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The City box art

The City

Game ID: GID0324438
Game Info
Year
2011
Players
1-4
Age
14+
Playtime
180 min
Complexity
1.6/5
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
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Description

In The City, players try to quickly and skillfully build their own city over the rounds, bringing in revenue and victory points (VPs). The cards are both buildings and currency, and the first player to collect 50 victory points wins the game. Victory points are cumulative from round to round, so a fast start yields a big advantage.

Each turn, each player places a card from his hand face down, then all cards are simultaneously revealed. The cards show the buildings that the players want to build that round; building costs are paid for by discarding other cards. Some buildings provide income at the end of the round in the form of new cards, with certain buildings increasing the income provided by others; similarly, some buildings boost the VPs provided by others, with a University, for example, being worth one more VP for each School you have in play.

Certain buildings have symbols on them – car, fountain, shopping cart - and the income and VPs provided by some buildings depends on how many symbols you have in play; the Autobahn, for example, is worth one dollar (i.e., card) and one VP for each car symbol you control.

Description

In The City, players try to quickly and skillfully build their own city over the rounds, bringing in revenue and victory points (VPs). The cards are both buildings and currency, and the first player to collect 50 victory points wins the game. Victory points are cumulative from round to round, so a fast start yields a big advantage.

Each turn, each player places a card from his hand face down, then all cards are simultaneously revealed. The cards show the buildings that the players want to build that round; building costs are paid for by discarding other cards. Some buildings provide income at the end of the round in the form of new cards, with certain buildings increasing the income provided by others; similarly, some buildings boost the VPs provided by others, with a University, for example, being worth one more VP for each School you have in play.

Certain buildings have symbols on them – car, fountain, shopping cart - and the income and VPs provided by some buildings depends on how many symbols you have in play; the Autobahn, for example, is worth one dollar (i.e., card) and one VP for each car symbol you control.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 68
This page: 50
Sentiment: pos 36 · mix 3 · neu 1 · neg 0
Mentions per page
Showing 1–50 of 68
Video xSyF6GgxHwE The Dice Tower Top List at 18:24 sentiment: positive
video_pk 99976 · mention_pk 278182
The Dice Tower - The City video thumbnail
Click to watch at 18:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent cooperative trick-taking experience
  • Scenario-based gameplay adds depth
  • Good for teaching trick-taking mechanics
  • Variability in challenges (Mission Deep Sea)
Cons
  • Difficult for players accustomed to competitive trick-taking to adjust
  • Family adventure version is 'fine' but not as enjoyable as the main games
Thematic elements
  • cooperative trick-taking, completing missions
  • Space (Quest for Planet Nine), Undersea (Mission Deep Sea)
  • scenario-based storybooks
Comparison games
  • The Crew: Quest for Planet Nine
  • The Crew: Mission Deep Sea
  • The Crew: Family Adventure
  • Uno
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players cooperatively try to achieve specific goals related to winning or losing tricks.
  • Limited Communication — Players must communicate strategically within game rules to achieve goals.
  • scenario-based play — Missions are presented through a storybook (Quest for Planet Nine) or a deck of challenges (Mission Deep Sea).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You You sure you up to it? Maybe try that game to the left instead.
  • Oh, my goodness, this needs red lens technology to read it.
  • This is mom's favorite game. She'd be really sad if this low.
  • Look at me, I'm the King of New York.
  • Yeah, that's what we do when we're playing King of Tokyo, King of New York, King of Monster Island and King of Tokyo Duel.
  • I'm wearing cargo shorts, so yeah, it definitely fits in my pocket.
  • This is the best way of playing and I like playing the thief.
  • The Crew is 52. That rhymes.
  • Well, there we go. We're halfway done. Smooth sailing from here on out. Nothing but great games to come.
References (from this video)
No references stored for this video.
Video SYSoRdaGtTA Board Game Critique Analysis at 18:31 sentiment: positive
video_pk 96787 · mention_pk 265991
Board Game Critique - The City video thumbnail
Click to watch at 18:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appeals to players who enjoy poker but want cooperative experience
  • Easy to teach to poker-knowledgeable people
  • Clean and attractive components
  • Scales well, shines brightest at four to five players
  • Multiple rounds create sense of progression as group learns betting styles and signaling
  • Anti-alpha design built on private information and restricted communication
  • Prevents even best poker player from knowing exact hand strength
  • Betting becomes primary communication channel
  • System is noisy enough that perfect certainty is rare, preventing calculation of optimal bet by one person
  • Cooperative goal changes social dynamic to collaborative, less adversarial
  • Rewards collective pattern recognition and trust over individual brilliance
  • Creates tension where everyone reads each other without domination
Cons
  • Groups that try to have one expert calculate everything usually underperform.
Thematic elements
  • poker territory with a team challenge
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative poker — Players work together to determine the best possible ranking of their combined hands and bet chips to beat the house.
  • Hidden Information (private hands) — Each player has a private hand of cards they cannot show to others, preventing one player from knowing the exact strength of the group's hand.
  • Restricted Communication (coded) — Communication is deliberately limited or coded, with betting becoming the primary channel to convey information about hand strength.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You ever sit down for a cooperative game, and within 20 minutes one person is basically playing the whole thing while everyone else just moves pieces where they're told?
  • Yeah, the alpha player problem. It's one of the most common complaints in cooperative board gaming, and it's especially prevalent in the older designs.
  • Pandemic is the textbook example.
  • The alpha player problem is addressed through several deliberate design choices.
  • The alpha player problem is solved through strict mechanical asymmetry and divided physical control.
  • The alpha player problem is solved primarily through asymmetric information distribution.
  • The alpha player problem is addressed through extreme asymmetry and simultaneous play combined with high complexity.
  • alpha player problem is mitigated through personal deck ownership and investigator specialization.
  • Groups that succeed long-term tend to be those that respect each investigator's niche and communicate needs rather than issuing commands.
References (from this video)
No references stored for this video.
Video J5yDCiUHyQU Getting Games Discussion at 54:17 sentiment: positive
video_pk 91303 · mention_pk 244859
Getting Games - The City video thumbnail
Click to watch at 54:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games make me so happy
  • I try to be happiness focused
  • I don't speed up my playthroughs
References (from this video)
No references stored for this video.
Video Svzl9jHKn9A Watch It Played News at 3:55 sentiment: positive
video_pk 91042 · mention_pk 243979
Watch It Played - The City video thumbnail
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gamers new games that's what you people want all old games trash new that's all that matters
  • the world of board game IPs is a treacherous amber war during landscape but that doesn't stop the cold hard human emotion of hope
  • for me it's games like this that will hopefully bring fresh blood into the ball game hobby which are then just a sinister turn a phrase it's just a really good thing for the Hobby that we all love
  • the community-at-large were annoyed right at the community-at-large about a ward where the community-at-large picks the winners
  • it's annoyingly good
  • just like any good DD campaign is a good story unlike my current campaign where we convinced a reanimated puppet that couldn't lie that we also couldn't lie
References (from this video)
No references stored for this video.
