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TEN box art

TEN

Game ID: GID0317309
Game Info
Year
2021
Players
1-4
Age
10+
Playtime
30 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
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Description

TEN is an exciting push-your-luck and auction game for the whole family! Players draw cards one-at-a-time, trying to add as many as they can without exceeding a total value of TEN, or they bust!

Players may push their luck to draw more cards and use currency to buy additional cards in their attempt to build the longest number sequence in each color. When valuable wildcards emerge from the deck, players compete in auctions to obtain them in order to fill gaps in their sequences

—description from the publisher

Description

TEN is an exciting push-your-luck and auction game for the whole family! Players draw cards one-at-a-time, trying to add as many as they can without exceeding a total value of TEN, or they bust!

Players may push their luck to draw more cards and use currency to buy additional cards in their attempt to build the longest number sequence in each color. When valuable wildcards emerge from the deck, players compete in auctions to obtain them in order to fill gaps in their sequences

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 37
This page: 37
Sentiment: pos 22 · mix 4 · neu 5 · neg 3
Mentions per page
Showing 1–37 of 37
Video -TwQlixOFiI Watch It Played Review at 0:51 sentiment: neutral
video_pk 92607 · mention_pk 248872
Watch It Played - TEN video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • word guessing — The game involves guessing a hidden word based on letter feedback and points awarded for correct letters and positions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is worse than chess to me sometimes
References (from this video)
No references stored for this video.
Video xTuGIa80-rM Getting Games Discussion at 22:50 sentiment: positive
video_pk 91333 · mention_pk 244967
Getting Games - TEN video thumbnail
Click to watch at 22:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • route-building / pickup and deliver
  • euro-style transportation network across Europe
Comparison games
none
Mechanics (from transcript analysis)
  • route-building — Build routes between cities to earn points.
  • set collection / resource management — Manage scrolls and resources as depicted visually.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a ravans burger release and they're a huge board game publisher
  • it's a cooperative dice game
  • Back to the Future as a movie franchise is all about time travel
  • you are going to be building out network tiles all across this map
  • hidden movement
  • I think this is a wonderful looking cover
  • this is an incredibly ambitious game
  • the decisions that you make have a lasting impact on game to game
  • history is embedded in each copy
  • there are no scripted narratives or predetermined end points
  • it's a work replacement style game but the workers are communal
  • the unique meeple distribution system and innovative mechanism of mining the resources
  • the card game looks like it has a lot of similar things to fresco the main game
  • in the dice game version you are going to be rolling dice exactly three times
References (from this video)
No references stored for this video.
Video WRJLVaei6iI Getting Games Discussion at 11:31 sentiment: neutral
video_pk 90964 · mention_pk 243625
Getting Games - TEN video thumbnail
Click to watch at 11:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • new medium to heavy weight game coming out from board and dice
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not happy right now
  • I'm seriously considering some small to significant changes
  • I wish I had something concrete to tell you but I didn't really want to sit here and say everything is fine when everything isn't fine
References (from this video)
No references stored for this video.
Video 5skIHsJHSmE kovray Discussion at 8:00 sentiment: positive
video_pk 89797 · mention_pk 239119
kovray - TEN video thumbnail
Click to watch at 8:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really like this game
  • Love that the group sets the dynamic
Cons
  • Four colors is tough
Thematic elements
  • Collecting consecutive numbers
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — There are wild cards that you'll be bidding on.
  • Push Your Luck — It's almost like a pusher luck game where you want to collect um consecutive numbers from one to nine.
  • Set Collection — Collecting all the consecutive lines.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everybody my name is ilya my name is tyler together you make up cabre a couple that loves to play board games
  • they're all portable games that we find that would be like easy to tuck away in our backpack and that we think everybody would enjoy
  • The person that wins is the first it's a deck building game and the first person to draw five cards and have no artichokes wins.
  • It's a little crunchy so I really like it.
  • This is a really tough cooperative game yeah it is not easy to win.
  • It's brain burner because you've got to place at least two of the dice down and it can be pretty brain crunchy.
  • It's very clever it gets you there's silence no communication but there's a nice little communication mechanism within the game.
  • There's so many laughs involved every single time.
  • The group really determines how this game is played because if everyone's risky then you can be risky but if everyone's more conservative and really collecting all the cars then you kind of have to or else you're gonna fall behind.
  • It can definitely hurt the brain because there are some rows that are actually like almost full 15 and there's only 15 like you're drawing from 1 to 15 and sometimes I can hurt.
References (from this video)
No references stored for this video.
Video 2iYAkcWK-zI Getting Games Discussion at 49:51 sentiment: positive
video_pk 89344 · mention_pk 237097
Getting Games - TEN video thumbnail
Click to watch at 49:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I can already say I would really like to try at some point just from the table presence alone.
  • Honestly Cooperative games are far from my favorite type of game but I love Carcassonne so that is enough to have me quite intrigued if I have an opportunity to try this one.
References (from this video)
No references stored for this video.
Video SDQ5qfGrvsw UndeadVikingVideos Discussion at 55:51 sentiment: mixed
video_pk 87960 · mention_pk 230629
UndeadVikingVideos - TEN video thumbnail
Click to watch at 55:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • fun
  • good
  • Looks nice
  • cool theme
  • win Awards
Cons
  • I don't think it has legs
  • I don't need to keep playing it
  • I don't want to play it again
  • I didn't see anything in the game that I felt oh I could have done differently
  • giving it a terrible review
Thematic elements
  • Genies in bottles
  • Set collection of Genies
Comparison games
  • Oasis New Hope
  • Shut the Box
Mechanics (from transcript analysis)
  • Card playing — a card playing game where you basically have to get your cards in order from 13 down to to zero
  • luck — there's all also a heavy Puck element to this one there's some luck for sure because you need according to this review is a lot of Puck Puck I think it means luck right because if you draw a card if you need it like it's you know you can lock into some stuff
  • player interaction — there is some interaction in the game to try and slow down your opponent
  • Set Collection — set collecting of Genies so it's like I need three blue genies and I can turn them in and I can get a trophy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're gonna play access and Al for the first time together
  • 1942 um and that's where I'm drawing a line you know after that it's going to get it's a big time sync that I don't think anybody will really put into it
  • so I picked it up and it became like a staple diet every weekend with me and my mates
  • it had some like event things that would happen and you would read a paragraph and then you would populate the rim with monsters
  • everything else is basically if you can see on their outline in the thing if it's not gray you can hit it
  • the heroscape big thing is you can learn like the synergies of like oh okay if I use this units and this units together then this enhances this and then this enhances that
  • Nexus out was a good one Nexus Ops was good
  • Vegas Showdown we played Nexus Ops a lot we played Vegas Showdown a lot I loved Vegas Showdown but that was like that game should still be around
  • man I I bought three copies of Queens Gambit at Toys R Us
  • risk Shadow forces in 2002
  • the lady who was checking me out was Hispanic and she said to the other tyer in Spanish and I knew what she said it's like oh my God this big game is only $1.99 I'm gonna get one
  • the Red Dot you would you could hit it yeah you just had to put your eye line behind the characters and if you could see to the other any part of them yeah
  • you can change the rules of the terrain pieces and it just makes the game interesting
  • hot lava death
References (from this video)
No references stored for this video.
