Skip to main content
The Game box art

The Game

Game ID: GID0330961
Game Info
Year
2015
Players
4-12
Age
14+
Playtime
45 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Players in The Game try to discard all 98 cards in the deck onto four discard piles in order to win, but they need to do so in the right ways.

Each player starts with 6-8 cards in their hand depending on the number of players, and four discard pile prompt cards are on the table: two showing "1" and an up arrow and two showing "100" and a down arrow. On a turn, a player must discard at least two cards from their hand onto one or more discard piles, with cards on the 1 piles being placed in ascending order and cards on the 100 piles being placed in descending order. One tricky aspect of the game is that you can play a card exactly 10 higher/lower than the top card of a discard pile even when you would normally have to play in a descending/ascending order, e.g., if a 100 discard pile is topped with an 87, you can play any card lower than 87 or you can play the 97.

After a player finishes their turn, they refill their hand from the deck. During play, players cannot reveal exact numbers in their hands, but they can warn others not to play on certain discard piles or otherwise make play suggestions.

Once the deck is emptied, players are required only to play at least one card on a turn. If you play all 98 cards, you win! If you get good, the rules suggest that you play at least three cards a turn to increase the challenge.

Description

Players in The Game try to discard all 98 cards in the deck onto four discard piles in order to win, but they need to do so in the right ways.

Each player starts with 6-8 cards in their hand depending on the number of players, and four discard pile prompt cards are on the table: two showing "1" and an up arrow and two showing "100" and a down arrow. On a turn, a player must discard at least two cards from their hand onto one or more discard piles, with cards on the 1 piles being placed in ascending order and cards on the 100 piles being placed in descending order. One tricky aspect of the game is that you can play a card exactly 10 higher/lower than the top card of a discard pile even when you would normally have to play in a descending/ascending order, e.g., if a 100 discard pile is topped with an 87, you can play any card lower than 87 or you can play the 97.

After a player finishes their turn, they refill their hand from the deck. During play, players cannot reveal exact numbers in their hands, but they can warn others not to play on certain discard piles or otherwise make play suggestions.

