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The 7th Citadel box art

The 7th Citadel

Game ID: GID0319232
Game Info
Year
2024
Collection
Rating
Mechanic profile
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Description

The 7th Citadel is an all-new cooperative exploration and adventure game from the creators of The 7th Continent.

In this post-apocalyptic medieval fantasy world, you play as a “slave-gardener” who escapes from the Citadel of Necrodruid Ninidazir’, only to find yourself confronted by an even greater Threat!

Explore the Collapsing Lands freely by gradually unveiling the board using numbered terrain and event cards. Interact with your environment, converse with its inhabitants, and build a city that will signal the renewal of this desolate world....

As the scenarios unfold, your choices, for better or worse, will lead you inexorably to the epic finale against the Threat!

Description

The 7th Citadel is an all-new cooperative exploration and adventure game from the creators of The 7th Continent.

In this post-apocalyptic medieval fantasy world, you play as a “slave-gardener” who escapes from the Citadel of Necrodruid Ninidazir’, only to find yourself confronted by an even greater Threat!

Explore the Collapsing Lands freely by gradually unveiling the board using numbered terrain and event cards. Interact with your environment, converse with its inhabitants, and build a city that will signal the renewal of this desolate world....

As the scenarios unfold, your choices, for better or worse, will lead you inexorably to the epic finale against the Threat!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video ljNY7rT12u4 Top List at 10:47 sentiment: positive
video_pk 69412 · mention_pk 165902
The 7th Citadel video thumbnail
Click to watch at 10:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appeals to the promise of the seventh continent
  • New venture and world presented
  • Would enjoy diving into the adventure with Shira
Cons
  • Very expensive ($247 for all-in, logic dictates buying all or nothing)
  • Past negative experiences with Seventh Continent (damaged board, parts stuck, logistical issues)
  • Lack of a suitable partner to play with
Thematic elements
  • Adventure
  • New world
  • Puzzly life storytelling
Comparison games
  • Seventh Continent
Mechanics (from transcript analysis)
  • cooperative play — Requires a partner to dive into it with.
  • Storytelling — Core to the game's appeal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have too many board games
  • Every board game is a promise of a story a game night a group of friends getting together it's a memory of when you did just that
  • This list of board games are games that I know and I know well games that I would add to my collection immediately
  • I've wanted some of these games for years and with all of that acknowledged I I just I just can't justify getting them
  • I'm an irresponsible campaign game owner
  • keep dreaming whether it's your career your life the goals you have or the games you want
References (from this video)
No references stored for this video.
Video 3TZcF5J76DA Review at 0:04 sentiment: positive
video_pk 66968 · mention_pk 162842
The 7th Citadel video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and world-building.
  • Deep mechanics that offer strategic choices.
  • High replayability due to different scenarios and campaigns.
  • Satisfying character progression system.
Cons
  • Can be very challenging, requiring specific strategies or luck.
  • Some objectives can be difficult to achieve without careful planning or prior knowledge.
Thematic elements
  • Rebuilding a community and exploring the world after a cataclysm.
  • A fallen world after a battle between necro druids and the worm master.
Comparison games
none
Mechanics (from transcript analysis)
  • Bartering — Certain items can be used for bartering to gain access to locations or acquire goods.
  • Companion system — Players can acquire companions, like Ratko, which provide benefits during the game, often at a life point cost.
  • Deckbuilding / Hand management — Players build and manage a deck of action cards, drawing from it to perform actions and resolve tests. Cards can be kept in hand for later use or discarded.
  • Exploration & Map movement — Players move across a map, revealing tiles and encountering events. Certain mechanics like 'ground shiver' gate access to some areas.
  • Leveling up / Skill tree — Players can level up and improve their character's stats or unlock new abilities, represented by a skill tree and 'Hope Reborn' cards.
  • questing — The game involves completing specific quest objectives, often tied to narrative elements and character goals.
  • Resource management (Life, cards) — Players must manage life points to reshuffle their action deck and hand size limits for cards and items.
  • Scenario-based progression — The game requires playing through introductory scenarios and then moving on to new threats or campaigns, like 'The First Garden'.
