You are part of the Art Rescue Team, with the aim of fighting against "The White Hand", an organization responsible for many thefts of priceless works across the planet. Your team of specialists, the best in their field, will travel from Japan to Rio de Janeiro via Scandinavia in order to recover stolen works of art. Will you manage to gather, together, enough clues in the allotted time to stop this cultural looting?
In the co-operative game The A.R.T. Project, you play together against the game. Each player draws two mission cards at the beginning of each round, then all players decide the order of the round. Your jerrycan reserves, weapons, allies, and clues are all held in common, and their management is essential. When you play a mission, you spend common resources and find clues that will be useful to everyone. Try to save seven works before the end of the mission deck...
—description from the publisher
The A.R.T. Project - Playthrough
- Crisis management co-op with strong theme
- Variety through maps and modules
- Complexity may deter some players
- Crisis management; cooperative play
- Art theft/crisis across maps; White Hand influence
- Crisis management with map variation
Mechanics (from transcript analysis)
- Card-driven actions and dice pool — Cards provide actions/resources; dice pool supports challenges
- cooperative resource management — Joint pool of resources; move to retrieve art while fighting the White Hand
- Map variation and modular rules — Different maps change routes and challenges
- Resource management — Joint pool of resources; move to retrieve art while fighting the White Hand
Video topics + discussion points
Quotes (from this video)
- Dimension is both a dexterity game. It's actually it's more of an abstract puzzle game than it is a dexterity game.
- Hookie is a really wonderful game where you are trying to figure out which three kids are playing hookie.
- Mystic Paths is pretty darn unique. It's a word association game. Cooperative.
- I love Village Rails. VILLAGE RAILS. GOSH, I love Village Rails.
- This is one of the biggest surprises for me, I think, ever in terms of like what I've found and loved it.
- Citizens of the Spark... I think this game is massively underrated for how good it is.
References (from this video)
- Cooperative play and teamwork toward a common objective
- Engaging dice combat and resource juggling
- Thematic chase to recover stolen art across iconic locations
- Rule complexity and map-specific variations can be confusing
- Turns can be lengthy due to dice math and planning
- Reliance on memory of specific card interactions may cause mistakes
- Array
- United States
- Cooperative mission to recover stolen art across locations
Mechanics (from transcript analysis)
- Area movement — Players move agents on a map, with certain spaces providing bonuses or triggering fights.
- Dice rolling — Combat resolved by rolling dice to meet target numbers; higher rolls enable success.
- Dice rolling combat — Combat resolved by rolling dice to meet target numbers; higher rolls enable success.
- hand management — Two cards are drawn; players choose one to play each turn, determining resources lost and actions taken.
- Movement — Players move agents on a map, with certain spaces providing bonuses or triggering fights.
- Resource management — Players track and spend multiple resource types (guns, health, gas, walkie-talkies, fuel) to perform actions.
- set collection — To reveal art, players must accumulate three of the same symbol on their own tableau.
- Set/Symbol Collection — To reveal art, players must accumulate three of the same symbol on their own tableau.
Video topics + discussion points
Quotes (from this video)
- The Art Project
- this is Bard game Brody with let's table it where we get games to the table like this one by the op
- we need to pay six walkie-talkies to get a black die which gives us more chances to fight
- Two cards so we get two cards each of us have to choose uh one to play each time which shows what resources we're going to lose
- First art to rescue and we can't make it there anyways
- we won both of those on our first try
References (from this video)
- Variety of maps with different rule tweaks that keep the game fresh
- High-quality components and thematic minis (white hand tokens)
- Strong cooperative feel and family-friendly theme
- Engaging combination of resource management and card-driven objectives
- Kids enjoyed playing and wanted to continue with more missions
- Array
- Art restoration and theft recovery across multiple locations
- Cooperative, mission-driven
Mechanics (from transcript analysis)
- card drafting — Draw two Mission cards and choose order to play
- card drafting/hand management — Draw two Mission cards and choose order to play
- Clue/deduction track — Clues determine art location; matching three clues reveals an art piece
- Combat: Dice — Combat uses dice rolled by leader and allies, compared against agent strength with options to modify
- Cooperative Game — Players work together to complete missions against the game
- cooperative play — Players work together to complete missions against the game
- deduction — Clues determine art location; matching three clues reveals an art piece
- Dice-based combat — Combat uses dice rolled by leader and allies, compared against agent strength with options to modify
