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Tang Garden box art

Tang Garden

Game ID: GID0314576
Collection Status
Description

The Tang dynasty was considered the first golden age of the classical and now iconic Chinese gardens. Emperor Xuanzong built the magnificent imperial Garden of the Majestic Clear Lake as an homage of life itself and from where he ruled. Players will act as Imperial Garden Designers and they will be called to build the most incredible garden while balancing the elements of Nature.

Tang Garden is a Zen-like game that will take you to the first golden age of China, where players will progressively build a garden by creating the landscape, placing the scenery and projecting their vision through vertical panoramas. During the construction, noblemen will visit the garden to admire the surroundings and the way the natural elements coexist in the most breathtaking scenery humankind has ever laid their eyes upon.

Players will take turns by playing one of the two actions available in the game:

1) Placing tiles and matching the elements to increase their personal nature balance and unlock more character miniatures.

By balancing the nature elements on the player boards, players will attract new characters into the garden. On each player turn, if the elements are balanced, the player will have to choose one miniature from the ones available and finally decide which one of the characters will be placed in the garden, orienting them towards their favorite background, while keeping the other with you to keep exploiting its ability.

2) Draw decoration cards and place one on the board to get prestige by completing collections.

Players will draw a quantity of cards based on the board situation and choose one to keep. Players will then have to place the chosen decoration in one of the available spots in the garden, creating a unique and seamless scenario that will never be the same.

During the game, by placing tiles on special parts of the board, you will be able to place a panorama tile, a new element that adds a never ending perspective for the visitors. Both small and big panoramas will be placed perpendicularly to the board by attaching it to the board insert by creating a seamless look on the four sides of the board. The Panoramas will interact with the characters at the end of the game by giving prestige points based on what your visitor sees and likes.

At the end of the game, the player with the most prestige will be the winner.

