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The Guild of Merchant Explorers box art

The Guild of Merchant Explorers

Game ID: GID0333541
Game Info
Year
2022
Players
2-4
Age
14+
Playtime
45 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In The Guild of Merchant Explorers, each player starts with one city on their personal map board.

Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.

At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.

The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.

Description

In The Guild of Merchant Explorers, each player starts with one city on their personal map board.

Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.

At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.

The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 55
This page: 50
Sentiment: pos 41 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–50 of 55
Video AyUQjztZor0 Watch It Played News at 4:59 sentiment: positive
video_pk 90047 · mention_pk 240091
Watch It Played - The Guild of Merchant Explorers video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks right up my street
Cons
none
Thematic elements
  • Making connections of cubes on personal game boards to establish cities and progress.
Comparison games
none
Mechanics (from transcript analysis)
  • city building — Establish cities before the round ends so that you can progress from that city in the next round.
  • cube placement — Making connections of cubes out onto one of six personal game boards.
  • Flipping Field — Looks like a pretty grand scale flipping field game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i know i say this a lot but there is genuinely so much tabletop news going on right now
  • hawthorne is all about weaving narrative and adventure into his games
  • you might as well embrace it
  • what could possibly go wrong
  • it looks right up my street
  • i do love the theme of theme parks
  • wake up sheeple
  • i can't argue with sand number one it doesn't listen it's sand but also it's one of the most widely beloved play things ever
  • and every day i truly like deep and in a meaningful way hate sand
References (from this video)
No references stored for this video.
Video bNT4pKZdXOE Getting Games Discussion at 16:00
video_pk 89691 · mention_pk 238612
Getting Games - The Guild of Merchant Explorers video thumbnail
Click to watch at 16:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this sounds really boring but essentially i built a database of all of the content that i've made over the last eight years
  • it's an incredible number i was shocked to see that
  • it's now publicly available to everybody you can go to johngetsgames.com/games and that'll take you right to a read-only version of it
  • these are essentially passion projects that i'm working in amongst the paying work that I do
  • this is essentially a 1.0 version of the junkets games database
  • it's possible at some point i will upgrade this into an actual website
References (from this video)
No references stored for this video.
Video Y3UTuosop00 kovray Discussion at 17:38 sentiment: positive
video_pk 89620 · mention_pk 238337
kovray - The Guild of Merchant Explorers video thumbnail
Click to watch at 17:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever rondelle mechanic
  • varied play through modular maps
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really easy game to teach
  • it's just so approachable and fun
  • it's been really fun, very recommended
  • i really like logic puzzles
  • it's crunched into this slot where you have to optimize what you're doing
  • it's a lot of fun
References (from this video)
No references stored for this video.
Video Y3UTuosop00 kovray Discussion at 17:42 sentiment: positive
video_pk 89620 · mention_pk 238335
kovray - The Guild of Merchant Explorers video thumbnail
Click to watch at 17:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever rondelle interaction
  • modular maps and growth feel
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really easy game to teach
  • it's just so approachable and fun
  • it's been really fun, very recommended
  • i really like logic puzzles
  • it's crunched into this slot where you have to optimize what you're doing
  • it's a lot of fun
References (from this video)
No references stored for this video.
Video ZEiHDu4GqoU Board Game Dad Top List at 24:31 sentiment: positive
video_pk 89175 · mention_pk 236563
Board Game Dad - The Guild of Merchant Explorers video thumbnail
Click to watch at 24:31 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fascinating unique ability mechanic
  • Map exploration and expansion
  • Simple ruleset
Cons
  • Abstract nature might not appeal to all
  • Less advisable for younger players
Thematic elements
  • Exploring and settling new regions
  • Map exploration
Comparison games
  • Explorers
Mechanics (from transcript analysis)
  • Area Control — you get to grow and grow and grow as you play.
  • Asymmetric Player Powers — during each round you'll always get a chance to pick a new card that will give you and you alone a unique ability.
  • Roll and Write — this game is like a rolling right but instead of people drawing on their Maps they're putting tokens on their Maps.
  • Tile Placement — what you're trying to do is Place explorers until you fill a region once you fill a region you get to put a little town there.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're looking to get somebody a family board game for the holidays then first of all you are an excellent Gift Giver.
  • All of the games on this list are brand new there's nothing on this list that was published earlier than 2021.
  • While the age group goes as young as children of age four these are not children games these are family games meaning that they are picked to be just as enjoyable for the adults in the room as they are for the children.
  • This channel is called Board Game Dad and many of my viewers and subscribers are board game dads and if there are any games that I am not aware of they are sure to leave excellent recommendations in the comments.
  • I really like asking my kids to step up to a new challenge and give them something that is going to have them solving problems in a creative new ways that's why we play so many board games in my house.
References (from this video)
No references stored for this video.
Video CwWYkxVS7rg Allies or Enemies Review at 0:05
video_pk 89090 · mention_pk 236083
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Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Trading, exploration, and treasure hunting as a guild of merchants maps routes and discoveries.
  • Array
  • Exploration across distant lands represented by four maps (Acorn, Kazan, Daria, etc.) with islands and towers to discover.
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a surprisingly instagramable game
  • a deluxe version of the genre
  • super accessible for new Gamers
  • lack of interaction ... is kind of a plus
References (from this video)
No references stored for this video.
Video Xw6Nq6ZESCw The Board Gaming Doctor Top List at 8:26 sentiment: positive
video_pk 88139 · mention_pk 231651
The Board Gaming Doctor - The Guild of Merchant Explorers video thumbnail
Click to watch at 8:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Left a really good impression
  • Lightest game on the list
  • Easier to bring out
  • Rules are pretty straightforward
  • Interesting puzzle of exploring the map
  • Cards and actions make the game go off the rails quickly
  • Like the feeling of feeling overpowered for a short amount of time
  • Easily see this game being very replayable
  • Prioritize games that can be brought out with a wider variety of people
  • Could bring out with family and still have enough of a puzzle to make it fun and interesting
Cons
  • Would be more replayable if it were a little bit more available digitally.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — the cards and actions that you get to play
  • map exploration — exploring this map that you have in front of you
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Woodcraft was the latest Game of sui before evacuation came out and this game you know feels it's it it hits pretty right you know for the weight that I enjoy about 3.75 and the mechanisms in this game that I really enjoyed was the puzzles of the puzzle of figuring out your dice whittling them down no pun intended into you know smaller dice with smaller Pips and and using that to um you know increase your engine or spend resources on Etc lots of good Euro goodness in this game some of it felt a little overwhelming but I really enjoyed the dice play as well as how actions were determined on this Central action selection mechanism in kind of a Rondell system that sui is known for I think this game yeah it it hit a lot of the right spots for me and it would be a game that I really look forward to diving a little bit deeper into um and it holds a high place in my heart among sui games like underwater cities and missina 1347 are some of my favorites and so I think this has a chance of being up there for me as well
