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The 7th Continent box art

The 7th Continent

Game ID: GID0319250
Game Info
Year
2017
Players
1-4
Age
14+
Playtime
1000 min
Collection
Your Tier
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Description

It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition.

In The 7th Continent, a solo or cooperative "choose-your-own-adventure" exploration board game, you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series, you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders, you have to use every ounce of wit and cunning to survive, crafting tools, weapons, and shelter to ensure your survival.

Unlike most board games, it will take you many, MANY hours of exploring and searching the seventh continent until you eventually discover how to remove the curse(s)...or die trying.

The 7th Continent features an easy saving system so that you can stop playing at any time and resume your adventure later on, just like in a video game!

Description

It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition.

In The 7th Continent, a solo or cooperative "choose-your-own-adventure" exploration board game, you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series, you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders, you have to use every ounce of wit and cunning to survive, crafting tools, weapons, and shelter to ensure your survival.

Unlike most board games, it will take you many, MANY hours of exploring and searching the seventh continent until you eventually discover how to remove the curse(s)...or die trying.

The 7th Continent features an easy saving system so that you can stop playing at any time and resume your adventure later on, just like in a video game!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 42
This page: 42
Sentiment: pos 20 · mix 4 · neu 4 · neg 7
Mentions per page
Showing 1–42 of 42
Video c2pULaBLStY Rolling Dice & Taking Names Review at 52:41 sentiment: positive
video_pk 95308 · mention_pk 261992
Rolling Dice & Taking Names - The 7th Continent video thumbnail
Click to watch at 52:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative card-driven mechanics.
  • High-quality production and artwork.
  • Immersive writing and narrative.
  • Significant replayability and a vast amount of content.
  • The save system allows for casual play.
  • Great for cooperative play and story-driven experiences.
Cons
  • The initial scenario can be long and repetitive upon restarting.
  • The 'permadeath' mechanic might not appeal to all players.
  • Decisions can feel arbitrary due to lack of information.
  • Can be time-consuming, with long play sessions.
  • Concern about replayability after seeing all map tiles.
Thematic elements
  • Survival and exploration on a mysterious continent after a shipwreck.
  • An uncharted continent.
  • Text-heavy encounters and choices drive the narrative.
Comparison games
  • Time Stories
  • Skyrim
  • Dungeons and Dragons
  • Red Dead Redemption
Mechanics (from transcript analysis)
  • Action deck management — The action deck serves as the player's hand, resource pool, and timer.
  • Card-driven game — The entire game is built around cards for maps, actions, items, and encounters.
  • crafting — Players can combine cards to create items.
  • exploration — Players uncover new areas of the map through card reveals.
  • Modular Board — The game board is built by revealing and placing map cards.
  • Permadeath / Legacy — If players fail, they must restart the scenario, similar to 'Time Stories'.
  • Save system — The game includes a mechanic to save progress and resume later.
  • Set Collection — Collecting specific items or completing objectives is part of gameplay.
  • Skill checks — Players perform skill checks by drawing cards from an action deck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You know, here you are, you're professional actor. Almost. I'm trying to be professional.
  • I don't know why you're still mean to Rodney all the time, Marty.
  • My highlight of his life is to play Dungeons & Dragons and he said that he gets like eight of his friends together and I'm quoting I do like a spread of food he has a dungeon room downstairs in our basement is spectacular I decorated a forum I bring him food and he sits there for like six or eight hours playing D&D Wow Wow
  • It's it's broken down every scenario is broken down into souls or you know solar days on Mars and right around in each of the scenarios I played I've now played three scenarios the the right around soul three or four you go oh that's what I'm supposed to be doing here it goes here we go and you get the engine going just a little too late
  • This game is built on one thing on your turn you don't I basically do one thing you're gonna make skill checks you're gonna select an action and make some sort of skill check and that is handled through this action deck that you have but the action deck also contains the cards that you actually taken to your hand that you can use over the course of the game but the action deck is also your life it's all rolled into one
  • The artwork on the cards whenever you're laying out this map with these cards the artwork makes sense from card to card it create it creates kind of this mosaic of the seventh continent and it's just stunning on the table it looks it looks amazing
  • It's just super simple super manageable a great way to get people in there's just seven distinct different factions a great way to get into like something that would have a bigger selection
  • The value of connecting with friends through board games.
  • Having a nice little you know top or a thing would it would have been nice cuz I'd probably a couple times I'll probably knock some dice off the table and everything
  • the production is top-notch. definitely phenomenal
  • these things are pushed to fit... they will actually stay together.
  • the board itself is super manageable and it comes with two game boards and they're both like rectangles and they're they're double-sided
  • the strategy is is how you build your objective deck and how you build your power deck
  • if you have more critical successes than the other person even though you have more successes overall the attack fails
  • this is perfect [for board gamers or people just getting in]. absolutely perfect for them
  • I suck at teaching rules
  • people just had the best time in the world playing
  • I forgot that [rule about area control]
  • I don't really get the whole area control thing... I didn't see it was really that important
References (from this video)
No references stored for this video.
Video Z7laxJni19w Rolling Dice & Taking Names News at 12:43 sentiment: positive
video_pk 95196 · mention_pk 261344
Rolling Dice & Taking Names - The 7th Continent video thumbnail
Click to watch at 12:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative
  • Unique experience from simple components
Cons
none
Thematic elements
  • choose your own adventure
Comparison games
  • The 6th season
Mechanics (from transcript analysis)
  • Card Play — They've done some really creative things with the way that the cards work in different ways.
  • Choose Your Own Adventure — It's like a choose your own adventure game in a board game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Looks like a beast on the table but when you hear it's like it's an engine building game you like I could play an engine building game
  • We sat down to play that game hole holy cow we were literally passing a hat Vil around the table for how much thinking you had to put into that game that surprised me
  • this game London when we first saw it at Gen Con when Oscar green said hey guys scream hey come take a look at this
  • the cover of the game box and how plain it is but mm-hmm it really some reason fits this game it just looks nice the cover looks elegant and the art is really good and then you actually get into the game and you find this really elegant cool little card game
  • engineers it was really cool cuz it's kind of math because you had to like the little algebraic problems you have to solve but it's such a great thing of a dice manipulation game plus the area control game plus a set collection game all merged into one that's one of those I really got to the table a lot in 2017
  • and Tony this was actually one of the early games in 2017 that really grabbed us one of those that didn't look that great on the table but then you start playing in and it's one of those that we just played over and over and over again and just just really enjoyed it
  • that rule about when that third dragon comes out yes everything stops correct I kept saying it and kept saying it and reminding people boy we had a flip the table moment when that occurred
  • oh die another seaman without miniatures look at that
  • two seam on one two squirrely Awards and neither games had merci ya don't have to put miniatures in the game to make it go no you don't lure in DOS so good
  • it's what I call the reverse work replacement where you're taking stuff off the board and putting it on your board in order to activate things I just thought was a really unique mechanic
  • and again tony is one of those shockers for us at the beginning year I had never heard of gentes and we got an early copy and try to try it out and it blew us away
References (from this video)
No references stored for this video.
Video nlvzuPjZ5MY Rolling Dice & Taking Names Analysis at 2:01 sentiment: positive
video_pk 93547 · mention_pk 253957
Rolling Dice & Taking Names - The 7th Continent video thumbnail
Click to watch at 2:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly anticipated campaign game for 2017.
Cons
  • Scheduling game times can be tough with family and friends.
  • If you go too long between sessions, you may forget some aspects of the story, the purpose, the plot, or even the rules.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Games that can be played multiple times, with the story told through multiple play sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Providing gamers a style of game that could be played multiple times with the game changing and evolving with each play.