- Event map variability — Multiple maps with different rules add variety
- Movement — Move pawns across locations using fuel; health can substitute if fuel is low
- Resource management — Team manages limited resources (fuel, guns, walkie-talkies) to perform actions
- Threat track / Lost City mechanic — Threat level increases; Lost City markers modify agent strength and endgame dynamics
- Turn-based round structure — Turns are structured into phases with card draws, movement, and combat
- Variable Phase Order — Turns are structured into phases with card draws, movement, and combat
Video topics + discussion points
Quotes (from this video)
- I really like the different maps and how the small changes in the rules really made it feel different
- The White Hand agents are actually white hands not just cubes
- This is a family game
References (from this video)
- Unknown
- Unknown
- Unknown
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Cooperative gameplay
- Theme of art and preservation
- Family-friendly and table-friendly
- Art conservation, teamwork, rescue mission
- Cooperative mission to recover stolen art and confront an antagonist
- Cooperative, kid-friendly adventure
Mechanics (from transcript analysis)
- communication_driven — Emphasis on clear communication to coordinate actions
- Cooperative Game — Players work together to achieve the objective of recovering art pieces
- cooperative_play — Players work together to achieve the objective of recovering art pieces
- objective_based_play — Players aim to recover stolen art pieces while confronting the White Hand
Video topics + discussion points
Quotes (from this video)
- are definitely going to find our table right here very soon
References (from this video)
- engaging artwork theme
- solid puzzle and interaction
- not deeply explained in transcript; may require setup
- artworks and curation
- art restoration or exhibition-themed puzzle
- cooperative-to-competitive depending on play
- Dale of Merchants
Mechanics (from transcript analysis)
- card play / action selection — two-card hands inform actions and possible discards
Video topics + discussion points
Quotes (from this video)
- Chakra is wonderful
- I absolutely love it and I'm so freaking happy I didn't get rid of it
- Dutch Blitz is the best time
- Rove is absolutely amazing
- Witchcraft is a fantastic card based game
- Azul I am so excited to talk about my number 72
- Role Player is wonderful wonderful game
References (from this video)
- stunning art and visual presentation
- fun cooperative puzzle that scales to six players
- solid solo potential
- not as strong for solo players who prefer heavy competition
- some may want more direct antagonistic pressure
- art restoration and thieves vs. guardians
- art theft/rescue mission on a museum map
- cooperative puzzle-solving with variable maps
Mechanics (from transcript analysis)
- cooperative_worker_card_play — players draft and discard/play cards to enable actions and resource conversion
- map_variants — multiple maps provide different layouts and challenges
- Pattern Building — align icons to complete missing art pieces and progress on the map
- pattern_completion — align icons to complete missing art pieces and progress on the map
- variable map — multiple maps provide different layouts and challenges
Video topics + discussion points
Quotes (from this video)
- Darwin's Journey is my number one game of 2023
- Raising Robots is wonderful
- this is such a good game
- Barcelona is absolutely stunning and the chaining is satisfying
- Expeditions is not like Scythe
- the art project is absolutely fantastic
References (from this video)
- strong cooperative experience
- solo mode adds replayability
- can be complex to teach and learn
- retrieving stolen art pieces
- art theft/heist motif with the White Glove Society vibe
- cooperative with negotiation/alliances
Mechanics (from transcript analysis)
- character/ally management — hire allies to bolster your efforts
- Cooperative Game — players cooperate to retrieve stolen art
- cooperative play — players cooperate to retrieve stolen art
- Resource management — use resources to move around map and engage in battles
Video topics + discussion points
Quotes (from this video)
- I absolutely love Astra
- it's very unique
- I absolutely love the theme of trying to defeat the illiterati
- this is a fantastic dice drafting game
References (from this video)
- surprisingly engaging cooperative experience
- high production quality and thematic integration
- co-ops may require heavy read/teaching for newcomers
- cooperative resource management and heist-adjacent tasks
- art theft/rescue theme with a white glove society
- Wingspan
Mechanics (from transcript analysis)
- Cooperative Game — players work together to recover art pieces
- cooperative play — players work together to recover art pieces
- Simultaneous card selection — cards chosen in secret and revealed together to trigger actions
- Simultaneous reveal — cards chosen in secret and revealed together to trigger actions
Video topics + discussion points
Quotes (from this video)
- I really want to be able to hop into a live stream and know exactly what I'm doing.
- Less but better quality is something I'm embracing going into 2024.
- Septima is my number one game of the month.