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Targi box art

Targi

Game ID: GID0315255
Game Info
Year
2012
Players
2
Age
12+
Playtime
60 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the ‘Imascheren’ (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round their new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards.

The board consists of a 5x5 grid: a border of 16 squares with printed action symbols and then 9 blank squares in the centre onto which cards are dealt. Meeples are placed one at a time on the spaces at the edges of the board (not including corner squares). You cannot place a meeple on a square the opponent has a meeple on already, nor on a square facing opponent's meeple. Once all meeples are placed, players then execute the actions on the border squares the meeples are on and also take the cards from the centre that match the row and column of the border meeples.

The game is predominantly scored and won by playing tribal cards to your display. These give advantages during the game and victory points at the end. Usually cards are played (or discarded) immediately once drawn. A single card can be kept in hand but then requires a special action to play it (or to discard it to free the hand spot for another card). Each card has a cost in goods to play. Goods are obtained either from border spaces or from goods cards.

The display (for scoring) consists of 3 rows of 4 cards that are filled from left to right and cannot be moved once placed (barring some special cards). There is also a balance to be found between the victory point score on the cards themselves (1-3 VP per tribal card) and in the combinations per row (a full row of 4 identical card types gets you an additional 4 VP, and a full row of 4 distinct card types gets you 2 VP).

The winner at the end of the game is the player with the most victory points.

Description

Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the ‘Imascheren’ (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round their new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards.

The board consists of a 5x5 grid: a border of 16 squares with printed action symbols and then 9 blank squares in the centre onto which cards are dealt. Meeples are placed one at a time on the spaces at the edges of the board (not including corner squares). You cannot place a meeple on a square the opponent has a meeple on already, nor on a square facing opponent's meeple. Once all meeples are placed, players then execute the actions on the border squares the meeples are on and also take the cards from the centre that match the row and column of the border meeples.

The game is predominantly scored and won by playing tribal cards to your display. These give advantages during the game and victory points at the end. Usually cards are played (or discarded) immediately once drawn. A single card can be kept in hand but then requires a special action to play it (or to discard it to free the hand spot for another card). Each card has a cost in goods to play. Goods are obtained either from border spaces or from goods cards.

The display (for scoring) consists of 3 rows of 4 cards that are filled from left to right and cannot be moved once placed (barring some special cards). There is also a balance to be found between the victory point score on the cards themselves (1-3 VP per tribal card) and in the combinations per row (a full row of 4 identical card types gets you an additional 4 VP, and a full row of 4 distinct card types gets you 2 VP).

The winner at the end of the game is the player with the most victory points.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 24
This page: 24
Sentiment: pos 18 · mix 2 · neu 1 · neg 1
Mentions per page
Showing 1–24 of 24
Video k3rFpn55H0U Top List at 6:08 sentiment: positive
video_pk 69369 · mention_pk 165842
Targi video thumbnail
Click to watch at 6:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechanically sound
  • Tons of different approaches
  • Lots of variability
  • Well oiled machine
  • Great for a brain burner
Cons
  • Dice resolution not to everybody's taste
  • Medieval art style is not universally liked
  • Can ruin other players' plans
Thematic elements
  • Medieval
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Using dice to resolve actions.
  • dice resolution — Uses dice to resolve different actions on the board.
  • influence tracking — Increasing influence in building the cathedral.
  • player interaction — Ability to buy other players' dice.
  • Worker placement (implied) — Using exchangeable location cards or worker cards for benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody and welcome back to my top 100 board games of all time
  • This is the 2024 into 2025 edition of the list and we are continuing today by counting through games 40 up to number 31
  • I have a strong feeling that next year this game could break the top 20 because it is so unique and it's just kind of a masterpiece of design
  • so that is the veil of Eternity at number 31
  • if you have enjoyed the video please be sure to hit like And subscribe to the channel and check on my other content too
References (from this video)
No references stored for this video.
Video HOnGem6MIy4 Analysis at 7:59
video_pk 67331 · mention_pk 163311
Targi video thumbnail
Click to watch at 7:59 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just going to be the winner of this tournament because we've done some randomization here with some of the games that we've matched up.
