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The 7th Continent box art

The 7th Continent

Game ID: GID0319250
Game Info
Year
2017
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition.

In The 7th Continent, a solo or cooperative "choose-your-own-adventure" exploration board game, you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series, you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders, you have to use every ounce of wit and cunning to survive, crafting tools, weapons, and shelter to ensure your survival.

Unlike most board games, it will take you many, MANY hours of exploring and searching the seventh continent until you eventually discover how to remove the curse(s)...or die trying.

The 7th Continent features an easy saving system so that you can stop playing at any time and resume your adventure later on, just like in a video game!

Description

It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition.

In The 7th Continent, a solo or cooperative "choose-your-own-adventure" exploration board game, you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series, you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders, you have to use every ounce of wit and cunning to survive, crafting tools, weapons, and shelter to ensure your survival.

Unlike most board games, it will take you many, MANY hours of exploring and searching the seventh continent until you eventually discover how to remove the curse(s)...or die trying.

The 7th Continent features an easy saving system so that you can stop playing at any time and resume your adventure later on, just like in a video game!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 7 · mix 1 · neu 3 · neg 3
Mentions per page
Showing 1–14 of 14
Video 7VVDWfk0SFc our tabletop diary Discussion at 12:10 sentiment: positive
video_pk 67941 · mention_pk 164230
our tabletop diary - The 7th Continent video thumbnail
Click to watch at 12:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing
  • Captures point-and-click style well
  • Good game system
  • Immersive
Cons
  • Needs a lot of time to play
  • Lost the first one
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • exploration — The game involves exploring a world, discovering new areas and challenges.
  • Puzzle solving — Elements of puzzle solving are integrated into the gameplay.
  • Survival — Players must survive in a challenging environment, learning from mistakes and adapting to new information.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was the easiest playthrough of the gloom Haven verse ever because there was this little little box of people telling me everything I did wrong
  • I really laughed jack box it I tend to are usually doing really bad a check box but I really enjoyed so much so so much
  • It's yes it's so funny it's social
  • I'm very much enjoying the crew
  • it's the nearest in that in the vlog about trick-taking games I sort of spoke about how I wasn't I haven't found a modern trick-taking game that was more enjoyable than some of the 500 was my one but any sort of beard auction type of bridge or west or yuka and the crews the first one I've come across that's close
  • this game captures it really well
  • it really does better than anything else I've played on tabletop
References (from this video)
No references stored for this video.
Video roqzI03WDGI Watch It Played Rules Teach at 0:10 sentiment: neutral
video_pk 67373 · mention_pk 163476
Watch It Played - The 7th Continent video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear guidance and a helpful player aid are highlighted as especially useful.
  • Rulebook/setup instructions are described as straightforward, with the included guide explaining setup clearly.
  • Game features a saving/resuming mechanism for multi-session play.
  • Narrative elements are supported by character backgrounds and clue cards to drive story.
Cons
none
Thematic elements
  • curse lifting, exploration, mystery solving
  • the 7th continent, a perilous land the explorers return to
  • story-driven setup with character backgrounds, clues, curses, and exploration cards
Comparison games
none
Mechanics (from transcript analysis)
  • Action deck life force — The group’s progress is tied to drawing and revealing cards from the action deck; the deck represents life force and running out can cause loss.
  • card crafting — Skill cards can be converted into items via a crafting mechanism; durability and keywords affect item strength.
  • Card types and consequences — Terrain cards, permanent events, temporary events, quest items, state cards and skills all drive different consequences and flows.
  • Costs and drawing — The blue diamond indicates the minimum number of cards to draw; players may draw more to improve odds.
  • crafting — Skill cards can be converted into items via a crafting mechanism; durability and keywords affect item strength.
  • curse mechanics — Curse cards introduce end conditions; drawing a curse from the discard can end the game; curses interact with action resolution.
  • End conditions — The game ends either by lifting the curse or by curses ending the action/deck; losses can occur if life force is exhausted or a curse is drawn.
  • Exploration flow — Exploration requires adjacency to terrain, automatic successes in some cases, and placement of new exploration cards to extend the map.
  • Items and durability — Items provide benefits and have durability tracked by die pips; multiple item benefits can be combined with limits.
  • Resolution steps — Resolving an action involves selecting items, paying costs with cards, checking stars, applying effects, and possibly gaining new skills or items.
  • Saving/resuming — The rulebook provides a method for saving and resuming a game across sessions.