Video SDQ5qfGrvsw UndeadVikingVideos Discussion at 1:38:33 sentiment: neutral
video_pk 87960 · mention_pk 230655
UndeadVikingVideos - TEN video thumbnail
Click to watch at 1:38:33 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Digital board game system
Cons
  • Significant shipping delays
Thematic elements
  • digital board game
Comparison games
none
Mechanics (from transcript analysis)
  • Digital integration — Utilizes a digital system, possibly with apps or screens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're gonna play access and Al for the first time together
  • 1942 um and that's where I'm drawing a line you know after that it's going to get it's a big time sync that I don't think anybody will really put into it
  • so I picked it up and it became like a staple diet every weekend with me and my mates
  • it had some like event things that would happen and you would read a paragraph and then you would populate the rim with monsters
  • everything else is basically if you can see on their outline in the thing if it's not gray you can hit it
  • the heroscape big thing is you can learn like the synergies of like oh okay if I use this units and this units together then this enhances this and then this enhances that
  • Nexus out was a good one Nexus Ops was good
  • Vegas Showdown we played Nexus Ops a lot we played Vegas Showdown a lot I loved Vegas Showdown but that was like that game should still be around
  • man I I bought three copies of Queens Gambit at Toys R Us
  • risk Shadow forces in 2002
  • the lady who was checking me out was Hispanic and she said to the other tyer in Spanish and I knew what she said it's like oh my God this big game is only $1.99 I'm gonna get one
  • the Red Dot you would you could hit it yeah you just had to put your eye line behind the characters and if you could see to the other any part of them yeah
  • you can change the rules of the terrain pieces and it just makes the game interesting
  • hot lava death
References (from this video)
No references stored for this video.
Video 4cIrprW58lg UndeadVikingVideos Discussion at 2:55:23
video_pk 87342 · mention_pk 228041
UndeadVikingVideos - TEN video thumbnail
Click to watch at 2:55:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gotta shoot for shoot for the moon if you miss you'll wind up with the Stars
  • I don't know man I mean it's just like when somebody wants to like get all up in my uh area and and and like and like I said I'm trying to give him empathy and saying I understand you know you have a shitty day a lot of people are like probably all up in your uh uh business about it
  • It's just like instead of you could just come up with so many real reasons why why that guy's just an idiot and what's my what's my expression I don't know what's your you have enough ammunition stop trying to load a knife into the chamber
  • The convention hall was just so so let me let me ask for I'll ask you how did Saturday feel I didn't I didn't really see it much
  • My favorite part of John Conan was this year my hug
  • I I love and hate you all in equal my favorite Jenna my favorite line that I've used that I stole from you and I've used it dozens of times is I used to have a friend that look just like you
  • I don't know he's got he said he's got a fever and he's got sore throat hopefully he hopefully it's mild
  • I was like you know what you know you know what really chaps my ass I'm just G to say this right now this really chapped my ass and I I I realize this is political and I apologize for it and and I'm willing to let people say say what they want to say but you know I think that Donald Trump Trump is a complete and total [ __ ] [ __ ] and I think that JD Vance guy is a complete and total [ __ ] [ __ ] as well and there is in a world where I would vote for either of them I wouldn't put them in charge of a 25 cent pay toilet
  • It's like you know like wrestlers who come out and just say you know what I was driving into Minneapolis Minnesota that's where we're from yeah just like he said the name we're in the city we're in it's just it's just and so what it does then is that it gives the people that like are are are gonna vote for them it gives them all of the like ammunition in the world to say those idiots blah blah blah couch jokes you know it's just like instead of you could just come up with so many real reasons why why that guy's just an idiot
  • I mean you guys pay attention to me but nobody else wrong again SC okay by the way also Twitter I hate that site
  • I mean you guys told everybody to f off and they did and now you're suing them because they like what world is this now I don't know if anything they did is illegal not not a lawyer yeah but uh I suspect they probably didn't really do anything illegal in my just observations I don't know they're like oh so much has come to light I'm like huh really
  • So Scott we we really need to do that well I forgot what you sent me the the lifetime VIP oh lifetime badge didn't we try to do a lifetime v no we just need we just need Gen Con hot games room VIPs for life bch
  • There's a lot of games those see did anyone see the game it was there just demo I think um String Theory I saw it yeah that thing looks ridiculous it's basically there are it's they're hex tiles with these like spools on them I see it and you get actual string and you string together uh all these conspiracy theories
  • I was like I'm not gonna play it probably so oh the big bucks yeah it was it was a definitely like i i i i i 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
  • I mean you know when I think about it the booth that was ridiculous for us from my my booth they had so many games at the end of the C they had to pack back up and take home
  • I mean you know it's like oh yeah we you know we offered to pay more we offered this with that and just like yeah nothing you can do like you'd think there was only one convention in America it's crazy
  • I mean you know it's like oh I I I I I I 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
  • People are still going to get really really sick from it and people are going to get really are going to you know die from it as well right but it is one of the nice things about viruses is that you know viruses are with us forever is that they do you know as they mutate and change and whatever you know our bodies adapt and and and grow more used to fighting it because you're just get exposed to it you get exposed to it you get exposed to it just except when long Co would hit you w you know you're believe everything you read
  • they're hex tiles with these like spools on them
  • you get actual string and you string together all these conspiracy theories
  • sold out every day fairly quickly
  • how's your hand he's like it really started to cramp up
  • The Cat In The Box hat they had in the booth 50 bucks
  • it's a really good game
  • it's so good brilliant
  • You're gonna be sad you passed on that
  • perfect game for me
  • it's a meaningful ending apparently
  • and then you can start over with different characters different race different um class tons of classes tons of races tons of quests
  • was landmarks one of the very few games I did play was things in ring
  • if you don't advertise with me f off
  • I will not be blackmailed with money but I will be blackmailed with chocolats
  • there's a lot of dark chocolate
References (from this video)
No references stored for this video.
