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The Fox Experiment box art

The Fox Experiment

Game ID: GID0330634
Game Info
Year
2023
Players
1-4
Age
10+
Playtime
60 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In 1958, Demitri Belyaev and Lyudmila Trut started an experiment on domestication. From a large group of foxes, they selected the ones that reacted to humans with more curiosity and less aggression. In each generation, they selected only the friendliest pups to become parents — hoping to recreate the process that originally led to domestication thousands of years ago. The experiment made stunning progress. Even though the foxes were chosen only for their friendliness, they soon started to get many of the physical traits that we associate with domesticated animals — like spots, floppy ears, and curly tails. As communication opened up, the foxes made major contributions to our understanding of how these traits are expressed. The experiment continues to this day.

In The Fox Experiment, you’ll breed your own domesticated foxes. In each round you'll select a pair of fox parents who have certain traits. You'll gain those specific trait dice, roll them, then try to move them around to make complete trait symbols which you'll then mark off on your pup card. You'll then gain trait tokens depending on how many traits you marked off which you'll use to upgrade tracks on your personal player board.

At the end of the round, the previous generation of foxes will be cleared and all of the new pups will be moved to the kennel — thus becoming candidates to be chosen as parents in the next round. The game ends after 5 rounds and you'll gain points for pleasing patrons (end of game scoring bonuses), studies completed (personal player objectives), if you ever won the friendliest fox award, upgrades on your personal player board, and extra tokens. The player with the most points wins!

—description from the publisher

Description

In 1958, Demitri Belyaev and Lyudmila Trut started an experiment on domestication. From a large group of foxes, they selected the ones that reacted to humans with more curiosity and less aggression. In each generation, they selected only the friendliest pups to become parents — hoping to recreate the process that originally led to domestication thousands of years ago. The experiment made stunning progress. Even though the foxes were chosen only for their friendliness, they soon started to get many of the physical traits that we associate with domesticated animals — like spots, floppy ears, and curly tails. As communication opened up, the foxes made major contributions to our understanding of how these traits are expressed. The experiment continues to this day.

In The Fox Experiment, you’ll breed your own domesticated foxes. In each round you'll select a pair of fox parents who have certain traits. You'll gain those specific trait dice, roll them, then try to move them around to make complete trait symbols which you'll then mark off on your pup card. You'll then gain trait tokens depending on how many traits you marked off which you'll use to upgrade tracks on your personal player board.

At the end of the round, the previous generation of foxes will be cleared and all of the new pups will be moved to the kennel — thus becoming candidates to be chosen as parents in the next round. The game ends after 5 rounds and you'll gain points for pleasing patrons (end of game scoring bonuses), studies completed (personal player objectives), if you ever won the friendliest fox award, upgrades on your personal player board, and extra tokens. The player with the most points wins!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 41
This page: 41
Sentiment: pos 33 · mix 4 · neu 1 · neg 0
Mentions per page
Showing 1–41 of 41
Video ZaWa12nJK8I Game Night Picks - Pair Of Dice Paradise Discussion at 9:34 sentiment: positive
video_pk 151223 · mention_pk 424781
Game Night Picks - Pair Of Dice Paradise - The Fox Experiment video thumbnail
Click to watch at 9:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heard good things
  • Unique theme
  • Interesting mechanics
Cons
none
Thematic elements
  • Fox genetics study
  • Mirrors a real study over multiple generations
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Players draft dice that have been rolled.
  • Dice Rolling — Players roll dice as part of the gameplay.
  • multi-round play — The game is played over multiple rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to do a 3-hour episode talking about your board games because I just love talking about board games.
  • I was looking at this one and I was like, there's You have some of my favorite games of all time on your shelf here.
  • Super Mega Lucky Box is at the top of me having fun all of the time. It's like bingo on steroids.
  • That's all I remember about the game.
  • If you are a just a amateur history buff or anything like that, Trekking through history is a really fun game.
  • I love the idea of taking a game and the rules alter and morph and evolve. Things get permanently taken out of the mix.
  • Finish a campaign game is on my goals for the year.
References (from this video)
No references stored for this video.
Video fzHUMWYojaA Top List at 0:49 sentiment: positive
video_pk 134269 · mention_pk 382565
The Fox Experiment video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting game based on a real-life study of fox genetics.
  • Cute theme and customization options (naming foxes).
  • Satisfying tech tree progression.
  • Well-implemented turn order drafting.
  • High-quality components and Kickstarter upgrades.
  • Strong focus on theme guiding mechanics.
  • Well-produced game.
Cons
none
Thematic elements
  • Fox genetics and inheritance
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Dice Rolling — You roll dice, the dice have symbols on them and you're trying to match them up to create symbols to be able to do more.
  • Set Collection — Collecting symbols to create more actions.
  • Tech Tree — Being able to level up how you do certain things, make it make your ability to like progress in the game better and different strategies.
  • turn order drafting — The kind of like turn order drafting style thing works really well.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Onyx I mean at this point it's kind of turned into one of the classic solo games where it's you know you've got a deck of cards you're pulling them in a certain order in your hand.
  • There's these nightmare cards inside the deck and anytime a nightmare card comes out, bad things happen and you have to try and like mitigate those nightmare cards coming out by playing other cards.
  • All right, my number 81. Me and Scott have played this game to death this year. It is new to my list.
  • Gizmos. And this game, I feel like so many people overlooked it because, and this is one of those weird times where you overlook a game because it was made by a publisher that you wouldn't expect to make this game.
  • Basically, you're just trying to gather marbles from a little chute that has them come down it. You use those marbles as currency to buy these little machine gizmos that go into your tableau.
References (from this video)
No references stored for this video.
Video cUJtT_r3kvs Jamie, Tabletoptiktok Top List at 2:18 sentiment: positive
video_pk 119805 · mention_pk 337173
Jamie, Tabletoptiktok - The Fox Experiment video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Based on a very cool, actual experiment.
Cons
  • Foxes did not become domesticated in the way hoped for in the experiment.
Thematic elements
  • An actual experiment from the '60s in Russia attempting to domesticate foxes by breeding them for desirable traits.
  • Russia in the 1960s
Comparison games
none
Mechanics (from transcript analysis)
  • Breeding — Players breed foxes that have different traits, aiming for the most desirable ones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But I love when you find something unique that is not your everyday theme and that maybe you learn something new from.
  • Let me know, give me a like and a follow, and I'll keep bringing you more board game content.
References (from this video)
No references stored for this video.
Video KABamfVMnog Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 113552 · mention_pk 325299
Board Games UnLocked - The Fox Experiment video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Charming and adorable theme with cute foxes.
  • Ability to name the foxes is a nice touch.
  • Thematic progression of foxes getting better.
  • Good for players looking for something on the lighter side or with a specific theme.
  • The bot for the two-player game works relatively well.
  • The game does exactly what it sets out to do.
Cons
  • Game can feel a little simple.
  • Lacks replayability.
  • Limited strategic depth and variety in avenues for points.
  • Lack of modules or significant variance for deeper play.