  • kind of a popularity contest each time.
  • there I don't think there is a single pairing where to me it's just an obvious choice. These are all going to be tough choices.
  • Again, they're all two player games, so we won't belabor it by telling you that every single time.
  • I don't mind stepping my foot on the scales as much as I possibly can, as much as you even care, but come on, Quarto.
  • I do love Crokinole, but It would have been too easy he thinks if Crokinole was on the list. Clear winner.
  • Maybe my favorite two player game. So, I mean, I it is my probably my favorite
  • It is addictive. Once I started playing it, I just kept playing it.
  • It's so good.
  • It is like one of the greatest two-player game experiences.
  • If you don't know what Zenith is, give Zenith a try.
  • This is a toss-up. This is going to be a jump ball for sure.
  • If there's a game that I think more unanimously will get uh votes other than War of the Ring, it might be Star Wars Rebellion.
  • Boop is so well loved that I think Pagan might have a uphill battle, but Pagan is a little newer.
  • Splendor Duel is worth trying for sure.
  • It is such a great two-player game.
  • Fugitive is probably uh even more so than Pagan my pick for like two-player deduction
  • Twilight Struggle I think was number one for for years. Like you forever. Like for a very very long time.
  • Lost Cities. People that have been in the hobby long enough at this point.
  • Make sure everyone has fun at the table
  • We are going to do a bracketed tournament for two player games culminating in not what I would say, it's not going to be the best two player game necessarily. It could be. It might be, but it's just going to be the winner of this tournament because we've done some randomization here with some of the games that we've matched up
  • You can fill out your own brackets, but you are also going to be picking the winners cuz we're going to be running polls on our Discord for each and every match up so that it's I mean, for lack of a better way of putting it, kind of a popularity contest each time.
  • I think Twilight Struggle was the game that popularized the two-player experience, at least as far as I'm concerned.
  • Oh, for a long time. Forever.
  • it is what a lot of people think of when you say when you say, 'Name a two-player game.' Lost Cities.
  • These These do have the the downside of being a little older games.
  • go to our Discord cuz as you're watching this right now, you can go to our Discord and go to the two-player March Madness channel on Discord. You'll be able to download the brackets. You'll be able to participate in all the polls that we're doing there.
References (from this video)
No references stored for this video.
Video WZp2H_60To4 Allies or Enemies Top 10 List at 8:09 sentiment: positive
video_pk 66212 · mention_pk 160972
Allies or Enemies - Targi video thumbnail
Click to watch at 8:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique outer board design and intersection mechanic
  • Expansion adds depth and layers to the base game
Cons
  • Can feel heavy or dense for some players
Thematic elements
  • resource gathering via worker placement
  • Desert trader economy
  • analytic, strategic
Comparison games
  • Carpe Diem
Mechanics (from transcript analysis)
  • Intersections / blocking — Where you place workers can restrict or enable options for yourself and your opponent.
  • worker placement — Outside the central area is a grid where actions are taken; intersections influence resource collection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really different from chess
  • it's different cards every time
  • it's a really quick playing kind of tableau builder
  • the art this is like a neon pinks and blues which I'm such a sucker for
  • it's basically bug chess
  • it's the same game again so you got air, land and sea you got three different theaters
  • it's a two-player drafting game
  • surrounding different regions of Rome and you're Pompey versus Caesar
  • this is when you're talking about it being like a full game this fills your table
References (from this video)
No references stored for this video.
Video BGiAd56uHxc Meeple University Top List at 25:15 sentiment: mixed
video_pk 64806 · mention_pk 158321
Meeple University - Targi video thumbnail
Click to watch at 25:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Extremely clever and simple action selection mechanism.
  • Allows for strategic blocking of opponents.
  • Characterizes a game with an excellent and interesting selection mechanic.
Cons
  • The game can be dull outside of the core selection mechanic.
  • The set collection aspect can be disappointing as a payoff.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Sequential action selection — Players place workers one after another, allowing for reactive play and blocking of opponents.
  • Two-dimensional worker placement — Workers are placed on a grid, and actions are taken at the intersection of the chosen rows and columns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are very excited today to share you one of the popular mechanic well-known mechanic worker placement but we are going to show you the top 10 twists that we've played in worker placement.