Video YEgVZEEyxcw Board Stupid Top 10 List at 3:18 sentiment: positive
video_pk 87152 · mention_pk 227314
Board Stupid - TEN video thumbnail
Click to watch at 3:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong aesthetic and Celtic mythological vibe
  • open drafting plus storytelling elements create thematic engagement
  • combo-driven play with interactive decision-making
Cons
  • not explicitly stated; the description is high-level and relies on drafting depth
Thematic elements
  • mythology and legend in a Celtic milieu
  • Celtic mythology-inspired world with mythic storytelling
  • story-driven card drafting with card synergy
Comparison games
none
Mechanics (from transcript analysis)
  • card interaction and combos — combining drafted cards to activate abilities and generate effects
  • Closed Drafting — drafting cards from a shared area with storytelling implications
  • open drafting — drafting cards from a shared area with storytelling implications
  • Worker Placement — placing a worker to touch selectable cards and trigger effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the shiniest Euro you will ever see
  • relaxing but competitive in a way
  • it's simply fantastic with this Rondell mechanism
  • this takes the essence of foundation of Rome and brought in Foundation of metropolis
  • my God were we both impressed with Ironwood
  • this is our number one to buy at Essen 2024
References (from this video)
No references stored for this video.
Video ZDxLOT1HbI8 Man vs Meeple News at 3:30 sentiment: positive
video_pk 86943 · mention_pk 226564
Man vs Meeple - TEN video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Biggest flip and write style game seen
  • Incredible production and graphic design
  • Innovative components like double-sided pens with stamps
Cons
  • Requires learning due to the complexity presented by the board and components.
Thematic elements
  • Sci-Fi
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • flip-and-write — Described as a flip-and-write style game, but significantly larger in scope.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very different
  • it is very interesting
  • it's a little game already a huge game with a ton of stuff
  • I'm terrible at it but I play a lot more on the digital
  • it's a Euro game it's supposed to be really good
  • this is your real chance it doesn't really get into retail so this is your best chance to get it
  • this is the biggest flip and right Style game I've seen
  • the production on this one looks pretty insane for a blank and write
  • it's so much more than that but that is the really interesting thing that's driving the whole
  • huge amount of variability in the player powers
  • huge upgrade yeah
  • I think I can say this is the biggest flip and right Style game I've seen
  • the biggest flip and right Style game I've seen
  • this is the
  • Sweetlands, yeah, you haven't played. This is probably right now my number one game to play and that's not just because of the way it looks but it has such a unique and cool aesthetic to it.
  • it's really really cute looking it has almost kind of like an Adventure Time sort feel like it would be a cartoon in the world of Sweet Lands
  • this is a pretty heavy game there's a lot going on
  • there's like massive negative points if you don't reach certain spots of the map which is crazy
  • a lot of the games we've been playing lately have just massive amounts of end game scoring this one had a ton
  • there's some Tableau building that feels a little vaguely like some of the things you'd experience in something like terraforming Mars with tags and those tags letting you maybe get discounts or do other things
  • ninth level games is releasing a Thunder Road Vendetta RPG that's on Kickstarter right now
  • that polymorph system it's very easy to learn so if you're brand new to RPGs
  • it is intriguing to think of a role play game setting set in that world and it has to involve a lot of car driving and stuff like that and shooting and blowing up and all the stuff
References (from this video)
No references stored for this video.
Video ZopQWOXnAMk Board Gaming Ramblings Analysis at 19:05 sentiment: positive
video_pk 86718 · mention_pk 225477
Board Gaming Ramblings - TEN video thumbnail
Click to watch at 19:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time is weird because it goes very quickly and also slowly at the same time.
  • It was so fun. And it was so frustrating when you try you have a plan and you don't do the thing that you're trying to do, but it was very very fun.
  • I'm basically decided that I was going to surprise you with relearning the rules and getting that back to the table so that you didn't have fun with it is kind of sad.
  • My biggest surprise for real is Stevens. Uh because I like uh Roll & Costa, the designers. We played games from them before a lot of them that we really liked, but Stevens was like something else and I just keep getting uh what you call it? Like uh impressed by their skills of making games.
  • I would rather play Via Nebula if I'm playing like a pick up and deliver like gateway game.
  • It's a distilled campaign experience. Every like the the combat has been like 45 minutes. There's only like these called combat scenes because you're going to have only like three or four rounds. It's not like oh this combat might last three hours. It's made to be more bite sized.
  • It's just like it is plain fun. It is one of those games where I just have fun while I play it. It gives me that feeling of I am having fun.
References (from this video)
No references stored for this video.
Video aLfJ2RynyM0 Beyond Solitaire Discussion at 35:53:48
video_pk 86332 · mention_pk 222993
Beyond Solitaire - TEN video thumbnail
Click to watch at 35:53:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Indie Games Night Market was a smash success, people were lining up hours in advance.
  • It really started from my experience going to the Tokyo Game Market in Japan.
  • We don't really have anything like that in the US like the design scene is very much focused on pitching to publishers.
  • I wound up getting 26 applications and then had to kind of filter out what I thought would be the best kind of group of games to have available.
  • The spirit of like just knowing that these were small Indie runs really like uh got a foothold in like a lot of people here in America.
  • It's like the quintessential problem of like making art uh which is how do you do something for yourself that you also want people to play and to buy.
  • I feel really strongly that a product that was made by hand made by one person should feel like it was made by one person made by hand and that those little Perfections actually breathe life into the thing that you made.
  • The more Tools in your tool belt for what you know how to build you actually can make more interesting games.
  • It's a Razor's Edge of like how much could you right cost versus time.
  • It's important to me that it wasn't just like folks who were already hustling wanting to find another space to sell their stuff.
  • Convincing a US audience especially to buy in is a little trickier.
  • I don't need it to last forever I'm not looking for evergreens.
  • For me it's not about leaving a mark necessarily it's about just like getting the thing I want out there and then moving on to the next thing I want to get out there.
  • The best people utilize that as much as possible.
  • Try Thinking by like subtraction right what is missing is such a good point.
  • The Indie Games Night Market is a space to have fun when you're working.
  • I got absolutely fooled by the bad guys on turn one I was poisoned and I was the investigator.
  • I have not been excited for an exploding kitten game literally ever.
  • It's definitely happening the next Pack's unplugged November 22nd.
References (from this video)
No references stored for this video.
Video OL8VnO3vYOs The Cardboard Herald Interview at 10:56 sentiment: positive
video_pk 85235 · mention_pk 218047
The Cardboard Herald - TEN video thumbnail
Click to watch at 10:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique components like individual stamp markers
  • Inclusion of popular metal components
Cons
  • Some components required sourcing outside of main factories.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Roll and Write — Features individual stamp markers for roll-and-write actions.
  • Scratch-off cards — The studio sought out suppliers to make scratch-off cards affordably.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've been on a pretty wild journey.
