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The Anarchy box art

The Anarchy

Game ID: GID0320047
Game Info
Year
2025
Players
1-4
Age
13+
Playtime
90 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

At the end of 1135, Henry I, King of England, died unexpectedly leaving no male heir to reign in his stead. Henry's daughter, Empress Matilda, believed she should rule by succession. However, the late king's favorite nephew, Stephen de Blois ("blue-a"), was quicker to the throne, and with the help of his brother, the Bishop of Winchester, was crowned king.

Those loyal to the empress were enraged by Stephen's coronation and would not accept him as their new ruler. Over the next eighteen years, England saw a breakdown in law and order as civil war spread throughout the country. This conflict came to be known as "The Anarchy"...

In The Anarchy, players take on the role of English nobles loyal to King Stephen. Over five rounds, players must build their domain, defend their castle from attacks by the approaching Angevin armies, and storm strongholds loyal to Matilda with their own crafted siege weapons. The player who can accumulate the most bravery, loyalty, influence and might — while avoiding discontent — will prove to King Stephen they are his most loyal ally, thereby earning his largest earldom.

—description from publisher

Description

At the end of 1135, Henry I, King of England, died unexpectedly leaving no male heir to reign in his stead. Henry's daughter, Empress Matilda, believed she should rule by succession. However, the late king's favorite nephew, Stephen de Blois ("blue-a"), was quicker to the throne, and with the help of his brother, the Bishop of Winchester, was crowned king.

Those loyal to the empress were enraged by Stephen's coronation and would not accept him as their new ruler. Over the next eighteen years, England saw a breakdown in law and order as civil war spread throughout the country. This conflict came to be known as "The Anarchy"...

In The Anarchy, players take on the role of English nobles loyal to King Stephen. Over five rounds, players must build their domain, defend their castle from attacks by the approaching Angevin armies, and storm strongholds loyal to Matilda with their own crafted siege weapons. The player who can accumulate the most bravery, loyalty, influence and might — while avoiding discontent — will prove to King Stephen they are his most loyal ally, thereby earning his largest earldom.

—description from publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 32
This page: 32
Sentiment: pos 25 · mix 1 · neu 2 · neg 2
Mentions per page
Showing 1–32 of 32
Video QUaj0wkcMAc Watch It Played News at 1:24 sentiment: positive
video_pk 88083 · mention_pk 231191
Watch It Played - The Anarchy video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sequel/in the line of Hadrian's War, which was a resource and right style game.
Cons
none
Thematic elements
  • English nobles building their domain, defending castles, and storming strongholds loyal to Matilda, vying for favor with King Steven.
  • England in 1135 AD during a period of unrest
Comparison games
  • Hadrian's War
Mechanics (from transcript analysis)
  • Area Control — Players defend their castle and storm strongholds loyal to Matilda.
  • Combat — Players build their own crafted siege weapons to attack strongholds.
  • Resource Management — Implied by the need to build a domain and potentially fuel siege weapons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • happy New Year everyone we have two player remakes exciting gamelines being extended and a new city revealed
  • this is your board game news
  • there's apparently an actual ring to wear for the ring bearer and something very interesting is that the cards in your hand are partly visible to you and partly visible only to the other players as other players can play cards from your hand
  • I'm unreasonably excited about this one it's a straight up new game in the line with racing elements and dice to use so I can't wait to see what else it has in store
References (from this video)
No references stored for this video.
Video 0Zsl0JiC4fo Getting Games Games Radar Vlog at 53:55 sentiment: other
video_pk 88045 · mention_pk 231028
Getting Games - The Anarchy video thumbnail
Click to watch at 53:55 · YouTube ↗
Overall sentiment (raw)
Curious
Pros
  • Spiritual successor to Hadrian's Wall, suggesting familiar and potentially strong mechanics.
  • Interesting and dramatic historical theme.
  • Likely has a strong solo experience, similar to Hadrian's Wall.
  • Thematically forces players to engage with a specific side of the conflict.
Cons
  • Not coming out until 2025.
  • Potentially bundled with Scara Brae.
  • The host liked Hadrian's Wall but isn't interested in owning it, suggesting mild interest in this game.
Thematic elements
  • Civil war between King Stephen and Empress Matilda
  • 12th Century England
  • Historical context of succession crisis and civil war
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • Area Majority — Players vie for control of domains and strongholds.
  • Chaining — Mentioned as a core mechanic, similar to Hadrian's Wall.
  • Combat — Defending castles and storming strongholds implies direct conflict.
  • Income — Likely a component of resource management or progression.
  • Multi-Use Cards — A common feature in games like Hadrian's Wall, offering flexibility.
  • Roll and Write — Implied by the mention of paper and pencil and similarity to Hadrian's Wall.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tiny Epic Game of Thrones it's a 2024 game it says assume the role of a mighty House of the Seven Kingdoms
  • players utilize an Innovative limited action dice mechanism M to strategically choose cards such as plot whisper event March and sail with the options to follow other players actions
  • players will yield an immense amount of Power with their respective houses through a versatile hand of multi-use cards that allow players to plot against the influential houses of Westeros orchestrate grandio events and partake in exhilarating battles
  • Worms span I'm being factious this is like one of the most talked about games over the last few weeks this is a reimplementation of wingspan all about dragons
  • Build a cavernous Sanctuary for Dragons of all shapes and sizes
  • your player board starts out small they're caves and at the beginning of the game your cave is Tiny I think there's only room for one Dragon but as you play through the game you can dig out your cave allowing you to put more dragons in there
  • Wormspan looks cool I like dragons I think they're cool I think the artwork looks neat
  • I'm intrigued like wingspan is one of the more popular games to come out in the last seven years and here is a follow-up game with a new theme and some new mechanics I want to see how this one goes
References (from this video)
No references stored for this video.
Video fff82YoxVWI Meeple University Rules Teach at 0:13 sentiment: neutral
video_pk 87197 · mention_pk 227417
Meeple University - The Anarchy video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • medieval warfare and castle defense during a civil war
  • 12th century England during the Anarchy
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • castle attack and siege — players may attack enemy castles using knights, soldiers, siege weapons, and tactics to gain rewards
  • defense construction and fortifications — players build fortifications (gates, towers, walls, moat) on a Castle Mount board using resources
  • draft path cards — path cards are drafted each round based on the number of players, determining available options for movement and actions
  • draw and manage attack cards — each round you draw attack cards and place them face up or face down depending on the round slot to gauge future threats
  • left/right action sheets and wealth/economy — each player uses two sheets to manage society/fortifications and economy, spending resources to gain rewards and income
  • warcraft actions and tactics — warcraft actions unlock and use tactics to defend your castle or attack enemy fortifications
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spiritual successor of Hadrian's Wall.
