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The Boss box art

The Boss

Game ID: GID0322939
Game Info
Year
2010
Collection
Your Tier
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Description

With each card played, you gain more information about the loot — or sanctions — that may be yours for the taking in different American cities. Basing upon this information, you send out the members of your gang to those cities: some are pros, some are wannabes.

Whoever has the most gang members in a city cashes the loot or undergoes the sanction. When going to Chicago, you have no choice but to split your takings with the boss himself: Al Capone. The further the game progresses, the higher the stakes are getting, especially in Chicago.

The Boss is essentially a card game (with a small game board for keeping scores) of deduction, bluffing, and a lot of backstabbing.

Description

With each card played, you gain more information about the loot — or sanctions — that may be yours for the taking in different American cities. Basing upon this information, you send out the members of your gang to those cities: some are pros, some are wannabes.

Whoever has the most gang members in a city cashes the loot or undergoes the sanction. When going to Chicago, you have no choice but to split your takings with the boss himself: Al Capone. The further the game progresses, the higher the stakes are getting, especially in Chicago.

The Boss is essentially a card game (with a small game board for keeping scores) of deduction, bluffing, and a lot of backstabbing.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 15 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–17 of 17
Video mO0UFjOqHkU Meeple University Event Coverage at 6:15 sentiment: positive
video_pk 91352 · mention_pk 245097
Meeple University - The Boss video thumbnail
Click to watch at 6:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • A game about very bad adventurers who have to pass the blame for failed missions.
  • Players make up stories as they go along.
Comparison games
none
Mechanics (from transcript analysis)
  • Betting — A small betting mechanic is used to increase the value of coins.
  • Blame Game — Players try to avoid being blamed for failures.
  • Push Your Luck — A mechanic where players increase the value of coins to avoid blame, implying risk.
  • Storytelling — Players create narratives to accompany their actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are a pack of crooks, we're all working together kind of, we're getting through some security but essentially we also whilst we're doing this, we're working out who gets the loot, so we're a semi coop type of deal going on here.
  • It's a micro economic game where you get to play a florist trying to fill orders from a floral market but it's a little bit cutthroat.
  • Rolling with the Waves is a high interaction rollin right, so something that not a lot of rolling rights have.
  • Rat catcher is a solo board game based in Victorian England where you will be a rat catcher hunting down magical cheese and rescuing it from a horde of magically imbued rats.
  • Animal Empire is a game about being animal monarchs in a world where all the humans are dead.
  • It is an awesome card game that accidentally teaches you music theory.
  • Runecax is a game kind of like a young adult fiction set in a fantasy world.
  • Scuffin it's an all-you-can-eat diner set in the 80s it's a bit dodgy.
  • I Have the Biggest Sword is about building the biggest sword.
  • It's a battle royale game for about two to six players.
  • It's absolutely a party game it sort of falls in the same vein it's like because against humanity' kind of thing but very quick play very quick to set up I'm very quick to play.
  • We're more than happy to speak to those over the top door but until then we're happy to being the bottom of the barrel.
References (from this video)
No references stored for this video.
Video OcQpTieTPeg Getting Games Top 25 List at 28:36 sentiment: positive
video_pk 91240 · mention_pk 244622
Getting Games - The Boss video thumbnail
Click to watch at 28:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • economic game with moral dilemma
  • asbestos industry worldwide; ethical risk
  • dark, thought-provoking
Comparison games
none
Mechanics (from transcript analysis)
  • action selection / resource management — players run asbestos industry with profits vs deaths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 3EZ4dogs7aE Meeple University Playthrough at 0:56 sentiment: positive
video_pk 90733 · mention_pk 242742
Meeple University - The Boss video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • superhero power, governance, and conflict (Homelander as a dangerous, central figure)
  • world where superheroes have power and can do whatever they want
  • competitive team-building around defeating a central antagonist
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric / competitive with sabotage — games described as competitive with players able to sabotage each other, not purely cooperative.
  • board movement around the board — players move around the board as part of gameplay.
  • defeat condition against a central adversary — the objective is to be the one who defeats Homelander; there is a race element to achieve this.
  • team-building / set collection — players assemble a team of Heroes and humans to form the squad.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is set in a world where superheroes have realized that they have all the power and can pretty much do whatever they want and they do
  • Homelander a Superman type of character who is practically insane and is a complete danger to everyone human and superhero alike
  • the game all hinges around going around the board assembling a team of Heroes and humans building that team up to try to be the one who defeats Homelander