  • The story of the game is told through multiple play sessions on your first play you're introduced to the story by learning about the characters locations and hopefully an interesting plot line the game will then move the story along through repeated plays where characters locations mechanics and even the game board itself may change in order to draw them there to fort by the end of the campaign you took part in the story that will hopefully give you as much enjoyment as seeing a really well good movie
  • number one BG g rated pandemic legacy
  • king of death monster 1.5 which just closed on kickstarter for twelve point three million dollars and over 19,000 backers
  • 2017 is going to be a big year for campaign games with highly anticipated titles such as massive darkness first Martian charter stone pendant legacy season 2 seventh continent and bloom raven bloom raven it's supposed to be gloom haven look spell check this stuff it's really not the hard or look like an idiot here there is not a word so if you're interested in campaign games this will be your year
  • can there be too much of a good thing these types of games are meant to be played over multiple sessions providing many hours of entertainment
  • it's probably best if you can have the same group playing each time for continuity purposes
  • for me this presents a problem with the wife and kids scheduling game times can be tough and the people I game with also has a family so getting all of our schedules to sync up could be a struggle and if you go too long between sessions you may forget some aspects of the story the purpose the plot shoot even the rules would you please stop moving the teleprompter
  • even though I love campaign style games I'm only going to be able to pick one or two to play and with all these good ones coming out I hate to miss out on some great experiences so maybe too much of a good good thing isn't necessarily a bad bad thing because we have lots of choices but I know I can play six to eight different standard typical common off-the-shelf type board games over the course of a month or approximately 30 days while with a campaign-style game I'll be gosh darn lucky if I can even get to play that just one time dagnabbit
  • are you looking forward to these campaign games are you in the same boat as me having to pick only one or two to play let me know in the comments
References (from this video)
No references stored for this video.
Video kfoEnFAoXKM Getting Games Discussion at 7:21 sentiment: positive
video_pk 92054 · mention_pk 247142
Getting Games - The 7th Continent video thumbnail
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • narrative adventure feel
  • described as a solo play experience with a persistent world
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • your videos are great I love your YouTube channel especially your playthroughs
  • Lisboa is a beautiful game
  • this was the funnest moment that I had at the convention
References (from this video)
No references stored for this video.
Video U6RGZn0rfH0 Shelfside Unboxing at 0:33 sentiment: positive
video_pk 91339 · mention_pk 244992
Shelfside - The 7th Continent video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive content and deluxe components (binder, cards, dividers)
  • Thematic flavor and flavor text is appreciated
  • Elegant box design and premium feel (leather-bound look)
Cons
  • Prior base game had missing or unclear assembly/rulebook details for some components
  • Content scale can be overwhelming and require good organization
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Card Driven — Players use an action deck to perform actions, shaping exploration and event resolution.
  • cooperative exploration — Players collaborate to explore a dangerous continent, uncovering landmarks and hazards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is massive you got a cool little leather book here
  • I love this little binder thing
  • I love my flavor text
  • the action deck
  • this game is insane like whole boy pretty that is alright
References (from this video)
No references stored for this video.
Video lzYTz_hd4RA Shelfside Unboxing at 16:04 sentiment: positive
video_pk 91344 · mention_pk 245040
Shelfside - The 7th Continent video thumbnail
Click to watch at 16:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production quality and tactile components
  • Immersive, story-driven exploration
  • Large variety of encounters and locations
Cons
  • Very expensive
  • Heavy and complex with long setup
  • Potential for analysis paralysis
Thematic elements
  • Survival, exploration, and mystery on a perilous island
  • Early 20th century island exploration
  • Story-driven exploration with branching events
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Action cards system — Players use a deck of action cards to perform actions, providing a wide range of possible moves.
  • Encounter and location cards — Exploration drives events via location and encounter cards that shape hazards and discoveries.
  • Events — Exploration drives events via location and encounter cards that shape hazards and discoveries.
  • Mini-Games — Physical components (miniatures, stands, dice) contribute to tactile immersion.
  • Miniatures and components — Physical components (miniatures, stands, dice) contribute to tactile immersion.
  • Resource Management — Players track items, resources, and effects (poisons, antidotes, equipment) to survive.
  • Turn order and action icons — A structured turn sequence with action icons regulates gameplay flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is not cheap
  • oh my god this is a great looking game
  • this is a huge game
  • the seventh continent seems to be the new campaign hype nowadays
References (from this video)
No references stored for this video.
Video taY-MHimi2M Nights Around a Table Rules Teach at 2:37
video_pk 91210 · mention_pk 244525
Nights Around a Table - The 7th Continent video thumbnail
Click to watch at 2:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Painting is not my medium AT ALL. i'm no good with it i prefer markers... i prefer pixels, really, to paint with.
  • The things that i would like to paint, if i were able to paint, go in this order, i think, of preference: first, the little items in Tiny Epic Quest.
  • The drawback that i heard is that you get all these different colours of paint, but the one that's missing is red.
  • i WAS worried as i was applying this darker colour that i was sort of muddying up the model and it was looking a little too dingy, but i guess this is the step that corrects that.
  • Figure painting is not for people with bad eyesight. It's not for people with Parkinson's or arthritis in their hands. It's not for people prone to seizures, or people who have just had multiple cans of Dr. Pepper, like i have.
  • i think i may have caught the bug, and i think that this book and this product has given me enough confidence...
References (from this video)
No references stored for this video.
Video xWXp5IxJlZs Watch It Played Discussion at 3:35
video_pk 91193 · mention_pk 244465
Watch It Played - The 7th Continent video thumbnail
Click to watch at 3:35 · YouTube ↗
Pros
  • these are 5 new cards that you simply add to your trays providing more variability and outcomes
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are a set of five official upgraded dual layer boards which are the same size as the originals but much more functional
  • the images are fused on with a heat transfer process and that makes them durable and scratch resistant
  • this one has loads of variety replacing several of the original games components including the discovery determination wound time consuming food would camp basket sack
  • comes with 72 book tiles
  • I've never played so this is going to be fun to explain
  • this is a trick-taking game about pairing roasted coffee beans and I mean that literally you'll be collecting cards to build coffee cups of the best combination
  • these are 5 new cards that you simply add to your trays providing more variability and outcomes
  • 13th building tile for Great Western Trail
References (from this video)
No references stored for this video.
Video oTlek5mVkos Watch It Played Discussion at 7:40
video_pk 90865 · mention_pk 243275
Watch It Played - The 7th Continent video thumbnail
Click to watch at 7:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • people sometimes ask me to do a top ten and if i ever did one twilight struggle would certainly be on it
  • this is a two player brain burning tension filled cold war themed masterpiece that has been on bgg's top 10 for over a decade
  • i'm very happy to see this released
  • if you know what it is if you believe you know what it is and you can prove maybe you can find someone local pronouncing it pronouncing it oh lord pronouncing it see i got problems right from the start
  • i really like how they match the color of the plastic to the artwork on the token so this way they just fit right into the game
  • i've never played but i've heard lots of good things about newton
  • maybe you should even it's just for yourself brighten it up a little bit
  • it really is kind of their fresh interpretation
  • i really like the way these turned out
  • i'm a fan of these holders
  • i think i accidentally did order a second copy of this
  • allows you to immerse yourself further into the case
References (from this video)
No references stored for this video.
Video oKdb5nmmGgA Meeple University Playthrough at 12:04 sentiment: positive
video_pk 90854 · mention_pk 243200
Meeple University - The 7th Continent video thumbnail
Click to watch at 12:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Seventh Citadel
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a semi-cooperative game.
  • Seven weeks of winter.
