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The City box art

The City

Game ID: GID0324438
Game Info
Year
2011
Players
1-4
Age
14+
Playtime
180 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

In The City, players try to quickly and skillfully build their own city over the rounds, bringing in revenue and victory points (VPs). The cards are both buildings and currency, and the first player to collect 50 victory points wins the game. Victory points are cumulative from round to round, so a fast start yields a big advantage.

Each turn, each player places a card from his hand face down, then all cards are simultaneously revealed. The cards show the buildings that the players want to build that round; building costs are paid for by discarding other cards. Some buildings provide income at the end of the round in the form of new cards, with certain buildings increasing the income provided by others; similarly, some buildings boost the VPs provided by others, with a University, for example, being worth one more VP for each School you have in play.

Certain buildings have symbols on them – car, fountain, shopping cart - and the income and VPs provided by some buildings depends on how many symbols you have in play; the Autobahn, for example, is worth one dollar (i.e., card) and one VP for each car symbol you control.

Description

In The City, players try to quickly and skillfully build their own city over the rounds, bringing in revenue and victory points (VPs). The cards are both buildings and currency, and the first player to collect 50 victory points wins the game. Victory points are cumulative from round to round, so a fast start yields a big advantage.

Each turn, each player places a card from his hand face down, then all cards are simultaneously revealed. The cards show the buildings that the players want to build that round; building costs are paid for by discarding other cards. Some buildings provide income at the end of the round in the form of new cards, with certain buildings increasing the income provided by others; similarly, some buildings boost the VPs provided by others, with a University, for example, being worth one more VP for each School you have in play.

Certain buildings have symbols on them – car, fountain, shopping cart - and the income and VPs provided by some buildings depends on how many symbols you have in play; the Autobahn, for example, is worth one dollar (i.e., card) and one VP for each car symbol you control.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 21
This page: 21
Sentiment: pos 14 · mix 1 · neu 2 · neg 0
Mentions per page
Showing 1–21 of 21
Video T_08abuvxLU Watch It Played Playthrough
video_pk 68568 · mention_pk 164848
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 7VVDWfk0SFc our tabletop diary Discussion at 9:29 sentiment: positive
video_pk 67941 · mention_pk 164229
our tabletop diary - The City video thumbnail
Click to watch at 9:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoying it
  • Good game design
  • Balanced trump system
  • Good two-player mode
Cons
  • Played it online without fencing
  • Wish we had played it a month ago when discussing trick-taking games
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve common objectives.
  • limited communication — Discussion is very limited, requiring players to deduce actions and objectives.
  • Trick-taking — A conventional trick-taking game with specific player tasks involving winning certain cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was the easiest playthrough of the gloom Haven verse ever because there was this little little box of people telling me everything I did wrong
  • I really laughed jack box it I tend to are usually doing really bad a check box but I really enjoyed so much so so much
  • It's yes it's so funny it's social
  • I'm very much enjoying the crew
  • it's the nearest in that in the vlog about trick-taking games I sort of spoke about how I wasn't I haven't found a modern trick-taking game that was more enjoyable than some of the 500 was my one but any sort of beard auction type of bridge or west or yuka and the crews the first one I've come across that's close
  • this game captures it really well
  • it really does better than anything else I've played on tabletop
References (from this video)
No references stored for this video.
Video 1TUTiA6BTco Top List at 5:58 sentiment: positive
video_pk 67883 · mention_pk 164155
The City video thumbnail
Click to watch at 5:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So stressful, but in like the most fun way possible.
  • Cooperative trick-taking with a unique communication restriction.
Cons
  • Players don't know what their teammates have, leading to uncertainty.
Thematic elements
Comparison games
  • The Crew: Mission Deep Sea
  • The Crew: Quest for Planet Nine
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to win tricks, with specific card plays required.
  • limited communication — Players cannot reveal their hands, leading to a puzzle-like experience.
  • Mission-based objectives — Each round has specific goals, such as playing cards in certain orders or having particular players win tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tricktaking is like in the soil. It's in our in our DNA. It's in our our very soul.
  • So, you're trying to play cards in the right order, but you don't know what everybody has.
  • It is so stressful, but in like the most fun way possible.
  • It's half the reason why we're married.
