September 1939: The commander of the Admiral Graf Spee receives the order to sink as many British freight ships as possible in the South Atlantic. The objective is to intercept the ships crossing the Atlantic and prevent supplies from reaching the UK and other destinations.
The plan seems to work in the first months. Within a few weeks, the Admiral Graf Spee sinks nine freight ships and sends almost 50,000 gross register tons to the seabed. The gigantic loss puts the army command in London Whitehall under pressure. In order to protect their freighters in the best possible way, the Admiralty had no choice but to reinforce the English fleet in the South Atlantic by sending three cruisers in what is known as "The Battle of River Plate".
The Hunt is an asymmetric duel in which one player assumes the leadership of the British Royal Navy, while the other player represents the German Kriegsmarine. Each player has their own deck of cards. In order for the German side to win, it must stay hidden from the British while sinking five cargo ships. The British player must hunt down and fight the Admiral Graf Spee in a final naval battle, in which case the side that ends up with less damage wins.
Will the Royal Navy be able to take advantage of its numerical superiority, or will the Kriegsmarine be the ones who with their cunning and refined strategy manage to overthrow their rival?
—description from the publisher
- Offers significant strategic depth.
- High tension and engaging cat and mouse gameplay.
- Unique card play system.
- Asymmetric gameplay provides distinct experiences for each player.
- Germans tend to win more often than the British.
- Finding the sub can be difficult for the British player.
- High action point costs for some cards can deplete hand size quickly.
- British decks may have lower value cards for combat.
- Hint tokens are removed when the sub moves, limiting search windows.
- Asymmetric game of a German U-boat hunting Allied freighters while being hunted by British battleships.
- World War II naval warfare
- Cat and mouse style game with hidden information.
- Twilight Struggle
- Watergate
- Enigma
Mechanics (from transcript analysis)
- Action Point Allowance — Both players have action points to spend on movement, repairs, searching, or other abilities.
- Asymmetric play — Players control vastly different sides (German U-boat vs. British battleships and freighters) with unique objectives and mechanics.
- Card Drafting — Players use cards from their own decks for actions or combat strength.
- Deduction — The British player uses clues and deduction to locate the hidden submarine.
- Dice Rolling — Dice are used for searching and combat resolution.
- Hidden Movement — The German player hides their submarine's location, while the British player tries to track it.
Video topics + discussion points
Quotes (from this video)
- I mean it's a game that you're kind of managing the supply chain for the Allied invasion of Europe.
- You're always on the edge of your seat.
- You gotta manage your resources very carefully.
- You've got to manage your troops and your supplies, and your transport.
- If you roll bad and they get pushed back then you have to deal with that.
- more Vanessa less Tony is how I was reading all those comments
- It's not about the games it's the banter that you two brought to the show it's about the taste test it's about everything
- Matthew Perry yes Matthew Perry 54 years old played Chandler Bing
- he had started providing places for people who were dealing with the same thing to go to he was a philanthropist and trying to help others
References (from this video)
- tight, tense two-player experience
- clear thematic tension between two sides
- asymmetrical two-player duel
- naval warfare
Mechanics (from transcript analysis)
- asymmetrical two-player duel — one side British navy leadership, the other German attacker; separate decks and goals
- card-based actions and operational points — players manage cards for actions and save for later phases
Video topics + discussion points
Quotes (from this video)
- Saving Private Ryan the board game which sounds devastating honestly
- it's not overly complicated
- it's a great heads up two-player duel
- it's just so simple to teach everyone enjoys it it's it's just a great game
- I like expansions that add depth rather than breadth
- the cooperative campaign what where did that come from
- the game does a great job of maximizing enjoyment without the myriad complexities of certain other games of this type
References (from this video)
- Clever mechanics and design.
- Challenging and forces new ways of thinking about Age of Steam.
- The town creation and city movement mechanics are interesting.
- The Loco action can be very powerful.
- Can be played offensively, using towns to extend opponent routes.
- Can be overwhelming and mentally taxing.
- Abstract theme, lacks the thematic connection of other Age of Steam games.
- Complex math and recalculations can be frustrating.
- The new mechanics might be 'too much' for some players.
- Requires multiple plays to fully grasp.
- space
- orbital stations
- Age of Steam
- Panamax
- Brio Map
- Korea map
Mechanics (from transcript analysis)
- Auction — Players participate in an auction for turn order and other benefits.