  • The Anarchy is a pen and paper game.
References (from this video)
No references stored for this video.
Video 7jwz3SBgdMw UndeadVikingVideos Discussion at 2:13:21 sentiment: neutral
video_pk 85202 · mention_pk 217910
UndeadVikingVideos - The Anarchy video thumbnail
Click to watch at 2:13:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • High complexity rating
  • Chaotic gameplay
Cons
  • High complexity may be daunting
Thematic elements
  • English nobles, castle defense, Empress Matilda
  • England
Comparison games
  • Hraefn's Wall
Mechanics (from transcript analysis)
  • Area Control — Players must build their domains, defend their castle from attacks, and storm strongholds loyal to Empress Matilda.
  • Combat — defend their castle from attacks, and storm strongholds loyal to Empress Matilda.
  • Worker Placement — The game is real good.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Maybe, just maybe, no one wants your $200 dice, or knockoff stickers.
  • Quit trying to tear down conventions when the problem isn't them.
  • You're controlling titans and there's like this whole Titan thing where you're training them. They're like God of War, the board game.
  • I mean, it's just uh it's crazy stuff out there, man.
  • The whole world's on fire. Nobody cares, you know.
  • It's walking money.
  • The attendance is like around, isn't it like 20,000 or 30,000?
  • I feel like the work is worth it, you know?
  • But people saw the front cover of After the Empire and they were like, "What is this?"
  • And then they want to buy it.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 1:36:21 sentiment: positive
video_pk 84991 · mention_pk 216950
Gaming Rules! - The Anarchy video thumbnail
Click to watch at 1:36:21 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • The host was very excited about the game initially.
  • The host's first two or three games were really enjoyable.
  • Every time the host has played it, it's been really enjoyable.
  • The host likes the way the combat works against the puzzle of trying to defend yourself against the different forces that are attacking you.
  • Gets a big thumbs up.
Cons
  • The host is probably less excited about playing it again compared to their initial excitement.
  • 99% of the game is multiplayer solitaire.
Thematic elements
none
Comparison games
  • Hrien's Wall
Mechanics (from transcript analysis)
  • Multiplayer solitaire — Described as very much a multiplayer solitaire game, with 99% of the game being multiplayer solitaire.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video 1WHLiIhbzQQ Board Gaming Ramblings Review at 0:08 sentiment: mixed
video_pk 84875 · mention_pk 216459
Board Gaming Ramblings - The Anarchy video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • A lot going on.
  • Enjoyable solo experience.
  • Relaxing and enjoyable solo playtime.
  • More stuff in the new game compared to Hadrian's Wall.
  • Components are much cooler than just taking off a box.
Cons
  • Most convoluted roll and write.
  • Information overload on sheets.
  • Rounds can be pretty long.
  • Luck-dependent combat.
  • Frustrating randomness in multiplayer.
  • Does not work well as a multiplayer game if you care about winning.
  • Takes a long time to play (2-3 hours for multiplayer).
  • The draft didn't feel as satisfying.
  • Face down combat cards are not well-liked.
  • Can't defend with walls if only attack cards with towers are drawn.
  • Double negative of not getting positive points and getting negative points in combat.
Thematic elements
  • The theme is pretty cool.
Comparison games
  • Hadrian's Wall
  • Twilight Inscription
Mechanics (from transcript analysis)
  • Area Control — in the four tracks like in Hadrian's wall, but this time you also have this fort that you're trying to build up.
  • Card Drafting — In this game, You're drafting kind of you're drafting if you're first. Yes. if you're second or last if I'm in a multiplayer game if you ever choose to play that you you just get what you get.
  • combat/defense — every round you're going to have attack cars that's going to attack you. Some of them you will know, some of them will be hidden. And at the end of the round, you try to have enough defense both with the fortress that you built, but also the knights and the soldiers to defend against the forces coming in to attack your fort.
  • Resource Management — you will basically be using these resources, these five different colored meeples and three different resource types to pick off boxes to help you get more stuff to help you do even more things.
  • Roll and Write — This is, I think, the most convoluted um roll and right like X and Wright I've ever played.
  • Solo Campaign — Also, it has this which is a solo campaign. I feel like this is a solo game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is, I think, the most convoluted um roll and right like X and Wright I've ever played.
  • I love this game solo. The game is great, but I will never play it again with other people.
  • This is the most fun I had playing a solo game ever.
  • I really enjoyed it as a solo game. Would not recommend it as a multiplayer game.
References (from this video)
No references stored for this video.
Video jQsF9PM8ha4 Board Game Buzzz Gen Con Preview at 33:42 sentiment: positive
video_pk 84871 · mention_pk 216446
Board Game Buzzz - The Anarchy video thumbnail
Click to watch at 33:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • enhanced version of a beloved game (Hraen's Wall)
  • resource management
Cons
none
Thematic elements
  • beefed-up version of Hraen's Wall
Comparison games
  • Hraen's Wall
  • Sarah Barbara
Mechanics (from transcript analysis)
  • Resource Management — Features resource management, similar to Sarah Barbara.
  • Roll and Write — The predecessor, Hraen's Wall, is a roll and write game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is the biggest board game convention in America.
  • I literally had over 70 that I had saved.
  • In Spooktacular, you are becoming the monsters, I believe, that are haunting the people who are going to the movie theaters and like watching your movie.
  • As one of those monsters, you are now free to wreak havoc. Terrify and devour unsuspecting movie goers in a race to become the most terrifying monster of all time.
  • This is Tea Witches. Okay, for the OP games, I have been so excited for this one. I'm so nervous that I'm going to play it and it's going to be meh or all right because I've like built it up so much in my head.
  • Everything about this game just screams me and I need it.
  • I'm so sad that I'm not going to Gen Con.
  • Like I have FOMO so
References (from this video)
No references stored for this video.