References (from this video)
No references stored for this video.
Video LNfS7TQ3p2M Analysis at 0:01 sentiment: positive
video_pk 67784 · mention_pk 164045
The City video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting theme (ancient aliens)
  • Heavy weight game
  • Flipping the script on typical game representations (civilizations vs. player pieces)
  • Mechanics are not particularly heavy, but the strategic depth comes from the interaction of actions
  • The step-by-step process printed on the board makes heavy rules more digestible
  • Combat and building conversion add interactive and strategic options
  • Pyramids are powerful and unique scoring mechanisms
  • The interconnectedness of systems makes for engaging gameplay
  • The end-game scoring based on tracks and chronicles provides a clear objective
Cons
  • The core concept of player ownership of spaces/buildings takes getting used to
  • The player who influences a civilization the most doesn't score points for it
  • Taking the 'six' action (which allows any other action) introduces 'malice' (negative points)
  • The strategy can be uncomfortable when benefiting an opponent significantly
Thematic elements
  • Ancient aliens who have arrived on a planet and are worshiped as gods, nudging civilizations in particular directions.
Comparison games
  • Terra Mystica
Mechanics (from transcript analysis)
  • action selection — Players draft a die and choose a corresponding action, with various options like taking the first player marker, triggering a holiday, or advancing a civilization.
  • Area Control — Players place buildings and structures on their player board spaces, which become their buildings if they are on a space corresponding to their civilization's terrain.
  • Combat — Players can attack spaces on the board, taking out monsters or targeting buildings. Combat involves spending warriors, and attacking buildings can result in stealing them or converting them.
  • dice drafting — Players draft dice to perform various actions, and the placement of the drafted die provides a bonus, with restrictions on taking dice of the same value.
  • engine building — Converting houses into factories allows for the production of crystals, and building multiple factories can lead to a large production of crystals at once.
  • Player Elimination (partial) — The highest scoring civilization does not score at the end of the game, forcing players to diversify their focus across multiple civilizations.
  • Resource management — Managing crystals, cubes, and 'cosmo points' is crucial for performing actions, mitigating dice rules, and advancing civilizations.
  • set collection — Collecting crystals and moving them to a civilization's chronicle speeds up progress, which is tied to scoring points for that civilization.
  • Tech Tree — Houses can be converted into factories or barracks, representing an upgrade path for a civilization's infrastructure.
  • Track advancement — Players move 'priests' up tracks associated with civilizations, with higher positions multiplying the points scored for that civilization.
  • Variable player powers — Power cards allow players to break rules, such as using the same die value twice or changing a die's color or number by spending 'cosmo points'.
  • worker placement — Players place cubes (workers) onto their player board spaces, which represent their buildings, to take actions and advance civilizations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are literally ancient aliens.
  • It takes some getting used to to kind of like coordinate your thoughts.
  • It's very easy to think like if I take an action on behalf of Magenta, I'm taking the action on behalf of Magenta, but I really just want to take the action on my space for Magenta.
  • It's a really interesting thinky thing.
References (from this video)
No references stored for this video.
Video 6atk6WkisJI Discussion
video_pk 65818 · mention_pk 159715
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • boom roasted
  • we're just here to have fun
  • this is a great start to the hobby
  • we're going to roast your collection
  • thanks so much for sending this in
References (from this video)
No references stored for this video.
Video 2yV-1LgVDvg Watch It Played Rules Teach at 0:52 sentiment: neutral
video_pk 65628 · mention_pk 159354
Watch It Played - The City video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players draw ability cards and choose one to keep, discarding the other. There are also artifact cards, treasure cards, and encounter cards.
  • Dice rolling — Dice are used to determine the first player. There is also mention of dice rolls in battle actions.
  • player elimination — The game scales for player count by adjusting the number of tiles used. Playing with more players means fewer resources available, implying increased competition.
  • set collection — Players collect 'good stuff' in the form of treasure cards throughout the game. Loot piles are mentioned.
  • tile placement — Players place an entrance tile face up in the center of the playing area. Other tiles are added and shuffled, with players drawing from this stack.
  • Variable player powers — Players choose heroes with unique abilities. The host discusses his chosen hero's ability 'Necromancy' which allows for quicker leveling up when defeating undead cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No, I'm kidding. I'm not going to tell you what it's all about cuz I told you what it was all about in the first video.
