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Description
Thanos Rising: Avengers Infinity War is a cooperative dice and card game for 2-4 players.
In the game, players recruit heroes and assemble a team to face off against Thanos and his villainous forces in an effort to thwart him from accomplishing his master plan: Collecting all six Infinity Stones to power the Infinity Gauntlet and wreak havoc on the very fabric of reality. Building upon the strengths of the characters on their team, as well as other players, winning requires critical thinking and communication to reach a common goal.
Year Published
2018
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Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
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Video SqyNIw8jBXM
Bored To Death game_review at 2:56 sentiment: positive
video_pk 8874 · mention_pk 81836
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- High production quality and tasteful, non-movie still art direction
- Accessible and tactical co-op with a clear thematic through-line
- Solid overall duration: typically 45 minutes to 1 hour depending on difficulty
- Clear, contained luck factor with meaningful player decisions
- Good for 3–4 players with playful downtime balance
Cons
- Downtime can be longer with more players, and some may find the deck variability creates occasional stalls
- Luck is still a factor in dice outcomes, though more contained than typical dice games
- Deck shuffle can be optimized; a specific house rule is suggested to improve flow
Thematic elements
- Hero alliance vs. Thanos and his lieutenants in a race to assemble Infinity Stones.
- A Marvel universe-wide race to prevent Thanos from collecting all Infinity Stones, culminating in a high-stakes boss encounter.
- cinematic, cooperative, thematic with a comic-book aesthetic
Comparison games
- Darkness Rising
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to stop Thanos, coordinating actions and resources across sectors.
- cooperative play — Players work together to stop Thanos, coordinating actions and resources across sectors.
- deck manipulation — An optional house rule suggests dividing the deck into piles and adding villains to each to smooth flow and reduce luck spikes.
- deck organization to control luck — An optional house rule suggests dividing the deck into piles and adding villains to each to smooth flow and reduce luck spikes.
- dice-driven combat and action resolution — Dice are rolled to activate abilities, attack lieutenants, recruit heroes, and mitigate damage; dice are allocated to multiple cards.
- Infinity Stone disc flip and ability modulation — When a stone is captured, a disc is flipped and its stone-activated ability affects future rolls, altering threat dynamics.
- recruitment vs. damage economy — Damage dice can be used to recruit heroes, with damaged heroes potentially shuffled into a penalty pool; balance between offense and recruitment is critical.
- sector and card management — Players choose one of three sectors, each containing three cards (heroes, assets, or villains) to influence the board state.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the game is the perfect length and should not run you more than 45 minutes
- production quality is up there
- art direction they went with wasn't pictures from the movies though you will recognize the characters
- the luck factor is pretty well contained
References (from this video)
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