Video tQqd7RjBjDU Board Gaming Ramblings Analysis at 2:52 sentiment: negative
video_pk 84790 · mention_pk 216089
Board Gaming Ramblings - The Anarchy video thumbnail
Click to watch at 2:52 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Luck factor
  • Lack of need for player interaction
  • Disappointing compared to expectations
Thematic elements
Comparison games
  • Hrien's Wool
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • July is one of those months where we usually I guess historically it's not the month where we play the most. No, it's like this kind of breather month.
  • The easiest way to get yourself shelf of shame done is just to not play the games.
  • My most fun experience was um Picto Mania.
  • My biggest surprise was Moon Colony Blood Bath.
  • My main problems with the anarchy is the the luck factor and also the lack of needing to play it with other people.
  • It was a fun game. Uh, it's very much inspired, I feel like, by Dredge, the video game, which I played for hours and hours and highly recommend if you have not played it.
  • My number one is alibis.
  • And also the thing that I don't like in code names is and also the other kind of games like this is that sometimes you're just waiting for the person that's giving a clue to come up with a clue but here everybody's thinking about that at the same time which I really enjoyed.
References (from this video)
No references stored for this video.
Video A1qxjRDYkEo Tabletop Tolson Event Coverage at 3:03
video_pk 83593 · mention_pk 210890
Tabletop Tolson - The Anarchy video thumbnail
Click to watch at 3:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Mentioned as having "workers and the resources" as part of the game's components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mustache is a game where you are every round playing on a different team trying to earn the most tricks.
  • The game ends at exactly the right amount of time
  • It was a true delight.
  • So, I am pre-ordering. I am on the tempo train. and I really really was impressed.
  • I was like, how did this little Martin Wallace gem slip by?
  • Um, but it's a really good challenging game.
  • Puzzle hunt is um just the the best. It's a treat.
  • Puzzle Hunt, 10 out of 10.
  • Puzzle Hunt is by far the best part of BGG for me, the most memorable part, and the most fun.
References (from this video)
No references stored for this video.
Video 4_sWEkhbHa0 Board Games UnLocked Top List at 57:07 sentiment: negative
video_pk 83501 · mention_pk 210519
Board Games UnLocked - The Anarchy video thumbnail
Click to watch at 57:07 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Looks like Hraen's Wall
  • Can be a quick game
Cons
  • Virtually the same game as Hraen's Wall
  • Repetitive gameplay
  • Didn't live up to the hype
  • Felt like a letdown
  • Longer play time (90 minutes) for a flip and write
  • Not a unique flip and write game
Thematic elements
  • Fulfilling spots after the king's death, building a domain, defending a castle
  • England
  • Flip and write
Comparison games
  • Hraen's Wall
  • Tind
  • Three Sisters
Mechanics (from transcript analysis)
  • Area Control — Defending a castle and storming strongholds.
  • Flip and Write — Core mechanic involves flipping cards and writing on a sheet.
  • Resource Management — Building a domain.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This does not deserve to be at a nine. Honestly, this is people who definitely have buyer remorse.
  • I hate communities. Like, I don't want to interact with them at all because they're just they're almost always cancer in some way.
  • So yeah, like this one was so disappointing because I love love on Trespass Odyssey and I'm like, 'Holy [ __ ] a dark gothic fantasy version of that. That's going to be amazing.' And I'm like, 'Wow, I don't want to play this right now.'
  • Again, that [ __ ] campaign thing where you get deeper and deeper into when you play it consistently, it it they it needs to be a banger almost every time.
References (from this video)
No references stored for this video.
Video rWsemHX2tMw slickerdrips Rules Teach at 7:12 sentiment: positive
video_pk 81557 · mention_pk 203233
slickerdrips - The Anarchy video thumbnail
Click to watch at 7:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging campaign progression
  • Strategic depth in resource management
  • Tense defensive challenges
  • Satisfying puzzle-like gameplay
Cons
  • Can be resource-scarce
  • Requires careful planning to balance defense and objectives
Thematic elements
  • A battle raging in Northallerton against a Scottish menace, while internal revolts distract the king.
  • Northallerton, England, during a conflict with the Scottish
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • Area Control/Defense — The player must build defenses (walls, towers, moats) to protect against incoming attacks on various locations.
  • Campaign play — The game is played in chapters, with progression and consequences carrying over from previous scenarios (e.g., extra silver and soldiers from being 'a good boy').
  • Dice Rolling — Used for resolving events like festivals and jousts.
  • Objective Fulfillment — Players need to achieve specific goals like constructing chapels, defeating castles, and managing discontent to win.
  • Resource Management — The host constantly tracks and spends resources like wood, food, silver, and craftsmen to build structures, attack castles, and fulfill objectives.
  • Set Collection — The host draws cards and tries to get specific combinations of symbols for rewards (e.g., in knight's training).
  • Worker Placement — The host places workers (serfs, patrons, craftsmen) on various locations on the board to gain resources or perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're on there whether you like it or not. We're on the side of the non-Matilda people, the king.
  • So, chapter six, battle rages in Northallerton against the Scottish menace.
  • I think for that when I should have won that jacks early, I think the the deck duly punished me by never giving me any of them purple llamas flags.
  • There was a lot more puzzling in this one and there was a much more of a struggle in a nice way to work out how we were going to mitigate like, we're never going to defend all of that stuff early on.
References (from this video)
No references stored for this video.
Video 4bZQ-boWjoc Gaming Rules! Discussion at 1:55:08 sentiment: positive
video_pk 81099 · mention_pk 199586
Gaming Rules! - The Anarchy video thumbnail
Click to watch at 1:55:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I do enjoy The Anarchy
Cons
none
Thematic elements
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cloudspire is one of those games that I would absolutely love to play more of and there are plans for a rematch between me and JP on my birthday week in July.
  • The Graft is one of the new factions that just came out and it doesn't have a fortress. What it does is it has one piece on the board which moves around and that is their fortress. So, it's actually a mobile piece and it's big amoeba type thing.
  • That's that's nonsense. Um where things like saving the game, the math, the upkeep is made trivial by the video.
  • I have Frostpunk the board game. I have Frostpunk the computer game. They're the same game, but they are entirely different experiences.
  • As much as I love Agemonia, it's a 30-minute setup each time we play because we're having to get all of these things out and these things and these things and these things. And that's just the nature of the game.
  • No.
  • Give me a good Uwe Rosenberg game, Feast for Odin. Feast for Odin solo, I love it. It's a beat your own score game, but I I love it.
