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The A.R.T. Project box art

The A.R.T. Project

Game ID: GID0319303
Game Info
Year
2023
Collection
Rating
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Percentile rank vs. all games
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Description

You are part of the Art Rescue Team, with the aim of fighting against "The White Hand", an organization responsible for many thefts of priceless works across the planet. Your team of specialists, the best in their field, will travel from Japan to Rio de Janeiro via Scandinavia in order to recover stolen works of art. Will you manage to gather, together, enough clues in the allotted time to stop this cultural looting?

In the co-operative game The A.R.T. Project, you play together against the game. Each player draws two mission cards at the beginning of each round, then all players decide the order of the round. Your jerrycan reserves, weapons, allies, and clues are all held in common, and their management is essential. When you play a mission, you spend common resources and find clues that will be useful to everyone. Try to save seven works before the end of the mission deck...

—description from the publisher

Description

You are part of the Art Rescue Team, with the aim of fighting against "The White Hand", an organization responsible for many thefts of priceless works across the planet. Your team of specialists, the best in their field, will travel from Japan to Rio de Janeiro via Scandinavia in order to recover stolen works of art. Will you manage to gather, together, enough clues in the allotted time to stop this cultural looting?

In the co-operative game The A.R.T. Project, you play together against the game. Each player draws two mission cards at the beginning of each round, then all players decide the order of the round. Your jerrycan reserves, weapons, allies, and clues are all held in common, and their management is essential. When you play a mission, you spend common resources and find clues that will be useful to everyone. Try to save seven works before the end of the mission deck...

