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The Anarchy

Game ID: GID0320047
Game Info
Year
2025
Collection
Rating
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Vibe profile
How this game feels to play
Description

At the end of 1135, Henry I, King of England, died unexpectedly leaving no male heir to reign in his stead. Henry's daughter, Empress Matilda, believed she should rule by succession. However, the late king's favorite nephew, Stephen de Blois ("blue-a"), was quicker to the throne, and with the help of his brother, the Bishop of Winchester, was crowned king.

Those loyal to the empress were enraged by Stephen's coronation and would not accept him as their new ruler. Over the next eighteen years, England saw a breakdown in law and order as civil war spread throughout the country. This conflict came to be known as "The Anarchy"...

In The Anarchy, players take on the role of English nobles loyal to King Stephen. Over five rounds, players must build their domain, defend their castle from attacks by the approaching Angevin armies, and storm strongholds loyal to Matilda with their own crafted siege weapons. The player who can accumulate the most bravery, loyalty, influence and might — while avoiding discontent — will prove to King Stephen they are his most loyal ally, thereby earning his largest earldom.

—description from publisher

Description

At the end of 1135, Henry I, King of England, died unexpectedly leaving no male heir to reign in his stead. Henry's daughter, Empress Matilda, believed she should rule by succession. However, the late king's favorite nephew, Stephen de Blois ("blue-a"), was quicker to the throne, and with the help of his brother, the Bishop of Winchester, was crowned king.

Those loyal to the empress were enraged by Stephen's coronation and would not accept him as their new ruler. Over the next eighteen years, England saw a breakdown in law and order as civil war spread throughout the country. This conflict came to be known as "The Anarchy"...

In The Anarchy, players take on the role of English nobles loyal to King Stephen. Over five rounds, players must build their domain, defend their castle from attacks by the approaching Angevin armies, and storm strongholds loyal to Matilda with their own crafted siege weapons. The player who can accumulate the most bravery, loyalty, influence and might — while avoiding discontent — will prove to King Stephen they are his most loyal ally, thereby earning his largest earldom.