Video jr0kn6L_F34 Meeple University Analysis at 15:23 sentiment: positive
video_pk 91092 · mention_pk 244156
Meeple University - The City video thumbnail
Click to watch at 15:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I do want to play the crew
  • Had good things about it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play
  • Trick-Taking
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a lot of jargon a lot of terms in trick-taking games
  • so a standard trick-taking game each player will be dealt a hand of equal size and then in a trick one player chooses a card any card from the hand to lead
  • and then after everyone has played a the right suit not direct numbered oh yeah the number number doesn't matter it just has to be matching the lead suit
  • so essentially once all the cards are played whoever's play the highest Trump wins the trick
  • players are only really allowed to communicate by the card they play
  • it's called an evasion style of trick-taking game
  • and the most basic game is you've got a hand and whoever takes the most track tricks wins
  • the difference between old trick-taking games and modern trick-taking games is more chaos more options and therefore more strategy or more tactical play on the cards you've got
  • it's kind of the first deck builder
  • so the premise there is that you get your cards and you work out how many tricks you think you'll be able to take with those cards
  • often I see the question what is the best modern trick-taking game I haven't found anything that I've enjoyed more than five hundred
  • Becoming more and more popular these days as well
  • I quite enjoyed the new efficient so be I should try to play the old-fashioned as well
References (from this video)
No references stored for this video.
Video u2wW7Ruw_UM Watch It Played Discussion at 32:21 sentiment: positive
video_pk 91093 · mention_pk 244163
Watch It Played - The City video thumbnail
Click to watch at 32:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative play with accessible rules
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — A cooperative trick-taking game with teamwork to achieve goals.
  • Trick-Taking — A cooperative trick-taking game with teamwork to achieve goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is incredible incredible work
  • it's chaotic
  • Forgotten Waters really fantastic I'm really really excited for plant hat games specifically because they've gone through such a change recently
  • we do have a sponsor for these live shows which is wonderful to have
  • we're currently in the game of Jaipur just to show you this
References (from this video)
No references stored for this video.
Video J7g7oOn36qg Meeple University Rules Teach at 50:33 sentiment: positive
video_pk 91074 · mention_pk 244071
Meeple University - The City video thumbnail
Click to watch at 50:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative play
  • learning the trick-taking terms
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — players cooperate to complete missions via trick-taking mechanics
  • Trick-Taking — players cooperate to complete missions via trick-taking mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's all about sitting around the table and hanging out with folks and playing it's not really about the game as much
  • I purposely wanted to come in cold and just go for it
  • I'm all about abstracts I really like abstract
  • it's a ton of fun
References (from this video)
No references stored for this video.
Video i5d9C-Jf7HA Watch It Played Discussion at 3:33 sentiment: positive
video_pk 90995 · mention_pk 243769
Watch It Played - The City video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • cooperative trick-taking
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative_trick-taking — Described as a cooperative trick-taking game.
  • Trick-Taking — Described as a cooperative trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nemesis locked down the new standalone expansion to the hugely successful original nemesis
  • The Crew is great and may or may not be my favorite game of all time it is it
  • this Kickstarter is not only a way to get the new lock down version slash expansion but also a way to finally get your xenomorph ik talons
  • Alice is Missing is a silent RPG playing a group over text message
  • Rap Guards is a 2020 release that to me has become something more than just a ball game
  • this last one is incredibly hot
References (from this video)
No references stored for this video.
Video 6W1z7J6uwIQ Meeple University Discussion at 5:16 sentiment: positive
video_pk 90974 · mention_pk 243662
Meeple University - The City video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race game to fulfill these different tasks
  • we've played Gaia Project a few times and that was really exciting
  • Isle of Skye and you know had hidden information
  • Planet Unknown ... implemented really well
  • I've played about 200 games of it
  • Paladins is heavier than Architects
  • Toy Story Obstacles and Adventures cooperative
  • Harry Potter Hogwarts Battle
  • Seven Wonders
  • carcassonne's also on bokeh marina
  • I've been playing Everdell on tabletopia
  • Code Names which is now recently available at Czech Games
References (from this video)
No references stored for this video.
Video HfdPWApQUbI Watch It Played Discussion at 19:11 sentiment: positive
video_pk 91023 · mention_pk 243929
Watch It Played - The City video thumbnail
Click to watch at 19:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative play
  • scenario-based challenges
  • accessible to families
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Cooperative trick-taking with scenario-based challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's now becoming the sponsor moment in the description of this video
  • I started with teaching and playing mansions Amanda's first edition and I absolutely loved doing it
  • charter stone will be more fresh from the beginning
  • I do have a tutorial video for it
  • pandemic legacy season one has been a very popular
References (from this video)
No references stored for this video.
Video JAy8HC8ss8o Watch It Played Discussion at 806:48:10 sentiment: positive
video_pk 90999 · mention_pk 243805
Watch It Played - The City video thumbnail
Click to watch at 806:48:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed playing as a family
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Played the entire series of games as a family.
  • Trick-Taking — Limited communication during play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I always like to start with theme I know some people say start with the objective I like to get you kind of invested in the setting and what we're going to be doing a little bit first
  • rules turn all this lifeless junk effectively into possibly an incredibly fun experience that we're gonna have
  • the success of an IP based game I think is a good thing for our hobby overall
  • The more people I meet in life the more I realize that the way I see things it's you know it's so clear to me the way things are but to somebody else it's something else entirely different
  • You know what I was gonna say I was gonna say mechs vs. minions but I completed that game and if I remember correctly I gave that away to someone in my game group so that means now I'm not gonna bring it out but my biggest game box is the reckoners
  • The challenge with table talks is I like to pick topics that I feel feel personally invested in some way that I have like what I think is some kind of perspective to share
  • So sorry we're late it was yeah well look we're here now right
  • Let us know in the comments are you seeing and hearing me
  • Write question in all caps and then put a colon and then after that you will write your question
  • Ian and Kathy who maybe are watching tonight are having their 31st wedding anniversary
  • It's a nice, relaxing little game, I think that's how I'd describe it.
  • It's so satisfying to play.
  • It has a constant underlying tension.
  • The deduction is great.
References (from this video)
No references stored for this video.
Video d1Gr31kUzZY Getting Games Discussion at 6:06 sentiment: positive
video_pk 90825 · mention_pk 243100
Getting Games - The City video thumbnail
Click to watch at 6:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • host is a big fan; describes it as excellent for cooperative trick-taking
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the more interesting games that i've played recently
  • I really liked Terra Mara and wanted to play it again
  • Gloomhaven playthrough has reached the stratosphere as far as views are concerned
  • The Crew is excellent
  • I love dice in games but I dislike it when you have dice in games and there are just strictly good results and strictly bad results
References (from this video)
No references stored for this video.