  • it's not cooperative it we kind of like sabotage each other as well
  • there is a common lose condition
  • a little bit of um yeah just a light graphic violence um sort of style
References (from this video)
No references stored for this video.
Video Gui2A9NQByk kovray Review at 0:35 sentiment: positive
video_pk 90530 · mention_pk 241987
kovray - The Boss video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and quick to learn
  • Nostalgic arcade aesthetic with varied tile art
  • Deep tile-placement decisions that scale with players and with advanced tiles
  • Solid solo mode and campaign
Cons
  • Some element of luck in tile draws
  • Not a heavy Euro-style weight; may not satisfy weight seekers
  • With 2 players, tile reveal density is lower than with more players
Thematic elements
  • boss-building, dungeon exploration, tile drafting
  • fantasy dungeon/map-building arcade-inspired arena for boss battles
  • Array
Comparison games
  • Donkey Kong
  • Sonic the Hedgehog
  • Mario
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this game
  • nostalgic it's got that arcade feel to it
  • it's very nostalgic
  • I just really enjoy the aesthetics of this game
  • tile placement game
  • it's 15 20 minute games
  • we absolutely adore this game
  • campaign solo mode which is super neat
References (from this video)
No references stored for this video.
Video 6fkEp0ZoQ2M All You Can Board Top 10 List at 11:41 sentiment: positive
video_pk 89918 · mention_pk 239555
All You Can Board - The Boss video thumbnail
Click to watch at 11:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast play with quick setup
  • Strong solo mode
  • Accessible rules with depth and replayability
Cons
  • Not as widely known as some other big-box games
Thematic elements
  • 8-bit video game aesthetic with modular terrain and boss traits
Comparison games
none
Mechanics (from transcript analysis)
  • asynchronous one-time abilities — boss-specific cards add unique, one-time effects
  • minion/trait matching — tiles and tokens require matching to score and trigger effects
  • tile drafting / area control — players add tiles to a board and place minions to match territories
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are tons of different paths to victory
  • the narrative that you build is just so amazing with the right group of people
  • it's an affordable game to buy with the cost and also i think it has just a really good chance of landing with people because of how addictive i find this game play
References (from this video)
No references stored for this video.
Video 6u24g5mCwKA All You Can Board Discussion sentiment: positive
video_pk 89615 · mention_pk 238310
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game in your collection is bears versus babies
  • we prioritize patrons
  • you gotta flip the box upside down or the other way around
  • top shelf villain
  • this is a really nice little hobby zone kind of thing
References (from this video)
No references stored for this video.
Video 6u24g5mCwKA All You Can Board Discussion sentiment: positive
video_pk 89615 · mention_pk 264134
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game in your collection is bears versus babies
  • we prioritize patrons
  • you gotta flip the box upside down or the other way around
  • top shelf villain
  • this is a really nice little hobby zone kind of thing
References (from this video)
No references stored for this video.
Video BsPJ0-pl5Qc BoardGameBollocks Top List at 0:46 sentiment: positive
video_pk 86706 · mention_pk 225413
BoardGameBollocks - The Boss video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Goes up to six players
  • So much fun
  • Allows for "sticking the knife into other people's backs"
Cons
  • Not for players who don't like getting stitched up
Thematic elements
  • Loosely themed casino type game
  • Casino
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place markers onto a casino.
  • betting/bidding — Players divide money amongst casino tables.
  • Card Play — Players play cards to multiply winnings or sabotage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • don't get your knickers in a Twist if your favorite ball game of all time eight on this list and if it's not on this list then that's because a we haven't played it or B we think it is complete and a dog
  • if you don't have 12 or 18 hours to play to appear in fourth edition Exodus proximus andor will definitely slide easily into your lubed up nostril
  • if you don't like getting stitched up then the Bonk ain't going to be for you
  • you know that when a game hangs around like a bad smell for 25 years then it's going to be fucking awesome
  • we stopped with our original version added the Creatures Great and Small expansion I think it's called and that's it we're going to keep that and we're going to play it forever and ever and ever amen
References (from this video)
No references stored for this video.
Video xYcKA9NcANI Gaming Rules! Analysis at 11:19 sentiment: positive
video_pk 84169 · mention_pk 213617
Gaming Rules! - The Boss video thumbnail
Click to watch at 11:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The host really likes it.
  • It's a medium plus weight Euro.
  • Rules overhead is lighter than other David Turczi games.
  • Positive player interaction is good.
Cons
  • Board & Dice are a client of the host, and they are paying the host to demo the game.
Thematic elements
Comparison games
  • Teotihuacan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
No references stored for this video.
Video XNp6_Syfjwc The Dice Tower Top List at 9:25 sentiment: positive
video_pk 81632 · mention_pk 203641
The Dice Tower - The Boss video thumbnail
Click to watch at 9:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Similar feel to Cascadia but with more scoring options.