  • The action spaces are there you put it's blocked and uh there's one or two spaces that multiple players can go to so that's kind of the the absolute classic big classic.
  • We're going to try to pick games here that uh really do work a placement in a unique way either they're the only one that does it that way or they do something extra special.
  • Please do let us know in the comments we would love to see your comments and even every single like like it every single few subscribe to us if you liked it's always optional that would really really helpful to us.
  • This becomes so critical to the game you determine what actually will score each round because it will then the first round objective will score the second round and the third one and so on.
  • I think it's a little bit of a Targe type of game as well I didn't find the actions I was selecting right as tight or interesting but I really liked the way I was choosing the actions.
  • Variable worker value with tug of war and Superior worker bumping and level up with shared worker colors.
References (from this video)
No references stored for this video.
Video s_G6VN7iwH0 Meeple University Playthrough at 1:11 sentiment: positive
video_pk 64757 · mention_pk 158258
Meeple University - Targi video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • light engine-building feel
  • modular board adds variety
  • travel-friendly/components feel approachable for two players
Cons
none
Thematic elements
  • resource trading and tableau-building within a tribal context
  • tribal society; women running the household
Comparison games
none
Mechanics (from transcript analysis)
  • end_game_trigger — the game ends after 12 rounds or when players collect enough 12 tableau cards, with highest points winning.
  • engine building — players activate cards to generate benefits and chain actions over the round sequence.
  • engine_building — players activate cards to generate benefits and chain actions over the round sequence.
  • Modular board — cards on a modular board determine available actions and locations for placing figures.
  • modular_board_and_card_placement — cards on a modular board determine available actions and locations for placing figures.
  • Raid/robber — a robber/raid mechanic can block or interfere with certain rows, affecting what cards players can access.
  • Resource management — players collect resources (salt, pepper, dates, gold) to buy or exchange for more cards and benefits.
  • resource_and_card_management — players collect resources (salt, pepper, dates, gold) to buy or exchange for more cards and benefits.
  • tableau building — each player places three of their tarji figures onto cards to form a 3x4 tableau and gain effects.
  • tableau_building — each player places three of their tarji figures onto cards to form a 3x4 tableau and gain effects.
  • Trading — goods can be exchanged or traded to gain different resources or points, with costs and bonuses influencing choices.
  • trading_and_exchanging_goods — goods can be exchanged or traded to gain different resources or points, with costs and bonuses influencing choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two players compete to score the highest point by mainly building de tableau with three by four cards with certain combinations and engine building
  • the modular board and light engine building makes it interesting
  • highest point wins
  • small good for traveling
References (from this video)
No references stored for this video.
Video -qOhj9fttpI Getting Games Playthrough at 0:42 sentiment: neutral
video_pk 63471 · mention_pk 156880
Getting Games - Targi video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • two-player resource management / area interaction with card tableau
  • border grid of cards around the outside with central intersections where actions occur
  • instructional
Comparison games
none
Mechanics (from transcript analysis)
  • end game bonuses — Endgame points come from row bonuses (four of the same type or all different types), point values on cards, and other endgame conditions from specific cards.
  • Endgame bonuses and scoring — Endgame points come from row bonuses (four of the same type or all different types), point values on cards, and other endgame conditions from specific cards.
  • Goods vs Tribe cards — There are two card types; when a Goods card is activated, a Tribe card is placed next to it (and vice versa).
  • Intersections-based actions — The intersections between tarji tokens yield actions; the amulet-bearing player performs all actions first.
  • Raid and robber mechanic — Raid cards activate when the robber reaches corner spots, imposing penalties (losing goods or points); raids occur on rounds 3, 6, 9, and 12.
  • Resource management — Players collect resources (salt, pepper, dates) and can gain discounts on Oasis Goods via certain cards.
  • Resource management and discounts — Players collect resources (salt, pepper, dates) and can gain discounts on Oasis Goods via certain cards.
  • Row/tableau building — Cards are added to a tableau with constraints: up to three rows and four cards per row; cards cannot be moved once placed.
  • Simultaneous Actions — The intersections between tarji tokens yield actions; the amulet-bearing player performs all actions first.