Once the deck is emptied, players are required only to play at least one card on a turn. If you play all 98 cards, you win! If you get good, the rules suggest that you play at least three cards a turn to increase the challenge.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 7 · mix 1 · neu 2 · neg 0
Mentions per page
Showing 1–11 of 11
Video MpwJBn-M7E0 Review at 0:00 sentiment: positive
video_pk 69112 · mention_pk 165466
The Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique element of positive and negative values in suits.
  • Requirement to be balanced while winning at least one trick.
  • Interesting development that makes the game offer something.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • scoring — The game features positive and negative values within suits, requiring players to aim for balance.
  • Trick-taking — The game involves winning tricks, and players need to win at least one trick.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Probably the element that makes this kind of one unique is the idea that you have the positive and negative values in each of the suits.
  • And the fact that you want to be as balanced as you can while winning at least one trick.
  • And that is an interesting enough development in my opinion to make this game have something to offer.
References (from this video)
No references stored for this video.
Video Zak0-CrV-p4 Review at 0:07 sentiment: mixed
video_pk 66955 · mention_pk 162831
The Game video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • maximum of 10 minutes
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that it's an interesting feat of engineering.
  • Yeah, I think they might have put more effort into that than into the game.
References (from this video)
No references stored for this video.
Video hZuwDcb02gk Analysis at 0:00 sentiment: positive
video_pk 66828 · mention_pk 162628
The Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach and play
  • Not ploddingly long
  • Avoids long player planning times
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice and numbers — The use of dice and numbers is highlighted as an interesting element.
  • Planning behind a screen — This mechanic is mentioned in the context of players taking too long, but the game is noted to not suffer from this issue.
  • Simultaneous hidden deployment — This mechanic is explicitly mentioned as something the game does.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's so easy to teach and play.
  • it does things that we've seen before, which is basically simultaneous hidden deployment.
  • And with the dice and the numbers, it's really interesting.
  • And it's not ploddingly long. A lot of times in games like that where you're having to do planning behind a screen, there'll be inevitably one or two people are taking three times as long as everybody else. Yeah. It's not that bad here.
References (from this video)
No references stored for this video.
Video fXI5af_dF6A Discussion at 5:01 sentiment: positive
video_pk 66706 · mention_pk 162503
The Game video thumbnail
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Light and charming.
  • Tense bank heist theme.
Cons
  • Expansions can be hard to find.
Thematic elements
  • Pulling off a tense bank heist
Comparison games
  • Bomb Busters
  • Eito
  • Infiltrators
Mechanics (from transcript analysis)
  • bluffing — Players bet on how good they think their hand is without being able to talk to each other.
  • cooperative play — Players work together to assess their hands and continue to the next level.
  • hand management — Players are dealt hands of cards and must assess their value.
  • Hidden Information — Players lock in guesses about their poker hand compared to others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, come along as we combine the latest hotness along with some cool recommendations.
  • Part of Excalibur's charm is how simply and immediately everyone has a reason not to trust anyone else, which means that the bluffing and the accusations and downright deviousness can start right away.
  • This sets up and streamlines the chaos getting players right into the action making this game a lot of fun right off the bat.
  • Bringing a group of friends together to immediately sow distrust among them.
  • So, for being a whimsical-looking light card game, Quibbles still has a tense and meaningful decision space.
  • Past decisions you've made will come back to haunt you.
References (from this video)
No references stored for this video.
Video KSRZYxd3DuY watch it played Rules Teach at 0:13 sentiment: neutral
video_pk 65464 · mention_pk 159134
watch it played - The Game video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Actions — Under normal circumstances, a unit is able to take two actions on its turn. A unit with a reaction token loses one action. A unit with one or more suppression tokens loses one action. If a unit accumulates suppression tokens during its activation, it does not lose actions for that turn.
  • attack — A unit can perform a ranged attack with all its weapons if they are in range and have line of sight. A unit can carry multiple weapon types. Some models can carry two different ranged weapons. A unit can perform a close combat action.
  • hit the dirt reaction — Soldier units have a special 'Hit the Dirt' reaction. This allows a unit to react to an incoming hail of gunfire even if they are over 12 inches away from the attacking unit, as long as they are within range. This reaction results in the unit taking a reaction token and a suppression token.
  • reaction tokens — Reaction tokens can be added to a unit. A unit loses one action per turn if it has a reaction token. A unit with a reaction token cannot react during an opponent's turn. A unit receives a reaction token after performing a reaction.
