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The Estates box art

The Estates

Game ID: GID0328971
Game Info
Year
2018
Collection
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Description

The City Council recently approved the zoning map for a new urban development — The Estates — featuring high-end infrastructure and a modern atmosphere for its citizens. Soon after, the banks awarded millions of dollars in loans to six real estate investment firms to help develop this new area. The zoning map for The Estates calls for two rows of four buildings each, located between the River and Main Street. The meadows on the other side of the River are to remain a recreational area for the City.

But, with hopes of larger profits, investors and building tycoons entirely ignore the City Council's demands and begin developing three rows of buildings instead. The Mayor catches wind of the potential for profit and begins planning a new mansion in The Estates, which would double the value of one of the building rows! With some sketchy building permits, investors begin developing buildings on the other side of the River, beyond the designated building zone. However, the City Council takes rigorous steps to put an end to the racketeering with an ultimatum: As soon as the first two rows are completed, the buildings in the uncompleted row will be torn down, resulting in a huge loss for all who invested there. At the end of the day, the investor with the highest-valued buildings will come out on top.

The players take on the role of investors seeking to make the most money by developing buildings in The Estates. Players will bid for the various building pieces and place them in The Estates to their benefit. All buildings in completed rows score positive points, while all buildings in incomplete rows score negative points. It is possible to have zero completed rows of buildings.

A game of The Estates lasts around 40 minutes and can be played in several rounds to experience a shifting economy.

Description

The City Council recently approved the zoning map for a new urban development — The Estates — featuring high-end infrastructure and a modern atmosphere for its citizens. Soon after, the banks awarded millions of dollars in loans to six real estate investment firms to help develop this new area. The zoning map for The Estates calls for two rows of four buildings each, located between the River and Main Street. The meadows on the other side of the River are to remain a recreational area for the City.

But, with hopes of larger profits, investors and building tycoons entirely ignore the City Council's demands and begin developing three rows of buildings instead. The Mayor catches wind of the potential for profit and begins planning a new mansion in The Estates, which would double the value of one of the building rows! With some sketchy building permits, investors begin developing buildings on the other side of the River, beyond the designated building zone. However, the City Council takes rigorous steps to put an end to the racketeering with an ultimatum: As soon as the first two rows are completed, the buildings in the uncompleted row will be torn down, resulting in a huge loss for all who invested there. At the end of the day, the investor with the highest-valued buildings will come out on top.

The players take on the role of investors seeking to make the most money by developing buildings in The Estates. Players will bid for the various building pieces and place them in The Estates to their benefit. All buildings in completed rows score positive points, while all buildings in incomplete rows score negative points. It is possible to have zero completed rows of buildings.