  • Minimal player interaction; often feels like multiplayer solitaire.
  • Would not want to play it frequently.
Thematic elements
  • Breeding and domesticating foxes
  • null
  • null
Comparison games
  • Mariposas
  • Wingspan
Mechanics (from transcript analysis)
  • Bot (for 2 players) — A bot is utilized in the two-player variant to simulate additional players, blocking fox tokens and vying for turn order.
  • Card Drafting — Players can select science cards that offer mitigation or special abilities.
  • Dice Rolling — Players roll dice to breed foxes, and by the end of the game, they are rolling handfuls of dice.
  • End game scoring — Patron cards provide endgame scoring conditions, rewarding players for various configurations of tokens.
  • Set Collection — Players collect tokens of the same type to breed multiple foxes, and patrons reward collecting tokens horizontally or vertically.
  • Worker Placement — Players select foxes and actions from a supply track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think when the game came out I remember seeing it on Board Game Geek at a relatively low score I I specifically remember seeing it like a 6.8 which for a new game is very low
  • overall I think the fox experiment is a good game for me personally it's my least favorite of the three that I have played
  • the best thing about the game is that you get to name your foxes
  • it's very multiplayer solitaire
  • I'm torn between a like I I want to say seven but at the same time you know what no I I going to go with seven
  • if you didn't get to name your foxes then it'd probably be like a six
References (from this video)
No references stored for this video.
Video ujG1uBtjJ0E Board Games UnLocked Review at 0:18 sentiment: mixed
video_pk 113551 · mention_pk 325875
Board Games UnLocked - The Fox Experiment video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Solo variant is streamlined and simple.
  • AI's card filling is surprisingly competent.
  • AI turns are very quick.
  • AI breeding mechanism is simple (adding up traits).
  • Servicable as a solo variant.
  • Easy to learn.
  • Does utilize the breeding cards.
Cons
  • AI scoring is dumbed down.
  • AI is not really a challenge.
  • Player upgrades on the mat feel overpowered compared to the AI.
  • Doesn't really simulate another player that takes foxes you might want in a significant way.
  • Not particularly fun or challenging.
  • The AI doesn't get science cards, patrons, or tokens, and doesn't have a mat or upgrades.
  • The AI's final score is very easy to determine.
Thematic elements
  • Breeding foxes to make them as friendly as possible and breed the best kind of fox.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — The AI uses action selection cards to determine its moves.
  • Breeding — The core mechanic involves breeding foxes to achieve desired traits and friendliness.
  • Card Drafting — The AI utilizes study cards and they're relatively similar to the study cards that the players use, where they have traits you're wanting to prioritize.
  • Dice Rolling — The game involves rolling dice for traits and friendliness.
  • Set Collection — Players are looking for certain traits and whenever you breed those foxes, you can put them against those study cards to increase the study to get end game victory points.
  • Worker Placement — The AI has action selection cards that determine its actions, such as picking a male and female fox or taking a selection spot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The solo variant in Fox Experiment is very streamlined.
  • I figured the AI would just kind of be dumb but it fills out these study cards relatively well.
  • The upgrades for the player on the mat are a little busted when you're comparing it to the way that the AI runs.
  • I don't think it's like a bad solo variant but is it necessarily fun or challenging or like wow.
  • I think I'm going to give the solo variant I'm going give it like a six.
References (from this video)
No references stored for this video.
Video ej4733ljGpI Stonemaier Games Top List at 5:00 sentiment: positive
video_pk 99375 · mention_pk 276288
Stonemaier Games - The Fox Experiment video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A really special and unique way to refresh the card pool with cards created by players.
Cons
none
Thematic elements
  • Players create foxes that then enter the market.
Comparison games
none
Mechanics (from transcript analysis)
  • market refresh — At the end of the round, the card pool refreshes. Cards entering the market are those created by players in the previous round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Uh, that's something that we always face in play testing where uh, you know, if you refresh that pool too often, then by the time it gets around to my turn, I can't really plan ahead at all for the type of card that I want.
  • I wanted to dig into the different ways that games do this, that they keep this central pool fresh while not refreshing it so often that players can't plan around the cards or hope to get a certain card or component from that pool.
  • These are all games that I enjoyed something about the game and largely a lot of things about these games. um rather than a ranking of these card pool refreshing mechanisms because the different versions of these mechanisms work in different games.
References (from this video)
No references stored for this video.
Video 8rqr5LUD7j0 Watch It Played News at 8:30 sentiment: positive
video_pk 89460 · mention_pk 237596
Watch It Played - The Fox Experiment video thumbnail
Click to watch at 8:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Designed by Elizabeth Hargrave
  • Interesting theme based on a scientific experiment
  • Beautiful art
  • Mechanics involve dice rolling, set collection, and track advancement
Cons
none
Thematic elements
  • Domestication, friendliness, physical traits of domesticated animals (spots, floppy ears, curly tails)
  • 1958, experiment on domestication of foxes
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Players select a pair of fox parents with certain traits, gain trait dice, roll them, and try to move them around to make and complete trait symbols.
  • Set Collection — Completed trait symbols are marked off on a pup board, and players gain trait tokens depending on how many traits were marked off.
  • Track Advancement — Trait tokens are used to upgrade tracks on the personal board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • MCU that's catchy someone should write that down
  • Seriously if you know what those plans are tell me please reach out
  • I need to know chas is not been right he needs to know
  • I'm still thinking about that cube shaker
  • Look I love trick taking games so I'm openly optimistic about giving this one a try
  • emphasis on the executed
  • lone wolf is how i kind of see myself if you wanted some insight into my psyche
  • Look I'm always gonna be interested in a game by Hargrave and that paired with an interesting theme and beautiful art is just a must try for me
References (from this video)
No references stored for this video.
Video _0MCiD8O4iE The Mill Discussion at 18:23 sentiment: positive
video_pk 89472 · mention_pk 237633
The Mill - The Fox Experiment video thumbnail
Click to watch at 18:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 10 out of 10 would do it again
  • the cool thing about this red crown crane is
  • when played you can go ahead and take one of your bonus cards and score them immediately
References (from this video)
No references stored for this video.
Video 2iYAkcWK-zI Getting Games Discussion at 33:21 sentiment: positive
video_pk 89344 · mention_pk 237088
Getting Games - The Fox Experiment video thumbnail
Click to watch at 33:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I can already say I would really like to try at some point just from the table presence alone.
  • Honestly Cooperative games are far from my favorite type of game but I love Carcassonne so that is enough to have me quite intrigued if I have an opportunity to try this one.
References (from this video)
No references stored for this video.
Video Rq0mdVm4FZM All You Can Board Top 10 List at 8:09 sentiment: positive
video_pk 89066 · mention_pk 235966
All You Can Board - The Fox Experiment video thumbnail
Click to watch at 8:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elizabeth Hargrave as designer
  • themes around DNA traits and foxes
  • art/production appeal mentioned
Cons
  • rules level not fully detailed in transcript
Thematic elements
  • genetic traits / foxes
Comparison games
none
Mechanics (from transcript analysis)
  • dice-based DNA-trait development — dice influence fox traits and offspring; offspring generation each round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's by Joshua that's all I needed to hear
  • I'm curious to try this I actually heard about yesterday or today
  • one thing I lean towards is games that I felt were doing something novel
References (from this video)
No references stored for this video.
