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The Dark Quarter box art

The Dark Quarter

Game ID: GID0326440
Game Info
Year
2025
Players
1-4
Age
18+
Playtime
3 min
Collection
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The Dark Quarter: Lost to the Night Exp
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Description

Welcome to New Orleans, Louisiana, circa 1980: a vibrant city of music, food, and magic. Neon lights flicker in dirty puddles up and down Bourbon street; the innovations of the modern world clash with ancient and terrible traditions; and murder is never simple. The Beaumont Agency, staffed with a roster of brilliant, colorful, and ultimately flawed private investigators, specializes in solving cases that no one else can crack.

In The Dark Quarter, a co-operative app-driven adventure game set in a dark, fantastical vision of 1980s New Orleans, players each take control of a Beaumont agent and work alongside one another to solve the worst crimes that New Orleans has to offer. It's a world full of magic, where hexing curses are sold on every street, where voodoo priestesses and creatures of the night are lurking around every corner, and where even the most mundane crimes have a tinge of the supernatural to them.

Through multi-scenario campaigns, the game tells a rich, dynamic story and invites players to make critical decisions that will not only affect their characters, but change the direction and course of the story. The characters are not simply avatars, easily replaceable from scenario to scenario; instead, they are woven into the very fabric of the story itself. Their destiny and the destiny of New Orleans are inextricably linked together.

—description from the publisher

Description

Welcome to New Orleans, Louisiana, circa 1980: a vibrant city of music, food, and magic. Neon lights flicker in dirty puddles up and down Bourbon street; the innovations of the modern world clash with ancient and terrible traditions; and murder is never simple. The Beaumont Agency, staffed with a roster of brilliant, colorful, and ultimately flawed private investigators, specializes in solving cases that no one else can crack.

In The Dark Quarter, a co-operative app-driven adventure game set in a dark, fantastical vision of 1980s New Orleans, players each take control of a Beaumont agent and work alongside one another to solve the worst crimes that New Orleans has to offer. It's a world full of magic, where hexing curses are sold on every street, where voodoo priestesses and creatures of the night are lurking around every corner, and where even the most mundane crimes have a tinge of the supernatural to them.

Through multi-scenario campaigns, the game tells a rich, dynamic story and invites players to make critical decisions that will not only affect their characters, but change the direction and course of the story. The characters are not simply avatars, easily replaceable from scenario to scenario; instead, they are woven into the very fabric of the story itself. Their destiny and the destiny of New Orleans are inextricably linked together.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 22
This page: 22
Sentiment: pos 13 · mix 2 · neu 1 · neg 3
Mentions per page
Showing 1–22 of 22
Video Mplp7GMg8PE Watch It Played News Update at 5:30 sentiment: positive
video_pk 90082 · mention_pk 240202
Watch It Played - The Dark Quarter video thumbnail
Click to watch at 5:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High quality components and artwork are expected.
Cons
none
Thematic elements
  • Horror with mature content.
  • New Orleans during a very hot summer in 1981.
Comparison games
none
Mechanics (from transcript analysis)
  • app-driven — Building upon other app-driven titles.
  • cooperative play — A cooperative experience for up to four players.
  • Storytelling — Significant energy spent on the intricate and involved story being told.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very much like california today
  • it's very much like california you get it
  • you get it from what we know so far in legacy game fashion you'll be writing on the game board marking it and forever altering it with stickers even throwing parts away shaping a game over time unique to any other
  • and that's something that's very new and very intriguing
  • if it's worth the risk then heading on over to hasbropulse.com will be the first move you'll want to make
  • The dark quarter which has been announced by lucky duck and van ryder games
  • i love mothership i love the mothership rpg the sci-fi horror ah it's great
  • Mothership is just awesome it's every sci-fi horror story you could ever wish for its scope is massive from desolate planets to hostile space stations i'm a big fan of its streamlined and easy to learn system
  • Ultimate werewolf just leveled up with the announcement of ultimate werewolf extremes
  • this looks honestly really cool i'm absolutely into this version of this game
  • it would be like if squid games took place at takeshi's castle
  • i'm really excited to maybe hold off on the blood and instead take to the dungeon when it's released next year
  • it's another bold step from board games into the mainstream and that's something that gets me excited
  • and all in all i saw a list of absolutely solid games and a link to where you could actually buy them being shown to a large captive audience games that i'd be proud to show newcomers to the hobby for that i'm incredibly excited and thankful to popular mechanics
  • yellow france announced that the company has decided to rethink the distribution of its products yellow and loki in the united states and in canada
  • it's pretty great i think to see stuff like this that rewards players for playing and gives them another reason to go and support friendly local gaming stores so i'm all in for this type of initiative
  • once upon a time in the far east deep in the mountains of the mythical land there was a world renowned dim sum restaurant by the name of steam up
  • i would like some dim sum
  • Steam Up: A Feast of Dim Sum is a competitive two to five player light medium weight dim sum set collection and action management game that offers a delicious cultural experience
References (from this video)
No references stored for this video.