  • Reactions — Reactions allow a player to take a move or attack action with one of their units during an opponent's turn in reaction to something the opponent is doing. A unit must have a model within 12 inches of the action's unit to react. A unit cannot react if it has a reaction token or a suppression token. Units must be in formation to organize a reaction. A reaction token is added after a reaction is performed. A player cannot react to an opponent's reaction. A reaction cannot be a move action if the opponent's action was close combat. A reaction attack must use close combat weapons if the opponent's action was close combat.
  • Retreat — A retreat is a move action towards the closest table edge relative to the unit's leader. Any model that touches the edge of the table during a retreat is removed from the game. A unit must retreat if it has more suppression tokens than models alive.
  • Suppression Tokens — Suppression tokens represent a unit ducking for cover. They can be added to a unit when it is attacked. A unit loses one action per turn if it has one or more suppression tokens. If a unit has more suppression tokens than models alive, it must retreat. Having suppression tokens upgrades cover one step.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When a unit has a reaction token it's going to lose one of its actions for the turn
  • if it has one or more suppression tokens it will Al lose an action for its turn
  • any number of suppression tokens only removes one action
  • If a unit ever has more suppression tokens than there are models Left Alive in that unit then during its activation it's going to have to retreat
  • This allows you to take a move or attack action with one of your units during your opponent's turn in reaction to something that they're doing
  • if a unit has a reaction token it cannot react during an opponent's turn
  • a unit that's being suppressed it's too busy ducking for cover to be able to react
  • this unit is not in formation and so it's not coordinated enough to be able to organize a reaction
  • if my reaction takes me out of line of sight out of range of the weapons of the unit that's attacking then that attack is essentially wasted
  • I could Stand My Ground and I could attack back
  • the only unit I could Target with my reaction would be the Grim Reaper unit because that's the unit I'm responding to
  • if my opponent had done a close combat action in that case I cannot react by moving
  • Soldier units have that other units don't is the ability to do a special Hit the Dirt reaction
  • this is more a unit responding to the hail of gunfire than it is responding to the specific unit that's attacking them in that situation
  • remember a unit that has suppression gets their cover upgraded One Step
  • if I react to an opponent's action my opponent can't then react to my reaction of their action right cuz that would be too confusing
References (from this video)
No references stored for this video.
Video FRFrQXaOW94 Tabletop Minions Analysis at 0:07 sentiment: positive
video_pk 65330 · mention_pk 158982
Tabletop Minions - The Game video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Historical paints are versatile and can be used on non-historical figures.
  • The new historical paint sets offer unique, subtle, warm colors.
  • Paints are designed to be used without mixing, with highlight and shade colors in families.
  • The resulting paint job is quick and achieves tabletop quality.
  • The figures themselves are described as neat miniatures with lots of customization.
Cons
  • The host initially thought historical paints were not for him.
  • Some figures went through an 'ugly phase' during painting.
  • Missed footage of painting the gas mask filter details.
Thematic elements
  • sci-fi soldiers
Comparison games
  • Flames of War
  • Bolt Action
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not particularly into historical miniature war games.
  • Just because they're historical colors doesn't mean that I have to paint historical figures with them.
  • It took me a while to kind of get over the idea of using them even though I don't play or paint historical miniatures.
  • But as it turns out, colors are colors and you can use them for anything.
References (from this video)
No references stored for this video.
Video kEURVOVDnnM Watch It Played Discussion at 4:01
video_pk 65310 · mention_pk 158955
Watch It Played - The Game video thumbnail
Click to watch at 4:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome back to watch it played my name is Rodney Smith
  • at the time of this recording we finished our dead of winter playthrough and that was a lot of fun to bring you guys I hope you enjoyed it as well
  • speaking of different this is alt um Brad spill notice how how I tried to throw in a slight Swedish accent there I have no idea if I pronounce that correctly or not probably not but it stands for all about board games
  • congratulations alt om red spell and thank you so much for letting me be in your first issue what a great honor I hope you guys have great success and many many more issues to come
  • this year 2014 at Gen Con I've been invited to be a part of a panel that's being hosted by the spooning meeples who also run their own YouTube channel
  • listen I'd like to give away another copy of this game to one of your viewers so Matthew thank you that is super nice
  • Contest time uh I've been joined by me Andrea yes we've had some weird little costumes on the show before
  • Canyon Lyn congratulations you won the expansion and you got it from ass soon to be beautified Andrea SMI
  • it's the King of Tokyo Halloween expansion we don't have this cool yay this is awesome
  • thank you again Hensley I wish I knew your full name so I could thank you properly but just know that we we very much appreciate
  • well we have a little fluffies few of them to clean up but until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video pS6KXrLpyYU watch it played Rules Teach at 0:21 sentiment: positive
video_pk 65192 · mention_pk 158820
