Our world has widened before us. Corporations expand their operations to all corners of the solar system in pursuit of minerals and resources. Most places are not suited for terraforming, but building colonies may greatly improve your income and your possibilities in achieving that higher goal — the terraforming of Mars. Send your trade fleet to distant moons! Colonize the clouds of Jupiter! And let your Earth assets propel you to success!
Terraforming Mars: Colonies, an expansion for Terraforming Mars that can be played with only the base game or with any combination of expansions, lets you visit the outer solar system. It features colony tiles where you can build colonies and send your trade fleet. It also includes new cards and corporations.
- faster play than base Mars
- keeps core card-draft feel
- misses some tile-drafting flavor
- exoplanet colonization and terraforming
- Mars terraforming with a card-driven, simultaneous action system
- snappy, fast-paced engine-building
- Terraforming Mars
- Ares Expedition
Mechanics (from transcript analysis)
- card drafting / simultaneous action — cards drive actions and multiple players act in parallel
Video topics + discussion points
Quotes (from this video)
- it's so interchangeable
- this is jurassic park the board game
- easy number one with a bullet arc nova
- you can picture how kind of your different zoo is gonna be as well
- it's the heaviest rolling right that's out there
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- BGGCon is still essentially one of my favorite weeks of the year it's just an absolute blast
- it's just basically dreamland, hanging out with friends for ludicrous hours
- I played 44 is new to me games at the convention
- shifting shelf got surprisingly large, it's essentially a two-month shifting shelf
- I'm planning on doing a radar Vlog in a couple of weeks to cut the three months in half essentially
References (from this video)
- colony tiles and trade improvements
- Solar system with colonies
Mechanics (from transcript analysis)
- Colony production and tempo — production involving colonies and timing in the solar phase
- Colony tiles — build colonies with new colony tiles and improvements
- Trade fleets — trade fleets can be moved from home base to colonies for income
Video topics + discussion points
Quotes (from this video)
- since its release terraforming Mars has spawned several expansions and variants
- The Prelude expansion provides a quicker and more variable start to the game by giving players moderately powerful extra resource cards on top of their corporation benefits
- Prelude components have this icon in the starting card draw you additionally draw four Prelude cards and choose two for free
- Venus components show this icon
- Venus board with its new Global parameter and special City locations
- Hostile venusian surface means there is no map
- you'll play with two more Colony tiles than there are players in the game or you'll use five in a two-player game
- there are six parties one of the six parties will be ruling initially
- the dominant party becomes the ruling party
- the first delegate in a party becomes its leader and that position can be usurped by another player with strictly more delegates
- turmoil adds project cards with turmoil specific prerequisites
References (from this video)
- approachable Terraforming Mars variant
- solid engine-building mechanics
- good solo potential
- still heavy for total newcomers
- thematic jump from lighter Next Step games
- Tableau-building engine with phase-driven actions
- Mars terraforming frontier
- Engineering and development emphasis; streamlined Mars
- Terraforming Mars
Mechanics (from transcript analysis)
- action selection — flip and resolve phases together to determine actions
- Resource Management — spend money and resources to advance terraforming goals
- Tableau Building — build a personal tableau of phase cards
Video topics + discussion points
Quotes (from this video)
- I am in love with this game.
- If you like cute things you're going to like Flamecraft.
- I absolutely adore this one.
- This is one of my favorite games ever.
- I think this is my favorite in this weight range.
References (from this video)
- Dense engine-building in a compact footprint
- Strong player interaction via shared objectives and track progression
- space colonization and resource management
- Mars terraforming era within a compact system
- compact, modular engine-building
- Terraforming Mars (base) as a broader reference point
Mechanics (from transcript analysis)
- Engine Building — Acquire cards to build engines; optimize resources to raise oxygen and temperature.
- engine-building / tableau — Acquire cards to build engines; optimize resources to raise oxygen and temperature.
- Tableau Building — Cards enable chaining effects for ongoing scoring and actions.
- Tableau/chain building — Cards enable chaining effects for ongoing scoring and actions.
Video topics + discussion points
Quotes (from this video)
- this game's very comforting to me I love a good roll and write
- it's a brain burning game
- it's a solo only game about making the perfect cup of coffee
- the simultaneous action selection is everyone's going to pick a card
- all about going out and discovering planets
- I tried it out solo I did do a live stream of me playing this one solo