Video S6LdRVl5gGk Meeple Mountain Review at 0:11 sentiment: positive
video_pk 89776 · mention_pk 238994
Meeple Mountain - The Dark Quarter video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed the story and how the game progresses.
  • Good amount of locations to investigate, preventing players from getting off track.
  • Choices and locations keep players engaged without feeling lost.
  • NPC interactions felt less like a pure luck of the draw, with methods for communication becoming clearer.
  • Stat progression felt less erratic than in 'Destinies'.
  • Character specialization allows specific characters to excel in certain skills.
  • Developing side plots that link to the overall goal is the best part.
  • Story felt held together better than in 'Destinies', with clearer objectives.
  • Components are nice (for prototype).
  • Fixes some frustrating things found in 'Destinies'.
  • Good background music that increased excitement.
Cons
  • Main board is not super exciting.
  • App does not read text aloud, requiring players to read it themselves.
  • Sometimes forgot to move miniatures as the app kept track of location.
Thematic elements
  • Investigating mysteries in a dark, fantastical version of 1980s New Orleans, blending modern innovations with ancient traditions.
  • 1980s New Orleans
  • App-driven narrative with interwoven individual character storylines that converge.
Comparison games
  • Destinies
Mechanics (from transcript analysis)
  • Ability cards — Players start with one ability card and can unlock more using experience tokens. Some abilities are 'once per game'.
  • app-driven — An app is used for setup, guiding options, determining results of skill tests, and progressing the story.
  • Consumable Cards — Cards representing useful items that characters equip, with abilities that can be used during the game.
  • cooperative play — Players work together to pursue objectives and explore storylines.
  • Effort Dice — Players gain one effort die at the start of each turn, and can borrow from other characters present to cooperate on tests.
  • Experience tokens — Earned throughout the game and used to unlock abilities or upgrade skill tracks during the upgrade phase.
  • Location Tiles — Tiles representing areas to explore, which can be placed adjacently and are managed by the app.
  • Miniatures and Tokens — Used to represent NPCs, generic points of interest, and finale markers on the board.
  • Money — Can be earned and used in certain locations to buy items or bribe characters.
  • Pivotal Choices — Crucial decisions with a time limit that are permanent and impact character and story progression.
  • QR code scanning — Some cards have QR codes that can be scanned with the app, leading to story changes and consequences.
  • Skill Tests — Players perform skill tests using character dice and optional effort dice. Successes are entered into the app for results.
  • Skill Track Cubes — Players have skill tracks with cubes that can move left (stronger) or right (weaker), with specific rules for movement.
  • Story cards — Cards representing items important to the story, like evidence, which can be scanned by the app.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it works because being a private investigator isn't easy
  • these isolated character stories will ultimately converge bringing everything and everyone to an explosive conclusion
  • The choices and the locations do a very good job keeping you going without feeling like you don't know what else to do
  • I feel like the story was held together better than it is in destinies here i knew more what was going on and what i needed to do and the story held to those locations more than any random things that were happening in different locations
  • I feel like the dark quarter fixes some of the frustrating things that destiny has had
References (from this video)
No references stored for this video.
Video 8AiRrcF7Wa8 Meeple Mountain Top List at 11:58 sentiment: positive
video_pk 89004 · mention_pk 235742
Meeple Mountain - The Dark Quarter video thumbnail
Click to watch at 11:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique app-driven storytelling experience
  • Cooperative gameplay
  • Engaging murder mystery theme
  • Characters are well-integrated into the game
Cons
none
Thematic elements
  • Murder mystery
  • App-driven storytelling
Comparison games
  • Divinus
Mechanics (from transcript analysis)
  • app integration — App-driven storytelling game.
  • cooperative play — Players work together to solve the mystery.
  • Deduction — Take all the clues and put them together to solve the mystery.
  • Storytelling — Continue the story based on player actions and discoveries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have 10 games that I previewed for kickstarters that I'm super excited for that will hopefully be coming out in 2023
  • Darwin's Journey by Thunder Griff games is my number one game that I previewed in 2022 that is coming out in 2023
  • Maple Valley by Kids Love Board Gaming is my number two Kickstarter game that I previewed in 2022.
  • Nightmare Cathedral by Board and Dice
  • Life of Amazonia by Bad Comet on my list at number four
  • Bloodstones by Wallace designs
  • Ryozan by Tabula Games
  • Vindel to Viking by ION Game Designs
  • Dark Quarter by Lucky Duck Games
  • Raw which is coming out by 25th Century games is a new edition of the game.
  • It's one of the best bidding games out there period.