- City Movement — Cities can be moved around the map, changing their locations and leaving behind uncolored city spaces. This impacts where goods can be delivered and picked up.
- Instant Production — Instead of a production phase, cubes are delivered instantly. When a cube is delivered, players take Goods cubes from the production chart of the originating or destination city.
- Loco (Locomotive) — Loco actions allow players to increase their Loco's size or capacity. Increasing size always resets capacity to one. Loco capacity determines how many cubes can be moved in a single move.
- Share value — Each share is worth $4, which is a departure from the usual $5 value in standard Age of Steam.
- Town Creation — Towns are created when a track tile is upgraded. Once a tile is upgraded, it becomes a town for all players, and a marker is placed on it.
- Track building — Players build tracks connecting cities and towns. Track costs are consistently $3 per tile, regardless of type or location. Tracks must be built in a single contiguous string.
- Urbanization — Players can move a city to a town location. The old location becomes an uncolored city, and the cubes remain there. Two cities cannot be placed next to each other.
Video topics + discussion points
Quotes (from this video)
- It's ambiguous and somehow in 18 years nobody has asked this question on BGG so either we're total idiots or it's just people guess.
- My brain is just melted right now.
- This game really makes you rethink how you think about Age of Steam.
- The town offense weapon I think is a genius idea.
- It requires two or three four plays to get the hang I think of help.
References (from this video)
- Player did poorly
Mechanics (from transcript analysis)
- bluffing — placing these kind of double tokens or bluff tokens or steel tokens on these different gambling tables.
- Movement — moving your pawn around, hoping to get the jackpot.
- Wagering — Kind of a wagering game as you are placing these kind of double tokens or bluff tokens or steel tokens on these different gambling tables.
Video topics + discussion points
Quotes (from this video)
- RA, uh, 33 minutes and 28 seconds, and this was one of the biggest car crash games of RA that I've played.
- I have to admit, I did bounce off this one quite hard. I wasn't really a fan of it.
- And this one, I really like the gameplay, but it is too long.
- I think for an introductory Euro style game, this game does such a fantastic job of giving you the giving you the seven wonders experience in the most streamlined way possible.
References (from this video)
- Fantastic hidden movement
- Beautiful artwork
- Plays in under an hour
- Hits all criteria for an introductory war game
- Engaging and draws people in for a two-player game
- Not for solo play
- Hunt down and sink the Graf Spee
- Atlantic Ocean
Mechanics (from transcript analysis)
- Card Play — Card play.
- Hidden Movement — You're writing down the movement for your German forces off on another piece of paper.
Video topics + discussion points
Quotes (from this video)
- Access and Allies. So, uh, this is this game doesn't really need any introduction, but I've heard so many good things about it. I think it does meet a lot of the qualifications and criteria that we established as a war game and as an introductory war game for this list. Just haven't had time and made time to play it yet. I think it could have a very high spot on the list.
- David Thompson has been on the list a lot. He makes fantastically accessible war games. So, anything that he creates, I think is a candidate for this list.
- John Butterfield is a fantastic designer and this is a area control.
- John Butterfield designed some just amazing stuff.
- This is a game that might not fit into the classic war game category, but I've heard a number of war gamers say that it's definitely a war game with a lot of war game aspects and it fits probably in that subgenre of games, get the pun, where you are playing the role of a plane or a tank or a submarine or a ship and going over a campaign.
- War at Sea, if you're not familiar with it, it's an area based naval game that dates back to the 1970s, maybe 1980s.
- This is a game set in World War II where you take charge of female Russian pilots. This is based in actual history that run various aircraft missions over the German lines during World War II.
- Worthington does a great job with their production values with games.
- What games did I miss? What games on the list do you like and agree with?
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm not an image guy.
- Oh, my God, me and I look so freaking young.
- We're innovators.
- I don't know how to like talk about the game without like It's It's incredibly complicated.
- I don't know how to win that game.
- The raw and write is really good. Which is and it's really simple.
- It's a trading card game where the sizzle is more than the steak there.
- Harvest now, decrypt later.
- I feel like I've talked about it for a long time.
- You got to watch The Blues Brothers.
- He's the second coolest guy of all time.
- We're only on two We've only done two slides.
- This is a super super deep cut.