—description from the publisher

Year Published
2019
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 7 · mix 1 · neu 0 · neg 0
Mentions per page
Top
Showing 1–8 of 8
Video 68MSVqj74oY Allies or Enemies top_10_list at 12:31 sentiment: positive
video_pk 61178 · mention_pk 153805
Allies or Enemies - Tang Garden video thumbnail
Click to watch at 12:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous, colorful production
  • Accessible and quick two-player experience
  • Surprisingly deep for a visually heavy title
Cons
  • Dice-driven mechanics can feel random to some players
  • Some might feel the theme is more aesthetic than thematic
Thematic elements
  • Aesthetic plan-building and resource balancing
  • Garden-building in a stylized, painterly world
Comparison games
  • Tidal Blades: Hero of the Reef
Mechanics (from transcript analysis)
  • Resource management — Manage a simple economy of dice-like resources to fulfill goals
  • tile placement — Place tiles to build and decorate a garden space
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is 2020, and we finally really got to the point where we feel like we played what we wanted to
  • 2020 might be the best year of board games we'll find out maybe
  • Our number ten is Calico
  • I love co-op games
  • It looks great, it's nice production, and it's just a fun game
References (from this video)
No references stored for this video.
Video qYmY-2qWbn0 Allies or Enemies top_100_list at 16:13 sentiment: positive
video_pk 61159 · mention_pk 153721
Allies or Enemies - Tang Garden video thumbnail
Click to watch at 16:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful aesthetic
  • tight strategic decisions and interaction
Cons
none
Thematic elements
  • decorative tile placement with competitive interaction
  • stylized garden-building
Comparison games
none
Mechanics (from transcript analysis)
  • tile placement — Build a garden while trying to avoid leaving valuable tiles for the opponent; occasional standoffs as three of four tile stacks flip.
  • tile placement / leader placement — Build a garden while trying to avoid leaving valuable tiles for the opponent; occasional standoffs as three of four tile stacks flip.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i recommend this with ignorance is bliss
  • star wars is my number one favorite anything i'm just obsessed with star wars
  • this is a table hog of a two-player game
  • no one owns it
  • you can play this with new gamers because you can explain it very quickly
References (from this video)
No references stored for this video.
Video nVkzOQmL87I Unknown Channel general_discussion at 0:00 sentiment: positive
video_pk 34677 · mention_pk 103319
Unknown Channel - Tang Garden video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Evokes sense of wonder and the desire to open a prehistoric park
  • Rondelle mechanics provide tactile depth
  • Feeding system adds strategic challenge
  • Allows park expansion via terrain features
  • End-game scoring bonuses create clear goals
Cons
  • Not explicitly discussed in the provided excerpt
Thematic elements
  • Dinosaur park management, feeding, visiting audience, expansion via terrain features
  • A contemporary board game about building and managing a dinosaur park with multiple zones, rondelles, and feeding mechanics.
  • Promotional/overview
Comparison games
  • Jurassic Park
Mechanics (from transcript analysis)
  • end game bonuses — Scoring bonuses are gained and used at the end to determine victory.
  • End-game scoring bonuses — Scoring bonuses are gained and used at the end to determine victory.
  • Event dinosaurs and visitor attraction — Place event dinosaurs to attract visitors.
  • feeding mechanics — Dinosaurs require specific meat tokens; feeding advances predator tokens and influences scoring.
  • Park expansion and terrain features — Expansion of park areas using volcanoes and uncovering lakes.
  • Rondel — Owner tokens move around a central rondelle; a feeder moves around the dino garden.
  • Rondelle movement — Owner tokens move around a central rondelle; a feeder moves around the dino garden.
  • Synergy of dinosaurs and feeders — Strategic placement and feeding to maximize happiness and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a year game that is going to evoke that sense of wonder, that desire to open a prehistoric park. You'll be opening your own dinosaur park in the town and trying to make it a roaring success.
  • You'll need to decide how to place the dinosaurs across the six different zones, keeping the carnivores fed and also the planteaters happy.
  • Dino Garden is a game that features several little rondell's. You will have owner tokens that will move around a rondelle on the main game board.
  • Your feeder will move counterclockwise around your little dino garden area, dropping food as they go. This is a game about synergizing which dinosaurs you place in your park, as well as managing and positioning your feeders so that the food is fed to the dinosaurs to keep them happy.
  • You'll gain scoring bonuses that you can use at the end of the game to score your victory. You can even expand your little areas using volcanoes and uncovering lakes. It's got and I love.
References (from this video)
No references stored for this video.
Video INsdqolc6ko general_discussion at 0:56 sentiment: mixed
video_pk 12592 · mention_pk 115839
Tang Garden video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • potential addition to the collection
  • engaging large components
Cons
  • not yet played, heavy to move
  • availability unknown
Thematic elements
  • collection/space on shelf with large components
  • garden-themed, heavy contender for shelf space
  • unclassified in the video
Comparison games
none
Mechanics (from transcript analysis)
  • collection/space on shelf — large, heavy components that compete for shelf real estate
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the most romantic games out there
  • it's a cool twist on the whole victory point thing
  • it's highly thematic and incredibly interactive
  • it's a solid worker placement game that feels streamlined
