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The Adventures of Robin Hood box art

The Adventures of Robin Hood

Game ID: GID0319648
Game Info
Year
2021
Players
2-4
Age
10+
Playtime
60 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

In England in 1193, the county of Nottinghamshire suffers under the yoke of evil Prince John and his henchmen. Can Robin Hood and his companions escape the sheriff's guards and complete their adventures successfully?

In The Adventures of Robin Hood, players take on the role of Robin Hood and his companions, with the action taking place on a living game board with no set paths. The board changes over the course of each adventure, and the movement of the characters is handled via an innovative mechanism that uses different length wooden character pieces. Various actions and secrets are integrated into the game levels and are revealed only in the course of the story. The game board "remembers" what players have already explored or found, and thanks to the special materials, the entire game can be set up and dismantled quickly.

Instead of using cards as in the author's Legends of Andor, the game tells the story of Robin Hood in a high-quality hardcover book, and depending on the decisions the players make, the story changes...

Description

In England in 1193, the county of Nottinghamshire suffers under the yoke of evil Prince John and his henchmen. Can Robin Hood and his companions escape the sheriff's guards and complete their adventures successfully?

In The Adventures of Robin Hood, players take on the role of Robin Hood and his companions, with the action taking place on a living game board with no set paths. The board changes over the course of each adventure, and the movement of the characters is handled via an innovative mechanism that uses different length wooden character pieces. Various actions and secrets are integrated into the game levels and are revealed only in the course of the story. The game board "remembers" what players have already explored or found, and thanks to the special materials, the entire game can be set up and dismantled quickly.

Instead of using cards as in the author's Legends of Andor, the game tells the story of Robin Hood in a high-quality hardcover book, and depending on the decisions the players make, the story changes...