  • Donut Shop also by 25th Century games
  • Copan Dying City by Holy Grail Games
  • It's my surprise number 10 game to make this list
  • Pampero by Eighth Games is a fun heavier Euro game about finding ways to increase wind energy
  • Leaf by Weird City Games has a fun little tile placement Leaf game with some magical geometry that they used in their design
References (from this video)
No references stored for this video.
Video BgDl33BNWs8 The Brothers Murph Discussion at 1:08:08 sentiment: negative
video_pk 85005 · mention_pk 217086
The Brothers Murph - The Dark Quarter video thumbnail
Click to watch at 1:08:08 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Story driven board games don't interest me much.
  • Not the game's fault, just not my kind of game.
Thematic elements
  • Story driven
  • Story driven
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Telestrations is one of the greatest games ever made.
  • Legitimately, I think probably the greatest party game ever made. And one of the greatest games ever made.
  • Telestrations, which is just telephone with drawing, is in terms of pure fun, might be the funnest game ever made.
  • So good. Tiny Towns kind of plays a rage con. I love this game. I'm playing a butt ton on BGA right now.
  • Verdant such a good game, man.
  • Verdant of the Calico Verdant Cascadia line Verdant always feels like the one that gets left behind and I think it's my favorite of the three.
  • Viticulture I taught Viticulture I would play Viticulture Tuscany. It was great freaking love Viticulture.
  • The White Castle absolute banger.
  • The rule I and maybe this changed from the original version and the version we have, but in the version we are playing, when you take the action where you collect the blue meeples, and you're multiplying the amount of blue meeples you you collect times the amount of blue building spaces in the nine, including the space you're on, spaces, you can add cards to that.
  • YES. I DID NOT KNOW these things.
  • There were multiple rules in like Pandemic we used to play wrong cuz we read the rulebook once a long time ago, but just never read it again.
  • Someone in the comments is like looking at these cards Murph might be OP I'm like I don't know I don't know I don't think so I think we're I don't think they're that I don't think they're that great. I think we're fun and interesting but I don't think we're the strongest characters ever made.
  • I love the theme of it a lot it looks really cool it looks really cool.
  • I picked up Alhambra all time classic for me. $20 here.
  • You don't really seem to like solo games that much. I really like it. I think you'd find the card play interesting.
  • I enjoyed it. I think I enjoyed it. Me and Paula enjoyed it. Or no, Paula was just watching. Was it just you and me playing?
  • I just feel like Dinosaur World, they had the opportunity to clean up Dinosaur Island, and they just made it bigger. And I feel like it was a it was a very big missed opportunity.
  • Necessary is such an interesting question.
  • However, the game is a lot better.
  • We're not going to play without the expansion.
  • literal everyone says no one says essential. I don't think it's essential. I think it's if you got the money and you like A Feast for Odin, definitely do it. You'll never go back.
  • it levels up the game.
  • And then they just redid it again. It's it's very confusing what they're doing with that.
  • I really like Onirim. I really like Castellion.
  • A lot of other people don't like that game. It's like one of the lowest rated Oniverse games.
  • The general plan is that every year we do a Kickstarter there will be a new game.
  • I really like Onirim.
  • So, naturally being at a resort has got me thinking about like a game centered around like a resort and stuff
References (from this video)
No references stored for this video.
Video swndtSOk92s Rob's Gaming Table Review at 5:03 sentiment: positive
video_pk 84308 · mention_pk 214168
Rob's Gaming Table - The Dark Quarter video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting theme
  • App integration is cool
  • Choices have consequences
  • Good atmosphere
Cons
  • App camera integration can be choppy
Thematic elements
  • Horror, Occult
  • 1980s New Orleans
Comparison games
  • Destiny's
  • Mansions of Madness Second Edition
Mechanics (from transcript analysis)
  • app integration — The game uses an app to manage the narrative, events, and character interactions.
  • cooperative play — Players work together to achieve the game's objectives.
  • Hand Management — Players manage their inventory of items and abilities.
  • Set Collection — Players collect items and experience to upgrade their characters and abilities.
  • Skill checks — Players roll dice to perform skill checks based on their character's stats and abilities.
  • Story Driven — The game progresses through a narrative with branching choices and consequences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Players will pass the device. We're not passing my desktop computer around.
  • The Dark Quarter is a cooperative story meant to be enjoyed collectively.
  • If you're not paying attention, there are clues and things that can happen on someone else's turn that when it gets to your turn, you might be like, 'Oh crap, I need to go there for my thing I'm doing or whatever.'
  • The game was written and designed to be experienced as a whole.
  • This game is exactly Destiny's, but I think with a more interesting theme in for me at this time of year, of course.
  • You were torn between obsession and restraint. For now, you're in balance, but eventually a choice awaits you.
  • The scrawny man grinned, ready for more.
  • The only cure for a hangover this epic was a fifth of Golden, but he'd worry about that later.
  • The more you succeed at these, it seems like the game also give bumps to it, right?
