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Description
The 7th Citadel is an all-new cooperative exploration and adventure game from the creators of The 7th Continent.
In this post-apocalyptic medieval fantasy world, you play as a “slave-gardener” who escapes from the Citadel of Necrodruid Ninidazir’, only to find yourself confronted by an even greater Threat!
Explore the Collapsing Lands freely by gradually unveiling the board using numbered terrain and event cards. Interact with your environment, converse with its inhabitants, and build a city that will signal the renewal of this desolate world....
As the scenarios unfold, your choices, for better or worse, will lead you inexorably to the epic finale against the Threat!
Year Published
2024
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video ZE3jHXXiSBY
Dungeon Dive Daniel game_review at 0:14 sentiment: positive
video_pk 61239 · mention_pk 153928
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- No survival resource gathering or crafting like Seventh Continent; streamlined experience
- Settlement phase and city-building feel cool and rewarding
- Solo mode scales well; primary play can be done with a single hero
- Narrative book and map interaction add depth to the world
- Component design relies on cards, reducing chits and clutter; easy to set up and store
- Replay value through branching threats, multiple scenarios, and side quests
Cons
- Card management can become tedious; constant card drawing and searching can slow down flow
- Core card play system can feel slow or convoluted for some players
- If playing solo, losing requires restarting campaigns unless you house-rule an ongoing playthrough
Thematic elements
- discovery, exploration, and survival through settlement-building and narrative-driven progression
- post-apocalyptic fantasy world with elements of science fantasy and feudal sci-fi; a desolate citadel that exists in a quirky, mysterious realm
- branching scenarios with a dialogue book and quest system; combination of map-driven exploration and story beats
Comparison games
- Seventh Continent
Mechanics (from transcript analysis)
- Deck-building / action cards — Players use action cards representing stamina and actions; cards cycle through play as they explore and resolve actions.
- dialogue book / narrative integration — A dialogue book interacts with the map, community sheets, and cards, providing Choose-Your-Own-Adventure style elements and branching outcomes.
- exploration cards linked to a map — Exploration decks feed cards onto the map; green backs are revealed first, followed by yellow backs, guiding map progression.
- health as resource / recovery-based card recharges — Health acts as a currency to recharge discarded action cards; three difficulty tiers alter the recharge ratios.
- Narrative choice — A dialogue book interacts with the map, community sheets, and cards, providing Choose-Your-Own-Adventure style elements and branching outcomes.
- quest / experience economy (Hope Reborn) — Characters have individual Quests; Hope Reborn tokens function as experience to unlock progress and character advancement.
- scouting / map-recording mechanics — Feathers (scouting actions) enable players to place discovered cards on an outdoor map; scouts can be sent to gather information.
- settlement building / preparation phase — Citadel settlement phase with buildings that provide ongoing benefits during preparation (e.g., Smithy, Watchtower, Forum, etc.).
- side quests / community development — Side quests become available via buildings (e.g., tavern) and provide additional challenges without derailing main threats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I absolutely love that it's a very easy game to set up and put away.
- it's all cards there are no chits.
- on a turn you basically do the same thing every turn.
- there are three full boxes of these cards.
- I love a good settlement phase in a game.
- the dialogue book is definitely something new.
- Seventh Citadel like seventh continent really is just a solo game.
- This game is about Discovery and Adventure.
References (from this video)
No references stored for this video.
Video YXlNNVENOhc
Meet Me at the Table playthrough sentiment: positive
video_pk 12787 · mention_pk 140755
Overall sentiment (raw)
positive
Pros
- Engaging narrative
- Complex exploration mechanics
- Interesting combat system
Cons
- Complex rule management
- Resource-intensive gameplay
Thematic elements
- Exploration, quest for funeral caterpillars
- Underground foundations/subterranean world
- Campaign-based adventure
Comparison games
none
Mechanics (from transcript analysis)
- Action Card Management — Players use action cards to move, fight, and resolve challenges
- exploration — Revealing and navigating through different terrain cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think this was super super cool. Definitely different from having to go across the land.
References (from this video)
No references stored for this video.
Transcript Navigation
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