—description from publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 12 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–12 of 12
Video SnvqTP0b0xA Playthrough at 4:24 sentiment: positive
video_pk 69345 · mention_pk 165794
The Anarchy video thumbnail
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging solo campaign with evolving challenges.
  • Satisfying progression of building defenses and unlocking new abilities.
  • Well-integrated mini-games that add variety and strategic depth.
  • Feels like an evolution of Hadrian's Wall with new mechanics.
Cons
  • Can be challenging to keep track of all objectives and resource costs.
  • Initial setup and learning curve can be steep without prior Hadrian's Wall knowledge.
Thematic elements
  • Quelling rebellions and securing the throne
  • Scotland during a succession crisis
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • action selection — Players choose actions from available options each round, often with limited worker placement spots.
  • Area Control/Defense — Players must defend specific areas of their player board against incoming attacks.
  • campaign/scenario play — The game is played as part of a multi-chapter solo campaign with evolving rules and objectives.
  • Deck building — Players have a personal deck of cards that are drawn and used for various actions, including jousting in tournaments.
  • dice/card-driven combat — Attacks are resolved using dice rolls or card draws, with player defenses mitigating damage.
  • Resource management — Players manage various resources like food, wood, silver, and patrons to perform actions and build structures.
  • worker placement — Players place workers (surfs, patrons, soldiers, etc.) on action spaces to gain resources or perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love all of the extra stuff on this all of the attacking the castles trying to defend all of this stuff trying to work out you had the picks and you were getting attacked by things in hen's wall and you so you like you were either getting attacked from the left Center or right so you still building stuff up there to get defenses but it's more involved here you're building a castle to defend it with but I love like I love trying to plot all that out and seeing if I can do it it's so good
  • The while videos will continue it's going to be a disruption isn't it We'll have to see it'll be good to have a couple going just in case I'm needed Let's face I'm going to be needed don't I
  • I think it's even better than Adrian's W partly like iive H and is still here I played like whatever 20 is it like 15 solo campaigns and loads of solo games before I started on that but I love all of the extra stuff on this
References (from this video)
No references stored for this video.
Video UmcbnC1p_WI Playthrough at 6:16 sentiment: positive
video_pk 69196 · mention_pk 165580
The Anarchy video thumbnail
Click to watch at 6:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The siege mode offers a different gameplay experience compared to the standard campaign.
  • The game encourages strategic building and resource management.
  • The escalating attacks keep the gameplay challenging and engaging.
  • The game provides a satisfying feeling of defending against increasing threats.
Cons
  • Resource scarcity can be a challenge, leading to difficult choices.
  • Managing multiple attack types simultaneously requires careful planning.
  • The game can feel overwhelming with the escalating difficulty and resource demands.
Thematic elements
  • Repelling barbarian invasions led by David, king of Scotland.
  • Northland
Comparison games
  • Hadron's War
Mechanics (from transcript analysis)
  • Deck building — Attack cards are drawn each round, introducing new challenges and attack vectors that players must defend against.
  • Defense Building — Players construct walls, moats, towers, and gates to defend their territory.
  • Resource management — Players collect and spend various resources like food, wood, silver, and coins to achieve objectives.
  • set collection — Completing specific sets of actions or buildings (e.g., Miklmus sums, festival pairs) grants rewards.
  • worker placement — Players place workers (surfs, craftsmen, patrons, soldiers) on action spaces to gain resources, build defenses, or perform other actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, to win, we must repel the man the marching army every round.
  • We need walls at the top and bottom for those. And we need a moat.
  • It's been fun trying to think and like trying to build up these things instead of going the standard way of like, oh, I'm just going to get a load of coins and then I'm going to spend all of these things.
  • I enjoyed siege mode. It was like this was I think there was maybe I might be forgetting but out of all of the Hadron's War ones as fun as the campaign was it was maybe only the one that made you use the gladiators that made me do things a bit differently.
References (from this video)
No references stored for this video.
Video Z_DMulJTwoU Meeple University Top List at 3:22 sentiment: positive
video_pk 64590 · mention_pk 158080
Meeple University - The Anarchy video thumbnail
Click to watch at 3:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heavy, deep strategic potential
  • Medieval setting with political intrigue
Cons
none
Thematic elements
  • medieval political intrigue; dynasty
  • 12th century, Empress Matilda era
  • pen-and-paper heavy
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • Pen-and-paper style strategy — Heavy strategic planning; not described in detail.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am very keen on this game
  • This is a energy production type of game; it's a steam powered game.
  • it's a heavy pen and paper game
  • it's got cute dragons
  • Storm Raiders coming out on Kickstarter