  • We design games for us that we like, that we want to have on our shelves, that we don't have on our shelves, and that gets us to games that we like, and luckily, I think games that at least a few other people like.
  • It's just like, we start a game, we develop a theme, that theme starts to speak to mechanics, and then they all get and then all of a sudden we're having ideas based on the lore that we're writing, and then we'll have a new mechanic idea, and that'll influence the lore, and it hopefully ends in a very like tight-knit product at the end that like they all speak to each other.
  • It's just like, you know, what do we think that we can sell? What do you think people will be interested in?
  • It's just like most of our time 90% of our time is just like making a good game and then it's like all right now how can we stand out in people's minds? How can we stand out in their table? How can we leave them with a lasting like memory about their their tactile experience with our games?
  • But then there's just like there's there's the logistics side, which is just whole other thing that is like not sexy, but like needs to get done.
  • But I think the board game industry is not like other industries where it's like, you know, your literal competitors are telling you how to do the thing.
  • Um, and so I think I think there is just a spirit of camaraderie of like we all want to make cool things and we're all trying to get put out there.
  • It's hard enough to make a great game like it a game that's worth making.
  • And so like it it's in one sense it's tough but then the other sense is like there are games that come out that are just like I I wish we made that. Why didn't we think of that?
  • We want to spawn these small franchises that can h that have legs that feel like they're lived in that that feel like you want to sit down and spend at 90 minutes like we're asking you to like give a movie's amount of time to one of our games.
  • And so we want it to feel like it's worth stepping into a world that exists and and not only that, but then like is worth being a fan of like is is worth like dreaming about and like imagining yourself win and and I know that's a lot to like put on a board game, right?
References (from this video)
No references stored for this video.
Video tOXs075lyGo Tim Chuon Analysis at 7:25 sentiment: neutral
video_pk 85146 · mention_pk 217613
Tim Chuon - TEN video thumbnail
Click to watch at 7:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Desire for a Leonardo miniature and leveling up mechanics
Cons
  • Haven't heard enough good things about existing TMNT games
  • Existing games might have been expansions or not standalone
Thematic elements
  • Teenage Mutant Ninja Turtles IP
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • O, this is a fun one. IPs that absolutely need a board game.
  • So, I think Marvel has been done time and time again, and it just fits so seamlessly in Dice Throne specifically that I don't really need to see Marvel in any other games because Dice Throne is the perfect fit to it.
  • I want Mortal Kombat to have a lot more depth than that because you might as well make a trading card game if it's going to be something like that.
  • With that said, if you made the end, go ahead and comment RPG because we want our IPs translated with more depth. And I feel like having an RPG will set up the stage for more involved, deeper, complex IP translation.
References (from this video)
No references stored for this video.
Video Cy_wL3GvErs The Brothers Murph Discussion at 5:21 sentiment: negative
video_pk 85030 · mention_pk 217167
The Brothers Murph - TEN video thumbnail
Click to watch at 5:21 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Unplayable.
  • Awful.
  • Too hard.
  • Too confusing.
  • Haven't finished it in multiple attempts.
Thematic elements
  • relating abstract concepts using Venn diagrams and pictures
Comparison games
  • Things in the Rings
Mechanics (from transcript analysis)
  • Venn diagrams — The game involves using Venn diagrams and pictures to relate things.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going for maximum psychological damage.
  • Um, so to start, I got to do it. I got to start big. I got to start big.
  • So, we're go with Deal with the Devil, a big chunky Euro game that is tough to play even for experienced gamers.
  • I'm going to then crack open the rule book for the first time, sit there and read the rules in front of them, and then try my best to then explain the game, which will require several more references to that rule book. And I think that will really add to the uh torture factor.
  • And now we have sand timers and you have to be quick and you have to yell and stuff and I think that will be such a wild shift in the other direction.
  • We're going to play this game to completion. You cannot end the game once you start the game until the game ends.
  • It's the same thing like the entire box. The entirety of Oath Sword at the end of the night. Huge campaign game. Really complicated. Tough to learn. Tough to play. Great game.
  • So, down in the comments, let us know who had the best worst game day for new gamers.
  • We want more board gamers, not less. So, don't do this to anybody, but have a thought about what you would if you did do it to somebody you didn't like.
  • Hamlet. Um, Mike does not like this game. Hate to say it. Hate to say it. It's not a good game.
References (from this video)
No references stored for this video.
Video ceUc7CPu4rc Sir Thecos Unboxing at 2:26:08 sentiment: positive
video_pk 84077 · mention_pk 213073
Sir Thecos - TEN video thumbnail
Click to watch at 2:26:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very nice art style
  • Hyped for the game
  • Unique component use
Cons
  • No solo mode in the main box
Thematic elements
  • Building a town
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — The host mentions collecting points and "things like that" in relation to matching town pieces.
  • Tile Placement — The host describes "position, placement" as part of how a round works.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is absolutely bonkers. I love it.
  • This is the best worst game I've ever played.
  • It's so chaotic and I love it.
  • This game really captures the vibe of metalheads.
  • It's got a really cool gothic vibe to it.
  • This map adds a lot of interesting strategic challenges.
  • You really have to think about your moves.
References (from this video)
No references stored for this video.
Video iqXIc2ljEyE Tim Chuon Discussion at 5:07
video_pk 81346 · mention_pk 201411
Tim Chuon - TEN video thumbnail
Click to watch at 5:07 · YouTube ↗
Pros
  • my only roll and write games that I actually enjoy playing
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Probably the most complex game I have in my collection, which is Lisboa.
  • Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
  • Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
  • I played and I love this game.
  • this was so much fun.
  • This game slaps.
  • It feels like a 2D arcade scrolling game and we're looking for it.
  • I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
  • This is a really fun building game.
  • This plays so different from other Lacerda games of course, because it's way easier.
  • I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
  • Snow Planner, really love this game.
  • Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
  • With that in mind, the final count is 160 games.
References (from this video)
No references stored for this video.
Video kYpPwn7ImP8 Board Stupid Top List at 8:29 sentiment: positive
video_pk 81216 · mention_pk 200505
Board Stupid - TEN video thumbnail
Click to watch at 8:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic graphics
  • Interesting drafting system
  • Loads of depth, especially with expansions
  • Wider release available
Cons
  • Was previously very hard to find
Thematic elements
  • Town building
  • Seaside town in Wales
Comparison games
  • King Domino
Mechanics (from transcript analysis)
  • Card Drafting — A drafting system is used to acquire cards for the game.
  • city building — Players engage in building a city.
  • Tableau Building — Players build their own city or town tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we just want to tell you which one they are and why.