  • Number two might be a surprise to you if you know the podcast and it's Adwa this was the U Rosenberg game released last year there were a lot of not I mean criticisms I guess about how Samy this game might feel and I think I I beg to differ a little bit I do agree that the game play itself may feel like you are doing the same things at the same times um if you do play a lot of Rosenberg games there is that theme and I go into this in my latest podcast as well um where I blog about Rosenberg games where there are certain arcs that are established in pretty much all of his games they're it's pretty easy to understand what the early game looks like the mid game and the late game and that is no different in this there are slight variabilities to make this game feel different such as the order of these uh action cards or worker placement spots that shift per round as well as in the order in which these terrain cards come out but those small variances make this game feel a little bit different every time and it helps you and I think there is plenty to explore in this game where you focus on different things maybe you know the overall goal is to follow the breeding strategies listed underneath these um worker placement tiles however I think there is wiggle room to to explore other avenues to see how well um those strategies pan out I've played this solo I've played this multiplayer everyone that I've played it with really enjoyed it um it's it's still you know easy enough to to teach in one night and play in one night like a weekday night um it's heavy enough that it offers uh a lot of good decisions to play uh the solo campaigns or the solo scenarios are I think where this game shines I still feel that is true although I really enjoyed playing the multiplayer and I think that really shot this game up for me and so it is definitely a game that I think is underrated a lot of people didn't um consider this game very highly last year and I think I mean if you were an Rosenberg fan then I think you already know but if you're not uh this is a great mediumweight game to introduce a lot of Euro style Concepts and mechanisms while still adhering to the theme of of you know promoting uh bats and and you know renaturing Etc uh and so I I really enjoyed that integration as well but this was a this is a great game this is a great game and I really enjoyed edwa
  • And that is Mosaic a story of Civilization by Glenn drover so this game was kickstarted two years ago officially released last year and this game is civilization simulation with a central board in about two hours I have played this game with five people I believe I don't think I got to six quite yeah I haven't gotten to six but um it did play in a a weekday night as well and just really you know this reminds me of Age of Empires you know playing that computer game back in the day um it's something that I always looked forward to and I was hoping to find in a game a board game nowadays when I don't have access to you know computer games like that or have the time to do so um lots of monuments here um but yeah so so the civilization game has a lot of the civilization tropes that you're hoping for there's area majority not a lot of direct combat but you're more it's more of like a cold war Style just uh trying to get more military units into these different regions of the map it's primarily a card based card-based Tableau building icon collection game very similar to terraforming Mars Ark NOA Etc and uh and so and this game plays really quick the turns are really Snappy you spend re gather resources or spend them to draw cards from these different piles and there are a lot of different avenues that you can go down you can you know f focus on Military and building your presence on this board you can collect icons and get you know science or economy scoring types of of benefits build one building wonders claiming achievements you name it um I feel like at a five or six player game a lot of those strategies are utilized a lot of Technology cards come out which can steer your strategy in a certain direction which made this game feel uh deep and feel intense and feel variable uh all the times that I've played it and yet it still accomplishes all of that within a reasonable amount of time for how big a box and how much of a rules explanation this offers there are a few uh criticisms or setbacks that I do have about this game including uh you know the setup of these tiles on the main board as well as the lack of a solo mode in the retail version however um I still think about this game I love pulling this out I want to play this more and I want to play the expansion as well see how that uh integrates and yeah this is just an amazing civilization themed game that is probably my favorite go-to game on top of others that I enjoy like Through the Ages um age of civilization as well there are some great Civilization games out there that I have played but I think this one kind of checks off all the boxes for me and so yeah if you haven't had a chance to play this game I highly encourage you to do so
References (from this video)
No references stored for this video.
Video vHufO7pzgLk All You Can Board Collection Roast at 20:50
video_pk 88127 · mention_pk 231569
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think if I had one word to describe this collection I think it would be precarious
  • Move Modern Art to the top of that stack so that you don't accidentally Crush that precious precious box
  • this shelf is failing like this shelf is going to spill
  • the best organized collection we've seen today
  • I love the shelves doing all the work
References (from this video)
No references stored for this video.
Video 4wcK6qvjiDY All You Can Board Top 10 List at 0:50 sentiment: positive
video_pk 88107 · mention_pk 231433
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Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • puzzly experience with simple rules that become complex
  • well designed with strong design decisions
  • highly engaging solo play
Cons
  • not explicitly stated; discussion mentions solo emphasis and comparative context
Thematic elements
Comparison games
  • Kingdom Builder
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the most unique games I've probably ever played
  • this is one of my biggest surprises of the year
  • it's a Triumph of game design
  • colorful and combo-tastic
  • team versus Team battles with zero luck
References (from this video)
No references stored for this video.
Video d92UouGh6Ys Where There's A Wilz, There's a Play Rules Teach at 0:05 sentiment: positive
video_pk 87236 · mention_pk 227567
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Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • colorful hex-placing mechanic with star bonuses
  • clear rule explanations via tutorial format
  • challenge comes from color and adjacency decisions
Cons
  • ambiguous interpretation of the 'C' as a color in some rules
  • clarifications rely on external compendium
Thematic elements
  • Exploration, city-building, and color-matching mechanics
  • A realm of merchant exploration with cities and hex-based territory control.
  • Tutorial / instructional
Comparison games
none
Mechanics (from transcript analysis)
  • Color Matching — Star hexes match all colors; colors include green, yellow and red.
  • Compound Scoring — Star hexes provide bonuses; some require different color combinations.
  • Dice-driven actions — Roll dice to determine how many hexes you may mark and under what constraints.
  • hex-grid placement — Mark hexes adjacent to a central city; patterns can be rotated.
  • Hexagon Grid — Mark hexes adjacent to a central city; patterns can be rotated.
  • Matching — Star hexes match all colors; colors include green, yellow and red.
  • pattern-based placement — Place hexes according to dice results and pattern cards, with rotation allowed.
  • Scoring via stars — Star hexes provide bonuses; some require different color combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the star hexes match all colors
  • three hexes each of a different color
  • the C counts as a color
References (from this video)
No references stored for this video.
Video X8TzfBUooGE Where There's A Wilz, There's a Play Discussion at 37:47
video_pk 86266 · mention_pk 222735
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Space Base is my number one game
  • I love polyomino games and puzzle-y games
  • my top 10 most played games right now
  • I would love to play Federation again when I am more awake
  • Space Base you are building this Tableau down here
References (from this video)
No references stored for this video.
Video uGTxxtPTXao Discussion at 14:42 sentiment: positive
video_pk 86156 · mention_pk 222214
The Guild of Merchant Explorers video thumbnail
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Overall sentiment (raw)
positive
Pros
  • fun game
  • great implementation on BGA
Cons
  • bland title
  • muted color palette
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Flip and Write — another flip and right game but you're not actually writing you're putting little cubes on the map and drawing routes and discovering stuff
  • Route Building — you're putting little cubes on the map and drawing routes and discovering stuff
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that is above retail it's very far above retail I don't know what's going on there
  • oh Critter kitchen I was like now means we got to play this five times you got to commit to it
  • it's terrible it's it's it's like I have nothing that's how bad the production is
  • all of us think it's the the best of all of them
  • which everyone knows was my my game of the year
  • it's a legacy now I think it's like a 10 or 12 game thing and it's tile laying and it has an app
  • every game you add one new section of map that is whoever I think it's whoever wins whoever wins or whoever loses gets to pick the new section of map
  • every single section introduces a new mechanic to the game
  • the story wasn't super compelling
  • Betrayal Legacy is brilliant the way they do the story and unlocking stuff is incredible
  • however not a satisfying ending story-wise and never remember it
  • it still felt weird even up to the last game was that you don't score points as you go
  • the mechanics it's very sound and I legitimately am interested in playing the game again
  • make sure you're taking time for yourself and one of the best ways to do that is to play games with people you enjoy
References (from this video)
No references stored for this video.
Video OO6TYtHv3aU Where There's A Wilz, There's a Play Discussion at 38:34 sentiment: positive
video_pk 85733 · mention_pk 220391
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Overall sentiment (raw)
positive
Pros
  • clever spatial/route-building with cubes
  • varied scoring through eras
Cons
  • rules can be dense for new players
Thematic elements
  • trade routes and exploration
  • exploration and map building
  • flip-and-write-inspired
Comparison games
none
Mechanics (from transcript analysis)
  • era-based bonuses and town-building — Each era presents a choice with bonuses; scoring via connected routes and territories.
