Game Info
Year
2017
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Lockdown is a new standalone episode in the ongoing saga that started with The Captain Is Dead. This time, our intrepid crew find themselves prisoners on their own ship. Hostile aliens have taken control, and the crew must work together and remain hidden while attempting to regain control of the ship.
You don't need The Captain Is Dead base game to play Lockdown, which is a 1-7 player co-op game. Lockdown first appeared as "Episode 3" of the game when released by The Game Crafter, while Alderac Entertainment Group will release this expansion as "Episode 2".
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 0 ·
mix 2 ·
neu 1 ·
neg 0
Showing 1–3 of 3
Video 8MlnKS3ERrg
Board Games UnLocked Review at 0:29 sentiment: mixed
video_pk 116765 · mention_pk 329642
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- It's the same game mechanics as the original, making it familiar.
- The episodic nature allows for a series of distinct games.
- The game mechanics are twisted a little from the previous one, making it feel fresh.
- The alerts have a more steady curve, generally being manageable.
- The mob mechanic adds tactical depth and requires cautious strategy.
- Killing all aliens increases the threat level, which is seen as a positive mechanic.
- The contraband mechanic is interesting.
- Veteran abilities from the first game can carry over.
- The game keeps you on edge and thinking.
- It felt more cooperative, requiring players to compensate for each other.
- The wild cards make it somewhat easier.
- The contraband items are interesting and offer unique tactical options.
Cons
- The game felt more daunting due to character draws.
- Character elimination (character elimination) can make players feel useless if they draw a bad character.
- The alien mechanics felt needlessly complicated.
- It can feel like a rehash of the original game.
- The difficulty can be heavily dictated by the character drawn.
- Some character abilities were not useful without specific upgrades.
- The game design forces specific character roles to be effective.
- The contraband mechanic can be a double-edged sword.
- The variety of alerts might be less compared to the original.
- The overall theme of sneaking around the ship felt less engaging than the first game's theme.
Thematic elements
- escaping a crashed ship
- alien planet
Comparison games
- The Captain is Dead
- Pandemic
Mechanics (from transcript analysis)
- Alien languages — A mechanic related to understanding or interacting with aliens, with potential discounts for using alien language cards.
- Aliens — Hostile aliens appear on the ship, posing a threat and affecting the concealment level.
- character abilities — Each character has unique innate skills and actions that can be crucial for success, but some characters were found to be less useful without specific upgrades or situations.
- Concealment — A mechanic that goes down and is related to alien activity, with its reduction leading to negative consequences.
- Contraband — Special items that can be acquired and used, often with one-time effects, such as injecting aliens to neutralize them.
- hand limit — A limit on the number of cards a player can hold.
- Player elimination (character elimination) — A controversial mechanic where characters can be eliminated, but players get new characters. The rules allow for flexibility in how this impacts game continuation.
- Skill cards — Players use skill cards to perform actions and overcome challenges.
- upgrades — Acquiring upgrades can significantly change a character's effectiveness and the approach to certain challenges.
- wilds — Versatile cards that can be used for various actions, which are considered helpful, especially since many things start locked.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's almost like like I mentioned in the in the other captain is dead is who you get will wildly dictate how easy or difficult this game is just like pandemic it's the exact same way.
- I don't really care for the hack like I mean I guess it's if you really really need to unlock something but everything to unlock one that doesn't cause concealment to go down.
- I just wish to kind of change these up a little bit more instead of literally being the exact same character.
References (from this video)
No references stored for this video.
Video TghF0St_bNI
Board Games UnLocked Review at 0:56 sentiment: mixed
video_pk 116768 · mention_pk 329645
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Episodic nature allows for ongoing stories.
- Interesting mechanics like the teleporter and honeypots.
Cons
- The game can become overwhelming and difficult.
- Certain anomalies are nearly impossible to overcome.
- Losing patience with the game's difficulty and mechanics.
Thematic elements
- Escaping captivity by stealing an alien vessel
- Alien prison colony
- Episodic, continuation of a previous game
Comparison games
- The Captain Is Dead
Mechanics (from transcript analysis)
- Action Point Allowance — Players use actions to perform tasks like moving, unlocking systems, and fighting aliens.
- Alert/Alarm system — Actions can trigger alarms, increasing the alert level and potentially causing negative effects or spawning more enemies.
- Alien enemy management — Players must deal with hostile aliens appearing in various locations, which move and perform actions.
- card drafting/hand management — Players draw and play skill cards, and there's mention of hand limits and giving/taking cards.
- Honeypot systems — These are systems that act as lures, drawing attention away from critical systems.
- System Hacking/Unlocking — Players need to unlock or hack systems to progress, often requiring specific resources like 'alien language'.
- Teleportation — The teleporter is a key system used for movement, sometimes as a free action, and can be used even when locked.
- Upgrades/Research — Players can research anomalies and build upgrades like an 'incinerator' using science.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The episode like nature of these games is is pretty interesting like I can't really think of the top of my head a lot of games that do that so it's cool.
- The anomaly is [__] impossible.
- The anomaly has thoroughly [__] us.
- It's virtually over after that mill.
- The anomaly hit you know I have to Groot Seth you know when you've got like four moms constantly respawning and it's impossible to kill them all without getting where the anomaly so I would just move out of there so we don't have to deal with the infirmary [__].
References (from this video)
No references stored for this video.
Video jvoYxwIT1as
Getting Games Discussion at 8:05 sentiment: neutral
video_pk 91905 · mention_pk 295771
Click to watch at 8:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's an ongoing ripple effect of me changing the channel up and not making reviews any more
- I've been thinking about doing this for a while and I finally went about changing my audio setup in here
- thanks for watching
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3