Video 0cGLc6bRWuQ Meeple University Vlog at 16:20
video_pk 88341 · mention_pk 232652
Meeple University - The Fox Experiment video thumbnail
Click to watch at 16:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • foxes
Comparison games
  • Wolves
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • look how cute this is fabulous game as well
  • look how great this is like components like just soing amazing
  • look at this like amazing amazing
  • this is a really fun social deduction
  • it's really like you you should bit shy on social deduction you can you can like a little bit of a puzzle deduction as well
  • this is a very popular game when it was out
  • it's a logic game
  • puzzle deduction game
References (from this video)
No references stored for this video.
Video 9fqlmane_9Q Brains On Games Review at 0:15 sentiment: positive
video_pk 88317 · mention_pk 232546
Brains On Games - The Fox Experiment video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting theme of fox domestication and scientifically accurate gameplay.
  • Thematic integration of mechanics, especially how dice rolls generate pup traits.
  • Charming components, including multiple fox sculpts.
  • Innovative use of wipe-off cards and scoring boards.
  • Engaging dice drafting and engine-building aspects.
  • Provides educational and historical context about the Russian fox experiments.
  • Exercises executive functioning skills like planning and efficiency.
Cons
  • Plays better with three or four players; two-player games include an AI player.
  • Symbols on tokens and dice can be confusing, especially for colorblind players or distinguishing between shapes.
  • The rulebook could be better organized, lacking a glossary or easy symbol reference, making it hard to find information.
Thematic elements
  • Domesticating foxes
  • 1950s Russia
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — There is a 'friendliest fox' award each round, where the player with the friendliest fox earns victory points.
  • Dice Drafting — Players draft dice which represent the male and female foxes, and the faces on these dice determine the traits of the offspring.
  • Engine Building — Players can upgrade their player board to breed more foxes, work on more research studies, get extra wild dice, or gain patrons.
  • roll-and-write — Players use a dry-erase marker to mark off symbols on wipe-off cards representing the baby foxes, indicating inherited traits.
  • Set Collection — Collecting matching symbols (e.g., barking symbols) is required to upgrade the player's engine and work with patrons.
  • Worker Placement — Players place 'cogs' on a turn order board to determine turn order for the next round, with bonuses for later placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a fantastic dice drafting game if you like dice drafting uh this is I mean in recent years this would be my favorite dice drafting game
  • a combination of dice draft CF in an engine building with a theme and components that just all come together
  • exercises the executive functioning skills
  • the rule book wasn't organized in a way that made it easy for us as players
References (from this video)
No references stored for this video.
Video 2pzY3a7m-tY The Mill Discussion at 17:43 sentiment: positive
video_pk 88271 · mention_pk 232380
The Mill - The Fox Experiment video thumbnail
Click to watch at 17:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Mariposas
  • Legacy of You
  • Poker
  • Undergrove
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love wingspan digital.
References (from this video)
No references stored for this video.
Video rulAqJiPHds UndeadVikingVideos Discussion at 29:48:56 sentiment: positive
video_pk 88101 · mention_pk 231396
UndeadVikingVideos - The Fox Experiment video thumbnail
Click to watch at 29:48:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks cute
  • Interesting mechanics
  • Players can name their foxes
Cons
none
Thematic elements
  • Players breed foxes with specific genetic traits.
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players build up their fox breeding operation to score points.
  • Set Collection — Collecting sets of traits to breed successful foxes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of those games where you are freaking out about the game ending
  • You got your special little tiles to build the map with and then you got your different colored tokens that go on the board
  • They all have special abilities that are different
  • The end game scoring can be brutal, but it's so good
  • You can spend like an hour trying to figure out the rules and then you still don't understand some of the rulings
  • It's really satisfying placing your little tiles and seeing how the map grows and develops
References (from this video)
No references stored for this video.
Video X2V3MdMYwO4 Meeple University Top 10 List at 19:46 sentiment: positive
video_pk 88058 · mention_pk 231078
Meeple University - The Fox Experiment video thumbnail
Click to watch at 19:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The core mechanism is novel and fits the theme perfectly.
  • The generational breeding mechanic is innovative.
  • The inbreeding penalty is a nice thematic touch that balances benefits.
Cons
  • Some parts, like engine building on the player board, are less thematic but necessary for a Euro game.
  • The points come from meeting scientific researchers, which is a bit more typical Euro.
Thematic elements
  • Breeding domesticated foxes based on behavior.
  • Scientific experiment in Russia
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Rolling dice to determine the behaviors of offspring foxes.
  • Drafting — Drafting parent foxes from decks.
  • Engine Building — Building an engine on the player board to manage foxes and research.
  • Penalty system — Incurring penalties for inbreeding.
  • Set Collection — Getting foxes that meet certain scientific research criteria.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2023 was a great year for board games.
  • What we're going to talk about here is games typically in the um in the more Euro mechanical sort of space which went with a theme and then really found a way to make the mechanics match that theme correct.
  • It's not a list of the games where we really felt like we were going out fighting dragons because the story that was written was really um you know all that sort of thing.
  • This is unpaid and this is completely just our opinion.
  • It's really really thematic I think we we enjoy playing this.
  • Not a theme for everyone but it does really work with the it's a different way of looking at an investment game I suppose.
  • It clicks together in a way that really fits the art theme they're going for.
  • It gets less thematic as you go along that line but still the way it all fits together.
  • There's clearly a lot of uh airport nerd love that's into the scenarios and I think that's what's good.
  • The core mechanism here does something totally new to fit a theme.
  • The game is almost impossible to beat.
  • Feels like the board games feel like the video games.
References (from this video)
No references stored for this video.
Video 2wOBFvN0Vto UndeadVikingVideos Discussion at 36:40 sentiment: positive
video_pk 88088 · mention_pk 231258
UndeadVikingVideos - The Fox Experiment video thumbnail
Click to watch at 36:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It was good
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the most gamery one I did was definitely Blood on the clock tower
  • welcome to time Jinx you know we almost called this the dating game but they sent us a cease and desist
  • the outlier doesn't know they're the outlier it could even be you so think about whose answers don't quite fit or seem a bit odd then on your device vote for whom you think the outlier most likely is
  • the curtain for hypnot is about to go up you'll love it there's hypnosis and people thinking they're cartoon characters or inanimate objects then they have to figure out each other's identities laugh Riot
  • sadly it was a bunch of you know get this old white men that weren't all that excited about the fact that there was a young woman that wrote a wrote a like a basically an RPG based on D and D that was people were that was doing well and so they were just like shock and awe
  • I posted a video of uh of uh the the computer reading Ticket to Ride rules I just threw it up see what would happen in your feed throw it out in the world yeah
  • it's actually like reading stuff out of order
  • I've never seen that kind of play it's never been done I mean yeah he's and here's this thing that sucks is he's his YouTube channel he's a kid right so he can't have comments turned on
  • the lead actor in parasite the main the father not the not the um the businessman father that's it yeah it's a it's odd yeah
References (from this video)
No references stored for this video.