  • flip-and-write with cubes — Exploration cards determine cube placement to claim routes and areas; eras introduce bonuses.
  • Flip/Roll and Write — Exploration cards determine cube placement to claim routes and areas; eras introduce bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a fun little game.
  • Sea Salt and Paper... I really like Sea Salt and Paper and Paper.
  • Fromage has this lazy susan which basically has three mini games on it.
  • I really like Stone Spine Architects. It is a blasting game to play.
References (from this video)
No references stored for this video.
Video HffPC6VQ1IY Where There's A Wilz, There's a Play Top 10 List at 47:06 sentiment: positive
video_pk 85537 · mention_pk 219431
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Overall sentiment (raw)
positive
Pros
  • ingenious flip-and-write mechanic on exploration theme
  • satisfying route-building decisions
Cons
  • some components feel plain visually
Thematic elements
  • flip-and-write map marking; build routes and villages
  • map exploration with trade routes
  • strategic, route-building
Comparison games
none
Mechanics (from transcript analysis)
  • flip-and-write / map marking — flip cards to reveal map actions; place cubes to mark paths
  • Flip/Roll and Write — flip cards to reveal map actions; place cubes to mark paths
  • Network/Route Building — connect areas to build routes; completing areas rewards villages
  • route completion / area scoring — connect areas to build routes; completing areas rewards villages
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Power Plants, you draw tiles from a bag and place them into the flower patch.
  • it's kind of like an adult game of tic-tac-toe
  • The origami art on Sea Salt and Paper is just absolutely gorgeous.
  • Isle of Cats Explore and Draw is the travel-friendly version of Isle of Cats.
  • I love everything about this game. The learning aspect is great.
  • The solo has really interesting scenarios.
References (from this video)
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Video 7jwz3SBgdMw UndeadVikingVideos Discussion at 2:19:11
video_pk 85202 · mention_pk 217914
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Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Maybe, just maybe, no one wants your $200 dice, or knockoff stickers.
  • Quit trying to tear down conventions when the problem isn't them.
  • You're controlling titans and there's like this whole Titan thing where you're training them. They're like God of War, the board game.
  • I mean, it's just uh it's crazy stuff out there, man.
  • The whole world's on fire. Nobody cares, you know.
  • It's walking money.
  • The attendance is like around, isn't it like 20,000 or 30,000?
  • I feel like the work is worth it, you know?
  • But people saw the front cover of After the Empire and they were like, "What is this?"
  • And then they want to buy it.
References (from this video)
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Video ktQPSMyPnEQ Sir Thecos Top List at 11:32 sentiment: positive
video_pk 84804 · mention_pk 216134
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Overall sentiment (raw)
Positive
Pros
  • Very surprising and good game
  • High replay value with multiple maps
  • Good potential for expansions
Cons
  • Only played one map, but implies it could be a con if not expanded upon
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Flip and Write — This is like a flip it right just without the right part
  • Movement — you have like uh like cubes and stuff you move around.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like a polyomino game, which you may know that I really love.
  • The production quality is great. The art style is great. The theme is pretty cool, but the game somehow didn't work for us at all.
  • This one really, really surprised me. This is good.
  • And I think it's very well designed, but that's almost a given with Ryan Lockett games.
  • Parks always gets an S tier, especially the first edition.
  • Spirit Island is rising up in rank higher and higher. It has always been S tier game for me, but it's like rising up my like list of most favorite games.
  • This game is very polarizing. I understand that some people really love this and some don't like it at all.
  • Deal of merchants. Always Srank. This is like one of my most favorite deck builders ever.
  • It can be kind of broken, a little bit unbalanced, very luck heavy, but it's a very, very good design as well.
References (from this video)
No references stored for this video.
Video KBJKNLG361U Where There's A Wilz, There's a Play Top 10 List at 2:14 sentiment: positive
video_pk 83267 · mention_pk 209486
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you would like to play with me on Board Game Arena, there is my username, Wisco Wills.
  • Sky Team I have multiple games going as of right now as well.
  • I played 35 times in 2025.
References (from this video)
No references stored for this video.
Video ALtH-mVu3HA Where There's A Wilz, There's a Play Discussion at 18:16 sentiment: positive
video_pk 82470 · mention_pk 207174
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • exploration, trade, era progression
  • maps and eras for merchants exploring new territory
  • strategic, logistical
Comparison games
none
Mechanics (from transcript analysis)
  • era cards — eras introduce new actions; cycles refresh possibilities
  • map exploration — start at a base location and expand through cards
  • Multi-Use Cards — eras introduce new actions; cycles refresh possibilities
  • Set collection and scoring — collect items/regions to score at endgame
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my number one game from FlatOut Games.
  • it's the cutest themed one
  • Fit to Print is a calming but yet stressful game where you are the editor of a newspaper
  • I absolutely love Dead Reckoning
  • We absolutely love this game. It was also on one of our favorite games of 2024.
References (from this video)
No references stored for this video.
Video sQ3gQRksdM8 Banter and Boards Playthrough at 33:50 sentiment: positive
video_pk 82118 · mention_pk 206223
Banter and Boards - The Guild of Merchant Explorers video thumbnail
Click to watch at 33:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to attempt 30 solo games in 30 days.
  • This is totally not premature ranking of these games.
  • There's one takeaway, there's a solo game for everyone.
  • What a fitting end to this solo gaming journey that I play the hardest game on a cruise ship.
  • I ended up finishing this challenge at 32 days.
References (from this video)
No references stored for this video.
Video GUFzZIIdgdE Where There's A Wilz, There's a Play Analysis at 7:16
video_pk 81957 · mention_pk 205191
Where There's A Wilz, There's a Play - The Guild of Merchant Explorers video thumbnail
Click to watch at 7:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to go a little quicker through this because I am going to do all of round two now.
  • Please like, comment, and subscribe.
References (from this video)
No references stored for this video.
Video WF0xzIGKH9k Hungry Gamer Top List at 2:24 sentiment: positive
video_pk 81883 · mention_pk 204826
Hungry Gamer - The Guild of Merchant Explorers video thumbnail
Click to watch at 2:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good despite generic name and look
  • Really satisfying fast game
Cons
  • Most generic name
  • Most beige-y generic looking boards
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Customizable board — the way you get to customize your own board.
  • Flip and write (inspired) — It's not a flip and write game but it's basically a flip and write game except instead of writing you have little cubes you're putting out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so there we have the new list. And as you can see we got Flamecraft Duel's played which is a really good head-to-head two-player cozy game set in the world of Flamecraft with the adorably cute theme of this is the lunchtime game that the Flamecraft dragons play tiling.
  • The deluxe edition is just a freaking triumph [snorts] of production. Beautiful beautiful game.
  • This is a very cool production. It looks like a book.
  • Really clever game in that it uses this idea of you place multiple workers down on each space that you do and that determined who gets to act first. And then all the worker placement spots activate in order.
  • It is the most generic name with the most beige-y generic looking boards. But really good.
  • It's not a flip and write game but it's basically a flip and write game except instead of writing you have little cubes you're putting out. And it's just a really satisfying fast game and the way it works out and the way the cards come out and the way you get to customize your own board, it's a really really satisfying game.
  • everything I'd heard was it didn't quite stick the landing and it didn't quite stick the landing but I did have a good time with it.
  • This is a co-op real-time word game that is just so very clever.
  • And one of the cool things about this new expansion is this is one of those expansions that is a sometimes used. And I find that that is very very rare.
  • This was all the rage at Gen Con and what a cool game.
  • It's probably Mrs. Hungry Gamer's favorite game.