A game of The Estates lasts around 40 minutes and can be played in several rounds to experience a shifting economy.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 8 · mix 1 · neu 2 · neg 0
Mentions per page
Showing 1–13 of 13
Video Tr60wIckv7o Meeple University Review at 4:05 sentiment: positive
video_pk 89663 · mention_pk 238509
Meeple University - The Estates video thumbnail
Click to watch at 4:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A game that was in a larger box than it necessarily had to be because all you need is a deck of cards and 10 poker chips.
  • Good.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are in Bali. Hello Joy. Good morning, our friend Joy.
  • The show must our camera is sitting on a stack of plastic chairs.
  • It's kind of the one that we bring to holiday, like old times.
  • I don't reckon this version of Codenames gets the hype it deserves.
  • Our record, we look at the mission map, I know it is embarrassing, but five wins and 23 losses.
  • It doesn't matter how compatible two people are, they may not laterally think the same way. Indeed, and that is our problem.
  • It is such a thinking game, it's part of why we played it here.
  • We often talk about how bad we are with Codenames Duet. Now we're going to show how bad we are.
  • It's like the way me and Terence thinks, it's different.
  • I can't even see the bottom one there.
  • I don't know what the next one is, to be honest. It's going to be tough.
  • This is why this was always gonna be a tough game too.
  • The best clues come from personal knowledge.
  • Oh my gosh, I'm horrible at it.
  • Bell. It's like how do I, how do I link wood and bell?
  • This is a very, this is a very close effort though.
  • Well, maybe it's comic because it's a comic-ish thing.
  • Why don't ants get sick? Because they have little antibodies.
References (from this video)
No references stored for this video.
Video jfjnv_50hvU UndeadVikingVideos Discussion at 4:25 sentiment: positive
video_pk 87268 · mention_pk 227658
UndeadVikingVideos - The Estates video thumbnail
Click to watch at 4:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Take That — Has a mean take that portion of it, which the host enjoys.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • take that is that um basically there's a mechanism there's a card there's an action whatever that you can take while you play the game that directly hurts or um diffuses the plans of your opponent
  • I really enjoy having to safeguard myself against somebody doing a take that on me and I really uh don't and I really like being able to throw a wrench in somebody's gears and and and stop what they're going to do
  • the take that aspect was was way too capricious
  • I always thought that like being able to defend yourself against it like knowing full well that somebody could do this uh to you and then being able to have some Avenue to change or defend yourself against that was needed
  • all of a sudden like somebody plays a card or does an action that completely and totally inhibits your ability to win at that point and I think that is an extreme and something that I don't like
  • The interaction between the players is almost always more important than the actual game itself
  • Everybody at the table just decided to go after me constantly
  • because it's you're the most fun you're the most fun to listen to to playe to do whatever
  • I lost the game but I still look back at that game with having a lot of fun even though I had no chance of winning because everybody was just beating me down it was a good time
  • take that games but they just seem to be Vanishing they they they they don't seem to be being created
  • we want to make games that everybody just kind of succeeds and and and and does well together
  • for me uh you know like having a little direct competition I like having a little friction between me and the other players and I like always having to be worried about that friction
References (from this video)
No references stored for this video.
Video Ho7SmJ_1uJk Meeple University Discussion at 34:52 sentiment: neutral
video_pk 84003 · mention_pk 212833
Meeple University - The Estates video thumbnail
Click to watch at 34:52 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • hannabi-inspired cooperative
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expansion packs for Kingdom Legacy.
  • This is the follow up to Revive.
  • Space Lab.
  • Insurrection 10. It's got very big 10 vibes here.
  • Seven Wonders Dies is on the way to us.
  • Lord of the Rings the Two Towers first trick taking game.
  • Bon Race and it's like a combination of Flam Rouge and Gloom Haven.
  • Mythologies is coming up. It's a card drafting and tableau building game.
  • Excalibur is coming up. It's actually the actual sword you play as the Excalibur, which is cool.
  • Merlin and there's green knight.
  • Map Masters. Yes. It has a clever box. It's got the competitive and the cooperative sides.
References (from this video)
No references stored for this video.
Video izGKE5c_2ys Discussion at 7:49 sentiment: neutral
video_pk 79531 · mention_pk 192994
The Estates video thumbnail
Click to watch at 7:49 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Winning score can be as low as -12.
  • It's possible to win with a negative score.
Cons
  • Winning score can vary significantly.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Winning scores can range from high positive numbers to negative numbers.
  • variable scoring — Winning scores can range from high positive numbers to negative numbers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, it sounds like you know, we all like a little bit of foreplay when it comes to our board games.