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 11 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–14 of 14
Video 1sFqW2ZTdUk Watch It Played Playthrough
video_pk 68550 · mention_pk 164830
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video yzvVeeMCL58 Fair Plays Games Top 5 List at 16:30 sentiment: positive
video_pk 65692 · mention_pk 159446
Fair Plays Games - The A.R.T. Project video thumbnail
Click to watch at 16:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork (Vincent Dutrait)
  • Engaging theme and cooperative play
Cons
  • Can be challenging and require good communication
Thematic elements
  • collaboration, negotiation, and art preservation
  • global art restoration/rescue mission
  • fully cooperative with negotiation among players
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Deck/Hand — Race against the mission deck to complete objectives
  • coordination — Coordinate actions to recover seven artworks
  • negotiation — Discuss and negotiate objectives and resource sharing
  • race against deck — Race against the mission deck to complete objectives
  • shared resources — Players share and allocate resources to pursue clues
  • story emphasis — Artwork theming and diversity of art assets as output
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This world is a co-op.
  • This planet is co-op city. Co-op Earth. That's what it is.
  • Not semi co-op. It is co-op.
  • Bomb Busters is the jam.
  • The Gang is rolling.
  • I love the artwork in the game. I love the diversity of the game.
  • This is a really, really good co-op that keeps you on your toes.
References (from this video)
No references stored for this video.
Video gUssEHWWdrU watch it played Rules Teach at 0:13 sentiment: positive
video_pk 64076 · mention_pk 157563
watch it played - The A.R.T. Project video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Collaborative planning is encouraged and central to play, enabling shared strategy.
  • Multiple maps with unique rules offer variety and replayability.
  • Rulebook includes a player reference to walk through the game's phases, aiding learning.
  • Allies and group resource mechanics add cooperative depth and tactical choices.
  • The Golden Rule introduces a meaningful decision when resources are scarce.
  • Fights provide tactical tension with dice and strength calculations.
Cons
  • The game appears to have a substantial rule set and several interlocking systems, which may create a steep learning curve.
  • Management of tokens, resources, and multiple tracks (clue, art piece, threat) could be complex and time-consuming during play.
Thematic elements
  • Art theft/rescue organized by a covert organization (White Hand) and its agents.
  • Global maps representing different locations (e.g., Japan map is highlighted) as part of a cooperative mission to reclaim stolen art.
  • Cooperative planning and discussion-driven play with a shared objective to reclaim artworks.
Comparison games
none
Mechanics (from transcript analysis)
  • Allies and group spending — Allies are bought with walkie-talkie tokens; the group can pool resources to unlock ally dice, which then become available for use for the rest of the game.
  • Clue track and art pieces — Solving clue sets may discard cards to reveal Art Piece tokens; tokens are placed on the board and can later move to the loss track, contributing to winning conditions.
  • deduction — Solving clue sets may discard cards to reveal Art Piece tokens; tokens are placed on the board and can later move to the loss track, contributing to winning conditions.
  • End-of-round checks — At the end of each round, any city with five or more Wh Hand agents is lost, and markers are placed; missed connections can cause a loss condition if all connected cities are lost.
  • Fights with leaders and dice — Fights occur in cities with pawns and agents; one leader is chosen, then both players at the location roll Ally dice; strength is compared to agent strength, with outcomes affecting token movement and potential art piece collection.
  • Golden Rule (resource substitution) — If the required resources are not available in the van, a player may spend Health tokens as substitutes to pay for card effects.
  • Mission phase with four-section cards — During the Mission phase, each player draws two Mission cards and resolves them in order; each card has four sections (resources, placing agent tokens, collecting hearts, and clues) that must be resolved top-to-bottom.
  • Movement with fuel — Players spend one Fuel token to move a pawn along a connected path; multiple moves are possible while fuel remains, invoking the 'Golden Rule' when needed.
  • Resource flow via van and supply — Resources spent or gained move between the van and the General Supply; Health can substitute for resources if needed, but Health itself cannot be spent in place of Health.
  • Resource management — If the required resources are not available in the van, a player may spend Health tokens as substitutes to pay for card effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • collaborating in planning is both encouraged and helpful
  • the Golden Rule
  • any number of players can contribute hearts since acquiring allies isn't an action taken by one player but a decision made by the group
  • There are a few different ways the game can end
  • player reference that will walk you through the different phases of the game
References (from this video)
No references stored for this video.
Video lseh7yvdmNI watch it played Playthrough at 0:00 sentiment: mixed
video_pk 64053 · mention_pk 157546