  • tableau building — Cards are added to a tableau with constraints: up to three rows and four cards per row; cards cannot be moved once placed.
  • Tarji token placement — Players place tarji tokens on border cards with restrictions (no corners, no middle nine, not on occupied spaces, not opposite an existing tarji, not on the robber).
  • Tribe token actions — A tribe token lets you take the action of the corresponding card located at the middle intersections.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's the game fully set up and ready to play for our two different players now today we will be playing as the white player over here
  • this is a two-player only game where each person is going to be placing out their tarji workers around the border of a grid of cards
  • the intersections between your tarji in the middle of the grid are also going to give you action spots
References (from this video)
No references stored for this video.
Video QxhyeEkfxeY Allies or Enemies Top List at 6:50 sentiment: positive
video_pk 61205 · mention_pk 153889
Allies or Enemies - Targi video thumbnail
Click to watch at 6:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight worker-placement feel in a compact footprint
  • innovative middle-card mechanic
Cons
  • lighter on theme for some players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this time on allies or enemies we are counting down our top 10 small box games for two players
  • these are great games at low cost that don't take up too much room
References (from this video)
No references stored for this video.
Video VU0OJQMoWaA Allies or Enemies Top List at 8:06 sentiment: positive
video_pk 61163 · mention_pk 153743
Allies or Enemies - Targi video thumbnail
Click to watch at 8:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever use of a card-driven worker placement mechanic
  • two-player-friendly and highly interactive
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck_selection — cards determine workers and actions; two-player card interaction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is specifically for two players
  • it's moving cubes around um it's like chits that are hidden
  • the panda you're moving and you're chomping away at the bamboo
  • it's a great theme
  • it's just such a beautiful relaxing game
  • two players so i think basically everything on our list does work pretty well for two
  • this is a terrific gateway game absolutely
  • you can feel his pain as the panda continues to gobble up all of his bamboo
  • it's a 10 minute game that does tend to take us half an hour
  • it's so pretty and i think the standard edition still is really pretty as well
References (from this video)
No references stored for this video.
Video XkyqUt4JMhg Allies or Enemies Discussion at 0:10 sentiment: positive
video_pk 61009 · mention_pk 153395
Allies or Enemies - Targi video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tightly designed with deep interconnections between actions and resources
  • High level of interaction and cooperative-competitive dynamics around defense
  • Excellent replayability due to variable setups, double-sided boards, and random temple tiles
  • Rewarding end-game scoring via tracks, idols, and governor bonuses
  • Strong sense of accomplishment when a well-executed turn comes together
Cons
  • Heavy planning and long turns may be AP-prone and taxing for some players
  • Steep learning curve and potential onboarding challenge for new players
  • Two-player bot and solo modes add complexity and can slow the pace for some groups
  • Resource scarcity and important action timing can create tough decision points
Thematic elements
  • Defend settlements and coordinate a layered economy to survive nomadic pressure while expanding influence
  • Around 260 BCE in China during the era of seven warring kingdoms facing northern invaders
  • Thinky, interdependent Euro-style design with competitive cooperation
Comparison games
  • Great Wall
Mechanics (from transcript analysis)
  • AP management and long-term planning — Players must think several turns ahead; planning A, B, and C is essential due to long turns and interdependencies.
  • Barge bonuses and player board bonuses — Barges grant immediate benefits; placing multiple workers can trigger strong bonuses on your player board.
  • Combat: Deck/Hand — Two decks provide easier or harder attack waves, altering invader strength and encounter frequency.
  • Compound Scoring — Objective cards provide actionable goals; spending them yields rewards but may reduce end-game points if unused.
  • Double-sided boards and variable setup — Player boards are double-sided with different bonuses; setup varies with each game for replayability.
  • Easy vs normal deck (attack cards) — Two decks provide easier or harder attack waves, altering invader strength and encounter frequency.
  • end game bonuses — Barges grant immediate benefits; placing multiple workers can trigger strong bonuses on your player board.
  • Governor placement — Pay wood to place a governor on a region to access ongoing and income buildings.
  • Nomad attacks and end-of-round resolution — Nomads advance and attack; defense is scored by contribution, with breaches causing governors to be removed if not quelled.