  • card management for taking your actions and leveling up your actions
References (from this video)
No references stored for this video.
Video WfjDetzpsgM Meeple University Review at 0:05 sentiment: positive
video_pk 63912 · mention_pk 157433
Meeple University - The Anarchy video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interlocking tracks create a cohesive war economy
  • Multiple tactical options and a clear endgame objective
  • Campaign/scenario variety for solo play
  • Good integration of governance and loyalty dynamics
Cons
  • High complexity requiring careful planning
  • Some players may find resource optimization grindy
Thematic elements
  • war, governance, loyalty, influence
  • England (medieval)
  • historical political war narrative
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • Campaign/scenarios — Includes campaign scenarios with different setups and winning conditions, including solo modes.
  • card drafting — Players draft cards which grant resources and an endgame objective.
  • Combat/Siege — Attack and defend using knights, soldiers, and siege weapons; defense via walls and fortifications.
  • Construction/building — Build walls, gates, towers, fortifications, and other structures using resources.
  • end game bonuses — Endgame points are earned from objectives and other scoring conditions.
  • Endgame objectives — Endgame points are earned from objectives and other scoring conditions.
  • Governance/Patron system — Pay Patron costs to level up government areas and unlock right-hand side buildings and actions.
  • Income and scoring tracks — Four tracks determine victory points and income throughout the game.
  • Morale/Discontent — Manage population morale and discontent as the game progresses.
  • Resource management — Gaining and spending resources each round; leftovers cannot be carried over.
  • Simultaneous Actions — Actions are taken simultaneously with players able to change multiple actions per round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • easy peasy I'm not even sweating
  • The Anarchy is a spiritual successor of Hadrian's Wall
  • about maximizing your resources by spending and using them in the best order you can to support Steven's war effort against Matilda and earn some points for your bravery loyalty influence and much along the way
  • At the start of each round you'll draw cards so you know what attacks are coming
  • then you'll draft cards which give you resources and an endgame objective
  • then it's actions simultaneously
  • you can't carry leftovers resources from round to round so be efficient
  • in the game you'll have two sheets that represent most of your actions
  • these are where you mainly build fences spend Craftsman and material for Gates towers and other fortifications
  • Gathering farming and training to become soldiers
  • these are Arsenal which you can construct
  • these are your incomes you get this at the start of each round in addition to the card you draft
  • these four tracks are all the different victory points you're collecting for game end
  • the required Siege weapons you can construct for battle
  • The Anarchy you're building a war economy all of the tracks interlock and collectively support your efforts in defense and attack
  • the game comes with different levels of difficulty and solo players get special 20 campaign scenarios with stories with different setup and winning conditions
References (from this video)
No references stored for this video.
Video Q2RVOzqjL4w Totally Tabled Discussion at 0:25 sentiment: positive
video_pk 41894 · mention_pk 127040
Totally Tabled - The Anarchy video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying combo-driven turns
  • engaging solo campaign
  • strong thematic integration with historical setting
Cons
  • retail excludes a small promo pack (minor drawback)
Thematic elements
  • nobility, warfare, castle defense
  • 12th-century England during civil unrest
  • historical fiction with campaign/solo play
Comparison games
  • Hrien's Wall
Mechanics (from transcript analysis)
  • Cube tower — build walls, towers, gates, and moats to defend a castle against escalating attacks
  • Resource management — gain resources each round and allocate them to actions
  • solo campaign scenarios — long-form solo play with different setups and goals
  • tech development — develop technology and tactics to gain bonuses
  • tower defense — build walls, towers, gates, and moats to defend a castle against escalating attacks
  • worker variety and action economy — five types of workers are used to perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Anarchy is incredible. I highly recommend checking it out.
  • I'm a huge fan of dice drafting, so I'm really curious to see how that works.
  • This is a moving telescope which governs your action selection in almost what seems to be a pseudo rondelle.
  • BGG says this one plays best solo and only takes around 45 to 60 minutes. That is crazy quick.
  • I'm definitely excited to get Scar Bray to the table.
References (from this video)
No references stored for this video.
Video udhLaKhaKGQ The Board Game Garden Discussion at 1:27 sentiment: positive
video_pk 33272 · mention_pk 98787
The Board Game Garden - The Anarchy video thumbnail
Click to watch at 1:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, heavy euro-style design with integrated attack/defense and resource management
  • Inclusion of a built-in solo campaign enhances replayability
  • Prototype components are close to final and visually informative
  • Orients players who enjoyed Hadrian's Wall toward a distinct but familiar system
Cons
  • High complexity and long teach time; steep learning curve
  • Lengthy sessions; may require substantial commitment for 1-4 players
  • Prototype components may still change before final production