  • If a monster ends a turn on the castle and we haven't defeated it we lose.
  • We pick a certain instrument and then both players get to resolve all cards in their hands that have that instrument.
  • We won the game.
References (from this video)
No references stored for this video.
Video sz7jmWSp74g kovray Top 10 List at 2:10
video_pk 90595 · mention_pk 242262
kovray - The 7th Continent video thumbnail
Click to watch at 2:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video R1usRiNRWZ8 Nights Around a Table Unboxing at 1:03:10 sentiment: other
video_pk 90341 · mention_pk 241253
Nights Around a Table - The 7th Continent video thumbnail
Click to watch at 1:03:10 · YouTube ↗
Overall sentiment (raw)
Annoyed
Pros
none
Cons
  • Publisher stated it would never be available at retail, but later released a retail version, frustrating backers.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mind clash is all about making their games just over just overboard with production values and just making them cool cool cool
  • the art is neat it's original um like i say it's hard a lot of these games you look at it and you're like oh well that's that's back to the future you look at this you're like oh that's star trek but this one it's hard hard to put a finger on it isn't it
  • if you know trickerion you know what's what's happening and then they did something really really smart and really really sneaky
  • the components are amazing i like them i really like the feel them
  • my first live stream thank you for joining me
  • i'm a storage nerd
  • this is a kickstarter product if you couldn't tell
  • it's a loan but it's a fun loan
  • the future is a scary place folks
  • whoa what happens when you need to burp or fart on a live stream do you know
  • Look at this thing this is crazy
  • Mineclash is all about making their games just overboard with production values and just making them cool cool cool
  • The vision, the artistic vision, is so weird, it's so funky and out there
  • If you're a geek and I know you probably are this game is for you
  • These are the coolest things, and they'll look better once I get them out of the bag
  • I was so disappointed when I bought it... and then I played it and it's wicked, I loved it, it's so cool.
  • It's like kitchen sink game design and people have faulted it for that.
  • Perseverance is like Lost meets Jurassic Park
  • It seemed like a really unique concept to me but weird, is that weird?
  • and they said this will never be available at retail and then they released a version of it at retail I was like damn you
  • they said we will we're not going to do gollum versions of these other games and then they released them
  • Spacious and component-heavy
  • The host notes that Nemesis requires more space than the Anachrony Infinity Box, and mentions a friend's extensive collection of 'Too Many Bones' components.
  • Expansive and modular
  • The game consists of a base game and numerous expansions, allowing players to customize their experience.
  • Audacious (Collector's Edition)
  • Social Deduction
  • The host compares it to 'werewolf' and questions if it includes a literal clock tower.
References (from this video)
No references stored for this video.
Video 6u24g5mCwKA All You Can Board Discussion sentiment: positive
video_pk 89615 · mention_pk 238306
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game in your collection is bears versus babies
  • we prioritize patrons
  • you gotta flip the box upside down or the other way around
  • top shelf villain
  • this is a really nice little hobby zone kind of thing
References (from this video)
No references stored for this video.
Video 6u24g5mCwKA All You Can Board Discussion sentiment: positive
video_pk 89615 · mention_pk 264130
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game in your collection is bears versus babies
  • we prioritize patrons
  • you gotta flip the box upside down or the other way around
  • top shelf villain
  • this is a really nice little hobby zone kind of thing
References (from this video)
No references stored for this video.
Video EDqvTVseZhU BoardGameBollocks Top List at 4:04 sentiment: negative
video_pk 88470 · mention_pk 233225
BoardGameBollocks - The 7th Continent video thumbnail
Click to watch at 4:04 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Great for the first hour or so.
Cons
  • Story dissipates quickly.
  • Can be forced to discard items needed later.
  • Setting up the game again is a pain.
Thematic elements
  • Adventure
  • Storytelling through cards
Comparison games
  • Fighting Fantasy game book
  • Choose your own invention
Mechanics (from transcript analysis)
  • card laying — you'll be laying cards on the table and uncovering a story.
  • Resource Management — you have to discard items and different things in order to take actions
  • Save system — it had a safe game system that allowed you to put the cast back in the box
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Windsor girl Crest is sterile as a unit that's had an irreversible vasectomy.
  • The aesthetic of the game is complete crap, it's like somebody has mixed up a lot of sick in a cement mixer and just splashed it all over the board.
  • We got the uh the larger expansion hoping that that would fix some of the problems and it didn't, it just exacerbated it.
  • You constantly have to check for dominance right and this can change at any time during the game.
  • I felt like I was sinking through the Earth's crust into the magma and just getting burnt from my toes upwards.
  • It's basically top trumps with birds.
  • When you've got a market employee that tries to manipulate the consumer and you've got a depthless and toothless game underneath it.
References (from this video)
No references stored for this video.
Video xg4-ZlRrC30 UndeadVikingVideos Discussion at 54:54 sentiment: mixed
video_pk 87692 · mention_pk 229554
UndeadVikingVideos - The 7th Continent video thumbnail
Click to watch at 54:54 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Intriguing
  • Good game system
Cons
  • Harder than Seven Citadels
  • Group might not dig it
  • Group seems to be going through the motions
  • Potential for giving up/failure
Thematic elements
  • Exploring the world and trying to figure it out.
  • Post-apocalyptic or another planet
Comparison games
  • Seven Citadels
Mechanics (from transcript analysis)
  • exploration — Mechanics involve exploring the world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Halls of Hegra and the British way counter Insurgency at the end of the Empire best podcast One winner is the One-Stop Co-op shop okay Beyond soliter running up and talk cardboard runner up board game app unmatched digital Edition runner up Twilight Struggle Red Sea and Fleet the dice game there you go
  • BG BG is about playing games not going to and there's you know there's a few panels but it is not a panel convention it's not like packs or you know those things
  • It's fine we paying off yes the the hobby was way more intimate because you you could play almost every new release in 2000 that came out that year in those years
  • It's like oh it's like the whole like Michael Jordan bet on basketball so he just made him go play baseball for a season
  • I firmly believe even with no proof whatsoever I firmly believe that he was absolutely uh suspended from the NBA for for gambling
  • I hate YouTube face uh um thumbnails yeah I can't wait till that goes out of style
  • The only reason it is because because I went looking to see if I could who posted it who posted it it was part of the it was part of the thing because I just looking based on the the on your your former partners thing and I found the appeal from his mother post
References (from this video)
No references stored for this video.
Video kpHmpPG8gDc Nights Around a Table Unboxing at 2:35 sentiment: negative
video_pk 87311 · mention_pk 227845
Nights Around a Table - The 7th Continent video thumbnail
Click to watch at 2:35 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Spent a lot of money on it
  • Only played it once
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am pioneering a new term as of this video you heard it here first folks the term is TGOO which stands for thank God I missed out
  • This is the kind of thing this is why I don't get to sleep is I just lay awake in bed langage changes right
  • The moment you make the thing it's automatically trademarked but that isn't true for the United States
  • The big dumb box for big dumb dummies fits perfectly in a cax cube isn't that so smart
  • My tummy is saying it's time to wrap up
  • The number one most frequently played game in our entire flipping collection
References (from this video)
No references stored for this video.
Video YYDMN20FRvE Heavy Cardboard Discussion at 1:44:04 sentiment: neutral
video_pk 86646 · mention_pk 224933
Heavy Cardboard - The 7th Continent video thumbnail
Click to watch at 1:44:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Exploration
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no way to be I I can't I can't even get people to tell me their schedule two weeks in advance so it's very much a week to week thing
  • I hold it to a higher level than that and so on the downside it doesn't allow us to stream games as quickly as I would like sometimes
  • if if if the expansion for oath were included in that I would I would put that above arcs okay wow okay
  • universally okay
  • don't I think it's great the way it is just get more maps which they're doing so honestly that's my answer
  • a reprint of ground floor would be great so I can get a copy of it
References (from this video)
No references stored for this video.