  • Not as punishing as Calico.
  • Focuses on personal scoring rather than direct player interaction.
  • Has unique player powers.
Cons
  • Initial concern due to its relation to Boss Monster.
  • Could be perceived as having less player interaction.
Thematic elements
Comparison games
  • Cascadia
  • Calico
  • Boss Monster
Mechanics (from transcript analysis)
  • Pattern Building — Players aim to create specific patterns and groupings with tiles to score points.
  • tile drafting — Players draft tiles, which also come with smaller companion tiles.
  • tile laying — Players build out a 4x4 grid with the drafted tiles.
  • Variable player powers — Each player has a unique player power that influences scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um I like this one a lot. It's a very It's It's It's a relaxing game. You You got a few minutes, you don't know what to do while you're waiting for such and such thing to come around, shuffle up the deck and start playing.
  • I will say I absolutely hate the cover. That is one of my least favorite covers from last year, period.
  • This game manages to feel cozy to me because of the theme, but very not cozy in the gameplay. It's very thinky.
  • And no matter who I play it with, we always find ourselves getting into the theme and talking about the family like, 'Oh, my mom's going to go play play um Whist over here with my, you know, sister.' Or whatever.
  • I think if either side holds back, especially the heroes because you're you're you've been kind of conditioned to do that um by playing other games. If you hold back, you get steamrolled and I think this game got a lot of pushback for that.
  • I just the Mancala thing, I wish more games did it. And this one does it in such a very satisfying way.
References (from this video)
No references stored for this video.
Video gwSJMlSh0MY Rules Teach at 0:02 sentiment: positive
video_pk 79416 · mention_pk 192826
The Boss video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple solitaire card game
  • Goal is to play out the entire deck using as few columns as possible for a better score.
  • Victory conditions offer varying levels of achievement.
Cons
  • The bogey can play cards that disrupt your plans, potentially forcing new columns.
  • The game can become difficult if too many columns are forced.
Thematic elements
  • A malevolent fae creature trying to mess with the player.
Comparison games
none
Mechanics (from transcript analysis)
  • Column building — Players create columns of cards of the same suit, descending in value from King to Ace. Cards do not need to be in perfect order and values can be skipped.
  • Deck building (implied) — When the deck runs out, the discard pile is shuffled to form a new deck, suggesting a cyclical nature to the card supply.
  • Forced Play — A 'bogey' card is drawn from the deck and must be played, regardless of the player's preference, by starting a new column or adding to an existing one.
  • Hand Management — Players manage a hand of cards, deciding which to play, discard, or hold for future turns.
  • variable scoring — The game's objective is to play out the entire deck using as few columns as possible, with different scores (novice, normal, advanced, legendary, epic) based on the number of columns used.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The bogey refers to a malevolent fae creature that's going to try to mess with us during the game.
  • Now that I'm done, the bogey gets to play by drawing the top card of the deck, and whatever it is, I have to play it either by starting a new column or adding to an existing column, whether I want to or not.
  • If you have 12 columns and somehow you need a 13th column, you just lose automatically.
  • 10 columns is an advanced victory. Nine columns is legendary and eight columns is epic.
  • I'd rather not take that risk. I'm going to discard that. I'm going to hold on to this.
  • This bogey, that hurt, this could hurt even worse.
References (from this video)
No references stored for this video.
Video aUOYT1SCv-U kovray Review at 5:49 sentiment: mixed
video_pk 68863 · mention_pk 238266
kovray - The Boss video thumbnail
Click to watch at 5:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Asymmetric goals add variety and strategy
  • Potentially less direct confrontation than some games
Cons
  • May be punishing when others steal key tiles
  • Less information about theme and weight in transcript
Thematic elements
  • tile-collecting with unique personal goals
Comparison games
  • Calico
Mechanics (from transcript analysis)
  • individual goal tiles — Each player has their own different goals; scoring is based on achieving personal goals.
  • tile drafting and placement — Draw and place tiles to build your own scoring engine while competing for limited resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game won me over
  • a perfectionist's nightmare
  • it's like a calico light
  • it's small too that's the exciting thing
  • it's packed to the brim with tiles there is no space for anything else in this game
  • it's easy to get to the table because it's just tiles
  • it's easy to set up it's really easy to teach and it's fast to play
  • downtown farmers market is a starter one
References (from this video)
No references stored for this video.
Video dtypIoikE5o All You Can Board Discussion at 2:22 sentiment: positive
video_pk 62489 · mention_pk 155104
All You Can Board - The Boss video thumbnail
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting and provocative theme with contemporary relevance
  • Design pedigree (Unai Rubio) suggests polished execution
Cons
  • Limited information available prior to release
  • Publisher and distribution details not confirmed in video
Thematic elements
  • asymmetric two-player duel between a supercomputer and a lowly employee