  • So, let's start off this list at number 10 with the smallest game you can buy.
  • The the ones before they were little they were like competitive.
  • Exactly that.
  • So there's some great play that can be had with here with deliberately placing your dice on places where your opponents are just to remove everybody's dice.
  • So, you're trying to get your piece to the dungeon door with the most treasure underneath it.
  • And 10B is a lovely town building card game.
  • So there's some really interesting again emerging gameplay from that system which is really really fantastic.
  • Yeah. So, this is from the guys at Inside Up Games and they it was a Kickstarter probably a couple of years ago and now it's going like full full retail and it's what they call the Twisted Realms trilogy.
  • But this game seems to be um sitting in somewhere between um in that space where where you got hit, you got thunder of vendetta, you got joy ride
  • This basically seems like a rea battler with with cards with cars.
  • But this is a wide modern Euro game.
  • The production looks beautiful with this like rotating boards and stuff.
  • And Container is a fabulous economic old school, old-fashioned style Euro game.
  • cowboy fighting the spawns of hell. That is so metal.
  • So for example, a double pair will do x amount of damage. If you got a full house, you're going to do a lot of damage. If you got a poker, you're going to do like the mega crit crit one.
  • world order is a game of geopolitical stability and the slow balance and careful balance of power between major global players
  • It's u it's again it's uh that this social like political games each player is going to play um uh one of the the four superpowers in the game is going to be the US, Russia, Europe or or China
  • So, Matt, that takes us to the end of this video where some of the most exciting new games that you can buy at UK GE 2026.
  • In order to enter our giveaway totally free, but we got a couple of different ways.
  • Hit the subscribe button now. Do it now.
References (from this video)
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Video k3IN67A2_NU Allies or Enemies Preview at 3:49 sentiment: positive
video_pk 81089 · mention_pk 199463
Allies or Enemies - TEN video thumbnail
Click to watch at 3:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Town building
  • Welsh seaside town
Comparison games
none
Mechanics (from transcript analysis)
  • Town Building — The game involves building a Welsh seaside town.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so I'm really interested in Horrified Ravenloft and I think it's four new monsters and it's still like in a D&D theme and I really like the last D&D Horrified.
  • So that was a whirlwind tour of a whole bunch of games we're interested in checking out.
  • And there are so many more games that there are so many games at UKGE. We can't possibly know about all of them so please do let us know about the ones you think we missed the ones you think other folks would be interested in.
  • So, we will have Shakespeare the card game on sale.
  • So, this is a really exciting UKGE for us. So, please do come by.
References (from this video)
No references stored for this video.
Video -ISEFMDpJpw UndeadVikingVideos Discussion at 3:03:17 sentiment: positive
video_pk 80712 · mention_pk 197487
UndeadVikingVideos - TEN video thumbnail
Click to watch at 3:03:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pretty awesome album
  • Pretty good album
  • Good songs like "Over the years"
Cons
  • The lead singer died from a long illness.
Thematic elements
  • Alternative Rock
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Can we have the 90s back, please? Can we like start can like rewind back to like 89 90? Like just start there and like I'll take 10 years of the 90s again.
  • The songs that remind us of the best times. The songs that remind us of the bad times.
  • I drink a whiskey drink. I drink a vodka. I drink a drink. I drink a drink.
  • I want to get out of here.
  • They're still going around.
  • What a [ __ ] horrible song.
  • It's so really terrible. Like, but it was so great. Like, at the time it was like everybody listened to it was like that's the song. So catchy though. So catchy. So good.
  • Doesn't have to be good. It just has to sell.
  • You're an idiot then.
  • I mean, no, he's uh the John Spencer Blues Explosion uh album Orange uh was R was rated by I think it was I think it was Playboy rated it the number one album to have sex to.
  • Everybody should listen to the Reverend Horton Heat.
  • That's fair.
  • And I am whenever nobody's like I've never even heard of the replacements. I was like, are they on someone's roof?
  • Well, you [ __ ] suck.
References (from this video)
No references stored for this video.
Video Ibm8_WHvh-8 The Broken Meeple Review at 0:27 sentiment: mixed
video_pk 80642 · mention_pk 196954
The Broken Meeple - TEN video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Charming game and artwork
  • Enjoyable street building
  • Interesting turn order decision
  • Good solo mode
  • Good production quality and insert
Cons
  • Player count issues (drags at 4-5 players)
  • Lack of a score pad
  • Lengthy and complex scoring
  • Overly complex objective variants
  • Box overstates play time
Thematic elements
  • Tenby, a small town in Wales
Comparison games
  • Walking in Burano
Mechanics (from transcript analysis)
  • Card Drafting — Players select cards from a display based on turn order and available actions.
  • End-game scoring — Points are scored based on completed streets and objective cards.
  • Set Collection — Players collect cards (terrace, pier, landmark) to build their street and score points based on various conditions.
  • solo mode — The game includes a solo mode with an AI opponent.
  • Tableau Building — Players build up streets in front of them by slotting cards.
  • Variable turn order — The turn order is determined by the 'day cards' chosen, creating a tactical decision.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Demand suddenly skyrocketed. You all saw it. Then it's gone.
  • This thing has just been selling like crazy in the UK.
  • So, the idea of Tenby is very simple. It's a tableau card game where you are building up streets in front of you to make up your town.
  • If you're one of those people, stay the ever-living John Spartan, you are fined one credit for a violation of the verbal morality statute.
  • The biggest blemish with the production quality is despite this cool insert... the game does not come with a score pad.
  • Seriously, you could have easily fit it in.
  • It's just a decent card game. What's wrong with that?
  • This is not a game that deserved its FOMO craze that it's had for the last two conventions.
References (from this video)
No references stored for this video.
Video EgM0ECWofOg Tabletop Turtle Top List at 0:25 sentiment: positive
video_pk 80370 · mention_pk 195508
Tabletop Turtle - TEN video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Relaxing to play
  • Classic turn order system incentivizes tactical choices
  • Each card acts as its own spatial puzzle, keeping the game fresh
  • Forces tactical adaptation
  • Charming design makes it approachable
  • Richness and strategy become apparent with more play
  • Includes its own soundtrack
Cons
  • Newness and similarity to other tableau card building games made the host reluctant to include it initially
Thematic elements
  • building a seaside town of terraces, piers, and landmarks
  • seaside town
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to build a town.
  • Spatial Puzzle — Every card acts as its own little spatial puzzle, scoring based on proximity to specific visual characteristics on other cards.
  • Tableau Building — Players build a tableau of cards representing parts of a seaside town.
  • Turn Order — Action cards have higher numbers but cost turn order position, creating a balance between greed and delayed gratification.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Citadels is an absolute classic and has been in my collection now for I think almost 25 years.