Video EucviY0bcv0 Rahdo Runs Through Top List at 22:06 sentiment: negative
video_pk 85808 · mention_pk 220631
Rahdo Runs Through - The 7th Continent video thumbnail
Click to watch at 22:06 · YouTube ↗
Overall sentiment (raw)
highly negative (Chris) / mixed (Richard)
Pros
  • Grand, epic, sweeping adventure
  • Vast world with incredible breadth and depth
  • Clever conflict resolution
  • Challenging survival elements
Cons
  • Arduous and tedious filing system
  • Frustrating puzzles and backtracking
  • Can be a "torrential disappointment"
  • Can lead to a "slow degrading of your passions"
Thematic elements
  • exploration, survival, mystery
  • mysterious continent
  • card-driven narrative snippets
Comparison games
  • Seventh Citadel
Mechanics (from transcript analysis)
  • card-driven gameplay — Uses "multi-use card stuff" for conflict resolution and actions.
  • exploration — Players "traveling from location to location" to "explore" a large map.
  • scenario-based — Players try to "solve mysteries" and "decipher riddles."
  • Story book — Uses a story book to present narrative elements and encounters.
  • Survival — Players have to deal with "starving to death" and other survival elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time Stories is a system to have adventures, and there are a ton of different expansions that let you have adventures in, um, you know, you know, ancient Greece or, uh, you know, the the Roaring 20s or in the future, all kinds of things.
  • Every time you play, you get a new adventure. And, um, it's absolutely brilliant. the best some of the best storytelling I've ever seen in board games because this game forces players to become the storytelling...
  • the original White Cycle, the I think it was 13 adventures in Time Stories is some of Jensen and my favorite adventuring gameplay we have ever seen and I highly recommend it...
  • It is constantly under attack from wave after wave of bad guys.
  • This is probably my most combat heavy game that I have talked about today and it's really saying something how good this is considering the combat is very dice roll to resolve which is something I normally don't like. But here the gameplay and the adventure uh and the replayability of the original Andor mission 3 had a really wonderful system...
  • one of my favorite cooperative games of all time. Although of all of Andor, it's the original box is still the best.
  • Runebound second edition, not third edition. Third edition is okay, but they made some big changes moving away from second edition. and second edition is where it's at.
  • what always pulled me in was the adventure of travel. I have to admit travel is often my least interesting element of of an adventure game unless they do something really interesting. And this game's travel system is brilliant.
  • you roll dice when you're going to move and all uh a bunch of different terrain types show up and every time you want to move it's a puzzle of right well with these dice what is going to be the way I travel through the world?
  • they're the coolest dice you've ever seen. Big and chunky. And then solving that puzzle.
  • the original uh Runebound Second Edition is absolutely phenomenal. one of the all-time greats uh for a true sense of adventures. We race against the clock to save a fantasy world and I love it to pieces and that would have been I believe uh my number four
  • for honorable mentions, the one that didn't make it on my mind that Richard point out was Dead Reckoning. I really like that one.
  • We just had an adventure, folks. The internet blew up on us.
References (from this video)
No references stored for this video.
Video EucviY0bcv0 Rahdo Runs Through Top List at 1:25:36
video_pk 85808 · mention_pk 220649
Rahdo Runs Through - The 7th Continent video thumbnail
Click to watch at 1:25:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • exploration, survival, curse
  • a mysterious island
  • narrative-driven exploration
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time Stories is a system to have adventures, and there are a ton of different expansions that let you have adventures in, um, you know, you know, ancient Greece or, uh, you know, the the Roaring 20s or in the future, all kinds of things.
  • Every time you play, you get a new adventure. And, um, it's absolutely brilliant. the best some of the best storytelling I've ever seen in board games because this game forces players to become the storytelling...
  • the original White Cycle, the I think it was 13 adventures in Time Stories is some of Jensen and my favorite adventuring gameplay we have ever seen and I highly recommend it...
  • It is constantly under attack from wave after wave of bad guys.
  • This is probably my most combat heavy game that I have talked about today and it's really saying something how good this is considering the combat is very dice roll to resolve which is something I normally don't like. But here the gameplay and the adventure uh and the replayability of the original Andor mission 3 had a really wonderful system...
  • one of my favorite cooperative games of all time. Although of all of Andor, it's the original box is still the best.
  • Runebound second edition, not third edition. Third edition is okay, but they made some big changes moving away from second edition. and second edition is where it's at.
  • what always pulled me in was the adventure of travel. I have to admit travel is often my least interesting element of of an adventure game unless they do something really interesting. And this game's travel system is brilliant.
  • you roll dice when you're going to move and all uh a bunch of different terrain types show up and every time you want to move it's a puzzle of right well with these dice what is going to be the way I travel through the world?
  • they're the coolest dice you've ever seen. Big and chunky. And then solving that puzzle.
  • the original uh Runebound Second Edition is absolutely phenomenal. one of the all-time greats uh for a true sense of adventures. We race against the clock to save a fantasy world and I love it to pieces and that would have been I believe uh my number four
  • for honorable mentions, the one that didn't make it on my mind that Richard point out was Dead Reckoning. I really like that one.
  • We just had an adventure, folks. The internet blew up on us.
References (from this video)
No references stored for this video.
Video Tg3I-RgwO5k Sir Thecos Discussion at 19:25 sentiment: positive
video_pk 85149 · mention_pk 217668
Sir Thecos - The 7th Continent video thumbnail
Click to watch at 19:25 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Enjoyed my time with it
Cons
  • Only played this once
  • Don't know how long it will stay in the collection
  • Will I play each curse only once and then get rid of it?
  • Will I like the game so much I will replay the courses? I have no idea.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • STI, I will give this an A. I played this twice. I really like the game. I don't know how much I will like it in the long run, but I really enjoyed and I could imagine actually owning it.
  • It's like a um it's kind of a tile puzzling and resource management game. Um in a pretty short play time, very simple, very red, like very streamlined, which I like. Um but it like at the end it wasn't too special.
  • One of my most favorite word games. I would give this an A. We're trying to like um prevent goats from taking like the letters from a from a printing office. Very very cool.
  • Star Wars Imperial saw to play for the first time. Um and we're actually playing it again today. And I really like what I really like this. Um there was a lot of setup. The setup isn't very streamlined.
  • Tiny Towns on my list for a while. Finally, I got a copy and I really like this. I will give this an A for now as well.
  • Walking Birano. I will have to like do this here because this one also gets an S. Like always a great game to play. Really love this little puzzly game.
  • Wingspan amazing amazing my most favorite game ever. You know that. So of course Srank
  • It's a very good uh word game. I would give this a B. I enjoy that one.
  • Duel which is fine. It definitely is not as good as Azour. It's It's a fine enough game. I would probably play it again if you asked me, but I don't understand why it exists.
  • At the Helm, a deck building game by Buttonsh Games with only 18 cards, which is pretty good. Um, I'll give this an A as well.
  • Animal Kingdoms. That one surprised me. It's like a uh you like place cards down in specific regions and you're trying to get like the majority there.
  • And then Aon's End, of course, always gets an S for me. It's my most favorite solo game, and that will probably not change for a while.
  • And then I've also finally gotten Seventh Content. I got a like a huge collection. I've got almost everything that you can get at retail, uh, including like the cool white box and stuff. Um, and I would give this I've only played this once, but I would give it an A for now.
  • Loads of A ranks this time. Not bad. Not bad. Um, and a lot of B's as well and quite a lot of S's. No D's this time and only a few C's.