watch it played - The Game video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can play all 98 cards for a win.
  • Less than 10 remaining cards is an excellent result.
Cons
  • Game ends immediately if any player is unable to play the minimum number of cards required on a turn.
Thematic elements
  • planning and problem solving skills in this Cooperative challenge where you'll be forced to coordinate your plays with your partners in order to survive
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together towards a common goal, coordinating their actions to succeed.
  • hand management — Players must manage the cards in their hand, deciding when and where to play them to achieve the game's objective.
  • Push Your Luck — The game ends when a player is unable to play the minimum number of cards required, and the score is based on remaining cards, creating tension around when to play.
  • set collection — The goal is to collectively play all cards from the deck and hands onto the table, implying a collection or sequencing of cards.
  • Special card play rule — A card can be played if it is exactly 10 higher or lower than a card already in play, even if it would normally break ascending or descending order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello and welcome to watch it played
  • prepare to test your planning and problem solving skills in this Cooperative challenge where you'll be forced to coordinate your plays with your partners in order to survive
  • the object of the game is to collectively play all the cards from the deck and your hands onto the table
  • the lower the better if you manage to play all 98 cards you've won the game
  • remember players are never allowed to communicate the exact values of the cards in their hand
  • as soon as any player is unable to play the minimum number of cards required on a turn the game ends immediately
  • if you manage to play all 98 cards you win the game and you should try increasing your challenge for the next game
  • if you have any questions at all don't hesitate to put them in the comments section below and I'll gladly answer them as soon as I get a chance
References (from this video)
No references stored for this video.
Video 0OiEYhPzW8Q Ryan and Bethany Board Game Reviews Rules Teach at 0:01 sentiment: neutral
video_pk 62260 · mention_pk 154771
Ryan and Bethany Board Game Reviews - The Game video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Unspecified
  • Unspecified
Comparison games
none
Mechanics (from transcript analysis)
  • card dealing / hand setup — Each player receives a card and uses it to perform actions.
  • Goal-based scoring — Players aim to complete goals to earn points.
  • prop-based interaction — Thematic props (cat toy, cat treat) are used as part of play actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • to play the CET game in 30 seconds or less
References (from this video)
No references stored for this video.
Video vf8oFllUdDU Before You Play Discussion at 21:55 sentiment: positive
video_pk 7216 · mention_pk 21394
Before You Play - The Game video thumbnail
Click to watch at 21:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, approachable cooperative puzzle
  • high replayability at two players and beyond
Cons
  • box packaging described as weak; durability is an issue
  • some players find the cognitive load high for new players
Thematic elements
  • working through a deck via ascending and descending piles
  • cooperative card puzzle
  • spare, puzzle-driven
Comparison games
  • The Mind
Mechanics (from transcript analysis)
  • card_management — two piles are increasing, two piles are decreasing; decisions hinge on card values and order
  • cooperative_play — all players work together to play cards in ascending/descending piles until the deck is exhausted
  • limited_communication — players cannot reveal exact cards; hints are allowed but not explicit hand content
  • pacing_control — the pace must be carefully managed to avoid over-pushing one pile to failure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically it's an auction tiling game
  • it's a classic Euro but with fresh mechanics that you don't really see in newer games
  • the best scoring that you can get is one building amongst all these things is is four points
  • I really liked it I think the very first uh work that I scored I took it all as money and I thought like this is great I'm gonna have so much money for the rest of the game but I think that hurt me in the end
  • it's mean that it was comical
  • it's a very silly game
  • it's a strong mix of chaos and strategy
  • it's better with higher player counts
  • it's one of those games where there's very limited communication; it's fully cooperative
References (from this video)
No references stored for this video.
Video BT6IjJtx1GQ Before You Play Top List at 11:00 sentiment: positive
video_pk 2978 · mention_pk 8679
Before You Play - The Game video thumbnail
Click to watch at 11:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry point to cooperative/deduction games
  • Short playtime with meaningful decisions
Cons
  • Some may find the mechanics abstract
  • Limited variety after many plays
Thematic elements
  • Cooperation, deduction
  • An abstract, cooperative card game where players discard cards to finish the deck.
  • minimalist, puzzle-like
Comparison games
  • Arboretum
  • Alchemists
Mechanics (from transcript analysis)
  • card drafting/hand management — Players manage a hand of cards and play them to meet discard requirements.
  • cooperative play — All players work together to discard their decks and finish the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's Nostalgia to it
  • Kanban EV is prettier definitely
  • the end game sneaks up on you a little bit faster than you're ready for
  • we've traveled with this game for about five six years
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–11 of 11
Game Deep Dive
View on BoardGameGeek