  • This is a dungeon crawl that's actually a pretty light and simple dungeon crawl as far as the gameplay goes but like a Dungeon Universalis has all of the rules that you can imagine. Rules for almost everything and the s- stick is it has this beautiful cardboard scenery. I mean beautiful scenery.
  • This is not one that's like a Tales from the Red Dragon Inn or a Wanderer's Cult of Barnacle Bay that I'm like, 'Okay, yeah, get this to the table.' This is one that I'm going to play by myself a lot.
  • I really like adventure card games. I don't really care about Cthulhu. So, I'm curious how this is going to drive for me.
  • And he [clears throat] loved it. He played it multiple times at the con. And so, now I'm extra excited to play this game.
  • This is a game that was my honorable mention game of the year two years ago as kind of like my heavier than normal game for me that I thought was really really good.
References (from this video)
No references stored for this video.
Video I2U14Ep-X7Y Analysis at 41:45 sentiment: positive
video_pk 81556 · mention_pk 203225
The Guild of Merchant Explorers video thumbnail
Click to watch at 41:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to play solo
  • Satisfying puzzle
  • Good for casual players
Cons
none
Thematic elements
  • Exploration and trade
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players flip over a card to determine available actions.
  • Roll and Write — Flip over a card and put those cubes onto your map to create villages and connect cities.
  • Set Collection — Players collect points based on goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sunavalo is a solar punk game.
  • The solo really does just feel like playing with two players. You You get the same sort of interactions.
  • No one knew Fluxx had a solo mode, but yes, they do.
  • It's more puzzly, it's more not strategic, but definitely more puzzly than the chaos of multiplayer Fluxx, which is what some people like.
  • It's a real life board game. It's a great cool app the life game.
References (from this video)
No references stored for this video.
Video V6bWdSiGUdo Banter and Boards Review at 10:08 sentiment: positive
video_pk 81028 · mention_pk 199200
Banter and Boards - The Guild of Merchant Explorers video thumbnail
Click to watch at 10:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun puzzle
  • Plays well solo
  • Worth trying
  • Engaging due to different maps and rules
Cons
  • Minimal player interaction outside of objective cards.
Thematic elements
  • Exploration, discovery, and trade
  • Exploring land
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine — Players aim to make the most money over four eras by discovering resources and creating villages.
  • Route Building — Explorers must be placed adjacent to existing villages or the capital, expanding outwards.
  • set collection / objective fulfillment — Players create villages by filling terrain types and race to complete objective cards for victory points.
  • Simultaneous action selection — Players perform actions at the same time based on revealed cards.
  • Tile Laying / Exploration — Players place explorers on a map to discover terrain, towns, and ruins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is definitely staying in my collection.
  • First Giants is another game I'm definitely keeping in my collection.
  • Welcome To is phenomenal. I am definitely keeping this one in my collection.
  • Really like this game. This is The Guilds of Merchant Explorers.
  • Nippon Eiyo is a phenomenal game.
  • I was not expecting to have my mind blown playing this game.
  • I was absolutely blown away.
  • I love this game.
References (from this video)
No references stored for this video.
Video YJqiNnqJnpk Top List at 28:11 sentiment: other
video_pk 78287 · mention_pk 190722
The Guild of Merchant Explorers video thumbnail
Click to watch at 28:11 · YouTube ↗
Overall sentiment (raw)
highly recommend
Pros
  • bombastic card effects
  • satisfying point accumulation
  • fun to explore
Cons
  • daunting at first
Thematic elements
  • exploration
Comparison games
none
Mechanics (from transcript analysis)
  • map exploration — how to explore it. Uh it may seem daunting at first to be able to explore this whole map
  • Point accumulation — really rack up the points
  • Roll and Write — This is probably my highest ranked roll and write type of game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really liked how uh bombastic the cards get in allowing you to do, you know, things on your own board and how to explore it.
  • Uh especially with the military aspect and, you know, creating or increasing the military might that you have to um impose on other opponents and when these battles really made our games uh come down to these in addition to uh the just straight-up deck building and um you know, playing cards from your hands and worker placement aspects that has a lot of good mechanisms that I enjoy.
  • This game I really enjoyed for the theme. I like the the thematic story and the arc of this game where the plague gets pretty bad uh during the game, uh but then slowly as you start to unders- or, you know, uh combat the disease, you start to uh rely less and less on taking out the plague and more and more coming back to repopulate Messina.
  • it's still a game that is is tough for me to play sometimes just because um you know, I if I think I know what is going on with the strategy of this game and and and you know, the the more that I have to learn from it and so it kind of deterred me from playing it more
  • But yeah, uh as as bland as it looks, it's actually really fun order fulfillment game.
  • Um it's not as deep or complex as Magic or Hearthstone or some of the other card games are, but it probably will get to that point at some at some point.
  • I wish that the meta game was more diverse. It hasn't been so since the start of the game.
  • And Wingspan for me, while it's a masterpiece of of a design um in my opinion, I really was really drawn to all of the birds and the individuality of these cards.
  • It does take a while to play, I think if you're playing with new people, which was kind of a deterrent for me for bringing this game out more often.
  • So, this is one of the latest Uwe Rosenberg games back in 2022, one of my favorite games. One for the solo version of this game. I think that is the peak way to play this game.
  • And so I I hold it in high esteem.
References (from this video)
No references stored for this video.
Video 9tu47IK8fFA Meeple University Playthrough
video_pk 70010 · mention_pk 166907
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are exploring avenia in this game
  • it's like flick and dried but instead of writing it's putting cubes
  • most coins wins that's it that's it
  • we will play over four rounds
  • there are four maps with the base game
References (from this video)
No references stored for this video.
Video 9tu47IK8fFA Meeple University Playthrough at 1:51 sentiment: positive
video_pk 70010 · mention_pk 238147
Meeple University - The Guild of Merchant Explorers video thumbnail
Click to watch at 1:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flexible and varied map play with multiple maps included in the base game
  • Clear objectives and race-style scoring create engaging tension
  • Rich thematic setup with ruins, villages, and trade routes
  • Active, energetic live stream with community interaction
Cons
  • Some turns can hinge on unlucky draws and timing, creating tense moments
  • Complex setup and learning curve may be challenging for new players
Thematic elements
  • exploration and trade networks across a modular map with villages and ruins
  • Avenia (map exploration with capitals, villages, ruins and trade routes)
Comparison games
  • My City
Mechanics (from transcript analysis)
  • draw exploration card each turn — at the start of each turn a card is drawn from the exploration deck to indicate terrain type and adjacency possibilities.
  • Network/Route Building — players connect cities via trade routes; score is the product of connected city numbers and the used link is deactivated for the rest of the game.
  • place cubes to fill regions and activate villages — players place cubes to fill contiguous regions; when a region is completed, a village is discovered and contributes to scoring.
  • round structure and end of round cleanup — the game is played over four rounds; at the end of each round cubes are removed, villages persist, and scoring opportunities reset.
  • ruins yield treasure cards — visiting ruins for the first time in a game grants treasure cards with bonuses like actions or coins.
  • score concealment via coins — coins used for scoring can be flipped to conceal scores from opponents.
  • special action cards and personal actions — the deck contains 'one' cards that allow players to draw two exploration cards and gain personal actions; players eventually select three special actions.
  • specialization and island targeting — players acquire specialization-based actions that push them toward islands and paths that benefit their chosen approach.
  • Tile Placement — players place cubes to fill contiguous regions; when a region is completed, a village is discovered and contributes to scoring.
  • trade routes scoring and deactivation — players connect cities via trade routes; score is the product of connected city numbers and the used link is deactivated for the rest of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are exploring avenia in this game
  • it's like flick and dried but instead of writing it's putting cubes
  • most coins wins that's it that's it
  • we will play over four rounds
  • there are four maps with the base game
References (from this video)
No references stored for this video.