  • The way the game scales is for every player, you're going to be taking four of the gray tiles and two of the green.
  • It's flour. I'm making red cookies.
  • Getting into the Christmas spirit.
  • A game of backstabbing that is beginning even before we begin the game.
  • So, the ability card I didn't choose, I'm just going to discard that, keeping the one I did choose.
  • As usual, if you have any questions, let me know and I'll address it in the next video.
References (from this video)
No references stored for this video.
Video fAmnZB7L5K4 Rolls in the Family Review at 0:04 sentiment: other
video_pk 65486 · mention_pk 159166
Rolls in the Family - The City video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
null
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-taking — Mentioned as a mechanic that the reviewer might like.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's kind of like Cosmic Encounter, the trick-taking game.
References (from this video)
No references stored for this video.
Video U56Z-FefrbU kovray Top List at 16:12 sentiment: positive
video_pk 65083 · mention_pk 158697
kovray - The City video thumbnail
Click to watch at 16:12 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique cooperative take on trick-taking
  • Engaging storyline enhances gameplay
  • Progressively challenging missions
  • Good for introducing players to trick-taking mechanics
Cons
none
Thematic elements
  • Cooperative Mission
  • Space Exploration
  • Story-driven missions
Comparison games
  • The Crew: Quest for Planet Nine
Mechanics (from transcript analysis)
  • cooperative play — Players work together to complete missions.
  • Mission-based gameplay — The game is structured around completing a series of missions with increasing difficulty.
  • Trick-taking — Core mechanic is trick-taking, similar to traditional card games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i adore this game it's just so much fun to play
  • it's actually one of the few games i feel like i can not stop playing like i always feel like i can play this game
  • it looks very cozy it looks very fun and relaxing it's not it's a little bit stressful
  • tyler keeps taking all your pieces like he does in every other game
  • it is paladins of the west kingdom
  • i really really just i just love this game
  • every time we have people over or we play games tyler asks if we can play paladins
  • it's not exactly easy to teach
  • there's a lot of depth to the game so you have to be willing to put in the time to really learn it
References (from this video)
No references stored for this video.
Video _ZOb6oB2DZM kovray Review at 4:06
video_pk 64333 · mention_pk 157782
kovray - The City video thumbnail
Click to watch at 4:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the theme of this game is really interesting and i love the science comparisons
  • i love science i went to school for science so it's just very dear to me
  • they've done a really good job incorporating the theme into this game without making it overly complicated
  • it's a twist on trick taking
  • it's easy to teach especially for folks who already know the essence of trick taking
  • the art with the little cats they're cute
  • you can come back from a loss pretty quickly
  • paradox occurs
References (from this video)
No references stored for this video.
Video B5G70dA_0c0 Board Game Critique Analysis at 9:33 sentiment: mixed
video_pk 62523 · mention_pk 155208
Board Game Critique - The City video thumbnail
Click to watch at 9:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative cooperative trick-taking design
  • engaging when group consistency holds
Cons
  • Disaster when a single distracted player disrupts the arc
Thematic elements
  • space adventure through coordinated plays
  • cooperative trick-taking missions
  • shared goals with narrative overtones
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to achieve mission objectives using card play.
  • group consistency dependency — campaigns require the same group with ongoing participation.
  • Trick-taking — players work together to achieve mission objectives using card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not engagement. It's everyone doing their own puzzle in the same room.
  • Gorgeous production quality, but multiple simultaneous subsystems that can feel complex initially for new players.
  • Turn order determines a lot in this game's economy.
  • One wrong move with how the link network system works, and you've completely invalidated your entire strategy.
  • The clue giver walks a razor line between clever and intuitive that new players haven't calibrated.
  • Eight-hour day commitment, full group attendance, full mental energy required throughout.
References (from this video)
No references stored for this video.
Video kiwFc1E0rxI Let's Table It Top List at 9:04 sentiment: positive
video_pk 61803 · mention_pk 154455
Let's Table It - The City video thumbnail
Click to watch at 9:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent family-friendly co-op
  • Great for travel and pickup games
  • Strong pacing and tension
Cons
  • Some players dislike the no-communication twist (though it mitigates alphaGaming)
  • Solving missions can be challenging for newcomers
Thematic elements
  • Cooperative card-driven objectives across missions
  • Cooperative trick-taking missions with a space-travel theme
  • Cooperative puzzle-solving with evolving goals
Comparison games
  • Deep Sea Adventures
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to meet mission objectives using card play without revealing too much information.