Video WuuOaJvLhOg Meeple University Playthrough at 5:33 sentiment: positive
video_pk 90576 · mention_pk 242176
Meeple University - The City video thumbnail
Click to watch at 5:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative gameplay with mission structure
  • short rounds for quick sessions
  • scripted setup on tabletop simulator
Cons
  • learning curve for new players
  • coordination required
Thematic elements
  • mission-based cooperative trick-taking
Comparison games
  • Claim
  • Diamonds
  • Spades
  • Draftasaurus
  • Faux Diamonds
Mechanics (from transcript analysis)
  • communication_rules — players can communicate about cards (low/high) with restrictions
  • cooperative_missions — missions require the group to achieve a target collectively
  • leader_selection_and_task_management — the commander leads and selects the target trick
  • Limited Communication — players can communicate about cards (low/high) with restrictions
  • trick_taking — players play cards to win tricks; the commander leads
  • Trick-Taking — players play cards to win tricks; the commander leads
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically it's a trick-taking game we're working cooperatively from mission to mission
  • I am the commander
  • this is my lowest card
  • Draftasaurus2 it's such a great little filler
  • the dinosaur meeples are adorable
  • it's like the movie Moon
References (from this video)
No references stored for this video.
Video zy_r6jm1M0U Drive Thru Games Analysis at 5:20
video_pk 90372 · mention_pk 241425
Drive Thru Games - The City video thumbnail
Click to watch at 5:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest tool out there is boardgamegeek.com
  • this does favor kind of the heavy strategic games just the general sort of user base of this website
  • people that like azul also like these other games so this gives you a nice jumping off point there
  • rodney smith he does probably the best how to play videos in the whole industry
  • the bigger the community the worse it is it seems like
  • i find that these targeted groups are very good
  • the weight rating is kind of in the middle range whereas if we go back here we can take a look on the side here and we'll go to azul remember it was a 2.4 for wingspan this one is a 1.76 so the order of magnitude in the weight is very very important here
  • two players is not really that good i mean it works and it plays fine but compared to playing with three four maybe even five players it's going to be a kind of a different experience
  • the main thing is having a good welcoming fun group that you can get along with and become friends with over the course of this hobby
References (from this video)
No references stored for this video.
Video QTGQnUHy_8A Drive Thru Games Analysis at 29:07 sentiment: positive
video_pk 90326 · mention_pk 241204
Drive Thru Games - The City video thumbnail
Click to watch at 29:07 · YouTube ↗
Overall sentiment (raw)
Positive but with reservations for new players
Pros
  • Very fun and engaging
  • Challenging advanced missions require deep focus
  • Basic missions offer an accessible entry point
Cons
  • May not appeal to those not into trick-taking games
  • Difficult to recommend for complete new players to the trick-taking genre
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — The game is cooperative and sets out these missions that you have to do.
  • Mission-based — The game sets out specific missions that players must complete.
  • Set Collection — Players need to take cards in certain turns and fulfill mission objectives.
  • Trick-Taking — It's a trick-taking game where players need to take tricks in certain ways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one i can't recommend enough
  • it was really fun it was just a lot of fun again
  • man i really recommend this game especially when you get a good mix of players at the table four or five players and you can just really kind of slice each other's throat
  • personally I prefer doing imperium because again it's got that nasty cutthroat you know throat slice to it
  • it's not really fair to compare them because they're they're two different vibes although the mechanically they're very similar but the vibe of them is very different
References (from this video)
No references stored for this video.
Video 5skIHsJHSmE kovray Discussion at 6:57 sentiment: positive
video_pk 89797 · mention_pk 239118
kovray - The City video thumbnail
Click to watch at 6:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely adore trick-taking games
  • Always have a blast playing
  • One of my favorite games
Cons
none
Thematic elements
  • Exploring the deep sea
  • Deep sea
  • Progressively grows and you learn like things
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — You're playing tricks cooperatively to fulfill missions.
  • Trick-Taking — It's a trick taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everybody my name is ilya my name is tyler together you make up cabre a couple that loves to play board games
  • they're all portable games that we find that would be like easy to tuck away in our backpack and that we think everybody would enjoy
  • The person that wins is the first it's a deck building game and the first person to draw five cards and have no artichokes wins.
  • It's a little crunchy so I really like it.
  • This is a really tough cooperative game yeah it is not easy to win.
  • It's brain burner because you've got to place at least two of the dice down and it can be pretty brain crunchy.
  • It's very clever it gets you there's silence no communication but there's a nice little communication mechanism within the game.
  • There's so many laughs involved every single time.
  • The group really determines how this game is played because if everyone's risky then you can be risky but if everyone's more conservative and really collecting all the cars then you kind of have to or else you're gonna fall behind.
  • It can definitely hurt the brain because there are some rows that are actually like almost full 15 and there's only 15 like you're drawing from 1 to 15 and sometimes I can hurt.
References (from this video)
No references stored for this video.
Video Pfo71zbCsOw Nights Around a Table Discussion at 0:43
video_pk 89459 · mention_pk 237580
Nights Around a Table - The City video thumbnail
Click to watch at 0:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Trick-taking
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Mentioned as a quick trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you have a grail game do you have a holy grail game
  • board gaming is my hobby and my job so most of the games that i really want i just buy
  • the thrill is in the hunt am i right
  • i have so many unplayed pieces of cardboard in my house
References (from this video)
No references stored for this video.
Video RDA0S6QrUAA Meeple Mountain Rules Teach at 0:08 sentiment: positive
video_pk 89331 · mention_pk 237027
Meeple Mountain - The City video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can be fun due to the stealing aspect.
  • Player does better with more players in the game.
  • Regularly win in large games when all players refuse to trade.
Cons
  • Multi-turn deals are a weakness as they count as a trade for both turns, granting prolonged safety to the other player.
Thematic elements
  • Primitive, iron-aged civilization trapped in cycles of theft, manipulation, and extortion, lacking technological know-how but possessing sheer deviousness and Machiavellian ability to manipulate.
Comparison games
none
Mechanics (from transcript analysis)
  • Bribes/Protection Payments — The zeth player ideally gets paid every turn by every player to avoid being stolen from. A payment of one small cube or equivalent profit is a starting value, with the goal being receiving bribes rather than stealing.
  • Cascading Deception — This mechanic produces two black cubes every turn which are available during the zeth steal phase, countering the idea that black cubes are needed to steal.
  • Compounded Interest — Players are advised not to invest too heavily in immediate upgrades if it leaves them without resources for future turns.
  • Invoice Tokens — An envoy factory produces resources and envoy tokens that must be traded or gifted to the same player. Other players cannot refuse this gift, but the zeth player can trade these tokens. Other players cannot trade them amongst themselves or back to the zeth.
  • Resource Protection — Wild resources cannot be stolen. Players cannot be stolen from if they traded with the zeth during the previous trade phase. Donations do not count as trades and do not offer protection. Gifts also do not offer protection.
  • Stealing Converters — During the 'Zeth Steal Phase', these converters can steal resources from other players. The input cost is less if the target has envoy tokens. They care about size and shape, not color, and can only steal from one player per turn, with a limit of two converters against the same player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The zeth are primitive in iron-aged Civilization trapped in cycles of theft manipulation and extortion what the zeth lack in technological know-how they make up in sheer deviousness and Machiavellian ability to manipulate their friends and enemies.
  • The zeth's primary export is suffering and it works the best if you make it personalized suffering.
  • I charge protection based on how many invoy tokens a player has none and that charge is small one and I charge a large two I charge two smalls and three I charge two larges on the first turn a small may be too expensive so I'll charge that they must take an invoy token and if I see a particular resource I strongly in demand for all charge extra to any player who produces it because I'm threatening to steal that resource.