Video X8S-WjbTEb8 Top 10 List at 0:53 sentiment: positive
video_pk 67850 · mention_pk 164115
The Guild of Merchant Explorers video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Special abilities feel great
  • Fun puzzle to solve
  • Quick to play solo
  • Every card feels super good
Cons
none
Thematic elements
  • Exploring and establishing cities/villages and building networks.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players establish cities/villages which are removed at the end of the round, requiring continuous establishment.
  • Route Building — Players traverse the map to increase their network of connections and build routes.
  • Set Collection — Players establish new cities/villages and explore for treasure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is at the start it's fine is it hello i'm matthew and joining me to count down the 10 games our viewers are playing this month is paula hi everyone i'm here too uh because we're in my house right now i'm at your house also i am real jet-lagged so who knows how this is gonna go
  • fun flippin right like game the special abilities feel great a fun puzzle to solve each time and solo is quick to play it's great i love you when every card feels super good yeah a game where you're like everyone else has way better powers than me but everyone else is like oh everyone else is weird yeah yeah yeah i love it it's fun i like it it does kind of feel like a flipping right but it's not it's a it's a flipping place cubes yeah it's a flipping cube we've coined it it's a coin game
  • got it as a late birthday present the gifter was originally going to buy a different game but she was swayed by the cute kittens i would be too and that's why i had to interrupt you so but what we were talking about is being a teppanyaki chef over our hot hibachi grill and it sure does look entertaining but could you be one throw the egg grab the pepper and find out in hibachi players are japanese teppanyaki chefs who must use their hibachi grill to please hungry customers by throwing disks which are actually poker chips onto the board where the chips land determines which ingredients the chefs can buy or sell and which special actions they might be able to take the first chef to complete three orders from customers not just ones they made up out of their brain wins in that it's obvious like i win nobody wants everyone i did it they just came in for water they did it viewer jonathan l recently fired up this game stating hauling poke chips across the board to complete recipes and getting to annoy your friends by kicking their chips around what not to like my brother really enjoyed this game well the game that this was really based on yes this sounds really fun i like it's obviously a dexterity game it is but also the way you go about it is very very fun it's like flicking throwing and flick i think it'd be bad at it i just need to get some gums i wish what did they look like did the pieces feel like slices of the onion volcano oh exactly like that of course that's exactly how i was going to describe it before you started saying the deluxe version of this game should have actual edible bits that you're throwing on the board i feel like you think that you want that but you don't want that i want it no don't tell me what i don't want okay it comes with an egg
  • this game is more phenomenal it creates the most faithfully immersive board game experience for a franchise that i never stopped loving since i was a kid the sheer number of expansions allow for so much gameplay variety creating unique combat puzzles for each playthrough depending on the combination of rangers and their fighting styles that you're playing with also the miniatures are so cool i think i had the last jason toy that was in the country my mom had to drive to a port to get it from a guy who had it in a box oh wow oh it was huge never let me forget it
  • deduction and suspense deduction and suspense carefully observe strange clues strange and ominous patterns it's actually quite distracting when you do that now think about it distracting in the things going on in the apartments across the way there's parties knives a saw bickering laughing music and a mysterious trunk do you detect a murder or is the secret private world of
  • Knocking it out of the park at number two is Barron park.
  • The first game is the guild of merchant explorers in which cities will grow in reach as players traverse the map to increase their network of connections and build routes toward the goal of achieving their personal secret objectives.
  • Parks are created by combining polyamidos with players scoring for animal house animal areas completed construction and more.
  • We were just taught this at a game night with friends we had such a great time and it's one of the best games we've played recently and autumn p adds just charming not all the babies are bears oh the game sorry cares like charmin is what i thought just charming because they have a bear mascot that's true
  • Near and Far in which players explore different maps in a search for the last ruin recruiting adventurers hunting for treasure and competing to be the most storied traveler they must collect food and equipment at town for long journeys to mysterious locales making sure not i do the pointing that's my thing i have the mug and the pointing i'm so sorry long journeys mysterious locales making sure not to forget enough weapons to fight off bandits living statues and rusty robots statues exactly you've got to watch out for the living statues sometimes travelers run into something unique in a mini adventure is read from a book of stories it's giving the player a choice of how to react creating a new and memorable tale each game
  • We just started playing this one and are so impressed with the different modes of play campaign character arcade is like a choose your own adventure book inside the choose your own avenger book
  • I like the characters in storytelling
  • Maybe my favorite red raven game maybe my favorite game ev my favorite game ever
References (from this video)
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Video RZGYiHW-R4Q Allies or Enemies Top 100 List at 24:11 sentiment: positive
video_pk 65853 · mention_pk 159882
Allies or Enemies - The Guild of Merchant Explorers video thumbnail
Click to watch at 24:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong sense of progression with powerful round bonuses
  • Multiple viable strategies via map and tower connections
Cons
  • Rule explanations can be lengthy
Thematic elements
  • Array
  • Exploration of towers and dungeon-like structures
  • progression-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Cube Placement / Tile Placement — Place cubes on terrains as cards flip each round to claim areas and treasures.
  • Increase Value of Unchosen Resources — Each round all players pick a powerful bonus card, which creates tempo and power spikes.
  • Round-based Bonus Chooser — Each round all players pick a powerful bonus card, which creates tempo and power spikes.
  • Tile Placement — Place cubes on terrains as cards flip each round to claim areas and treasures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a camel betting game
  • you can't take it too seriously
  • you are Vikings and you're exploring different islands
  • This is a trick taking game and it really leans into being a trick taking game
  • it's an area control game and it's also a set collection game as well
  • money is unbelievably tight in this game
  • you've got to make bets on who's going to be first, second, and third
  • the cards shift
References (from this video)
No references stored for this video.
Video RvpyyYn4ETI All You Can Board Analysis at 15:10 sentiment: positive
video_pk 64289 · mention_pk 157738
All You Can Board - The Guild of Merchant Explorers video thumbnail
Click to watch at 15:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple core system; satisfying spatial puzzle
  • Four maps; replayability
  • Automa-like scoring and progression with new objects
  • Solid solo experience; highly replayable
Cons
  • No automa in the base game; solo tension is a race rather than an opponent
  • Treasure cards underwhelm; some goals interact in straightforward ways
  • Grumble about setup time not being heavy, but still present
Thematic elements
  • Exploration and expansion puzzle
  • Map-based exploration with villages; treasure collection
  • Puzzle-driven, map-first
Comparison games
  • Fjords
  • Blue Lagoon
  • Terra Mystica
Mechanics (from transcript analysis)
  • Card-driven action selection — Each turn flips a card that dictates where you can place explorer cubes on terrain.
  • Score-and-Reset — Explorers disappear at end of round, leaving behind villages; continue next round.
  • Turn-based round reset — Explorers disappear at end of round, leaving behind villages; continue next round.
  • Variable Map — Four maps with changing goal cards create replayability.
  • Variable maps and goals — Four maps with changing goal cards create replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything about Cozy Sticker Ville is supposed to be a relaxing activity.
  • There is no way to win, there's no way to lose.
  • I won't be playing this game solo or multiplayer again.
References (from this video)
No references stored for this video.
Video YSjUgdmn0sU All You Can Board Top List at 19:11 sentiment: positive
video_pk 62478 · mention_pk 155080
All You Can Board - The Guild of Merchant Explorers video thumbnail
Click to watch at 19:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • surprisingly deep for a largely tile-placement game
  • four maps provide substantial variety
  • great to teach and appealing to a wide audience
Cons
  • less mainstream visibility; more niche appeal
Thematic elements
  • exploration and trade via tile/area expansion
  • world map with maps and villages across multiple terrains
  • elegant, strategic tile placement with accessible goals
Comparison games
none
Mechanics (from transcript analysis)
  • Cube Tower — achieve various objectives like branching around, building towers, etc.