  • The reason why it was a bad experience for me is the solo mode for Perseverance is a very good solo mode at recreating what another player would do, but it was so far beyond my comfort level I really struggled.
  • My favorite game in that category is probably either Tower Up or Ingenious. I might have to give it to Ingenious just because of my personal story with that game and the fact that I can play it with Vicky and her family and things like that.
  • My copy of Imperium Classics, Imperium Legends, and Imperium Horizons have left my collection.
  • I love Star Trek Captain's Chair, so there will never ever be a situation where I would prefer to play Imperium compared to Star Trek Captain's Chair.
  • Assyria second edition, which has only just come out, is my favorite game from Garfield Games.
  • So, if you're asking honestly for my favorite game from Garfield Games, it has to be Assyria second edition.
  • The discussion has been had a number of times.
  • It's not as easy as people think.
  • 65% of people say that polyomino games are a subset of tile laying games.
  • The secret word is scissors.
  • As of this morning, we had 1,331 patron supporters.
  • I will be back tomorrow at 4:00 with a live unboxing of the deluxe version of World Order.
  • And then on Friday is the public public release of the final video in the Star Trek Captain's Chair series, which is the Pike solo play through.
References (from this video)
No references stored for this video.
Video GBpzTtC4Wxs Rules Teach at 4:33 sentiment: positive
video_pk 72330 · mention_pk 170551
The Anarchy video thumbnail
Click to watch at 4:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is described as 'amazing'.
  • Offers a good solo campaign experience.
  • Provides engaging strategic decisions and resource management.
Cons
  • The complexity can be a bit much initially.
  • The dry wipe markers can be smudged easily.
Thematic elements
  • Suppressing a revolt and securing the west against traitors
  • 7th of October, 1138, around Bristol
Comparison games
  • Hadrian's Wall
  • Flip Town
Mechanics (from transcript analysis)
  • Defense Building — Constructing walls, towers, gates, and the moat to defend against incoming attacks.
  • Dice Rolling — Used for resolving attacks, jousts, and events like Miklmus.
  • Resource Management — Managing resources like coins, wood, food, and patrons is crucial for building defenses and unlocking abilities.
  • Set Collection — Collecting specific symbols or combinations from cards for bonuses or to fulfill objectives.
  • Spying/Assessing — Sending spies to assess enemy fortifications and plan attacks, as mentioned for chapter seven.
  • Track progression — Advancing on various tracks like governance, worship, and defenses to unlock new abilities and points.
  • Worker Placement — Assigning workers (surfs, patrons, soldiers) to various locations to gain resources or activate abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Anarchy and we've we've done at least well actually at least seven campaign streams even though this is number seven.
  • So we need to do all of the spies levels.
  • It's the anarchy because it's amazing.
  • The first three, maybe even four rounds of attacks are feeling a lot diceier that I'm not really getting through them comfortably.
  • Another fantastic session of uh the Anarchy.
References (from this video)
No references stored for this video.
Video 1Z-TG0HAfWE Rules Teach at 5:11 sentiment: positive
video_pk 69522 · mention_pk 166047
The Anarchy video thumbnail
Click to watch at 5:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More systems and mini-games compared to Hadrian's Wall.
  • Engaging solo campaign with many scenarios.
  • Satisfying building and defense mechanics.
  • Ticking all the right boxes for brain-tickling strategy.
  • Enjoyable campaign length for solo play.
  • Fun jousting and tournament mini-games.
Cons
  • Potential for overwhelming complexity with many moving parts.
  • Some mini-games might feel less impactful if not strategically utilized.
  • Can be costly to upgrade defenses to withstand higher attack strengths.
Thematic elements
  • The struggle for the English throne between King Steven and Matilda
  • England after the death of Henry I
  • Scenario book driving the narrative and setup
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • Combat (Castle Attack) — Players can attack enemy castles using strength, ladders, and siege equipment like catapults and trebuchets.
  • Defense Building — Players construct walls, towers, gates, and moats to defend against incoming attacks.
  • Dice Rolling (for Melus/Jousting) — Used in mini-games like Melus (summing dice) and Jousting (bluffing/prediction).
  • Event/Track Progression — Tracks like 'Worship', 'Warcraft', 'Entertainment', and 'Melus' offer different actions and rewards as players progress.
  • Path cards — Cards that offer scoring opportunities or benefits based on completing certain objectives like recruiting, completing guilds, or building.
  • Resource Management — Involves managing various resources like silver, wood, food, and workers.
  • Solo Campaign — Features 20 unique scenarios that can be played in order or as one-off games, with setup instructions and victory/bonus goals.
  • Worker Placement — Players use workers (surfs, craftsmen, etc.) to take actions like building, gathering resources, and participating in events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you are familiar with and enjoyed hatron wall I would put good money on you enjoying and probably being pretty good at the Anarchy as well because there's more systems in there a good brilliant yeah
  • it contains 20 unique scenarios to explore I think there was 14 with Hadrian's Wall so even more this time
  • it clicks and all that hadron W practice there are new things here and new things to think about but all of that practice helped
  • it's Hadrian's Wall with more things more mini games attacking castles getting attacked getting your Castle attacked it's not just barbarians coming in it's this whole kind of um defending Newcastle bit on it it's so good like
References (from this video)
No references stored for this video.
Video SnvqTP0b0xA Playthrough at 4:24 sentiment: positive
video_pk 69345 · mention_pk 165794
The Anarchy video thumbnail
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging solo campaign with evolving challenges.
  • Satisfying progression of building defenses and unlocking new abilities.
  • Well-integrated mini-games that add variety and strategic depth.
  • Feels like an evolution of Hadrian's Wall with new mechanics.
Cons
  • Can be challenging to keep track of all objectives and resource costs.
  • Initial setup and learning curve can be steep without prior Hadrian's Wall knowledge.
Thematic elements
  • Quelling rebellions and securing the throne
  • Scotland during a succession crisis
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • action selection — Players choose actions from available options each round, often with limited worker placement spots.
  • Area Control/Defense — Players must defend specific areas of their player board against incoming attacks.
  • campaign/scenario play — The game is played as part of a multi-chapter solo campaign with evolving rules and objectives.
  • Deck Building — Players have a personal deck of cards that are drawn and used for various actions, including jousting in tournaments.
  • dice/card-driven combat — Attacks are resolved using dice rolls or card draws, with player defenses mitigating damage.