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 6 · mix 3 · neu 1 · neg 0
Mentions per page
Showing 1–10 of 10
Video D8r53vy_WEE Allies or Enemies Top 10 List at 4:43 sentiment: positive
video_pk 66214 · mention_pk 160996
Allies or Enemies - The Adventures of Robin Hood video thumbnail
Click to watch at 4:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong emergent storytelling
  • Engaging cooperative experience
  • Unique movement/assembly mechanic
Cons
  • Narrative can be lightweight for some
  • Setup and component management can be fiddly
Thematic elements
  • Cooperative storytelling through emergent narrative
  • Robin Hood universe with Nottingham folklore
  • Emergent narrative driven by character actions and a shared bag mechanic
Comparison games
none
Mechanics (from transcript analysis)
  • bag building — A shared bag with cubes to draw actions and resolve effects
  • bag-building — A shared bag with cubes to draw actions and resolve effects
  • Cooperative Game — Players cooperate to achieve common goals against the game
  • cooperative play — Players cooperate to achieve common goals against the game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spoilers-free guarantee
  • the Conor McDavid of campaign games
  • it's a deck building game
  • this is the obvious choice because not only is like the first pandemic
References (from this video)
No references stored for this video.
Video NrzjxitJxao Meeple University Review at 0:39 sentiment: mixed
video_pk 64411 · mention_pk 157862
Meeple University - The Adventures of Robin Hood video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cooperative, narrative-driven gameplay
  • Book-driven progression with readable scenarios
  • Accessible with simple components and gateway feel
  • Intriguing bag-draw mechanics for turn order and combat
  • Family-friendly with 10+ age rating
  • Two to four players multiplayer
Cons
  • Intro scenario doesn't reflect full game; may mislead new players
  • Board components may wear or be damaged with extended use
  • No hidden information can lead to alpha-player dynamics
  • Not everyone’s style; some may prefer non-narrative play
  • Some scenarios are hard; not easy throughout
Thematic elements
  • cooperative narrative quest with storybook scenarios
  • Robin Hood setting with Merry Men
  • book-driven storytelling through scenarios
Comparison games
  • Sleeping Gods
  • Seventh Continent
  • Monkey Island
  • Discworld (PC adventure game)
Mechanics (from transcript analysis)
  • Advent calendar style board with flip-able tiles — board areas can be flipped to reveal enemies or story elements across multiple scenarios
  • Bag-based combat — combat uses a bag of cubes; white cubes are successes, purple cubes are failures; draw up to three cubes
  • Boat travel and river navigation — boats allow movement across the river; outcomes vary by scenario
  • Book-driven rules teaching — rules are taught as you read the book and progress through scenarios
  • Combat: Damage Based — combat uses a bag of cubes; white cubes are successes, purple cubes are failures; draw up to three cubes
  • Modular board — board areas can be flipped to reveal enemies or story elements across multiple scenarios
  • Movement path planning with meeples — two short moving meeples and one long moving meeple; players line up a path across the board avoiding obstacles
  • Progress/hope track with guards and nobles — defeating guards and nobles increases hope; time elapses reduce hope and risk losing
  • Scenario replay and branching outcomes — each scenario can be played twice; failures lead to different outcomes guided by the book
  • Turn order determined by bag draw — a bag with discs determines whose turn it is; some discs grant extra turns or allow choice of player
  • Tutorial — rules are taught as you read the book and progress through scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is an adventure type of game it's a cooperative game"
  • "I love point and click type of adventure game"
  • "it's not easy at times"
  • "two ribbons not just one with two ribbons"
References (from this video)
No references stored for this video.
Video qudS0AgRCMc Ryan and Bethany board game reviews Review at 0:07 sentiment: positive
video_pk 62281 · mention_pk 154791
Ryan and Bethany board game reviews - The Adventures of Robin Hood video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, story-driven cooperative campaign
  • Effective rule-teaching via page-one setup
  • Intuitive state-tracking with color discs and ribbons
  • Branching, evolving narrative across chapters
  • Solid thematic integration with Robin Hood IP
Cons
  • Durability concerns with wear on board flips and tokens; careful handling recommended
  • Not a legacy game; replay paths rely on campaign structure rather than permanent changes
  • Potential quarterbacking in cooperative play
  • Some players may not enjoy long-form storytelling or repeated campaign play
Thematic elements
  • Robin Hood, justice, stealth, story-driven adventures
  • Medieval England (Sherwood Forest); a campaign-style journey through various locations
  • Choose Your Own Adventure-like branching storytelling guided by a reference book and in-game events
Comparison games
  • The Lord of the Rings: Journeys in Middle-earth
Mechanics (from transcript analysis)
  • bag building — Build and manage a bag of items you collect to handle challenges.
  • bag-building — Build and manage a bag of items you collect to handle challenges.
  • branching, responsive encounters — Encounters vary by location and chapter; information revealed depends on game state and disc colors.
  • color-coded discs/tokens & ribbon tracking — Discs and ribbons link board states to pages/chapters, informing what happens when discs are drawn.
  • Cooperative Game — Players cooperate to achieve goals; individual turns determine actions when a disc is pulled.
  • cooperative play with quarterbacking risk — Players cooperate to achieve goals; individual turns determine actions when a disc is pulled.
  • exploration with pop-out / flip mechanics — The board has puzzle pieces that you pop out, flip, and reveal new information as you explore locations.
  • Push Your Luck — Movement costs strength; you become exhausted but gain or risk consequences.
  • push-your-luck & movement — Movement costs strength; you become exhausted but gain or risk consequences.
  • Resource management — Limited time to act and manage resources like strength and guards.
  • story-led book reference — A hardcover book acts as the narrative engine; pages are accessed via ribbons and campaign chapters.
  • time/sequence control & resource management — Limited time to act and manage resources like strength and guards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love story driven games that don't ask anything of me and this game did that
  • This is a Choose Your Own Adventure Style game with bag building
  • it's directed you in a certain direction while you were still able to make those choices
References (from this video)
No references stored for this video.
Video 0LGAMq2M750 Let's Table It Discussion at 1:13 sentiment: positive
video_pk 61773 · mention_pk 154415
Let's Table It - The Adventures of Robin Hood video thumbnail
Click to watch at 1:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Narrative-driven experience that families can enjoy together
  • Cooperative play fosters shared decision making
  • A thematic integration of classic stories with tangible, tactile components
Cons
  • Heavy storytelling emphasis may not appeal to players seeking abstract gameplay
  • Some may find the luck element from bag draws impactful
Thematic elements
  • Array
  • Medieval storytelling in a Robin Hood scenario