References (from this video)
No references stored for this video.
Video QIWXDqS1760 Meeple University Top 10 List at 11:20 sentiment: positive
video_pk 89028 · mention_pk 235820
Meeple University - The City video thumbnail
Click to watch at 11:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's a cooperative trick-taking game that helps learn the mechanism.
  • It's accessible and quick to play.
  • It's a thinky puzzle with non-verbal communication.
  • It works well with 2-5 players, with a good variant for two.
Cons
  • It's trickier to learn than competitive trick-taking.
  • The two-player mode has a bit of hidden information.
Thematic elements
Comparison games
  • Hanabi
Mechanics (from transcript analysis)
  • Cooperative — this is a Cooperative trick taking game.
  • Limited Communication — this is the non-verbal spoken word.
  • Mission-based — we're trying to complete mission.
  • Trick-Taking — this is how I learn trick takings thanks to Taryn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it took the core from Dinosaur Island dinosaur world but made a much better game out of it
  • it's the only game out there that's taken the pandemic action point allowance style thing and cut it right back to two actions per turn
  • this is sort of the next layer up once you've worn through your copy of Seven Wonders duel
  • it really brought that you can't see your own cards mechanism to life
  • it isn't going to drag on because it ends when someone gets to 40 points I think it's just a perfectly little compact game like that
  • this is how I learn trick takings thanks to Taryn this is a Cooperative trick taking game
  • this is probably the heaviest game out of the top 10 terraforming masks and I think part of why it's here is it is the heaviest game we've played the most or the heavy game we've played the most often makes it the easiest to just pick up and play
  • you have to destroy the components so one use only
  • the way they managed to take one of the seminal large count party games and make it into an even better two-player couple game doesn't get enough credit in my mind
References (from this video)
No references stored for this video.
Video UiFFbSlunaM 3 Minute Board Games Discussion at 8:02 sentiment: mixed
video_pk 88969 · mention_pk 235581
3 Minute Board Games - The City video thumbnail
Click to watch at 8:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • One of the host's games of the year in the past
Cons
  • The Crew 2 is better and makes this redundant
  • Zero reason to keep over The Crew 2 unless attached to the space theme
Thematic elements
  • Space theme
Comparison games
  • The Crew 2
  • The Crew: Mission Deep Sea
Mechanics (from transcript analysis)
  • Cooperative mission-based play — Players work together to complete missions.
  • Trick-Taking — The game involves trick-taking mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • role players are deeply frustrating game for me uh for many reasons
  • the thing that sort of causes me a bit of I don't know dissonance with the game is the whole narrative that it's about making up a character because for me the important part of making up a character are you know who they are their identity their motivations their drive it's not the six stats they get and that's what this focuses on
  • to me that's not character creation uh that's just rolling numbers
  • Santa Monica is another pretty yet ultimately forgettable game that I just kind of got rid of because didn't really do much to justify its existence
  • I found this a very cynical and very tepid game
  • very very forgettable and just totally uninspiring
  • Thunderbirds danger zone is a game that makes me a bit sad because Thunderbirds 50th anniversary is one of my all-time favorite games
  • with parts it's just not good it's just not a good game
  • it's just a waste of a really cool IP
  • there were just models were backing up
  • most of them are pretty pretty average
  • weights Knights post-apocalyptic game it's got some really good writing in it too
  • the problem is the mechanics are really arbitrary
  • weight nights in particular it just felt so arbitrary who was having a good game and doing well and who wasn't
  • core mechanics of the game were just a crap shoot and not that much fun if you ended up on the bad side of it
  • and the final game on here is welcome to the Moon the big sequel to welcome to which is like a 10 part rolling right game with a whole bunch of different games in it
  • if I'm not enjoying a rolling right game
  • was I too harsh on some games uh I probably was but you know this is my opinion
  • if you did hear me talk about something and go actually I think you would like this game really interested to know about that sort of stuff
References (from this video)
No references stored for this video.
Video Ef9fgVXMx1c Gaming with Edo & Jessica Discussion at 1:44 sentiment: positive
video_pk 88554 · mention_pk 233747
Gaming with Edo & Jessica - The City video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun to play solo
  • Unique system
  • Feels like '80s style adventures
Cons
  • Host admits to being terrible at the puzzles
Thematic elements
  • Kids going on adventures, exploring islands
  • Game book with unique abilities per character
Comparison games
none
Mechanics (from transcript analysis)
  • Game book — Uses multiple game books, each for a different character with unique abilities.
  • Pick-Up and Deliver — Players pick their destination and explore.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games that sort of get across that sort of childlike sense of wonder and going on adventures in your own backyard
  • this is like Toy Story before there was Toy Story
  • these are awesome do you can you get any more 80s than this
  • playing as kids kind of just finding stuff really really cool stuff
References (from this video)
No references stored for this video.
Video y9p0VzFIQs4 UndeadVikingVideos Discussion at 443:06:40 sentiment: positive
video_pk 87289 · mention_pk 227740
UndeadVikingVideos - The City video thumbnail
Click to watch at 443:06:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing gameplay
  • Cooperative Texas Hold'em
  • Innovative mechanics
  • Makes you think about communication
Cons
  • Components are less than desirable
  • Mass-market production
Thematic elements
  • Cooperative Texas Hold'em game
  • Heist
Comparison games
  • Icehouse
Mechanics (from transcript analysis)
  • auction/bidding — Players bid for chips which indicate hand strength.
  • cooperative play — Players play together towards a common goal.
  • Deduction — Players deduce information based on others' actions and card plays.
  • Hidden Information — Players have cards in their hand that are not revealed to others.
  • Set Collection — Players collect sets of cards to achieve objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video _U5JnRJ04_4 3 Minute Board Games Top List at 23:09 sentiment: positive
video_pk 87072 · mention_pk 227013
3 Minute Board Games - The City video thumbnail
Click to watch at 23:09 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Easy to teach
  • Adjustable difficulty
  • Variety of missions
Cons
  • None explicitly stated
Thematic elements
  • Cooperative trick-taking missions
Comparison games
  • The Crew: Mission Deep Sea
Mechanics (from transcript analysis)
  • Campaign play — Can play through a campaign with increasing difficulty.
  • cooperative play — Players work together to complete missions.
  • Trick-Taking — A cooperative trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video b80bl01a8sk Beyond Solitaire Analysis at 19:02
video_pk 86823 · mention_pk 226127
Beyond Solitaire - The City video thumbnail
Click to watch at 19:02 · YouTube ↗
Pros
none
Cons
  • Broke people's brains because it was trick-taking but also co-op, too much for students.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Players work together towards a common goal.