  • There's just so much game packed in such a tiny little box.
  • Citadels ask you to adapt not just to the players around the table and what their behaviors are and what their needs are, but also to the small hand of cards you draw from a large pool of building cards.
  • Castle Combo is a nine-card tableau builder where you spend coins to buy villagers and nobles from a shared market and slot them into a 3x3 grid.
  • This game is constantly through the simplest rule set and limited decision space forcing you to make immense trade-offs and decisions.
  • it makes every turn feel meaningful despite the fact that you're only drafting from like six cards.
  • I'm incentivized to pay close attention to what my opponent is doing which is something you rarely get in these sort of like much larger and more complicated tableau builders.
  • If you want to join my Patreon, then I could have got the money to hire Rick Moranis.
  • I have been on a tear now going through small box board games and just replaying a bunch of them because I want to make the biggest tier list video I have ever made.
References (from this video)
No references stored for this video.
Video T4KSM5CBL4k Other at 10:08 sentiment: negative
video_pk 67971 · mention_pk 164291
TEN video thumbnail
Click to watch at 10:08 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • The tagline was misleading and difficult to guess the correct game from.
Thematic elements
  • Strategic craft of fine wine making
Comparison games
  • Viticulture
  • Wine Seller
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Taglines so perfect you couldn't possibly misconstrue what game they were talking about.
  • I'll be honest, some of these are easier than others.
  • Let it be written. So let it be done.
  • That's a man that's speaking from personal experience.
  • Sometimes you learn things about games when you look at their taglines.
  • I don't like the question master anymore.
  • It's confusing without a question master.
  • Why didn't I go with my gut? Why did I change my mind?
  • Everything has value. the most democratic place on earth.
References (from this video)
No references stored for this video.
Video _5uLWAy8iAw Stonemire Games Top List at 21:07 sentiment: positive
video_pk 67407 · mention_pk 163528
Stonemire Games - TEN video thumbnail
Click to watch at 21:07 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • wonderful game
  • delightful
  • best order of operations timing mechanisms
  • satisfying timing and decision space
  • great engine building
Cons
  • hesitant to teach due to complexity
  • a lot going on
  • hard to learn, master, and teach
  • complex benefits on dials and tracks
  • two different types of tracks and tiles
  • two different types of tiles for farming
  • complex gears
  • two feeding costs add mental math
  • feeding choices might have made it harder than necessary
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — engine building from this advancement track
  • Resource Management — you have to feed your workers when you place them on the tiles and you have to feed your workers at the end of the round.
  • Timing — the timing of the gears
  • Track Advancement — advancement track
  • Worker Placement — choosing when to put workers on, when to pull workers off
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video pf5KL-WrmoM jungkits games Live Q And A at 2:12:00 sentiment: neutral
video_pk 66015 · mention_pk 160391
jungkits games - TEN video thumbnail
Click to watch at 2:12:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the only constant is change
  • jungkus games is my full-time career
  • i want to make this digest of all games i've talked about on the site
References (from this video)
No references stored for this video.
Video 9vtPJ3cybTA Getting Games Review at 0:02 sentiment: positive
video_pk 63585 · mention_pk 157040
Getting Games - TEN video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A twist versus Six N: pulling cards back into hand creates dynamic choices and increased tension compared to the predecessor.
  • The X row adds a cool new mechanism that allows hand customization and high-stakes decisions.
  • Memory and variable number of turns add depth and evolving tension across rounds.
Cons
  • Limited to 2-4 players; the reviewer would like 5-6 players.
  • Memory mechanic can be off-putting to some players.
  • Higher player counts may lengthen play time; house rules may be needed to accommodate more players.
Thematic elements
Comparison games
  • Six N
Mechanics (from transcript analysis)
  • Cards returned to hand from center — Cards taken from the center after a play return to players' hands, enabling variable turn counts.
  • End-of-round scoring with cow symbols — At the end of a round, players score one point per cow head symbol in their hand; X row cards moved to a scoring pile are worth double.
  • Numbers 1-100 with no duplicates — The deck contains numbers from 1 to 100 with no duplicates.
  • Row placement based on closest lower number — Played cards are placed into the row whose current number is the closest lower number to the played card.
  • Row take thresholds — When a row reaches its 'takes' threshold (3rd for the top row, 4th for the middle row, 5th for the bottom row), the player takes all cards in that row except the played card.
  • Simultaneous card selection — All players secretly choose a card from their hand and reveal simultaneously.
  • Two rounds to finish — The game consists of two rounds; the player with the lowest total wins.
  • X row mechanic — Players have an X row; cards placed there are zero points, but cards can be moved in/out based on center pulls and busts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I first thought it might be a bit of a gimmick but now I'm totally sold on it
  • this is not a game that's going to be hitting the table every single week for me I do really enjoy the additions it has over the NY style system
  • it's usually between 30 and 40 minutes
  • I would love to see this game go two to six players
References (from this video)
No references stored for this video.
Video atbQ9EIqpxE Board Gaymes James Playthrough at 0:00 sentiment: mixed
video_pk 62035 · mention_pk 154640
Board Gaymes James - TEN video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging tile-laying with canal networks and fountain bonuses
  • Distinctive boat movement and contract scoring
  • Beautiful components and strategic depth
Cons
  • Rule clarity issues with perpendicular placement and contract scoring texts
  • Some contracts appear potentially overpowered, leading to balance concerns
  • Localization and rulebook clarity (French/English translation)
Thematic elements
  • City-building puzzle with canal networks and fountain bonuses
  • Tile-laying city-building with canals and fountains; players expand the city by placing tiles and building, using a boat to move between city tiles.
  • instructional/analytical playthrough with rule explanations
Comparison games
none
Mechanics (from transcript analysis)
  • boat movement — A boat token moves along canals; it travels straight but can turn when canals allow it, and can pick up or deliver floor tokens between tiles.
  • Canal extension and perpendicular rule — Tiles extend canals; future placements must be perpendicular to the extended canal, creating a perpendicular second placement decision.
  • Contract tiles and scoring — Contract tiles are chosen and immediately scored based on nearby tiles/buildings; after scoring they flip to reveal a new contract tile.
  • Contracts — Contract tiles are chosen and immediately scored based on nearby tiles/buildings; after scoring they flip to reveal a new contract tile.
  • End Game Bonuses — The game ends when floor tokens are exhausted; final scoring tallies city tiles, center tallies, and contract valuations.
  • End-game and scoring — The game ends when floor tokens are exhausted; final scoring tallies city tiles, center tallies, and contract valuations.
  • Fountains and scoring bonuses — Fountains provide bonuses—points for buildings adjacent or pointed at by fountains; each floor token and building may gain value from fountains.