  • Objective cards and scoring — Objective cards provide actionable goals; spending them yields rewards but may reduce end-game points if unused.
  • Region action and palace track advancement — Place an action marker in a region to move up a palace track, enabling various regional bonuses and progress.
  • Shipping action — Trade goods to take a shipping action that awards delivery bonuses; shipping blocks can affect others' rewards.
  • Temple bonus tiles and randomness — Temple bonus tiles are drawn randomly, influencing which temple tracks to pursue and shaping strategic choices.
  • Temple tracks and idol/statue collection — Advance on temple tracks via various actions and collect idols to boost end-game options; idols can boost track advancement at round end.
  • Track advancement — Place an action marker in a region to move up a palace track, enabling various regional bonuses and progress.
  • Two-player bot mode — A bot acts as a third participant in two-player games, adding complexity and requiring resets of focus after bot actions.
  • Variable building and ship layouts — Buildings, ships, and delivery goods are set up differently each game, driving different strategic routes.
  • Variable Set-up: Board — Player boards are double-sided with different bonuses; setup varies with each game for replayability.
  • Wall building and defense — Spend rocks or rice to build walls and train soldiers to fortify defenses against end-of-round nomad attacks.
  • worker placement — Place a worker on a barge to gain resources; optionally push a worker off the barge to place on your board for future free actions.
  • Worker placement on barges — Place a worker on a barge to gain resources; optionally push a worker off the barge to place on your board for future free actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Have you played Tangia? Are we pronouncing it wildly incorrectly? Please do let us know both of those things.
  • There’s also a solo mode and that works a lot like the two-player mode. It has very similar cards to the two-player mode except that now the bot is also scoring things.
  • Please do let us know both of those things.
  • I think Tilot is my favorite of the series.
  • This is seen also in Great Wall, which is another game that involves the Great Wall 2.
References (from this video)
No references stored for this video.
Video f9ytY874CRc Man vs Meeple Discussion at 4:44 sentiment: positive
video_pk 60466 · mention_pk 152868
Man vs Meeple - Targi video thumbnail
Click to watch at 4:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing matchup; notable discussion around its impact
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's literally a popularity contest.
  • Code Names Duet is also just a lot of fun.
  • Santorini has the legs to make it to the final four.
  • Zenith narrowly edged it out 51% to 49% of the vote on this one.
  • Watergate is my favorite two-player game.
  • I'm 6 and 0 on Cena so far.
References (from this video)
No references stored for this video.
Video bkxY39O-VXQ kovray Top List at 19:59 sentiment: positive
video_pk 60321 · mention_pk 152744
kovray - Targi video thumbnail
Click to watch at 19:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player engine with meaningful decisions
  • strong tension and planning
Cons
  • older title; heavier weight may deter some players
Thematic elements
  • strategic resource gathering with worker placement
  • Saharan trader market
  • tactical, economy-driven planning
Comparison games
none
Mechanics (from transcript analysis)
  • grid-based action selection — a grid of possible actions; timing and block interaction matter
  • grid/action selection — players select actions from a grid, with blocking elements and timing
  • risk and blocking — opponent can block or contest actions, creating tension
  • worker placement — players place workers to access actions and resources on a shared grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • top 10 two-player games of all time
  • the top 10 were very difficult because I think there's a lot of factors that I had to consider
  • the production quality really matters when a game feels like Parks-level polish
  • the core of this game is adapting
  • it's a cozy fun game you can play with somebody else
  • we can open this game and play it immediately maybe not having played it in a while
  • the clicky clacky of the tile H yeah good
References (from this video)
No references stored for this video.
Video quu-B6vz2aI Tabletop Tokki Top List at 7:56
video_pk 59703 · mention_pk 152223
Tabletop Tokki - Targi video thumbnail
Click to watch at 7:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Economic competition through card-based actions and resource management
  • Array
  • Two-player border-card worker placement game set in a desert market
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything is programmed in
  • On Board Game Arena everything's programmed in you know exactly where you can go, how many resources you would get, where your dice are at, which tracks will move up
  • this video is not sponsored by Board Game Arena in any way shape or form
References (from this video)
No references stored for this video.