References (from this video)
No references stored for this video.
Video l-eFo6BAQIY Hungry Gamer Top List at 8:52 sentiment: positive
video_pk 84302 · mention_pk 214131
Hungry Gamer - The Dark Quarter video thumbnail
Click to watch at 8:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pretty clever little game.
  • Creative and satisfying dice rolling system.
  • Interesting story.
  • Easy to get into.
  • Can be played without the map pieces, allowing for quick setup/teardown.
  • Satisfying to play through further scenarios than the preview.
Cons
  • Knock on the game: You don't need the map pieces as it's all in the device.
Thematic elements
  • App-driven story
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — Uses a digital device for maps and progression.
  • Dice Rolling (Destiny System) — Uses a system similar to Destiny's dice rolling for successes, found to be creative and satisfying.
  • scenario-based — The reviewer notes going deeper than the initial scenarios available during their preview.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gimme and that is Dead Men Tell No Tales because we're going to go up and visit a friend of mine and his wife.
  • this was my number two game of the year last year.
  • Love the theme, love the look of it. I actually painted all the minis and I really, really enjoy it.
  • This is just a fun tableau builder action selection game with a fun little gimmick bit of the minions that kind of hold the dice over their head and it's just really really fun, really clever, and I really do enjoy Collab
  • Finally, thank you to Noble Knight Games the channel sponsor.
  • Thank you to all of the channel members. I greatly appreciate that you are willing to not only give me your time, but give a little bit of money each month to help support the channel.
References (from this video)
No references stored for this video.
Video y5B5lVLe1g4 Rob's Gaming Table Playthrough at 5:12 sentiment: mixed
video_pk 84224 · mention_pk 213864
Rob's Gaming Table - The Dark Quarter video thumbnail
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative with unfolding mysteries.
  • Challenging tests that require strategic thinking.
  • Cooperative gameplay fostering teamwork.
  • Thematic integration of supernatural horror elements.
Cons
  • Frustrating dice rolls and difficulty in passing certain tests.
  • Occasional lack of clarity in game mechanics or objectives.
  • The failure state feels punishing, as demonstrated by the werewolf encounter.
  • The inability to progress due to failed tests leads to a feeling of helplessness.
Thematic elements
  • Investigating supernatural mysteries and stopping a powerful sorceress named Eucharist.
  • New Orleans
  • The game's narrative is advanced through script cards read aloud during gameplay.
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Players have unique character abilities and can acquire new ones through experience, influencing their approach to challenges.
  • Dice Rolling — The core gameplay involves rolling dice for various tests and actions, with mechanics for rerolling dice and using effort dice to modify results.
  • Location-based progression — The game progresses by moving between different locations on a board, each with its own set of actions and events.
  • Narrative choices — Player decisions directly impact the story's progression and outcomes, often presenting moral dilemmas or strategic trade-offs.
  • Set Collection — Players collect items and clues, such as the ledger, notes, a screwdriver, and books, which are essential for progressing the story and gaining advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is trolling.
  • You're supposed to be doing, not dinking around.
  • We have to like pass tests and stuff.
  • But then all characters refresh one. But does that mean I refresh one? You're a character.
  • We failed every single time. So, it's like.
  • I don't know. I think really what we're supposed to do is stick with what we're supposed to do. We wasted our time on the magic ones.
  • You think you can distract the wolf? I don't know.
  • But I think really what we're supposed to do is stick with what we're supposed to do. We wasted our time on the magic ones.
References (from this video)
No references stored for this video.
Video IySfM_3i_Po Rob's Gaming Table Playthrough at 7:37 sentiment: positive
video_pk 84241 · mention_pk 213958
Rob's Gaming Table - The Dark Quarter video thumbnail
Click to watch at 7:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • App integration is helpful for setup and tracking.
  • Story-driven with meaningful choices.
  • Cooperative gameplay allows for lending dice.
  • Modular board and tokens enhance setup.
  • Character progression through experience points.
Cons
  • App dependency can lead to confusion.
  • Saving progress can be cumbersome.
  • Some mechanics are unclear to players.
  • Mature themes might not be suitable for all audiences.
Thematic elements
  • investigating murders, supernatural elements
  • New Orleans
Comparison games
  • Destiny's
  • Mage of the Madness
  • Lord of the Rings: Journeys in Middle-earth
Mechanics (from transcript analysis)
  • app integration — The game heavily utilizes an app for tracking progress, managing inventory, and providing narrative elements.
  • Character progression — Characters gain experience points which can be used to improve stats or abilities.
  • Dice Rolling — Players roll dice for various tests, with effort dice used to improve outcomes.
  • exploration — Players move their miniatures around a board to visit different locations and interact with elements within the game.
  • Inventory management — Players collect and manage items in their inventory, which can be used for various purposes.
