Skip to main content
Tapple box art

Tapple

Game ID: GID0315165
Collection Status
Description

Each round in Tapple, one player draws a topic card, then starts the timer. In the next ten seconds, that player must give a single word answer that fits within the topic, press down the letter key in a special electronic device that corresponds to the first letter of that word, and restart the timer. The next player must then think of a word for the topic that starts with a different letter, press down that starting letter, and restart the timer.

If a player runs out of time, they're out for the round. If only one player remains in a round, they collect the topic card. If players manage to press down all of the letters before knocking all but one player out of a round, the players reset the device, draw a new topic card, then start the timer again, this time needing to give two answers for the topic – each starting with a different letter — within the allotted time. Whoever collects the most topic cards wins!

Year Published
2012
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 11 · mix 1 · neu 0 · neg 0
Mentions per page
Top
Showing 1–12 of 12
Video XRpE6Ztdf3w Ryan and Bethany Board Game Reviews game_review at 0:06 sentiment: mixed
video_pk 62214 · mention_pk 154726
Ryan and Bethany Board Game Reviews - Tapple video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Smooth, family-friendly gameplay with clear rules
  • Cute penguin components and approachable theme
  • Turn-order mechanic adds strategic depth, especially with more players
  • Board scales with player count, increasing locations and fish to contest
  • Expansions add spice and replayability
Cons
  • Base game can feel underwhelming or lacking pizzazz
  • Not particularly memorable without expansions
  • Expansions feel necessary to refresh the experience
Thematic elements
  • fish gathering and majority area control
  • Antarctic/ice floe with penguins
  • non-narrative, abstract spatial strategy
Comparison games
none
Mechanics (from transcript analysis)
  • area majority — Scoring based on majority in each fish pool and surrounding areas; larger clusters score more.
  • Area majority scoring — Scoring based on majority in each fish pool and surrounding areas; larger clusters score more.
  • cluster scoring — Grouping penguins yields higher points; clusters of 2,3,4 penguins increase values.
  • Compound Scoring — Grouping penguins yields higher points; clusters of 2,3,4 penguins increase values.
  • doublers/penguin tokens — Two-penguin pieces that count as two in scoring; finetuning positioning.
  • expansion tiles (orchid tiles and eggs) — Optional expansions add tiles that modify scoring and board control.
  • passing and turn-order marbles — Passing moves your marble to the other side, shifting turn order for strategic advantage.
  • placement — Players place penguin tokens on a hex grid around designated locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The turn order track is very important.
  • Expansions helped, but wasn't enough to make it be like something brand new.
  • Great for families. It's just very smooth.
  • This game was fine. It was a fun game. It just isn't a game that I'm going to remember.
References (from this video)
No references stored for this video.
Video ClaTe4Vpsk4 Board Game Buzz game_review at 8:01 sentiment: positive
video_pk 62402 · mention_pk 154929
Board Game Buzz - Tapple video thumbnail
Click to watch at 8:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, accessible area-control with elegant tension
  • Good for families and casual players
  • Simple setup and quick rounds
Cons
  • Wish for more modules or variations to increase replay variety
  • Some players may crave more depth beyond base rules
Thematic elements
  • Penguin-area control around fishing holes
  • Arctic ice floes with penguin groups
  • Bright, brisk, family-friendly theme with tactile pieces
Comparison games
  • Scout
  • Panda Spin
Mechanics (from transcript analysis)
  • Area Control — Place penguins on ice locations to gain control of fishing holes.
  • Marble-driven turn order — A marble track progresses and determines initial player order each round.
  • Passing/scouting ahead — Players can pass to wait for the next round, gaining strategic positioning.
  • Variable board layout and pacing — Center board layout can be adjusted by player count for asymmetry.
  • Waddles and scoring — End-game scoring uses penguin groups (waddles) and majority around holes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game.
  • I love area control.
  • I would rather play Scout.
  • The end of the game... the showdown ending was really weird to me.
  • I adore tile placement games.
  • It's a simple, easy, straightforward tile placement game.
  • This is a really fun, simplified quick blast of an area control game.
  • I can play this with my kids.
References (from this video)
No references stored for this video.