  • Trick-Taking — A card game mechanic where players play cards to win 'tricks'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the board game is not it's programmed to facilitate a social interaction and then the social interaction develops the rhetoric so how how do we approach that it's different
  • this is just that but with a different kind of text and this type of text still has an author it still has a purpose right it still has you know constraints to it um they're just a different type of constraints so the rhetorical situation still exists
  • the punitive nature of that helps them much it's not going to encourage them that's for sure so I was I was trying to think of a way like how do I improve engagement not necessarily make them read but like how do I improve engagement
  • I don't want this to be like the EAS the skate class right like we all took that in undergrad like I remember my dinosaurs class like I get my easy 3 credits for science I took biological toxins and poisons I really enjoyed it actually but oh that's fun
  • I do feel strong about meeting them where they are like what they're interested in and what's relevant to them in their lives
  • you know you you plow your way through 101 and 102 and drag these students through like you can do it just finish the paper and then all of a sudden they're very excited
  • we want to legitimize it I guess to some degree that I don't know maybe sounds a little bit too like we're not we're not to that level that we can legitimize anything necessarily but just the more people doing it I think the better
References (from this video)
No references stored for this video.
Video lsPxLU9hioc The Brothers Murph Discussion at 4:26
video_pk 85957 · mention_pk 221447
The Brothers Murph - The City video thumbnail
Click to watch at 4:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If my score is higher than their cumulative score, then the studio, the channel, and the Murfs themselves belong to me.
  • How well do these brothers know each other? If they don't, their souls are mine.
  • I chose I play I chose my least favorite game on the planet, which is London.
  • The point is I want Squishy Fruits. But we all had the right idea.
  • I would say that he thinks C is the best letter for board games. The letter C.
  • It's between C and T. T.
  • Your souls belong to me.
References (from this video)
No references stored for this video.
Video 4Bftv_HfL8g Watch It Played Discussion at 10:58
video_pk 85709 · mention_pk 220288
Watch It Played - The City video thumbnail
Click to watch at 10:58 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Playing games at two players is my favorite way to play games, frankly.
  • I'm here to win.
  • I would buy all of them instantly.
  • Two-player versions hit and they miss.
  • What dual versions of games have you really enjoyed?
References (from this video)
No references stored for this video.
Video zBjayWUHhFY Board Gaming Ramblings Other at 22:25 sentiment: mixed
video_pk 85514 · mention_pk 219294
Board Gaming Ramblings - The City video thumbnail
Click to watch at 22:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyed it
  • Very fun to play once
Cons
  • Will never choose to play it again
  • So many games
  • City can crumble if people leave
  • People can be stolen by nearby cities
Thematic elements
  • Building cities and managing population/resources
  • Majority scoring based on city elements and population transfer.
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Building close to other cities to influence their population.
  • city building — Players build up cities.
  • majority scoring — Scoring based on having the most of certain elements (e.g., culture) or proximity to other cities.
  • Resource Management — Managing food and space for the population.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Keep or Cull the series where we play a lot of games and then decide if we want to keep it in the collection or call them out of the collection.
  • It's a double cow, which is sad because I really wanted to like this game. And it's not that I didn't like it. It's just that it was fine.
  • But it was a in this genre I enjoyed it, but I'm the more of these I play, the more I'm like, I want to go back and play Fury Dracula, which is basically more straightforward where it doesn't take 16 hours to play.
  • I was a little unsure because it was fun. But there's so many games. It's I'm I'm very happy to have played it, but I will never choose to play it again.
  • Probably Bone Wars or Cudilero. So, I'm going to go Kudro because you had the other one.
  • And best uh I think I liked the trick takers the most.
  • But here we have a crazy good deal for you for $0 and0 or whatever currency you use in your country. You can subscription to this series forever.
References (from this video)
No references stored for this video.
Video bmac4sc9Uhg kovray Top 4 List at 0:07 sentiment: positive
video_pk 84483 · mention_pk 214673
kovray - The City video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • award-winning in 2020
  • simple mechanics
  • story-driven missions
  • standalone game with adventures
  • cooperative gameplay
Cons
none
Thematic elements
  • cooperative mission-based trick-taking
  • not explicitly specified beyond 'mission' and 'stories' within the game; players collect cards to win missions
  • story progression through missions
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative coordination — Players must help each other and coordinate suits to meet objectives and follow the story.
  • Hand Management — Each player is dealt a hand; players must manage cards to meet mission objectives.
  • Objective-based play — Players aim to collect cards to win the current mission.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a cooperative two-player game where you'll be taking the roles of pirates guiding your ship through the treacherous tides.
  • Now in this game, the cards you play will move the fox in the forest.
  • Your goal is to collect all the gems.
  • Lord of the Rings, the Fellowship of the Ring trick taking game, long title.
  • you'll be taking the role of one of the characters from the Lord of the Rings.
  • Now, this does follow a story, and new chapters offer a variety of new twists and turns as you progress throughout the game and experience the Fellowship of the Ring.
References (from this video)
No references stored for this video.
Video XjRtnQenWrA kovray Rules Teach at 4:22 sentiment: positive
video_pk 84446 · mention_pk 214571
kovray - The City video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to complete objectives through card play.
  • Trick-Taking — Players work together to complete objectives through card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Trick taking is this mechanism in where you're going to be playing face up cards in the center of the table.
  • The trump suit will ultimately win over all other suits.
  • Winning tricks isn't always the goal.
  • Sometimes the game will reward you for winning as many tricks as you can.
  • There are hundreds of trick- taking games out there.
  • The joy of board games is really discovering which of these games really appeal to you.
References (from this video)
No references stored for this video.
Video cYXiFdSvok4 Rahdo Runs Through Top List at 29:52 sentiment: positive
video_pk 84134 · mention_pk 213438
Rahdo Runs Through - The City video thumbnail
Click to watch at 29:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The cooperative nature is appealing to players who dislike competitive trick-takers.
  • Extensive mission variety provides high replayability.
  • Clever use of limited communication enhances the puzzle aspect.
Cons
  • Some find the theme abstract and not strongly implemented.
  • Ray dislikes co-op games and finds this less appealing than competitive trick-takers.
Thematic elements
  • Cooperative trick-taking with missions, likened to deep sea or outer space exploration.
  • Abstract theme with thematic missions.
Comparison games
  • The Crew: Mission Deep Sea
  • Lord of the Rings
  • Fox and the Force
Mechanics (from transcript analysis)
  • Cooperative — Players work together to complete missions.
  • Limited Communication — Players can only communicate specific information using limited tokens.
  • Set Collection — Missions often involve collecting specific cards or fulfilling certain conditions within tricks.
  • Trick-Taking — The core mechanic is trick-taking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That was the funniest thing I've witnessed.
  • I remember talking to him at WSBG when he was there for a couple years. We were like, "We should play Tichu." And I was like, "I want to play teach with you." And then it just never happened.
  • This uses trick taking in, I believe, area control uh, on a board.
  • Time chasers is a weird trick.
  • It's very heavy.
  • But I again I haven't played it. So they're saying it's a card shedding game with double-ended cards.
  • Shallow sea is the game for you because they sponsored this RNR show.
  • Bad Comet is again a really great company with um, exceptional production quality as well.
References (from this video)
No references stored for this video.
Video XESHZMmDPT4 Stonemaier Games Top List at 13:24 sentiment: positive
video_pk 83758 · mention_pk 211704
Stonemaier Games - The City video thumbnail
Click to watch at 13:24 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Cooperative with limited communication
  • Well-designed temporary cards for replayability
  • Premium box design
Cons
none
Thematic elements
  • Cooperative poker style game
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together towards a common goal.