  • limited communication — Designed to minimize alpha-gamer dynamics and keep decisions player-driven.
  • mission-based progression — Each game presents a unique set of objectives and constraints that shape planning.
  • Trick-taking — Players work together to meet mission objectives using card play without revealing too much information.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Camel Up is a super zany lucky camel racing game
  • This is your game. It is 100% trying to get a ship out of danger
  • Creature Comforts. It is the coziest of the strategy I think for me
  • one of my absolute favorites, The Crew
  • And this is another one that is a cozy favorite of mine
References (from this video)
No references stored for this video.
Video 8Cpvq12yftE Board Stupid Top List at 26:12 sentiment: positive
video_pk 59343 · mention_pk 151933
Board Stupid - The City video thumbnail
Click to watch at 26:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability through scenarios
  • accessible for new players
  • portable and quick plays
Cons
  • cooperative games may not appeal to all
  • scenarios can be challenging to learn
Thematic elements
  • cooperative partnership where players share information to complete goals
  • Cooperative space mission themed around trick-taking tasks
  • light, puzzle-like
Comparison games
  • Hanabi
  • The Mind
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to meet card-driven mission goals.
  • Scenario / Mission / Campaign Game — Different missions with varying rules and objectives.
  • scenario-based play — Different missions with varying rules and objectives.
  • Trick-taking — Players work together to meet card-driven mission goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "It's a fabulous game"
  • "The drafting is epic"
  • "This is a classical design"
  • "Oh god. Oh god. Oh, that's a big one."
  • "The event itself"
References (from this video)
No references stored for this video.
Video uacc39cBrx0 The Board Game Garden Discussion at 16:40 sentiment: positive
video_pk 40667 · mention_pk 148967
The Board Game Garden - The City video thumbnail
Click to watch at 16:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very accessible cooperatives
  • Great for lighter game nights
Cons
  • Some players dislike no direct interference mechanics
Thematic elements
  • Cooperative trick-taking with mission goals
  • Astronauts on space missions
  • Light, cooperative, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • communication constraints — limited information sharing adds puzzle-like challenge
  • cooperative trick-taking — players cooperate to meet mission requirements without explicit player order
  • limited communication — limited information sharing adds puzzle-like challenge
  • Trick-taking — players cooperate to meet mission requirements without explicit player order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My heart is set on Miyabi it's happening
  • Paint the Roses is gonna win
  • Seize the Bean that's the winner
  • I think I'm going with Katan y'all
  • I think Cascadia is still going to be my choice
References (from this video)
No references stored for this video.
Video R9beX75Dwsk Board Games and Coffee Top 10 List at 22:42 sentiment: positive
video_pk 36520 · mention_pk 109589
Board Games and Coffee - The City video thumbnail
Click to watch at 22:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Democratizes trick-taking for the hobbyist audience
  • Short rounds, highly replayable
Cons
  • Limited solo suitability
  • Can feel repetitive after many plays
Thematic elements
  • Coop-based challenge with mission-based progress
  • Cooperative trick-taking adventures
  • Cooperative, puzzle-like
Comparison games
  • The Crew: Mission Deep Sea
  • Hanabi
Mechanics (from transcript analysis)
  • Scenario / Mission / Campaign Game — A book of missions that increases in difficulty and complexity
  • Sequential missions — A book of missions that increases in difficulty and complexity
  • Trick-taking — Cooperative card-play with specific mission goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • prove me wrong no board game from the last 15 years is influential enough to have changed the hobby forever
  • staying power chess and shoots and ladders have been around for hundreds of years
  • we have a board game revolution on our hands
  • the crew is amazing because it brings trick-taking games to board game hobbyists
References (from this video)
No references stored for this video.