  • Resource Management — Players manage various resources like food, wood, silver, and patrons to perform actions and build structures.
  • Worker Placement — Players place workers (surfs, patrons, soldiers, etc.) on action spaces to gain resources or perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love all of the extra stuff on this all of the attacking the castles trying to defend all of this stuff trying to work out you had the picks and you were getting attacked by things in hen's wall and you so you like you were either getting attacked from the left Center or right so you still building stuff up there to get defenses but it's more involved here you're building a castle to defend it with but I love like I love trying to plot all that out and seeing if I can do it it's so good
  • The while videos will continue it's going to be a disruption isn't it We'll have to see it'll be good to have a couple going just in case I'm needed Let's face I'm going to be needed don't I
  • I think it's even better than Adrian's W partly like iive H and is still here I played like whatever 20 is it like 15 solo campaigns and loads of solo games before I started on that but I love all of the extra stuff on this
References (from this video)
No references stored for this video.
Video UmcbnC1p_WI Playthrough at 6:16 sentiment: positive
video_pk 69196 · mention_pk 165580
The Anarchy video thumbnail
Click to watch at 6:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The siege mode offers a different gameplay experience compared to the standard campaign.
  • The game encourages strategic building and resource management.
  • The escalating attacks keep the gameplay challenging and engaging.
  • The game provides a satisfying feeling of defending against increasing threats.
Cons
  • Resource scarcity can be a challenge, leading to difficult choices.
  • Managing multiple attack types simultaneously requires careful planning.
  • The game can feel overwhelming with the escalating difficulty and resource demands.
Thematic elements
  • Repelling barbarian invasions led by David, king of Scotland.
  • Northland
Comparison games
  • Hadron's War
Mechanics (from transcript analysis)
  • Deck Building — Attack cards are drawn each round, introducing new challenges and attack vectors that players must defend against.
  • Defense Building — Players construct walls, moats, towers, and gates to defend their territory.
  • Resource Management — Players collect and spend various resources like food, wood, silver, and coins to achieve objectives.
  • Set Collection — Completing specific sets of actions or buildings (e.g., Miklmus sums, festival pairs) grants rewards.
  • Worker Placement — Players place workers (surfs, craftsmen, patrons, soldiers) on action spaces to gain resources, build defenses, or perform other actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, to win, we must repel the man the marching army every round.
  • We need walls at the top and bottom for those. And we need a moat.
  • It's been fun trying to think and like trying to build up these things instead of going the standard way of like, oh, I'm just going to get a load of coins and then I'm going to spend all of these things.
  • I enjoyed siege mode. It was like this was I think there was maybe I might be forgetting but out of all of the Hadron's War ones as fun as the campaign was it was maybe only the one that made you use the gladiators that made me do things a bit differently.
References (from this video)
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Video Z_DMulJTwoU Meeple University Top List at 3:22 sentiment: positive
video_pk 64590 · mention_pk 158080
Meeple University - The Anarchy video thumbnail
Click to watch at 3:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heavy, deep strategic potential
  • Medieval setting with political intrigue
Cons
none
Thematic elements
  • medieval political intrigue; dynasty
  • 12th century, Empress Matilda era
  • pen-and-paper heavy
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • Pen-and-paper style strategy — Heavy strategic planning; not described in detail.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am very keen on this game
  • This is a energy production type of game; it's a steam powered game.
  • it's a heavy pen and paper game
  • it's got cute dragons
  • Storm Raiders coming out on Kickstarter
  • card management for taking your actions and leveling up your actions
References (from this video)
No references stored for this video.
Video WfjDetzpsgM Meeple University Review at 0:05 sentiment: positive
video_pk 63912 · mention_pk 157433
Meeple University - The Anarchy video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interlocking tracks create a cohesive war economy
  • Multiple tactical options and a clear endgame objective
  • Campaign/scenario variety for solo play
  • Good integration of governance and loyalty dynamics
Cons
  • High complexity requiring careful planning
  • Some players may find resource optimization grindy
Thematic elements
  • war, governance, loyalty, influence
  • England (medieval)
  • historical political war narrative
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • Campaign/scenarios — Includes campaign scenarios with different setups and winning conditions, including solo modes.
  • Card Drafting — Players draft cards which grant resources and an endgame objective.
  • Combat/Siege — Attack and defend using knights, soldiers, and siege weapons; defense via walls and fortifications.
  • Construction/building — Build walls, gates, towers, fortifications, and other structures using resources.
  • End Game Bonuses — Endgame points are earned from objectives and other scoring conditions.
  • Endgame objectives — Endgame points are earned from objectives and other scoring conditions.
  • Governance/Patron system — Pay Patron costs to level up government areas and unlock right-hand side buildings and actions.
  • Income and scoring tracks — Four tracks determine victory points and income throughout the game.
  • Morale/Discontent — Manage population morale and discontent as the game progresses.
  • Resource Management — Gaining and spending resources each round; leftovers cannot be carried over.
  • Simultaneous Actions — Actions are taken simultaneously with players able to change multiple actions per round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • easy peasy I'm not even sweating
  • The Anarchy is a spiritual successor of Hadrian's Wall
  • about maximizing your resources by spending and using them in the best order you can to support Steven's war effort against Matilda and earn some points for your bravery loyalty influence and much along the way
  • At the start of each round you'll draw cards so you know what attacks are coming
  • then you'll draft cards which give you resources and an endgame objective
  • then it's actions simultaneously
  • you can't carry leftovers resources from round to round so be efficient
  • in the game you'll have two sheets that represent most of your actions
  • these are where you mainly build fences spend Craftsman and material for Gates towers and other fortifications
  • Gathering farming and training to become soldiers
  • these are Arsenal which you can construct
  • these are your incomes you get this at the start of each round in addition to the card you draft
  • these four tracks are all the different victory points you're collecting for game end
  • the required Siege weapons you can construct for battle
  • The Anarchy you're building a war economy all of the tracks interlock and collectively support your efforts in defense and attack
  • the game comes with different levels of difficulty and solo players get special 20 campaign scenarios with stories with different setup and winning conditions
References (from this video)
No references stored for this video.