  • set of goals / towers — achieve various objectives like branching around, building towers, etc.
  • Special ability cards — cards grant flexible abilities that open up new play possibilities each round
  • Tile Placement — place cubes/tiles to build routes, villages, and towers across several maps
  • tile placement on world maps — place cubes/tiles to build routes, villages, and towers across several maps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best part about big shot is that the way you actually gain a territory, the way you have control over it and will therefore score for it is when there are seven cubes present in a territory.
  • it's a small game. It doesn't take very long to play.
  • This is so deeply tactical. every single decision you're making with especially with having two win conditions in the game is so important but also so fun to engage with.
  • the theme and artwork is not at all what I gravitate towards.
  • it's a pleasant pleasant surprise from this last year.
  • the special ability cards crack the game wide open
  • it's surprisingly Cascadia, if I get that's the way to word it.
  • rolling hills or rolling rivers, they're addictive and fun
References (from this video)
No references stored for this video.
Video BfoCu_fX5dI Allies or Enemies Review at 9:05 sentiment: positive
video_pk 61065 · mention_pk 153484
Allies or Enemies - The Guild of Merchant Explorers video thumbnail
Click to watch at 9:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong faithfulness to the original game feel
  • Exciting route options and map interactions
Cons
  • Requires familiarity with the original to fully appreciate
Thematic elements
Comparison games
  • Rolling Realms
Mechanics (from transcript analysis)
  • map exploration / routes
  • Network/Route Building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's exactly the same as the original Rolling Realms but there is a bunch of stuff that's different
  • I feel like one of the big reasons this game even exists is because it's kind of the big box for Rolling realm
  • I will say that it is not waterproof we learned that the hard way
  • this is our first one back in London so let's see if this sticks or not
  • what we're going to do from now on is I think just mix it in with the rest of the Rolling Realms
  • Meadow has this terrific drafting mechanism where you're putting your little number arrows
  • Planet Unknown is probably my favorite of all the games represented
  • this would have been in the fourth category but we played it just recently again and it grew on me
  • I like this one a lot
References (from this video)
No references stored for this video.
Video 5QRR3ANR0TY Allies or Enemies Top List at 13:41 sentiment: positive
video_pk 61145 · mention_pk 153668
Allies or Enemies - The Guild of Merchant Explorers video thumbnail
Click to watch at 13:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great variety due to different maps and powers
  • strong asymmetry that stays balanced
Cons
  • can be confusing early on due to many moving parts
Thematic elements
  • city-building with merchants
  • medieval/merchant-building maps
  • flipping/building with a strong special-cards twist
Comparison games
none
Mechanics (from transcript analysis)
  • flipping cards to place cubes — use a shared pool of cards and maps to build a kingdom.
  • one-time super power card per round — each round you use one of six cards that changes gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a good Gateway game
  • the art on the cards looks fantastic
  • it's one of those simple flip and write games that you just want to play again and again
  • the lazy Susan is genius
  • Planet Unknown just knocks our socks off
References (from this video)
No references stored for this video.
Video YQiZFMRvht0 Tabletop Tolson Analysis at 1:53 sentiment: positive
video_pk 59730 · mention_pk 152263
Tabletop Tolson - The Guild of Merchant Explorers video thumbnail
Click to watch at 1:53 · YouTube ↗
Overall sentiment (raw)
mixed to positive
Pros
  • straightforward weight and clean design
  • visually appealing
  • frustration-to-joy tension
Cons
  • abstract theme may appeal less to some players
  • light weight may not satisfy heavier gamers
Thematic elements
  • trade networks and exploration with landmark scoring
  • abstract exploration and map-building across multiple maps
Comparison games
none
Mechanics (from transcript analysis)
  • flip-and-build — players flip cards to reveal locations and build structures on the map
  • map exploration and landmarks — players aim to reach landmarks and trigger scoring via various maps and categories
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Daybreak is the most thematic because it connects what you're doing with the goals and the actual mechanics.
  • it's a cooperative game and the tension is nail-biting.
  • the game scales well for fewer players or more players.
  • Guild of Merchant Explorers is nice, straightforward, light, and clean.
  • Ticket to Ride Legacy offers a legacy experience that keeps you coming back, with evolving content.
References (from this video)
No references stored for this video.
Video ALW9-81KHJQ Tabletop Tokki Top List at 10:06 sentiment: negative
video_pk 59707 · mention_pk 152239
Tabletop Tokki - The Guild of Merchant Explorers video thumbnail
Click to watch at 10:06 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Ambitious idea with landscape patterning and route-building
Cons
  • Extremely fiddly components (tiny hexes, mismatched tokens) hamper play
  • Perceived unplayability due to setup fragility and table noise
Thematic elements
  • building routes and landscapes to maximize value
  • Trade and exploration in a guild-structured setting
Comparison games
  • Cartographers
Mechanics (from transcript analysis)
  • flip_and_fill — Cards pattern reveal landscapes; players fill patterns on their boards accordingly.
  • Pattern Building — Fill in a board with landscape patterns that score based on completed shapes and patterns.
  • pattern_building — Fill in a board with landscape patterns that score based on completed shapes and patterns.
  • placement_and_resource_management — Players place landscapes and manage cubes and tokens to optimize routes.
  • Resource Management — Players place landscapes and manage cubes and tokens to optimize routes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's all about as flat as the leaves in the game box
  • two turns into even the first phase I was already over it
  • this game is unbelievably light
  • the board is only about this big; the hexes are tiny and fiddly
  • there you have it those are five more disappointing games
References (from this video)
No references stored for this video.
Video _-JDaHvM174 The Board Game Garden Discussion at 20:55 sentiment: positive
video_pk 41718 · mention_pk 126412
The Board Game Garden - The Guild of Merchant Explorers video thumbnail
Click to watch at 20:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • handsomely produced components
  • solo mode is well-regarded
Cons
  • some players compare it to other exploration titles
Thematic elements
  • map exploration and merchant activity
  • Age of exploration and trade
  • playful, exploration-forward
Comparison games
none
Mechanics (from transcript analysis)
  • Exploration / resource placement — Place explorers to claim bonuses and points
  • Tile Placement — Place tiles to expand map regions and establish routes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am indecisive and cannot pick favorites.
  • I can't get enough of this game.
  • Negotiation is definitely not as bad as I thought it was.
  • Cascadia is one of my favorite games this year.
References (from this video)
No references stored for this video.
Video SbUim_3rHH4 The Board Game Garden Top List at 9:27 sentiment: positive
video_pk 40793 · mention_pk 123734
The Board Game Garden - The Guild of Merchant Explorers video thumbnail
Click to watch at 9:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • therapeutic, satisfying to grow a network
  • easy to learn, deep in planning
Cons
  • thematic clarity can be variable
  • endgame decisions can slow down if not careful
Thematic elements
  • exploration and city-building
  • map-building with trade routes
  • multi-location exploration with markers
Comparison games
  • Resist
Mechanics (from transcript analysis)
  • tile/card flip to reveal routes — new locations are revealed and placed to expand routes.
  • token/marker placement — place cubes to claim terrains and upgrade routes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a wonderful little puzzle game
  • it's easy to get to the table
  • I absolutely love this game
  • Legacy of You has captured my heart
References (from this video)
No references stored for this video.