  • Stars to succeed — Each action requires a certain number of stars revealed on drawn cards to succeed; items and skills can increase stars when revealed.
  • Terrain and exploration — Actions originate from terrain cards; exploration cards reveal new terrain and allow moving or additional actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to learn the 1 to 4 player game 7th continent classic edition designed by Bruno so tear and Ludovic Rudy and published by serious pulp
  • you win by lifting the curse and how that happens is something you discover by playing the game
  • this is a giant continent to explore and a detailed mystery to solve
  • this is a super helpful player aid
  • you'll find resources, fashion tools and use your smarts to solve the mystery
  • the game provides a method for saving and resuming your game
  • in two-player game ... you should collect three each
References (from this video)
No references stored for this video.
Video k3YbhEibknM Top List at 2:08 sentiment: negative
video_pk 66684 · mention_pk 162474
The 7th Continent video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Contains a ton of different ideas and mechanisms that are enjoyable
  • Lots of cool little innovations
Cons
  • Exploration didn't work for the reviewer
  • Felt like a slog
  • Felt lost and directionless
  • Survival elements were oppressive and slowed the game down
  • Story and mystery were not compelling
Thematic elements
  • survival, exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven mechanics — Implied by 'exploration didn't work for me' and 'survival elements didn't quite work.'
  • exploration — The core mechanic of exploring locations, which the host found unenjoyable.
  • Survival — The survival elements were found to be oppressive.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are top 100 games for the people that do not appear in my personal top 100 solos list.
  • I've only played the original Zombicide and Zombicide Black Plague. Black Plague is much better than the original and, you know, it's fun for what it is, but I didn't really enjoy it solo.
  • I saw someone online call this game a slog, and honestly, I think that's the best word for what I felt.
  • I have no question that this is a great deck-building game.
  • I had very similar issues with this one as I had with The 7th Continent.
  • I love Scythe as a multiplayer game.
  • I get a lot of flak for not putting Nemo's War on my lists.
  • I think it looks hideous. It's a bad production.
  • I would choose Ark Nova 10 out of 10 times, 100 out of 100 times.
  • Let me know if there are any games that everyone seems to love that you don't.
References (from this video)
No references stored for this video.
Video DyTRiJ9MzWk pair of dice paradise Analysis at 0:08 sentiment: positive
video_pk 65948 · mention_pk 160157
pair of dice paradise - The 7th Continent video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dominated the top position on board game geeks hotness lists
  • Kickstarter campaign for the second printing made the game available to over 43,000 backers
Cons
  • not planned to have a hobby trade release
  • only place that this game will be available from is the company's Kickstarter
  • manufacturing costs caused by the game's enormous size an amount of content make retail distribution cost prohibitive
Thematic elements
  • story adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Card Driven — It's a card driven story adventure game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the seventh continent has just dominated the top position on board game geeks hotness lists
  • the manufacturing costs caused by the game's enormous size an amount of content make retail distribution cost prohibitive
  • a game this size could not feasibly be made without the community of supportive backers that we found on Kickstarter
  • it's just too expensive to produce and too vivid for distribution
  • are we witnessing the beginning of a new trend here
References (from this video)
No references stored for this video.
Video ECPhTkQkRiA Game Night Picks - Pair Of Dice Paradise Top List at 3:03 sentiment: neutral
video_pk 65542 · mention_pk 159230
Game Night Picks - Pair Of Dice Paradise - The 7th Continent video thumbnail
Click to watch at 3:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Solo or cooperative play
  • Choose Your Own Adventure style
  • Quick save system
Cons
none
Thematic elements
  • Choose Your Own Adventure exploration
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven events — accomplishing this with a variety of cards such as terrain and events Each of which can affect the story's progress and Direction
  • Choose Your Own Adventure — strives to be a solo or Co Co operative Choose Your Own Adventure exploration game
  • Quick save system — features a quick save system allowing players to stop playing at any time and then resume their Adventure later on similar to saving a video game in order to pause and resume it later
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this top 10 list is based on the daily averages from boardgamegeek.com hottest game list over the past 30 days basically these are the games that people are looking at and talking about the most over on the internet's largest board game database website
  • the quality of the single player experience keeping the quality of its solitire gaming as pristine and as high a priority as possible
  • now will this game have been worth the wait well let's hope so
  • the eighth most popular game in the BGG hotness this past month was the newest offering by designer Emerson matsuuchi Century spice road
  • Arkham Horror the card game is what's known as a living card game or lcg