Video lhKBWjk3Flc Tabletop Tolson Review at 0:06 sentiment: positive
video_pk 41901 · mention_pk 127059
Tabletop Tolson - The Anarchy video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • puzzle-like engine with satisfying progression
  • strong thematic flavor through castle-building experimentation
  • personal deck adds variability and asymmetry
  • enjoyable simultaneous action and interaction with multiple players
  • tangible, satisfying end-of-round resource pile growth
Cons
  • high complexity/weight may deter casual players
  • large component footprint and paper-heavy, potentially bulky storage
  • rules comprehension can be dense due to numerous interacting systems
Thematic elements
  • defense against enemies and tactical expansion
  • Medieval fortress siege in a castle-building context
  • puzzle-driven, resource-driven engine with escalating threats
Comparison games
  • Hrien's Wall
Mechanics (from transcript analysis)
  • castle defense construction — Defensive architecture (walls, towers, moat, gate) built with resources to withstand sieges.
  • deck-building / card-tuck — Cards provide resources and end-game scoring potential; drafted cards are tucked under the board for capacity.
  • discontent and feeding mechanic — Failing to feed workers generates discontent, which reduces victory points and affects scoring.
  • End Game Bonuses — Victory points accrue from card bonuses and the completion of defensive structures.
  • endgame scoring via cards and structures — Victory points accrue from card bonuses and the completion of defensive structures.
  • resource drafting / starting resources — Draft starting resources and gain ongoing resources based on a central card, shaping early development.
  • Simultaneous Actions — Players activate actions in parallel, managing resources and cards to advance their position.
  • threat/enemy management — Encountered threats represented by enemy cards; players must defend using rocks, bolts, and defenses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the anarchy is definitely going to be more challenging, but as you've seen with Hrien's Wall, there are these boards.
  • it's a puzzle. It's a lovely, lovely game that adds a lot of pressure on building your castle.
  • A dynamite game.
  • You got to feed your people.
  • engine that builds and builds.
  • It's a very very clever, intricate system
References (from this video)
No references stored for this video.
Video Q2RVOzqjL4w Totally Tabled Discussion at 0:25 sentiment: positive
video_pk 41894 · mention_pk 127040
Totally Tabled - The Anarchy video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying combo-driven turns
  • engaging solo campaign
  • strong thematic integration with historical setting
Cons
  • retail excludes a small promo pack (minor drawback)
Thematic elements
  • nobility, warfare, castle defense
  • 12th-century England during civil unrest
  • historical fiction with campaign/solo play
Comparison games
  • Hrien's Wall
Mechanics (from transcript analysis)
  • Cube Tower — build walls, towers, gates, and moats to defend a castle against escalating attacks
  • Resource Management — gain resources each round and allocate them to actions
  • solo campaign scenarios — long-form solo play with different setups and goals
  • tech development — develop technology and tactics to gain bonuses
  • tower defense — build walls, towers, gates, and moats to defend a castle against escalating attacks
  • worker variety and action economy — five types of workers are used to perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Anarchy is incredible. I highly recommend checking it out.
  • I'm a huge fan of dice drafting, so I'm really curious to see how that works.
  • This is a moving telescope which governs your action selection in almost what seems to be a pseudo rondelle.
  • BGG says this one plays best solo and only takes around 45 to 60 minutes. That is crazy quick.
  • I'm definitely excited to get Scar Bray to the table.
References (from this video)
No references stored for this video.
Video wc4eZ_zh2LI The Board Game Garden Top 10 List at 8:30 sentiment: positive
video_pk 41880 · mention_pk 126997
The Board Game Garden - The Anarchy video thumbnail
Click to watch at 8:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • exciting future reveal tied to a known designer/publisher
Cons
  • early details sparse; crowdfunding cadence uncertain
Thematic elements
  • anarchy and social upheaval
  • Alternate history/libertarian intrigue
  • thematic, with conflict and factional negotiation
Comparison games
none
Mechanics (from transcript analysis)
  • Negotiation — players bargain and negotiate to accomplish goals during anarchy
  • Negotiation / negotiation-driven action — players bargain and negotiate to accomplish goals during anarchy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tidying up your board games becomes a hell of a game
  • it's all about cheese and basically you are cheese makers competing to to run the most um prosperous crey in France
  • the art is adorable
  • build your own Cozy Cafe and turn your drop-ins into regulars
References (from this video)
No references stored for this video.
Video QWMVZQuaQqE Board Game Garden Top 10 List at 14:16 sentiment: positive
video_pk 40520 · mention_pk 122799
Board Game Garden - The Anarchy video thumbnail
Click to watch at 14:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying to play
  • challenging and scalable
Cons
none
Thematic elements
  • ruthless efficiency in round-by-round optimization
  • resource management on tracks with flip-and-write
  • flip-and-write with track progression
Comparison games
  • Hrien's Wall
Mechanics (from transcript analysis)
  • flip-and-write — flip action cards each round to gain resources, use workers to advance on tracks, new areas to fill.
  • Flip/Roll and Write — flip action cards each round to gain resources, use workers to advance on tracks, new areas to fill.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Railroad Tiles is a game from Horrible Guild and this is a tile placement version of Railroad Ink.
  • Huton Life in the Rainforest is absolutely wonderful and it is definitely one that I recommend.
  • Pergola is such a beautiful game and the base gameplay is straightforward.
  • The Anarchy is Hrien's Wall but different and just so good.
  • For the Emperor is a fun, easy two-player game that's great as a stocking stuffer.
  • A Nice Cupa has been really, really fun and one that I recommend for a stocking stuffer.
References (from this video)
No references stored for this video.
Video TEegOF0YzLk Game Night Picks - Pair Of Dice Paradise Discussion at 9:49 sentiment: positive
video_pk 39058 · mention_pk 117784
Game Night Picks - Pair Of Dice Paradise - The Anarchy video thumbnail
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More nuanced and sophisticated than its predecessor
  • Adds strategic depth and a 3D component feel
Cons
none
Thematic elements
  • Castle-building with fortifications and battle considerations
  • A more strategic follow-up to Hrien's Wall
  • Strategic expansion and conflict on a built environment
Comparison games
  • Hrien's Wall
Mechanics (from transcript analysis)
  • Tactics / battle optimization — Layered strategy and hardened combat decisions
  • Town management alongside defense — Balancing town growth with fortifications
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you like this style of game, but you don't want that theme of like murder, then I would say check out Crypted, Search for Lost Species, or The Quorum.
  • Monopoly adjacent, but modernized Magnate, highly recommend looking into this one.