  • Story choices — Player decisions influence the narrative and have consequences later in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right, so I put all my cubes in. I'm clicking next.
  • Yeah, this is what I thought.
  • Oh, wow. So we got to just literally copy what's here.
  • The blood remembers.
  • I know, right? It's like you got to remember next time, I guess. Make little notes at the end of like where you wanted to go, probably.
  • And God help you when I find you.
  • There's no way that is 100% required to win the scenario.
  • The dark quarter will continue in chapter 3, the sacrifice.
  • The grim ace. I had a run in with Criml. He goes by that name and he's feeling particularly sadistic.
References (from this video)
No references stored for this video.
Video cgpv9lD90tI Playthrough at 5:50 sentiment: positive
video_pk 84004 · mention_pk 212834
The Dark Quarter video thumbnail
Click to watch at 5:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • App integration provides a guided narrative and surprises.
  • App-driven nature removes the need for a human GM.
  • The theme is well-liked, especially the horror aspect.
  • Choice matters and impacts the final outcome.
  • Offers replayability with different characters and choices.
Cons
  • The finale felt too linear and obvious.
  • The board and components felt less important than the app.
  • App could manage all components, making physical board less necessary.
  • The finale's puzzle aspect was somewhat simplified by turn order.
Thematic elements
  • Investigation of supernatural events and combating a supernatural threat.
  • New Orleans
  • The narrative progresses through an app that dictates events, character interactions, and story beats.
Comparison games
  • Destiny's
Mechanics (from transcript analysis)
  • app integration — The game uses an app to manage the narrative, trigger events, and guide player actions, acting as a digital game master.
  • Character progression — Players gain experience points (XP) which can be used to upgrade abilities or gain new powers, influencing their effectiveness.
  • Dice Rolling — Successes and outcomes are determined by rolling dice, with modifiers and special abilities influencing the results.
  • Location exploration — The game involves moving characters to different locations on a board to trigger events and gather clues.
  • Narrative choices — Player decisions at key narrative points can influence the story's progression and outcomes.
  • Resource Management — Players manage various resources, including dice, cards, and potentially in-game currency, to overcome challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The finale was kind of like I was expecting it to be more like it would trip us up more and we like left hand holding.
  • Basically, it felt very linear. It felt like this is just, you know, follow the the train tracks, go straight down to finish the story.
  • The board itself didn't really matter that much. It's all like you're just playing in an app basically.
  • I like having apps to be able to keep things surprised for me.
  • It sucked. And it sucked for one reason because the little mystery going on was super obvious.
References (from this video)
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Video yWswOWbbyxg Board Games UnLocked Top List at 44:38 sentiment: negative
video_pk 83510 · mention_pk 210568
Board Games UnLocked - The Dark Quarter video thumbnail
Click to watch at 44:38 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Cool world and theme
  • Good art
  • Funny character concept (Kurt Russell lookalike)
  • Purely cooperative (no exploitation of info)
Cons
  • Weird writing and crude humor
  • Incohesive mechanics
  • Repetitive gameplay
  • Thematically odd
  • Mixed tone
  • App integration issues
  • Lack of audio narration
Thematic elements
  • Noir, Voodoo
  • Voodoo New Orleans
  • App-driven narrative with mixed success
Comparison games
  • Destiny's
  • Chronicles of Crime
  • Into the God's Grave
Mechanics (from transcript analysis)
  • app integration — Utilizes a companion app for narrative and game progression.
  • cooperative play — Players work together to complete quests and progress the story.
  • Dice Rolling — Features a dice system described as strange.
  • Quest progression — Players undertake personal quest lines that can reveal locations for others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is such a muddy looking game that it almost feels like you're you're discombobulated off off, you know, as soon as you're starting.
  • The rule book was horrible
  • This game feels like it was written by a 13-year-old who just learned how to cuss.
  • It's a mediocre deck builder. It's amplified by being a double mediocre deck builder.
  • The actual game behind this one is so exhausting to play through.
  • This game feels like it was designed by AI.
  • This game is so atrociously designed in both component quality, which is ass
  • Their rule book does not have page numbers.
  • The Witcher Path of Destiny has no redeeming qualities to me.
  • this is like a $40 game all day that you made $200 because you've got playmats and plastic everywhere and all this stuff.
  • This is a plastered on piece of cardboard that you're like this is just stuff. There's no nothing behind it.
References (from this video)
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Video 4_sWEkhbHa0 Board Games UnLocked Top List at 1:02:54 sentiment: negative
video_pk 83501 · mention_pk 210520
Board Games UnLocked - The Dark Quarter video thumbnail
Click to watch at 1:02:54 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Amazing theme
  • Fully cooperative
  • Mature narrative elements
  • One joke got a genuine laugh
  • Cool character concepts in theory
  • High anticipation
Cons
  • Mediocre, amateurish writing
  • Painful writing
  • Dice system was awful
  • Character upgrade system was not interesting
  • Characters (Kurt Russell, Taylor Swift) not well integrated
  • Catty bitchiness between characters
  • Too long for a save system
  • Gameplay wasn't good
  • Nothing redeemable about the game
  • Cost was a factor
Thematic elements
  • Supernatural mystery
  • New Orleans
  • App-driven, mature writing
Comparison games
  • Destiny's
Mechanics (from transcript analysis)
  • app integration — Requires an app for gameplay, including saving progress.