  • a periodic point of contention with Arkham Horror the card game is that in order to have enough potential cards to accommodate multiple players at least two core sets of the games need to be bought
  • in dice Forge players fight to gain Valor with the gods using an Armory of dice with removable faces
  • I'm wondering will dice Forge suffer the same fate or does this dice game have more to offer in terms of its gameplay and Longevity than its predecessor did
  • a bold statement one that leaves me wondering if these strides towards improving the game's functionality will really cause it to continue to LEAP froggit way to an even higher position in our top 10 next month
  • first Martian aims to bring several Innovations to the board gaming scene by hoping to take app integration to the next level
  • now that the game is starting to ship initial reports are that the game has been worth the wait
  • for the past 4 months the number one spot on the list has belonged to one and only one game Gloom Haven
  • even though Gloom Haven is technically the game in the number one spot we're going to take this opportunity to highlight a different game that's worth talking about
  • it sounds like even though this is another game set in the Gloom Haven universe it is vastly different than its predecessor which is very neat and encouraging to see
References (from this video)
No references stored for this video.
Video JZL17bcpjEA Board Game Critique Discussion at 7:42 sentiment: negative
video_pk 62510 · mention_pk 155156
Board Game Critique - The 7th Continent video thumbnail
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • exploration and survival campaign — players explore a sprawling continent, uncovering threats and trying to survive a drawn-out quest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Trust us.
  • Verify everything, trust nothing.
  • The biggest lie board game companies tell might be the simplest. Trust us.
  • You're buying version 1.0 that needs patches, but there's no disclaimer saying software may require updates.
  • The app has potential for gamebreaking bugs, especially in stretch goal missions.
References (from this video)
No references stored for this video.
Video shU5iqt3Qjc Allies or Enemies Discussion at 5:16 sentiment: positive
video_pk 61101 · mention_pk 153566
Allies or Enemies - The 7th Continent video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive writing and story
  • variety in puzzles and strong components
  • reusability and thoughtful physical design
Cons
  • heavy and potentially long; may be intimidating for new players
  • could be less accessible to casual players
Thematic elements
  • adventure, exploration, discovery, narrative-forward
  • a vast cursed continent explored to lift a curse
  • adventure/storytelling with a strong sense of discovery
Comparison games
  • Exit: The Game
Mechanics (from transcript analysis)
  • Exploration and skill checks — map is revealed progressively; players perform skill checks to overcome challenges
  • puzzle-solving with tactile components — physical components encourage manipulation and problem solving
  • self-contained, non-app gameplay — no app required; all rules and content are in the box
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the puzzles were pretty fair
  • the cube was cool
  • this is a really solid start to this series
  • we don't want to spoil anything in these boxes
References (from this video)
No references stored for this video.
Video 6LkNbMZHODY Pair of Dice Paradise Top 10 List at 8:53 sentiment: positive
video_pk 37717 · mention_pk 161441
Pair of Dice Paradise - The 7th Continent video thumbnail
Click to watch at 8:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive adventure mood
  • High replayability via quests
Cons
  • Availability through Kickstarter and backer management
  • Large footprint and setup
Thematic elements
  • adventure-driven exploration and event-driven story
  • choose-your-own-adventure exploration on a newly discovered land
  • interactive exploration
Comparison games
  • Talisman
  • Descent: Journeys in the Dark
Mechanics (from transcript analysis)
  • Events — Players explore a map and events are revealed to drive the story.
  • exploration and event cards — Players explore a map and events are revealed to drive the story.
  • Narrative choice — Progression depends on choices and discovered quests.
  • Story-driven progression — Progression depends on choices and discovered quests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Mind has only been available in Europe until just recently when Panda Source Games brought it over to the States.
  • Solomon Kane is a narrative style adventure game featuring cooperative storytelling, resource management, and lots of 35-millimeter miniatures.
  • Gloomhaven is the top-ranked, critically acclaimed, award-winning game ... with Forgotten Circles expanding the universe.
References (from this video)
No references stored for this video.
Video _-5_DEJukwQ No Pun Included Review at 0:11 sentiment: mixed
video_pk 32063 · mention_pk 150667
No Pun Included - The 7th Continent video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • ambitious scope and a bold, open-ended design
  • strong use of imagery and symbol-driven exploration
  • high replay potential with varied curses and regions
  • compact packing/soft setup that still accommodates lengthy sessions
  • sense of discovery and mystery that rewards exploration
  • supports multiple approaches and ways to reach objectives
Cons
  • initial adventure is excessively long, potentially exhausting new players
  • the world can feel emptier or more puzzle-like than richly populated
  • controversial design choices (e.g., Lovecraftian inclusions) and reliance on 'cheap tricks' at times