  • Rules density could be intimidating for newer players
Thematic elements
  • political power struggles, castle defense, loyalty, bravery
  • The Anarchy era in medieval England during the civil conflict around King Stefan and Matilda, played over five rounds to determine who builds and defends their domain
  • historical-inspired with fantasy elements centered on noble houses and siege defense
Comparison games
  • Hadrian's Wall
  • Scara BR
Mechanics (from transcript analysis)
  • card drafting — Drafting path cards each round to set starting resources and objective placement
  • card drafting / path cards — Drafting path cards each round to set starting resources and objective placement
  • castle attack/defense sequence — End-of-round defense phase against attacks using Mustard tokens, tactics, and position on the castle board
  • castle fortification and defense — Construct and upgrade gate, towers, walls, and moat with resource costs and prerequisites
  • Deck building — Management of attack/defense cards and progression on trackers
  • deck-building — Management of attack/defense cards and progression on trackers
  • multi-track scoring and tracking — Tracks for bravery, loyalty, influence, might, production, and income with endgame scoring
  • Resource management — Balance of workers (surfs, craftsmen, patrons, knights, soldiers), food, and materials
  • solo campaign integration — A built-in solo campaign providing structured single-player scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the next kind of followup to Hadrian's Wall
  • it's a little bit heavier than Hadrian's Wall and Hadrian's Wall is already like a pretty chunky
  • the solo campaign within the game
  • the Anarchy you and the other players are playing as the people that are noble to King Stefan
  • five rounds you are going to be building up your domain
References (from this video)
No references stored for this video.
Video pSoRLM7TJDg The Board Game Garden Discussion at 1:44 sentiment: positive
video_pk 32776 · mention_pk 97145
The Board Game Garden - The Anarchy video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • roll-and-write with worker-placement flavor
  • abstract/roll-and-write themed
  • abstract
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • card drafting — select from options to influence round actions
  • card drafting or action selection — select from options to influence round actions
  • Flip/Roll and Write — dice determine actions for each round and players record results
  • Resource management — manage resources gained through rolls and actions
  • roll-and-write — dice determine actions for each round and players record results
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be both scarra as well as the Anarchy
  • commenters: I will have the link to the campaign down below
  • sponsoring today's video by Garel Games
References (from this video)
No references stored for this video.
Video X2HhvTKNlNI BoardGameGeek Top List at 1:11 sentiment: positive
video_pk 12853 · mention_pk 37548
BoardGameGeek - The Anarchy video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Delivers to people now
  • Spiritual successor to Hadrien's Wall
  • Has solo campaign
Cons
  • Can be heads down with little interaction
Thematic elements
  • Building castles and defending against attacks
  • Medieval - castles and warfare
  • Strategic resource management
Comparison games
  • Hadrien's Wall
Mechanics (from transcript analysis)
  • castle building — Building up weaponry and castles to fend off attacks
  • Dice rolling — Rolling mechanics with working on tracks to manage resources
  • Resource management — Fueled by combo systems where you work on tracks to gain resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's hitting people's hands now
  • Really captured people
  • This is one of the greatest games ever made. I don't care what anybody says
  • This is a big sandbox and just go play in it
  • There's something so compelling about this game
  • I think board games are art
  • Fight me I don't care. Best party game ever probably
  • It creates so much laughter. It delivers so hard, man
References (from this video)
No references stored for this video.
Video s3htrl_xJtU Tantrum House Top List at 9:36 sentiment: positive
video_pk 10084 · mention_pk 29693
Tantrum House - The Anarchy video thumbnail
Click to watch at 9:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lighter game for Galeforced Games standards
  • Interesting historical theme set in 1135 England
  • Based on medieval English succession conflict
  • Designed by Bobby Hill instead of Shem Phillips
  • Moderate play time of 60-90 minutes
Cons
none
Thematic elements
  • Political intrigue and succession in medieval England during a period of anarchy
  • 1135 England, English History
  • Historical theme-driven
Comparison games
  • Hrien's Wall
Mechanics (from transcript analysis)
  • Area Control/Political Maneuvering — Players as nobles try to quell anarchy and place Steven on the throne
  • Rondel/Action Selection — Players use action wheels similar to Hrien's Wall
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love cards that score off of other cards and trying to create combos and synergies
  • if I turn this, then this wheel's turning
  • I love tile lane games
  • that is definitely a different kind of theme that you don't see in board games
  • We're big fans of The Crew
  • is something better going to come or or do I take what's here
  • There hasn't been any deduction games that I know of. Um, I mean, there probably are. Our Gen Con release, but this is the one that really stood out to me
  • it's more about the journey than the destination
  • pleasantly surprised with how I much I enjoyed uh this two-player fighting game
References (from this video)
No references stored for this video.
Video _h2WPVT-bME TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Review at 0:41 sentiment: positive