Video IwvMhsyE_wM Where There's A Wilz, There's a Play Top 10 List at 2:23 sentiment: positive
video_pk 86903 · mention_pk 226445
Where There's A Wilz, There's a Play - The Fox Experiment video thumbnail
Click to watch at 2:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute theme and approachable
  • enjoyable dice mechanics
Cons
  • not as deep as heavier euros
Thematic elements
  • genetics and dice-based expansion
  • breeding foxes
  • light, humorous wildlife theme
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — breed foxes by rolling and selecting dice to create new fox variants
  • dice drafting / dice usage — breed foxes by rolling and selecting dice to create new fox variants
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this game
  • the squishy poop is always nice
  • you're drafting cards instead of just picking cards
  • you are pirates and you are trying to collect little tiles to earn different points
  • the solo is done really well as well
References (from this video)
No references stored for this video.
Video EzvE6xCax98 Our Family Plays Games Analysis at 34:24
video_pk 85578 · mention_pk 219624
Our Family Plays Games - The Fox Experiment video thumbnail
Click to watch at 34:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • THEM SILLY LITTLE KIDS, instead of trying TO HELP US GATHER STUFF FOR THE WINTER cuz winter is coming, y'all. They trying to make A FESTIVAL.
  • YOU CAN'T DO THAT. You can't pillage and plunder.
  • And that makes sense because Emily Vincent's first game is called knitting circle. And that's for Flatout Games. And it's about cats and quilts.
  • I BEAT THE DESIGNER, Y'ALL.
  • When you're a mom, you understand why Mama Bear's porridge was too cold.
  • Because its mother was a wafer too long.
  • And if you're looking for Our Family Plays Games you can find us on Facebook Uh-huh. Instagram Yes. Blue Sky Uh-huh. Vine Yes. TikTok Yep. on our website Website. and right HERE ON YOUTUBE.
  • We need a game on Goldilocks doing her thing and them bears getting mad at her.
References (from this video)
No references stored for this video.
Video 1fh6v57otsY The Brothers Murph Top List at 413:42:00 sentiment: positive
video_pk 84237 · mention_pk 213947
The Brothers Murph - The Fox Experiment video thumbnail
Click to watch at 413:42:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • surprisingly good gameplay
  • engaging theme
Cons
  • poorly written rulebook
  • confusing rules
Thematic elements
  • foxes
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players manage cards in their hand to perform actions or fulfill requirements.
  • Set Collection — Players collect sets of items, which are then used for scoring or to achieve objectives.
  • Worker Placement — Players place pawns or workers on specific locations on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rulebook for this is so bad. It's so bad.
  • I was so wrong about this game.
  • It's so cool when you get to the end of the game and you see all your little foxes lined up.
  • You're building out this industrial empire. You're moving goods. You're investing in cities.
  • It's a really satisfying feeling when your engine finally starts to hum.
  • It's a really atmospheric game.
  • You're scavenging through the ruins of a flooded world.
  • It's like a city-building simulation.
  • There's a lot going on. You really have to plan ahead.
  • It's a game about shifting alliances and political intrigue.
  • You never know who to trust.
  • This game really nails the feeling of high-speed racing.
  • It's so much fun, and it's surprisingly easy to get into.
References (from this video)
No references stored for this video.
Video GkgURTDjbKs Jamie, Tabletoptiktok Top 10 List at 5:33 sentiment: positive
video_pk 83429 · mention_pk 210233
Jamie, Tabletoptiktok - The Fox Experiment video thumbnail
Click to watch at 5:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique breeding/traits loop
  • Deep enough for repeat play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Breeding foxes to obtain desirable traits; traits carry to the next round.
  • dice drafting / trait inheritance — Breeding foxes to obtain desirable traits; traits carry to the next round.
  • pattern-based growth — Patterns and trait combinations drive progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a great card laying game where you have some pusher luck.
  • This one is a lot of fun.
  • This is an excellent, excellent game.
  • This game is fantastic.
References (from this video)
No references stored for this video.
Video pJHlYlp6jlY Stonemaier Games Top 10 List at 13:24
video_pk 81541 · mention_pk 203123
Stonemaier Games - The Fox Experiment video thumbnail
Click to watch at 13:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a ton of interaction in the trading phases of this game that are completely simultaneous
  • you must trade with other players to have a successful strategy or even to have fun
  • Planet Unknown uses a rondelle to let players select tiles and there are shared goals and a race to get technology cards
References (from this video)
No references stored for this video.
Video GJJzKEI43zo Meeple University Playthrough at 1:03 sentiment: positive
video_pk 64026 · mention_pk 157528
Meeple University - The Fox Experiment video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very vibrant and visually engaging
  • Engaging engine-building through trait tokens and upgrades
  • Fun to name foxes after chat participants
Cons
  • Dice rolls can be unpredictable and affect scoring pace
  • Complex interactions can be heavy for new players
  • Inbreeding penalty adds a strategic constraint
Thematic elements
  • breeding friendliest foxes via trait selection and scoring
  • 1950s Russia; genetic experiment breeding foxes for domesticated traits
  • mechanical/engine-building backdrop with a genetic experiment theme
Comparison games
  • Parks
  • Trails
Mechanics (from transcript analysis)
  • Breeding and Offspring — Child foxes are created from breeding; offspring inherit traits; inbreeding penalty applies when breeding from the same family.
  • Dice Draft and Icon Matching — After drafting, dice are rolled to align icons; a wild die can substitute symbols.
  • Dice Drafting — After drafting, dice are rolled to align icons; a wild die can substitute symbols.
  • Drafting — Round-based drafting of foxes and bonuses; five rounds; left-to-right order affects later picks.
  • End Game Bonuses — Patrons grant immediate and endgame bonuses; top rows influence scoring and breeding options.
  • End of round scoring — Study progress and trait patterns contribute to end-of-round scoring; studies resolve in stages.
  • Inbreeding Penalty — Breeding two foxes from the same family reduces the breeding bonuses by two tokens.
  • Kennels and Turn Order — Parents’ offspring go to kennels; round progression updates turn order for subsequent rounds.
  • Naming Foxes — Players name each fox, often after chat participants.
  • Patron and Endgame Scoring — Patrons grant immediate and endgame bonuses; top rows influence scoring and breeding options.
  • Study Cards — Study cards require specific trait patterns and steps; completing them yields points.
  • Trait Tokens and Upgrades — Tokens are earned from traits and spent to upgrade engine capabilities (breeding more foxes, bonuses, more dice).
  • Two-Player AI Variant — In two-player mode, an AI deck drafts and acts as an opposing player, blocking spaces and influencing turn order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the core of the game
  • the fun bit is to name the fox
  • the Fox Experiment
  • the game is very vibrant
References (from this video)
No references stored for this video.