References (from this video)
No references stored for this video.
Video -4B24mnlu2c Tim Chuon Discussion at 5:41
video_pk 84523 · mention_pk 214831
Tim Chuon - The 7th Continent video thumbnail
Click to watch at 5:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this glare just irks me.
  • diffusion sheets which are super cheap, like 27 bucks.
  • This is a really dreamy look overall.
  • comment worth it because it is always worth it to get that final shot
  • put your best foot forward.
  • this is going to be a top- down shot like this.
References (from this video)
No references stored for this video.
Video AqVnxdWFyOQ Board Game Critique Review at 0:04 sentiment: positive
video_pk 83209 · mention_pk 209320
Board Game Critique - The 7th Continent video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Masterful solo puzzle design and intense replayability for dedicated players
  • Atmospheric theme with strong mood and puzzle variety
  • Robust journey log and production quality
Cons
  • Out of print and expensive on secondary markets
  • Huge component count and long single curses; not for casual players
  • Rule-set density and learning curve can be daunting
Thematic elements
  • solo puzzle-driven survival with extensive deck management
  • Pulp adventure with horror seasoning on a sprawling, map-based island quest
  • sparse text, high atmosphere; player-driven discovery and mood
Comparison games
  • Sleeping Gods
  • Vantage
Mechanics (from transcript analysis)
  • deck management — draw action cards with costs; life deck depletion drives escalating curses
  • Exploration map with multiple islands — 50+ locations to uncover; map reveals new passages and challenges as you progress
  • Puzzles and curses — curse cards add penalties; solving puzzles unlocks progress and mitigation
  • Resource and camp management with crafting — manage resources, craft items to extend play and survive longer campaigns
  • Resource Management — manage resources, craft items to extend play and survive longer campaigns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sleeping Gods nails the campaign experience.
  • The keywords create genuine branches.
  • Finish a campaign feeling like you've been somewhere.
  • By turn 15, we'd mapped about 15 locations mentally and suddenly understood the sandbox.
  • Solo is a masterpiece.
  • It's niche brilliance, not a universally good game.
References (from this video)
No references stored for this video.
Video OvZScU450Bk The Brothers Murph Unboxing at 3:04 sentiment: positive
video_pk 81313 · mention_pk 201134
The Brothers Murph - The 7th Continent video thumbnail
Click to watch at 3:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • still would like to because I really enjoyed Seventh Continent.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our board game collection has surpassed the 1,000 board game mark.
  • It feels like it's time to do another collection tour.
  • This is Tiny Epic Galaxies. It's a really fun dice rolling, resource management, engine building kind of game.
  • Terraforming Mars. This is a classic.
  • The feeling of terraforming Mars is just epic.
  • Too Many Bones. This game has some of the coolest dice I've ever seen.
  • It's a cooperative adventure game with really satisfying combat.
References (from this video)
No references stored for this video.
Video nMihwPNR2EI The Dice Tower Top List at 41:37 sentiment: negative
video_pk 80001 · mention_pk 193895
The Dice Tower - The 7th Continent video thumbnail
Click to watch at 41:37 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
  • The first one was really exciting to try
Cons
  • you end up spending six hours in a cave.
  • It's just every single one. It's a grind.
  • It's so random. The cards coming out and the save, I thought the save would be really clever. Spoiler alert, it is not.
  • The saving is not good. You put it all back there. You bring it back out and you're like, I have no idea where we are.
  • This was a huge, huge disappointment for me because I wanted to like it so much.
Thematic elements
  • Survival
  • Cave
  • Choose your own adventure
Comparison games
  • Seven Citadel
Mechanics (from transcript analysis)
  • Card Driven — It's so random. The cards coming out.
  • Choose Your Own Adventure — It's described as a choose your own adventure kind of survival concept.
  • Save system — The save system was not good. You put it all back there, you bring it back out and you're like, I have no idea where we are.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game mostly speaks for itself. We've all experienced it. We all want to forget about it. Sorry I brought it up here.
  • I think I think we live in a more innocent time and I miss that.
  • This was a huge, huge disappointment for me because I wanted to like it so much.
  • Seal is one of the biggest hype to reality moments that I've ever had. Just that that gut check of like, yeah, you still live in a in a messed up earth. You lost faith in humanity.
  • There's so many mistakes and so many disappointments and we still tried to play through so much.
  • my number one is what my clear number one because it was the worst execution possible of any game.
  • And so on top of the fact that it didn't work, which is a huge problem, but if you didn't enjoy assembling them and if you assemble them just like a teeny bit off, not only would the marble like roll down and get stuck, but it would roll off the side of the first piece and just fall on the floor.
References (from this video)
No references stored for this video.
Video zNVxOeCQ-uU Rules Teach at 0:06 sentiment: positive
video_pk 79786 · mention_pk 193345
The 7th Continent video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative adventure and storytelling
  • Adjustable difficulty (making it easier or harder)
  • Saving and resuming mechanics allow for longer play sessions
Cons
  • Drawing a curse card from the discard pile means losing the game.
Thematic elements
  • Cooperative adventure and storytelling game where players explore a cursed continent to lift curses or die trying.
  • 1907
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players resolve actions based on available white squares on terrain, exploration, event, skill, or item cards.
  • Card Drafting — Players draw action cards and may choose skill cards to add to their hand.
  • Cooperative deck building — The action deck is the 'life force' for the group, and its discard pile is shuffled back in. Drawing a curse from the discard pile results in a loss.
  • cooperative play — A one-to-four player cooperative adventure game where players work together.
  • Hand Management — Players manage skill, bonus, and state cards in their hand, with hand limits based on player count.
  • Item crafting — Skill cards can be turned into item cards via the craft action, using terrain tile resources.
  • legacy elements — The game has saving and resuming mechanics, with cards being placed in the 'past' or banished, and specific rules for saving and resuming.
  • Modular Board — The game board is built using terrain cards and exploration cards.
  • Set Collection — Collecting items, quest items, and skill/bonus cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The action deck is the life force for the entire group.
References (from this video)
No references stored for this video.
Video _3T594oJUZ8 Unboxing at 0:06 sentiment: mixed
video_pk 79395 · mention_pk 192800
The 7th Continent video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique mechanics (magnifying glass, hidden numbers on tiles)
  • Detailed miniatures
  • Save state functionality
  • Lovecraftian bent
  • Survival elements
Cons
  • Very expensive
  • Artistic quality of faces can be iffy
  • Potential for components to go flying
Thematic elements
  • Survival
Comparison games
  • Trickerion
  • Charterstone
  • Carcasonne
Mechanics (from transcript analysis)
  • action selection — Back to that little player card full of actions, you know, you could be on a tile, and you'd be like 'I wonder what's to the East?' And you actually have to take one of these actions to investigate.
  • Card Drafting — You get all these packs of cards, and you put them all in, and they're all numbered, and as you build out the island that you're playing on, it says, you know, 'grab card three hundred and fifty-seven'.
  • Save State — There is a whole save state for the game, where you put certain cards in certain pouches, and you can rebuild the section of the land that you're exploring quite easily.
  • tile laying — The whole game is played out in these tiles that you lay down that build out this map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ladies and gentlemen, i have paid more money for this board game than i have paid for any board game in my collection.
  • Four hundred dollars!
  • i lost my mind, and now i have it, and uh... like, i hope it was worth it.
  • This is like a magnifying glass! Because the whole game is played out in these tiles that you lay down that build out this map, and there's hidden stuff...
  • If you're into painting minifigs, these ones could drive you insane!
  • It's unlike anything i own, except on the computer, and i definitely would not pay this kind of money for a graphic adventure game.