  • The engine building aspect to it because you are going to be purchasing these employees essentially for your train line and those employees will get you special abilities.
References (from this video)
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Video udhLaKhaKGQ The Board Game Garden Discussion at 1:27 sentiment: positive
video_pk 33272 · mention_pk 98787
The Board Game Garden - The Anarchy video thumbnail
Click to watch at 1:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, heavy euro-style design with integrated attack/defense and resource management
  • Inclusion of a built-in solo campaign enhances replayability
  • Prototype components are close to final and visually informative
  • Orients players who enjoyed Hadrian's Wall toward a distinct but familiar system
Cons
  • High complexity and long teach time; steep learning curve
  • Lengthy sessions; may require substantial commitment for 1-4 players
  • Prototype components may still change before final production
  • Rules density could be intimidating for newer players
Thematic elements
  • political power struggles, castle defense, loyalty, bravery
  • The Anarchy era in medieval England during the civil conflict around King Stefan and Matilda, played over five rounds to determine who builds and defends their domain
  • historical-inspired with fantasy elements centered on noble houses and siege defense
Comparison games
  • Hadrian's Wall
  • Scara BR
Mechanics (from transcript analysis)
  • Card Drafting — Drafting path cards each round to set starting resources and objective placement
  • card drafting / path cards — Drafting path cards each round to set starting resources and objective placement
  • castle attack/defense sequence — End-of-round defense phase against attacks using Mustard tokens, tactics, and position on the castle board
  • castle fortification and defense — Construct and upgrade gate, towers, walls, and moat with resource costs and prerequisites
  • Deck Building — Management of attack/defense cards and progression on trackers
  • deck-building — Management of attack/defense cards and progression on trackers
  • multi-track scoring and tracking — Tracks for bravery, loyalty, influence, might, production, and income with endgame scoring
  • Resource Management — Balance of workers (surfs, craftsmen, patrons, knights, soldiers), food, and materials
  • solo campaign integration — A built-in solo campaign providing structured single-player scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the next kind of followup to Hadrian's Wall
  • it's a little bit heavier than Hadrian's Wall and Hadrian's Wall is already like a pretty chunky
  • the solo campaign within the game
  • the Anarchy you and the other players are playing as the people that are noble to King Stefan
  • five rounds you are going to be building up your domain
References (from this video)
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Video pSoRLM7TJDg The Board Game Garden Discussion at 1:44 sentiment: positive
video_pk 32776 · mention_pk 97145
The Board Game Garden - The Anarchy video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • roll-and-write with worker-placement flavor
  • abstract/roll-and-write themed
  • abstract
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • Card Drafting — select from options to influence round actions
  • card drafting or action selection — select from options to influence round actions
  • Flip/Roll and Write — dice determine actions for each round and players record results
  • Resource Management — manage resources gained through rolls and actions
  • roll-and-write — dice determine actions for each round and players record results
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be both scarra as well as the Anarchy
  • commenters: I will have the link to the campaign down below
  • sponsoring today's video by Garel Games
References (from this video)
No references stored for this video.
Video X0yGkRLBzgk Tabletop Tokki Discussion at 1:15 sentiment: positive
video_pk 32522 · mention_pk 96219
Tabletop Tokki - The Anarchy video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More complex/interesting mini-games than some siblings in the series
  • Exciting potential with continued plays
Cons
none
Thematic elements
  • Hrien's Wall series; chunky rolling right flip and fill
  • unknown
  • tile-flipping, area-control style
Comparison games
  • Hrien's Wall
Mechanics (from transcript analysis)
  • Flip/Roll and Write — chunky, rolling take-that style with flip-and-fill actions
  • roll-and-write / flip-and-fill — chunky, rolling take-that style with flip-and-fill actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Message from the Stars was a really fun, fresh take on this with determining specific letters.
  • If you're a fan of word puzzles like Wordle or things like that, this would definitely be one to check out.
  • This one gets a high recommendation from me.
  • I really enjoyed this one at four players.
  • I really love the puzzle of this one.
  • Sphinx is a one to four player tile manipulation game. I was really let down.
  • Are You a Robot? This is a super quick two to three player deduction game.
References (from this video)
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Video AXA7zSq3Tl4 Tabletop Tolson Top 10 List at 8:21 sentiment: positive
video_pk 31909 · mention_pk 94124
Tabletop Tolson - The Anarchy video thumbnail
Click to watch at 8:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging puzzle with lively interaction
  • strong thematic flavor and aesthetics
  • clear chain of actions and endgame pressure
Cons
  • high learning curve for new players
  • playtime can stretch with four players
Thematic elements
  • city-building and conflict with opposing factions
  • medieval-ish city-building with siege themes
  • puzzle/strategy with direct competition
Comparison games
  • Hrien's Wall
Mechanics (from transcript analysis)
  • asset gathering and deployment — collect resources/workers and deploy on your own or shared boards
  • city-building with defenses — build walls/towers/moats to defend and threaten others
  • competition and interaction — race to maximize turns while strolling endgame bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a light train game that pares down all the train stuff into really simple decisions that makes a train game worth playing.
  • I think Finsspan is a nice uh contribution to the span games and you just kind of like have your own area, your own pile, your hand and your discard pile. Everything is face up. There's no secrets here.
  • Ants really captured me. I was like this is good.
  • This is a puzzle game. It's figuring out how to 100% maximize your turn using the fewest resources and workers to get the most stuff.
  • The cooperative variant, it's just 10 out of 10. And the reason why is because everything before this was cooperative.
References (from this video)
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Video X2HhvTKNlNI BoardGameGeek Top List at 1:11 sentiment: positive
video_pk 12853 · mention_pk 37548
BoardGameGeek - The Anarchy video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Delivers to people now
  • Spiritual successor to Hadrien's Wall
  • Has solo campaign
Cons
  • Can be heads down with little interaction
Thematic elements
  • Building castles and defending against attacks
  • Medieval - castles and warfare
  • Strategic resource management
Comparison games
  • Hadrien's Wall
Mechanics (from transcript analysis)
  • castle building — Building up weaponry and castles to fend off attacks
  • Dice Rolling — Rolling mechanics with working on tracks to manage resources
  • Resource Management — Fueled by combo systems where you work on tracks to gain resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's hitting people's hands now
  • Really captured people
  • This is one of the greatest games ever made. I don't care what anybody says
  • This is a big sandbox and just go play in it
  • There's something so compelling about this game
  • I think board games are art
  • Fight me I don't care. Best party game ever probably
  • It creates so much laughter. It delivers so hard, man
References (from this video)
No references stored for this video.