Video g2AzRQppXss Let's Table It game_review at 0:00 sentiment: positive
video_pk 61775 · mention_pk 154422
Let's Table It - Tapple video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Short, easy-to-teach rules and quick setup
  • Deep strategic planning through penguin placement and blocking
  • Multiple scoring paths (waddles and fish pools) add depth
  • Good replayability due to randomized boards
  • Charming art and approachable components
Cons
  • Cardboard components (not wooden)
  • Fish scoring can be tricky to gauge during play
  • Might be too light for players seeking heavier strategy
Thematic elements
  • Penguin placement and area scoring with race-to-fish mechanics
  • Randomized board with icy lakes; penguins gathering around lakes to score fish
  • Instructional/Strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Double penguin tokens — Two tokens that count as two penguins for scoring when used.
  • End condition and scoring — After all ice spots are filled, total waddles and fish scores determine the winner.
  • Finishing pools / fish scoring — Lakes have fish values; more penguins around a lake yields higher fish points for that lake.
  • Penguin placement — Players place penguins on ice spots around the active lake to form waddles and influence scoring.
  • Randomized board setup — The board is set up randomly each game, creating new layouts and strategies.
  • Scouting ahead — If no good ice spots, players can scout ahead to move to the next lake and gain turn order advantage.
  • Token Pairing — Two tokens that count as two penguins for scoring when used.
  • Turn order via marbles — A random line of marbles determines the next turn; the bottom marble indicates whether to place or scout.
  • Variable Set-up: Board — The board is set up randomly each game, creating new layouts and strategies.
  • Waddles (groups of penguins) — Scoring is based on groups of penguins (waddles) around lakes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have loved these one minute teach games, including this one here, Waddle.
  • The game is all about planning.
  • Not a hard game, but it will require some brain power.
  • The board is randomly set up.
References (from this video)
No references stored for this video.
Video en8a0T18_20 game_review at 0:02 sentiment: positive
video_pk 61427 · mention_pk 154098
Tapple video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adorable penguin theme
  • Easy to teach
  • Family-friendly with 2-5 players
  • Varied board layout increases replayability
  • Strategic depth from track jumping and surrounding ponds
  • Compact box and approachable components
Cons
  • Two-player variant has different rules
Thematic elements
  • Penguin colony competing for fish and territory around ponds
  • Penguin-themed board game with a modular pond board and variable water spaces
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — End-game scoring uses ponds with weighted fish values depending on penguin distribution.
  • End-game waddles scoring — Score per waddles (line of penguins) with cap at eight per waddles.
  • Majority scoring around numbers — Fish are awarded based on majority of penguins around a numbered space.
  • Penguin placement and track jumping — On your turn, place a penguin on spaces adjacent to numbers; you can jump tracks to influence turn order.
  • Pond-based scoring — End-game scoring uses ponds with weighted fish values depending on penguin distribution.
  • Two-penguin pieces (doubling) — A space can carry two penguins, counting as two for scoring and surrounding logic.
  • variable board setup — Board is randomized at setup, creating different configurations each game.
  • Variable Set-up: Board — Board is randomized at setup, creating different configurations each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The board looks different every time you play.
  • I am really enjoying Waddle from All Play.
  • It's a fun game because it's really approachable.
  • It's really easy to teach.
References (from this video)
No references stored for this video.
Video BsKzj8u4QF0 Unknown Channel game_review at 1:03 sentiment: positive
video_pk 39939 · mention_pk 120673
Unknown Channel - Tapple video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Self-guided rule discovery emphasizes engagement
  • In-book tutorial structure mirrors video game tutorials for learning mechanics
  • Physical components (marker sheet, erasing) enhance tactile play
  • Reusable marking surface enables experimentation without waste
  • Clear progression with increasing complexity and new shapes
Cons
  • Some pages missing reduces learning context
  • Puzzles can be challenging for beginners
  • Deductive approach may be intimidating for some players
Thematic elements
  • Rule discovery through self-guided puzzles; alphabet-based shapes; non-permanent marking
  • Abstract puzzle world centered on AB creatures and puzzle sheets.
  • Tutorial-like, in-book progressive rule reveal
Comparison games
  • Artist Bomb
  • Lock and App Deck
Mechanics (from transcript analysis)
  • Grid placement with rotation — Place rotated A/B shapes into a grid to satisfy puzzle constraints.
  • Hints and solutions at end — End-of-book hints and solutions aid learning.
  • Marker overlay — Use a non-permanent marker or overlay to mark attempts and erase.
  • Self-guided rule discovery — Rules must be inferred by solving exercises rather than being taught.