  • So i guess, you know, it's the fear of missing out, and the interest in something, um, NEW to put in my collection that drew me The 7th Continent.
References (from this video)
No references stored for this video.
Video 7VVDWfk0SFc our tabletop diary Discussion at 12:10 sentiment: positive
video_pk 67941 · mention_pk 164230
our tabletop diary - The 7th Continent video thumbnail
Click to watch at 12:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing
  • Captures point-and-click style well
  • Good game system
  • Immersive
Cons
  • Needs a lot of time to play
  • Lost the first one
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • exploration — The game involves exploring a world, discovering new areas and challenges.
  • Puzzle solving — Elements of puzzle solving are integrated into the gameplay.
  • Survival — Players must survive in a challenging environment, learning from mistakes and adapting to new information.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was the easiest playthrough of the gloom Haven verse ever because there was this little little box of people telling me everything I did wrong
  • I really laughed jack box it I tend to are usually doing really bad a check box but I really enjoyed so much so so much
  • It's yes it's so funny it's social
  • I'm very much enjoying the crew
  • it's the nearest in that in the vlog about trick-taking games I sort of spoke about how I wasn't I haven't found a modern trick-taking game that was more enjoyable than some of the 500 was my one but any sort of beard auction type of bridge or west or yuka and the crews the first one I've come across that's close
  • this game captures it really well
  • it really does better than anything else I've played on tabletop
References (from this video)
No references stored for this video.
Video roqzI03WDGI Watch It Played Rules Teach at 0:10 sentiment: neutral
video_pk 67373 · mention_pk 163476
Watch It Played - The 7th Continent video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear guidance and a helpful player aid are highlighted as especially useful.
  • Rulebook/setup instructions are described as straightforward, with the included guide explaining setup clearly.
  • Game features a saving/resuming mechanism for multi-session play.
  • Narrative elements are supported by character backgrounds and clue cards to drive story.
Cons
none
Thematic elements
  • curse lifting, exploration, mystery solving
  • the 7th continent, a perilous land the explorers return to
  • story-driven setup with character backgrounds, clues, curses, and exploration cards
Comparison games
none
Mechanics (from transcript analysis)
  • Action deck life force — The group’s progress is tied to drawing and revealing cards from the action deck; the deck represents life force and running out can cause loss.
  • Card Crafting — Skill cards can be converted into items via a crafting mechanism; durability and keywords affect item strength.
  • Card types and consequences — Terrain cards, permanent events, temporary events, quest items, state cards and skills all drive different consequences and flows.
  • Costs and drawing — The blue diamond indicates the minimum number of cards to draw; players may draw more to improve odds.
  • crafting — Skill cards can be converted into items via a crafting mechanism; durability and keywords affect item strength.
  • curse mechanics — Curse cards introduce end conditions; drawing a curse from the discard can end the game; curses interact with action resolution.
  • End conditions — The game ends either by lifting the curse or by curses ending the action/deck; losses can occur if life force is exhausted or a curse is drawn.
  • Exploration flow — Exploration requires adjacency to terrain, automatic successes in some cases, and placement of new exploration cards to extend the map.
  • Items and durability — Items provide benefits and have durability tracked by die pips; multiple item benefits can be combined with limits.
  • Resolution steps — Resolving an action involves selecting items, paying costs with cards, checking stars, applying effects, and possibly gaining new skills or items.
  • Saving/resuming — The rulebook provides a method for saving and resuming a game across sessions.
  • Stars to succeed — Each action requires a certain number of stars revealed on drawn cards to succeed; items and skills can increase stars when revealed.
  • Terrain and exploration — Actions originate from terrain cards; exploration cards reveal new terrain and allow moving or additional actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to learn the 1 to 4 player game 7th continent classic edition designed by Bruno so tear and Ludovic Rudy and published by serious pulp
  • you win by lifting the curse and how that happens is something you discover by playing the game
  • this is a giant continent to explore and a detailed mystery to solve
  • this is a super helpful player aid
  • you'll find resources, fashion tools and use your smarts to solve the mystery
  • the game provides a method for saving and resuming your game
  • in two-player game ... you should collect three each
References (from this video)
No references stored for this video.
Video k3YbhEibknM Top List at 2:08 sentiment: negative
video_pk 66684 · mention_pk 162474
The 7th Continent video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Contains a ton of different ideas and mechanisms that are enjoyable
  • Lots of cool little innovations
Cons
  • Exploration didn't work for the reviewer
  • Felt like a slog
  • Felt lost and directionless
  • Survival elements were oppressive and slowed the game down
  • Story and mystery were not compelling
Thematic elements
  • survival, exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven mechanics — Implied by 'exploration didn't work for me' and 'survival elements didn't quite work.'
  • exploration — The core mechanic of exploring locations, which the host found unenjoyable.
  • Survival — The survival elements were found to be oppressive.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are top 100 games for the people that do not appear in my personal top 100 solos list.
  • I've only played the original Zombicide and Zombicide Black Plague. Black Plague is much better than the original and, you know, it's fun for what it is, but I didn't really enjoy it solo.
  • I saw someone online call this game a slog, and honestly, I think that's the best word for what I felt.
  • I have no question that this is a great deck-building game.
  • I had very similar issues with this one as I had with The 7th Continent.
  • I love Scythe as a multiplayer game.
  • I get a lot of flak for not putting Nemo's War on my lists.
  • I think it looks hideous. It's a bad production.
  • I would choose Ark Nova 10 out of 10 times, 100 out of 100 times.
  • Let me know if there are any games that everyone seems to love that you don't.
References (from this video)
No references stored for this video.
Video DyTRiJ9MzWk pair of dice paradise Analysis at 0:08 sentiment: positive
video_pk 65948 · mention_pk 160157
pair of dice paradise - The 7th Continent video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dominated the top position on board game geeks hotness lists
  • Kickstarter campaign for the second printing made the game available to over 43,000 backers
Cons
  • not planned to have a hobby trade release
  • only place that this game will be available from is the company's Kickstarter
  • manufacturing costs caused by the game's enormous size an amount of content make retail distribution cost prohibitive
Thematic elements
  • story adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Card Driven — It's a card driven story adventure game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the seventh continent has just dominated the top position on board game geeks hotness lists
  • the manufacturing costs caused by the game's enormous size an amount of content make retail distribution cost prohibitive
  • a game this size could not feasibly be made without the community of supportive backers that we found on Kickstarter
  • it's just too expensive to produce and too vivid for distribution
  • are we witnessing the beginning of a new trend here
References (from this video)
No references stored for this video.