watch it played - The A.R.T. Project video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Solo mode starts with more health, aiding survival in the early and mid-game
  • Allies provide extra dice and support in combat and travel
  • Diverse resources (fuel, guns, walkie-talkies, health) create multiple strategic paths
  • Thematic arc of art rescue against the White Hand with map variety
Cons
  • Resource management can be punishing; a city can become lost and difficult to recover from
  • Getting and sustaining allies can be expensive and time-consuming
  • White Hand strength scales with lost cities, making victory harder as the game progresses
  • Overall difficulty and complexity can lead to near-loss scenarios even for experienced players
Thematic elements
  • art theft and rescue mission coordinated by an art rescue team
  • Scandinavia map used in the solo mode (with references to other maps like Japan and Egypt); global art recovery against an antagonistic force
  • story unfolds through gameplay and artifact recovery, with allies and hostile opposition shaping the arc
Comparison games
none
Mechanics (from transcript analysis)
  • Allies — Allies can pick up art, travel, and assist in fights. They cannot lead a fight and must be with the player for combat.
  • Art collection costs — Moving into an art city costs movement; collecting art involves spending resources; red and green city boxes impose different effects when art is collected.
  • Clues deck and clue track — In solo mode, the player starts with three clue cards and chooses two to play; clues become part of a clue track that interacts with art collection.
  • Combat System — Fight value is the sum of base strength, ally contributions, and resources; clues can reroll dice; guns add +2 per gun; health can be spent for resources but resources cannot be spent for health.
  • Combat: Damage Based — Fight value is the sum of base strength, ally contributions, and resources; clues can reroll dice; guns add +2 per gun; health can be spent for resources but resources cannot be spent for health.
  • deduction — In solo mode, the player starts with three clue cards and chooses two to play; clues become part of a clue track that interacts with art collection.
  • Ending condition — Win by recovering all art before time runs out; there are additional loss conditions like lost cities and resource depletion.
  • Lost Cities and White Hand — If five White Hand agents are in a city, that city becomes lost and cannot be traveled to or used to rescue art; lost cities grant permanent strength bonuses to the White Hand.
  • movement costs — Travel along beige strings costs 1 fuel; travel along red strings costs 2 fuel.
  • Starting resources and mode differences — Solo mode starts with six health (instead of three in multiplayer); ally dice can be rolled in fights; the clue deck drawing in solo differs from multiplayer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my heart is pounding I can't breathe that was stressful
  • I am playing as the Green Knight here
  • we start with six Health instead of three
  • the sooner you can get allies the better
References (from this video)
No references stored for this video.
Video Q76LhQbE0tQ The Brothers Murph Top List at 26:00 sentiment: positive
video_pk 62705 · mention_pk 155407
The Brothers Murph - The A.R.T. Project video thumbnail
Click to watch at 26:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Crisis management co-op with strong theme
  • Variety through maps and modules
Cons
  • Complexity may deter some players
Thematic elements
  • Crisis management; cooperative play
  • Art theft/crisis across maps; White Hand influence
  • Crisis management with map variation
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions and dice pool — Cards provide actions/resources; dice pool supports challenges
  • cooperative resource management — Joint pool of resources; move to retrieve art while fighting the White Hand
  • Map variation and modular rules — Different maps change routes and challenges
  • Resource management — Joint pool of resources; move to retrieve art while fighting the White Hand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dimension is both a dexterity game. It's actually it's more of an abstract puzzle game than it is a dexterity game.
  • Hookie is a really wonderful game where you are trying to figure out which three kids are playing hookie.
  • Mystic Paths is pretty darn unique. It's a word association game. Cooperative.
  • I love Village Rails. VILLAGE RAILS. GOSH, I love Village Rails.
  • This is one of the biggest surprises for me, I think, ever in terms of like what I've found and loved it.
  • Citizens of the Spark... I think this game is massively underrated for how good it is.
References (from this video)
No references stored for this video.
Video -MhTtgfu3IE Let's Table It Playthrough at 0:11 sentiment: positive
video_pk 61936 · mention_pk 154550
Let's Table It - The A.R.T. Project video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative play and teamwork toward a common objective
  • Engaging dice combat and resource juggling
  • Thematic chase to recover stolen art across iconic locations
Cons
  • Rule complexity and map-specific variations can be confusing
  • Turns can be lengthy due to dice math and planning
  • Reliance on memory of specific card interactions may cause mistakes
Thematic elements
  • Array
  • United States
  • Cooperative mission to recover stolen art across locations
Comparison games
none
Mechanics (from transcript analysis)
  • Area movement — Players move agents on a map, with certain spaces providing bonuses or triggering fights.
  • Dice rolling — Combat resolved by rolling dice to meet target numbers; higher rolls enable success.