Video ea_-IgFejaM Game Night Picks - Pair Of Dice Paradise Discussion at 4:59 sentiment: positive
video_pk 40448 · mention_pk 122498
Game Night Picks - Pair Of Dice Paradise - Targi video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong two-player design
  • clear grid-based action selection with approachable rules
Cons
  • not as complex as heavier eurogames; may feel light for some players
Thematic elements
  • Two-player worker-placement and resource collection; family and trade motifs
  • Family-themed resource management in a 5x5 grid with card borders
  • domestic, light competitive
Comparison games
none
Mechanics (from transcript analysis)
  • center deck resource engine — Center card deck provides resources; players collect from the center as actions resolve
  • worker placement — Place one of your meeples on border spaces to trigger actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • combine real-time bag building and tile placement for a unique city building experience
  • two minutes to build their city as optimally as they can
  • it's really not as complex as I'm making it sound
  • you look at it, it makes a lot more sense when you see it on the table
  • an excellent worker placement game for just two players
  • the object of this game is to be the player with the lowest number of points by discarding as many cards as possible and then bluffing your opponents
References (from this video)
No references stored for this video.
Video EzPTvRgIYHA Board Gaming Ramblings Discussion at 0:39 sentiment: positive
video_pk 39205 · mention_pk 118144
Board Gaming Ramblings - Targi video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highlighted as the new Danny Garcia title, generating enthusiasm
  • Part of the pre-Spiel anticipation
Cons
none
Thematic elements
  • Unknown
  • Unknown
  • Unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Mechanics are not explicitly described in the transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh I'm starting to get a spider sense
  • I'm super excited about one of my most anticipated games for Spiel
  • look at this taosi the new Danny Garcia game
  • oh it's very heavy I am excited
  • probably the last games coming before Spiel
References (from this video)
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Video 0wTdlvVcbNc Board Stupid Discussion at 5:23 sentiment: positive
video_pk 34933 · mention_pk 104146
Board Stupid - Targi video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh two-player twist on a trick-taking framework
  • Thematic and approachable with a short playtime (~30 minutes)
  • Potentially appealing to players who enjoy rhythmic/sequence-based play
Cons
  • Niche appeal depending on interest in dancing/step-based mechanics
  • Reliant on players enjoying trick-taking as a core mechanic
Thematic elements
  • dance steps/trick-taking
  • dance-themed competition
  • light, competitive
Comparison games
  • Fox in the Forest
  • Orum
  • The Crew
Mechanics (from transcript analysis)
  • display-based planning — Face-up display informs available steps and planning
  • hand management — Careful management of cards to line up required steps
  • hand_management — Careful management of cards to line up required steps
  • Trick-taking — Players play from hands and a face-up display to execute dance steps and win tricks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a different game
  • it's more complex
  • it's going to be a big hit
  • the year of the two player game
  • I can't wait to play somew as well it's going to be fantastic
  • Sandbox open world
References (from this video)
No references stored for this video.
Video pW2gmCJDImM Paula Deming Top List at 14:07 sentiment: positive
video_pk 12996 · mention_pk 38015
Paula Deming - Targi video thumbnail
Click to watch at 14:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, blocking-driven push-your-luck decisions
  • accessible for two players yet deep in strategy
  • engaging interaction with direct competition
Cons
  • learning curve around border-card timing
  • can feel harsh due to blocking and resource denial
Thematic elements
  • resource management within a border-grid system
  • desert trading caravans and tribal competition
  • abstract yet thematic trading
Comparison games
none
Mechanics (from transcript analysis)
  • grid/intersection effects — actions happen at intersections of workers on a central grid
  • set collection — collect goods and tribe cards to sequence scoring
  • worker placement — players place workers on border cards to gain resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really good two-player game
  • the production value of this game is so good
  • it's a tight game that feels tense especially with the drafting
  • this game can be quite mean because you're going to be blocking each other a lot
  • it's the kind of game that stresses me out like in a good way
  • it's got a lot of luck it's not too heavy
  • it's another game of historical World War II simulations
  • sometimes the dice just aren't on your side
  • it's a brain burner
  • it's that time you killed me
References (from this video)
No references stored for this video.