  • 1950s America with dystopian vibes
  • theme-driven duel with clearly defined roles and objectives
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric_two_player — Two players take on highly different roles with distinct goals and abilities.
  • role_based_interaction — Gameplay centers on tension between the two sides to achieve victory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Idols is a game set in 1950s America with strong dystopian vibes.
  • One player is a supercomputer bent on maximizing corporate productivity and the other is a lowly employee.
  • This game is hilarious.
  • We laughed around the table at so many cards, sometimes even sharing names before we played them.
  • Discworld Ank Morpork, what a name.
References (from this video)
No references stored for this video.
Video GS-JfccCO4k kovray Review at 0:37 sentiment: positive
video_pk 60380 · mention_pk 152790
kovray - The Boss video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging drafting and tile-placement loop
  • clear thematic link to dungeon-crawl vibe
  • accessible and approachable for casual audiences
Cons
none
Thematic elements
  • adventure, exploration, resource placement and scoring
  • fantasy dungeon-crawl with surface emerging and tile drafting on a personal scoring board
  • host-driven casual review with speculative commentary
Comparison games
none
Mechanics (from transcript analysis)
  • tile drafting — players draft tiles and select them for placement on their board to influence scoring opportunities
  • Tile Placement — drafted tiles are placed on a personal grid to form scoring patterns and combos
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically where you're surfacing from your dungeon and Drafting and placing tiles onto your board to score the most points
  • it's really fun
  • reminds me of a retro video game
  • second I've got overboss for y'all today
  • we're stup Studio vibing today
References (from this video)
No references stored for this video.
Video lnrEDhe3j3I BoardGameBollocks Playthrough at 6:39 sentiment: neutral
video_pk 42959 · mention_pk 130682
BoardGameBollocks - The Boss video thumbnail
Click to watch at 6:39 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bollocks.
  • This is a Splatter game that got a reprint a few years ago.
  • I'll probably jump off a [ __ ] bridge or something.
  • Stop [ __ ] lying.
  • I'll personally come around your house with a slapstick and whack you around the head.
References (from this video)
No references stored for this video.
Video 3ym0fN0w2Ws TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Analysis at 9:11 sentiment: positive
video_pk 28453 · mention_pk 83519
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - The Boss video thumbnail
Click to watch at 9:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ruthless but humorous negotiation dynamic
  • Relatively accessible, quick-to-learn abstract negotiation
Cons
  • Cutthroat play may alienate some players
  • Some thematic flavor may be lost in repeated plays
Thematic elements
  • Negotiation as core mechanic with investment outcomes
  • Business investment and deal-making
  • Ruthless negotiation and deal-cutting environment
Comparison games
  • Monopoly
  • Acquire
Mechanics (from transcript analysis)
  • card-driven manipulation — Special cards let players alter deals, cut others out, or seize control.
  • Deck Manipulation — Special cards let players alter deals, cut others out, or seize control.
  • Negotiation — Players negotiate who joins deals, with potential sabotage via cards and roles.
  • Negotiation / dealmaking — Players negotiate who joins deals, with potential sabotage via cards and roles.
  • role-based participation — Players assign and reassign roles to influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Monopoly, a very uh polarizing game.
  • it's pure open negotiation.
  • Open negotiation. Anything goes, you could trade anything for anything.
  • The open negotiation in this game is awesome.
  • Magnate the First City is an economic citybuilding game where you're trying to have the most money.
References (from this video)
No references stored for this video.
Video KEiimACXHZw Foster the Meeple Discussion at 4:00 sentiment: positive
video_pk 4170 · mention_pk 121942
Foster the Meeple - The Boss video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple to learn for solo play with a rewarding campaign mode
  • combat-style tension against the game rather than competing with another player
Cons
  • solo play may require some patience to unlock the depth via the campaign
  • base game may feel lighter without the campaign content
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • campaign structure — full campaign with boss monsters and varying objectives that drive progression.
  • Tile Placement — grid-based tile placement with terrain and monster tiles; scoring hinges on matching types and campaign-driven boss encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very simple solo game to learn so if you are just getting into solo gaming I would recommend that one for sure
  • I like to fight against the game that's my favorite kind of solo game to play
  • there is a full campaign that you can go through
  • this game is all about managing those guests
  • they're very very fussy
  • it's like you are playing a pinball machine but it is a rolling right
  • this is not a solo only game
  • My preferred way to play this game is solo
  • the goal of the game is to get all of the animals eaten so you only have one left
  • this game has absolutely everything everything that I want in a Solo experience
  • it's immersive it's thematic it's everything
  • the definition of playing against the game
References (from this video)
No references stored for this video.
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