  • it's not a long game per se but with enough players it can stretch to two hours
  • it's language independent
  • this is a really nice streamlined euro with crunch
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meepolo top_10_list at 14:10 sentiment: positive
video_pk 8303 · mention_pk 24376
Foster the Meepolo - Tang Garden video thumbnail
Click to watch at 14:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looked beautiful
  • Looked incredible
  • Beautiful on the table
Cons
none
Thematic elements
  • Landscape design
  • Chinese garden
Comparison games
none
Mechanics (from transcript analysis)
  • Puzzle placement — Design and landscape a garden with majestic vistas gazed upon by noblemen
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video yhmT62qqrCo Unknown top_5_list at 4:14 sentiment: positive
video_pk 6324 · mention_pk 18674
Unknown - Tang Garden video thumbnail
Click to watch at 4:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning art and components
  • Strong thematic coherence and aesthetic appeal
Cons
  • Less mechanical depth than some heavier titles
  • Accessibility may vary for players who prefer more engine-building
  • Some players may find it less meaningful than Suburbia
Thematic elements
  • garden aesthetics, decoration, visitor satisfaction
  • Garden design in a Tang Dynasty-inspired setting
  • decorative, visually-driven rather than narrative-focused
Comparison games
  • Suburbia
  • Everdell
Mechanics (from transcript analysis)
  • Pattern Building — spaces must be allocated for decorations, creating strategic layout decisions
  • placement constraints / pattern building — spaces must be allocated for decorations, creating strategic layout decisions
  • set collection — collect and place decorations to appeal to visitors and score points
  • set collection / decoration placement — collect and place decorations to appeal to visitors and score points
  • tile placement — build garden layouts by placing tiles to shape the garden's flow and aesthetics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Suburbia really solid game however not as new not as flashy as everdell
  • everything about suburbia makes a lot of sense
  • it's a stunning game
  • it's stunning i would even say prettier than everdell
  • no dice rolling there's no cards involved it's a game of pure strategy
  • timing matters a lot
  • you have a hand of cards you're holding; your entire deck; you play your cards and for each turn you can't play your cards again until you play the card that lets you pick up all your cards
  • this is my favorite game to lose by the way and it's also the highest rated game on board game geek
  • five games that solve some of the gripes about everdel
  • check out any of those five
References (from this video)
No references stored for this video.
Video JvkwOM-4FVE OFPG Voices general_discussion at 6:52 sentiment: positive
video_pk 3217 · mention_pk 9450
OFPG Voices - Tang Garden video thumbnail
Click to watch at 6:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning visual presentation
  • strong thematic integration
  • satisfying puzzle-like placement
Cons
  • setup can be time-consuming
  • expansion content adds complexity
Thematic elements
  • nature, landscaping, beauty, architecture
  • Japanese garden design, historical garden aesthetics
  • decorative, painterly garden tableau
Comparison games
  • Meadow
  • Cascadia
  • Earth
Mechanics (from transcript analysis)
  • 3D panorama / end-game display — The finished garden forms a visual panorama that is central to the experience.
  • line-of-sight scoring — Nobles’ viewing directions influence endgame points; placement affects who can see what.
  • tile placement — Players place tiles to create a continuous landscape and to determine line-of-sight for endgame scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be kind to others who love the same things or want to explore those different things.
  • Design games and refine games as much as possible; practice makes you better.
  • There’s almost no downtime in Earth; you’re always doing something.
References (from this video)
No references stored for this video.
Video _QZdVsS5fRg Unknown Channel game_review at 0:00 sentiment: positive
video_pk 1705 · mention_pk 4945
Unknown Channel - Tang Garden video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic alignment with garden-building theme
  • Well-balanced design that remains approachable
  • Clear and satisfying path to scoring via decorations and expansion
  • Accessible to a wide range of players
Cons
  • Some players may view mechanics as familiar or conventional and not highly innovative
  • Potential reliance on standard euro-game flow rather than groundbreaking twists
Thematic elements
  • Garden aesthetics balanced with engineering and visitor experience; expansion to attract more visitors.
  • A garden design setting where engineers shape landscapes to satisfy visitors with diverse tastes.
  • Design optimization within a thematic garden-building context.
Comparison games
none
Mechanics (from transcript analysis)
  • Decorations scoring — Decorations are collected and scored when combined; higher scores come from effective combination of decoration cards/tiles.
  • Expansion/influence — Players expand the garden to unlock spaces and generate influence used to invite more visitors.
  • Influence Points — Players expand the garden to unlock spaces and generate influence used to invite more visitors.
  • Theme adherence vs innovation — Tension between sticking to familiar mechanics and delivering thematic depth; perceived balance between tradition and novelty.
  • Visitor management — Visitors have varied tastes; optimizing decorations and layout influences visitor satisfaction and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hang garden is a beautiful game but i
  • i feel like tang garden adheres better to its theme
  • nevertheless it is well balanced and
  • makes it approachable for everyone
References (from this video)
No references stored for this video.
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