  • cooperative play — The game is fully cooperative.
  • Dice Rolling — A dice system is used for actions and outcomes.
  • Narrative Driven — The game's story and writing are central to the experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This does not deserve to be at a nine. Honestly, this is people who definitely have buyer remorse.
  • I hate communities. Like, I don't want to interact with them at all because they're just they're almost always cancer in some way.
  • So yeah, like this one was so disappointing because I love love on Trespass Odyssey and I'm like, 'Holy [ __ ] a dark gothic fantasy version of that. That's going to be amazing.' And I'm like, 'Wow, I don't want to play this right now.'
  • Again, that [ __ ] campaign thing where you get deeper and deeper into when you play it consistently, it it they it needs to be a banger almost every time.
References (from this video)
No references stored for this video.
Video yXz08qEe_hw kovray Review
video_pk 68868 · mention_pk 165162
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the narrative in this game is absolutely fantastic
  • the stories behind the characters are so interesting and each of them is just completely thriving with personality
  • it's their baby
  • we only had the chance to play the first scenario
  • fun game
References (from this video)
No references stored for this video.
Video DpFApovqA10 Top 10 List at 24:01 sentiment: positive
video_pk 66106 · mention_pk 160671
The Dark Quarter video thumbnail
Click to watch at 24:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • App-supported play memory affects future outcomes; atmospheric setting
Cons
none
Thematic elements
  • mysteries; investigators; app-assisted play
  • New Orleans in the 1980s; supernatural
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am so so looking forward to seeing them
  • 13 games that I am so, so looking forward to this year
References (from this video)
No references stored for this video.
Video pq_hZ8w2GgI ON TABLE Board Games Discussion at 0:04 sentiment: positive
video_pk 40856 · mention_pk 123926
ON TABLE Board Games - The Dark Quarter video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful hero boards and vibrant, color-coded skill cubes
  • High-quality, visually striking dice described as exceptional
  • Rich, varied component set (story cards, consumables, location cards, tokens)
  • Strong thematic setting in New Orleans with occult elements
  • Clear cooperative emphasis suitable for 1-4 players
Cons
  • Information comes from an early prototype; final production quality may vary
  • App/digital integration is mentioned but not demonstrated, leaving questions about implementation and user flow
  • Limited detail on actual gameplay mechanics, pacing, and balance from unboxing alone
Thematic elements
  • occult mystery, cooperative investigation
  • New Orleans with dark streets
  • story-driven with modular story cards
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven encounters — Story cards and location cards shape events and challenges the group faces.
  • consumables and resources — Consumable cards (money, grace, potions, gadgets) influence outcomes and options.
  • Cooperative Game — Players collaborate to overcome encounters and complete objectives, leveraging each hero's abilities.
  • cooperative play — Players collaborate to overcome encounters and complete objectives, leveraging each hero's abilities.
  • dice-based components — Distinct dice and dramatic iconography provide tactile, visual feedback for chances and outcomes.
  • hero boards with skill cubes — Each hero has four ability tracks (talent, combat, arcane, charisma) tracked with color-coded cubes.
  • Modular Board — A variety of cards (story, location, consumables) plus figurines and bases enables replay and branching narratives.
  • token and marker economy — Experience tokens, location markers, and hero markers manage progression and positioning.
  • Track Advancement — Experience tokens, location markers, and hero markers manage progression and positioning.
  • variable setup with modular components — A variety of cards (story, location, consumables) plus figurines and bases enables replay and branching narratives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the best dice I've ever seen, absolutely amazing
  • New Orleans with dark streets
  • cooperative digital hybrid adventure game for one to four players
References (from this video)
No references stored for this video.
Video s4J0UXtfm44 BlampCo! Top 10 List at 9:19 sentiment: positive
video_pk 39341 · mention_pk 118603
BlampCo! - The Dark Quarter video thumbnail
Click to watch at 9:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative design resolves open-world pitfalls of earlier titles
  • strong noir/Detective City of Angels vibe
Cons
  • app dependency may deter players who prefer pure board games
Thematic elements
  • cooperative investigation with noir vibes
  • noir-drenched, supernatural New Orleans
  • app-assisted storytelling with story moments
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to progress through story moments
  • cooperative play — players work together to progress through story moments
  • item progression and cube-based tests — upgrading stats and solving challenges via dice/cubes
  • QR code integrated app — app components guide story moments and tests
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Adam has never beaten me at Iliad. Has he even played a board game? Ille bet.