  • Limited Communication — Players have restrictions on how they can communicate about their hands.
  • Poker — Determining the strength of poker hands is core to the gameplay.
  • Variable player powers — Cards gained from previous rounds temporarily alter the game state for the next round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very grateful that they are full of games. um but how I want to continue to explore many more games in the future and I just don't have room for them. And so I am valuing more and more games that fit into a smaller space.
  • And uh and even better for the publishers, smaller games mean that you can put more games in a carton, more games on a pallet, more games on a shipping container or a or a truck or a train, however you're transporting them around the world, and so it's uh more cost-effective to freight ship these games, too. Better for the environment, too. You're using fewer components to make these games. Um and less materials, basically.
  • It's kind of a miracle of a game how well this game works and how long it came out.
  • This to me is not a filler trick taking game. This is a a really substantial trick taking game.
  • I am completely enamored with this game.
  • I love the card row in the middle and how you can either buy a card or remove a card so your opponent can't get it. I think that is such a clever mechanism.
  • Every card is two cards. It isn't just one card. [...] It's brilliant. It is so so clever.
References (from this video)
No references stored for this video.
Video kBLW-aKOGks Sir Thecos Top List at 9:27 sentiment: mixed
video_pk 82040 · mention_pk 205782
Sir Thecos - The City video thumbnail
Click to watch at 9:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Works well
  • Liked it more than other games ranked C
Cons
  • Didn't love it
  • Was fine
Thematic elements
  • Fulfilling specific scoring conditions by moving pieces.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players try to establish control over areas of the game board.
  • Set Collection — Players fulfill specific scoring conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just my own opinion. My opinion also may change over time right? This is just a snapshot of how I feel at the moment about these games.
  • Just One, one of my one of the best party games out there.
  • It's a solid push your luck game that I'd like to play with my wife's family, with the in-laws.
  • The gameplay is very good, but I think the app uh just takes up too much room.
  • Merchants, one of my most favorite deck builders of all time.
  • You like stare at the screen almost all the time. At least 60 to 70% of the time you stare at the screen
  • I'm kind of sorry to putting a Seven Wonders game in uh D rank, but yeah, I just did not enjoy my time with it.
  • So, yeah. Um a lot of S and A ranks as usual, but also quite a lot of B's, and we even have a D again this time.
References (from this video)
No references stored for this video.
Video 2kXjIN23B9w The Dice Tower Top 10 List at 26:40 sentiment: positive
video_pk 81711 · mention_pk 204129
The Dice Tower - The City video thumbnail
Click to watch at 26:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent four-player collaborative experience
  • Good at balancing discussion and action
Cons
  • Variant difficulty with other player counts; may feel less cohesive at non-four
Thematic elements
  • cooperative trick-taking with a mission-based twist
  • space/mission-based trick-taking
  • team-based with asymmetric goals
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work as a team to complete specific tasks without alpha leadership.
  • four-player focus — designed around four players with shared table talk
  • Trick-Taking — players work as a team to complete specific tasks without alpha leadership.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Four players is what we're talking about today.
  • Four is the sweet spot.
  • This is the classic board and dice game, Teayotiwakan.
  • This is a four-player game to me.
  • World Order nudged out Root from the number one spot because I thought, 'this is the four-player game'.
References (from this video)
No references stored for this video.
Video RL7I6x_dI58 The Dice Tower Discussion at 11:29 sentiment: positive
video_pk 81484 · mention_pk 202734
The Dice Tower - The City video thumbnail
Click to watch at 11:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's a good first trick-taking game.
  • It's cooperative, which is good for learning.
Cons
none
Thematic elements
  • Space exploration
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — The game is cooperative, allowing players to work together.
  • Trick-Taking — The host recommends it as a good first trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I'm counting out, make sure I didn't get anything.
  • So, that is it. I have made it to the end.
  • I would say what is next on our schedule, but I don't know.
  • Some days I just show up almost late, and Tom's like, 'You're live in 5 minutes.' I'm like, 'Great.'
  • I just work here, folks.
  • Yeah, so anyway, that is it. I'm Joey Evans, and thank you guys so much for tuning in, and I'll see you later on the channel.
  • Let's see if this button works.
  • Think it does.
References (from this video)
No references stored for this video.
Video WQufur7LscA Board Game Hangover Discussion at 11:45 sentiment: positive
video_pk 81463 · mention_pk 202422
Board Game Hangover - The City video thumbnail
Click to watch at 11:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quicker to table
  • easier to get players to enjoy
Cons
none
Thematic elements
  • Cooperation, card play optimization
  • Cooperative trick-taking card play
Comparison games
  • Risk
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players collectively aim to play their hands in the correct order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Damn kids, get off my lawn.
  • This is our most anticipated board game of the year
  • Be sure to subscribe if you enjoy this kind of content, having a little fun with your friends while playing some ball games.
References (from this video)
No references stored for this video.
Video PwwshO9jtss The Cardboard Herald Interview at 1:57
video_pk 81284 · mention_pk 200943
The Cardboard Herald - The City video thumbnail
Click to watch at 1:57 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My answer, you know, hasn't changed, but the the way I put it has.
  • mostly my board game playing is in fact my games play testing them.
  • The most important thing is that we're having fun playing the game.
  • It's a project that will be easy to work on because you've got that whole framework there.
  • The secret to Dominion. So, you have a game I had a a classic game uh called Evolution from the 90s.
  • The secret to Dominion... is that instead of having a tableau, we've taken everything about your position and shuffled it away into this deck and you're only dealing with a small portion of it at once in your hand.
  • And so Domian does that trick and that that is the secret now, you know.
  • my biggest advice was was try to get games published. See what happens.
References (from this video)
No references stored for this video.
Video OnJbQkvqyc BoardGameCo Review at 11:51 sentiment: positive
video_pk 80102 · mention_pk 194366
BoardGameCo - The City video thumbnail
Click to watch at 11:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The original Crew game was loved.
  • Opened reviewer's eyes to cooperative trick-taking.
Cons
  • The Crew: Mission Deep Sea does everything it does, but better.
  • Might not need to exist anymore because 'Mission Deep Sea' is better.
Thematic elements
Comparison games
  • The Crew: Mission Deep Sea
  • The Crew: Journeys to the Ends of the Earth
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love cooperative trick-taking.
  • There's something puzzling about working together with the other players at the table with hidden communication.
  • The special missions in this book are a lot of fun.
  • Whenever a game gives you this like, 'Okay, great. Play through a bunch of sessions together.' it kind of incentivizes that.
  • Overall, I thoroughly enjoyed The Crew: Journeys to the Ends of the Earth.
  • I think it's another great addition in the Crew line of games.
  • I'm going to give this a 4.5 out of 5.
References (from this video)
No references stored for this video.
Video BymQ3DzH-7k Board Game Hangover Top List at 21:07 sentiment: positive
video_pk 80008 · mention_pk 193933
Board Game Hangover - The City video thumbnail
Click to watch at 21:07 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • universally loved
  • great for travel
  • engaging despite not liking poker
Cons
none
Thematic elements
  • cooperative poker hand ranking
  • Texas Hold'em
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — It's a light co-op game.