Video vH5sIg_kVkM The Board Gaming Doctor Discussion at 8:58 sentiment: positive
video_pk 39429 · mention_pk 118994
The Board Gaming Doctor - The Guild of Merchant Explorers video thumbnail
Click to watch at 8:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging roll-and-write with meaningful late-game boosts
  • strong thematic exploration feel
Cons
  • perceived price may be high for some
  • multi-step setup can be lengthy
Thematic elements
  • exploration and resource/goods gathering
  • shared map exploration and expedition planning
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — -roll dice, write results to guide explorations
  • roll-and-write — -roll dice, write results to guide explorations
  • Set Collection — gain powers or abilities over rounds to alter strategy
  • set collection/clout progression — gain powers or abilities over rounds to alter strategy
  • shared map exploration — explore a map together and trigger expeditions
  • Variable Map — explore a map together and trigger expeditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Captain Flip is a very lightweight family type game
  • I think Daybreak is an excellent game from Matt Leacock
  • I think Sky Team deserves to win those rewards
  • the Roll-and-write mechanism is really embellished and taken to the next level
  • Legacy version I've heard has a lot of good things to offer
References (from this video)
No references stored for this video.
Video 26_IyZty8G0 The Board Game Garden Discussion at 10:09 sentiment: positive
video_pk 37605 · mention_pk 112977
The Board Game Garden - The Guild of Merchant Explorers video thumbnail
Click to watch at 10:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful look and accessible flip-and-place design
  • interesting route-building
Cons
  • aesthetic may be divisive for some
Thematic elements
  • exploration and commerce across fantasy lands
  • flipping and placing cards to extend a trade network
  • flippant, card-driven
Comparison games
none
Mechanics (from transcript analysis)
  • cube placement — placing cubes on terrain to connect paths and reach cities
  • flip and write / flip and place — cards reveal possible cube placements and routes
  • Flip/Roll and Write — cards reveal possible cube placements and routes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love Parks so much
  • I really enjoyed this one
  • this is my favorite game of all time
  • the coziest most relaxing just chill game that I really enjoyed
  • I would love to stream it on YouTube and like do a little series
References (from this video)
No references stored for this video.
Video 9yZp1DFOe8o The Board Game Garden Playthrough at 1:22:33 sentiment: positive
video_pk 36048 · mention_pk 148465
The Board Game Garden - The Guild of Merchant Explorers video thumbnail
Click to watch at 1:22:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple mechanism with depth; approachable
  • Great integration into Redux lineup
Cons
  • Occasional confusion about adjacency/terrain rules
Thematic elements
  • exploration and resource gathering
  • castle route to hex tiles crossing terrain
  • light thematic adventure
Comparison games
none
Mechanics (from transcript analysis)
  • terrain pick and hex-crossing — roll numbers to cross off terrain; use values to gain resources/stars; adjacency matters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is so fun.
  • This is like one of the games that I often like lose myself in, if that makes sense.
  • Rolling Realms Redux is a really good addition.
  • I got a score of 41.9.
  • Meadow is really fun because you are writing a number one through four on any of these little fences here.
References (from this video)
No references stored for this video.
Video K8VsZphAwpI Board Game Hangover Top 10 List at 1:39 sentiment: positive
video_pk 35332 · mention_pk 105463
Board Game Hangover - The Guild of Merchant Explorers video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vivid exploration flavor
  • Simple, approachable solo play
  • Exploration cards provide interesting choices
Cons
  • May be too light for some players seeking depth
Thematic elements
  • Exploration, trade, discovery
  • Exploration-driven adventure in a merchant/settlement context
  • Objective-driven exploration frontier with narrative flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Complete exploration objectives to gain victory points; solo play adapts to a bot-like progression
  • exploration deck — Each round reveals a card guiding where you can explore and what you can do
  • objective/point scoring — Complete exploration objectives to gain victory points; solo play adapts to a bot-like progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of the best ways to enjoy board games is playing all by yourself.
  • This is a quick, simple game that it's easy to reach for and play because it doesn't take a lot of time and not a lot of space.
  • This is a solo only war game that might take up to a whole day to play depending on the scenario.
  • It's almost like taking your favorite VHS tape, putting it in, and watching your favorite scary movie, actually being in it.
  • This game has an insane amount of replayability.
  • So many decisions, so many cards, and the replay value is off the charts.
References (from this video)
No references stored for this video.
Video o0mfShFnxIw The Board Gaming Doctor Top List at 13:47 sentiment: positive
video_pk 34951 · mention_pk 104199
The Board Gaming Doctor - The Guild of Merchant Explorers video thumbnail
Click to watch at 13:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • bombastic, fast play with strong thematic flavor
  • asymmetric cards add spice and variety
Cons
  • noted as a quick filler; may lack depth for some players
Thematic elements
  • merchant exploration and collection
  • map exploration with cube placement
  • light-hearted, fast-paced roll-and-write feel
Comparison games
  • Roll-and-write
  • Age of Empires-inspired logistics
Mechanics (from transcript analysis)
  • area/resource collection — explore map tiles and collect resources through placement
  • Asymmetric Player Powers — cards grant disparate abilities that shape play
  • card-based asymmetric powers — cards grant disparate abilities that shape play
  • Flip/Roll and Write — quick, map-driven actions using dice-led resource generation
  • roll-and-write — quick, map-driven actions using dice-led resource generation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like that aspect of keeping track of resources with dice
  • I thought it was really clever how it was handled in this game
  • this game is highly interactive it's hard to appreciate it based off of what you see here
  • I would love to see this game get that support and can be more widely available soon
  • I really enjoyed it I like the concept of it and I would want to return to it to see if it still holds up mechanically
  • this game has a lot of hand management and deck management as well you go through pretty much your entire deck
References (from this video)
No references stored for this video.
Video lvf5fWaPIdg Board Gaming Ramblings Review at 1:35 sentiment: positive
video_pk 34771 · mention_pk 103647
Board Gaming Ramblings - The Guild of Merchant Explorers video thumbnail
Click to watch at 1:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, approachable in setup and rules
  • strong fit for 2-player or solo play as a puzzle to optimize
  • no erasing between rounds thanks to the map-reset mechanic
Cons
  • interaction can be relatively lightweight; players race rather than directly hinder each other
  • may feel abstract or thematic to some players
Thematic elements
  • Exploration, trade, and empire-building expeditions across a modular map
  • Fantasy map-building where explorers reveal and populate territories while trading and expanding influence
  • Strategic map-building with flip-driven actions and a non-writing footprint
Comparison games
  • Blue Lagoon
Mechanics (from transcript analysis)
  • flip-and-reveal map actions — players flip cards or map elements to determine available actions without writing, shaping the map as play proceeds
  • resource/point economy — earn coins/points via exploration, treasures, towers, and trading posts; coins convert to victory points
  • Simultaneous Actions — rounds proceed with relatively little downtime, allowing multiple players to operate in a shared space
  • simultaneous/parallel play — rounds proceed with relatively little downtime, allowing multiple players to operate in a shared space
  • Tile Placement — place cubes and buildings on the map to claim spaces, generate bonuses, and advance toward goals
  • tile/area placement — place cubes and buildings on the map to claim spaces, generate bonuses, and advance toward goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's kind of a Spiel special
  • it's kind of like a mix between a keeper color and a rambling review
  • it's not very interactive
  • this is a very pure a deduction game
  • we have played only this two times
  • it's not Arc Nova
  • Nova Luna is better than Arc Nova
  • it's basically the same game but this just is better
  • we laughed so much at us trying to do it
  • you close your eyes and try to build the Tower
References (from this video)
No references stored for this video.