  • Line and valuation scoring — Some contracts score based on lines of city tiles or buildings, or based on the heights/values of your buildings around a tile.
  • Point Salad — Fountains provide bonuses—points for buildings adjacent or pointed at by fountains; each floor token and building may gain value from fountains.
  • Tile Placement — On a turn you expand the city by placing tiles and either build or place a contract tile on valid spaces, with rules about keeping spaces connected and building on a canal.
  • tile placement and building — On a turn you expand the city by placing tiles and either build or place a contract tile on valid spaces, with rules about keeping spaces connected and building on a canal.
  • Token types and placement rules — Two token types exist: floor tokens (for building) and contract tiles. Floor tokens can be stacked by a single player; you cannot place a floor token and then a contract on the same city tile in the same turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the most confusing part of the game: the perpendicular second placement.
  • Contract tile will score for the eight tiles around it.
  • At the end of the game, we're going to score each city tile individually.
  • Three points per tile with two fountains pointing at it.
  • One per city tile with at least one of your buildings regardless of height.
  • Oh, this is pretty lucrative.
References (from this video)
No references stored for this video.
Video IBc8EScuNrg Tim Chuon Review at 0:41 sentiment: positive
video_pk 59621 · mention_pk 152153
Tim Chuon - TEN video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying combo-driven engine that rewards chaining actions.
  • Open sandbox with strong world-building immersion.
  • Simultaneous play minimizes downtime and speeds up sessions.
  • Cozy thematic vibe reminiscent of Animal Crossing and Stardew Valley.
  • High production quality from Ivy Studios.
  • Short playtime enables multiple sessions and experimentation.
  • Clear progression through seasons and action cards adds depth.
Cons
  • Tendency to lock players into specific tracks, limiting diversification.
  • Limited player interaction, especially around neighbor awards, in early prototype rules.
  • Rulebooks and components are still in prototype form, which may cause friction or confusion.
  • Interaction may be weaker with more players, as actions become more self-contained.
  • As players gain power, the pace can quiet down, reducing social engagement.
Thematic elements
  • Farming, resource gathering, home-building, and community development.
  • A cozy, open-world farming/resource-management setting presented as a board game, combining sandbox world-building with tile-based progression.
  • Emergent, sandbox-style world-building with player-driven progression and exploration.
Comparison games
  • Rolling Realms
Mechanics (from transcript analysis)
  • action chaining / resource-cycling — Gaining one resource enables subsequent actions and upgrades, creating satisfying combo chains.
  • flip-and-write / tear-off action sheet — Actions and resources are revealed and recorded via a flip or tear-off sheet, enabling a dynamic resource engine.
  • Flip/Roll and Write — Actions and resources are revealed and recorded via a flip or tear-off sheet, enabling a dynamic resource engine.
  • Neighbor Interaction — Player interaction is mediated through neighbor awards, which can be limiting and alters interaction dynamics.
  • neighbor interaction / neighbor awards — Player interaction is mediated through neighbor awards, which can be limiting and alters interaction dynamics.
  • open-world sandbox with multiple tracks — Players choose tracks such as tending, mining, fishing, or farming; specializing yields benefits but can limit diversification.
  • randomness via fishing and scratch-off elements — Fishing outcomes are probabilistic and scratch-off components add surprise and tension.
  • season progression / action cards — Season 2 and Season 3 action cards grant bonuses and guide long-term progression.
  • Simultaneous Actions — Most of the game progresses with players acting concurrently, reducing downtime.
  • simultaneous turns — Most of the game progresses with players acting concurrently, reducing downtime.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the combos here are so satisfying across the board
  • the progression system in this game is absolutely spoton I love it
  • it's simultaneous play so there's not really much downtime
  • open sandbox that's just so incredibly satisfying
References (from this video)
No references stored for this video.
Video EE8uONPKAkI Board Gaming Ramblings Discussion at 0:24 sentiment: negative
video_pk 42801 · mention_pk 223852
Board Gaming Ramblings - TEN video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • very small footprint
  • quick setup
  • teen-friendly theme
Cons
  • hard to see orientation of pieces due to small size
  • stressful due to speed
  • perceived as unplayable by reviewer
Thematic elements
  • cats, emojis, quick stacking
  • cat-themed stacking/emoji motif in a compact party format
  • light, casual
Comparison games
none
Mechanics (from transcript analysis)
  • Real-Time — short, high-pressure rounds with rapid turns
  • real-time/rapid play — short, high-pressure rounds with rapid turns
  • Stacking — players stack animal/emoji tokens trying to align orientation and order; speed and visual cues matter
  • Stacking and Balancing — players stack animal/emoji tokens trying to align orientation and order; speed and visual cues matter
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a skin of a small little stacking game
  • unplayable game because it's so small
  • I like party games
  • it's a great party game
  • this is a very good party game
References (from this video)
No references stored for this video.
Video lgRHVAYyVeM Board Stupid Discussion at 5:47 sentiment: positive
video_pk 33018 · mention_pk 97895
Board Stupid - TEN video thumbnail
Click to watch at 5:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production, simple but effective
  • Strong tile/token placement and competitive area majority
  • Appealing city-building concept with shared city dynamics
Cons
  • Publication status and event details unclear
  • UKG/Spiel distinction uncertain
Thematic elements
  • urban development, competitive expansion
  • city-building with shared city
  • mechanics-driven, strategic growth
Comparison games
  • Map of Mistera
  • Redwood
Mechanics (from transcript analysis)
  • Area Majority — top placement yields benefits; city grows and advances.
  • area majority / city growth — top placement yields benefits; city grows and advances.
  • river/boat movement — tokens/boats allow moving across rivers to access buildings.
  • Tile Placement — players place tiles to develop the city and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • production is fullon. It's absolutely stunning.
  • I can't wait. Like the more games come out, the better it is.
  • it's not it's not a dungeon crawler at all.
References (from this video)
No references stored for this video.
Video GYqPNSiOnI0 Tim Chuon Discussion at 11:04 sentiment: positive
video_pk 30416 · mention_pk 89575
Tim Chuon - TEN video thumbnail
Click to watch at 11:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact, pocket-sized with a lot of gameplay
  • great take on flip-and-write for resource generation
Cons
none
Thematic elements
  • farm and crafting-inspired economy
  • flip-and-write resource generation
  • short, punchy plays with rapid decisions
Comparison games
  • Kinfire Delve
  • Fellowship of the Ring trick-taking game
Mechanics (from transcript analysis)
  • flip-and-write — players reveal actions and write results based on dice and upgrades
  • Flip/Roll and Write — players reveal actions and write results based on dice and upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's addicting
  • live conversation with an NPC that's evolving with your choices
  • it's always a different conversation
  • Stranger Things is my favorite series of all time
References (from this video)
No references stored for this video.