Video 1HUd6bypB2s Board Games Unlocked Review at 0:35 sentiment: neutral
video_pk 63709 · mention_pk 157197
Board Games Unlocked - The Fox Experiment video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a delightful game.
  • it's a nice familyweight game that I think all players of or all ages can play.
  • I think this game lands around 30 minutes.
  • I'm actually going to give it a 7.5.
References (from this video)
No references stored for this video.
Video YL7WhJkjHdc All You Can Board Top List at 14:19 sentiment: positive
video_pk 62923 · mention_pk 155954
All You Can Board - The Fox Experiment video thumbnail
Click to watch at 14:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative trait-dice inheritance mechanic
  • attractive abstract artwork
  • dice-based modification with non-pure luck feel
Cons
none
Thematic elements
  • animal breeding and genetics with foxes as the subject
  • breeding domesticated foxes; trait inheritance
Comparison games
  • Wingspan
  • Mariposas
Mechanics (from transcript analysis)
  • dice-based parent/offspring progression — traits carried to the next generation as parents for subsequent rounds
  • trait dice and inheritance — two fox parents per round provide trait dice; traits are rolled and passed to offspring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • multi-use cards is a mechanic that Carl and I really really like where you can you know use a card for its ability for example or also use it for its resource cost
  • tile placement games are one of my favorite genre of games
  • the artwork looks really really nice
  • it's essentially my hobby in a board game
References (from this video)
No references stored for this video.
Video C8SAQwDrdvw Let's Table It Discussion at 4:30 sentiment: positive
video_pk 61771 · mention_pk 154410
Let's Table It - The Fox Experiment video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing premise based on a real scientific experiment
  • Beautiful production (Kickstarter edition)
  • Engaging drafting and pacing with family play
Cons
  • Luck-based elements (dice) can be frustrating
  • Endgame fatigue if luck dominates
Thematic elements
  • friendliness traits and trait-driven scoring across generations
  • A scientific breeding premise inspired by real fox domestication experiments in Russia
  • dice-driven breeding with evolving scoring through generations
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting / trait rolling — Different dice represent trait types; players roll to breed and select traits.
  • generational drafting — Breeding successful foxes moves traits into a drafting pool for future generations.
  • set collection / goal-oriented scoring — Players aim for trait sets that maximize points, with a focus on 'friendliest' traits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the only game that we like to fight about.
  • The kids request it anytime we pull it off their shelves to play two-player, which is how we would prefer to play this game.
  • It's brutal when you play four players.
  • The premise is actually really interesting where it's based on an actual scientific experiment.
  • It's not a real deep game, but it's still really enjoyable.
  • Rolling Heights is sticking around for now.
References (from this video)
No references stored for this video.
Video KqGXHjb3nWo Board Stupid Review at 0:08 sentiment: mixed
video_pk 42084 · mention_pk 127722
Board Stupid - The Fox Experiment video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • engaging roll-and-write feel with thematic depth
  • smooth, accessible rules and a crisp play flow
  • vibrant production, strong art, and quality components
  • broad audience appeal with solid two-player and solo variants
  • clear escalation across generations that remains intuitive
Cons
  • dice-based randomness can limit strategic mastery
  • perceived ceiling on optimal play and long-term optimization
  • board can appear busy even when the mechanics are straightforward
Thematic elements
  • domestication and genetic trait selection in fox populations
  • Siberia, late 1950s, during a fox domestication study
  • semi-scientific, documentary-inspired
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • dice drafting and rolling — choose parental dice and roll them to generate offspring traits across generations
  • Dice Rolling — choose parental dice and roll them to generate offspring traits across generations
  • End Game Bonuses — patron tokens/cards provide end-game scoring bonuses and strategic pathways
  • end-game patron scoring — patron tokens/cards provide end-game scoring bonuses and strategic pathways
  • Flip/Roll and Write — record outcomes on puppy cards and attribute them toward scoring and future generations
  • generation-based escalation — as generations progress, more dice appear and scoring options expand
  • genetic trait representation — dice colors correspond to genetic traits; offspring result is a combination of parent dice
  • Roll-and-write progression — record outcomes on puppy cards and attribute them toward scoring and future generations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game about experiments on foxes
  • The dice in this game represent various genetic traits
  • there are some really interesting elements of roll and write
  • it's a very good game
  • there's a ceiling to how good you can get at it
  • it's crisp there's not spare fat on this game
  • it's fast 60 Minutes
References (from this video)
No references stored for this video.
Video ts4uNJawijA Totally Tabled Discussion at 0:00 sentiment: mixed
video_pk 41618 · mention_pk 126187
Totally Tabled - The Fox Experiment video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong thematic authenticity rooted in nature and lineage, consistent with Elizabeth Hargrave's design philosophy
  • Open drafting provides clear, engaging decisions and mitigates negative player interaction when a top option is taken
  • Name-your-pups feature adds personality and personal investment in the board state
  • Generational breeding creates a sense of progression and replay value
  • Solid production values and accessible concept for lighter gamers and families
Cons
  • Too streamlined for a heavier game; the core idea is not deeply integrated beyond basic mechanics
  • Gatekeeping friction for new players due to multi-phase structure and verbose setup
  • Solo mode becomes overly burdensome due to admin-heavy tasks and lengthy playtime
  • Limited variety in upgrades and a relatively small decision space outside drafting and dice outcomes
Thematic elements
  • Breeding, lineage, and mutual interdependence across generations; a nature-forward theme expressed through card art and mechanics.
  • Three generations of fox families in a natural ecosystem, with two parent foxes producing pups who become parents in the next generation.
  • Thematic progression through family lineage; pups naming and evolving relationships provide a living narrative.
Comparison games
  • Ticket to Ride
  • King Domino
  • Cascadia
  • Wingspan
  • Kazone
Mechanics (from transcript analysis)
  • Breeding / pup generation — Two parent foxes are drafted to create a unique pup; in the next generation, those pups become the parents, establishing a lineage mechanic that links generations.
  • dice-driven outcomes — A dice phase introduces variability and risk, with Wilds providing moments of high impact or strategic tension.
  • open drafting — Three separate pools of cards/resources are available each round, and players must draft one item from each pool in sequence, creating tension and strategic choice.
  • Solo-mode AI — In solo play, AI takes two of each option per turn, increasing administrative load and shifting the balance of tension toward bookkeeping.
  • upgrades — Players acquire upgrade options to differentiate their play style and optimize future breeding outcomes; upgrades are limited but meaningful.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great theme the theme really comes through
  • the core idea here of drafting two parent foxes and then using them to create a unique pup
  • it's fantastic you really get to watch as the foxes get more and more friendly throughout the generations
  • open drafting is handled the idea of having these three completely separate groups of things that you can draft
  • it's extremely light you're drafting three things you're rolling dice with very little opportunities for manipulation
  • the solo mode exasperates that problem
  • I wish that the heart of the game this core mechanism of drafting two parents and making a unique pup I wish that that was handled just in a more interesting way
  • I think I would have loved if they had taken the inspiration from the Rolling of the dice where you're already matching up half symbols together to make a full symbol
  • standup moments I really wanted more gameplay and more innovation with the breeding phase
References (from this video)
No references stored for this video.