  • It really made those rules feel concrete to me though by watching them.
  • And he barely needed a refresher. It was his first time playing and he won.
  • the disappointment is just because when you're getting into a game like that you're expecting to be like okay well I'm getting into this for like 15 sessions like a year of casual play whenever people can get together and it was like we did two sessions and and I'm the one leading those sessions and I'm no longer compelled to gather people for it because I'm realizing I'm not having a good time
References (from this video)
No references stored for this video.
Video cnRvvG946BI Top List at 17:52 sentiment: positive
video_pk 69606 · mention_pk 166213
The Estates video thumbnail
Click to watch at 17:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Most cutthroat and nasty game
  • Great design
  • Highly recommended to play at least once
Cons
  • Some people will bounce off it hard due to the cutthroat nature
  • Can result in extremely negative scores for players
Thematic elements
  • investing in companies, building skyscrapers
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — An auction and economic style game using a closed economy.
  • Border Extension — Players can invest in extending the border of a row, giving negative points to others who heavily invest in that row.
  • Economic Game — Players spend cash to bid for buildings and rooftops, investing in companies.
  • Set Collection — Score points based on the height and strength of buildings, and completing rows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games where you need to be prepared to get a bit nasty in order to overcome your opponents
  • it is a brutal game it's vicious I wish I could play it more because it does require higher player counts but it's not a social deduction game but it's social deduction almost adjacent um and it is just so so good
  • it's always described as kind of a knife fight in a phone booth because again you can't move without getting or rubbing shoulders with the other players
  • notoriously known as one of the meanest games out there
  • by far the most brutal card game I've ever played
  • by far the most cutthroat the most mean and nasty game that I have ever ever played
  • during the game all bets are off I'm going to do whatever I can to win it
References (from this video)
No references stored for this video.
Video T-kBBwCrMK4 All You Can Board Top List at 6:08
video_pk 62894 · mention_pk 155736
All You Can Board - The Estates video thumbnail
Click to watch at 6:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the meanest game in my top 10, no question
  • there's just always something exciting to do on your turn
  • it's an absolute hit
  • it's the best social deduction experience I've ever had
  • the shortest playing time
References (from this video)
No references stored for this video.
Video T-kBBwCrMK4 All You Can Board Top List at 20:56
video_pk 62894 · mention_pk 155760
All You Can Board - The Estates video thumbnail
Click to watch at 20:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the meanest game in my top 10, no question
  • there's just always something exciting to do on your turn
  • it's an absolute hit
  • it's the best social deduction experience I've ever had
  • the shortest playing time
References (from this video)
No references stored for this video.
Video KPdR86Zwmoc All You Can Board Analysis at 1:03 sentiment: mixed
video_pk 62492 · mention_pk 155112
All You Can Board - The Estates video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep, high-tension gameplay that can lead to memorable, laugh-filled sessions.
  • Rich interaction where opponents impact each other through auctions and ownership changes.
  • Strong potential for nostalgia and long-term meta-strategy development.
  • Challenging but rewarding for experienced players.
Cons
  • Very punishing for newcomers; early penalties can demoralize players who fall behind quickly.
  • Can be anxiety-inducing or distressing in groups sensitive to confrontational play.
  • Two-player variant is weak; significant potential for analysis paralysis due to dense options.
  • Mean-spirited interaction may alienate some players or reduce inclusivity.
Thematic elements
  • Array
  • Real estate development; urban skylines
  • Personal analytical
Comparison games
  • Modern Art
  • Bus
Mechanics (from transcript analysis)
  • Area/Development scoring with negative scoring — Completed buildings score positively based on accumulated numbers; one development row scores negatively; overall scoring depends on floor cubes and roofs.
  • Auction / Bidding — Players bid to acquire items (including floor cubes and building-related resources); top bid wins ownership of the item or pays cash to the highest bidder who then fulfills placement on the board.
  • auction/bidding — Players bid to acquire items (including floor cubes and building-related resources); top bid wins ownership of the item or pays cash to the highest bidder who then fulfills placement on the board.
  • Compound Scoring — Completed buildings score positively based on accumulated numbers; one development row scores negatively; overall scoring depends on floor cubes and roofs.
  • Tile Placement — Floor cubes are placed on development rows to establish buildings; ownership and scoring depend on cube color and placement order.
  • Tile/Building placement — Floor cubes are placed on development rows to establish buildings; ownership and scoring depend on cube color and placement order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Estates is a great game.