  • narrative-driven, storybook scenarios
Comparison games
  • Baron Park
  • Patchwork
Mechanics (from transcript analysis)
  • Bag-building / random draw — Resolve conflicts by drawing cubes from a bag, where white cubes denote success and purple denote miss.
  • Cooperative Game — Players work together to complete a scenario rather than compete against each other.
  • cooperative play — Players work together to complete a scenario rather than compete against each other.
  • Resource management — Manage energy and cubes to influence outcomes in conflicts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This shelf had six games on it.
  • This is staying in the collection until we finish our last two.
  • I love New York Zoo. So, it\'s getting kept.
  • Obsession stays. It\'s an evergreen in our collection.
  • I think Trekking Through History is absolutely gorgeous, but it is time to say goodbye for us.
References (from this video)
No references stored for this video.
Video otjEL8YtlwM Foster the Meeple Top List at 19:31 sentiment: positive
video_pk 10149 · mention_pk 29879
Foster the Meeple - The Adventures of Robin Hood video thumbnail
Click to watch at 19:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic fit with folklore vibe
  • Family-friendly tone
Cons
none
Thematic elements
  • heroic escapades
  • Sherwood Forest / medieval legend
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative / thematic adventure — story-driven encounters that advance a Robin Hood theme
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ticket to Ride is also many people's debut into board games
  • you got to go fast
  • you got to be swift
  • Fearless is the Trailblazer album for Taylor
  • Familiar Tales for me is giving me Speak Now vibes
  • Bark Avenue because when you say speak a dog Burks
  • the gates of Loyang … the box is red
  • it's the era of Taylor Swift where she started to not really care and started to make fun of herself
  • London boy
  • Phantom Ink right because I don't know not only like the name of the game but the vibe
  • the longest board game name I can think of
References (from this video)
No references stored for this video.
Video sL7NwkNOeC0 Foster the Meeple Discussion at 2:52 sentiment: mixed
video_pk 6660 · mention_pk 19789
Foster the Meeple - The Adventures of Robin Hood video thumbnail
Click to watch at 2:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • noted as a completed campaign example; part of a broader goal list
Cons
none
Thematic elements
  • rebellion, justice, band of merry men
  • medieval/folk tale setting around Robin Hood
Comparison games
none
Mechanics (from transcript analysis)
  • campaign/serialized campaign — progression through multiple campaigns with goals and outcomes reflected in the storytelling
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we will block you or we will hide your comments and you won't even know that you're commenting Into The Ether
  • be kind to people and if you don't want to be kind or you don't agree with people that's okay just move on
  • Shelf of Shame down to 50
  • I would like to host another 24-hour gameathon that is better planned out
  • I want to do more collaborations with friends
  • we smashed that one smashed it out of the park
  • we did 444 different games this year
  • I want to play more war games
  • the last 24-hour gameathon we did was amazing
References (from this video)
No references stored for this video.
Video 5gHHUMPmroY Chairman of the Board Top List at 4:18 sentiment: mixed
video_pk 5295 · mention_pk 15750
Chairman of the Board - The Adventures of Robin Hood video thumbnail
Click to watch at 4:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • ambitious, visually striking
  • great for families
Cons
  • not the reviewer’s preferred style (mechanisms-focused)
Thematic elements
  • narrative adventure with reading passages
  • story-driven Robin Hood journey
  • story-rich, thematic
Comparison games
  • The King is Dead
  • Isle of Skye
Mechanics (from transcript analysis)
  • Initiative system — actions are sequenced with shifting initiative
  • story-driven objectives — flip/storybook elements and complete tasks to progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one might be the most diverse one
  • i thought this game had some really tacked on mechanisms that just did not need to be there
  • this is basically a kids game
  • it's striking, but not everything lands
  • a very solid gateway game
  • goa is a great example of classic euro design
References (from this video)
No references stored for this video.
Video hcav_9iSMfM Foster the Meeple Discussion at 3:24 sentiment: positive
video_pk 2915 · mention_pk 8511
Foster the Meeple - The Adventures of Robin Hood video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong storytelling
  • teaches rules through narrative without heavy teaching
  • accessible for diverse ages
Cons
  • potential lightweight feel for seasoned gamers
  • campaign length can vary
Thematic elements
  • story-driven, scenario-based campaign
  • advent calendar/storybook adventures, Robin Hood and the Merry Men
  • storybook, teach-as-you-go with guided pages
Comparison games
  • Forgotten Waters
Mechanics (from transcript analysis)
  • scenario-based objectives — individual or shared objectives embedded in the narrative drive play
  • storybook/scenario progression — players progress through a published storybook with pages guiding actions and outcomes, teaching rules implicitly
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is so good at literally you get a storybook and it'll be like go here do this when this happens this is what it means and read this page and it just teaches you as you go in such like a beautiful way
  • I really liked it I'm not sure how you felt I don't know how I feel yet we've only played two or three
References (from this video)
No references stored for this video.
Video eXjxiFPMrtI Foster the Meeple Discussion at 13:53 sentiment: neutral
video_pk 2488 · mention_pk 7283
Foster the Meeple - The Adventures of Robin Hood video thumbnail
Click to watch at 13:53 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have board games everywhere in our home
  • it's going to be staggered kind of like steps down
  • the most ridiculous box ever everything falls out
  • I've been learning a game a day Jeff
  • if you're looking at my chest or not
References (from this video)
No references stored for this video.
Video AWGJxG8Asd4 Quackalope Top List at 7:54 sentiment: positive
video_pk 1891 · mention_pk 5436
Quackalope - The Adventures of Robin Hood video thumbnail
Click to watch at 7:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components and presentation
  • Accessible, story-forward play
Cons
  • Less depth than heavier games
  • Some players prefer more mechanical complexity
Thematic elements
  • Heroism, mischief, and branching paths
  • Robin Hood-themed adventures with a story-driven arc
  • Story-based with a lightweight, novel-like feel
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure cards — Card-driven events and outcomes shape the journey
  • Modular board development — Board evolves with decisions and page turns
  • Story/path-driven gameplay — Narrative scenarios guided by a book/novel element
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number ten game is one of my oldest one of my deepest loves talisman
  • the board develops as you play—it's a novel instead of a book
  • the mythos deck heavy in the hp lovecraft theme
  • the drafting in this is the funnest part
  • it's a beautiful game, it's lovely, gorgeous
  • you really create your own clank based on your memories
References (from this video)
No references stored for this video.
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