Video qwzUcm6jKwg Actualol Top List at 52:14 sentiment: positive
video_pk 29530 · mention_pk 86738
Actualol - The City video thumbnail
Click to watch at 52:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative and accessible
  • Great for large groups and varied players
Cons
  • Requires strict adherence to rules for success
  • Some players may dislike constraint-based play
Thematic elements
  • Cooperative space exploration
  • Coordinate trick-taking missions across space
  • Cooperative, goal-oriented
Comparison games
  • Code Names
  • Pandemic
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to complete specific tasks by playing cards in a prescribed sequence.
  • Trick-taking — Players work together to complete specific tasks by playing cards in a prescribed sequence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Katan almost gives you like this bit of credos because it's like this German game
  • Wingspan does that well for me. It makes you want to be a board game ambassador
  • Werewolf could create upset or maybe not so much as like diplomacy or something
  • Code Names is my favorite game of all time
  • Pandemic Legacy that was one of the greatest board game experiences of my life
  • If you go to Golden Globes again and played a game after, I think it would be Wingspan
References (from this video)
No references stored for this video.
Video HaN1rZTaHE8 Board Stupid Top List at 13:31 sentiment: positive
video_pk 28243 · mention_pk 150753
Board Stupid - The City video thumbnail
Click to watch at 13:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong cooperative tension
  • great for players who enjoy trick-taking without talking
  • scales well with groups
Cons
  • not for players who dislike hidden information
  • learning curve around signaling rules
Thematic elements
  • team coordination under limited communication
  • space mission / cooperative trick-taking
  • mission-based storytelling through tasks
Comparison games
  • Avalon
  • Deception: Murder in Hong Kong
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players play cards to achieve specific trick-based goals without verbal communication.
  • limited communication — Only specific signals are allowed to convey information.
  • Trick-taking — Players play cards to achieve specific trick-based goals without verbal communication.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the weirdest thing about Hanabi, the communication is so layered that you feel like you still have control over the table even when you can't see your own cards
  • it's basically poker without gambling — that's the clever bit
References (from this video)
No references stored for this video.
Video V2m7sFBPihA Paula Deming Discussion at 1:06 sentiment: neutral
video_pk 10940 · mention_pk 114901
Paula Deming - The City video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • innovative cooperative trick-taking
  • short play times with high replayability
  • great for teaching cooperative play
Cons
  • depends on precise communication
  • some missions can feel punishing if misinterpreted
Thematic elements
  • communication and planning under limited information
  • cooperative trick-taking space exploration mission
  • tight, puzzle-like
Comparison games
  • Code Names
  • Space Base
  • Patchwork
  • Wingspan
  • Blood Rage
  • Splendor
  • Catan
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players cooperate to complete mission objectives by playing cards in the correct sequence.
  • limited communication — Players see only a subset of information, requiring careful communication.
  • limited information / hidden knowledge — Players see only a subset of information, requiring careful communication.
  • Trick-taking — Players cooperate to complete mission objectives by playing cards in the correct sequence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there arose such a clatter I sprang from the table to see what was the matter
  • now code names now space base now Patchwork and wingspan
  • they Bend up the cards they don't wash their hands they Place their workers
  • gamer whose turns don't take all darn day
  • happy gaming to all and I hope that you win
References (from this video)
No references stored for this video.
Video ogBNIpBX-gE The Brothers Murph Top List at 11:33 sentiment: positive
video_pk 7499 · mention_pk 91549
The Brothers Murph - The City video thumbnail
Click to watch at 11:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Infinitely playable with mission-based variety
  • Great introduction to trick-taking games
  • Cooperative communication aspect
  • Campaign progression adds depth
  • Rich category of trick-taking games to explore
Cons
none
Thematic elements
  • Cooperative space missions
  • Space exploration
  • Puzzle-based cooperative narrative
Comparison games
  • Scout
  • Hearts
  • Spades
Mechanics (from transcript analysis)
  • communication — Players can communicate strategy outside of play
  • cooperative trick-taking — Team-based card game where players work together to fulfill mission objectives
  • hand management — Players manage their hands to work toward shared objectives
  • limited communication — Players can communicate strategy outside of play
  • Mission objectives — Cards reveal specific requirements like 'win the pink seven'
  • Trick-taking — Team-based card game where players work together to fulfill mission objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the infinite replayability of cartographers...is because like the order that the cards come out that show those land types will always be different
  • the game is how do I deal with the puzzle that's given to me right
  • you're playing the player right...it's about positioning it's about all that kind of stuff
  • this is a game that's been around for a very long time it's still such a lifestyle game for some people
  • you can just play forever and ever and ever there's always strategies to explore
  • the playability comes with the fact that there's this massive menu of options
  • we'll never create the same Clover twice
  • literally has millions of combinations of different puzzles
  • the entire purpose of the game is you were given this hand of cards...how do I make this work
  • the puzzle is always interesting because the puzzle is what's in your hand
  • the puzzles going to be different every time and it's just always always interesting and fun to play
  • every single one of these Spirits plays wildly differently...they're super asymmetric
  • it's infinitely playable...it really is...a lifestyle game for so many many people
References (from this video)
No references stored for this video.