Video hGTpubgVPh4 Board Stupid Interview at 0:36 sentiment: positive
video_pk 40510 · mention_pk 122761
Board Stupid - The Fox Experiment video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible lighter euro with strong theme
  • Beautiful art and production
  • Unique blend of euro and roll-and-write flavor
Cons
  • Dice randomness may affect outcomes
  • Might be light for some euro fans
Thematic elements
  • Domestication, genetics, trait development
  • Russia; domestication experiments across five generations
  • Generational breeding with trait progression
Comparison games
  • Wingspan
  • Mariposas
Mechanics (from transcript analysis)
  • Dice Drafting — Roll dice and place on a personal board to acquire fox traits.
  • dice drafting / placement — Roll dice and place on a personal board to acquire fox traits.
  • generational progression — Track five generations of foxes and evolving traits.
  • Set Collection — Choose trait cards to influence breeding outcomes.
  • trait acquisition / set collection — Choose trait cards to influence breeding outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The Fox Experiment is our most popular game of the weekend"
  • "This released in September, just last month"
  • "we've got a lot of new games that we brought this year"
  • "Emergence is gorgeous table presence, a table runner board"
  • "you could actually play with your whole family"
  • "Localizing a lot of games, bringing a lot of games from the EU to the US"
  • "we actually already have an expansion and development already too"
  • "NARAKK and Far Away are lined up"
  • "UK Games Expo next year? maybe"
References (from this video)
No references stored for this video.
Video 8F9D1Jjtf0A The Board Game Garden Discussion at 24:53 sentiment: positive
video_pk 36288 · mention_pk 108668
The Board Game Garden - The Fox Experiment video thumbnail
Click to watch at 24:53 · YouTube ↗
Overall sentiment (raw)
highly_positive
Pros
  • innovative drafting mechanic that links past rounds to future dice
  • family/offspring mechanic adds a unique, evolving puzzle
Cons
  • complexity may require a couple of playthroughs to grok
Thematic elements
  • biology-inspired genetics with dice drafting
  • fox-family genetics / breeding with offspring drafting
  • playful, narrative naming of babies
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — parents generate offspring; dice determine gene placement and offspring babes that drive next round drafting
  • roll-and-write with parent-offspring drafting — parents generate offspring; dice determine gene placement and offspring babes that drive next round drafting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really really enjoyed it
  • I absolutely love this one I love the art of this one too and this one will definitely be one that I choose to bring traveling and stuff in the future. I really really like it
  • I freaking loved it. I am so, so happy that I have it in the collection
  • I absolutely love it and I'm excited to hop into those
  • I love engine-building games
  • I absolutely love the solo I've heard a ton of good things about the solo from a few of the people in the board game Garden solo community
  • I think it's very cool that you can name the baby too; it just makes me very happy
References (from this video)
No references stored for this video.
Video HTMpz7n28Dk Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 35890 · mention_pk 107455
Totally Tabled - The Fox Experiment video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, instructional solo playthrough with in-game rule teaching
  • Engaging blend of drafting, breeding, and dice-based resolution
  • Strong thematic coherence around fox traits and study-based progression
Cons
  • Rule depth can be intimidating for complete beginners
  • Solo AI behavior may feel deterministic in some sequences
Thematic elements
  • scientific curiosity, ethics of experimentation, animal breeding
  • 1950s-era domestication and ethical exploration of fox breeding in a fictionalized setting
  • solo playthrough with on-screen narration and rule explanations
Comparison games
none
Mechanics (from transcript analysis)
  • Breeding phase — AI-driven breeding of pups using the chosen foxes, with trait scoring and pup naming.
  • Compound Scoring — Points come from pups’ trait achievement, tokens, study progress, and endgame bonuses.
  • deck drafting / parent selection — Draft male and female foxes and place on the turn order track to shape the next generation.
  • dice resolution — Wild dice determine trait outcomes; certain cards allow changing die faces or adding dice.
  • kennel/administration phase — Reset and reposition pups and parents, advance generations, and prepare round-end scoring.
  • patron tokens and upgrades — Tokens earned from round play can unlock upgrades or endgame scoring opportunities.
  • scoring system — Points come from pups’ trait achievement, tokens, study progress, and endgame bonuses.
  • study cards and tokens — Study cards set trait goals for pups and provide tokens that upgrade abilities or endgame scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're breeding our own domesticated foxes over five generations
  • after rolling a pup change one die to any face
  • this is our setup complete we're ready to begin the game
  • the four colors represent four traits that we want to see in our foxes
  • this one says after rolling a pup change one die to any face
  • we've got two brown tokens and one blue token
  • the AI always does the breeding in the solo game
  • and we end the game with 37 points
References (from this video)
No references stored for this video.
Video urTluR2BPT4 Board Game Dad Review at 0:00 sentiment: positive
video_pk 34044 · mention_pk 101393
Board Game Dad - The Fox Experiment video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever dice-driven breeding model that feels natural and fast
  • Simultaneous rolling accelerates decision-making and reduces downtime
  • Drafting focus stays central to strategy, with upgrades providing meaningful choice
  • Clear visual encoding of traits on cards helps players evaluate options quickly
Cons
  • Dice luck can significantly influence early rounds, potentially skewing early momentum
  • There is a non-trivial learning curve around trait notation and card wording
  • End-game scoring and upgrade interactions may require careful tracking or reference cards
Thematic elements
  • Genetics, domestication, and trait expression
  • A genetics-themed breeding table where players breed foxes across generations to optimize traits
  • Procedural breeding simulation with trait-driven outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — The offspring generated become the pool from which players draft in the next phase.
  • Dice Rolling — Offspring trait outcomes are determined by rolling trait dice tied to parental traits; more pronounced traits yield more dice of that type.
  • Dice Rolling for Traits — Offspring trait outcomes are determined by rolling trait dice tied to parental traits; more pronounced traits yield more dice of that type.
  • Drafting — Players draft from the previous generation or position in turn order each round, shaping future offspring quality and scoring opportunities.
  • Trait-based Draft Pool — The offspring generated become the pool from which players draft in the next phase.
  • Turn-based Pace with Simultaneous Components — Although turns exist, the dice rolls for trait generation are experienced in a shared, fast-paced manner to keep tempo brisk.
  • Upgrades and Objectives — Players pursue upgrade options and complete objectives to influence end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rolling offspring traits from two parents feels natural because everyone does it at once.
  • What makes the fox experiment shine is its clever use of dice to model breeding.
  • The game stays quick, keeping strategy focused on drafting, upgrades, and objectives.
  • Rolling feels deterministic enough to be satisfying, yet random enough to spark tension.
References (from this video)
No references stored for this video.