video_pk 9830 · mention_pk 28965
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - The Anarchy video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong sense of progression from modest beginnings to a powerful empire
  • Satisfying, frequent combo opportunities that feel clever rather than random
  • Two interlocking sheets give a grand scope and thematic cohesion
  • Turn flow becomes smooth and quick after getting footing
  • Replayability through variable setups, difficulty levels, and scenarios
  • Crunchy euro puzzle with meaningful payoff on each turn
Cons
  • Very crunchy and can be overwhelming, especially with large sheets
  • Significant setup and tracking; can feel like a heavy multiplayer solitaire
  • Limited player interaction during action phase for some groups
  • Complexity may deter casual or new players
Thematic elements
  • medieval governance, warfare, empire-building
  • England during the Wars of the Roses-era fictional civil war
  • grand, sprawling, campaign-oriented
Comparison games
  • Twilight Inscription
  • Planet Unknown
  • Carnegie
  • Hrien's Wall
Mechanics (from transcript analysis)
  • Castle attack and defense — Players may attack enemy castles; defense uses walls, towers, gates, and tactics to mitigate damage.
  • combo chaining — Actions trigger sequences that unlock bonuses and scale with planning rather than luck.
  • Drafting path cards — Players draft a path card each round to gain income and future options.
  • Dual-sheet engine-building — Two interlocking boards track kingdom infrastructure and leadership/governance, driving cascading bonuses.
  • Simultaneous action selection — Players choose actions concurrently and execute them after all players have acted, enabling parallel planning.
  • Variable setups and scenarios — Multiple setups and difficulty levels extend replayability and configure challenge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Anarchy is not your grandma's role and right. It's Yatsi's great great grandchild that went off to grad school and came back fluent in economics, theology, and warfare.
  • First off, I love the sense of progression in this game.
  • The combo chaining is fantastic.
  • The turn structure is actually pretty simple.
  • Every game feels just a little bit different, and you can scale the complexity depending on your comfort level.
  • Okay, if I could just get one more resource.
References (from this video)
No references stored for this video.
Video bEitUTTY-ZI The Brothers Murph Top List at 8:39 sentiment: positive
video_pk 7497 · mention_pk 22256
The Brothers Murph - The Anarchy video thumbnail
Click to watch at 8:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great combo mechanics
  • Fun as solo game
  • Has solo campaign mode
  • Improvements over predecessor Hadrian's Wall
  • Excellent for puzzle solving
Cons
none
Thematic elements
  • Conflict and resource management during period of instability
  • Medieval Britain, war of succession between two great houses
  • Historical scenario with defensive gameplay
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • Combo System — Extensive combo mechanics where filling in one thing unlocks others
  • Defense Mechanics — Defending against enemy attacks with castle walls and towers
  • Resource management — Managing two sheets with various tracks and technologies
  • Roll and Write — Players roll and record resources, fill in tracks and sheets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2025 is halfway done. And this year, honestly, so far for board games has been super strong.
  • This year has been really really strong.
  • Race Chicago was a big surprise for us. We really liked it a lot.
  • this just it doesn't feel like any other game I've played
  • The Anarchy is an absolute banger.
  • It's like the 2.0 level up from Hadrien's Wall.
  • I love Molly House.
  • it's really about coming together
  • Luier is really really good. If you like big heavy euros that are pretty, it's a banger.
  • this game is dope
  • this is what I wanted Too Many Bones to be. It feels like too many bones leveled up.
  • It's such a banger
  • I just love the double-sided cards.
  • Unstoppable is truly unstoppable.
  • for my money, one of the best like two-player games I've played in a long time
  • it's so good. It's so awesome.
References (from this video)
No references stored for this video.
Video 0H2VfFxvXzM The Brothers Murph Discussion at 0:46 sentiment: positive
video_pk 5467 · mention_pk 16287
The Brothers Murph - The Anarchy video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent solo experience with satisfying engine/combination of actions on your own board
  • Solid thematic cohesion and table presence
Cons
  • Limited direct interaction with other players in solo framing
  • May feel solitaire to non-solo players
Thematic elements
  • Castle defense and resource management on personal boards
  • Fantasy medieval city-building with defensive towers
  • abstract/euro-esque
Comparison games
  • Hrien's Wall
Mechanics (from transcript analysis)
  • rolling-rights / action drafting — players complete actions by marking off boxes on their own sheets to gain bonuses and resources, creating strong combo opportunities.
  • solo-focused design — the game is presented and experienced as a robust solo game with minimal direct player interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The production value on this game and all I studio games is absolutely bonkers.
  • Just like this. Just doing this. Maybe watch up. Is that a bird? Nope.
  • I really love this whole world and just this kind of like cool clicky high school stuff is just is fun.
  • Imperium is just so freaking good.
References (from this video)
No references stored for this video.
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