  • pacing can stall as you wander between locations without clear progression
  • story elements can feel thin or disjointed relative to the vast backdrop
  • some players may find the vast scope unwieldy without extensive commitment
Thematic elements
  • Adventure, survival, quest to lift a curse within a vast, discovery-driven world
  • An expansive, perilous island continent of exploration and survival
  • choose-your-own-adventure-inspired, image-driven exploration with rules revealed through cards
Comparison games
  • This War of Mine
  • Killer Bunnies
Mechanics (from transcript analysis)
  • card crafting — Items can be combined into powerful or unusual tools; stacking items can produce broken or highly effective effects.
  • curse mechanic — A starting curse provides clues toward lifting it and sets a starting location, shaping the early journey.
  • deck-building / card day phases — A large deck of action cards governs possible actions; players draw many cards and must manage draws and discards.
  • Events — Progression unfolds via a cascade of card reveals that spur new land, lore, or challenges.
  • exploration by symbols/images — Players interpret artwork and symbols on cards/tiles to decide actions and progress.
  • exploratory event chaining — Progression unfolds via a cascade of card reveals that spur new land, lore, or challenges.
  • hand management — Players selectively keep ideas/cards; you can end up with many, then must prune to keep what matters.
  • Image Deciphering — Players interpret artwork and symbols on cards/tiles to decide actions and progress.
  • information-driven play — Rules are learned through observation of imagery rather than explicit instruction; discussion among players reinforces learning.
  • item crafting / stacking — Items can be combined into powerful or unusual tools; stacking items can produce broken or highly effective effects.
  • ludonarrative interplay — Narrative weight and mechanical choice influence each other; player decisions shape the story pace.
  • Narrative choice — Narrative weight and mechanical choice influence each other; player decisions shape the story pace.
  • Resource management — Willpower, food, sleep, and other needs must be managed or risk decline or death.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is not just any Johnny cardboard we're talking about
  • seventh continent deserves your attention
  • this is not a game it's an idea, a mad fever vision printed onto cardstock
  • it's Australia on steroids
  • the continent feels empty less of a world and more of a large open space strung together with puzzles
  • the initial curse titled the voracious goddess is recommended as the starting curse
  • open-worlds require content to fill them; otherwise they can feel like a long walk without a destination
  • the game teaches through imagery, nudging you toward looking and discussing what you see
  • there are always so many ways you can approach a given objective; freedom is there, but it can feel stretched thin
References (from this video)
No references stored for this video.
Video 0XPLKT6r3DM Meet Me At The Table Playthrough at 0:00 sentiment: positive
video_pk 12575 · mention_pk 36682
Meet Me At The Table - The 7th Continent video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, tactile crafting and equipment management elements
  • Dynamic balloon navigation with tense weather/terrain events
  • Strong synergy between character abilities (e.g., Forewarned/Forearmed) and card play
  • Climactic and cinematic encounter moments (e.g., attacking bird swarms, the giant plant event)
Cons
  • High complexity and steep learning curve for new players
  • A few very punishing encounters (e.g., sprawling storms, dense swamps) can stall progress
  • Narrative depth relies heavily on accurate tracking of many moving parts (cards, terrain, journals)
Thematic elements
  • Survival, exploration, discovery, resource management in a perilous quest to lift a curse or complete a mythic journey
  • A sprawling, dangerous fantasy globe where explorers traverse floating continents via a hot-air balloon and other terrain cards, uncovering hazards and mysteries.
  • Campaign-like, episodic exploration with branching events and persistent character progression
Comparison games
  • The Seventh Continent
Mechanics (from transcript analysis)
  • Action deck management — Players build and cycle through an action deck to perform actions, discard, retrieve, and balance risk versus reward.
  • Balloon navigation / movement — Navigate by drawing and resolving 700-numbered movement cards; weather and terrain cards influence risk and direction.
  • Encounter and event resolution — Resolve exploration cards and encounters by achieving required successes, with potential modifiers from other cards.
  • Inventory and equipment slots — Characters carry items and equipment with limits; certain cards enable crafting or equip bonuses that affect actions.
  • Resource gathering and crafting — Collect terrain-adjacent resources (vine, leaf, etc.), use tools and skills to craft equipment (camouflage outfits, fire-making kits, etc.).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't stress how awesome this game is I'm really excited to see what's in store for our adventures
  • This card is awesome
  • we survived our Birds that was ridiculous
  • I really want the bowl how am I gonna get the bowl I'm not gonna get the bowl
References (from this video)
No references stored for this video.
Video srf0yu1uDbk Board Game Coffee Discussion at 16:02 sentiment: positive
video_pk 8055 · mention_pk 23722
Board Game Coffee - The 7th Continent video thumbnail
Click to watch at 16:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • visually appealing and highly replayable