  • Deduction — Each round, you will look at your hand and then tell everybody how strong it is. This means it's weak. Was it weak?
  • Hand Management — Playing poker hands in the correct order.
  • Set Collection — Cooperatively try to rank your hands correctly from lowest to highest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Your dad gave you a plot of land and you get to develop it with all these stickers.
  • You cannot lose this game. You just go year by year, make choices, and see where the story leads you.
  • It is freaking expensive to get one of these boards, but it's well worth it because we have played this more than all of these board games together.
  • It's an amazing board game, and Mr. Tves is amazing at this game.
  • This is my go-to game that I throw in the bag to play wherever I go.
  • Everybody loves it, even if you don't like poker, which I don't.
References (from this video)
No references stored for this video.
Video NBiugoNxm7U People University Top 10 List at 36:01 sentiment: positive
video_pk 74197 · mention_pk 178583
People University - The City video thumbnail
Click to watch at 36:01 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • played almost non-stop for over a year
  • works well in 2-player mode with a controlled third player
  • requires constant thought for tricky scenarios
  • BGA allows playing tough scenarios that might be skipped in person
  • enables playing through all scenarios across two games
Cons
  • can become complex, necessitating real-time play
  • tough scenarios might not naturally occur in in-person play
Thematic elements
Comparison games
  • The Crew 2
Mechanics (from transcript analysis)
  • cooperative play — We pretty much had a game of The Crew going non-stop for a year, a year and a half.
  • Mission/Scenario Completion — We pretty much had a game of The Crew going non-stop for a year, a year and a half... 50 in the original one and then I think 30 in the the second one.
  • Player Role Assignment — We play it in the two-player mode with Jarvis Tosia as the neutral third player. Not neutral, the controlled by the captain third player.
  • Trick-Taking — You do have to when it's a tricky scenario, you do have to stop, recard, count and think constantly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a long game, but I feel like Terforming Mask is longer.
  • I enjoy Arknova on BJ as much as I do in person, I think.
  • It's a game that on paper shouldn't actually work as a turnbased game because of how much you have to remember from turn to turn, but it's always been a nice one.
  • it's a very very great game on board game arena because there's less maintenance like because otherwise there are some maintenance there are some icons that can be just explained easily on board game arena mouse hovering action
  • Such a great game. Like it's such a great game in real but then the maintenance also less. So in board game arena.
  • A two-player cooperative game of limited communication which is that's what happened in Board Game Arena.
  • We pretty much had a game of The Crew going non-stop for a year, a year and a half.
  • BGA gives us the chance, even in slow turn-based version, to play those tough scenarios. I've had a lot of fun with many of those scenarios.
References (from this video)
No references stored for this video.
Video n-7-O3OrjBc Discussion at 48:49 sentiment: positive
video_pk 73816 · mention_pk 177608
The City video thumbnail
Click to watch at 48:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative play as a core mechanic
Cons
none
Thematic elements
  • cooperative trick-taking
Comparison games
  • Stikum
Mechanics (from transcript analysis)
  • cooperative play — you work together rather than compete
  • trick-taking (special case) — the Crew is described as a cooperative trick-taking game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been really impressed with it
  • the museum board is a big thing
  • I would probably prefer to play Merv over a T-series game
  • the Crew is easily my favorite trick taking game
  • Through the Ages is a solid game
References (from this video)
No references stored for this video.
Video ziO5CQOY4pI Discussion at 2:24 sentiment: positive
video_pk 69581 · mention_pk 166126
The City video thumbnail
Click to watch at 2:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun twist on a well-known game
  • Easy to teach due to familiarity with poker
  • Broad appeal beyond hobby gamers
  • Challenging cooperative experience
  • Satisfying layers of thought
Cons
  • Can be "mean" in its adjustments to player ability
Thematic elements
  • Cooperative poker hands
Comparison games
none
Mechanics (from transcript analysis)
  • adaptive difficulty — The game adjusts to player ability with "mean" punishments for winning and helps for losing.
  • Chip Placement — Players use chips to indicate their confidence in their hand's relative value.
  • Communication (limited) — Players cannot look at each other's hands or divulge details, but must communicate confidence through chip placement.
  • cooperative play — Players work together towards a common goal.
  • Hand ranking — The goal is to order hands from worst to best without full knowledge of opponents' hands.
  • Poker Hands — The game utilizes elements of Texas Hold'em poker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know I need to get back to releasing videos more often uh but I have been gaming a lot I do have plenty to talk about I just have to get it on film
  • The gang is a Cooperative game that involves poker hands so basically you're all playing Texas holdom
  • The game will adjust to your ability level in ways that are quite mean
  • Infiltrators is also a game that's like very basic because it's just based on numbers and Suits
  • It's so simple it's just it's just solitaire but it's very very enjoyable
  • So those are the three Cooperative games I've been really into recently so Wilms Warehouse the gang and Infiltrators and I think what makes them all great is that they're based on these really simple gaming Concepts you know memory poker just suit and number things that a wide variety of people could be expected to know about games or cards and then they twist them in ways that bring a lot of delight
References (from this video)
No references stored for this video.
Video T_08abuvxLU Watch It Played Playthrough
video_pk 68568 · mention_pk 164848
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "two to five player game disney gargoyles awakening"
  • "this is a fully cooperative game"
  • "there are three data disks hidden around the city"
  • "it's kind of like capture the flag almost"
  • "Eye of Odin"
  • "Xanatos is out"
  • "it's daytime"
  • "the information has been kept safe"
References (from this video)
No references stored for this video.
Video Y9QAzitrzgU kovray Review at 6:17
video_pk 68864 · mention_pk 238419
kovray - The City video thumbnail
Click to watch at 6:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i think this may be my favorite cooperative game
  • it's extremely smooth
  • off with your heads
  • paralysis by analysis
  • the queen is behind you this whole time
References (from this video)
No references stored for this video.
Video 7VVDWfk0SFc our tabletop diary Discussion at 9:29 sentiment: positive
video_pk 67941 · mention_pk 164229
our tabletop diary - The City video thumbnail
Click to watch at 9:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoying it
  • Good game design
  • Balanced trump system
  • Good two-player mode
Cons
  • Played it online without fencing
  • Wish we had played it a month ago when discussing trick-taking games
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve common objectives.
  • Limited Communication — Discussion is very limited, requiring players to deduce actions and objectives.
  • Trick-Taking — A conventional trick-taking game with specific player tasks involving winning certain cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was the easiest playthrough of the gloom Haven verse ever because there was this little little box of people telling me everything I did wrong
  • I really laughed jack box it I tend to are usually doing really bad a check box but I really enjoyed so much so so much
  • It's yes it's so funny it's social
  • I'm very much enjoying the crew
  • it's the nearest in that in the vlog about trick-taking games I sort of spoke about how I wasn't I haven't found a modern trick-taking game that was more enjoyable than some of the 500 was my one but any sort of beard auction type of bridge or west or yuka and the crews the first one I've come across that's close
  • this game captures it really well
  • it really does better than anything else I've played on tabletop
References (from this video)
No references stored for this video.
Video 1TUTiA6BTco Top List at 5:58 sentiment: positive
video_pk 67883 · mention_pk 164155
The City video thumbnail
Click to watch at 5:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So stressful, but in like the most fun way possible.
