Skip to main content
Taj Mahal box art

Taj Mahal

Game ID: GID0313318
Collection Status
Description

Northwest India at the beginning of the 18th century. The rule of the Grand Moguls is waning, and the Maharishis and princes seize the opportunity to take control of the region. By influencing the prominent forces, building magnificent palaces, and ensuring a steady supply of commodities, the princes increase their power until the most successful has won.

The goal of the game is to gain the most influence points. These can be obtained by building palaces and by acquiring commodities. A palace can be built after securing the support of the Vizier, the General, the Monk, the Princess, or the Grand Mogul. Commodities are gained by seizing control of a region or by retrieving them on a space where a palace has just been built.

There are twelve turns with an auction for the region control and the support of the Vizier, General, Monk, Princess, and Grand Mogul, each represented by a different symbol. Players use cards in four colors to bid for the various prizes, and each player may only play one color in any given turn. During your turn you can either increase your bid by playing more cards or withdraw. When you do, you gain the reward for every symbol you have the majority of. You place palaces, gain region tiles, and increase your score accordingly. There are bonus points for connecting palaces over several regions on the map.After the final area on the board is auctioned, the player with the highest point total wins the game.

This game is #3 in the Alea big box series.

Note: the 2018 edition from Fantasy Flight Games includes rules for 2 players. You use only the cards included in the game, so no additional components are required. Anyone could use these rules with any version of the game.

Year Published
2000
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–1 of 1
Video lyrT4jUQapo All You Can Board general_discussion at 23:56 sentiment: positive
video_pk 62452 · mention_pk 154972
All You Can Board - Taj Mahal video thumbnail
Click to watch at 23:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • grueling, strategic auctions
  • varied routes and scoring options
  • classic Knizia design with strong player interaction
Cons
  • long play time (roughly 60-90 minutes); can linger
  • some criticism of tile/icon differentiation
Thematic elements
  • trade, influence, and regional control
  • India; auction and route-building game
  • strategic bidding with long-term route planning
Comparison games
  • Lost Cities
  • Orango
Mechanics (from transcript analysis)
  • Auction / Bidding — value and bid on areas around the table, with majority-based benefits
  • auction bidding — value and bid on areas around the table, with majority-based benefits
  • card-driven route advancement — cards and icons determine rewards as you push routes across provinces
  • pass mechanics — passing yields different bonuses and dictates how auctions resolve
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a dig in for me
  • the tactical decision space is really interesting
  • this is going to be one of my go-to filler games
  • the tipping point for every row and column is the funnest thing
  • the dice are great
  • this is a behemoth
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek