Tamashii is a cyberpunk adventure board game with a post-apocalyptic vibe. Players will struggle to survive and pursue their agendas in two worlds at the same time - the physical one, filled with deadly machines and merciless human survivors, and the virtual one, prowled by tracking software and vicious viruses.
Players will try to achieve their goals on a modular city map. They will find new locations, fight against strong enemies and search for important information and files needed to win the game.
The second part of the game takes action on a virtual map. Here you will try to hack your opponents, unlock special bonuses or get one-time bonuses for completing the sequences.
The game may be played in different scenarios. You might have to cooperate with other players, play against them or even make an alliances with your enemies. But watch every step you take; every conflict, cooperation or alliance might be a double-edged sword.
—description from the publisher
- Beautiful, vibrant artwork
- High-quality, colorful components
- Solo mode included
- Cute cat-themed drawstring bags
- Interesting variety of components and scenario setup
- Rulebook described as thick with small lettering
- Card content not shown to avoid spoiling
- Complex setup may be time-consuming
- Cooperative exploration and boss-centric challenges in a dark, stylized world
- Futuristic city with towering threats and robots; a narrative-driven scenario-based adventure
- Story-driven with scenarios and boss encounters
- ISS Vanguard
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to complete scenarios and defeat bosses.
- cooperative play — Players work together to complete scenarios and defeat bosses.
- Scenario-based progression — Campaign-like progression through different scenarios or bosses.
- solo mode — Rules included for playing against a bot with one player.
- Tracker components — Tokens and trackers to manage time, scenario progress, corrupted data.
- variable setup components — Different colored boards, trackers, and components for each player.
Video topics + discussion points
Quotes (from this video)
- it's really really beautiful
- this art is kind of like right up my alley
- oh wow that is so adorable I'm a cat person so I love that
- I do plan on doing a solo playthrough
References (from this video)
- engaging cyberpunk theme with mind-uploading and body-swapping
- solo mode designed via the Jordan bot makes a full experience approachable
- clear, step-by-step rules conveyed through the prologue and live teaching
- robust upgrade and pattern system adds tactical depth and long-term planning
- thematic flavor and visual storytelling amplify the experience
- setup and bookkeeping can be dense and intimidating for new players
- heavy reliance on token management and rule interactions may slow beginners
- the prologue intentionally withholds some elements, which may feel incomplete without the full game
- player aids and reference materials are essential to avoid misplaying patterns
- mind uploading, body-swapping, AI threat
- Neo-noir cyberpunk city where minds can be uploaded into the cloud and inhabited in synthetic bodies
- scenario-driven tutorial with in-game flavor and personal storytelling
Mechanics (from transcript analysis)
- Body swapping and advanced bodies — shelter allows inhabiting powerful bodies; multiple bodies can be swapped to optimize patterns and abilities
- Combat dice and hacks — combat uses purple attack dice, with basic and advanced attacks; hacks convert data into damage or evasion effects
- Combat: Dice — combat uses purple attack dice, with basic and advanced attacks; hacks convert data into damage or evasion effects
- Jordan bot autonomous helper — a card-based companion that moves on the map, collecting tokens and enabling special actions when activated
- Launcher programming — arranging data tokens into patterns on a Walker launcher to gain assets and enable attacks
- Learning protocols and augments — draw and equip augment decks; learning protocols provide ongoing goals and rewards, sometimes requiring memory or tokens
- Scenario-based progression — prologue teaches core rules; scenarios unlock new tiles, enemies, and rules as you progress
- Token Pairing — colors (blue, green, red, yellow) correspond to core data, memory, shields, and upgrades; matching patterns grant assets and upgrades
- Token-based asset system — colors (blue, green, red, yellow) correspond to core data, memory, shields, and upgrades; matching patterns grant assets and upgrades
- Trace track and movement — movement through districts increases Trace; proximity to unexplored districts triggers events and new needs
Video topics + discussion points
Quotes (from this video)
- it's extremely easy to operate and I'll explain it all once we get started
- the prologue book tells you exactly how to set up the map which tiles to use which exploration tokens to include
- you could play two-handed with two different characters it' be twice as much slide puzzle goodness
- this is a Cooperative scenario based game
References (from this video)
- Noted for innovation and high appeal
- Again, not widely discussed yet
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I still absolutely love this design
- the AI system is so smart
- it's on the totally table Todo list
- Frost Punk is incredible
- I absolutely plan to get to the table this year
- the slide puzzle mechanism I love
- Weather Machine remains one of my favorites
- Sleeping Gods no reason to believe that I won't love this one as well