Video ECPhTkQkRiA Game Night Picks - Pair Of Dice Paradise Top List at 3:03 sentiment: neutral
video_pk 65542 · mention_pk 159230
Game Night Picks - Pair Of Dice Paradise - The 7th Continent video thumbnail
Click to watch at 3:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Solo or cooperative play
  • Choose Your Own Adventure style
  • Quick save system
Cons
none
Thematic elements
  • Choose Your Own Adventure exploration
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven events — accomplishing this with a variety of cards such as terrain and events Each of which can affect the story's progress and Direction
  • Choose Your Own Adventure — strives to be a solo or Co Co operative Choose Your Own Adventure exploration game
  • Quick save system — features a quick save system allowing players to stop playing at any time and then resume their Adventure later on similar to saving a video game in order to pause and resume it later
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this top 10 list is based on the daily averages from boardgamegeek.com hottest game list over the past 30 days basically these are the games that people are looking at and talking about the most over on the internet's largest board game database website
  • the quality of the single player experience keeping the quality of its solitire gaming as pristine and as high a priority as possible
  • now will this game have been worth the wait well let's hope so
  • the eighth most popular game in the BGG hotness this past month was the newest offering by designer Emerson matsuuchi Century spice road
  • Arkham Horror the card game is what's known as a living card game or lcg
  • a periodic point of contention with Arkham Horror the card game is that in order to have enough potential cards to accommodate multiple players at least two core sets of the games need to be bought
  • in dice Forge players fight to gain Valor with the gods using an Armory of dice with removable faces
  • I'm wondering will dice Forge suffer the same fate or does this dice game have more to offer in terms of its gameplay and Longevity than its predecessor did
  • a bold statement one that leaves me wondering if these strides towards improving the game's functionality will really cause it to continue to LEAP froggit way to an even higher position in our top 10 next month
  • first Martian aims to bring several Innovations to the board gaming scene by hoping to take app integration to the next level
  • now that the game is starting to ship initial reports are that the game has been worth the wait
  • for the past 4 months the number one spot on the list has belonged to one and only one game Gloom Haven
  • even though Gloom Haven is technically the game in the number one spot we're going to take this opportunity to highlight a different game that's worth talking about
  • it sounds like even though this is another game set in the Gloom Haven universe it is vastly different than its predecessor which is very neat and encouraging to see
References (from this video)
No references stored for this video.
Video JZL17bcpjEA Board Game Critique Discussion at 7:42 sentiment: negative
video_pk 62510 · mention_pk 155156
Board Game Critique - The 7th Continent video thumbnail
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • exploration and survival campaign — players explore a sprawling continent, uncovering threats and trying to survive a drawn-out quest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Trust us.
  • Verify everything, trust nothing.
  • The biggest lie board game companies tell might be the simplest. Trust us.
  • You're buying version 1.0 that needs patches, but there's no disclaimer saying software may require updates.
  • The app has potential for gamebreaking bugs, especially in stretch goal missions.
References (from this video)
No references stored for this video.
Video shU5iqt3Qjc Allies or Enemies Discussion at 5:16 sentiment: positive
video_pk 61101 · mention_pk 153566
Allies or Enemies - The 7th Continent video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive writing and story
  • variety in puzzles and strong components
  • reusability and thoughtful physical design
Cons
  • heavy and potentially long; may be intimidating for new players
  • could be less accessible to casual players
Thematic elements
  • adventure, exploration, discovery, narrative-forward
  • a vast cursed continent explored to lift a curse
  • adventure/storytelling with a strong sense of discovery
Comparison games
  • Exit: The Game
Mechanics (from transcript analysis)
  • Exploration and skill checks — map is revealed progressively; players perform skill checks to overcome challenges
  • puzzle-solving with tactile components — physical components encourage manipulation and problem solving
  • self-contained, non-app gameplay — no app required; all rules and content are in the box
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the puzzles were pretty fair
  • the cube was cool
  • this is a really solid start to this series
  • we don't want to spoil anything in these boxes
References (from this video)
No references stored for this video.
Video 6LkNbMZHODY Pair of Dice Paradise Top 10 List at 8:53 sentiment: positive
video_pk 37717 · mention_pk 161441
Pair of Dice Paradise - The 7th Continent video thumbnail
Click to watch at 8:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive adventure mood
  • High replayability via quests
Cons
  • Availability through Kickstarter and backer management
  • Large footprint and setup
Thematic elements
  • adventure-driven exploration and event-driven story
  • choose-your-own-adventure exploration on a newly discovered land
  • interactive exploration
Comparison games
  • Talisman
  • Descent: Journeys in the Dark
Mechanics (from transcript analysis)
  • Events — Players explore a map and events are revealed to drive the story.
  • exploration and event cards — Players explore a map and events are revealed to drive the story.
  • Narrative Choice — Progression depends on choices and discovered quests.
  • Story-driven progression — Progression depends on choices and discovered quests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Mind has only been available in Europe until just recently when Panda Source Games brought it over to the States.
  • Solomon Kane is a narrative style adventure game featuring cooperative storytelling, resource management, and lots of 35-millimeter miniatures.
  • Gloomhaven is the top-ranked, critically acclaimed, award-winning game ... with Forgotten Circles expanding the universe.
References (from this video)
No references stored for this video.
Video _-5_DEJukwQ No Pun Included Review at 0:11 sentiment: mixed
video_pk 32063 · mention_pk 150667
No Pun Included - The 7th Continent video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • ambitious scope and a bold, open-ended design
  • strong use of imagery and symbol-driven exploration
  • high replay potential with varied curses and regions
  • compact packing/soft setup that still accommodates lengthy sessions
  • sense of discovery and mystery that rewards exploration
  • supports multiple approaches and ways to reach objectives
Cons
  • initial adventure is excessively long, potentially exhausting new players
  • the world can feel emptier or more puzzle-like than richly populated
  • controversial design choices (e.g., Lovecraftian inclusions) and reliance on 'cheap tricks' at times
  • pacing can stall as you wander between locations without clear progression
  • story elements can feel thin or disjointed relative to the vast backdrop
  • some players may find the vast scope unwieldy without extensive commitment
Thematic elements
  • Adventure, survival, quest to lift a curse within a vast, discovery-driven world
  • An expansive, perilous island continent of exploration and survival
  • choose-your-own-adventure-inspired, image-driven exploration with rules revealed through cards
Comparison games
  • This War of Mine
  • Killer Bunnies
Mechanics (from transcript analysis)
  • Card Crafting — Items can be combined into powerful or unusual tools; stacking items can produce broken or highly effective effects.
  • curse mechanic — A starting curse provides clues toward lifting it and sets a starting location, shaping the early journey.
  • deck-building / card day phases — A large deck of action cards governs possible actions; players draw many cards and must manage draws and discards.
  • Events — Progression unfolds via a cascade of card reveals that spur new land, lore, or challenges.
  • exploration by symbols/images — Players interpret artwork and symbols on cards/tiles to decide actions and progress.
  • exploratory event chaining — Progression unfolds via a cascade of card reveals that spur new land, lore, or challenges.
  • Hand Management — Players selectively keep ideas/cards; you can end up with many, then must prune to keep what matters.
  • Image Deciphering — Players interpret artwork and symbols on cards/tiles to decide actions and progress.
  • information-driven play — Rules are learned through observation of imagery rather than explicit instruction; discussion among players reinforces learning.
  • item crafting / stacking — Items can be combined into powerful or unusual tools; stacking items can produce broken or highly effective effects.
  • ludonarrative interplay — Narrative weight and mechanical choice influence each other; player decisions shape the story pace.
  • Narrative Choice — Narrative weight and mechanical choice influence each other; player decisions shape the story pace.
  • Resource Management — Willpower, food, sleep, and other needs must be managed or risk decline or death.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is not just any Johnny cardboard we're talking about
  • seventh continent deserves your attention
  • this is not a game it's an idea, a mad fever vision printed onto cardstock
  • it's Australia on steroids
  • the continent feels empty less of a world and more of a large open space strung together with puzzles
  • the initial curse titled the voracious goddess is recommended as the starting curse
  • open-worlds require content to fill them; otherwise they can feel like a long walk without a destination
  • the game teaches through imagery, nudging you toward looking and discussing what you see
  • there are always so many ways you can approach a given objective; freedom is there, but it can feel stretched thin
References (from this video)
No references stored for this video.
