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Talisman: The Magical Quest Game – 5th Edition box art

Talisman: The Magical Quest Game – 5th Edition

Game ID: GID0314350
Collection Status
Description

The otherworldly artefacts known as Talismans have once more descended onto the mortal plane, signaling the dawn of a new era— and the need for a new ruler!

In Talisman: The Magical Quest Game – 5th Edition, set forth on an epic adventure, racing to be the first to obtain a Talisman, reach the Crown of Command in the center of the board, and defeat the elder dragon to win.

—description from the publisher

Year Published
2024
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video vVwxpPyuU7E Drive Through game_review at 0:25 sentiment: positive
video_pk 6919 · mention_pk 104657
Drive Through - Talisman: The Magical Quest Game – 5th Edition video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Faster early progression and clearer board layouts
  • High-quality components and minis for the price point
  • Improved clarity on cards and board text compared to some editions
  • Plans for co-op campaigns and future expansions add longevity
  • Fate movement provides intentional, purposeful play
Cons
  • Some card and board text remains hard to read due to small font
  • Board art in this edition is not as strong as the fourth edition in the speaker’s view
  • Long play time at higher player counts (four is sweet; six can be lengthy)
  • Cones for tracking stats can be hard to distinguish at a glance
Thematic elements
  • Heroic fantasy exploration and race-to-the-center quest with combat, magic, and encounters.
  • A high-fantasy realm where players quest across a modular board to obtain a Talisman and reach the center to defeat a dragon.
  • Quest-driven, encounter-forward progression with evolving board state and law of the card/space-driven adventures.
Comparison games
  • Talisman Fourth Edition
  • Relic
Mechanics (from transcript analysis)
  • Adventure deck encounters — Landing on spaces often triggers drawing from a large adventure deck with items, monsters, or events.
  • Death/penalty rule change — Death is softened: you respawn at the Village with one life but keep your items (optional rule exists to reset completely).
  • Fate tokens and rerolls — Fate can be spent to roll dice or reposition (within range) to improve outcomes or target specific spaces.
  • Merchant and equipment deck — Players can buy armor, weapons, and items from merchant spaces to improve stats and carry capacity.
  • Movement and dice-based progression — Roll a die to move across a large map, choosing direction and encountering spaces that draw cards and resolve encounters.
  • Spell deck and casting — Spells can be acquired through craft checks and spell decks, usable on turns or against other players.
  • Strength and Craft combat — Combat uses two main attributes: physical strength and craft (magical/intellectual) to resolve encounters with monsters or other players.
  • Talisman/center reach endgame — Obtaining a Talisman unlocks access to the center ring, culminating in a dragon encounter to win the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when you die in this game you basically just go back to the Village you reset to one hit point but you keep all your stuff
  • the Fate movement thing... that's really cool
  • these are some very nice Miniatures here
  • it's a little bit more traditional ameritrash type of thing
References (from this video)
No references stored for this video.
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