  • The estates in all of its mean glory might be the exact type of game that your group is looking for.
  • It's the board game version of being at the grocery store and being in line and seeing that the one beside you has less people in it.
  • But Skyrise is the better experience. It leaves me happier when the gaming is done.
  • I will just always choose Skyrise over the estates.
  • it's hard to promote a game where the meaner you are often the more you'll succeed.
  • It's exciting, leaves you with things to discover on the next play, and has enough tactical decision-making to have you rethinking decisions you made and looking forward to putting some of those discoveries into practice next time.
References (from this video)
No references stored for this video.
Video eQTk0cTErcw All You Can Board Discussion at 7:01 sentiment: positive
video_pk 62456 · mention_pk 154984
All You Can Board - The Estates video thumbnail
Click to watch at 7:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very thematic social interaction and sabotage potential
  • Tense bids that can ruin plans for friends
Cons
  • May be too mean-spirited for some players
  • Negative scoring can be discouraging
Thematic elements
  • cutthroat bidding to shape neighborhoods
  • City-building in a competitive auction house
Comparison games
  • Modern Art
  • Big Shot
Mechanics (from transcript analysis)
  • auction with negative scoring — Players bid on pieces to extend neighborhoods; not all paths are positive points.
  • Compound Scoring — Certain conditions must be met early to score; otherwise scoring is stymied.
  • developer certificate and strategic scoring — Certain conditions must be met early to score; otherwise scoring is stymied.
  • Tile Placement — Neighborhood layouts determine scoring; some rows score negatively while others score positively.
  • tile placement and scoring trickery — Neighborhood layouts determine scoring; some rows score negatively while others score positively.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Auction and bidding is honestly one of my favorite board game mechanics
  • This is such a fun game and can be really cutthroat.
  • Modern Art is pure economic knife fighting.
  • Keyflower is clever, crunchy, full of tough choices, and is just one of the greatest games ever made.
  • it's just such an amazing game.
References (from this video)
No references stored for this video.
Video Q5ysNRPZ13s Board Gaymes James Review at 0:20 sentiment: positive
video_pk 62203 · mention_pk 154717
Board Gaymes James - The Estates video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense and heavily strategic auction and building mechanics
  • Auction mechanic feels authentic and engaging
  • Deep, satisfying building decisions with meaningful choices
  • Amazing overall experience with strong tension and payoff
  • Excellent components and artwork that reinforce the theme
  • Draw bags and tactile components are high quality
  • Compact footprint yet high impact on gameplay
  • Feels like a heavy euro with a light to medium setup, offering a good balance of depth and accessibility
Cons
none
Thematic elements
  • Auction-driven competition to construct and control buildings
  • Urban real estate development in a compact city setting
  • Strategic, tactile euro game focus with direct player interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Players bid to acquire building pieces and permits, creating pressure and strategic choices about timing and price.
  • Auction / Bidding — Players bid to acquire building pieces and permits, creating pressure and strategic choices about timing and price.
  • Building placement — Floors are placed from bottom to top; the highest-numbered floors must appear toward the bottom to establish a stack, influencing scoring as the structure grows.
  • Certificates — First cube of a color placed yields a certificate for that company, creating incentives to diversify or focus on particular colors.
  • Compound Scoring — Only two of the three rows score during the final phase until endgame, adding a layer of strategic risk about which rows to prioritize.
  • Contracts — First cube of a color placed yields a certificate for that company, creating incentives to diversify or focus on particular colors.
  • Play on opponents' pieces — Players can place on top of opponents' foundations to score on their construction, enabling strategic blocking and counterplay.
  • Row depth modification — Building permits allow players to increase or decrease the depth of a row, shaping future scoring potential and tactical options.
  • Row-based endgame scoring — Two of the three rows must be completed with roofs to trigger final scoring, creating a race to finish but with consequences for unfinished rows.
  • Selective scoring — Only two of the three rows score during the final phase until endgame, adding a layer of strategic risk about which rows to prioritize.
  • Top-score for completed buildings — Points go to the player who is on top when a row is completed, rewarding control and timing over others' progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This was such a cool game
  • The Estates has a tense and strategic auction and building mechanic
  • The drawing bags were high quality and allowed a comfortable hand size
  • Artwork is beautiful and the footprint is small but punches above its weight
  • Two-row scoring and endgame pressure create a satisfying race to finish
References (from this video)
No references stored for this video.
Video 4HhShe8Odak No Pun Included Review at 0:00 sentiment: positive
video_pk 31767 · mention_pk 93587