Video Av5_XlBbIXU Paula Deming Discussion at 2:36 sentiment: positive
video_pk 6647 · mention_pk 100155
Paula Deming - The City video thumbnail
Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative cooperative twist on a familiar mechanic
  • Solid onboarding for new players; scalable difficulty
Cons
  • Some missions can feel repetitive over time
  • Requires clear communication to succeed
Thematic elements
  • cooperative problem solving under limited information
  • Space mission coordination through cooperative trick-taking
  • mission-based, light storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work as a team to meet hidden objectives using trick-taking play.
  • hand management — Limited hand size and careful card play drive success.
  • Trick-taking — Players work as a team to meet hidden objectives using trick-taking play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Deck the halls with pretty card game
  • oh come play Katan uh game of Island settlers gain wheat sheep wood brick and ore
  • I am so glad you're going Christmas caroling with me this year
  • World series of board games happening in Las Vegas in September 2023 with a grand prize of 25,000
  • this isn't an excuse to talk about board games
  • oh hey are you the best gamer in the world wanna find out for sure then why not check out the world series of board games
  • I bet the dice luck will be good for you
References (from this video)
No references stored for this video.
Video 0br4tFM8YHc Paula Deming Discussion at 0:47 sentiment: positive
video_pk 5643 · mention_pk 98097
Paula Deming - The City video thumbnail
Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly replayable with scalable difficulty
  • tight cooperation and planning
Cons
  • strict success conditions can be punishing
  • communication limits require discipline
Thematic elements
  • teamwork under constraints and communication limits
  • cooperative space mission via trick-taking mechanics
  • tight, cooperative puzzle with a light sci-fi flavor
Comparison games
  • Codenames
  • Space Base
  • Patchwork
  • Wingspan
  • Blood Rage
  • Splendor
  • Catan
Mechanics (from transcript analysis)
  • cooperative trick-taking — players coordinate to meet mission goals using limited information
  • hand management — each round requires careful allocation of cards to succeed
  • hand-management — each round requires careful allocation of cards to succeed
  • Trick-taking — players coordinate to meet mission goals using limited information
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Code Names, now Space Base, now Patchwork and Wingspan, on Blood Rage, on the crew, on Splendor and Katan."
  • "Take your turn. Take your turn. Take your turn. Play."
  • "He spoke not a word, but went straight to his work."
  • "Take care cuz I'll be back again."
  • "For gamers who cheat or gamers who whine, or gamers whose turns take up far too much time, they bend up the cards."
  • "The shelf elf gives them what they deserve."
  • "happy gaming to all and I hope that you win."
References (from this video)
No references stored for this video.
Video h9t4dJ1M-Mc Board Game Hangover Top List at 5:15 sentiment: positive
video_pk 1177 · mention_pk 102159
Board Game Hangover - The City video thumbnail
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly cooperative and teamwork-focused
  • strong mission variety (The Crew and The Crew: Deep Sea)
Cons
none
Thematic elements
  • cooperative trick-taking missions
  • space exploration
  • team-based puzzle solving
Comparison games
  • The Crew: Deep Sea
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to complete missions
  • cooperative play — players work together to complete missions
  • limited communication — players cannot freely discuss hands to maintain challenge
  • Trick-taking — complete tricks with a shared objective
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a small card game
  • it's easy to explain
  • you can start playing without explaining the rules
  • one of those cards is like the person you need to find
  • you can mix and match these sets as well
  • it's a cooperative trick taking game
  • mind bug well that's freshy this is a really freshy
References (from this video)
No references stored for this video.
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