Video s3htrl_xJtU Tantrum House Top List at 9:36 sentiment: positive
video_pk 10084 · mention_pk 29693
Tantrum House - The Anarchy video thumbnail
Click to watch at 9:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lighter game for Galeforced Games standards
  • Interesting historical theme set in 1135 England
  • Based on medieval English succession conflict
  • Designed by Bobby Hill instead of Shem Phillips
  • Moderate play time of 60-90 minutes
Cons
none
Thematic elements
  • Political intrigue and succession in medieval England during a period of anarchy
  • 1135 England, English History
  • Historical theme-driven
Comparison games
  • Hrien's Wall
Mechanics (from transcript analysis)
  • Area Control/Political Maneuvering — Players as nobles try to quell anarchy and place Steven on the throne
  • Rondel/Action Selection — Players use action wheels similar to Hrien's Wall
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love cards that score off of other cards and trying to create combos and synergies
  • if I turn this, then this wheel's turning
  • I love tile lane games
  • that is definitely a different kind of theme that you don't see in board games
  • We're big fans of The Crew
  • is something better going to come or or do I take what's here
  • There hasn't been any deduction games that I know of. Um, I mean, there probably are. Our Gen Con release, but this is the one that really stood out to me
  • it's more about the journey than the destination
  • pleasantly surprised with how I much I enjoyed uh this two-player fighting game
References (from this video)
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Video _h2WPVT-bME TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Review at 0:41 sentiment: positive
video_pk 9830 · mention_pk 28965
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - The Anarchy video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong sense of progression from modest beginnings to a powerful empire
  • Satisfying, frequent combo opportunities that feel clever rather than random
  • Two interlocking sheets give a grand scope and thematic cohesion
  • Turn flow becomes smooth and quick after getting footing
  • Replayability through variable setups, difficulty levels, and scenarios
  • Crunchy euro puzzle with meaningful payoff on each turn
Cons
  • Very crunchy and can be overwhelming, especially with large sheets
  • Significant setup and tracking; can feel like a heavy multiplayer solitaire
  • Limited player interaction during action phase for some groups
  • Complexity may deter casual or new players
Thematic elements
  • medieval governance, warfare, empire-building
  • England during the Wars of the Roses-era fictional civil war
  • grand, sprawling, campaign-oriented
Comparison games
  • Twilight Inscription
  • Planet Unknown
  • Carnegie
  • Hrien's Wall
Mechanics (from transcript analysis)
  • Castle attack and defense — Players may attack enemy castles; defense uses walls, towers, gates, and tactics to mitigate damage.
  • combo chaining — Actions trigger sequences that unlock bonuses and scale with planning rather than luck.
  • Drafting path cards — Players draft a path card each round to gain income and future options.
  • Dual-sheet engine-building — Two interlocking boards track kingdom infrastructure and leadership/governance, driving cascading bonuses.
  • Simultaneous action selection — Players choose actions concurrently and execute them after all players have acted, enabling parallel planning.
  • Variable setups and scenarios — Multiple setups and difficulty levels extend replayability and configure challenge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Anarchy is not your grandma's role and right. It's Yatsi's great great grandchild that went off to grad school and came back fluent in economics, theology, and warfare.
  • First off, I love the sense of progression in this game.
  • The combo chaining is fantastic.
  • The turn structure is actually pretty simple.
  • Every game feels just a little bit different, and you can scale the complexity depending on your comfort level.
  • Okay, if I could just get one more resource.
References (from this video)
No references stored for this video.
Video bEitUTTY-ZI The Brothers Murph Top List at 8:39 sentiment: positive
video_pk 7497 · mention_pk 22256
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Click to watch at 8:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great combo mechanics
  • Fun as solo game
  • Has solo campaign mode
  • Improvements over predecessor Hadrian's Wall
  • Excellent for puzzle solving
Cons
none
Thematic elements
  • Conflict and resource management during period of instability
  • Medieval Britain, war of succession between two great houses
  • Historical scenario with defensive gameplay
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • Combo System — Extensive combo mechanics where filling in one thing unlocks others
  • Defense Mechanics — Defending against enemy attacks with castle walls and towers
  • Resource Management — Managing two sheets with various tracks and technologies
  • Roll and Write — Players roll and record resources, fill in tracks and sheets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2025 is halfway done. And this year, honestly, so far for board games has been super strong.
  • This year has been really really strong.
  • Race Chicago was a big surprise for us. We really liked it a lot.
  • this just it doesn't feel like any other game I've played
  • The Anarchy is an absolute banger.
  • It's like the 2.0 level up from Hadrien's Wall.
  • I love Molly House.
  • it's really about coming together
  • Luier is really really good. If you like big heavy euros that are pretty, it's a banger.
  • this game is dope
  • this is what I wanted Too Many Bones to be. It feels like too many bones leveled up.
  • It's such a banger
  • I just love the double-sided cards.
  • Unstoppable is truly unstoppable.
  • for my money, one of the best like two-player games I've played in a long time
  • it's so good. It's so awesome.
References (from this video)
No references stored for this video.
Video 0H2VfFxvXzM The Brothers Murph Discussion at 0:46 sentiment: positive
video_pk 5467 · mention_pk 16287
The Brothers Murph - The Anarchy video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent solo experience with satisfying engine/combination of actions on your own board
  • Solid thematic cohesion and table presence
Cons
  • Limited direct interaction with other players in solo framing
  • May feel solitaire to non-solo players
Thematic elements
  • Castle defense and resource management on personal boards
  • Fantasy medieval city-building with defensive towers
  • abstract/euro-esque
Comparison games
  • Hrien's Wall
Mechanics (from transcript analysis)
  • rolling-rights / action drafting — players complete actions by marking off boxes on their own sheets to gain bonuses and resources, creating strong combo opportunities.
  • solo-focused design — the game is presented and experienced as a robust solo game with minimal direct player interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The production value on this game and all I studio games is absolutely bonkers.
  • Just like this. Just doing this. Maybe watch up. Is that a bird? Nope.
  • I really love this whole world and just this kind of like cool clicky high school stuff is just is fun.
  • Imperium is just so freaking good.
References (from this video)
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