Video Htw7Rm7VRF8 The Dice Tower Discussion at 11:29 sentiment: positive
video_pk 32444 · mention_pk 207674
The Dice Tower - The Guild of Merchant Explorers video thumbnail
Click to watch at 11:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration
  • Engaging route decisions
Cons
  • Can be heavyweight for newcomers
Thematic elements
  • Exploration and commerce
  • Medieval trading empire
  • historical-ish
Comparison games
none
Mechanics (from transcript analysis)
  • Network/Route Building — Lay out and optimize routes for income and points
  • Route planning — Lay out and optimize routes for income and points
  • Set Collection — Gather resources and move characters to collect points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flip 7 is becoming an unstoppable juggernaut.
  • Ticket Ride has sold 20 million copies.
  • Ticket Ride will return in Avengers Doomsday.
  • Oink Games is opening an official store in Harajuku in March.
  • Labyrinth Chronicles is being crowdfunded soon. It has a retail release in quarter 4.
  • Legacy is coming out at Gen Con.
  • This is its own standalone thing. It sounds very different.
References (from this video)
No references stored for this video.
Video E9291YDrVWA Board Game Garden Top 100 List at 22:46 sentiment: positive
video_pk 28268 · mention_pk 82873
Board Game Garden - The Guild of Merchant Explorers video thumbnail
Click to watch at 22:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible route-building with elegant pacing
  • light, relaxing euro feel while still offering strategy
Cons
  • end-of-round reset can feel punitive if mismanaged
Thematic elements
  • route-building and resource management
  • Trade routes, towns, and treasure-hunting map tiles
  • light euro with approachable rules
Comparison games
none
Mechanics (from transcript analysis)
  • end-of-round housekeeping — End-of-round resets progress; careful planning avoids lost momentum.
  • route-building / terrain placement — Shuffled terrain cards reveal spaces to place towns and route connections.
  • treasure & town networks — Reach towers and treasures to gain victory points and advance the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a long time since I've played this one but it is one that I like continuously think about
  • Nana is the Japanese version
  • this is a wonderful card game that is so much fun
  • I really enjoy the art and the world Ryan Lockett has created
  • Above and Below has a special place in my heart
References (from this video)
No references stored for this video.
Video -TagEoSTQN8 Chairman of the Board Top List at 22:34 sentiment: positive
video_pk 12901 · mention_pk 37733
Chairman of the Board - The Guild of Merchant Explorers video thumbnail
Click to watch at 22:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • DNA shared with Trails of Tukana; scalable paths to points
Cons
  • Fiddly maps can become cluttered; setup feels precise
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I find these styles of games quite frustrating because whatever you do somebody else on their terms ends up undoing"
  • "I can't seem to understand why these games are so popular"
  • "Massively impressed with this one"
  • "an absolute joy to play"
  • "I adore this game"
References (from this video)
No references stored for this video.
Video b7oAU0Q6TZI Board Game Hangover Top List at 3:29 sentiment: positive
video_pk 11729 · mention_pk 34391
Board Game Hangover - The Guild of Merchant Explorers video thumbnail
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fluid and accessible flow of play
  • Deck naturally shifts from game to game, offering variety
Cons
  • Some players may wish for deeper engine-building
  • Deck randomness can influence pacing
Thematic elements
  • Exploration and accumulation of victory points
  • Explorers charting new kingdoms for treasures
  • Simple, elegant deck-driven exploration with evolving play
Comparison games
  • Civolution (for its engine/epic feel and evolving play)
Mechanics (from transcript analysis)
  • Deck-driven exploration — Draw and use cards to determine where explorers go and what they do
  • Set collection / treasure chasing — Treasure points and exploration outcomes drive scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The visually most pleasing board game, Euro game of all time.
  • I can't stop thinking about this game and want to play it again and again.
  • The box is actually part of the game.
  • It's the best character building in board games, period.
  • The historic flavor, the politics, the negotiation, the backstabbing makes this an amazing game experience.
References (from this video)
No references stored for this video.
Video 0rglYs7y8A0 The Cardboard Herald Top List at 1:24 sentiment: positive
video_pk 10189 · mention_pk 112461
The Cardboard Herald - The Guild of Merchant Explorers video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong sense of agency
  • Elegant, streamlined asymmetry
Cons
  • Theme can be abstract for some players
Thematic elements
  • Exploration and personal power growth
  • Exploration and map-building with asymmetric powers
  • simplified, accessible
Comparison games
  • Cartographers
  • Dwellings of Elderval
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each player starts with unique powers and progressions
  • Asymmetric powers — Each player starts with unique powers and progressions
  • Resource Management — Cubes and tokens used to expand influence on the map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island still an absolute Banger
  • I love the sense of agency that you have in the game
  • Arc Nova absolutely took my heart away
  • Kabuto Sumo with 31 plays in a year
  • the game that I knew was going to be up here
References (from this video)
No references stored for this video.
Video 0pA2enZE07Y Rolling Dice & Taking Names Discussion at 19:35 sentiment: positive
video_pk 5593 · mention_pk 16639
Rolling Dice & Taking Names - The Guild of Merchant Explorers video thumbnail
Click to watch at 19:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent solitaire mode
  • works well with any player count
Cons
  • potentially less interaction in some play modes
Thematic elements
  • trade routes, exploration, and map advancement
  • Maritime exploration and guild-based exploration narrative
  • solitaire-friendly exploration with map-building
Comparison games
  • Quartermaster General
  • Firefly: Deck-Building Game
Mechanics (from transcript analysis)
  • set collection / route optimization — collecting routes and resources to score efficiently
  • solitaire-ready play — designed to be playable solo and with any player count
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is raw literally
  • the whole concept of this show was like hey why don't we just turn on mics
  • one reason why that game excels so well is because of the Solitaire nature and it works with any player count
  • Quartermaster General is really good with five
  • we were asked the Gen Con... Connor from Inside Up Games looked at me and goes what topic would get you excited
References (from this video)
No references stored for this video.
Video EIiUSBj15xE Getting Games Discussion at 7:13 sentiment: positive
video_pk 5382 · mention_pk 16006
Getting Games - The Guild of Merchant Explorers video thumbnail
Click to watch at 7:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun to play four times; good group dynamic
Cons
  • Might not be loved by all players
Thematic elements
  • Trade routes, discovery, engine-building
  • Merchant exploration / adventure
  • Strategic / exploratory
Comparison games
none
Mechanics (from transcript analysis)
  • Exploration / route building — Players explore and establish routes with potential for branching paths
  • Network/Route Building — Players explore and establish routes with potential for branching paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a euro style game that plays up to six
  • it's fully simultaneous
  • Concordia Venus ... brings in team play and that lets you play two on two which is a four player game and it also lets you play two versus two which is a six player game
  • not a euro game really it's more of a deduction style game where it's one versus many
  • I started to work on that video and I'm hoping to make it happen
  • Miniatures don't do anything for me
References (from this video)
No references stored for this video.
Video Lt45YGlrK0A Rolling Dice & Taking Names Top List at 1:03:52 sentiment: positive
video_pk 4902 · mention_pk 111358
Rolling Dice & Taking Names - The Guild of Merchant Explorers video thumbnail
Click to watch at 1:03:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach
  • fast-playing
  • engaging route-building
Cons
  • less depth than heavier euros
Thematic elements
  • port-to-port exploration and route-building
  • exploration trade routes
  • light
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — shared scoring track drives decisions
  • public_scoring — shared scoring track drives decisions
  • Set Collection — collect cards to complete routes
  • set_collection — collect cards to complete routes
  • tile_drafting/route_building — draw cards and lay routes between ports
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arc Nova let's go
  • we're the older content creators
  • it's alive
  • roll Dice and taking names
References (from this video)
No references stored for this video.
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