Video JMIpSV0PdWM The Board Game Garden Top List at 9:19 sentiment: positive
video_pk 33904 · mention_pk 100980
The Board Game Garden - The Fox Experiment video thumbnail
Click to watch at 9:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production with bright visuals
  • unique color-genetics dice mechanic
  • satisfying drafting/collection loop
Cons
  • some players may find dice-driven design limiting
  • weight is modest but can feel dense for new players
Thematic elements
  • genetics and breeding
  • fox genetics lab/testing environment
  • puzzle-like breeding optimization with evolving generations
Comparison games
none
Mechanics (from transcript analysis)
  • card_or_token_placement — place genetics onto fox cards to build generations
  • dice_mechanics — dice rolled to generate genetics that are drafted into your board
  • end_game_point_structure — end-of-game scoring based on completed fox generations and genetics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Darwin's Journey is my number one game of 2023
  • Raising Robots is wonderful
  • this is such a good game
  • Barcelona is absolutely stunning and the chaining is satisfying
  • Expeditions is not like Scythe
  • the art project is absolutely fantastic
References (from this video)
No references stored for this video.
Video W-LCB8jIEAE Board Stupid Top 5 List at 7:41 sentiment: positive
video_pk 33754 · mention_pk 100358
Board Stupid - The Fox Experiment video thumbnail
Click to watch at 7:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic coherence with mechanics
  • smooth, scalable engine-building
  • high production quality
Cons
  • not as interactive as some party-style experiences
Thematic elements
  • nature, research, and animal husbandry
  • domestication and study of wild foxes with a social/patronage angle
  • engine-building framed by fox-themed progression
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Dice Drafting — gather and allocate dice to activate abilities
  • dice pool building — gather and allocate dice to activate abilities
  • Engine Building — unlock and optimize powers and actions over the course of the game
  • Flip/Roll and Write — record outcomes on cards to influence future turns
  • roll-and-write elements on cards — record outcomes on cards to influence future turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a gem
  • it's absolutely a great game
  • the production is over the top
  • what a game what a great game
  • it's absolutely fantastic
  • it's a gem again absolutely
  • the art design is great
References (from this video)
No references stored for this video.
Video dZzLu-fouJA Board Stupid Review at 0:30 sentiment: positive
video_pk 29669 · mention_pk 87138
Board Stupid - The Fox Experiment video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging dice-chucking mechanic and satisfying engine-building
  • Beautiful production with clear iconography and no text on the board
  • Accessible rules, language-independent components, helpful reference card
Cons
  • Occasional narrow decision space; some players might desire more path options
  • Incest rule may be off-putting to some players
  • Similar fox variants could reduce variety for some players
Thematic elements
  • Selective breeding and domesticating traits in foxes, exploring friendlessness and physical traits
  • Wintry Russian town where scientists study domestication of foxes
  • Educational, lighthearted, science-inspired
Comparison games
  • Wingspan
  • Dinosaur Island
  • Race for the Galaxy
  • Cascadia
Mechanics (from transcript analysis)
  • dice based endgame scoring and patron interactions — Patrons provide end-game bonuses; upgrades create extra scoring opportunities.
  • End Game Bonuses — Patrons provide end-game bonuses; upgrades create extra scoring opportunities.
  • Engine Building — Personal boards track resources and upgrades unlock more foxes, dice, studies, and patrons.
  • engine building via tracks and upgrades — Personal boards track resources and upgrades unlock more foxes, dice, studies, and patrons.
  • open drafting / selection phase — Players simultaneously draft male/female fox parents or turn order for the next round.
  • pup selection and kennel pool — New fox pups join kennels and become candidates for the next generation.
  • set collection and scoring Studies/Patrons — End-game scoring through studies, patrons, and upgrade bonuses.
  • trait dice driven breeding — Breeding phase yields trait dice that determine fox attributes and how traits accumulate into symbols.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fistfuls of dice.
  • It's an absolutely fantastic game.
  • Engine building dice chucking mechanisms.
  • It's immediately accessible to a wide range of people.
  • There's no spare fat on it.
  • A generous game so open to a wide range of players.
References (from this video)
No references stored for this video.
Video Jgnr-zn8IQA Board Gaming Ramblings Discussion at 20:40 sentiment: positive
video_pk 28716 · mention_pk 84230
Board Gaming Ramblings - The Fox Experiment video thumbnail
Click to watch at 20:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This did exactly what it tried to do in a very fun way.
  • I like this game so much, it's hilarious.
  • Town Center will never leave the collection.
References (from this video)
No references stored for this video.
Video yD5sUfo6Y8E Before You Play Playthrough at 0:00 sentiment: positive
video_pk 11870 · mention_pk 34769
Before You Play - The Fox Experiment video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with breeding and domestication concepts
  • Engaging two-player mode with AI for asymmetrical play
  • Clear upgrade ladder and multi-card scoring system
  • Dynamic drafting and simultaneous scoring phases
Cons
  • Color naming and token nomenclature (beige vs brown) can be confusing
  • Rule complexity may be intimidating for new players
  • Endgame bookkeeping can be meticulous
Thematic elements
  • Domestication and selective breeding of foxes to create friendly pups; performance over generations.
  • Snowy northern environment; five generations of fox breeding starting around 1958 in a simulated lab/field study.
  • Educational, experimental narrative that tracks progress through rounds, pup cards, and upgrades.
Comparison games
  • Wingspan (board game by Elizabeth Hargrave)
Mechanics (from transcript analysis)
  • breeding/pups — In each round's breeding phase players create pups by combining trait dice from their parent fox cards.
  • Drafting — Draft one male fox, one female fox, and a start position on the supply/turn-order track; AI participates as a drafting opponent.
  • end-of-round / administration phase — Rounds end with cleanup, new pups added to display, and turn order tokens reset.
  • patron cards and endgame scoring — Patrons provide endgame scoring criteria; players place fox meeples to claim scoring tracks.
  • pup/trait tokens and upgrades — Trait tokens represent permanent upgrades; tokens are used to unlock improvements on the player boards and to influence endgame scoring.
  • study cards and thresholds — Study cards provide thresholds that, when met by pups and traits, grant points at scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are scientists trying to experiment and cross breed different foxes to see if we can domesticate them
  • the game is played over the course of five rounds
  • breeding phase we're going to breed our two parent foxes
  • ties are friendly
  • the AI isn't competing against us, they're just basically going to simulate another player
References (from this video)
No references stored for this video.
Video uRCtONzvdz0 Sir Thecos Playthrough at 0:00 sentiment: mixed
video_pk 10876 · mention_pk 32064
Sir Thecos - The Fox Experiment video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong thematic cohesion and distinctive subject matter (fox breeding with historical/political nuance)
  • Beautiful component design and fox artwork; attention to detail in fox variety
  • Hybrid mechanics that blend roll-and-write-like pacing with procedural breeding and study progression
Cons
  • Solo and two-player modes rely on AI handling, which adds significant administrative overhead and complexity
  • Overall elegance and teachability are hampered by the amount of administration required
  • For players seeking a gateway game, the setup and ongoing management may be off-putting despite thematic novelty
Thematic elements
  • Breeding, genetics-inspired traits, and artificial selection within a research/patron-driven economy
  • A fictional fox breeding and study environment with patrons, study cards, and fox breeding mechanics
  • instructional with thematic narration; blends educational theme with light storytelling about foxs and research
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • AI/opponent mechanics (solo and two-player considerations) — An automated opponent simulates a second player; its actions influence breeding, study progress, and scoring.