No Pun Included - The Estates video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeously themed components with bright, tactile wooden blocks
  • Deep, tense auction interactions and margin thinking
  • Emergent strategies and strong social interaction
  • Excellent fit for 3-5 players with meaningful dynamics
  • Dramatic end-game scoring that allows come-from-behind opportunities
Cons
  • Mean-spirited feel can be punishing or frustrating for some players
  • Not ideal or enjoyable at 2 players; experience shifts noticeably
  • Rulebook can be dense and may require guidance for new groups
  • Setup and group dynamics can be fiddly or punishing if players aren’t engaged
Thematic elements
  • urban real estate speculation, market manipulation, competitive control
  • Auction-driven real estate development across a grid of streets; players vie for blocks and manipulate streets through bidding and placement.
  • analytical and commentary-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid for tiles; the highest bidder can either take money from the highest bidder and let them place the tile, or pay the bid amount to the highest bidder and place the tile themselves.
  • auction/bidding — Players bid for tiles; the highest bidder can either take money from the highest bidder and let them place the tile, or pay the bid amount to the highest bidder and place the tile themselves.
  • Compound Scoring — Once two streets are completed, the top-block ownership on each street scores; incomplete streets yield negative points.
  • extender tokens to modify streets — Extenders can lengthen or shorten streets through auctions, affecting future scoring and strategy.
  • mayor piece doubles scoring — Winning the mayor piece doubles scoring on a chosen street for the rest of the game, creating potential influencer points and shifts in momentum.
  • sand spaces and risk management — Sand spaces introduce risk; players must decide how to place buildings where some spaces are less favorable or restricted.
  • street scoring via completion — Once two streets are completed, the top-block ownership on each street scores; incomplete streets yield negative points.
  • Tile Placement — The color of the top block on a building determines ownership and scoring outcomes; stacked blocks can be overridden by subsequent bids.
  • tile placement with ownership determined by top piece — The color of the top block on a building determines ownership and scoring outcomes; stacked blocks can be overridden by subsequent bids.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the best moments in this game make you feel like mr. bad high rise daddy leaving your opponents reeling when they realize they've just been outplayed
  • the margins the real satisfaction in the Estates comes from bidding just the right amount or putting just the right item up for auction
  • it's mean perhaps even too mean because you can feel rightfully infuriating to have the carpet being pulled from underneath you
  • this board looks like a playground with a couple of sand pits
  • imagine the grin on your face when you realize that you've passed on a crucial bid it won't matter because your opponent will place it exactly where you want to place it
  • it's ruthless it's incredibly empowering
  • The Estates isn't a perfect board game
  • two-player cat-and-mouse auction game
References (from this video)
No references stored for this video.
Video FVN2EjCrgu8 Going Analog Interview at 11:48 sentiment: positive
video_pk 7457 · mention_pk 22082
Going Analog - The Estates video thumbnail
Click to watch at 11:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • noted as a cool, mean euro with an aggressive bidding system
Cons
  • presented as a picture-round answer with uncertain recall
Thematic elements
  • cutthroat bidding with top-hat imagery
  • mean-spirited real-estate bidding
Comparison games
none
Mechanics (from transcript analysis)
  • bidding / auction / grid scoring — players bid for properties and manage scoring through strategic placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they do a lot of their own game design the game arts the marketing and blah blah blah
  • it's constricting i hate it it's like super constricting, i feel like someone's choking your game
  • we dress up for the first episode and he's like shoe you ought to dress up as well but i hate it
  • you can find us on redravengames.com and on Twitter
References (from this video)
No references stored for this video.
Video ofLuLFgZ0xs Board With Steve Top List at 10:52 sentiment: positive
video_pk 2435 · mention_pk 7114
Board With Steve - The Estates video thumbnail
Click to watch at 10:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • magnificent design, great tension
  • high interaction and strategic pacing
Cons
  • can ruin friendships; heavy interaction may deter casual players
Thematic elements
  • building rows and scoring
  • Corporate auctions and development
  • cutthroat but strategic
Comparison games
none
Mechanics (from transcript analysis)
  • auction bidding — auctioning control of companies and rows
  • blockades and rail extensions — extend rows to block opponents or hinder progress
  • endgame scoring and railroad extensions — score based on completed rows; extensions can tank or boost points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race game it makes it super interactive
  • it's really quite mean
  • this game is mean but it's only mean at two players
  • it's so highly interactive
  • this is easily one of my favorite auction games ever
References (from this video)
No references stored for this video.
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