  • Dice rolling combat — Combat resolved by rolling dice to meet target numbers; higher rolls enable success.
  • hand management — Two cards are drawn; players choose one to play each turn, determining resources lost and actions taken.
  • Movement — Players move agents on a map, with certain spaces providing bonuses or triggering fights.
  • Resource management — Players track and spend multiple resource types (guns, health, gas, walkie-talkies, fuel) to perform actions.
  • set collection — To reveal art, players must accumulate three of the same symbol on their own tableau.
  • Set/Symbol Collection — To reveal art, players must accumulate three of the same symbol on their own tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Art Project
  • this is Bard game Brody with let's table it where we get games to the table like this one by the op
  • we need to pay six walkie-talkies to get a black die which gives us more chances to fight
  • Two cards so we get two cards each of us have to choose uh one to play each time which shows what resources we're going to lose
  • First art to rescue and we can't make it there anyways
  • we won both of those on our first try
References (from this video)
No references stored for this video.
Video SXvFLSpyEbE Let's Table It Rules Teach at 0:17 sentiment: positive
video_pk 61933 · mention_pk 154547
Let's Table It - The A.R.T. Project video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variety of maps with different rule tweaks that keep the game fresh
  • High-quality components and thematic minis (white hand tokens)
  • Strong cooperative feel and family-friendly theme
  • Engaging combination of resource management and card-driven objectives
  • Kids enjoyed playing and wanted to continue with more missions
Cons
none
Thematic elements
  • Array
  • Art restoration and theft recovery across multiple locations
  • Cooperative, mission-driven
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Draw two Mission cards and choose order to play
  • card drafting/hand management — Draw two Mission cards and choose order to play
  • Clue/deduction track — Clues determine art location; matching three clues reveals an art piece
  • Combat: Dice — Combat uses dice rolled by leader and allies, compared against agent strength with options to modify
  • Cooperative Game — Players work together to complete missions against the game
  • cooperative play — Players work together to complete missions against the game
  • deduction — Clues determine art location; matching three clues reveals an art piece
  • Dice-based combat — Combat uses dice rolled by leader and allies, compared against agent strength with options to modify
  • Event map variability — Multiple maps with different rules add variety
  • Movement — Move pawns across locations using fuel; health can substitute if fuel is low
  • Resource management — Team manages limited resources (fuel, guns, walkie-talkies) to perform actions
  • Threat track / Lost City mechanic — Threat level increases; Lost City markers modify agent strength and endgame dynamics
  • Turn-based round structure — Turns are structured into phases with card draws, movement, and combat
  • Variable Phase Order — Turns are structured into phases with card draws, movement, and combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like the different maps and how the small changes in the rules really made it feel different
  • The White Hand agents are actually white hands not just cubes
  • This is a family game
References (from this video)
No references stored for this video.
Video FwZTTNKbyCk Let's Table It Top List at 0:18 sentiment: other
video_pk 61962 · mention_pk 154581
Let's Table It - The A.R.T. Project video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
Unknown
Pros
none
Cons
none
Thematic elements
  • Unknown
  • Unknown
  • Unknown
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video I0fD61kDx4I Let's Table It Discussion at 0:37 sentiment: positive
video_pk 61969 · mention_pk 154587
Let's Table It - The A.R.T. Project video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative gameplay
  • Theme of art and preservation
  • Family-friendly and table-friendly
Cons
none
Thematic elements
  • Art conservation, teamwork, rescue mission
  • Cooperative mission to recover stolen art and confront an antagonist
  • Cooperative, kid-friendly adventure
Comparison games
none
Mechanics (from transcript analysis)
  • communication_driven — Emphasis on clear communication to coordinate actions
  • Cooperative Game — Players work together to achieve the objective of recovering art pieces
  • cooperative_play — Players work together to achieve the objective of recovering art pieces
  • objective_based_play — Players aim to recover stolen art pieces while confronting the White Hand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • are definitely going to find our table right here very soon
References (from this video)
No references stored for this video.
Video XlDHkAH9N88 The Board Game Garden Top List at 20:00 sentiment: positive
video_pk 40149 · mention_pk 148639
The Board Game Garden - The A.R.T. Project video thumbnail
Click to watch at 20:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging artwork theme
  • solid puzzle and interaction
Cons
  • not deeply explained in transcript; may require setup
Thematic elements
  • artworks and curation
  • art restoration or exhibition-themed puzzle
  • cooperative-to-competitive depending on play
Comparison games
  • Dale of Merchants
Mechanics (from transcript analysis)
  • card play / action selection — two-card hands inform actions and possible discards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Chakra is wonderful