  • Breeding phase — AI and player each select parent foxes; puppies inherit trait markers and are assigned to study cards or upgrades.
  • Dice-based breeding and trait allocation — Players roll dice to determine trait dice and then allocate those dice across tails, ears, spots, bark, etc., to breed foxes with desired traits.
  • Friendliness/faction scoring — Traits contribute to a friendliness metric toward humans; the highest friendliness can grant end-game bonuses.
  • Generational lifecycle — Fox pups mature into new parents across generations; pups become parents, and the kennel is replenished each round.
  • Patrons and upgrades — Patron tokens and upgrades modify capabilities and scoring; tokens can be exchanged for upgrades to dice or study cards.
  • Study cards and markers — Study cards track progress toward tiered goals (tails, ears, spots, etc.); markers accumulate to complete study levels and grant benefits.
  • Turn order track and gear token — Players place a gear token to determine turn order and obtain rewards; the track influences next-round action order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Elizabeth Hargrave knows how to make a game thematic and it works very well here.
  • the Fox Experiment is polarized in theme; not for everyone because it has a history-rooted concept.
  • the gameplay doesn't work in the long run for me; the lack of elegance is noticeable.
  • there are a lot of better options for solo or two-player play.
  • the theme and concept are unique and interesting; there are a lot of better options for solo or two-player play.
References (from this video)
No references stored for this video.
Video zIFaveXhWOc Beyond Solitaire Interview at 17:35 sentiment: positive
video_pk 5238 · mention_pk 15507
Beyond Solitaire - The Fox Experiment video thumbnail
Click to watch at 17:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • taps fertile ground between science history and mechanics
  • engaging family-weight design with accessible theme
Cons
  • some players may push for deeper realism which can clash with playability
Thematic elements
  • genetics, domestication, early 20th-century biology
  • historic genetics experiments; fox domestication themes
  • historical fiction meets interactive play
Comparison games
  • Wingspan
  • Undergrove
Mechanics (from transcript analysis)
  • Compound Scoring — scoring depends on generational outcomes and balance of traits
  • generational tracking — mechanics simulate genetic transmission across generations
  • multi-layer scoring — scoring depends on generational outcomes and balance of traits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I choose the idea first and then have to figure out that balance of how to make it work as a game and not and like feel true but not be overly stuck.
  • trial and error of like okay how much detail can you work in so it feels true
  • it's not that we have some magical knowledge that no one else can have
  • one thing that I try to do that and this is not a route that everyone is going to have available to them… if it's a woman they'll be like yeah I've kind of thought about it
  • advance I think that's probably your best way of either getting the publisher to feel like they have enough skin in the game
  • the default is the status quo
References (from this video)
No references stored for this video.
Video mxL598kQ7t8 Going Analog Discussion at 43:50 sentiment: positive
video_pk 4498 · mention_pk 13207
Going Analog - The Fox Experiment video thumbnail
Click to watch at 43:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging theme tied to a real-world topic
  • educational and entertaining
Cons
  • heavy rule set for new players
  • hidden details may slow teaching
Thematic elements
  • fox breeding and trait selection
  • Genetic experiment in Siberia context
  • scientific, experimental
Comparison games
none
Mechanics (from transcript analysis)
  • trait selection/dice-driven growth — choose traits and outcomes for fox pups; progression via traits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • blob party is one of those really interesting games where a single component really elevates the entire experience
  • there's only nine rounds in this game you better figure out what you want to do
  • Sea Salt and Paper... I love the form factor of the box it's so tiny
  • Daybreak is a Cooperative uh game where players are leveraging current and future Technologies and policies to try to solve the problem of an ongoing and changing climate
  • Thunder Road Vendetta ... racing game where you it's like you're just purposefully getting in each other's way basically
  • it's a flip and right uh where the game has like these kind of it's like a network of transit systems
  • my island is uh also sort of like a tile placing game where you're building out an island a deserted island
  • Dune Imperium the deck-building plus worker placement game
  • Nucleum is a real heavy game about an alternate reality where we discovered nuclear power way earlier
References (from this video)
No references stored for this video.
Video MLGBQ_Yfb-o Foster the Meeple Top List at 11:14 sentiment: positive
video_pk 4392 · mention_pk 12829
Foster the Meeple - The Fox Experiment video thumbnail
Click to watch at 11:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute theme
  • methodical gameplay
  • excellent pup naming mechanic
  • thematic breeding simulation
Cons
none
Thematic elements
  • breeding foxes based on historical experiment
  • fox domestication
  • methodical family building
Comparison games
none
Mechanics (from transcript analysis)
  • breeding mechanics — selecting male/female fox and rolling dice for traits
  • five round structure — phased rounds for clear progression
  • trait collection — creating friendlier pups through trait management
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not just like how good is this game it's like how is our experience playing it
  • a lot of these ranking lists people rank for different criteria mhm our criteria is primarily around fun fun and experience
  • it might be my favorite polyomino game
  • I love the theme I love that it's like this magical Library
  • the mechanisms match the theme so well
  • it gave me slay the Spire feel feelings
  • my favorite solo button shy game ever
  • chaos incarnate
  • one of the best gaming experiences I've had this year
  • if you love puzzles if you love those deduction style games like I think you'll love this
  • I am a big fan of area control um and games that can do two-player area control well are very rare
References (from this video)
No references stored for this video.
Video GZMSnpaIFGQ Foster the Meeple Review at 7:23 sentiment: positive
video_pk 1328 · mention_pk 3913
Foster the Meeple - The Fox Experiment video thumbnail
Click to watch at 7:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Theme and mechanics align so well that you notice the theme rather than the mechanics.
  • Smooth, fast gameplay with meaningful decisions at multiple stages.
  • Excellent production quality and strong component upgrades (neoprene mats, etc.).
Cons
  • Two-player games may rely on AI; some players dislike solo/AI variants.
Thematic elements
  • Fox breeding with trait emphasis; a light historical backdrop.
  • 1950s fox breeding/domestication research.
  • theme-forward with trait-driven progression.
Comparison games
  • KBON
Mechanics (from transcript analysis)
  • Dice drafting / rolling — Players select male and female foxes and roll dice to generate pup traits.
  • Trait-based scoring — Pups acquire traits; scoring is tied to the traits and goals.
  • Upgrade / progression — A personal board provides upgrade options that boost scoring and breeding.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I freaking love this game
  • highly recommend if you're looking for a holiday themed game
  • it's oozing and dripping with theme
  • I freaking loved it
  • it's very simple
  • I love set collection games
  • this is a great little game
References (from this video)
No references stored for this video.
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