- I don't know what the name of this thing.
- This is a movie that was on HBO or Cinemax all the time when we were kids.
- My favorite movie of all time.
- You don't know what you're talking about, man.
- There's not that many laughs.
- This is a deep deep deep deep cut.
- We're trying to throw our goblins cuz like tossing goblins is the only thing I could think of.
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References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is the worst month when it comes to gaming that we have had in like 10 years.
- It is the worst month we have had in in 5 years at least.
- We played 40 escape rooms. Which means we have played a lot in April, just not a lot of board games.
- But it's games.
- All In Predictions was a cooler game than I thought it was going to be.
- Rising Sun was a surprising how good it still was.
- Farmhand is an amazing game and it still is
- Farmhand is quick, it's fun, it's simple
- Rising Sun was fantastic to get back to the table.
References (from this video)
- Interesting theme
- Asymmetric abilities for factions
- Tracking down former Nazis
- Post World War II
Mechanics (from transcript analysis)
- Area Movement — Sending your agents all over the world in a race to track down and capture these fugitives.
- Asymmetric powers — You play as a faction that has its own asymmetric abilities. So you will grab one of the factions in the game. They'll each of the factions have its own unique ambitions and abilities.
Video topics + discussion points
Quotes (from this video)
- this is a horror comedy game because you are in a world where sheep are mutating at night and turning into horrible things that will attack you.
- it's pretty silly, but also kind of scary at the same time.
- you will get these little shape pieces. They're just these little abstract pieces and they'll stick to your magnetic board which is kind of satisfying, right?
- it is not easy. uh it is it is difficult to indicate what you want to indicate with these little uh with these little wooden pieces.
- Excalibur is full of trash talkinging. It's full of social, memorable moments.
- it is chaotic, but it's fun and memorable.
- now the retail version is much more affordable and it's still the same sort of social gameplay. You just don't have these metal swords that you can clink together and stuff.
- this is a lighter weight card game but a strategy game. This is not a party game. This is a strategy card game.
- there can be these sort of cascading triggers like boom boom boom, you know, sort of thing.
- It's a clever little game of sort of planning and cascading uh your cards.
References (from this video)
- Colorful art style.
- Deals with heavy subject matter.
- Special agents investigate and capture German fugitives scattered across the globe.
- Post-World War II
Mechanics (from transcript analysis)
- card-driven — the card-driven game The Hunt.
- Set Collection — Players race each other to be the one to capture the most fugitives by the end of the game.
Video topics + discussion points
Quotes (from this video)
- It can honestly be pretty overwhelming, which is why we've compiled our top picks, some games that are back with a new twist, and more.
- this is our board game buyer's guide.
- Teddies versus Monsters, a fast-paced, real-time, frantic card game for two to four players.
- It's a game of hidden roles and deception for a large group of daring spies because this one supports four to eight players.
- Pirates of the High Teas, a whimsical set collection worker placement game where pirates compete to serve their captain the most delicious cup of afternoon tea.
- Moitara is an area control game where two chieftains scheme to take control by accessing powerful deities to spread influence across the land.
References (from this video)
- Satisfying moments as puzzles become more challenging
- Easy to introduce to family and friends
- Breaking into a vault using mirrors and lasers
- A vault
Mechanics (from transcript analysis)
- Laser redirection — Players redirect lasers using mirrors to find a path.
- Puzzle solving — The game involves solving puzzles to progress.
Video topics + discussion points
Quotes (from this video)
- What if you had to break into a vault using nothing but mirrors, lasers, and a little bit of logic?
- It's just one of those puzzles where it's easy to say, 'I'll just do one more puzzle.'
References (from this video)
- Rewarding clever thinking
- Approachable for families and friends
- Satisfying puzzle progression
- Offers replayability with standard and pro versions
- Engaging presentation that reinforces the theme
- Quick and simple gameplay
- Puzzles can become too easy if players get too comfortable (addressed by pro version)
- Breaking into a vault using mirrors and lasers
Mechanics (from transcript analysis)
- Laser redirection — Players use mirrors and other gadgets to redirect laser beams to solve puzzles.
- Objective Completion — Players aim to reach the treasure and exit safely, with additional objectives for earning stars.
- Puzzle solving — The core gameplay involves figuring out how to redirect lasers to create safe paths and disable traps.