Video Ec0BwVYbtVo Our Family Plays Games Discussion at 24:55 sentiment: positive
video_pk 12247 · mention_pk 35780
Our Family Plays Games - Targi video thumbnail
Click to watch at 24:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep two-player strategy
  • modular board variety
Cons
  • steeper learning curve
Thematic elements
  • resource management and set collection
  • Saharan trade
  • deep strategic
Comparison games
none
Mechanics (from transcript analysis)
  • tableau building — build a personal set of cards to produce resources.
  • worker placement — players place workers on actions to gain resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cheap games yes again
  • here's some games under 25
  • it's a two-player game
  • open drafting and set collections
  • it's trick taking and bidding
References (from this video)
No references stored for this video.
Video dwnoqgIIHZ4 Rolls in the Family Top List at 29:05 sentiment: positive
video_pk 10603 · mention_pk 31260
Rolls in the Family - Targi video thumbnail
Click to watch at 29:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly unique two-player experience
  • strong blocking and planning decisions
Cons
  • not ideal with very large player counts
  • can feel long at times
Thematic elements
  • economic strategy with its own unique trader dynamics
  • Tuareg traders and border interactions
  • heavy on strategic positioning and blocking
Comparison games
none
Mechanics (from transcript analysis)
  • constrained worker placement — place pawns to take actions while blocking opponents' rows/columns.
  • set collection — collect resources and gold to acquire cards scoring in multiple ways.
  • set collection and resource conversion — collect resources and gold to acquire cards scoring in multiple ways.
  • worker placement — place pawns to take actions while blocking opponents' rows/columns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • D's not a rules follower
  • on each person's turn you know one person draws calls out a resource and then everyone has to place that resource
  • it's a gateway game and it looks beautiful on the table
  • the alien player is giving the human team a word and saying this is the score for this word
  • Lost Cities is tense and cutthroat in a very clean, simple way
  • this is basically Dominion but with words in Paperback
References (from this video)
No references stored for this video.
Video v58xb6iNAwg Our Family Plays Games Top List at 27:57 sentiment: positive
video_pk 9420 · mention_pk 27830
Our Family Plays Games - Targi video thumbnail
Click to watch at 27:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-player worker placement
  • Unique crossing mechanic
  • Strategic depth
Cons
  • Does not win frequently at the game
Thematic elements
  • trading
  • desert_nomads
  • economic
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video veIaOFCKZHQ Board Games With B7 Review at 0:23 sentiment: positive
video_pk 8667 · mention_pk 105999
Board Games With B7 - Targi video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique dual-layer card play combining hand and display cards
  • Excellent depth for a two-player trick-taker
  • Elegant, fast-paced gameplay with interesting trump interactions
Cons
  • Restricted to two players, which limits group variety
  • Requires careful tracking of both hand and table cards to optimize plays
Thematic elements
  • Dance-themed trick-taking with on-table display cards
  • Dance floor competition between two players
  • competitive, abstract
Comparison games
none
Mechanics (from transcript analysis)
  • dual_card_play — Each player has a personal hand and a public display that serves as a second playing card for each trick.
  • dynamic_trump — The loser of a trick can change the dance style card in the middle, effectively shifting the trump card for future tricks.
  • trick_taking — Players compete to win tricks using both hand cards and a row of table cards; a central card acts as a changing trump.
  • Trick-taking — Players compete to win tricks using both hand cards and a row of table cards; a central card acts as a changing trump.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tango is a really fun trick taker
  • Tango really shines ... two players although Tango really shines
  • Players secretly select their role and create temporary alliances employing any tactics necessary to outwit their soon to be traitorous Partners
  • The bottle imp will take your points away
  • This revamped version features brand new and old roll cards as well as refined rules that enhance the gameplay experience
  • Now you can enjoy the fun with up to nine players expanding beyond the original 3 to 8 players
  • 101 is an abstract strategy card game that combines hand management and area control mechanics
  • the game concludes in one of two ways
References (from this video)
No references stored for this video.