  • One of my favorite gaming experiences of the years with everyone in this room crowding around deep regrets cards, laughing themselves silly at the revolting bastards beneath the waves.
  • The Dark Quarter fixes all of that by making it cooperative, creating essentially Detective City of Angels via Mansions of Madness set in supernatural New Orleans.
  • The Old King's Crown has the greatest art in board games.
  • Magical Athlete is a godamn roll and move.
  • This game, Nemesis Retaliation, is a proper different feeling sequel while still feeling like Nemesis.
References (from this video)
No references stored for this video.
Video ikw7UsLO4K8 Totally Tabled Top 20 List at 11:56
video_pk 37792 · mention_pk 113529
Totally Tabled - The Dark Quarter video thumbnail
Click to watch at 11:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cooperative campaign-based fantasy RPG board game
  • I'm excited to see if he can capture maybe a little bit of that pandemic Magic
  • this appears to be an engine building game
  • oh the art the art in this looks incredible
  • I'm a huge fan of sleeping gods and so a standalone sequel set in the same world
References (from this video)
No references stored for this video.
Video xI9A8BH4JGc Totally Tabled Top 10 List at 3:05 sentiment: mixed
video_pk 36216 · mention_pk 108444
Totally Tabled - The Dark Quarter video thumbnail
Click to watch at 3:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong setting
  • story-driven progression
  • co-op focus
Cons
  • app requirement may be a deal-breaker for some
  • unclear accessibility for solo play
Thematic elements
  • Cooperative adventure campaign; supernatural crime and consequences
  • A magical, 1980s New Orleans-inspired world with curses and nocturnal beings
  • App-driven experience with a narrative arc that adapts to choices
Comparison games
none
Mechanics (from transcript analysis)
  • App Assisted — Requires a free app (Apple/Google Play/Steam) to play.
  • app_driven — Requires a free app (Apple/Google Play/Steam) to play.
  • Cooperative Game — A campaign-driven cooperative game with choices affecting story direction.
  • cooperative_campaign — A campaign-driven cooperative game with choices affecting story direction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a big fan of the game.
  • It's an open-world cooperative exploration game for one to six players.
  • This is an app-driven experience. You'll need to download a free app from Apple, Google Play, or Steam.
  • There seems to be quite a lot of variability with 22 different maps that can be switched in and out each session.
  • Card dancing is the act of sliding cards into and out of a small tableau to trigger skills and create powerful combos.
  • The Weird West Edition comes with solo rules.
References (from this video)
No references stored for this video.
Video uhOvPpK3aYg The Dice Tower Top 10 List at 3:30 sentiment: positive
video_pk 35572 · mention_pk 106296
The Dice Tower - The Dark Quarter video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive New Orleans vibe
  • Strong thematic feel
Cons
  • Subject to potential accuracy debates on cultural depiction
Thematic elements
  • Parish/city atmosphere with Lovecraftian hints
  • New Orleans-inspired gothic mystery
  • Narratively rich with immersion
Comparison games
  • Mansions of Madness
  • Parish system
Mechanics (from transcript analysis)
  • Mansions of Madness-like feel — Cooperative exploration with thematic puzzle-solving (influenced by 'parish' vs 'county' depiction).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vanish is a perfect 10 game.
  • It's a dead language. Who knows? Children of the Sun.
  • This is Metal Gear Solid, and it finally came out, and oh my gosh, it's so good.
  • Pergola is a beautiful little game where you're making a little pergola, a garden, right?
References (from this video)
No references stored for this video.
Video B4McXuDjcgk JestaThaRogue Rules Teach at 0:00 sentiment: neutral
video_pk 33152 · mention_pk 98393
JestaThaRogue - The Dark Quarter video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • App-guided setup and stories provide clarity for new players
  • Cooperative play with shared team inventory enhances teamwork
  • Campaign variety and scenario-driven progression via app
Cons
  • Hardware dependency for scanning (camera required for PC play)
  • Potentially lengthy setup and learning curve
  • Some information presented by the app may be useful or not depending on context
Thematic elements
  • supernatural investigations
  • 1980s New Orleans
  • campaign-based, app-driven scenario storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • App Assisted — The app guides setup, campaign selection, turn order, and progression through scenarios.
  • App-guided setup and gameplay — The app guides setup, campaign selection, turn order, and progression through scenarios.
  • Cooperative inventory and economy — Consumables and items are managed via a team inventory; spending money buys items and reshuffles the deck.
  • Dice pool mechanics — Each character uses two main dice and up to three effort dice; dice results influence skill tests.
  • End Game Bonuses — Finale access triggers end-game events; finale may end the scenario or the game.
  • Finale-driven progression — Finale access triggers end-game events; finale may end the scenario or the game.