  • Skill Tests — Many actions require passing skill tests, which involve drawing cards and achieving a certain number of successes, often with modifiers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of my favorite adventure games of all time.
  • I have to get 10 total for these? Usually those kind of games would take like three or four scenarios.
  • This is a crazy mission. I've never had one that required you to do this kind of stuff.
  • God my gosh. All right, so that was three. I got four level ups left. I was about to say, man. I was like, how can you do this without flawless play?
References (from this video)
No references stored for this video.
Video ZE3jHXXiSBY The Dungeon Dive Review at 0:14 sentiment: positive
video_pk 61239 · mention_pk 153928
The Dungeon Dive - The 7th Citadel video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • No survival resource gathering or crafting like Seventh Continent; streamlined experience
  • Settlement phase and city-building feel cool and rewarding
  • Solo mode scales well; primary play can be done with a single hero
  • Narrative book and map interaction add depth to the world
  • Component design relies on cards, reducing chits and clutter; easy to set up and store
  • Replay value through branching threats, multiple scenarios, and side quests
Cons
  • Card management can become tedious; constant card drawing and searching can slow down flow
  • Core card play system can feel slow or convoluted for some players
  • If playing solo, losing requires restarting campaigns unless you house-rule an ongoing playthrough
Thematic elements
  • discovery, exploration, and survival through settlement-building and narrative-driven progression
  • post-apocalyptic fantasy world with elements of science fantasy and feudal sci-fi; a desolate citadel that exists in a quirky, mysterious realm
  • branching scenarios with a dialogue book and quest system; combination of map-driven exploration and story beats
Comparison games
  • Seventh Continent
Mechanics (from transcript analysis)
  • Deck-building / action cards — Players use action cards representing stamina and actions; cards cycle through play as they explore and resolve actions.
  • dialogue book / narrative integration — A dialogue book interacts with the map, community sheets, and cards, providing Choose-Your-Own-Adventure style elements and branching outcomes.
  • exploration cards linked to a map — Exploration decks feed cards onto the map; green backs are revealed first, followed by yellow backs, guiding map progression.
  • health as resource / recovery-based card recharges — Health acts as a currency to recharge discarded action cards; three difficulty tiers alter the recharge ratios.
  • Narrative choice — A dialogue book interacts with the map, community sheets, and cards, providing Choose-Your-Own-Adventure style elements and branching outcomes.
  • quest / experience economy (Hope Reborn) — Characters have individual Quests; Hope Reborn tokens function as experience to unlock progress and character advancement.
  • scouting / map-recording mechanics — Feathers (scouting actions) enable players to place discovered cards on an outdoor map; scouts can be sent to gather information.
  • settlement building / preparation phase — Citadel settlement phase with buildings that provide ongoing benefits during preparation (e.g., Smithy, Watchtower, Forum, etc.).
  • side quests / community development — Side quests become available via buildings (e.g., tavern) and provide additional challenges without derailing main threats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love that it's a very easy game to set up and put away.
  • it's all cards there are no chits.
  • on a turn you basically do the same thing every turn.
  • there are three full boxes of these cards.
  • I love a good settlement phase in a game.
  • the dialogue book is definitely something new.
  • Seventh Citadel like seventh continent really is just a solo game.
  • This game is about Discovery and Adventure.
References (from this video)
No references stored for this video.
Video YXlNNVENOhc Meet Me at the Table Playthrough sentiment: positive
video_pk 12787 · mention_pk 140755
Overall sentiment (raw)
positive
Pros
  • Engaging narrative
  • Complex exploration mechanics
  • Interesting combat system
Cons
  • Complex rule management
  • Resource-intensive gameplay
Thematic elements
  • Exploration, quest for funeral caterpillars
  • Underground foundations/subterranean world
  • Campaign-based adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Action Card Management — Players use action cards to move, fight, and resolve challenges
  • exploration — Revealing and navigating through different terrain cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this was super super cool. Definitely different from having to go across the land.
References (from this video)
No references stored for this video.
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