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The Fellowship of the Ring: Trick-Taking Game box art

The Fellowship of the Ring: Trick-Taking Game

Game ID: GID0329739
Collection Status
Description

The Fellowship of the Ring: Trick-Taking Game is a co-operative card game that plays out over eighteen chapters that lead players through the events of the novel The Fellowship of the Ring. The chapters can be played in any order, but ideally you play them in sequence.

In each chapter, each player takes a different character role — Frodo, Gandalf, Sam, Pippin, Farmer Maggot, etc. — and each character has a condition that must be met in order to pass the chapter and advance in the story. Frodo needs to capture ring cards, for example, while Pippin wants to take as few tricks as possible. As you advance through the chapters, new characters, items, and challenges are introduced to the game.

The deck consists of 37 cards, with one card being set aside as "lost" each hand. Whoever is dealt the One Ring becomes Frodo, then other players choose from the available characters based on their hand. The One Ring is the game's only trump card, but initially rings can't be led until someone plays one off-suit.

In the two-player game, one hand of cards is dealt to a dummy player, with some cards being face up and others face down. This dummy is assigned a character, and one of the human players will play cards for it based on which cards are free to be played.

In the solitaire game, one player plays four hands of face-up cards, with each hand being assigned a character and only a few cards being available at a time. After you play a trick, deal each hand a new card.

Year Published
2024
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video bFyR-cqfGPk Unknown Channel playthrough at 1:01 sentiment: mixed
video_pk 4382 · mention_pk 140827
Unknown Channel - The Fellowship of the Ring: Trick-Taking Game video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong thematic integration with Lord of the Rings lore and art
  • cooperative/competitive puzzle structure that scales with player count
  • varied chapter design and event cards keep the game fresh across sessions
Cons
  • high complexity and learning curve, especially in 3-player mode
  • long play sessions for later chapters can be fatiguing on stream
  • maintaining accurate memory of many rules and exceptions can be challenging
Thematic elements
  • Fellowship of the Ring lore integrated into a multiplayer trick-taking puzzle with character-driven goals
  • Middle-earth from the Shire through Rivendell to Crick Hollow and beyond, following the Fellowship's journey as chapters unfold
  • chapter-based storytelling with flavor text interludes and in-game events mirroring the book/film arc
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • character-based victory conditions — Players select a character (e.g., Frodo, Gandalf, Bilbo, Sam, Mary, Pippen, etc.) each with its own win conditions for tricks and/or specific card requirements
  • Events — Threat cards introduce constraints and side effects (e.g., Barrow Whites, Black Riders) that influence goals and hand composition
  • exchange phase — During setup/exchange phases, players swap cards with others (sometimes with constraints based on the chosen characters)
  • hidden victory points — Players select a character (e.g., Frodo, Gandalf, Bilbo, Sam, Mary, Pippen, etc.) each with its own win conditions for tricks and/or specific card requirements
  • long vs short victory conditions — Some chapters require completing multiple rounds with stricter or broader goals (multi-round victory conditions)
  • lost cards and Old Forest/Barrow mechanics — Some rounds introduce lost cards and a separate forest/deck (Old Forest) mechanic that can nullify a trick if certain conditions are met
  • one ring trump mechanic — The One Ring acts as a trump-like option that can be used to win tricks, but is not mandatory to play and is limited by the current round state
  • threat cards and event effects — Threat cards introduce constraints and side effects (e.g., Barrow Whites, Black Riders) that influence goals and hand composition
  • Trick-taking — Each hand constitutes a trick; players must follow suit where possible; ring cards function as a special suit with unique rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we crushed it
  • chapter nine is going to destroy your ratio
  • the one ring can beat any card
  • this is the easiest game I've ever played
  • the art is fantastic
References (from this video)
No references stored for this video.
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