Video FrC4-ewdN_g Chairman of the Board Top List at 3:36 sentiment: positive
video_pk 6563 · mention_pk 113494
Chairman of the Board - Targi video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible and enjoyable for mixed groups
  • solid party-game core with a lavish presentation
Cons
  • production is lavish to the point of being impractical for some
  • not every variant lands as well as Cross Words
Thematic elements
  • Word association and rapid categorization
  • Party word game with a grid of marbles and word categories
  • Light, party-friendly
Comparison games
  • Cross Words
Mechanics (from transcript analysis)
  • Compound Scoring — marbles differ in scoring value across categories
  • grid-based scoring with marbles — marbles differ in scoring value across categories
  • timed / windowed turns — players must act within tight time frames to win marbles
  • word association / clueing — players give clues to get teammates to guess words
  • Word Deciphering — players give clues to get teammates to guess words
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the coolest thing about this game was that sometimes when you choose a card the cards that you didn't select would end up impacting damage on your ship which would end up costing you negative points
  • grossly underrated I can't even believe this game isn't talked about is so well put together
  • Woodcraft is my favorite game of the month
References (from this video)
No references stored for this video.
Video zsLIUlKZclI The Cardboard Herald Top List at 0:01 sentiment: positive
video_pk 2620 · mention_pk 7746
The Cardboard Herald - Targi video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful
  • refined
  • elegant design
  • shows that less can be more when designing for specific player count
  • demonstrates interconnected ecosystem of choices
Cons
none
Thematic elements
  • desert setting
  • dune-inspired ecosystem
Comparison games
none
Mechanics (from transcript analysis)
  • Economic system
  • euro game design
  • interconnected choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are a lot of great games and there are a lot of great games that play excellently at two players
  • so simple and so elegant and so refined and yet so puzzly and ingenious
  • one of the best tactical miniatures games out there without any miniatures whatsoever
  • the thing is is that if you sell in bulk you get extra bonuses but if you sell early then you get the most valuable versions
  • it gives you so much to consider and be cognizant of as you are drafting every single card but it is incredibly indelibly accessible
References (from this video)
No references stored for this video.
Video ekgglzrBSiw No Pun Included Discussion at 4:41 sentiment: mixed
video_pk 2677 · mention_pk 7878
No Pun Included - Targi video thumbnail
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • clever tempo and blocking create tense two-player duels
  • highly strategic with strong tension
Cons
  • can feel punishing or salty due to blocking mechanics
Thematic elements
  • resource management and strategic placement in a tribal market
  • border-market style game with market cards on the outskirts of a board
  • abstract economic conflict with direct competition
Comparison games
  • Patchwork
  • Hive
Mechanics (from transcript analysis)
  • card placement on the board's outskirts — Place pieces to gain resources and influence which cards become available
  • direct interaction and blocking — Your placements deny or limit opponent options on adjacent cards
  • scoring via central intersections — Points are earned from key cards and intersections created by placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a great game at getting people to talk to each other because it's always obvious what your opponent is doing when they've done it but it's not obvious until they've done it
  • Luna means the space between things
  • the idea isn't that different from Magic the Gathering you have followers which are kind of like creatures and then you have these location cards
  • the nuclear option as in you blow everything up
References (from this video)
No references stored for this video.
Video UF9Xf3qeCUc Chairman of the Board Top List at 2:49 sentiment: negative
video_pk 17 · mention_pk 23
Chairman of the Board - Targi video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • cool grid-based resource system
  • interesting card-placement interactions
Cons
  • too tight/restrictive; can shaft opponents deliberately
  • options diminish as the game progresses
Thematic elements
  • card-driven resource management and intersection-based choices
  • desert frontier trading with caravans
  • tight, strategic, highly structured
Comparison games
none
Mechanics (from transcript analysis)
  • cross-grid card selection — cards placed on grid intersections grant resources and abilities when chosen
  • set collection — accumulate sets of resources/cards for scoring and bonuses
  • worker placement — players place workers on a shared grid to acquire resources and activate effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably one of my favorite Uwe Rosenberg games I've played to date.
  • it's a weird one because it's kind of like a full-size game but didn't quite feel like it
  • the rules overhead was quite high in terms of remembering what they do
  • usually trying to build these routes and establish these with blocks and then get the cards
  • it's a pretty much a paint by numbers deck builder game
References (from this video)
No references stored for this video.
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