Video 0XPLKT6r3DM Meet Me At The Table Playthrough at 0:00 sentiment: positive
video_pk 12575 · mention_pk 36682
Meet Me At The Table - The 7th Continent video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, tactile crafting and equipment management elements
  • Dynamic balloon navigation with tense weather/terrain events
  • Strong synergy between character abilities (e.g., Forewarned/Forearmed) and card play
  • Climactic and cinematic encounter moments (e.g., attacking bird swarms, the giant plant event)
Cons
  • High complexity and steep learning curve for new players
  • A few very punishing encounters (e.g., sprawling storms, dense swamps) can stall progress
  • Narrative depth relies heavily on accurate tracking of many moving parts (cards, terrain, journals)
Thematic elements
  • Survival, exploration, discovery, resource management in a perilous quest to lift a curse or complete a mythic journey
  • A sprawling, dangerous fantasy globe where explorers traverse floating continents via a hot-air balloon and other terrain cards, uncovering hazards and mysteries.
  • Campaign-like, episodic exploration with branching events and persistent character progression
Comparison games
  • The Seventh Continent
Mechanics (from transcript analysis)
  • Action deck management — Players build and cycle through an action deck to perform actions, discard, retrieve, and balance risk versus reward.
  • Balloon navigation / movement — Navigate by drawing and resolving 700-numbered movement cards; weather and terrain cards influence risk and direction.
  • Encounter and event resolution — Resolve exploration cards and encounters by achieving required successes, with potential modifiers from other cards.
  • Inventory and equipment slots — Characters carry items and equipment with limits; certain cards enable crafting or equip bonuses that affect actions.
  • Resource gathering and crafting — Collect terrain-adjacent resources (vine, leaf, etc.), use tools and skills to craft equipment (camouflage outfits, fire-making kits, etc.).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't stress how awesome this game is I'm really excited to see what's in store for our adventures
  • This card is awesome
  • we survived our Birds that was ridiculous
  • I really want the bowl how am I gonna get the bowl I'm not gonna get the bowl
References (from this video)
No references stored for this video.
Video SWywgQS_5UM Board Game Hangover Top 10 List at 5:09 sentiment: mixed
video_pk 9233 · mention_pk 105481
Board Game Hangover - The 7th Continent video thumbnail
Click to watch at 5:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting story and discovery
  • Cards show different things to notice
  • Survival elements add depth
  • Nice story-driven experience
Cons
  • If you die, you must restart the whole game
  • Nobody restarts when they die - poor design choice
  • Replay becomes tedious after first experience
  • Better as a one-time experience
Thematic elements
  • Adventure and discovery
  • Exploration
  • Story-driven narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Card Exploration — Explore through cards and discover different elements
  • Puzzle solving — Solve puzzles during exploration
  • Story-Driven — Heavy emphasis on story and discovery over strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if ever somebody says that he has the top 10 games of all time never trust them it's in their opinion
  • if i could give a game 11 out of 10 clank legacy would be it
  • this is the reason why i fell in love with board games in general
  • it's my favorite solo game for sure the more i play it the more i want to play it
  • to be honest right now probably next year it will be different maybe tomorrow it will be different
  • the unknowing like what's gonna happen what's his agenda it's just an amazing experience
  • if you like deck building then i think you definitely like clank legacy like a lot
References (from this video)
No references stored for this video.
Video srf0yu1uDbk Board Game Coffee Discussion at 16:02 sentiment: positive
video_pk 8055 · mention_pk 23722
Board Game Coffee - The 7th Continent video thumbnail
Click to watch at 16:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • visually appealing and highly replayable
  • engaging exploration and mystery
Cons
  • complex, lengthy setup and learning curve
Thematic elements
  • Deck-driven exploration and risk-management
  • Exploratory open-world adventure
  • Open-ended, highly replayable exploration
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven exploration — Actions and events driven by cards as you explore the map
  • Permutation of paths — Many branching routes and risk-reward decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sleeping Gods is so good it's so good
  • it's like playing a Choose Your Own Adventure storybook
  • The Minis on this are huge
  • this box is so much heavier than I thought it was
  • it's the slowest game ever
  • it's a worldwide contest
  • have fun keep gaming be social
References (from this video)
No references stored for this video.
Video _CH652PtXac BoardGameBollocks Top List at 4:02 sentiment: negative
video_pk 7082 · mention_pk 84069
BoardGameBollocks - The 7th Continent video thumbnail
Click to watch at 4:02 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Ambitious setting and exploration feel
Cons
  • Complex rules and long play sessions may deter players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Choose-your-own-adventure style map creation — Map cards form a map; players explore, fight hazards, and manage resources.
  • Save/restore mechanic — Progress can be saved and restored through a specific procedure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dominant species is a truly awful game that I really really dislike
  • this is a very very light worker placement game
  • the seventh continent for us
References (from this video)
No references stored for this video.
Video ZjkaaUNqDNY Meet Me At The Table Playthrough at 0:06 sentiment: positive
video_pk 6395 · mention_pk 18938
Meet Me At The Table - The 7th Continent video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive, story-driven exploration with rich art and thematic flavor
  • Cooperative play with unique character abilities and synergies
  • Dynamic, modular map exploration that scales with player choices
  • Strong visual and tactile components that reinforce the setting
Cons
  • Steep learning curve and heavy setup
  • Potential for downtime and analysis paralysis in larger groups
  • Outcome can feel heavily influenced by luck of card draws
Thematic elements
  • curse, exploration, survival, and personal backstories intertwined with a mapped journey
  • A mysterious, newly discovered continent off the coast of Antarctica following a perilous expedition within a world of curses and idols
  • journal/backstory driven with character cards and clue-based progression
Comparison games
none
Mechanics (from transcript analysis)
  • Action deck / card-driven actions — Players hold an action deck, draw a set number of cards, and resolve actions by spending cards and meeting success criteria; some cards can alter hand size or success counts.
  • Banished past mechanics — Temporary or encountered events are banished to the past after resolution, altering available future options.
  • Character abilities and synergy — Each explorer has unique abilities that interact with actions to adjust costs, draws, or success generation and enable cooperative synergy.
  • Cooperative play with flexible order — Any player may act in any order; there is no strict turn order beyond action costs and card resolution.
  • Events — Curse cards are added to the action deck and temporary events can banish or alter future options once resolved.
  • Exploration map with pathfinding — Cards form a modular map; players path-find to explore new areas, linking exploration cards and uncovering routes and opportunities.
  • Investigation / GoSee actions — Actions that allow players to investigate or GoSee to reveal more information and potential paths on the map.
  • Resource gathering and crafting — Terrain cards provide resources (e.g., stone) used for crafting items (e.g., clubs); crafting improves capabilities and sometimes reduces action costs.
  • Story-driven item interactions — Items like life jackets or tools influence moves, draw counts, and successes, with potential cross-player usage or combination effects.
  • Temporary events and curses — Curse cards are added to the action deck and temporary events can banish or alter future options once resolved.
  • Victory checks with stars and Lucky Seven — Resolution uses star-based successes; certain cards or abilities (e.g., Lucky Seven) modify sevens into additional successes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art is really cool
  • it's so cool
  • congratulations Mary you are eizan you're our winner with your dress
  • the wonderful book that is called the rules has told me that this is a temporary event
  • it's like making the continent it's so cool
References (from this video)
No references stored for this video.
Video Ttpw1MBgVjc Adam in Wales - Board Game Design Analysis at 18:50 sentiment: neutral
video_pk 133 · mention_pk 408
Adam in Wales - Board Game Design - The 7th Continent video thumbnail
Click to watch at 18:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Striking iconic design
  • Stylish yellow skull
  • Spooky appearance
Cons
  • No game name on box
  • Doesn't convey gameplay or story elements
  • Doesn't show choose-your-own-adventure mechanic
  • Relies on external context
  • Wouldn't work on game store shelf
Thematic elements
  • Exploration/adventure
  • Cursed continent
  • Adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative story/choose-your-own-adventure — Story-driven exploration game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
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