  • Intermissions and XP upgrades — Intermissions distribute XP, upgrade abilities, and refresh abilities; can alter future capabilities.
  • QR code scanning — Players scan items or cards with the in-app camera to resolve effects and reveal story content.
  • Skill tracks and cubes — Four colored tracks (Talent, Combat, Arcane, Charisma) use cubes that move left to improve and right to degrade.
  • Three-step turn structure — Each turn follows Refresh, Scan (optional), and Interact phases.
  • Track Advancement — Four colored tracks (Talent, Combat, Arcane, Charisma) use cubes that move left to improve and right to degrade.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been Rob aka Just the Rogue.
  • This video is spoiler-free.
References (from this video)
No references stored for this video.
Video LrVzaKitZLk Board Gaming Ramblings Discussion at 0:04 sentiment: positive
video_pk 31768 · mention_pk 93588
Board Gaming Ramblings - The Dark Quarter video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong writing and engaging detective story
  • Gloomy, immersive New Orleans setting with mature themes
  • Cooperative mechanics plus personal character arcs increase replayability
  • App integration is well-balanced and reliable
  • Campaign structure provides ongoing mystery across scenarios
  • Aesthetic, city-map design feels alive and invites exploration
  • Upgradeable abilities and XP add meaningful progression
Cons
  • Mature content including profanity may exclude some players
  • App-heavy design may not suit players who dislike digital components
  • Unclear how many scenarios exist in the full campaign; early impressions only
  • Potentially long setup and reading workload for a story-driven experience
  • Designer/who created the game is not clearly known in the discussion
Thematic elements
  • supernatural investigative thrill; Beaumont Agency solving cases with special abilities
  • New Orleans, 1980s; dark fantasy crime setting with mature themes
  • story-driven, branching narrative with character-driven personal arcs
Comparison games
  • Chronicles of Crime
  • Destinies
  • Detective: Modern Crime Board Game
  • Julia Paris
Mechanics (from transcript analysis)
  • App Assisted — An app manages story progression, item management, and interactions; scanning and location reveals drive the flow.
  • App-integrated narrative — An app manages story progression, item management, and interactions; scanning and location reveals drive the flow.
  • Campaign progression and XP — Completing tasks earns experience points and unlocks new abilities for future scenarios.
  • Character personal stories — Players have backstories and tokens that unlock personal plot lines and access unique locations.
  • City map and location cards — A living city map with pins and location cards guides exploration and investigation directions.
  • Cooperative storytelling with branching outcomes — Players collaborate to solve cases across scenarios; choices influence future narrative paths.
  • Dice Rolling — Players roll two base dice and may add up to three 'effort' dice; total determines successes used for outcomes.
  • dice-based skill checks — Players roll two base dice and may add up to three 'effort' dice; total determines successes used for outcomes.
  • Narrative branching and mystery continuity — Player choices shape the story trajectory, with ongoing mysteries across the campaign.
  • Narrative Choice — Player choices shape the story trajectory, with ongoing mysteries across the campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is new direction that they're taking in the more gloomy dark
  • the story is set in New Orleans in the 1980s
  • the writing is superb so far
  • I'm on the hook
  • if you like detective storytelling
  • I haven't gotten this good of an experience from a story driven game since detective modern crime board game
References (from this video)
No references stored for this video.
Video mrmyW9PMW5s Heavy Cardboard Discussion at 21:07
video_pk 13160 · mention_pk 38484
Heavy Cardboard - The Dark Quarter video thumbnail
Click to watch at 21:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm vocalizing what's going on in my head.
  • Gen Con is not a convention that I ever foresee myself going back to.
  • This is going to be a very long stream if I'm going to take this much time going through each of these.
  • We are going to do a BG auction cuz I imagine everybody that watches this is on BGG.
  • The designer is going to send it to you. He's going to pay the shipping and y'all are going to pay us and we get to keep the money.
References (from this video)
No references stored for this video.
Video vhwqrvI_Wi4 Board Gaming Ramblings Top List at 8:27 sentiment: positive
video_pk 8347 · mention_pk 24579
Board Gaming Ramblings - The Dark Quarter video thumbnail
Click to watch at 8:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • likely the most innovative and narrative-heavy among the list
  • excited to play more in 2025
Cons
none
Thematic elements
  • personal agency and branching story paths
  • Choose-your-own-adventure style narrative in a dark setting
  • advantura/choose-your-own style
Comparison games
none
Mechanics (from transcript analysis)
  • choose-your-own-adventure — narrative-driven branching paths with player choices
  • interactive storytelling — player decisions shape outcomes and story branches
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Power of Love basically is very strong in this game
  • it's a pure Euro with some like is really good
  • the artwork we have seen on the front of the Box looks amazing
  • this might be the coolest thing I have played in like a choose to own ADV Adventure
References (from this video)
No references stored for this video.
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