  • Cooperative trick-taking with a unique communication restriction.
Cons
  • Players don't know what their teammates have, leading to uncertainty.
Thematic elements
Comparison games
  • The Crew: Mission Deep Sea
  • The Crew: Quest for Planet Nine
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to win tricks, with specific card plays required.
  • Limited Communication — Players cannot reveal their hands, leading to a puzzle-like experience.
  • Mission-based objectives — Each round has specific goals, such as playing cards in certain orders or having particular players win tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tricktaking is like in the soil. It's in our in our DNA. It's in our our very soul.
  • So, you're trying to play cards in the right order, but you don't know what everybody has.
  • It is so stressful, but in like the most fun way possible.
  • It's half the reason why we're married.
References (from this video)
No references stored for this video.
Video LNfS7TQ3p2M Analysis at 0:01 sentiment: positive
video_pk 67784 · mention_pk 164045
The City video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting theme (ancient aliens)
  • Heavy weight game
  • Flipping the script on typical game representations (civilizations vs. player pieces)
  • Mechanics are not particularly heavy, but the strategic depth comes from the interaction of actions
  • The step-by-step process printed on the board makes heavy rules more digestible
  • Combat and building conversion add interactive and strategic options
  • Pyramids are powerful and unique scoring mechanisms
  • The interconnectedness of systems makes for engaging gameplay
  • The end-game scoring based on tracks and chronicles provides a clear objective
Cons
  • The core concept of player ownership of spaces/buildings takes getting used to
  • The player who influences a civilization the most doesn't score points for it
  • Taking the 'six' action (which allows any other action) introduces 'malice' (negative points)
  • The strategy can be uncomfortable when benefiting an opponent significantly
Thematic elements
  • Ancient aliens who have arrived on a planet and are worshiped as gods, nudging civilizations in particular directions.
Comparison games
  • Terra Mystica
Mechanics (from transcript analysis)
  • action selection — Players draft a die and choose a corresponding action, with various options like taking the first player marker, triggering a holiday, or advancing a civilization.
  • Area Control — Players place buildings and structures on their player board spaces, which become their buildings if they are on a space corresponding to their civilization's terrain.
  • Combat — Players can attack spaces on the board, taking out monsters or targeting buildings. Combat involves spending warriors, and attacking buildings can result in stealing them or converting them.
  • Dice Drafting — Players draft dice to perform various actions, and the placement of the drafted die provides a bonus, with restrictions on taking dice of the same value.
  • Engine Building — Converting houses into factories allows for the production of crystals, and building multiple factories can lead to a large production of crystals at once.
  • Player Elimination (partial) — The highest scoring civilization does not score at the end of the game, forcing players to diversify their focus across multiple civilizations.
  • Resource Management — Managing crystals, cubes, and 'cosmo points' is crucial for performing actions, mitigating dice rules, and advancing civilizations.
  • Set Collection — Collecting crystals and moving them to a civilization's chronicle speeds up progress, which is tied to scoring points for that civilization.
  • Tech Tree — Houses can be converted into factories or barracks, representing an upgrade path for a civilization's infrastructure.
  • Track Advancement — Players move 'priests' up tracks associated with civilizations, with higher positions multiplying the points scored for that civilization.
  • Variable player powers — Power cards allow players to break rules, such as using the same die value twice or changing a die's color or number by spending 'cosmo points'.
  • Worker Placement — Players place cubes (workers) onto their player board spaces, which represent their buildings, to take actions and advance civilizations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are literally ancient aliens.
  • It takes some getting used to to kind of like coordinate your thoughts.
  • It's very easy to think like if I take an action on behalf of Magenta, I'm taking the action on behalf of Magenta, but I really just want to take the action on my space for Magenta.
  • It's a really interesting thinky thing.
References (from this video)
No references stored for this video.
Video 6atk6WkisJI Discussion
video_pk 65818 · mention_pk 159715
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • boom roasted
  • we're just here to have fun
  • this is a great start to the hobby
  • we're going to roast your collection
  • thanks so much for sending this in
References (from this video)
No references stored for this video.
Video 2yV-1LgVDvg Watch It Played Rules Teach at 0:52 sentiment: neutral
video_pk 65628 · mention_pk 159354
Watch It Played - The City video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draw ability cards and choose one to keep, discarding the other. There are also artifact cards, treasure cards, and encounter cards.
  • Dice Rolling — Dice are used to determine the first player. There is also mention of dice rolls in battle actions.
  • Player Elimination — The game scales for player count by adjusting the number of tiles used. Playing with more players means fewer resources available, implying increased competition.
  • Set Collection — Players collect 'good stuff' in the form of treasure cards throughout the game. Loot piles are mentioned.
  • Tile Placement — Players place an entrance tile face up in the center of the playing area. Other tiles are added and shuffled, with players drawing from this stack.
  • Variable player powers — Players choose heroes with unique abilities. The host discusses his chosen hero's ability 'Necromancy' which allows for quicker leveling up when defeating undead cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No, I'm kidding. I'm not going to tell you what it's all about cuz I told you what it was all about in the first video.
  • The way the game scales is for every player, you're going to be taking four of the gray tiles and two of the green.
  • It's flour. I'm making red cookies.
  • Getting into the Christmas spirit.
  • A game of backstabbing that is beginning even before we begin the game.
  • So, the ability card I didn't choose, I'm just going to discard that, keeping the one I did choose.
  • As usual, if you have any questions, let me know and I'll address it in the next video.
References (from this video)
No references stored for this video.
Video fAmnZB7L5K4 Rolls in the Family Review at 0:04 sentiment: other
video_pk 65486 · mention_pk 159166
Rolls in the Family - The City video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
null
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Mentioned as a mechanic that the reviewer might like.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's kind of like Cosmic Encounter, the trick-taking game.
References (from this video)
No references stored for this video.
Video U56Z-FefrbU kovray Top List at 16:12 sentiment: positive
video_pk 65083 · mention_pk 158697
kovray - The City video thumbnail
Click to watch at 16:12 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique cooperative take on trick-taking
  • Engaging storyline enhances gameplay
  • Progressively challenging missions
  • Good for introducing players to trick-taking mechanics
Cons
none
Thematic elements
  • Cooperative Mission
  • Space Exploration
  • Story-driven missions
Comparison games
  • The Crew: Quest for Planet Nine
Mechanics (from transcript analysis)
  • cooperative play — Players work together to complete missions.
  • Mission-based gameplay — The game is structured around completing a series of missions with increasing difficulty.
  • Trick-Taking — Core mechanic is trick-taking, similar to traditional card games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i adore this game it's just so much fun to play
  • it's actually one of the few games i feel like i can not stop playing like i always feel like i can play this game
  • it looks very cozy it looks very fun and relaxing it's not it's a little bit stressful
  • tyler keeps taking all your pieces like he does in every other game
  • it is paladins of the west kingdom
  • i really really just i just love this game
  • every time we have people over or we play games tyler asks if we can play paladins
  • it's not exactly easy to teach
  • there's a lot of depth to the game so you have to be willing to put in the time to really learn it
References (from this video)
No references stored for this video.
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