  • I absolutely love it and I'm so freaking happy I didn't get rid of it
  • Dutch Blitz is the best time
  • Rove is absolutely amazing
  • Witchcraft is a fantastic card based game
  • Azul I am so excited to talk about my number 72
  • Role Player is wonderful wonderful game
References (from this video)
No references stored for this video.
Video JMIpSV0PdWM The Board Game Garden Top List at 10:29 sentiment: positive
video_pk 33904 · mention_pk 100981
The Board Game Garden - The A.R.T. Project video thumbnail
Click to watch at 10:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning art and visual presentation
  • fun cooperative puzzle that scales to six players
  • solid solo potential
Cons
  • not as strong for solo players who prefer heavy competition
  • some may want more direct antagonistic pressure
Thematic elements
  • art restoration and thieves vs. guardians
  • art theft/rescue mission on a museum map
  • cooperative puzzle-solving with variable maps
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative_worker_card_play — players draft and discard/play cards to enable actions and resource conversion
  • map_variants — multiple maps provide different layouts and challenges
  • Pattern Building — align icons to complete missing art pieces and progress on the map
  • pattern_completion — align icons to complete missing art pieces and progress on the map
  • variable map — multiple maps provide different layouts and challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Darwin's Journey is my number one game of 2023
  • Raising Robots is wonderful
  • this is such a good game
  • Barcelona is absolutely stunning and the chaining is satisfying
  • Expeditions is not like Scythe
  • the art project is absolutely fantastic
References (from this video)
No references stored for this video.
Video wxKM5Uzud4o The Board Game Garden Discussion at 21:11 sentiment: positive
video_pk 32118 · mention_pk 94798
The Board Game Garden - The A.R.T. Project video thumbnail
Click to watch at 21:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong cooperative experience
  • solo mode adds replayability
Cons
  • can be complex to teach and learn
Thematic elements
  • retrieving stolen art pieces
  • art theft/heist motif with the White Glove Society vibe
  • cooperative with negotiation/alliances
Comparison games
none
Mechanics (from transcript analysis)
  • character/ally management — hire allies to bolster your efforts
  • Cooperative Game — players cooperate to retrieve stolen art
  • cooperative play — players cooperate to retrieve stolen art
  • Resource management — use resources to move around map and engage in battles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love Astra
  • it's very unique
  • I absolutely love the theme of trying to defeat the illiterati
  • this is a fantastic dice drafting game
References (from this video)
No references stored for this video.
Video vp9QzO2SFV8 The Board Game Garden Top List at 1:25:04 sentiment: positive
video_pk 31696 · mention_pk 148708
The Board Game Garden - The A.R.T. Project video thumbnail
Click to watch at 1:25:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • surprisingly engaging cooperative experience
  • high production quality and thematic integration
Cons
  • co-ops may require heavy read/teaching for newcomers
Thematic elements
  • cooperative resource management and heist-adjacent tasks
  • art theft/rescue theme with a white glove society
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to recover art pieces
  • cooperative play — players work together to recover art pieces
  • Simultaneous card selection — cards chosen in secret and revealed together to trigger actions
  • Simultaneous reveal — cards chosen in secret and revealed together to trigger actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really want to be able to hop into a live stream and know exactly what I'm doing.
  • Less but better quality is something I'm embracing going into 2024.
  • Septima is my number one game of the month.
References (from this video)
No references stored for this video.
Video yqQtN_ZInLw Dice Tower Top 10 List at 11:11 sentiment: positive
video_pk 6964 · mention_pk 80764
Dice Tower - The A.R.T. Project video thumbnail
Click to watch at 11:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong Vincent Trait artwork integration
  • Six distinct maps add longevity
Cons
  • Potentially asymmetric map-specific quirks
  • Requires group coordination
Thematic elements
  • art preservation and provenance
  • Art theft-and-rescue operations across multiple cities
  • clue-driven, map-focused exploration
Comparison games
  • City-based clue games
  • Cooperative co-op puzzle-box experiences
Mechanics (from transcript analysis)
  • cooperative clue-driven movement — Move to cities, follow clues, and recover artwork with shared resources.
  • Limited Resource Pool — Limited pool of resources is collectively managed by players.
  • shared resource pool — Limited pool of resources is collectively managed by players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 10 is Bomb Busters.
  • It's a cooperative game where you are all bomb diffusing agents and you're trying to go in and work together to diffuse this bomb.
  • You're going to be able to recognize the mechanisms from the pandemic system by the time you finish, but it feels thematic by then.
  • This is a great one if you're a Christian and you enjoy Tableau Builders more than anything else.
References (from this video)
No references stored for this video.
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