  • Shape rotation — Shapes can be rotated to fit different orientations.
  • Unique solution constraint — Each exercise has a unique solution to validate the rule set.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a little puzzle book.
  • there's actually like a built-in tutorial and you have to kind of learn the game without being taught the rules directly.
  • Every exercise has a unique solutions.
  • At the end of the book, you can find hints, explain rules, and solutions.
  • I will put a link there where you can get these uh books in the description of this video so you can get one yourself.
References (from this video)
No references stored for this video.
Video RZJ5qaInnzw Unknown Channel general_discussion at 0:18 sentiment: positive
video_pk 38736 · mention_pk 116736
Unknown Channel - Tapple video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced and great for groups
  • Easy to teach and learn
  • Strong party-game appeal
Cons
  • Price point noted as a potential drawback in the discussion
Thematic elements
  • rapid word formation under category constraints
  • Family party game with word association
  • light, social, party-game mood
Comparison games
none
Mechanics (from transcript analysis)
  • letter-based play device — A wheel/device dictates the starting letters for each round.
  • time pressure — A timer or rapid turn structure pressures players to respond quickly.
  • word association — Players think of words that fit a given category starting with a selected letter.
  • Word building — Players think of words that fit a given category starting with a selected letter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are some board games I'd recommend
  • Ticket to Ride is another great family game where you're trying to place trains across the United States
  • this game is a little pricey
  • you're given a topic and you must think of words associated to that topic as long as the letter is still available
  • to family and friends try out chameleon
  • there's tons of War games out there but
References (from this video)
No references stored for this video.
Video Cpr4gb2nrfg Lost in the Shuffle general_discussion at 5:08 sentiment: positive
video_pk 35165 · mention_pk 104986
Lost in the Shuffle - Tapple video thumbnail
Click to watch at 5:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, approachable play
  • Nice family-friendly interaction
Cons
  • Possibly light for experienced gamers
Thematic elements
  • Group formation and resource control
  • Penguin crews competing to control fish
  • Light, family-friendly theme with light competition
Comparison games
  • Twinkle
  • Andromeda
Mechanics (from transcript analysis)
  • Area Control — Players form penguin crews to maximize fish control
  • area control / group formation — Players form penguin crews to maximize fish control
  • turn planning — Strategic sequencing to build larger groups and maximize fish
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I walked away from that game night saying I want more of whatever this is
  • the writing in this game is the best writing I have ever seen in a board game
  • it's my first time playing it and we've set the scene and there's like candles to make it spooky
  • Choose Your Own Adventure flare
  • the wonderful mysterious and sometimes wacky universe that we call home
References (from this video)
No references stored for this video.
Video 8zbnma_iSnQ Lost in the Shuffle playthrough at 3:43 sentiment: positive
video_pk 29223 · mention_pk 85910
Lost in the Shuffle - Tapple video thumbnail
Click to watch at 3:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Energetic and social; great for groups
  • Short, replayable rounds; easy to pick up
  • Encourages creativity and quick thinking
Cons
  • Vocabulary-dependent; may be challenging for some players
  • Can feel chaotic if the group is very large
Thematic elements
  • Word categories; rapid-fire clueing under time pressure
  • Group party game session in a living room or casual game night
  • Competitive banter with lighthearted humor
Comparison games
  • Battletech
Mechanics (from transcript analysis)
  • Fast-paced clueing and guessing — One player provides clues first; the other player can interrupt to guess; faster guessing yields more points.
  • Letter-based clueing with cross-off letters — Clues are given that start with letters; letters are marked off as players respond, narrowing the possible category.
  • Memory/association and cross-domain references — Players draw on pop culture and name associations to form clues that start with remaining letters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Not traditional Tapple. This is a custom challenge that we put together.
  • The faster you go, the more points you get.
  • Flea. F L E A. Flea.
  • We begin.
  • Don't give me hints.
  • 14 points.
  • Close, but no cigar.
References (from this video)
No references stored for this video.
Video mPrAUhI1c6Y Game Boy Geek top_10_list at 4:21 sentiment: positive
video_pk 13645 · mention_pk 83214
Game Boy Geek - Tapple video thumbnail
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight economy of choices
  • great tension around blocking and routing
  • solid family-friendly depth
Cons
  • area control genre can feel mean in multiplayer
  • replay variety depends on board setup
Thematic elements
  • territory influence and group formation
  • Arctic/earthy penguin-themed area control
  • playful, competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players place penguins to influence areas and connect territories
  • network / route building — forming contiguous groups yields points and strategic options
  • Network/route building — forming contiguous groups yields points and strategic options
  • turn-order management — players decide to commit to spots now or wait to secure future turn order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game you're going to be basically dressing up uh the kids in different costumes.