- variable difficulty — Levels have standard and pro versions, with the pro version offering a harder challenge by hiding laser visibility.
Video topics + discussion points
Quotes (from this video)
- What if you had to break into a vault using nothing but mirrors, lasers, and a little bit of logic?
- It's easy to say, "I'll just do one more puzzle."
- Thanks again for watching. Until next time.
References (from this video)
- Simpler and quicker to teach/play than Scout
- Interesting interactive card play
- Good for players who find Scout too crunchy
- Cheap and a good 'punt'
- Too similar to Scout, preferring Scout overall
- Less 'mean' than Scout
- Less thinking involved compared to Scout
- Not great at two players
- Scouts
Mechanics (from transcript analysis)
- Double-sided cards — Cards have numbers on both sides, and turning the hand is a key mechanic.
- Hand Management — Players manage their hand of cards, choosing when to play, pick up others' cards, or turn their hand around.
- Set Collection — Playing cards of a kind (two of a kind, three of a kind, etc.).
- Shedding game — Players try to get rid of all their cards first to score points.
Video topics + discussion points
Quotes (from this video)
- Dexterity games are not board games.
- It's a banger, babe. Yeah, it's our first solo game, first banger.
- The production is nuts. It's absolutely fantastic.
- Why is thematically I'm playing both sides and you're playing both sides and you're playing both sides and that makes absolutely zero sense.
- Production is banger level.
References (from this video)
- Sounds really, really fun
- Hard to play due to high player count (5-12)
- Parasite eating brains, finding infection
- A ship
- Nemesis
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Here are the top five board games I am the most excited to see at Gen Con 2025.
- If you made here, let me know which game you are the most excited to see from this list.
- Or if I missed any cool ones, let me know cuz we're about to have a full-on shopping bag that's full of games.
References (from this video)
- Innovative movement system that ties fox, scattering, nests, and path connections together
- Dynamic, interaction-heavy scoring that responds to evolving board state
- Strong visual appeal and thematic cohesion with whimsical art and components
- Good setup ease and accessibility for new players
- Modular board can complicate tracking named end destinations and objective placements
- Actual play time can exceed the advertised 30 minutes, especially with more players
- Objective cards introduce high randomness and hard-to-predict scoring
- Nut management introduces cognitive load and some components feel underutilized
- Array
- Forest
- Whimsical and tactical
- Takanoko
- Ticket to Ride
- Scythe
- Wingspan
- King of Tokyo
Mechanics (from transcript analysis)
- Dice Rolling — Roll a die to determine fox movement, which then guides subsequent actions.
- End Game Bonuses — The game ends when a player places their fourth nest; scoring then resolves based on objectives and path connectivity.
- End-Game Scoring and Trigger — The game ends when a player places their fourth nest; scoring then resolves based on objectives and path connectivity.
- Modular Board — The board is composed of modular hex tiles, creating a different layout each game and altering paths to objectives.
- Placement/Placement–Based Actions — Spend nuts to spawn squirrels on a chosen tile; nests are created by accumulating three of a kind and transform on placement.
- Resource Management — Nuts are earned and spent to perform actions; nut management affects pacing and options each turn.
Video topics + discussion points
Quotes (from this video)
- this is a prototype we've been sent
- the umbrella of the fascinating movement system in this game
- the end of the game is triggered any time someone puts down their fourth nest
- it's incredibly easy to imagine just this fox rampaging around the forest
References (from this video)
- compact Nemesis-inspired party game vibe
- strong thematic art and tension around voting and suspicion
- voting power and balance could be a potential risk depending on implementation
- hidden role, paranoia, sci-fi intrigue
- Beagle spaceship; crew haunted by parasitic threats; alien influence
- hidden role social deduction with tense voting
- Night of the Ninja
- One Night Ultimate Werewolf
Mechanics (from transcript analysis)
- Hidden Roles — some players are infected or have a hidden objective
- Voting / elimination — players vote to reveal or eliminate others based on suspicion
Video topics + discussion points
Quotes (from this video)
- Don't worry about interrupting us. Just just do it.
- Does your kettle have a medal to win?
- I wish we could just buy it then and there cuz it looks freaking amazing.
- Just look, can we just take a second and look at that beautiful box art?
- This wooden meeples and double layered player board looks so fun to slot into.
- 160 different animals illustrated.