Video nxCOOipSH24 The Dice Tower Review at 2:44 sentiment: positive
video_pk 12182 · mention_pk 110939
The Dice Tower - TEN video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong drafting core with engaging row-based scoring.
  • Whimsical, attractive components and theme.
  • High replay value due to randomized card layout and varied scoring options.
Cons
  • Rules are simple; depth may be modest for some players.
Thematic elements
  • Cozy village development with scoring tied to row placement and adjacency.
  • A seaside town-building theme with a charming vibe.
  • Light, charming, and humorous; feels like a sidescrolling port town.
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Cards score based on their placement within a row and adjacent cards, with multiple scoring options.
  • Drafting — You draft cards which influence both what you take and the order of play in the next round.
  • dynamic_scoring — Different scoring objectives appear due to card draws, ensuring variability each game.
  • placement — Strategic placement to build a seaside town with thematic visuals.
  • row_scoring — Cards score based on their placement within a row and adjacent cards, with multiple scoring options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Okay, first off, I love the crew."
  • "This is a trick- taking game just like the first one."
  • "The objective cards have a bit more variety"
  • "You can pass and not take a task. That's massive."
  • "I'm coming in at 8.5 on this."
  • "Caution Signs... you're drawing that very quickly... and it's very quick to teach."
References (from this video)
No references stored for this video.
Video To57_FF0yRY Board Stupid Top List at 1:08 sentiment: mixed
video_pk 8909 · mention_pk 123353
Board Stupid - TEN video thumbnail
Click to watch at 1:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful pastel tile aesthetics
  • Interactive shared board with area majority tension
  • Engaging back-and-forth two-player interaction
Cons
  • AP-prone players can stall the game (paralysis)
  • Potential grind in higher player counts (4 players)
Thematic elements
  • area majority with interactive tile movement
  • city-building contest centered in a shared central city
  • abstract competitive
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • Area Majority — scoring depends on control of parts of the shared center city
  • moving boats/tiles — boats can shift tiles around the board to alter area majority
  • Tile Placement — players place tiles to grow a central city and compete for scoring areas
  • Tile/Map Shifting — boats can shift tiles around the board to alter area majority
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a banger.
  • That is a banger for me.
  • The theme elevates to my heart.
  • This is the dream because the theme is done so well and interwoven with the mechanics.
  • It's a solid for me.
  • I want to play more.
  • It's a fantastic production.
  • The world’s limits are pretty big and a lot of moral choices.
  • Take Time is the biggest surprise of the year.
  • It is a wonderful deterministic experience that doesn't last 4 hours.
References (from this video)
No references stored for this video.
Video XF17e6woWKI Chairman of the Board Top List at 12:28 sentiment: positive
video_pk 8755 · mention_pk 95484
Chairman of the Board - TEN video thumbnail
Click to watch at 12:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • brain-burner with deep planning and color-moding strategies
  • clockwork layering that rewards careful turn-by-turn planning
Cons
  • very punishing if you misread token colors or timing
  • requires substantial time and focus to execute well
Thematic elements
  • strategic conquest with color-coded tokens and action decisions
  • planetary conquest through modular mini-games
  • clockwork planning with color-coding and token arrangement
Comparison games
none
Mechanics (from transcript analysis)
  • manala (token arrangement) system — tiles tokens taken from bowls, depositing one per bowl, affecting actions available
  • Mini-Games — collection of smaller game activities under a single umbrella
  • multi-minigame structure — collection of smaller game activities under a single umbrella
  • Round-based action selection — final token determines the action you can take; colors grant bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board gaming Perfection such a an intricate and nuanced design
  • the best negotiation game out there
  • fast so engaging
  • I can't find a fault with this game it is just so much fun
  • one of the original area control style games
  • the time track system I've ever seen
References (from this video)
No references stored for this video.
Video 9vEoNbUmlLg Board Game Hangover Review at 2:06 sentiment: positive
video_pk 4276 · mention_pk 83316
Board Game Hangover - TEN video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Feels like the video game
  • Multiple characters and stages
  • Authentic fighting game experience
Cons
  • May not appeal to those unfamiliar with Tekken IP
Thematic elements
  • Combat between characters
  • Fighting game
  • Player vs Player
Comparison games
none
Mechanics (from transcript analysis)
  • Card-based fighting — Players guess attack locations and play cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been a great month of gaming
  • Sorry for ruining your wallet
References (from this video)
No references stored for this video.
Video fo4Q7z3O3IM Boy Super Top 10 List at 15:45 sentiment: positive
video_pk 1620 · mention_pk 100942
Boy Super - TEN video thumbnail
Click to watch at 15:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High player interaction, strong visual appeal, strategic depth in a compact package
Cons
  • Very high interaction may create analysis paralysis for some players
Thematic elements
  • shared city-building with river-based tile movement
  • Mediterranean-themed fictional city (Toeno)
  • lively and interactive with strong urban-flow flavor
Comparison games
none
Mechanics (from transcript analysis)
  • area control and tempo drafting — Strategic timing to claim valuable locations and maximize points.
  • boat/routing mechanic — Unlocking a boat allows moving buildings across the river to optimize scoring and block opponents.
  • Tile Placement — Players place tiles to expand a shared city and build on top of existing structures.
  • tower/area placement with shared city — Players place tiles to expand a shared city and build on top of existing structures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is indie, or the games that they're not really being pushed out.
  • The Presence is a strategy horror game set up in the Victorian era.
  • Go check out what might be your new favorite game from someone that just brought their first idea to life at the show.
  • One of the most exciting things about Shiel is the increasing publishers and designers that come from Asia.
References (from this video)
No references stored for this video.
Video SDXFrCtsiKw Foster the Meeple Top List at 5:57 sentiment: positive
video_pk 1438 · mention_pk 4161
Foster the Meeple - TEN video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach
  • quick rounds
  • tactile components
Cons
  • push-your-luck can feel volatile
  • theme not deeply thematic
Thematic elements
  • numbers and risk management
  • Push-your-luck betting with number sequences
  • light, quick social game
Comparison games
  • Patchwork
  • Ten
Mechanics (from transcript analysis)
  • push-your-luck — players craft sequences 1-9 and bid risk to assemble lines
  • set collection/collection drafting — gathering sequences and optimizing your run
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • patchwork is a great game for couples
  • it's a great first date game
  • the app, the narration is pretty good on the app
  • silver bullet obviously... it is literally the best game
  • villainous is in my opinion one of the most perfect games for couples
References (from this video)
No references stored for this video.
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