  • You're going to be mixing and matching or matching and placing them on different things.
  • Waddle is kind of a meaner area control game.
  • There's a little bit of everything here. There's pressure your luck. There's some planning and mitigating.
  • Datoms is a crunchy puzzle to figure out.
  • Ink is a lot nicer than Azul, I would say, uh because you can't really totally hoe someone by sticking them with tiles they can't have.
  • Positano. Tons of interaction. If you like sort of meanness blocking with some secret auction, that is very interesting.
References (from this video)
No references stored for this video.
Video LpW0ZlRjF14 USAopoly general_discussion at 0:15 sentiment: positive
video_pk 6628 · mention_pk 19690
USAopoly - Tapple video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn
  • family-friendly
  • fast rounds that suit groups
Cons
  • timer pressure may cause stress
  • categories can become repetitive
Thematic elements
  • word association within categories
  • family game night, quick play sessions
  • light, fast-paced party game
Comparison games
  • Monopoly
  • Operation
  • Risk
  • Jenga
  • Clue
  • Dungeons & Dragons
  • World of Warcraft
  • StarCraft
Mechanics (from transcript analysis)
  • category-based rapid word naming — Players name an item in the given category within a 10-second window.
  • timer-driven play with letter selection — After naming, players press the first letter of their item; timer resets for the next player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is taple it is a light family alphabet category game the object is simple you have a category you have 10 seconds to name an item within that category press the first letter of that item and then reset the timer for the next player it's simple
  • it's simple let's give it a shot
  • this is the game of telephone turned into a drawing game you remember that game where you whisper something into a neighbor's ear and then they pass it around the circle and by the time it comes back it's a completely different story
  • first and foremost is to absolutely laugh hysterically because what happens is the communication breaks down pretty quick
  • this is a fast-paced simultaneous play card game for two to five players
  • the race is on to build stacks from one to five
  • Crossways which is a light strategy path building game the beautiful thing is you have to build a path from one side of the board to the opposite but your path does not have to be a straight line
  • you're using multiple ways to play those cards
References (from this video)
No references stored for this video.
Video iusO4db72SM Foster the Meeple general_discussion at 14:54 sentiment: positive
video_pk 3260 · mention_pk 9629
Foster the Meeple - Tapple video thumbnail
Click to watch at 14:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple to learn and quick to play
  • great for large groups and casual gatherings
  • versatile with different holiday-themed categories
Cons
  • repetitive for long sessions
  • depends on players' willingness to participate
Thematic elements
  • category word game
  • holiday party
  • fast-paced, energetic
Comparison games
none
Mechanics (from transcript analysis)
  • category-based word generation — Players name a word that fits the current category within a timer.
  • rotating timer / wheel mechanic — A timer wheel or mechanism constrains how long players have to think of a word.
  • thematic category variety — Categories can range from Christmas movies to other holiday topics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically like a drawing version of the game telephone
  • it's on the box literally Telephone Game sketched out
  • this one is holiday themed yep and it is chaos
  • food and play games eat food play games
  • we're going to be talking about four amazing games that you can play at your holiday party
  • it's a great convention game just saying
  • not to be confused with Blank Space by Taylor Swift in blank slate
References (from this video)
No references stored for this video.
Video oJnSnPQwwcU Foster the Meeple Channel general_discussion at 17:35 sentiment: positive
video_pk 3309 · mention_pk 9794
Foster the Meeple Channel - Tapple video thumbnail
Click to watch at 17:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced
  • low setup
Cons
  • group dynamics impact
  • chaos potential
Thematic elements
  • rapid-fire social expansion
  • Party word-guessing
  • light-hearted, party game
Comparison games
  • Rhino Hero Super Battle
  • Fake Artists
Mechanics (from transcript analysis)
  • word association — Players provide quick words under time pressure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's less about the game at the table it's more about the people
  • laughter is something that's extremely good for you
  • any bad game can be made good with good people
  • the accessibility to get into the hobby is minimal
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–12 of 12
View on BoardGameGeek