hell away from actual historical settings I would I would invent a setting like you know aliens in space.
References (from this video)
No references stored for this video.
Video 3E9rMtMDukc Rules Teach at 0:18 sentiment: positive
video_pk 69235 · mention_pk 165644
Taj Mahal video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can score points by connecting palaces across the map.
  • Can score points by collecting symbols.
  • Can score points from picking up tiles.
  • Can score points from playing specific cards.
  • Points are awarded for having the most of certain symbols when cashing out.
  • Bonus tokens can provide additional benefits like drawing cards or straight points.
  • Cards can be acquired by collecting two of a given advisor token.
  • End-game scoring rewards players for the most colors of cards in their hand.
Cons
  • White cards can only be played with another card of the same color.
  • White cards cannot be played by themselves.
  • Ties for having the most of a symbol do not grant the award.
  • The crown mechanic is described as tricky and involves a palace on stilts that does not pick up bonus tokens.
Thematic elements
  • Auctions and connecting palaces
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Placing palaces on the board to claim provinces and potentially connect them.
  • Auctions — There are 12 auctions over the course of the game, where players bid for province tokens.
  • card drafting — Players can take two cards from a market after withdrawing.
  • hand management — Players manage a hand of cards that are used for playing in auctions and for end-game scoring.
  • set collection — Collecting multiple symbols to gain points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I need to be able to see otherwise I don't exist if I can't see myself.
  • This is Taj Mahal. This is this is from the the golden age of uh circa 2000.
  • The object of the game is to score points.
  • Spite is is a good currency in this game.
  • Very minimal endame scoring.
References (from this video)
No references stored for this video.
Video GKIqxNfPFIQ Watch It Played Rules Teach at 0:00
video_pk 68159 · mention_pk 164517
Watch It Played - Taj Mahal video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video pf5KL-WrmoM jungkits games Live Q And A at 36:41 sentiment: positive
video_pk 66015 · mention_pk 160386
jungkits games - Taj Mahal video thumbnail
Click to watch at 36:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the only constant is change
  • jungkus games is my full-time career
  • i want to make this digest of all games i've talked about on the site
References (from this video)
No references stored for this video.
Video lyrT4jUQapo All You Can Board Discussion at 23:56 sentiment: positive
video_pk 62452 · mention_pk 154972
All You Can Board - Taj Mahal video thumbnail
Click to watch at 23:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • grueling, strategic auctions
  • varied routes and scoring options
  • classic Knizia design with strong player interaction
Cons
  • long play time (roughly 60-90 minutes); can linger
  • some criticism of tile/icon differentiation
Thematic elements
  • trade, influence, and regional control
  • India; auction and route-building game
  • strategic bidding with long-term route planning
Comparison games
  • Lost Cities
  • Orango
Mechanics (from transcript analysis)
  • Auction / Bidding — value and bid on areas around the table, with majority-based benefits
  • auction bidding — value and bid on areas around the table, with majority-based benefits
  • card-driven route advancement — cards and icons determine rewards as you push routes across provinces
  • pass mechanics — passing yields different bonuses and dictates how auctions resolve
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a dig in for me
  • the tactical decision space is really interesting
  • this is going to be one of my go-to filler games
  • the tipping point for every row and column is the funnest thing
  • the dice are great
  • this is a behemoth
References (from this video)
No references stored for this video.
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