  • engaging exploration and mystery
Cons
  • complex, lengthy setup and learning curve
Thematic elements
  • Deck-driven exploration and risk-management
  • Exploratory open-world adventure
  • Open-ended, highly replayable exploration
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven exploration — Actions and events driven by cards as you explore the map
  • Permutation of paths — Many branching routes and risk-reward decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sleeping Gods is so good it's so good
  • it's like playing a Choose Your Own Adventure storybook
  • The Minis on this are huge
  • this box is so much heavier than I thought it was
  • it's the slowest game ever
  • it's a worldwide contest
  • have fun keep gaming be social
References (from this video)
No references stored for this video.
Video _CH652PtXac BoardGameBollocks Top List at 4:02 sentiment: negative
video_pk 7082 · mention_pk 84069
BoardGameBollocks - The 7th Continent video thumbnail
Click to watch at 4:02 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Ambitious setting and exploration feel
Cons
  • Complex rules and long play sessions may deter players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Choose-your-own-adventure style map creation — Map cards form a map; players explore, fight hazards, and manage resources.
  • Save/restore mechanic — Progress can be saved and restored through a specific procedure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dominant species is a truly awful game that I really really dislike
  • this is a very very light worker placement game
  • the seventh continent for us
References (from this video)
No references stored for this video.
Video ZjkaaUNqDNY Meet Me At The Table Playthrough at 0:06 sentiment: positive
video_pk 6395 · mention_pk 18938
Meet Me At The Table - The 7th Continent video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive, story-driven exploration with rich art and thematic flavor
  • Cooperative play with unique character abilities and synergies
  • Dynamic, modular map exploration that scales with player choices
  • Strong visual and tactile components that reinforce the setting
Cons
  • Steep learning curve and heavy setup
  • Potential for downtime and analysis paralysis in larger groups
  • Outcome can feel heavily influenced by luck of card draws
Thematic elements
  • curse, exploration, survival, and personal backstories intertwined with a mapped journey
  • A mysterious, newly discovered continent off the coast of Antarctica following a perilous expedition within a world of curses and idols
  • journal/backstory driven with character cards and clue-based progression
Comparison games
none
Mechanics (from transcript analysis)
  • Action deck / card-driven actions — Players hold an action deck, draw a set number of cards, and resolve actions by spending cards and meeting success criteria; some cards can alter hand size or success counts.
  • Banished past mechanics — Temporary or encountered events are banished to the past after resolution, altering available future options.
  • Character abilities and synergy — Each explorer has unique abilities that interact with actions to adjust costs, draws, or success generation and enable cooperative synergy.
  • Cooperative play with flexible order — Any player may act in any order; there is no strict turn order beyond action costs and card resolution.
  • Events — Curse cards are added to the action deck and temporary events can banish or alter future options once resolved.
  • Exploration map with pathfinding — Cards form a modular map; players path-find to explore new areas, linking exploration cards and uncovering routes and opportunities.
  • Investigation / GoSee actions — Actions that allow players to investigate or GoSee to reveal more information and potential paths on the map.
  • Resource gathering and crafting — Terrain cards provide resources (e.g., stone) used for crafting items (e.g., clubs); crafting improves capabilities and sometimes reduces action costs.
  • Story-driven item interactions — Items like life jackets or tools influence moves, draw counts, and successes, with potential cross-player usage or combination effects.
  • Temporary events and curses — Curse cards are added to the action deck and temporary events can banish or alter future options once resolved.
  • Victory checks with stars and Lucky Seven — Resolution uses star-based successes; certain cards or abilities (e.g., Lucky Seven) modify sevens into additional successes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art is really cool
  • it's so cool
  • congratulations Mary you are eizan you're our winner with your dress
  • the wonderful book that is called the rules has told me that this is a temporary event
  • it's like making the continent it's so cool
References (from this video)
No references stored for this video.
Video Ttpw1MBgVjc Adam in Wales - Board Game Design Analysis at 18:50 sentiment: neutral
video_pk 133 · mention_pk 408
Adam in Wales - Board Game Design - The 7th Continent video thumbnail
Click to watch at 18:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Striking iconic design
  • Stylish yellow skull
  • Spooky appearance
Cons
  • No game name on box
  • Doesn't convey gameplay or story elements
  • Doesn't show choose-your-own-adventure mechanic
  • Relies on external context
  • Wouldn't work on game store shelf
Thematic elements
  • Exploration/adventure
  • Cursed continent
  • Adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative story/choose-your-own-adventure — Story-driven exploration game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
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